My man is slowling becoming Bob Ross of Blender. I'm literally watching these just to relax, watching an expert do what he does best. It's just pure joy.
There isn't two ways about it, Max. You are a genuine artist. For many, Blender is something to dabble with to create random if not assembly line renders. But, you have taken it to a level of creativity, vision, and genre that very few have the control or the mastery of any available 3--D design program to accomplish. At best, they are stuck in a journeyman level, including myself. I am genuinely awed by what you have been able to do with the tool. You have turned a modern technology and navigated it into something that can be placed beside the classical arts.
Can someone tell me what did max did in the 0:57 to 1:05 mark? ive been searching how to do that for almost an hour and dont know how to describe it. Thank you
Anyone know how he gets the camera rendered view in the bottom right? I have a similar setup, but the menu bar at the top of the window and stuff can get annoying sometimes!
It's a really nooby question, but I'm new to Blender, so... hehe How do I put my camera view in there like you do on the right, with no menus and stuff? This helps a lot.
If you hover your mouse over any of the windows inside blender you can click and drag and it will open a new window. If you do that then you can click on the little icon at the top left of your new window and change it to "viewport editor". Then just move the view to where you want it and you can see your edits as you make them! I hope that's what you were looking for
@@VictorBosich no problem! I'm not at my pc right now so I'm not 100% certain if this hides everything, but along the top toolbar near the right there's an icon that has 2 overlapping circles on it. If you click on that drop-down you can disable things like the grid and the axis overlays in that window. You can also right click on the top toolbar itself and I believe there's an option to hide it and the other menus
hi hiiii, how can I have the bottom right workspace? really need to set mi workspace like yours, maybe you can make a video of this, how you have all of this on screen (sorry my english!)
If you hover your mouse over any of the windows inside blender you can click and drag and it will open a new window. If you do that then you can click on the little icon at the top left of your new window and change it to "viewport editor". Then just move the view to where you want it and you can see your edits as you make them! I hope that's what you were looking for
@@elliein3d thanks for the response! I only have 3d Viewport on my list, but if I change the main workspace to object or edit mode also changes the new workspace, I see on the video that section doesn't have buttons on top of it and it always shows the "render" view like, how can I ashieve that?
@@VoodooChino you're right, I meant 3d viewport, sorry! As far as I'm aware you can't do that (I may be wrong) but you can click the icon with 2 overlapping circles at the top right of the toolbar and hide all overlays for one window and then right click on the toolbar and select to hide it. That way, even though the window will still be in edit mode, you won't see any of the overlays such as the selection outline etc, so it may appear like it is still in object mode. I'm not at my pc so can't check how that looks but I hope that works ok for you
everything is cool, thank you, friend, but it would have been even cooler if he had at least given advice on where to look for the assets that you use in your work; due to the fact that you use something that most people don’t have, it becomes impossible to repeat. please fix this
My man is slowling becoming Bob Ross of Blender. I'm literally watching these just to relax, watching an expert do what he does best. It's just pure joy.
There isn't two ways about it, Max. You are a genuine artist. For many, Blender is something to dabble with to create random if not assembly line renders. But, you have taken it to a level of creativity, vision, and genre that very few have the control or the mastery of any available 3--D design program to accomplish. At best, they are stuck in a journeyman level, including myself. I am genuinely awed by what you have been able to do with the tool. You have turned a modern technology and navigated it into something that can be placed beside the classical arts.
Much appreciated man 🙏
this is my favorite kind of blender video here on youtube, where you make live art and share your thoughts at every step!
❤
I love the part that using AI generated glitched texture to create sci-fi emission effect. Such skill is so elegant to me. Thanks for the video!
Finally, I don't need to delete the default cube.
but you have to delete the default cube its in the non-existent Rulebook
Could you show your keystrokes so it makes it slightly easier if you're trying to follow along or do something similar?
you should animate all these scenes, they d look so cool
another awesome video
hi, please tell me how to make such a window at the bottom right? Where is the picture from the camera angle and the render is shown
Can someone tell me what did max did in the 0:57 to 1:05 mark? ive been searching how to do that for almost an hour and dont know how to describe it. Thank you
Edge select mode - alt click to select a loop of edges. After that ctrl + b (cmd + b on mac) to bevel those edges
@@ГайанРослинг-м4ю appreciate that thanks
sorry,can you help me pls. When i choose vertex fox groop and press ctr and plus,nothing happens, what i must do?
What's the shortcut he used in 9:44?
How do I adjust the render to white 2:49
Brother thank you for all of this ❤️🙏
Im more interested in how you made the smoke for your other renders, is it all image as planes?
I want u to clarify the part about generated picture and how it became to that crazy glowing stuff🙏🏻🙏🏻 amazing work
It will be great if you show your render settings❤❤
CAN I GET THE GLITCH TEXTURE
I love this scene.🥰
Amazing
Gangster as always
Anyone know how he gets the camera rendered view in the bottom right? I have a similar setup, but the menu bar at the top of the window and stuff can get annoying sometimes!
It's a really nooby question, but I'm new to Blender, so... hehe
How do I put my camera view in there like you do on the right, with no menus and stuff? This helps a lot.
If you hover your mouse over any of the windows inside blender you can click and drag and it will open a new window. If you do that then you can click on the little icon at the top left of your new window and change it to "viewport editor". Then just move the view to where you want it and you can see your edits as you make them! I hope that's what you were looking for
@@elliein3d thank you so much! Is there a way to leave the menus out though? I want, like, ONLY the imagem. Is there a way to do this?
@@VictorBosich no problem! I'm not at my pc right now so I'm not 100% certain if this hides everything, but along the top toolbar near the right there's an icon that has 2 overlapping circles on it. If you click on that drop-down you can disable things like the grid and the axis overlays in that window. You can also right click on the top toolbar itself and I believe there's an option to hide it and the other menus
@@elliein3d oh, okay. That's awesome. Thank you for much for your help. You rock hehe
@@VictorBosich you're very welcome! Good luck on your blender journey :)
Love the video wow very detailed and easy to learn!
hi hiiii, how can I have the bottom right workspace? really need to set mi workspace like yours, maybe you can make a video of this, how you have all of this on screen (sorry my english!)
If you hover your mouse over any of the windows inside blender you can click and drag and it will open a new window. If you do that then you can click on the little icon at the top left of your new window and change it to "viewport editor". Then just move the view to where you want it and you can see your edits as you make them! I hope that's what you were looking for
@@elliein3d thanks for the response! I only have 3d Viewport on my list, but if I change the main workspace to object or edit mode also changes the new workspace, I see on the video that section doesn't have buttons on top of it and it always shows the "render" view like, how can I ashieve that?
@@VoodooChino you're right, I meant 3d viewport, sorry! As far as I'm aware you can't do that (I may be wrong) but you can click the icon with 2 overlapping circles at the top right of the toolbar and hide all overlays for one window and then right click on the toolbar and select to hide it. That way, even though the window will still be in edit mode, you won't see any of the overlays such as the selection outline etc, so it may appear like it is still in object mode. I'm not at my pc so can't check how that looks but I hope that works ok for you
@@elliein3d thanks! will check
did you manage to open a window like in the video at the bottom right?@@VoodooChino
what is centrol plus? 3:47
Hit these keys together -> CTRL + NUMPAD(+) key
No matter what I did, I could affect the displacement bump of my texture, shud I do
What cable pack is that?
sir can u teach lighting stuff
the part with the environmental texture is so hard to understand got the same texture but it looks different and wont displace no matter what
everything is cool, thank you, friend, but it would have been even cooler if he had at least given advice on where to look for the assets that you use in your work; due to the fact that you use something that most people don’t have, it becomes impossible to repeat. please fix this
sad how he didn't use the default cube
which hdri is used
No hdri in this one
@@maxhayart thnks
Wooooooowwwww
Instead of adding a cube, you could just add a merger sponge.
wowwwww that cool
wowwwwwwwww
Another One
120th view
Yo
couldnt follow this for shit
My principal material doesnt hace all that options, help meeeeeeeeeee