OIL REFINING: One Design To Rule Them All! in Satisfactory Update 8
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- Опубликовано: 4 сен 2024
- SATISFACTORY
Satisfactory is an FPS open-world factory building sim by CoffeeStain Studios. You play as an engineer on an alien planet as part of the ‘Save The Day’ program - a program whose goal is to construct a massive machine for a mysterious purpose. Conquer nature, build multi-story factories, and automate to satisfaction!
Consider pledging on Patreon to get immediate access to BLUEPRINTS and SAVE GAMES: / nilaus
UPDATE 8
- Unreal Engine 5 (Better lighting)
- Advanced Game Settings
- New Biters/Terrain
- New Power Pole
SOCIAL:
Twitch: / nilaus
Patreon: / nilaus
Discord: / discord
Twitter: / christiannilaus
Tips: streamlabs.com...
RUclips VOD Channel: / @nilaustv8036
SAVE GAMES:
Save games are available to Patreon Supporters on Discord
BLUEPRINTS:
Available to Patreons (Protector rank) immediately
Will be made available to all when Satisfactory Update 8 is no longer Experimental
#Satisfactory #Update8 #LetsPlay
5:31 - “and it looks pretty good”
Pipe is tearing through the fabric of reality. Apologies it is an irresistible comment
I'm loving this series. So nice to see your "base in a box" concept from Factorio take shape in Satisfactory.
Rebuilders:
Generic Refinery Module: 3:13 [I'd suggest making a duplicate with mk2 pipes and mk4 belts for future use]
Plastic Factory: 9:02
- Starter | 6 Generic Refineries | Dual Storage
Rubber Factory: 13:31
- Starter | 6 Generic Refineries | Dual Storage
Fuel: 13:56
- Starter | 3 Generic Refineries | Dual Storage [actual fuel output, so modify to look nice without boxes/sink if you want to]
Overview: 15:01
Fuel Generator: 17:54
- 36 Fuel Generators
Really good series and I really like the modular designs. Definitely going to take inspiration of them.
Really impressive and clean design.
This is amazing.
my only worry would be that the fuel consumption is going to scale with power demand, so if it's not pegged at 100%, you'll eventually back up on fuel, and then heavy oil residue, and then plastic and rubber will lock out due to the excess HOR. could there be an overflow for the HOR to convert the excess into more plastic/rubber, which can then be sunk into the sink?
Power generators always run at 100% regardless of power consumption (except bio generators)
:)
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