@@iSuckAtGamesGG Nah, take for example the Longshot from the Gears of War Saga, on Gears 1 it was a one shot down when you hit an active reload, know is one of the best snipers in gaming for how easy they balance it *The active reload now closes the reticle much faster for a 100% accuracy shot* and is a 2 shot down if youre not going for headshots *sorry if my english is bad*
@@iSuckAtGamesGG Kali from siege had a lot of issues with 1 shot. It's now I'm pretty sure she still has a 1 shot for weaker operators but the 2 and 3 armors tank it but a 1 armor will only become injured if they have a rook plate
@@4for4for4for4 Yessss. But I think they would have to increase her shot’s hit-box, it’d quite small, and if they’re removing the 1 shot, it would make sense. It would also lower the skill required to play the character (mostly aim) so more people would be able to play her without getting 2 or 3 crits per game.
That’s not really a good solution. Widow would just need to look away while chargeing. It would make playing her very frustrating and only further the skill needed to play her
Ive always suggested they redesign her venom mine to be incorporated with her rifle, like give her a minor wall hack to targets affected with the mine, and her 1 tap is only possible to affected targets, then also adjust the mine to be more intuitive to use and combo for her. so while she can still do decent damage without the mine debuff strategically placing the mine to catch targets makes her more deadly covering chokes etc.
@@netmakeryt1950 how so? when i explain its kind of the point. being mindful also that she cant just chuck a mine like some sort of grenade. it will often have to be placed before an incoming push, for widow to use mid fight will in more cases mean she has to be out of position to do so, even if you have to remove her ability to fire it out, and have her place it like a claymore.
The April Fools change for Widow is SO smart, I swear they are literally testing some things with it. The fact that it works so that the if you hit a crit hit, you will do a burst of damage and then the rest of the damage will be poison, it will still be a total of 300 damage, and it will force people to either run for a health pack or supports and hang on for dear life 😂🤣. It will still kill you if you’re not quick enough to react, and your supports may have to invest their healing on you for a while, but at least you will have a chance to live through it and it won’t be as oppressive, it will still be DECENT, maybe good even, but not as oppressive as the current 1 shot is. It also…makes sense…? for Widow’s character to use venom shots…I mean..spider theme 🕷️. I think it’s a really clever change, and I honestly think they’re cooking. 👀 Also I just finished a game and Dva’s ult voice line is saying sorry to her mechanic (can’t remember his name) because well..you know…he’s her mechanic. But isn’t this weird? Hhmmm, they could’ve given her a different voice line like “Time to blow up.” or something, but they decided to make a reference to another character…one who happens to be a mechanic and is also a male….if you know the hero release pattern than you know. Could he be the new support? 🫢😳
speaking of testing via the April fool’s update, the sym changes can actually make her her own unique character, if lets say that her turrets don’t stay on walls for more than 5-7 seconds we can get a more brawl like character
I don't remember the origin of this idea, but taking away her 1 shot damage in favor of poison damage that scales from 10-50 damage based on charge, linearly. To make her still viable, you could make this scaling poison occur over the same like 1/2/3 second period so you aren't punished for higher charge. Takes away a 1 shot in a higher lobby with good healers depending on poison ttk but you can punish over extended enemies and just bad players
so i was thinking about the widow problem. it became a problem when we lost 1 tank and the "solution" is to go deal with her which is annoying because she is sitting 300 miles away from the fight. so a possible solution could be giving us more ways to take away her line of sight, maybe a smoke grenade? she gets countered but not nerfed, everyone is happy. I also like the april fools change they have for her. basically poison on crit to give the victim time to get healed and avoid elimination, sure it nerfs widow against squishies but depending on how much dmg the poison does it could buff her against tanks.
Yeet her from the game or completely rework her. What gives widow players the right to have this extreme pressure over the game ingeneral? They butchered sombra for this reason so why not widow? You dont see people complain this much about hanzo, ashe or cree even tho they have a simular effective range. getting more consistently oneshotted by a Valorant player is always going to feel like shit.
@@fluffy338 i feel the same way about junkrat too though. what gives those rats the right to do so much damage without having to work for it. a lot of heroes in this game can be oppressive, it's just how it is. if we removed every annoying hero, we would be left with like 3 or 4 heroes
They could implement a damage drop off, would still have to be 'sniper' range before it applies. Max damage drop off should still kill the squishies with one max charge headshot, and speaking of the charge, lower the charge rate just a bit Just my take, might be good might not be
I feel like you can keep her one shot while making her a lot less oppressive. Reduce her damage so she does a max of 200, 260 with Mercy boost. She can still one shot squishies while needing a pocket for the tankier ones. This mainly affects her damage against tanks so instead of 2-3 shotting a lot of them she needs to 3-4 shot them unless being boosted. It's not perfect but she really doesn't need to be doing 300 damage per shot. Maybe bring her hp down to 150 as well.
All they have to do is make it so you can only one shot with Widow at 100% charge rather than the current 60% that allows for such fast multikills from players like Kenzo
Do you think that increasing the amount of ammo her M2 consumes could be a good balance for Widow? Like make it consume 7 bullets, now you would only be able to shoot 6 shots before she'd need to reload
no, her problem is she can one shot you across the map, making her reload more wont fix it shes also undivable 90% of the time cus shes either wayy back in her teams backline, or has her grapple cooldown up and can get out for free.
i do not, maybe if widow yelled out that she was reloading so you could actually take advantage but in a normal game of OW you’re not gonna be counting widows shots, you just sit afk behind a wall because that’s genuinely the only counterplay agasint a good widow if you don’t have one yourself
I was thinking for a widow change is to have an internal headshit cooldown for scoped shots so the widow has to wait maybe 0.5 seconds after a full charge after headshotting before she can hit another one. Correct me if the numbers are off but you understand the concept. Just make it harder for her to reliably wipe an entire team. This also makes tracer rounds more of a detriment since the enemy will have more time to shoot the widow.
@@Prefury makes sense that a long ranged character will do better on open maps than a close range character. Just like a close range character does better in maps with lots of cover
Should we nerf junkrat on chokepoint heavy maps then, should we nerf tracer because of maps with lots of flank routes, should we nerf pharah then because shes too strong on maps with open air. Should we nerf symmetra because shes good on control point maps then. Should we, no mf thats so stupid ofcourse to counter a sniper on a long range map you need a sniper of your own thats common fucking sense.
I'm not an expert but the only thing I would do to balance out Widow would be to increase her weapon load, she can often eliminate players in a very short time if she has good aim, and would compensate for the nerf by giving a "buff" in one of her abilities like increasing the mine explosion radius or the hook speed (sorry for my English I'm still learning)
8:42 LOL my dumb little TikTok got featured in a Flats video... I love this series! I'm very surprised my Doom gameplay got let off the hook without being roasted hahah
0:45 literally just do what THE CHEF said. make widows scoped in shot have a laser so you can reveal positioning, its a good nerf enough and will help teach better positioning more than anything
@@itookaonabookanyway7385 Doesn't reveal where her camera is positioned until you walk in and die. A laser pointer fixes that, and will force flicks to do undetectable shots, which are far less consistent.
@@itookaonabookanyway7385 she does but I think this is when she's holding an angle. It will give the opposing team a general idea of where she might be. Like torb turret
@@Zwallu sounds good only one problem, pretty sure widow can just keep her laser sight somewhere else instead of just pointing it into a crowd of people, it will help if a widow tries to go for more than 1 pick yeah so I guess that would be nice
Ik this is a stretch. But one way to re-work widow is to change her damage into a slow poison tick as part of her shots. Dealing 80+40 poison at max ramp, or 160+80 poison on headshot. The poison could tick at 30hp/s. So after a headshot, supports get a 1.5s reaction window to attempt to save their squishy.
I think the thing to make her balanced is make her more of a way to secure off flank routes by giving her much more trap reliant kit by giving her only 1 bullet in the chamber (remove the smg mode) and make the reload longer ut make it also not require a charge up BUT there is a laser sight if you aim down. (the enemy can see it) maybe make her have a different ult like a snare trap thats a more deadly version of junkrats (making you see the enemies position if nearby the trap and if caught in it.) Keep the one shot, but make it slower and give her tracers hp (tracer is hard to kill because of her amazing survivability and horizontal movement, widow relies on a defensive playstyle and therefore while okay on offense because of the one shot, you'd mostly want her as a way to keep flankers in check.)
Oh and make the snare trap be able to have 3 charges like tracers teleport, and charge up 3x faster than base widow ult. So that way she is more about managing resources than just point and click adventure game.)
Ok so am idea I just had for a widow rework, what if you remove the one shot but give her a personal “discord orb.” Hear me out, ideally the “discord orb” would only effect the damage of the widow, knock you out of your scope on use, but have a much longer range. The ability would replace the mine. The player that has the orb on them would know receive notification that they are marked and the widow would still be able to one shot a marked target with a fully charged shot. The fact that marking a target knocks her out of scope means that there is time for the enemy to run or juke the shot before her next shot is charged. This ultimately increases the time to kill and reduces frustration for all skill levels while maintaining the “one shot, one kill sniper fantasy” probably would be a bit weaker but that’s not necessarily a bad thing.
Imo the most annoying thing about window maker is expecting to have a fun 1 on 1 match but instead you can only play cover or boom back to the spawn room
I’m not too sure how well that MMR thing on QP works. I’m Masters in Support, but I’ve always played with a variety of people. I’ve had actual Bronze/Silver players and turn around the next game to get Diamond. I had a game recently when I ran into Eskay.
Since everyone else has thrown out some ideas, let's say they keep the one shot for widow, but make it an ability. Like her smg keeps the same damage, but allow her to ads with the smg so she isn't totally useless without the ability, and then when she activates the ability she loads like 3-5 rounds of her sniper. The biggest issue with the one shot is just map design and the sightlines she can hold forever. Just make it so she only gets a few shots so you can then punish her after. The ability won't go on cool down until she shoots all of the sniper shots. Then she could unload them early to go back to smg mode and maybe the cool down gets reduced for how many shots you unload.
About the doom tips.. a lot of tiktokers go on alt accounts vs low rank players so they can show their techs and mechanics without being punished by a high mmr team. They have no friends.
Widow should get a change where 175 damage is instantly delt and the rest comes through in the form of venom like her venom mine type damage. This would allow some counter play by supports to save you, be interesting for Widow hitting body shots to stack the effect on tanks, and overall be less annoying. She would probably need to have her health increased from the 175 it is now but the idea of widows being able to still one shot each other interests me. You could also adjust her ult and make up the venom damage is increased or ticks faster during it. From there change venom mine into a trip wire sensor that she has 2 of so she can be helpful to track flankers (but don't reveal the flanker position just alert that he tripwire has been activated).
I think people would feel better about Widow if there was a support that could deny her oneshot. Not all the time, of course, but enough to make her job more difficult. Maybe a cooldown that gives each ally 15 overhealth and 30% damage reduction while the overhealth lasts, which is just enough to let a squishy survive a headshot with 5 HP but is easily removed with chip damage. It would also help against the likes of Junkrat, Hanzo and Pharah.
If only there was a support that could prevent deaths or provide overhealth. Don't know, maybe both of could them start with a B and have been around since ow1. *cough cough* baptiste and brigitte *cough cough*
Widowmaker should chunk your healthbar and then have a poisoned effect to finish off the health and do light buffs to the rest of the kit, though I don't know how good this change would be, but at least healers can stop their team from dying instantly.
i think we need like a patch test mode in the arcade where players can test in real games changes they are looking at without blizz committing to them, then they could go wild with reworks and such and see if something like a widow whos about gathering intel is viable. say widow's sniper now wallhacks an enemy for 5 seconds but only deals like 75 body damage with increased fire rate and her SMG does better damage and marks enemies through walls for 0.5 seconds per bullet hit on the enemy, for example. then make her mine be able to be stuck to an enemy who takes damage and exudes like a 3 meter field where enemies in that field take small damage (only while in the field) and all of them are wallhacked while in the field, just as an example, buff her HP to 200, make her ult like 3-5 seconds longer and she might be viable, might be useless, but we cant really know unless we test massive changes like this to some characters that realistically need full reworks. a lot of characters in OW2 were decently balanced in OW1, but things have shifted a lot in OW2 and I think so many things like discord orb, one shots in general, mercy damage boost, or weaker characters like sym just need to be completely reevaluated. they did it with doom and it worked pretty well, so id like to see that with some more heroes now.
Grap to like 15scd and HP to 125. Change her Venom to a Explorer witch she can throw and marks and enemy. First enemy marked take extra damage. Damage fall off on his shots
Tbh if they gave widow that visible laser sight from the Olympus game mode it would get rid of those scenarios where she’s 100 miles away and you have 0 way of knowing you’re going to die by leaving spawn, could make it be thicker based on her charge so there’s some actual counterplay to her brainless afk playstyle
Make widow swing like spiderman with 2-3 charges. Give her a lesser version of Solider's gun, and her ultimate enables the sniper. Makes her an up close hero until you have your ultimate then you can go halfway across the map then return when it's over.
I understand that people on lower ranks wont understand this but I swear Reinhardt is the best doom counter. The amount of times I play in GM and get pinned by ridnhardt and just die. Especially since you get left with 200 hp or less you can’t even dive in if there is a widow or smth that needs to die.
it's become the same everywhere, ppl be giving tips and talking about balancing and stuff but you'll rarely see a rank and they'll always act like they aren't fckn plat
On WidowMaker, Why don’t they make it take longer for the one shot charge to be full? Like increase the time by ~10 seconds. This would reduce the potential she can one shot if they are a bad sniper, but also won’t remove her key feature
That Widowmaker Tiktok only makes me sad that a more Dive widow play style isn't more popular. Knowing you give fear into the enemy without scoping for 80% of the game and getting the most kills out of the whole server
Widow's grapple doesn't need a cooldown reduction, it needs just to be more consistent onto what it grabs and not randomly grab something 30 degrees away from where I aimed it.
I still think they should just make Widow super squishy, like 100 maybe 125 health. That way she is more easily contested and cant just be a super menace.
know how you fix widow in ow? Simple, you add a sway to her scope in. Then you add a stabilizer on cooldown (like other snipers in other games, shift to "hold breath"). The sway would range from heavy to light depending on how still you have been, which would 100 percent change how widow is played. You wanna go for those sweet 360 Hookshots? You are gonna need alotta luck. But, her 1 shot would remain in the game.
in season 3 i started playing doom A LOT.. it was a lot of fun and i really like this character even tho it is hard to master him.. no tank ever was a real threat to me when i played with their backline.. either they had a Really good tank that kept me off doing so or they just switched Ana, Zen or Sombra when they wanted to defeat me.. that’s the real doom shutdown.. don’t know what this guy is talking about with orisa she is easy to ignore and doomfists movement can just disengage from her..? idk
I feel like once the map pool has more variety people won't care about widow anymore. Also I think the sniper DPS not being able to oneshot would be a terrible idea. If you diff her or dive her she stops being an issue anyways.
"What do snipers do? They one shot" Paladins Snipers: "Y-yeah, we definitely do" (i get that the hp pools of the two games are vastly different but still)
Ngl, I think a widow balance change could be like this: widow could have like 3/4th or half if her OG damage, and a faster charge rate, and a slightly lower grapple cd. You could also change the mine to a motion sensor like Hanso or just not change it at all
It's weird cause people seem to forget that even if they nerf one part of a kit, they can buff or rework other ones. Yeah, with widow it's tough, but they are talking as it her abilities have to stay bad for ever, while they can be changes easily. It's not always nerf, sometimes a rebalance or slight rework is enough.
Widow scoped idea? Make it only charge to 100% if a player is in line of sights for "x" amount of time You can't IMMEDIATELY get one shot BUT, she still has the potential
The thing I occasionally hear about Widow (and possibly the best reason she needs some change) is how she can do a tanks job better than they can, especially in a 5v5. Denying and taking areas is what a tank does, and Widow can clear and keep massive areas open for her team better than a Winston can while getting kills faster as well. Wanna keep the 1-shot? Reduce the range severely so that she needs to get much closer to get that headshot kill. That's like the only possible way I can see her keep her core but also not be broken in the right hands/Masters+.
@@aoxomoxoa1 Kinda. Technically a sniper should have no damage fall-off, but Widow and Ash do for balance reasons. Time to move it even closer to the player to get rid of a DPS doing a tank's job.
Well snipers can reach out and hit people beyond their range. Paladins has a sniper that has a sidearm that has a flair that either causes dot damage or it can be used to give you walls in a small radius. The sniper could not one shot but a headshot would make you 1 health. That worked great. Played him to their top 100 or whatever the ranking was before they broke their game. Snipers don't need a 1 shot to be fun.
I'm not sure if you can ever truly make a sniper not be at least a bit of a problem. By nature a sniper just existing makes them a threat that you have to play around, even if the person playing them isn't very great. At least dive characters you can play around by just watching your positioning, but a sniper relies on the map layout actually giving you cover or just having a better sniper than they do on your team.
6:55 does he know that sooooo many Lucio's have scroll wheel bound to jump lol, there's like 3 techs it can be used for and one that is used alllllll the time.
Every game I've been in... If the enemy team has a really good widow, we all just go dive. Our tank will go Dva or Winston just to dive past the enemy teammates to deal with the widow.
Why dont they give widow damage falloff. That way she oneshots most ranges but cant do it from 3 maps away? (Not sure howd this affect her its just a thought)
Dude I was playing in plat and the ball smurf were the legit the scariest smurf to play against I have literally almost never play against a good ball expect smurf one and they are fucking terrifying
Genji is an Otaku some of his voice lines being tatakae is great and the Kiriko change feels extremely op being able to TP from spawn to the point is broken and Nap being able to jump infinitely
I’d offer give widow damage fall off only for the headshot multiplier very far maybe mess with it slightly so after a certain range it’s barely not a one shot so it forces her to be closer to the fight still the farthest but within range of more characters
Decrease Widow’s range (so she can’t shoot literally from across the map) or make her scope need to charge up more. It charges really fast, she should be FORCED to use her smg if someone is right up in her face. She shouldn’t be able to charge a oneshot from zero and hit somebody a meter away from here jumping around (picture a Genji or tracer, someone with high mobility)
Give widow a better mine, like a barbed whip mine that traps people for a better headshot. Otherwise she would need a full rework to still be a sniper without a one shot
2:50 The thing that made Roadhog a problem isn’t the combo potential. It’s the survivability he has that makes it hard to take care of him. He’s the only tank with an actual heal ability and it gives 350 health along with 50% damage reduction or something like that. That’s the difference between hog and widow, she can’t heal herself with an ability.
"Do you know what snipers do? They one shot."
Ana: Am I a joke to you?
funny thing is that 1 shot snipers are usually broken or usless in most games, almost like they are hard to actually balance or something
@@iSuckAtGamesGG Nah, take for example the Longshot from the Gears of War Saga, on Gears 1 it was a one shot down when you hit an active reload, know is one of the best snipers in gaming for how easy they balance it *The active reload now closes the reticle much faster for a 100% accuracy shot* and is a 2 shot down if youre not going for headshots *sorry if my english is bad*
@Alexander Hatt cuz it got nerfed clown
Loll
@@iSuckAtGamesGG Kali from siege had a lot of issues with 1 shot. It's now I'm pretty sure she still has a 1 shot for weaker operators but the 2 and 3 armors tank it but a 1 armor will only become injured if they have a rook plate
I swear they are testing the waters with widow in the April update
Yeah same, a lot of the changes give me that vibe
SOMEONE WHO NOTICED IT TOO. The change is SO CLEVER tbh. 😂🤣
@@nicholasbryant6122 Yes I really want 30 meter roadhog hook
i hope they keep this widow change
@@4for4for4for4 Yessss. But I think they would have to increase her shot’s hit-box, it’d quite small, and if they’re removing the 1 shot, it would make sense. It would also lower the skill required to play the character (mostly aim) so more people would be able to play her without getting 2 or 3 crits per game.
I swear to God Ball players are playing a completely different game from the rest of us.
A more fun game too!
(For us.)
This comment made me let out a cheeky chuckle
@@billiardface439 That was some fire alliteration my guy 🔥🔥🥶🥶🔥
Using the techs are fun
Just give her a sight line like Torb’s turret
A faint laser from her gun when scoping might be a good nerf, but knowing blizzard, they're gonna somehow mess up adding a line
Fr, atleast then there's some form or warning and thus, counterplay
@@LiquidSoapDrinker they already did in the Olympus event, worked fine there
Oh that's actually a good idea, even just a dot where she's aiming like in TF2 would be nice.
That’s not really a good solution. Widow would just need to look away while chargeing. It would make playing her very frustrating and only further the skill needed to play her
Ive always suggested they redesign her venom mine to be incorporated with her rifle, like give her a minor wall hack to targets affected with the mine, and her 1 tap is only possible to affected targets, then also adjust the mine to be more intuitive to use and combo for her. so while she can still do decent damage without the mine debuff strategically placing the mine to catch targets makes her more deadly covering chokes etc.
throw it into a choke and boom. your entire idea is gone.
@@netmakeryt1950 how so? when i explain its kind of the point. being mindful also that she cant just chuck a mine like some sort of grenade. it will often have to be placed before an incoming push, for widow to use mid fight will in more cases mean she has to be out of position to do so, even if you have to remove her ability to fire it out, and have her place it like a claymore.
The April Fools change for Widow is SO smart, I swear they are literally testing some things with it. The fact that it works so that the if you hit a crit hit, you will do a burst of damage and then the rest of the damage will be poison, it will still be a total of 300 damage, and it will force people to either run for a health pack or supports and hang on for dear life 😂🤣. It will still kill you if you’re not quick enough to react, and your supports may have to invest their healing on you for a while, but at least you will have a chance to live through it and it won’t be as oppressive, it will still be DECENT, maybe good even, but not as oppressive as the current 1 shot is. It also…makes sense…? for Widow’s character to use venom shots…I mean..spider theme 🕷️. I think it’s a really clever change, and I honestly think they’re cooking. 👀
Also I just finished a game and Dva’s ult voice line is saying sorry to her mechanic (can’t remember his name) because well..you know…he’s her mechanic. But isn’t this weird? Hhmmm, they could’ve given her a different voice line like “Time to blow up.” or something, but they decided to make a reference to another character…one who happens to be a mechanic and is also a male….if you know the hero release pattern than you know. Could he be the new support? 🫢😳
speaking of testing via the April fool’s update, the sym changes can actually make her her own unique character, if lets say that her turrets don’t stay on walls for more than 5-7 seconds we can get a more brawl like character
Ngl I much rather have this kinda widow, can still kill many but doesn't make it unfun
@@plague1824 yeah it actually punishes for positioning now
@@mvgikk1969 yea, without the one-shot making everyone too scared to peek
An interesting take on the mechanic but more likely just lore related. ruclips.net/video/q7j2d6YCQbg/видео.html
I don't remember the origin of this idea, but taking away her 1 shot damage in favor of poison damage that scales from 10-50 damage based on charge, linearly. To make her still viable, you could make this scaling poison occur over the same like 1/2/3 second period so you aren't punished for higher charge. Takes away a 1 shot in a higher lobby with good healers depending on poison ttk but you can punish over extended enemies and just bad players
That's similar to what her change was in the April fools update
Have you heard of ana by chance?
so i was thinking about the widow problem. it became a problem when we lost 1 tank and the "solution" is to go deal with her which is annoying because she is sitting 300 miles away from the fight. so a possible solution could be giving us more ways to take away her line of sight, maybe a smoke grenade? she gets countered but not nerfed, everyone is happy.
I also like the april fools change they have for her. basically poison on crit to give the victim time to get healed and avoid elimination, sure it nerfs widow against squishies but depending on how much dmg the poison does it could buff her against tanks.
maybe a smoke grenade on who? This is a class-based game, so removing LOS is more of a character-specific feature
Yeet her from the game or completely rework her. What gives widow players the right to have this extreme pressure over the game ingeneral? They butchered sombra for this reason so why not widow? You dont see people complain this much about hanzo, ashe or cree even tho they have a simular effective range. getting more consistently oneshotted by a Valorant player is always going to feel like shit.
@@fluffy338 i feel the same way about junkrat too though. what gives those rats the right to do so much damage without having to work for it. a lot of heroes in this game can be oppressive, it's just how it is. if we removed every annoying hero, we would be left with like 3 or 4 heroes
Bruh. You poke her and she dies
@@fluffy338 years of aim practice. And Sombra seems stronger since her OW now, thanks to the buffed ult
I still like the last bit of her damage being dot. That was a cool idea.
“You can’t take her one shot because her one shot is the focus of her character” essentially which is the problem with her
Sounds like the Mercy defense for mass rez lol. And we saw how that went...
They could implement a damage drop off, would still have to be 'sniper' range before it applies. Max damage drop off should still kill the squishies with one max charge headshot, and speaking of the charge, lower the charge rate just a bit
Just my take, might be good might not be
I feel like you can keep her one shot while making her a lot less oppressive. Reduce her damage so she does a max of 200, 260 with Mercy boost. She can still one shot squishies while needing a pocket for the tankier ones. This mainly affects her damage against tanks so instead of 2-3 shotting a lot of them she needs to 3-4 shot them unless being boosted.
It's not perfect but she really doesn't need to be doing 300 damage per shot. Maybe bring her hp down to 150 as well.
@@hdb999 mercy still has rez. it would be more like if widow could one shot a whole team at once and they changed her to what she is now
@@hdb999mercy is a doctor and medic, not a necromancer though 😂
Edit: and she still has rez lol
All they have to do is make it so you can only one shot with Widow at 100% charge rather than the current 60% that allows for such fast multikills from players like Kenzo
Do you think that increasing the amount of ammo her M2 consumes could be a good balance for Widow? Like make it consume 7 bullets, now you would only be able to shoot 6 shots before she'd need to reload
The issue with that is it's a nerf across all ranks. Widowmaker needs a nerf for the top players and a buff for the bottom players.
or just do what is coming in the april fools patch
no, her problem is she can one shot you across the map, making her reload more wont fix it
shes also undivable 90% of the time cus shes either wayy back in her teams backline, or has her grapple cooldown up and can get out for free.
i do not, maybe if widow yelled out that she was reloading so you could actually take advantage but in a normal game of OW you’re not gonna be counting widows shots, you just sit afk behind a wall because that’s genuinely the only counterplay agasint a good widow if you don’t have one yourself
@@theslenderfox why. Bottom players don't know what they're doing, why should you balance for them
I've been suggesting the april fools changes for Widow since launch because it just makes so much more sense
I was thinking for a widow change is to have an internal headshit cooldown for scoped shots so the widow has to wait maybe 0.5 seconds after a full charge after headshotting before she can hit another one. Correct me if the numbers are off but you understand the concept. Just make it harder for her to reliably wipe an entire team. This also makes tracer rounds more of a detriment since the enemy will have more time to shoot the widow.
When the only real answer to widowmaker on havana circuit and jtown is to mirror widow that's when you know she's too good.
fellas is it gay when a character excels at certain maps
@@Prefury makes sense that a long ranged character will do better on open maps than a close range character. Just like a close range character does better in maps with lots of cover
Should we nerf junkrat on chokepoint heavy maps then, should we nerf tracer because of maps with lots of flank routes, should we nerf pharah then because shes too strong on maps with open air. Should we nerf symmetra because shes good on control point maps then. Should we, no mf thats so stupid ofcourse to counter a sniper on a long range map you need a sniper of your own thats common fucking sense.
Double Shields helped with those one shots alot lol.
POV: necros after flats says he isn’t viable
I'm not an expert but the only thing I would do to balance out Widow would be to increase her weapon load, she can often eliminate players in a very short time if she has good aim, and would compensate for the nerf by giving a "buff" in one of her abilities like increasing the mine explosion radius or the hook speed (sorry for my English I'm still learning)
Bold move to acknowledge your bias and then say "I don't care"
8:42 LOL my dumb little TikTok got featured in a Flats video... I love this series! I'm very surprised my Doom gameplay got let off the hook without being roasted hahah
12:07 junkerqueen mains when they're tired of widowmaker
I dont think the problem is Widow, I think it's the map pool
0:45 literally just do what THE CHEF said. make widows scoped in shot have a laser so you can reveal positioning, its a good nerf enough and will help teach better positioning more than anything
laser so you can reveal positioning? what do you mean by this, doesn't she already have tracer rounds?
@@itookaonabookanyway7385 Doesn't reveal where her camera is positioned until you walk in and die. A laser pointer fixes that, and will force flicks to do undetectable shots, which are far less consistent.
@@itookaonabookanyway7385 she does but I think this is when she's holding an angle. It will give the opposing team a general idea of where she might be. Like torb turret
@@Zwallu sounds good only one problem, pretty sure widow can just keep her laser sight somewhere else instead of just pointing it into a crowd of people, it will help if a widow tries to go for more than 1 pick yeah so I guess that would be nice
They did a similar thing for sniper in the OW1 retribution mission. If you go watch a gameplay, you'll see what I'm talking about.
Ik this is a stretch. But one way to re-work widow is to change her damage into a slow poison tick as part of her shots. Dealing 80+40 poison at max ramp, or 160+80 poison on headshot. The poison could tick at 30hp/s. So after a headshot, supports get a 1.5s reaction window to attempt to save their squishy.
Kinda reminds me of another sniper in the game...
I see your idea though
This will give me another reason to hate suzu
Flats not knowing about their being two different ways to spell prey in the genji one
I think the thing to make her balanced is make her more of a way to secure off flank routes by giving her much more trap reliant kit by giving her only 1 bullet in the chamber (remove the smg mode) and make the reload longer ut make it also not require a charge up BUT there is a laser sight if you aim down. (the enemy can see it) maybe make her have a different ult like a snare trap thats a more deadly version of junkrats (making you see the enemies position if nearby the trap and if caught in it.)
Keep the one shot, but make it slower and give her tracers hp (tracer is hard to kill because of her amazing survivability and horizontal movement, widow relies on a defensive playstyle and therefore while okay on offense because of the one shot, you'd mostly want her as a way to keep flankers in check.)
Oh and make the snare trap be able to have 3 charges like tracers teleport, and charge up 3x faster than base widow ult. So that way she is more about managing resources than just point and click adventure game.)
Ok so am idea I just had for a widow rework, what if you remove the one shot but give her a personal “discord orb.”
Hear me out, ideally the “discord orb” would only effect the damage of the widow, knock you out of your scope on use, but have a much longer range. The ability would replace the mine. The player that has the orb on them would know receive notification that they are marked and the widow would still be able to one shot a marked target with a fully charged shot.
The fact that marking a target knocks her out of scope means that there is time for the enemy to run or juke the shot before her next shot is charged. This ultimately increases the time to kill and reduces frustration for all skill levels while maintaining the “one shot, one kill sniper fantasy” probably would be a bit weaker but that’s not necessarily a bad thing.
That idea reminds me of the bounty mechanic from paladins
You can suzu the ground when sigma does his ult but it's very hard to time. I've done it in gun game no cooldown 1v1 with my buddy.
Imo the most annoying thing about window maker is expecting to have a fun 1 on 1 match but instead you can only play cover or boom back to the spawn room
"You might as well delete her from the game"
Don't threaten me with a good time!
"Quick play has MMR" as i load into a qp game as my bronze dps and am playing against Warn and Valentine.
The best thing they can do is do damage drop off by 5 depending on how far you are with widow, probably a dumb idea but I dunno
I’m not too sure how well that MMR thing on QP works. I’m Masters in Support, but I’ve always played with a variety of people. I’ve had actual Bronze/Silver players and turn around the next game to get Diamond. I had a game recently when I ran into Eskay.
no one knows how any mmr works in this game so we're right there with you
I'm plat on DPS, was duod with a (at a guess based on other friends ) bronze support, got matched against a masters player.
Genji pops dragon in back line my team panics me turns around no matter what role and roll him
How to climb with Genji in three steps:
One, find a wall
Two, hold W
Three, hold space
Sniper glare, visible laser when aiming, there are options to nerf her but not destroy her
Damn Junkerqueen is broken. For the low, low cost of wasting your ult and leaving your team without a tank, you can reposition yourself once.
Since everyone else has thrown out some ideas, let's say they keep the one shot for widow, but make it an ability. Like her smg keeps the same damage, but allow her to ads with the smg so she isn't totally useless without the ability, and then when she activates the ability she loads like 3-5 rounds of her sniper. The biggest issue with the one shot is just map design and the sightlines she can hold forever. Just make it so she only gets a few shots so you can then punish her after. The ability won't go on cool down until she shoots all of the sniper shots. Then she could unload them early to go back to smg mode and maybe the cool down gets reduced for how many shots you unload.
honestly not a bad idea! sort of
for widow, make it so it takes 1 full second before it starts charging for fewer opportunities to 1-shot
About the doom tips.. a lot of tiktokers go on alt accounts vs low rank players so they can show their techs and mechanics without being punished by a high mmr team. They have no friends.
Widow should get a change where 175 damage is instantly delt and the rest comes through in the form of venom like her venom mine type damage. This would allow some counter play by supports to save you, be interesting for Widow hitting body shots to stack the effect on tanks, and overall be less annoying. She would probably need to have her health increased from the 175 it is now but the idea of widows being able to still one shot each other interests me. You could also adjust her ult and make up the venom damage is increased or ticks faster during it. From there change venom mine into a trip wire sensor that she has 2 of so she can be helpful to track flankers (but don't reveal the flanker position just alert that he tripwire has been activated).
We don't need a dps anna
@Triston Cavedo tbh Ana can play like a dps and also venom and anti are two different effects. Anti can't be healed through but venom can.
I think people would feel better about Widow if there was a support that could deny her oneshot. Not all the time, of course, but enough to make her job more difficult. Maybe a cooldown that gives each ally 15 overhealth and 30% damage reduction while the overhealth lasts, which is just enough to let a squishy survive a headshot with 5 HP but is easily removed with chip damage. It would also help against the likes of Junkrat, Hanzo and Pharah.
If only there was a support that could prevent deaths or provide overhealth. Don't know, maybe both of could them start with a B and have been around since ow1. *cough cough* baptiste and brigitte *cough cough*
Widowmaker should chunk your healthbar and then have a poisoned effect to finish off the health and do light buffs to the rest of the kit, though I don't know how good this change would be, but at least healers can stop their team from dying instantly.
i think they should give a torb turret laser once widows scope goes past 50% charge.
i think we need like a patch test mode in the arcade where players can test in real games changes they are looking at without blizz committing to them, then they could go wild with reworks and such and see if something like a widow whos about gathering intel is viable. say widow's sniper now wallhacks an enemy for 5 seconds but only deals like 75 body damage with increased fire rate and her SMG does better damage and marks enemies through walls for 0.5 seconds per bullet hit on the enemy, for example. then make her mine be able to be stuck to an enemy who takes damage and exudes like a 3 meter field where enemies in that field take small damage (only while in the field) and all of them are wallhacked while in the field, just as an example, buff her HP to 200, make her ult like 3-5 seconds longer and she might be viable, might be useless, but we cant really know unless we test massive changes like this to some characters that realistically need full reworks. a lot of characters in OW2 were decently balanced in OW1, but things have shifted a lot in OW2 and I think so many things like discord orb, one shots in general, mercy damage boost, or weaker characters like sym just need to be completely reevaluated. they did it with doom and it worked pretty well, so id like to see that with some more heroes now.
I'm relieved by flats identifying apex shenanigans by the scroll, all ow players think I'm crazy, but I just play apex on m and k
When flats was complaining about the cree high noon in front of df I think he was just using it to reload
The ball tech on kings roe just looks like a wall jump...
Grap to like 15scd and HP to 125. Change her Venom to a Explorer witch she can throw and marks and enemy. First enemy marked take extra damage. Damage fall off on his shots
A full rework is probably the only way to solve the problem
Tbh if they gave widow that visible laser sight from the Olympus game mode it would get rid of those scenarios where she’s 100 miles away and you have 0 way of knowing you’re going to die by leaving spawn, could make it be thicker based on her charge so there’s some actual counterplay to her brainless afk playstyle
Make widow swing like spiderman with 2-3 charges. Give her a lesser version of Solider's gun, and her ultimate enables the sniper. Makes her an up close hero until you have your ultimate then you can go halfway across the map then return when it's over.
Ball techs are the new doomfist rollouts xD
Lmao if there's a kiriko on the other team thats the optimal way to use JQ ult
ball players are literally just in their own world and it works
Junkrat is the actual sniper in OW2
If quickplay had MMR I wouldn't be playing against Masters and GMs.
I understand that people on lower ranks wont understand this but I swear Reinhardt is the best doom counter. The amount of times I play in GM and get pinned by ridnhardt and just die. Especially since you get left with 200 hp or less you can’t even dive in if there is a widow or smth that needs to die.
it's become the same everywhere, ppl be giving tips and talking about balancing and stuff but you'll rarely see a rank and they'll always act like they aren't fckn plat
Bro if I spectate a kill cam and see some weirdo ping pinging on rooftops before I get slammed imma lose it.
On WidowMaker, Why don’t they make it take longer for the one shot charge to be full? Like increase the time by ~10 seconds.
This would reduce the potential she can one shot if they are a bad sniper, but also won’t remove her key feature
That Widowmaker Tiktok only makes me sad that a more Dive widow play style isn't more popular. Knowing you give fear into the enemy without scoping for 80% of the game and getting the most kills out of the whole server
i suggest to lengthen the charge for widow to oneshot so that everyshot is more important to click heads
Widow's grapple doesn't need a cooldown reduction, it needs just to be more consistent onto what it grabs and not randomly grab something 30 degrees away from where I aimed it.
you can change it's aim in setting
That kiriko tips guy is cooking
I still think they should just make Widow super squishy, like 100 maybe 125 health. That way she is more easily contested and cant just be a super menace.
150 might actually be enough because it puts her in two-shot range for a lot which could make her much more bearable to deal with.
know how you fix widow in ow? Simple, you add a sway to her scope in. Then you add a stabilizer on cooldown (like other snipers in other games, shift to "hold breath"). The sway would range from heavy to light depending on how still you have been, which would 100 percent change how widow is played. You wanna go for those sweet 360 Hookshots? You are gonna need alotta luck. But, her 1 shot would remain in the game.
in season 3 i started playing doom A LOT.. it was a lot of fun and i really like this character even tho it is hard to master him.. no tank ever was a real threat to me when i played with their backline.. either they had a Really good tank that kept me off doing so or they just switched Ana, Zen or Sombra when they wanted to defeat me.. that’s the real doom shutdown.. don’t know what this guy is talking about with orisa she is easy to ignore and doomfists movement can just disengage from her..? idk
"The one thing that makes her widow" aka what makes her hated
They should make her headshot deal less damage and give her a blind animation like so we feel what Ana felt lol
I feel like once the map pool has more variety people won't care about widow anymore. Also I think the sniper DPS not being able to oneshot would be a terrible idea. If you diff her or dive her she stops being an issue anyways.
Flats talking about someone stealing content as he is reacting to TikToks
Now I feel bad for the rest of my team after I suzu the Orisa tanking the Bob
"What do snipers do? They one shot"
Paladins Snipers: "Y-yeah, we definitely do"
(i get that the hp pools of the two games are vastly different but still)
Ngl, I think a widow balance change could be like this: widow could have like 3/4th or half if her OG damage, and a faster charge rate, and a slightly lower grapple cd. You could also change the mine to a motion sensor like Hanso or just not change it at all
It's weird cause people seem to forget that even if they nerf one part of a kit, they can buff or rework other ones. Yeah, with widow it's tough, but they are talking as it her abilities have to stay bad for ever, while they can be changes easily. It's not always nerf, sometimes a rebalance or slight rework is enough.
I remember 8 second grapple cooldown, it was so hard to kill widow cuz she just spooder mans away
That’s not the ping pong that’s the pinball
Widow scoped idea? Make it only charge to 100% if a player is in line of sights for "x" amount of time
You can't IMMEDIATELY get one shot BUT, she still has the potential
The thing I occasionally hear about Widow (and possibly the best reason she needs some change) is how she can do a tanks job better than they can, especially in a 5v5. Denying and taking areas is what a tank does, and Widow can clear and keep massive areas open for her team better than a Winston can while getting kills faster as well.
Wanna keep the 1-shot? Reduce the range severely so that she needs to get much closer to get that headshot kill. That's like the only possible way I can see her keep her core but also not be broken in the right hands/Masters+.
a sniper that has no range lol
@@aoxomoxoa1 Kinda. Technically a sniper should have no damage fall-off, but Widow and Ash do for balance reasons. Time to move it even closer to the player to get rid of a DPS doing a tank's job.
Well snipers can reach out and hit people beyond their range. Paladins has a sniper that has a sidearm that has a flair that either causes dot damage or it can be used to give you walls in a small radius. The sniper could not one shot but a headshot would make you 1 health. That worked great. Played him to their top 100 or whatever the ranking was before they broke their game. Snipers don't need a 1 shot to be fun.
I'm not sure if you can ever truly make a sniper not be at least a bit of a problem. By nature a sniper just existing makes them a threat that you have to play around, even if the person playing them isn't very great. At least dive characters you can play around by just watching your positioning, but a sniper relies on the map layout actually giving you cover or just having a better sniper than they do on your team.
Can you make a seasonal match-up guide for tanks?
6:55 does he know that sooooo many Lucio's have scroll wheel bound to jump lol, there's like 3 techs it can be used for and one that is used alllllll the time.
8:20 "Ball Players are somethin else."
Flats in another video "i could teach a squirrel to play ball."
Make up ur mind flats
Ik how to do most techs for ball
Every game I've been in... If the enemy team has a really good widow, we all just go dive. Our tank will go Dva or Winston just to dive past the enemy teammates to deal with the widow.
Why dont they give widow damage falloff. That way she oneshots most ranges but cant do it from 3 maps away? (Not sure howd this affect her its just a thought)
Dude I was playing in plat and the ball smurf were the legit the scariest smurf to play against I have literally almost never play against a good ball expect smurf one and they are fucking terrifying
Widow should honestly be the only one that can one shot
Hi! Flats your awesome keep being you :)
I’m a Masters 1 Hanzo main and I wouldn’t really like his one shot to be taken out, but I kinda do understand the argument and could adapt,
I've been reported by the other team for just playing Widow.
The junkerqueen clip... That dude looks like he belongs in one of the really generic ads that pop up on RUclips.
Genji is an Otaku some of his voice lines being tatakae is great and the Kiriko change feels extremely op being able to TP from spawn to the point is broken and Nap being able to jump infinitely
Ye to stall swapping to kiri last second is something I always do. I don’t play her besides that.
I’d offer give widow damage fall off only for the headshot multiplier very far maybe mess with it slightly so after a certain range it’s barely not a one shot so it forces her to be closer to the fight still the farthest but within range of more characters
Decrease Widow’s range (so she can’t shoot literally from across the map) or make her scope need to charge up more. It charges really fast, she should be FORCED to use her smg if someone is right up in her face. She shouldn’t be able to charge a oneshot from zero and hit somebody a meter away from here jumping around (picture a Genji or tracer, someone with high mobility)
Give widow a better mine, like a barbed whip mine that traps people for a better headshot.
Otherwise she would need a full rework to still be a sniper without a one shot
2:50
The thing that made Roadhog a problem isn’t the combo potential. It’s the survivability he has that makes it hard to take care of him. He’s the only tank with an actual heal ability and it gives 350 health along with 50% damage reduction or something like that. That’s the difference between hog and widow, she can’t heal herself with an ability.
Should make windows one shot her ult