How to Create Sci Fi Panels in Blender
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- Опубликовано: 4 окт 2024
- I will show how create sci fi panels and structures, Hard Surface blender tutorial
Jmesh Tools github.com/jay...
Metal material tutorial • Create a Scratched Met...
3D Assets chuckcg.gumroa...
Artstation: www.artstation...
sketchfab: sketchfab.com/...
Blendermarket: www.blendermar...
Patreon / chuckcg
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Opportunity Walks by Kevin MacLeod
Link: incompetech.fi...
License: filmmusic.io/s...
Airport Lounge" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
creativecommons...
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Excellent! I REALLY appreciate you taking the time to slowly & clearly explain exactly what steps you are taking 😀👍
So great to watch over someone's shoulder as they work on something, it is another way to learn and pick up many useful tips and techniques.
Glad it was helpful!
Thanks for making these tutorials in such a simple way to understand, I'm starting in blender and although I discovered your channel recently I feel that I get things (And that motivates me to continue) Thank you from my heart! (Deepl Translate)
Thank you! i'm glad that you've found these videos helpful!
Really like your work specially the scifi panels one brother keep it up 👌
Thank you so much. I need to up my panel game 😮
Very good!!!! And original. Never used the knife tool this way. Have some of your packs from Artistation. Very good. Very helpful. Thank you.
Glad you find it helpful, thanks so much.
Wonderful tutorial. Keep up the good work.
Nice editing techniques!
Thanks Daniel, glad you like it! I wasn't sure if this would be helpful.
Gracias por todo el conocimiento que brindás!
Lo hago con mucho gusto, que bueno que te sirven los videos.
This is a great video, thanks!
AWESOME.
Can you do a tutorial on how you made the tattooine models; especially the texturing? Was it all done in Blender or substance painter too?
i'll keep in mind, modeling in blender and texturing in substance painter
U inspired me bruhh
Thank you!!!!
i don't have auto smooth option instead I have shade smooth by angle which stops me from using the bevel in JMesh
why not use a weighted normal modifier after smooth by angle?
muy bueno
Gracias!
to me the bevel is not the bevel when making the panels is not uniform on all sides, I don't understand why
Apply the scale "control+A/scale" also check your normals.
is this low poly ?