My hope prior to us knowing there was only one biome was that there would be smaller hubs of sorts on different parts of the ring, with missions attached to each. Such a shame 343 couldn't get their act together as most of the gameplay fundamentals in Infinite are fairly solid, it just massively lacks variety.
Regardless of the flaws, Halo is still a timeless classic series that is absolutely splendid. Even with some of the biggest flaws throughout the series.
Piller of Autumn is still one of the best FPS missions in history, despite it being an old school level compared to the later missions. A perfect intro that hooks you in. Thanks Ben, for making me reinstall Halo CE again. Damn it lol
I genuinely do not understand why people dislike going back through old missions in CE. I think that shit is so cool, really feels like you can see the effect your journey has had on the places you've been
When I play halo ce, I see the repentance of the same areas so often I just get lost on the map, that's how little to no variety chapter locations have
out of every other alternative that the devs had available during that development hell, I truly believe they made the most of what they had, and did it in a spectacular fashion - not perfect obviously, but to this day as a hardcore diehard CE enjoyer, neither of the second half missions got boring or too repetitive for me.. quite the opposite, somehow I find the first half of missions to be a chore sometimes, even though I like them a lot. PoA can be done in roughly 5 minutes even on legendary, I just grinded that level to the ground for challenges, speedruns and trying to beat the high score. Halo is extremely good for coop, another thing that me and my friend has done to death. TnR is the first time I feel the repetition kick in due to the uninspired corridors, but the firefights inside the hangar and under the grav lift is again, phenomenal (had real trouble with the lift on legendary for quite some time, until I realized on my own that I could save those frags to wipe everything except the elites if timed properly) Silent Cartographer is THE halo level for me.. and unfortunately another I've played to death in the early 2000's because I only had access to halo trial version. AotCR for the longest was my favourite level, but once again overplayed and speedran it too many times to keep it interesting. Done every possible version, no vehicles, stealing the banshee in the beginning, hogs only, trying to get the second banshee during the wraith section to fly up to the bridges near the end, so on and so forth.. 343GS is simply my least favourite because of the trauma lmao but once I got over it, trying to keep the marines alive made it such a good mission near the end. As for the rest, library, while feeling like another chore, provides probably the biggest difficulty obstacle, especially if you try to do it deathless/no shotgun (the magnum really shines here with its +50% bonus damage to flood), Two Betrayals.. honestly chefs kiss, I can comfortably slog through it in around 35 minutes if I want to enjoy it to the max, but in coop it can provide almost one and half hours of fun which I really appreciate. Keyes is extremely good to practice speedrunning and so many people forget that it does have an entirely new section once you jump out of TnR where you can experience a threeway battle, and the Maw.. honestly feels like my old favourite, so many things to try and attempt (like getting into the invisible flood room) All in all, if someone enjoys CE for what it is and what it represents, I find it hard to find any real criticism about it when we take into consideration what the devs went through to produce it - obviously it can be said about a lot of things, but the difference is that CE was the one to shape and shift the gaming industry with what it had, and for the better I might add. Obviously if the devs had more favourable opportunities then it would have became even better (originally, H2 would have included the entirety of H3.. and I think we all agree we got better off because it became a seperate game) but it can't be denied that somehow CE became universally praised, and it did so with just 8 different guns lmao, if anything, that should have been criticized but it did so in such a spectacular fashion that each gun had a distinct feeling and role in the sandbox that left every player wanting more, and leaving a sour taste in the mouth of many who simply didn't have enough of it, and found the problem in the repeated levels. I feel like rambling again, and I'm trying not to be biased towards it, but those people really have to lean back, take the levels in slowly while appreciating what we were given when we take the circumstances into the equation.
You know the Bungie Halos were special when I can see a random clip, and remember exactly how I felt when playing them. Even though to the uninitiated they may all look the same, they’re all so special.
an added bonus worst part of halo 4 is the lack of ammo on higher difficulties. the enemies are sponges and the game really wants me to use the boring new guns they made. I swear i had to switch weapons after every single fire fight. and back track multiple times to find anything to shot.
That's an issue I've moaned about a few times in the past too mate. It's ridiculous how little ammo a lot of the guns have, gets so tedious having to switch when you've already found a loadout you enjoy.
It was wild that 343 looked at the plasma pistol from Reach and thought “you know what, this gun’s standard shots are too OP. Let’s make them use 5x ammo per shot”
@@cosmictreason2242 I actually didn’t mind the UNSC weapon sounds, but boy I wish they put care into the rest of the sandbox. The Storm Rifle might as well not have any sound and is barely audible over music and the Storm Rifle, Light Rifle, and Suppressor sound pathetically anemic. There’s a way to make pew pew zap alien weapons sound punchy, and to 5’s credit I really like the Supressor’s sound there, as well as what Infinite did with the Stalker Rifle, Disruptor, and Shock Rifle.
the prometheon weapons sandbox to me was just horrible, turning people into cornflakes in the mutiplauer was quite fun though, think halo 5 weirdly enough did alot better, they all felt unique and kinda fun, the halo 5 bolts boltshot is strangely one of my favourite guns from the franchise, but 4, I hated when I ran out of ammo in the unsc guns 5 minutes into the mission and was stuck using the boring crappy prometheon weapons in 4 for the entire rest of the mission
Halo 4 had a huge problem of prioritizing the story first over game play. CE would tell great story beats that helped game play all the time like on 343 guilty spark the dead marines with the jackels. It gave good story beats and ammo and guns while pointing the player in the right direction. Halo 4 had so many moments that felt the opposite. Like why the hell do I not have marines coming with me on the only level I get to fly a pelican? If the story had you not going on your own than you could encounter more dead marines to replenish your ammo on. That's game play above story.
The worst thing about odst for me is the fact they used the halo 3 engine, so you still have shields (stamina) that recharges and you can still pick up turrets and punch out wraiths. It is immersion breaking and is a huge missed opportunity, because it would have been better if they only gave you health, but decreased the amount of enamies to make each fight way more difficult but still fair. The problem is the gameplay doesnt really make you feel like an ODST because you are just as powerfull as a spartan. If these changes were made ODST would be a 10/10 for me. Also Jackal snipers one shotting you would make sense in this game, rather than in halo 2.
Yeah, I remember a developer commentary where they said they thought of doing that, and your stats are still weaker, but it was more fun to continue punching wraiths. @cosmictreason2242 Noticed that myself, but never counted. Back when I started Halo, the campaigns were still receiving a ton of flak for not being as long as Half-Life.
If there is one thing I’ll give credit to in regards to Halo 5, it’s that 343 always did great at little touches of world building. Argent Moon, Meridian, and Sanghelios use good environmental storytelling and its intel to really flesh out somewhat significant places in the Halo lore, and Genesis puts a good effort in even though I don’t think it succeeds. Character dialogues, particularly in the walk around levels and at Exhuberant’s zoo in Guardians are great little touches. If they put half as much effort into the bigger picture as they did with the periphery, the story could’ve been really special.
Well put praise. I was so enthralled with the opening of halo 5, the movement squad, hits of development.....it just never ended up going anywhere really
Revisiting the old levels is one of the best things about CE. Seeing the levels with the new threat of the flood and how the Covenant are reacting to it added so much more appreciation that the enemies are not so static like they are in so many other games.
I liked the cut aways to cortana being tortured. It made it feel more personal for Chief than just “kill covenant” it was the grave mind messing with John’s head.
This is aa totally fair criticism. I actually never had too many issues with it until people started pointing it out to me and I really paid attention, not sure how.
Revisiting levels in Halo CE never bothered me, and with exception of Two Betrayals (which is still pretty good), its clear that Bungie went through significant effort to make them look & feel different. Seeing the Flood overwhelm and infest the covenant ship in Keyes is horrifyingly awesome, and the Maw meanwhile gives the Pillar of Autumn a whole new look & atmosphere due to the ship's crash landing, so to me, its never felt like backtracking. The only downsides of CE are The Library, rocket flood, and friendly AI's not being able to drive. Halo's 4/5/Infinite meanwhile are all trash IMO. 343 didn't understand Halo the way Bungie did, and it shows.
Even with all of their flaws I still love this franchise, the games are just too fun to stop playing. The worst thing by far in Halo is Halo 5’s story, it ruined halo 4’s story and made following games story a little bit worse.
As mentioned in the video, it's them bringing back Cortana that really gets me. For all of 343's flaws, I think they did such a brilliant job with her send off, so was such a shame to see them retcon it so quickly.
I would have loved to see Halo Infinite's campaign go to other biomes. Seeing what forge has allowed players to build as far as interesting environments and knowing that the devs had those exact tools kinda hurts (especially with Halo 2 Delta Halo themed style of some of the new multiplayer maps, which prove that 343 could so nail that style if they wanted.) I also would have liked to see more weather effects as well. Stuff like nighttime rain and early morning mist could have given Zeta Halo some much needed personality.
Great video! I whole heartedly agree with your praises and gripes around Halos CE through Halo 3: ODST. I think the only big disagreement I have would be with your criticism on Halo Reach’s “weapon bloom”. I found it introduced a realistic challenge to adapt to and develop skill for. I also find it necessary due to how strong the marksmen rifles (especially the DMR) are. Without weapon bloom, the TTK “Time To Kill” would be wayyyy too fast and too easy. It would have turned standard multiplayer matches into borderline hardcore type matches (yes, I’ll use CoD terms) and would have ruined the weapon balancing that was already flawed in favor of marksman weapons. In short- weapon bloom was legitimately *needed* in Reach due to the mechanics and for weapons balancing.
Halo CE is one of those games that made so much with so little it’s one of those standout game’s comparatively to its other games considering it was released on the OG xbox it’s like fallout 2 utilizing its limitations to create an unforgettable atmosphere
to me, the worst part of H3 is how it permanently cemented the unviability of non headshot weapons. Brute shields are weak and their health is too high, leading to an unsatisfying enemy design where you are basically required to use either the BR or the Carbine if you want to kill them with any amount of haste. Even the flood levels become BR dominated since you can now headshot combat forms.
Tbh i kinda dislike how low your health is in halo 2. Halo Reach bringing health packs back was a big reason why Reach became my favorite game in the series (I played ODST after Reach) Speaking of Reach, it also added my least favorite game mechanic in any game ever: "Return to the Battlefield"
I love having shields and health, it's a much better system in my view than just having shields. Also, feel your pain regarding the 'return to battlefield message' - I remember getting tilted by it playing the first Call of Duty back in the day, was the first time I'd ever come across it.
@@BenPlaysGames absolutely It's always a pain when invisible barriers/kill timers keep you from getting into clearly accessible areas. They got worse with each new game too. Including the COD series
I understand why a developer may want them, but at the very least, there could be a skull or Easter egg to trigger and disable them. Hell, 2-3 of Reach’s levels do have that.
@@BenPlaysGames I honestly wish Halo would bring back the health system (either in Reach form, CE form or something slightly different). That combination of permanent consequenses (until you find a medpack) but always have some health is so great.
Cheers Ben! That was well put together and perfectly executed! Have a celebratory cuppa, half a packet of chocolate hob nobs and watch a couple of episodes of Bottom! You deserve it!
Cheers skip! Man, I love Bottom so much. I'm a huge Rik Mayall fan, even went to see him do the New Statesman live (also, watch the New Statesman if you haven't, it's cracking). On the topic of British comedy, I'm currently rewatching The Thick of It for about the fifteenth time. Cannot recommend it enough either, my favourite programme of all time.
To be fair, I think the CE repetitive missions were designed to save on map memory since that was more important in 2001. The fact that they altered the environment and put the whole half of the game with the backdrop of a human/covenant/flood fight for survival gave a hopeless, empty, desperate aestetic that you replay those missions for. It's almost like a liminal space like going to your school at night when no one is there.
You have some of the best Halo content on RUclips, your passion for the series shows and makes these videos all the more entertaining. Can't wait for the livestream of ODST, it's the one that stands out the most, in a good way. I've just done a compilation video of action figure photography featuring a new Master Chief figure, it should be up very soon if you want to check it out.
FOR REAL Halo 5 committed burglary for stealing all my hype before it came out. Locke in H2A was such a bad ass too! Great lines, great sarcasm, posed an actual threat. It’s like they had two different writing staff’s for H2A’s Prologue and Halo 5
For Halo 3, I have to give *some* grace to the interruptions by Gravemind/Cortana. The first few playthroughs I enjoyed the context and storytelling element they gave the game. It made saving Cortana more satisfaction, and it gave the flood an interesting way to communicate with you. However the more and more I replay the game it slowly got more annoying. Great choice for first few playthtroughs, but it does not age well on replayability. I hope for a Halo 3 remake they find a way to keep them in that wont slow your game down in such an irritating way
Halo 5’s hype up on Locke hunting down Chief was UNREAL. The trailer with Muse’s “Knights of Cydonia” had me ready for an amazing story about Chief going awol over the loss of Cortana and Locke properly hunting him down only to realize at the very end Chief was saving the world…. And i feel like it was not at all what was given. I do think we could have gotten that, but negative commentary during build up may have scared 343 into some story changes late into production.
Finally, Halo Infinite. I LOVE the open world concept, mixed in with the occasional sprinkled in classic Halo linear levels, it works very well. However I completely agree, all the open world missions are the same. If you’re going to do an open world game, you need to do some questing. Imagine a Halo Infinite where instead of finding every Armor Core just laying around, you actually are given quests at FOB’s after capturing them of spartans last known locations, and you have to go investigate what happened to them. And where are all the Spartans!? Are you telling me EVERY single one of them is dead?? But Marines are still alive?? The slogan of the entire series “spartans never die” really just feels lost in this game. Infinity had so many spartans on it, it feels very strange we dont get to see any/ help (actually) rescue any/ find some holed up trying to protect marines on the ring. I was hoping for a more Skyrim like experience with option quests scattered around the game, but alas. Hopefully next time
I understand the ODST take, but bearing in mind that we got a full game in what was originally planned to be just a DLC, I'll give them a pass. It's one of my favorites
It’s really not a full game though, campaign takes maybe 3 hours and just has firefight, no multiplayer. What we got is good just wayyyy too short and not fleshed out enough.
No wozzas! 4 and 5 I can take or leave but I'd say Infinite is worth a playthrough. It's not as good as any Bungie efforts but it's definitely good for at least one run through.
Word of advice; Keep it that way. Don’t ever touch the 343 games. Master Chief is still floating in space after the events of Halo 3 waiting for humanity to find and rescue him.
@@BenPlaysGames I have never played 5 nor Infinite, and with 343 currently having no plans bringing them to the MCC and the fact only Infinite is available on Steam, I don't think I will any time soon. People called so much trash about 4 but I still enjoyed playing it. And because of that, I don't want to jump into Infinite without having played 5, even if it is still considerd so trash. So, unless they decide to port it to PC, I'll just keep on grinding achievements on the MCC :P
@@yincimaster8530 im with you there bro. I can't believe someone would actually recommend playing infinite over Halo 4. Halo 4 was not that bad, it was quite good- I preferred it in many ways overreach, but so many people these days will Overlook all the bad things about Halo Reach just to clean that it's better than 4.
Oh my goodness, why do people hate the Prometheans so much? At least the Halo 4 ones? The video said "lack of backstory", but the Covenant didn't really have one when Halo:CE was released. I find the Prometheans fun to fight. Crawlers, just like grunts, can be killed instantly with a shot to the head. The watchers seem weak at first, but leaving them alive will make the fight more difficult. Two or three shots from a zoomed-in Lightrifle can kill one on Normal. And if you hate them throwing back grenades, then just kill them *before* throwing grenades. It's also easy to hit when its reviving something because it hovers completely still. The Knights are kinda like Elites that can teleport. Think of them as armed Endermen. I've never had a problem with them, and I can't think of one. Now Halo 5, on the other hand, did not need to introduce the basic, human-sized Promethean Soldiers.
I kind of like the backtracking missions of Halo CE. You’re fighting through Halo to reach the control room, and then having to return back to the Pillar of Autumn to retreat after realizing what you thought your mission was was a lie and needing to escape.
Thank you for pointing out that glaring flaw in Halo 3. Cortana constantly ruining the flow of the game is why it falls under my least favorite entry in the Bungie era. As for Halo 5. I do agree that the marketing campaign did make it feel lesser. Though in this case it wasn't anything 343 did. It was all Microsoft's marketing team. They decided to focuse one one point that 343 said wasn't the big focus in the overall campaign, and it did actually piss 343 off when the marketing material was released. So the big issue of Halo 5 is on Microsoft's hands, not 343's.
Agreed about all of them. I was particularly surprised we had the same opinion about ODST. This applies to Infinite too, open world is the opportunity for you to stumble onto something interesting yet it rarely gets used that way. I feel like Halo 3 had more of that than any other game where you can choose to look in the first level around and find some marines you can rescue if you like or just let them die.
Pretty spot on there with every game 👍🏽 I used to love this franchise but while I could forgive the annoying mistakes Bungi made the ones 343 made went from bad to horrendous and killed the franchise for me. I'll always have fond memories of Chief and Cortana though
I will say one thing about halo infinite’s map. It really did capture the halo 1 forerunner architecture and the grassy, partially forested biome on the second level of halo CE. But I would have liked to have seen other biomes. And more lore. It’s the oldest halo ring, where ancient humans were used as experiments for flood research and the primordial was kept, and where the primordial turned mendicant bias against the forerunners iirc. The wonder kinda just died off for me. There should have been ruins like seen on delta halo which were where the ancient humans lived on the ring. There should have been optional missions where you could, for instance, stumble upon one of the experimentation labs. Just give a little flood sampler in there and there alone.
Not gonna lie the jackels themselves gave me the most trouble and later the brutes. Drones did as well but theres wasnt alot. The snipers alone were pretty easy to get or i just got lucky on my run
I kind of like returning to the previous maps in CE, like they’re the same, but the gameplay changes and changes to the environment really help, along with exploring new points on the map that weren’t accessible in the previous missions. It’s the right way to revisit a level
fair criticism, and pretty much agree on all of it. Halo 4's bulletsponge enemies would have been okay if you werent stripped of ammo after each firefight, having to resort to peashooters like the suppressor and the pistol. not to add that the only viable weapons on legendary are long range DMR weapons
I was definitely more interested in the wider world of Halo outside of the Chief. Like Contact Harvest and Ghosts of Onyx were amazing books, it just made me want to play as a Spartan III or an ODST or Marine. So when we got ODST and Reach I was estatic, maybe a bit less so for reach because of the III’s wearing Mark V [B], but it definitely grew on me. Also Halo: Wars, amazing RTS game
While the Prometheans weren't as good as the Flood. I have to disagree with them not having an interesting backstory. I felt being the composed essences of prehistoric humans opened the door up for some wild plot points and interactions. The fact they revealed that and then went nowhere with it was insane.
I remember 24 years ago when Halo came out, my dad was actually complimentary to the repeated assets. Its efficient and at the time was a smart decision by the devs. Its funny all these years later to hear that people dont like it, because at the time it was seen as genius when compared to other games.
I’m running through the series for the first time (just finished CE and Infinite, just started the Arbiter missions in 2), so here’s my two cents. For me, the best part about CE was the combat. For the most part, enemies never really felt unfair or that I was stuck on a certain section (key word being mostly…damn those plasma sword one-shot Elites to my dying breath!). Vehicle combat was also quite fun. The worst part of it would probably be the repetitiveness and sometimes lazy level design. I mean, yes I know the Flood are supposed to be numerous, but for God’s sakes give me a moment to breathe and get out of this bottleneck with my measly two bars of health without being backstabbed by a random infection form! As for Infinite, the best part were the characters. I felt connected with Echo 219 because he’s basically us, Master Chief was, well, Master Chief, the Banished were interesting while not as fleshed out as I would’ve liked, and the Weapon was just a treasure. The way they all interacted with each other, with all of them having their own flaws, was fantastic in my opinion. And the way they handled Cortana? For me, it’s the best way it could’ve gone from what I’ve seen of 5. The worst part of it was, yes, the open world parts. Too bland, repetitive…not as bad as Library (FUCK YOU ENDLESS CORRIDORS OF DOOM, DESPAIR AND MACHINE GUN FLOOD), but not the epitome of game design. Here’s hoping the next game improves on the formula Infinite established while drawing from what made the trilogy so good.
The Prometheons did kinda get a back story in 4 but it was a small snippet in Spartan ops , I like the twist that they were modern humans and not some ancient entity , but they needed more to flesh them out , missed the grunt dialogue lol
4:11 Correction, Halo 2 doesn't HAVE balancing on Legendary, it's well known how rushed the development for the game was and it's clear that Bungie did not devote enough time to properly beta test and balance their campaign. It's a shame because it's the ONLY Halo game to suffer from this issue, going as far as to actively penalize and punish players for wanting to play in co-op with a friend because you cannot disable the Iron Skull. I really wish 343 would get over it already and go back to finish Halo 2 so it's gameplay gets somewhere close to matching the quality of those new cutscenes.
Yep, even Marty O'Donnell said about that Legendary was not properly QA tested before being shipped. All the people that says about growing up as a man in this game are frankly ridiculous. Even a grown ass man (like myself now) is going to absolutely struggle through this on legendary, doesn't matter who it is (I first played this in 2005 after it came out and was scared to play it beyond heroic difficulty, at the time, but now have beaten all the games on the hardest difficulty without all skulls on once you know all the tricks on getting through it, which is the part of why Halo 2 sucks gameplay wise, not story though). I actually almost wish 343 would develop a new balanced difficulty for Halo 2's legendary difficulty for the MCC and not just keep the original legendary as is, they really should revisit this and fix it so more people can actually beat it and not make it so impossible like Bungie made it.
@@jo3y960 It is very much possible to remove the slowdown from those segments. It's not too hard. Hell, I removed the slowdown in my own Halo 3 campaign revamp mod. And I've never seen any problems come from it besides some visual oddities. A missed checkpoint at worst.
Hear me out, we get ODST 2 and its set on a planet that was glassed like Reach, Bliss, etc. And we get to have flash backs just like ODST but its all leading up to the glassing similar to Halo: Reach.
I would put the Force Gun on A rank tbh. When fully upgraded that thing ERASES necros, you don't even need to swap weapons. The short range is it's biggest weakness
hi ben, great content as always, i particularly enjoyed your take on 3! are there any other game series you would considering covering if your passion for said series was as big as your one for halo?
Thanks mate! I absolutely adore Titanfall 2, but I've already done individual level analysis, a retrospective and a 'which level is best' for that. My other faves are Silent Hill (which I may well dip into at some point in the future), Metal Gear Solid and Resident Evil (probably my most loved along with Halo). In terms of covering any of them, let's just say I've been playing a lot of Resident Evil Village and Resident Evil 4 remake recently.
I disagree with your take on the promethians. I found them to be a fun and challenging enemy. Everything else you dissected was pretty spot on though. Overall great video. 👍
I'd respectfully disagree for different worst aspects in h2 and 3. For 2, it's gotta be the waiting/elevator/gondolas/holdouts. As bullshit as legendary is, even when you play on other difficulties, you're still stuck in Cairo Station's pelican bays, outskirts long, mostly empty highway tunnel, metropolis's scarab beam spectacle, arbiter's hangar invasion, oracle's triple-whammy intro/elevator/locked room with waves of flood, regret's gondolas and underwater magic submarine elevator, sacred icons marathon through library hallways before fighting a single enforcer followed by yet another gondola section and capped with yet another holdout, qz's gondola, and the underwhelming journey's banshee segment, where you wait for Johnson and his scarab to catch up. A hefty portion of Halo 2 is simply waiting for the game to let you play it. As for halo 3, the worst part is the cut content. There was supposed to be a level immediately after Floodgate where you invade the flood ship and have it self-destruct, which was cut down to R'Tas glassing the city, which would have been a decent opportunity to get more you v flood v covenant encounters. The other cut level was a "Guardian forest" between the ark and the covenant where you would have discovered the existence of some forerunners who direct you in how to find and disarm the remaining halo rings or something of that nature. Overall h3 just needed some more content after the Earth levels to round out diversity in environment and combinations of sandbox elements.
I'm going to gently disagree on what you said was H3's worst aspect. I found the interruptions dealable, and sometimes they have me a sec after a massive fight or a hint of what was to come. The worst aspect to me was the character simplification. Truth was a different character, and he wasn't fun, anymore. The Arbiter's role was reduced. Miranda acted like a real commander (which is good) but she was mostly a disembodied voice for most of the game. Johnson was boring, and not the fun character I loved in number 1 and 2
This is pretty good but I think you should’ve named it every halo fps game. Cause you missed halo wars 1&2 halo spartan assault 1&2 and the arcade game halo fireteam raven. I mean I think at one point there was an even a mobile game but it was in the style of 2-D pixels. Ether way still very enjoyable to watch thank you. 😊
I definitely think with CE the second visit to each area is far superior to the first. Truth and Reconciliation and Assault on the Control Room are both miserable in my opinion, while Two Betrayals and Keyes are far more fun and impressive with the 3 way battles going on, and just not feeling like they drag on as long in general.
2:30 backtracking is and never had been a flaw. This was a sentiment made popular by poor game critics and their underdeveloped critique of games from the 90s and early 00s.
I respectfully disagree. As much as I love combat Evolved (it's one of my top five games of all time), I would love it even more if its second half had the same amount of variety as its first. The first half is so much stronger.
i havent started watching yet but this is a topic I know i'll want to get your guys' insight on. These videos are perfect 'middle of the road' content I can watch and be interested in while also gaming
My list of favorite halos is weird, where two and three are Lower than expected. Halo 2 because of the buginess with things like melee, which makes the game somewhat painful to play Altho I still have a good time. 3 would be my favorite if it wasn’t for the flood levels, which are so atrocious and painful to play they drag the game down, Altho if you run the game and skip those levels it’s all good fun.😊
I'm definitely in the minority here, but I actually really, really enjoyed the gameplay loop in the open world sections of Infinite. Every mission had one of a few similar structures, sure, but every scenario had a different landscape and resource sandbox to it, causing you to consider new tactics every time. For me, saving marines and killing the minibosses never got old. I'm not normally a grinder in games- I hate almost every other open world game -but Infinite's ability to provide unique Halo combat scenarios with every objective really spoke to me.
I think every halo game has it’s best strengths and it’s worst weaknesses (personal opinion looking for a discussion don’t get your panties in a bunch) Halo CE- Best atmosphere and very purposeful sandbox (Mysterious Unnerving) (weakness can be repetitive but I never had this problem unless I play the game for an extended or really long time) Halo 2 - Best writing and lore Weakness (Has a questionable sandbox and is the least polished of all 3 games also difficulty is extremely questionable) Halo 3 most refined best sandbox Weakness (story can be very questionable at times but it still is decent) also extremely giant level designs could be a strength or weakness depending on your preferences Halo ODST - Strong level design and character development characters are very real Weakness - Campaign can feel very straight at times little to explore and it feels more cinematic also many problems with the balancing you feel way stronger sometimes than you should be being taller and having a much shorter campaign doesn’t help this problem at all also Halo Reach - Lovable characters impactful story Weakness - Sandbox is all over the place bloom is a pain in the ass feels like your gun never fires where you want also some very questionable decisions about the enemy designs Also they all have amazing soundtracks none of the games ever falter in soundtracks
I know I’m gonna probably upset some people but Weapon Bloom in Reach widened the skill gap and people that don’t like it I feel like it’s a just a skill issue. Pacing your shots made you better, crouching reduced bloom, you could burst fire the AR and it would be a laser beam.
ODSTs biggest issue imo is how they failed to capture the stormy atmosphere the trailers showed. Having a heavy downpour through all of the night time segments and a blue colour pallete rather than the red/brown one we ended up with for these segments would make the game perfect for me
ODST was definitely an undervalued game. It was a wonderful addition to the franchise. Also, I think that Halo should have stopped at Reach. 4 was a disappointment, although 5 was a bit better.
So my list: Halo 1 Best: weapon sandbox. Every weapon has its place and none are useless. Also we dont have the same speciality covered by several similar entrys. Worst: terrible german voiceacting for the chief. Halo 2 Best: introduction of skulls. And the roofs of mombasa outskirts Worst: arbiter levels. I like the character but the levels he got where mostly not great which is a waste. Halo 3 Best: equipment mixing up the sandbox Worst: yeah those slow down scenes Halo ODST Best: mombasa streets and the campaign in general. Worst: i think its too easy. Even on legendary. I would have loved it if i have to choose my fights with the covenant and avoiding them if possible. Special good mention: sadis audio diary. That was the best implemention of something like this im a game. Halo Reach Best: i liked the overall package of the game. Great campaign, multiplayer, firefight and forge. I did spent hundreds of hours into each of them. Worst: i guess i would have loved another mission in the middle fighting scarabs and stuff. Halo 4 Best: characterisation of master chief. He wasnt really a character during the first 3 games. It changed in 4 and i think the execution was decent. Worst: the weapon sandbox was too crowded. Also there are too many buttons to push. (I know that this is a minor problem but i always think that when playing the game)
Bloom combined with lower damage made auto rifles very weak. If they kept the bloom but buffed the damage on blooming weapons, I wonder how differently it would play on legendary.
Bro really said Prometheans had no backstory… I mean sure they weren’t as fun to fight as the flood but the Didact and the story of the Reclaimer will forever be better than any of bungies stories for the master chief, that’s just my opinion. It was a great way to expand the universe and keep the covenant involved. Halo 4 was a serious expansion into the universe of Halo and a lot of people didn’t appreciate it at the time. Only problem I’ve ever had with Halo 4 is the covenant art style. I think chiefs reclaimer armor goes crazy.
I gotta agree that infinite got repetitive pretty soon, but the gameplay itself was a ton of fun. The grappling hook is an awesome addition and there is a lot of variety with the weapons and armor upgrades
In regards to ODST, your complaints/wishlist WERE going to be part of the game, including escorting civilians out and the Rookie's part of the game having a bit of an RPG twist to it. They just didn't have the resources or time to implement those.
If the worst thing about Halo 3 is a 3 second pause 2 or 3 times a mission than it’s a damn good game. It certainly doesn’t happen “constantly”. Constantly means nonstop…
Anything wrong story wise after Halo Reach: *Everything written by Frank O’Connor* His taint is even in Halo 3 through the terminals on the Didactic and Librarian
Every halo, everyone seems to forget Halo wars exists. Yes I know Halo wars is an RTS, and gameplay is completely different, story also. but its still Halo.
A game that did the linear design to open world great was elden ring the open world aspect means every progression area feels new and surreal my only problem with infinite was that the story missions were kinda we repetitive but it was still great
Another great video! Thanks for making it. I think most of your takes are reasonable and you explain it well. Here’s my take: CE Best: Sandbox and core game design (including health *and* shield system). Worst: Some of the repeititon towards the end (but not all of it) 2 Best: Switching weapons with allies. Wish I ahd this in CE. Worst: the series starting to go away from CE’s elegant core game design and sandbox. 3 Best: The levels. Best in the entire series. Worst: Not fighting elites. The brutes are a poor substitute. ODST Best: The small sandbox changes really breath life into the 3-based sandbox. Worst: not capitalising on the moody vibe. Many of the day missions simply look like Halo with a CoD coat of paint Reach Best: Enemy AI that is quite interesting to fight Worst: The serious tone mean it lost that Halo charm and humour. To some extent I’m not sure if we ever truly got that back to the degree we had it. 4 Best: Cortana’s character development, writing and voice acting. Heartwrenching story about mental health. Worst: Enemy AI is boring to fight. Not only Promotheans, though they are worst. I *do* think they backstory is cool though, but that’s sadly buried in some of the books. 5 Best: The Jackal voice acting is very funny. Worst: Aim-down-the-sight/smartlink and all the movement stuff makes Halo 5 simply not feel like Halo *for me* (It’s fine that others like it, I just don’t). It doesn’t have what I like about Halo because of this. This alone makes H5 the only Halo game I dislike. Infinite Best: A good modern take on core Halo game design that truly shines, esp. in MP. Bad: Related to the first one… the RPG elements. Absolutely hate the upgrade mechanics. Decidedly goes against Halo being a sandbox shooter. One of the reasons I think Infinite multiplayer is much better than it’s campaign.
Most things were agreeable. However I think there are some things that are disagreeable to an extent. ODST’s worst point is sorta ambiguous considering the things you wanted would’ve been difficult to do considering the development team was small and time wasn’t exactly on their side. Yes the Prometheans in Halo 4 can be a pain to fight and don’t have charming characteristics, but saying Stone Age Humans being disintegrated into Ai Structures and being tools for the Didact is a boring backstory for them is downright criminal. Also sure Infinites World did get repetitive, but it’s sandbox, gameplay mechanics and fun enemy Ai made the Campaign still feel fun unlike plenty other open world games “cough” modern Far Cry “cough” that feel boring as hell
yeah the story was interesting for them I'll admit, but the prometheons gameplay just kinda sucked, easily the worst enemy in the franchise, but what annoys me most is the potential, they could have done anything with them, ai structures could have gone anywhere, bigger more unique enemies would have been awesome, instead all we saw was 4 different ones, that were kinda interesting the first 5 minutes and then boring, just bigger cooler enemies, more unique ones with different gimmics and things, halo 2 had the sentinel enforcers which were awesome, loved those things, but prometheon style things like that, bigger unique things you see maybe 2 or 3 times in a playthrough, warden eternal was an awesome boss fight the first time, if it only happened once I think people would have a much better view on him, just a bit more fleshing out and I think the prometheons genuinely could have been one of the coolest enemies, but nope, and yeah infinites campaing was actually really fun, just wish the sandbox was a tad bigger, just a few more weapons and vehicles, a game of that scale and open world, but less weapons than HALO 2 on launch, not including variants of course, and the only new vehicle being a warthog, but with armour and no gun, like, that just upset me, always loved halos sandbox, and it's one of the few things I adore about 5, so many things to play with, a few I don't mind being gone, but top 5 most wanted would have been SAW classic shotgun, falcon, which admittedly we might be getting soon, which is awesome, gauss hog, and most of the classic brute things, still feel like mauler should have just been statistically identical to the bulldog if not *slightly* worse and kept the classic shotgun, spiker prowler and of course the brute shot, I get it serves a similar purpose to the ravager, and infinite likes every weapon to be kinda unique, but i liked the similar but slightly different weapons, beam rifle and sniper for example
The worst part about 5 was the boss fights, or rather the same boss fight over and over. On legendary it's a slog to take down even one of them so to fight several at once only to have the same fight again and again removes any sense of accomplishment
Honestly I disagree with legendary being the worst part of h2 I LOVE the brutality of it. Sure, master chief is a super-soldier badass, but he’s still a human. And part of a weaker faction than the covenant. Once you truly get the hang of legendary as well, you still play like a badass with perfectly timed backsmacks, plasma grenade sticks, streaks of headshots, etc. It’s both the hardest game and the most fun for me.
✅ Subscribe: ruclips.net/user/BenPlaysGames
🖱 Support the channel: www.patreon.com/ben_plays_games
What's on your list?
Hot take: Worst part of halo one: Assault on the control room
I feel different biomes would have worked to Halo Infinite's map's benefit. Have a snowy section, a desert section, some beachy areas.
Yes! Or if the whole place could change due to weather patterns and seasons
Yes I hope we get MORE!!! open world in the future
@@cosmictreason2242 proof?
@@cosmictreason2242 ok that makes sense
My hope prior to us knowing there was only one biome was that there would be smaller hubs of sorts on different parts of the ring, with missions attached to each. Such a shame 343 couldn't get their act together as most of the gameplay fundamentals in Infinite are fairly solid, it just massively lacks variety.
Remember the time that I thought halo was a really exaggerated cooking simulator because I couldn’t read the word “chief” and kept reading “chef”
I'd play that game. Grunt cakes? Brute wellington? Peanut butter jackal? Sign me up.
Me when I lie
Regardless of the flaws, Halo is still a timeless classic series that is absolutely splendid. Even with some of the biggest flaws throughout the series.
Agreed my man, love it to death.
The Bungie era games are timeless classics. Everything else is not
I can't wait to hear Halo 3's worst moment: "To War"
Couldn't get away with talking about it two videos in a row haha.
@@cosmictreason2242 That's all very true...got nothing on her father that is for sure!
It’s way too short of a campaign frfr
@@dustinroberts3445Its way too short and basically made the Arbiter irrelevant. He had like 2 moments to contribute throughout the whole thing
@@cosmictreason2242
She is indeed consistent, she also asked for permission to fight an assault carrier with a frigate.. twice.
Piller of Autumn is still one of the best FPS missions in history, despite it being an old school level compared to the later missions. A perfect intro that hooks you in. Thanks Ben, for making me reinstall Halo CE again. Damn it lol
I genuinely do not understand why people dislike going back through old missions in CE. I think that shit is so cool, really feels like you can see the effect your journey has had on the places you've been
One word: Library.
Alternatively, two words: Infinite enemies.
When I play halo ce, I see the repentance of the same areas so often I just get lost on the map, that's how little to no variety chapter locations have
It's insanely repetitive. I like the gunplay but I just can't get myself to play through the last half. The flood are also ass to fight.
out of every other alternative that the devs had available during that development hell, I truly believe they made the most of what they had, and did it in a spectacular fashion - not perfect obviously, but to this day as a hardcore diehard CE enjoyer, neither of the second half missions got boring or too repetitive for me.. quite the opposite, somehow I find the first half of missions to be a chore sometimes, even though I like them a lot.
PoA can be done in roughly 5 minutes even on legendary, I just grinded that level to the ground for challenges, speedruns and trying to beat the high score. Halo is extremely good for coop, another thing that me and my friend has done to death. TnR is the first time I feel the repetition kick in due to the uninspired corridors, but the firefights inside the hangar and under the grav lift is again, phenomenal (had real trouble with the lift on legendary for quite some time, until I realized on my own that I could save those frags to wipe everything except the elites if timed properly)
Silent Cartographer is THE halo level for me.. and unfortunately another I've played to death in the early 2000's because I only had access to halo trial version.
AotCR for the longest was my favourite level, but once again overplayed and speedran it too many times to keep it interesting. Done every possible version, no vehicles, stealing the banshee in the beginning, hogs only, trying to get the second banshee during the wraith section to fly up to the bridges near the end, so on and so forth.. 343GS is simply my least favourite because of the trauma lmao but once I got over it, trying to keep the marines alive made it such a good mission near the end.
As for the rest, library, while feeling like another chore, provides probably the biggest difficulty obstacle, especially if you try to do it deathless/no shotgun (the magnum really shines here with its +50% bonus damage to flood), Two Betrayals.. honestly chefs kiss, I can comfortably slog through it in around 35 minutes if I want to enjoy it to the max, but in coop it can provide almost one and half hours of fun which I really appreciate. Keyes is extremely good to practice speedrunning and so many people forget that it does have an entirely new section once you jump out of TnR where you can experience a threeway battle, and the Maw.. honestly feels like my old favourite, so many things to try and attempt (like getting into the invisible flood room)
All in all, if someone enjoys CE for what it is and what it represents, I find it hard to find any real criticism about it when we take into consideration what the devs went through to produce it - obviously it can be said about a lot of things, but the difference is that CE was the one to shape and shift the gaming industry with what it had, and for the better I might add. Obviously if the devs had more favourable opportunities then it would have became even better (originally, H2 would have included the entirety of H3.. and I think we all agree we got better off because it became a seperate game) but it can't be denied that somehow CE became universally praised, and it did so with just 8 different guns lmao, if anything, that should have been criticized but it did so in such a spectacular fashion that each gun had a distinct feeling and role in the sandbox that left every player wanting more, and leaving a sour taste in the mouth of many who simply didn't have enough of it, and found the problem in the repeated levels.
I feel like rambling again, and I'm trying not to be biased towards it, but those people really have to lean back, take the levels in slowly while appreciating what we were given when we take the circumstances into the equation.
The only one I have a problem with is two betrayals the maw and Keyes are my favorite levels in the game
You know the Bungie Halos were special when I can see a random clip, and remember exactly how I felt when playing them. Even though to the uninitiated they may all look the same, they’re all so special.
an added bonus worst part of halo 4 is the lack of ammo on higher difficulties. the enemies are sponges and the game really wants me to use the boring new guns they made. I swear i had to switch weapons after every single fire fight. and back track multiple times to find anything to shot.
That's an issue I've moaned about a few times in the past too mate. It's ridiculous how little ammo a lot of the guns have, gets so tedious having to switch when you've already found a loadout you enjoy.
It was wild that 343 looked at the plasma pistol from Reach and thought “you know what, this gun’s standard shots are too OP. Let’s make them use 5x ammo per shot”
@@cosmictreason2242 I actually didn’t mind the UNSC weapon sounds, but boy I wish they put care into the rest of the sandbox. The Storm Rifle might as well not have any sound and is barely audible over music and the Storm Rifle, Light Rifle, and Suppressor sound pathetically anemic. There’s a way to make pew pew zap alien weapons sound punchy, and to 5’s credit I really like the Supressor’s sound there, as well as what Infinite did with the Stalker Rifle, Disruptor, and Shock Rifle.
the prometheon weapons sandbox to me was just horrible, turning people into cornflakes in the mutiplauer was quite fun though, think halo 5 weirdly enough did alot better, they all felt unique and kinda fun, the halo 5 bolts boltshot is strangely one of my favourite guns from the franchise, but 4, I hated when I ran out of ammo in the unsc guns 5 minutes into the mission and was stuck using the boring crappy prometheon weapons in 4 for the entire rest of the mission
Halo 4 had a huge problem of prioritizing the story first over game play. CE would tell great story beats that helped game play all the time like on 343 guilty spark the dead marines with the jackels. It gave good story beats and ammo and guns while pointing the player in the right direction. Halo 4 had so many moments that felt the opposite. Like why the hell do I not have marines coming with me on the only level I get to fly a pelican? If the story had you not going on your own than you could encounter more dead marines to replenish your ammo on. That's game play above story.
The worst thing about odst for me is the fact they used the halo 3 engine, so you still have shields (stamina) that recharges and you can still pick up turrets and punch out wraiths. It is immersion breaking and is a huge missed opportunity, because it would have been better if they only gave you health, but decreased the amount of enamies to make each fight way more difficult but still fair. The problem is the gameplay doesnt really make you feel like an ODST because you are just as powerfull as a spartan. If these changes were made ODST would be a 10/10 for me. Also Jackal snipers one shotting you would make sense in this game, rather than in halo 2.
@@cosmictreason2242 yeah but most of the time i shoot them
Haha yeh you are basically still just a Spartan, no real change in survivability.
Yeah, I remember a developer commentary where they said they thought of doing that, and your stats are still weaker, but it was more fun to continue punching wraiths.
@cosmictreason2242 Noticed that myself, but never counted. Back when I started Halo, the campaigns were still receiving a ton of flak for not being as long as Half-Life.
I always felt you could move around with a ripped off turret faster as a ODST than a spartan 😅
@@cosmictreason2242 And yet the Brutes are still nowhere near intimidating because you can still dance around them as you beat them to death
If there is one thing I’ll give credit to in regards to Halo 5, it’s that 343 always did great at little touches of world building. Argent Moon, Meridian, and Sanghelios use good environmental storytelling and its intel to really flesh out somewhat significant places in the Halo lore, and Genesis puts a good effort in even though I don’t think it succeeds. Character dialogues, particularly in the walk around levels and at Exhuberant’s zoo in Guardians are great little touches. If they put half as much effort into the bigger picture as they did with the periphery, the story could’ve been really special.
Well put praise. I was so enthralled with the opening of halo 5, the movement squad, hits of development.....it just never ended up going anywhere really
Revisiting the old levels is one of the best things about CE. Seeing the levels with the new threat of the flood and how the Covenant are reacting to it added so much more appreciation that the enemies are not so static like they are in so many other games.
I liked the cut aways to cortana being tortured. It made it feel more personal for Chief than just “kill covenant” it was the grave mind messing with John’s head.
The worst thing about combat evolved is how dog dookie the tank controls compared to everything else
This is aa totally fair criticism. I actually never had too many issues with it until people started pointing it out to me and I really paid attention, not sure how.
That and aiming the gun. The cannon and machine gun never seemed to shoot straight for me
I was cross mapping my friend in that thing. I don't know what it was but my aim was just next level in that vehicle only. Complete outlier
With 6 pedals when there are only 4 directions, what do you expect?
Revisiting levels in Halo CE never bothered me, and with exception of Two Betrayals (which is still pretty good), its clear that Bungie went through significant effort to make them look & feel different. Seeing the Flood overwhelm and infest the covenant ship in Keyes is horrifyingly awesome, and the Maw meanwhile gives the Pillar of Autumn a whole new look & atmosphere due to the ship's crash landing, so to me, its never felt like backtracking. The only downsides of CE are The Library, rocket flood, and friendly AI's not being able to drive.
Halo's 4/5/Infinite meanwhile are all trash IMO. 343 didn't understand Halo the way Bungie did, and it shows.
Even with all of their flaws I still love this franchise, the games are just too fun to stop playing. The worst thing by far in Halo is Halo 5’s story, it ruined halo 4’s story and made following games story a little bit worse.
@@cosmictreason2242infinite did the best thing with a bad situation. It told a great personal story and got us QUICKLY out of the hole H5 dug.
As mentioned in the video, it's them bringing back Cortana that really gets me. For all of 343's flaws, I think they did such a brilliant job with her send off, so was such a shame to see them retcon it so quickly.
Yeah and Halo 5 has a lot of flaws, like everything
The worst thing by far, is Halo 5
@@BenPlaysGames yeah Cortana’s return and making her the main villain and killing her again is what really bugged me in Halo 5 and infinite
I would have loved to see Halo Infinite's campaign go to other biomes. Seeing what forge has allowed players to build as far as interesting environments and knowing that the devs had those exact tools kinda hurts (especially with Halo 2 Delta Halo themed style of some of the new multiplayer maps, which prove that 343 could so nail that style if they wanted.)
I also would have liked to see more weather effects as well. Stuff like nighttime rain and early morning mist could have given Zeta Halo some much needed personality.
Great video! I whole heartedly agree with your praises and gripes around Halos CE through Halo 3: ODST.
I think the only big disagreement I have would be with your criticism on Halo Reach’s “weapon bloom”. I found it introduced a realistic challenge to adapt to and develop skill for. I also find it necessary due to how strong the marksmen rifles (especially the DMR) are. Without weapon bloom, the TTK “Time To Kill” would be wayyyy too fast and too easy. It would have turned standard multiplayer matches into borderline hardcore type matches (yes, I’ll use CoD terms) and would have ruined the weapon balancing that was already flawed in favor of marksman weapons.
In short- weapon bloom was legitimately *needed* in Reach due to the mechanics and for weapons balancing.
The flood levels in CE are supposed to make you understand how hopeless the plight was. It was early 2000s. The game moved mountains.
Ong, many talk shit about reusing levels, Halo CE would be as legendary with half of the levels, it brought a lot more than the games it competed with
Halo CE is one of those games that made so much with so little it’s one of those standout game’s comparatively to its other games considering it was released on the OG xbox it’s like fallout 2 utilizing its limitations to create an unforgettable atmosphere
@@59spadesofalife52 Halo CE was revolutionary, it pains me to hear it criticized by today’s standards, game is easily S++ Tier
The funny part is even Bungie devs agree the levels were way too long lmao. Death of the author at its finest.
to me, the worst part of H3 is how it permanently cemented the unviability of non headshot weapons. Brute shields are weak and their health is too high, leading to an unsatisfying enemy design where you are basically required to use either the BR or the Carbine if you want to kill them with any amount of haste. Even the flood levels become BR dominated since you can now headshot combat forms.
Tbh i kinda dislike how low your health is in halo 2. Halo Reach bringing health packs back was a big reason why Reach became my favorite game in the series (I played ODST after Reach)
Speaking of Reach, it also added my least favorite game mechanic in any game ever: "Return to the Battlefield"
I love having shields and health, it's a much better system in my view than just having shields. Also, feel your pain regarding the 'return to battlefield message' - I remember getting tilted by it playing the first Call of Duty back in the day, was the first time I'd ever come across it.
@@BenPlaysGames absolutely
It's always a pain when invisible barriers/kill timers keep you from getting into clearly accessible areas.
They got worse with each new game too. Including the COD series
I understand why a developer may want them, but at the very least, there could be a skull or Easter egg to trigger and disable them. Hell, 2-3 of Reach’s levels do have that.
@@BenPlaysGames I honestly wish Halo would bring back the health system (either in Reach form, CE form or something slightly different). That combination of permanent consequenses (until you find a medpack) but always have some health is so great.
Cheers Ben! That was well put together and perfectly executed! Have a celebratory cuppa, half a packet of chocolate hob nobs and watch a couple of episodes of Bottom! You deserve it!
Cheers skip! Man, I love Bottom so much. I'm a huge Rik Mayall fan, even went to see him do the New Statesman live (also, watch the New Statesman if you haven't, it's cracking). On the topic of British comedy, I'm currently rewatching The Thick of It for about the fifteenth time. Cannot recommend it enough either, my favourite programme of all time.
I actually might watch the camping episode of Bottom tonight now you've mentioned it, top tier telly.
@@BenPlaysGames Squatting Neville.
@@BenPlaysGames I miss Rik so much. Cannot recall how many times I saw Drop Dead Fred when I was young lad haha.
To be fair, I think the CE repetitive missions were designed to save on map memory since that was more important in 2001. The fact that they altered the environment and put the whole half of the game with the backdrop of a human/covenant/flood fight for survival gave a hopeless, empty, desperate aestetic that you replay those missions for. It's almost like a liminal space like going to your school at night when no one is there.
The Best thing about Halo: CE:
The Main Menu Music & the OST in general.
The Worst thing about Halo: CE:
ROCKET FLOOD.
5:55 rip that marine bro had the whole covenant gunning for him 💀
You have some of the best Halo content on RUclips, your passion for the series shows and makes these videos all the more entertaining. Can't wait for the livestream of ODST, it's the one that stands out the most, in a good way. I've just done a compilation video of action figure photography featuring a new Master Chief figure, it should be up very soon if you want to check it out.
FOR REAL Halo 5 committed burglary for stealing all my hype before it came out. Locke in H2A was such a bad ass too! Great lines, great sarcasm, posed an actual threat. It’s like they had two different writing staff’s for H2A’s Prologue and Halo 5
The Halo 2 anniversary cut scenes are great but makes zero sense considering 5's actual story. Whole thing is so bizarre!
For Halo 3, I have to give *some* grace to the interruptions by Gravemind/Cortana. The first few playthroughs I enjoyed the context and storytelling element they gave the game. It made saving Cortana more satisfaction, and it gave the flood an interesting way to communicate with you. However the more and more I replay the game it slowly got more annoying. Great choice for first few playthtroughs, but it does not age well on replayability. I hope for a Halo 3 remake they find a way to keep them in that wont slow your game down in such an irritating way
Love the ideas about Halo 3 ODST…. Really wish how many of those ideas had been implemented
Halo 5’s hype up on Locke hunting down Chief was UNREAL. The trailer with Muse’s “Knights of Cydonia” had me ready for an amazing story about Chief going awol over the loss of Cortana and Locke properly hunting him down only to realize at the very end Chief was saving the world…. And i feel like it was not at all what was given. I do think we could have gotten that, but negative commentary during build up may have scared 343 into some story changes late into production.
Finally, Halo Infinite. I LOVE the open world concept, mixed in with the occasional sprinkled in classic Halo linear levels, it works very well. However I completely agree, all the open world missions are the same. If you’re going to do an open world game, you need to do some questing. Imagine a Halo Infinite where instead of finding every Armor Core just laying around, you actually are given quests at FOB’s after capturing them of spartans last known locations, and you have to go investigate what happened to them.
And where are all the Spartans!? Are you telling me EVERY single one of them is dead?? But Marines are still alive?? The slogan of the entire series “spartans never die” really just feels lost in this game. Infinity had so many spartans on it, it feels very strange we dont get to see any/ help (actually) rescue any/ find some holed up trying to protect marines on the ring. I was hoping for a more Skyrim like experience with option quests scattered around the game, but alas. Hopefully next time
I understand the ODST take, but bearing in mind that we got a full game in what was originally planned to be just a DLC, I'll give them a pass. It's one of my favorites
It’s really not a full game though, campaign takes maybe 3 hours and just has firefight, no multiplayer. What we got is good just wayyyy too short and not fleshed out enough.
@@theccarbiter True enough. But I enjoyed it
@@lFunGuyl so did I
Wow if that's the worst thing in halo 3 it just gotta show how great the game is.
Interesting video, thank you. Not having played 4,5 or Infinite it was good to actually see what they were all about. Cheers..
No wozzas! 4 and 5 I can take or leave but I'd say Infinite is worth a playthrough. It's not as good as any Bungie efforts but it's definitely good for at least one run through.
Word of advice; Keep it that way. Don’t ever touch the 343 games. Master Chief is still floating in space after the events of Halo 3 waiting for humanity to find and rescue him.
@@BenPlaysGames I have never played 5 nor Infinite, and with 343 currently having no plans bringing them to the MCC and the fact only Infinite is available on Steam, I don't think I will any time soon. People called so much trash about 4 but I still enjoyed playing it. And because of that, I don't want to jump into Infinite without having played 5, even if it is still considerd so trash. So, unless they decide to port it to PC, I'll just keep on grinding achievements on the MCC :P
@@yincimaster8530 im with you there bro. I can't believe someone would actually recommend playing infinite over Halo 4. Halo 4 was not that bad, it was quite good- I preferred it in many ways overreach, but so many people these days will Overlook all the bad things about Halo Reach just to clean that it's better than 4.
Oh my goodness, why do people hate the Prometheans so much? At least the Halo 4 ones? The video said "lack of backstory", but the Covenant didn't really have one when Halo:CE was released. I find the Prometheans fun to fight. Crawlers, just like grunts, can be killed instantly with a shot to the head. The watchers seem weak at first, but leaving them alive will make the fight more difficult. Two or three shots from a zoomed-in Lightrifle can kill one on Normal. And if you hate them throwing back grenades, then just kill them *before* throwing grenades. It's also easy to hit when its reviving something because it hovers completely still. The Knights are kinda like Elites that can teleport. Think of them as armed Endermen. I've never had a problem with them, and I can't think of one.
Now Halo 5, on the other hand, did not need to introduce the basic, human-sized Promethean Soldiers.
I kind of like the backtracking missions of Halo CE. You’re fighting through Halo to reach the control room, and then having to return back to the Pillar of Autumn to retreat after realizing what you thought your mission was was a lie and needing to escape.
Thank you for pointing out that glaring flaw in Halo 3. Cortana constantly ruining the flow of the game is why it falls under my least favorite entry in the Bungie era.
As for Halo 5. I do agree that the marketing campaign did make it feel lesser. Though in this case it wasn't anything 343 did. It was all Microsoft's marketing team. They decided to focuse one one point that 343 said wasn't the big focus in the overall campaign, and it did actually piss 343 off when the marketing material was released. So the big issue of Halo 5 is on Microsoft's hands, not 343's.
Agreed about all of them. I was particularly surprised we had the same opinion about ODST. This applies to Infinite too, open world is the opportunity for you to stumble onto something interesting yet it rarely gets used that way. I feel like Halo 3 had more of that than any other game where you can choose to look in the first level around and find some marines you can rescue if you like or just let them die.
Pretty spot on there with every game 👍🏽 I used to love this franchise but while I could forgive the annoying mistakes Bungi made the ones 343 made went from bad to horrendous and killed the franchise for me. I'll always have fond memories of Chief and Cortana though
Cheers dude! And yeh it's a shame, been pretty bleak Halo wise for more than a decade now.
I will say one thing about halo infinite’s map. It really did capture the halo 1 forerunner architecture and the grassy, partially forested biome on the second level of halo CE. But I would have liked to have seen other biomes. And more lore. It’s the oldest halo ring, where ancient humans were used as experiments for flood research and the primordial was kept, and where the primordial turned mendicant bias against the forerunners iirc. The wonder kinda just died off for me. There should have been ruins like seen on delta halo which were where the ancient humans lived on the ring. There should have been optional missions where you could, for instance, stumble upon one of the experimentation labs. Just give a little flood sampler in there and there alone.
Not gonna lie the jackels themselves gave me the most trouble and later the brutes. Drones did as well but theres wasnt alot. The snipers alone were pretty easy to get or i just got lucky on my run
I kind of like returning to the previous maps in CE, like they’re the same, but the gameplay changes and changes to the environment really help, along with exploring new points on the map that weren’t accessible in the previous missions. It’s the right way to revisit a level
fair criticism, and pretty much agree on all of it.
Halo 4's bulletsponge enemies would have been okay if you werent stripped of ammo after each firefight, having to resort to peashooters like the suppressor and the pistol. not to add that the only viable weapons on legendary are long range DMR weapons
I was definitely more interested in the wider world of Halo outside of the Chief. Like Contact Harvest and Ghosts of Onyx were amazing books, it just made me want to play as a Spartan III or an ODST or Marine. So when we got ODST and Reach I was estatic, maybe a bit less so for reach because of the III’s wearing Mark V [B], but it definitely grew on me. Also Halo: Wars, amazing RTS game
While the Prometheans weren't as good as the Flood. I have to disagree with them not having an interesting backstory. I felt being the composed essences of prehistoric humans opened the door up for some wild plot points and interactions. The fact they revealed that and then went nowhere with it was insane.
Worst part of each main Halo
CE: Rocket Flood
2: Jackal Snipers
3: Cortana and Gravemind Visions
4: Watches
5: Warden Eternal
Infinite: Hunters
Great video. I wish your lists were longer, only because we can agree more. Cheers!
I remember 24 years ago when Halo came out, my dad was actually complimentary to the repeated assets. Its efficient and at the time was a smart decision by the devs. Its funny all these years later to hear that people dont like it, because at the time it was seen as genius when compared to other games.
I kinda liked going back to environments I had already played in CE. Gave me a more realistic experience.
I'm surprised you didn’t mention the talking missions with no combat in Halo 5. That's honestly the worst part of it.
I’m running through the series for the first time (just finished CE and Infinite, just started the Arbiter missions in 2), so here’s my two cents.
For me, the best part about CE was the combat. For the most part, enemies never really felt unfair or that I was stuck on a certain section (key word being mostly…damn those plasma sword one-shot Elites to my dying breath!). Vehicle combat was also quite fun. The worst part of it would probably be the repetitiveness and sometimes lazy level design. I mean, yes I know the Flood are supposed to be numerous, but for God’s sakes give me a moment to breathe and get out of this bottleneck with my measly two bars of health without being backstabbed by a random infection form!
As for Infinite, the best part were the characters. I felt connected with Echo 219 because he’s basically us, Master Chief was, well, Master Chief, the Banished were interesting while not as fleshed out as I would’ve liked, and the Weapon was just a treasure. The way they all interacted with each other, with all of them having their own flaws, was fantastic in my opinion. And the way they handled Cortana? For me, it’s the best way it could’ve gone from what I’ve seen of 5. The worst part of it was, yes, the open world parts. Too bland, repetitive…not as bad as Library (FUCK YOU ENDLESS CORRIDORS OF DOOM, DESPAIR AND MACHINE GUN FLOOD), but not the epitome of game design.
Here’s hoping the next game improves on the formula Infinite established while drawing from what made the trilogy so good.
Would love to hear your take on Season 5 when it drops!
The Prometheons did kinda get a back story in 4 but it was a small snippet in Spartan ops , I like the twist that they were modern humans and not some ancient entity , but they needed more to flesh them out , missed the grunt dialogue lol
4:11 Correction, Halo 2 doesn't HAVE balancing on Legendary, it's well known how rushed the development for the game was and it's clear that Bungie did not devote enough time to properly beta test and balance their campaign.
It's a shame because it's the ONLY Halo game to suffer from this issue, going as far as to actively penalize and punish players for wanting to play in co-op with a friend because you cannot disable the Iron Skull.
I really wish 343 would get over it already and go back to finish Halo 2 so it's gameplay gets somewhere close to matching the quality of those new cutscenes.
Yep, even Marty O'Donnell said about that Legendary was not properly QA tested before being shipped. All the people that says about growing up as a man in this game are frankly ridiculous. Even a grown ass man (like myself now) is going to absolutely struggle through this on legendary, doesn't matter who it is (I first played this in 2005 after it came out and was scared to play it beyond heroic difficulty, at the time, but now have beaten all the games on the hardest difficulty without all skulls on once you know all the tricks on getting through it, which is the part of why Halo 2 sucks gameplay wise, not story though). I actually almost wish 343 would develop a new balanced difficulty for Halo 2's legendary difficulty for the MCC and not just keep the original legendary as is, they really should revisit this and fix it so more people can actually beat it and not make it so impossible like Bungie made it.
I still have horror flashbacks of Halo 2 LASO every time I play Halo 2 on any difficulty
I feel like the slow down effect couldve been taken out with the effects still on screen. Or maybe a campaign skull that removes it entirely
Skull to get rid of them is a terrific idea!
@@BenPlaysGames I'm honored. Ask the MCC modding community lol 😂
@@jo3y960 It is very much possible to remove the slowdown from those segments. It's not too hard. Hell, I removed the slowdown in my own Halo 3 campaign revamp mod. And I've never seen any problems come from it besides some visual oddities. A missed checkpoint at worst.
Hear me out, we get ODST 2 and its set on a planet that was glassed like Reach, Bliss, etc. And we get to have flash backs just like ODST but its all leading up to the glassing similar to Halo: Reach.
“What is your genda?”
(Halo theme starts playing)
“We’ve run out of Halo games to talk about”
SPV3, Halo Wars 1&2: “Am I a joke to you?”
I would put the Force Gun on A rank tbh. When fully upgraded that thing ERASES necros, you don't even need to swap weapons. The short range is it's biggest weakness
Recently gone through some epileptic issues and those halo 3 cortana/gravemind were pure torture during a replay of cursed halo 3
Worst of:
Ce, library...
2: sniper jackals
3: brain dead ai (brutes & elites)
4,5,infinite: graphics being the only selling point and focus
Can't argue too much with this!
hi ben, great content as always, i particularly enjoyed your take on 3!
are there any other game series you would considering covering if your passion for said series was as big as your one for halo?
Thanks mate! I absolutely adore Titanfall 2, but I've already done individual level analysis, a retrospective and a 'which level is best' for that. My other faves are Silent Hill (which I may well dip into at some point in the future), Metal Gear Solid and Resident Evil (probably my most loved along with Halo). In terms of covering any of them, let's just say I've been playing a lot of Resident Evil Village and Resident Evil 4 remake recently.
Honestly the fact that the worst part of halo 3 is the interruption cutscenes, which are minor annoyances, really shows just how good the game is
I disagree with your take on the promethians. I found them to be a fun and challenging enemy. Everything else you dissected was pretty spot on though. Overall great video. 👍
I'd respectfully disagree for different worst aspects in h2 and 3. For 2, it's gotta be the waiting/elevator/gondolas/holdouts. As bullshit as legendary is, even when you play on other difficulties, you're still stuck in Cairo Station's pelican bays, outskirts long, mostly empty highway tunnel, metropolis's scarab beam spectacle, arbiter's hangar invasion, oracle's triple-whammy intro/elevator/locked room with waves of flood, regret's gondolas and underwater magic submarine elevator, sacred icons marathon through library hallways before fighting a single enforcer followed by yet another gondola section and capped with yet another holdout, qz's gondola, and the underwhelming journey's banshee segment, where you wait for Johnson and his scarab to catch up. A hefty portion of Halo 2 is simply waiting for the game to let you play it.
As for halo 3, the worst part is the cut content. There was supposed to be a level immediately after Floodgate where you invade the flood ship and have it self-destruct, which was cut down to R'Tas glassing the city, which would have been a decent opportunity to get more you v flood v covenant encounters. The other cut level was a "Guardian forest" between the ark and the covenant where you would have discovered the existence of some forerunners who direct you in how to find and disarm the remaining halo rings or something of that nature. Overall h3 just needed some more content after the Earth levels to round out diversity in environment and combinations of sandbox elements.
I'm going to gently disagree on what you said was H3's worst aspect. I found the interruptions dealable, and sometimes they have me a sec after a massive fight or a hint of what was to come.
The worst aspect to me was the character simplification. Truth was a different character, and he wasn't fun, anymore. The Arbiter's role was reduced. Miranda acted like a real commander (which is good) but she was mostly a disembodied voice for most of the game. Johnson was boring, and not the fun character I loved in number 1 and 2
CE may not be flawless but it is perfect. I love almost everything about that game.
No
This is pretty good but I think you should’ve named it every halo fps game. Cause you missed halo wars 1&2 halo spartan assault 1&2 and the arcade game halo fireteam raven. I mean I think at one point there was an even a mobile game but it was in the style of 2-D pixels. Ether way still very enjoyable to watch thank you. 😊
I definitely think with CE the second visit to each area is far superior to the first. Truth and Reconciliation and Assault on the Control Room are both miserable in my opinion, while Two Betrayals and Keyes are far more fun and impressive with the 3 way battles going on, and just not feeling like they drag on as long in general.
I went to Soel Korea for the halo CE one vs one WCG world championships in 2003 😀 ahh he good old days Love Truls from Canada 🍁
2:30 backtracking is and never had been a flaw. This was a sentiment made popular by poor game critics and their underdeveloped critique of games from the 90s and early 00s.
I respectfully disagree. As much as I love combat Evolved (it's one of my top five games of all time), I would love it even more if its second half had the same amount of variety as its first. The first half is so much stronger.
@@cosmictreason2242 Something instead of nothing doesn't automatically make that something good by default.
BEST part of 2 is just playing as Arbiter
i havent started watching yet but this is a topic I know i'll want to get your guys' insight on. These videos are perfect 'middle of the road' content I can watch and be interested in while also gaming
My list of favorite halos is weird, where two and three are Lower than expected. Halo 2 because of the buginess with things like melee, which makes the game somewhat painful to play Altho I still have a good time. 3 would be my favorite if it wasn’t for the flood levels, which are so atrocious and painful to play they drag the game down, Altho if you run the game and skip those levels it’s all good fun.😊
Worst thing about ODST is the flare equipment being used with the visor on during the day missions
I'm definitely in the minority here, but I actually really, really enjoyed the gameplay loop in the open world sections of Infinite. Every mission had one of a few similar structures, sure, but every scenario had a different landscape and resource sandbox to it, causing you to consider new tactics every time. For me, saving marines and killing the minibosses never got old. I'm not normally a grinder in games- I hate almost every other open world game -but Infinite's ability to provide unique Halo combat scenarios with every objective really spoke to me.
I think every halo game has it’s best strengths and it’s worst weaknesses (personal opinion looking for a discussion don’t get your panties in a bunch)
Halo CE- Best atmosphere and very purposeful sandbox (Mysterious Unnerving) (weakness can be repetitive but I never had this problem unless I play the game for an extended or really long time)
Halo 2 - Best writing and lore
Weakness (Has a questionable sandbox and is the least polished of all 3 games also difficulty is extremely questionable)
Halo 3 most refined best sandbox
Weakness (story can be very questionable at times but it still is decent) also extremely giant level designs could be a strength or weakness depending on your preferences
Halo ODST - Strong level design and character development characters are very real
Weakness - Campaign can feel very straight at times little to explore and it feels more cinematic also many problems with the balancing you feel way stronger sometimes than you should be being taller and having a much shorter campaign doesn’t help this problem at all also
Halo Reach - Lovable characters impactful story
Weakness - Sandbox is all over the place bloom is a pain in the ass feels like your gun never fires where you want also some very questionable decisions about the enemy designs
Also they all have amazing soundtracks none of the games ever falter in soundtracks
I know I’m gonna probably upset some people but Weapon Bloom in Reach widened the skill gap and people that don’t like it I feel like it’s a just a skill issue. Pacing your shots made you better, crouching reduced bloom, you could burst fire the AR and it would be a laser beam.
I’d argue the promethians were quite interesting given the fact they’re human
ODSTs biggest issue imo is how they failed to capture the stormy atmosphere the trailers showed. Having a heavy downpour through all of the night time segments and a blue colour pallete rather than the red/brown one we ended up with for these segments would make the game perfect for me
In saying that I also agree with everything you said on tha matter too lol
ODST was definitely an undervalued game. It was a wonderful addition to the franchise. Also, I think that Halo should have stopped at Reach. 4 was a disappointment, although 5 was a bit better.
For Halo Infinite it's like they forgot that Halo 2 and 3 exist, they needed both to make Halo Infinite's open world as something special.
So my list:
Halo 1
Best: weapon sandbox. Every weapon has its place and none are useless. Also we dont have the same speciality covered by several similar entrys.
Worst: terrible german voiceacting for the chief.
Halo 2
Best: introduction of skulls. And the roofs of mombasa outskirts
Worst: arbiter levels. I like the character but the levels he got where mostly not great which is a waste.
Halo 3
Best: equipment mixing up the sandbox
Worst: yeah those slow down scenes
Halo ODST
Best: mombasa streets and the campaign in general.
Worst: i think its too easy. Even on legendary. I would have loved it if i have to choose my fights with the covenant and avoiding them if possible.
Special good mention: sadis audio diary. That was the best implemention of something like this im a game.
Halo Reach
Best: i liked the overall package of the game. Great campaign, multiplayer, firefight and forge. I did spent hundreds of hours into each of them.
Worst: i guess i would have loved another mission in the middle fighting scarabs and stuff.
Halo 4
Best: characterisation of master chief. He wasnt really a character during the first 3 games. It changed in 4 and i think the execution was decent.
Worst: the weapon sandbox was too crowded. Also there are too many buttons to push. (I know that this is a minor problem but i always think that when playing the game)
My biggest issue with CE are the infinite Flood Spawns, especially in the Library.
Excuse me… where’s Halo wars 1&2 and Spartan Assault
Or fireteam raven
Bloom combined with lower damage made auto rifles very weak. If they kept the bloom but buffed the damage on blooming weapons, I wonder how differently it would play on legendary.
Bro really said Prometheans had no backstory… I mean sure they weren’t as fun to fight as the flood but the Didact and the story of the Reclaimer will forever be better than any of bungies stories for the master chief, that’s just my opinion. It was a great way to expand the universe and keep the covenant involved. Halo 4 was a serious expansion into the universe of Halo and a lot of people didn’t appreciate it at the time. Only problem I’ve ever had with Halo 4 is the covenant art style. I think chiefs reclaimer armor goes crazy.
I gotta agree that infinite got repetitive pretty soon, but the gameplay itself was a ton of fun. The grappling hook is an awesome addition and there is a lot of variety with the weapons and armor upgrades
In regards to ODST, your complaints/wishlist WERE going to be part of the game, including escorting civilians out and the Rookie's part of the game having a bit of an RPG twist to it. They just didn't have the resources or time to implement those.
Cortana's rampancy felt more forced, than anything
@@cosmictreason2242Nah fam, Evil Cortana was NOT the move. She should’ve stayed dead
If the worst thing about Halo 3 is a 3 second pause 2 or 3 times a mission than it’s a damn good game. It certainly doesn’t happen “constantly”. Constantly means nonstop…
Anything wrong story wise after Halo Reach: *Everything written by Frank O’Connor*
His taint is even in Halo 3 through the terminals on the Didactic and Librarian
Every halo, everyone seems to forget Halo wars exists.
Yes I know Halo wars is an RTS, and gameplay is completely different, story also. but its still Halo.
A game that did the linear design to open world great was elden ring the open world aspect means every progression area feels new and surreal my only problem with infinite was that the story missions were kinda we repetitive but it was still great
Tsavo Highway is one of my personal favorites in any halo campaign.
Another great video! Thanks for making it. I think most of your takes are reasonable and you explain it well. Here’s my take:
CE
Best: Sandbox and core game design (including health *and* shield system).
Worst: Some of the repeititon towards the end (but not all of it)
2
Best: Switching weapons with allies. Wish I ahd this in CE.
Worst: the series starting to go away from CE’s elegant core game design and sandbox.
3
Best: The levels. Best in the entire series.
Worst: Not fighting elites. The brutes are a poor substitute.
ODST
Best: The small sandbox changes really breath life into the 3-based sandbox.
Worst: not capitalising on the moody vibe. Many of the day missions simply look like Halo with a CoD coat of paint
Reach
Best: Enemy AI that is quite interesting to fight
Worst: The serious tone mean it lost that Halo charm and humour. To some extent I’m not sure if we ever truly got that back to the degree we had it.
4
Best: Cortana’s character development, writing and voice acting. Heartwrenching story about mental health.
Worst: Enemy AI is boring to fight. Not only Promotheans, though they are worst. I *do* think they backstory is cool though, but that’s sadly buried in some of the books.
5
Best: The Jackal voice acting is very funny.
Worst: Aim-down-the-sight/smartlink and all the movement stuff makes Halo 5 simply not feel like Halo *for me* (It’s fine that others like it, I just don’t). It doesn’t have what I like about Halo because of this. This alone makes H5 the only Halo game I dislike.
Infinite
Best: A good modern take on core Halo game design that truly shines, esp. in MP.
Bad: Related to the first one… the RPG elements. Absolutely hate the upgrade mechanics. Decidedly goes against Halo being a sandbox shooter. One of the reasons I think Infinite multiplayer is much better than it’s campaign.
Most things were agreeable. However I think there are some things that are disagreeable to an extent.
ODST’s worst point is sorta ambiguous considering the things you wanted would’ve been difficult to do considering the development team was small and time wasn’t exactly on their side.
Yes the Prometheans in Halo 4 can be a pain to fight and don’t have charming characteristics, but saying Stone Age Humans being disintegrated into Ai Structures and being tools for the Didact is a boring backstory for them is downright criminal.
Also sure Infinites World did get repetitive, but it’s sandbox, gameplay mechanics and fun enemy Ai made the Campaign still feel fun unlike plenty other open world games “cough” modern Far Cry “cough” that feel boring as hell
yeah the story was interesting for them I'll admit, but the prometheons gameplay just kinda sucked, easily the worst enemy in the franchise, but what annoys me most is the potential, they could have done anything with them, ai structures could have gone anywhere, bigger more unique enemies would have been awesome, instead all we saw was 4 different ones, that were kinda interesting the first 5 minutes and then boring, just bigger cooler enemies, more unique ones with different gimmics and things, halo 2 had the sentinel enforcers which were awesome, loved those things, but prometheon style things like that, bigger unique things you see maybe 2 or 3 times in a playthrough, warden eternal was an awesome boss fight the first time, if it only happened once I think people would have a much better view on him, just a bit more fleshing out and I think the prometheons genuinely could have been one of the coolest enemies, but nope, and yeah infinites campaing was actually really fun, just wish the sandbox was a tad bigger, just a few more weapons and vehicles, a game of that scale and open world, but less weapons than HALO 2 on launch, not including variants of course, and the only new vehicle being a warthog, but with armour and no gun, like, that just upset me, always loved halos sandbox, and it's one of the few things I adore about 5, so many things to play with, a few I don't mind being gone, but top 5 most wanted would have been SAW classic shotgun, falcon, which admittedly we might be getting soon, which is awesome, gauss hog, and most of the classic brute things, still feel like mauler should have just been statistically identical to the bulldog if not *slightly* worse and kept the classic shotgun, spiker prowler and of course the brute shot, I get it serves a similar purpose to the ravager, and infinite likes every weapon to be kinda unique, but i liked the similar but slightly different weapons, beam rifle and sniper for example
The worst part about 5 was the boss fights, or rather the same boss fight over and over. On legendary it's a slog to take down even one of them so to fight several at once only to have the same fight again and again removes any sense of accomplishment
the best part of every halo is fighting the covenant
and the worst part is fighting the other guys
The Cortana interruptions wouldn't be NEARLY so bad if your movement speed stayed the same as normal.
Guys, help me out: should I get halo infinite? Even after mentioning the variety issue, it still sounds really fun. And i do agree, it looks beautiful
Honestly I disagree with legendary being the worst part of h2
I LOVE the brutality of it. Sure, master chief is a super-soldier badass, but he’s still a human. And part of a weaker faction than the covenant. Once you truly get the hang of legendary as well, you still play like a badass with perfectly timed backsmacks, plasma grenade sticks, streaks of headshots, etc.
It’s both the hardest game and the most fun for me.