Deus Ex: Human Revolution Retrospective | A Dramatic Return to Form

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  • Опубликовано: 30 сен 2024

Комментарии • 638

  • @ChrisDavis_Games
    @ChrisDavis_Games  3 года назад +83

    Here are some timestamps: Intro - 0:00
    Making of - 1:16
    Return to form - 8:42
    Story - 30:22
    Side quests - 44:56
    Spin-off media - 46:41
    Missing Link DLC - 51:32
    Conclusion - 56:03

    • @4F6F4245
      @4F6F4245 3 года назад +2

      You didn't rescue Malik! How could you sir? :)

    • @darknessviking
      @darknessviking 3 года назад +2

      sucks that they did woke sjw kamala khan simulator marvel avengers game instead of making a third deus ex game

    • @amanibob1416
      @amanibob1416 3 года назад

      Good man.

    • @isaabdullahi9097
      @isaabdullahi9097 3 года назад

      Great job, Man. Please do mankind divided next

    • @Vaultboy101
      @Vaultboy101 3 года назад

      Sensible Chuckle Weekly - 21:57

  • @PurposelessRabbitholes
    @PurposelessRabbitholes 3 года назад +560

    I soooo hope Deus Ex comes back, after the abysmal failure of Avengers. This is a valuable series, with so much to offer.

    • @Voidermusic
      @Voidermusic 3 года назад +26

      Yes square said it's only paused due to the team working on avengers, 3rd game will come.

    • @PurposelessRabbitholes
      @PurposelessRabbitholes 3 года назад +12

      Oh man that's a relief!

    • @andrehashimoto8056
      @andrehashimoto8056 3 года назад +11

      @@PurposelessRabbitholes, wouldn't hope much...
      DXMD was well received in critique and players after the mess settled down, but it's reported as a "flop", as sales weren't as great as it was with HR....
      The Avengers game nuclear flop MAY have given DX franchise some hope, but i don't know WHERE it could go after MD (either the Juggernaut collective ends destroyed and we see Jensen's Manchurian agent status be the main reason as we play him, or it could be Jensen once more causing the Illuminati and the in the making MJ12 to suffer more spanner in the works as he sets the gears for entire events for when DX plot happens)...

    • @NicheGames
      @NicheGames 3 года назад +7

      @@andrehashimoto8056 Well, since Jensen's story was set to be a trilogy since the start and since MD's story was reportedly cut in half, they have already some scenario ideas for the next episode (it it is ever published...). Same for the locations (example: They made concept arts for the augmented city Rabiah). How Page took over... and why not a possible "ascension" of Jensen with Eliza. So I wouldn't worry about the story... if they ever decide to ever make the 3rd and final episode of the trilogy...

    • @etherweb6796
      @etherweb6796 3 года назад +1

      @@andrehashimoto8056 My guess on the Jensen clone is that they were going to do something like the original Deus Ex - Where JC Denton works for the Illuminati until he realizes what is going on and then goes rogue.

  • @pawechabrowicz2895
    @pawechabrowicz2895 3 года назад +9

    Arguably, the key to saving Malik when playing stealthily is pickng up the Armor Piercing mod for your pistol. That thing becomes extremely OP once you can take out armored enemies with a single headshot (something you can't do with the silenced sniper rifle, which I carried as backup on my first playthrough and which turned out to be completely insufficient in that encounter). Combine the AP pistol with some EMP grenades to take care of the bots and that section becomes relatively easy.
    It's way more difficult (though still possible) to do it non-lethally, but I never tried it because protecting Malik becomes a priority for me during that sequence.

  • @Duchess_Van_Hoof
    @Duchess_Van_Hoof 5 месяцев назад +1

    This game. I love the guns, the music, the artstyle, the stealth, the protagonist. The sidequests are great.
    It is just the main story, the boss fights and the endings that hurt so much.

  • @itachiz2
    @itachiz2 6 месяцев назад +1

    The most interesting thing about this game is that the end credits hits at Meghan being responsible for the gray death or nano augmentation (I don't remeber which) but I know Bob paige made an appearance as well

  • @davidgorman994
    @davidgorman994 3 года назад +2

    Great vid. I never minded the filter in the original version and I find the extra level in the Directors Cut (the boat/prison part) to be very tedious.

    • @Kylesico912x
      @Kylesico912x 3 года назад +1

      Yeah, honestly wouldn’t have minded it if you could skip it. Or if it didn’t reset your augments and force you to take a specific order of augments to get all of your upgrades back.

  • @carruthers2915
    @carruthers2915 3 года назад

    I like the piss filter, I even mod it back in to the director's cut

  • @christianvandegraaf9844
    @christianvandegraaf9844 2 года назад

    I liked the DLC quite a bit. Even if it was a bit jarring, it means you have to be more focused in your gameplay, picking fewer options instead of being the demigod you can be at that point.

  • @desmondbrown5508
    @desmondbrown5508 3 года назад

    @22:38
    I know EXACTLY what you're talking about. I feel this about FF7 Remake. When I play that on PC later (or PS5) it's gonna be fucking maddening having to do all the contrived shit that exists to be fake loading screens.

  • @Guesh13
    @Guesh13 3 года назад +2

    Great video! Would love to see you do Pathfinder Kingmaker. It's the real Baldur's Gate 3!

  • @Unr3aler
    @Unr3aler 3 года назад +3

    Funilly enough, to defeat the bosses, you just had to spam them with taser. No need for heavy weaponry.

    • @InnuendoXP
      @InnuendoXP 3 года назад +2

      stun gun charges & biocells are all you need to easily beat the entire game really, so long as you don't care about cheesing the mechanics

    • @andrehashimoto8056
      @andrehashimoto8056 3 года назад

      @@InnuendoXP, you can also just exploit GAPS in their invicibility to melee KOs (Last one, the plasma rifle guy, normal you just time it right after he males a jump between those walls, Director's cut requires him doing it right after the nade spam move)

  • @southendbusker7534
    @southendbusker7534 3 года назад +3

    boss fights can be explained easily, metal gear solid influence

    • @LiraeNoir
      @LiraeNoir 3 года назад +4

      And contracting them out is also very easy to explain:
      - In an immersive sim where everything is (supposed to be) linked to everything else, you can't really cut a chunk of it out, design it on paper, and contract a team to do it for you. You need this in house for on the go testing, iterating, and so on. Those boss fights where probably the only thing they were able to cut out and farm out, it's the only self contained pieces of the game.
      - And they were probably mandated by the publisher. Possibly even during production, meaning not of the original design.

  • @amanibob1416
    @amanibob1416 3 года назад

    Good man! Well done.

  • @youn00ber
    @youn00ber Год назад

    It's a really cool game I've played three times. Last was with the DC after not having played for almost a decade.
    I can see your points about the story. The ending is also just kind of lame (supposedly your choices don't matter in the sequel anyway - choices that already had little impact - but I haven't played it yet). The things I like the most about it are the V I B E S (ost, aesthetics, worldbuilding) and the political/ethical implications of augmentation technology. It's maybe too much of a theme in the game as the world seems to revolve around it, but I guess that makes the narrative focused instead of going all over the place. This is also one of the few games in existence with conversation battles; like actually having to think about what you're going to say instead of rolling a dice and relying on a 'charm' stat or something.
    Sidequests are also pretty cool. I like the one where you're hunting for some terrorists but then you might find yourself agreeing with their aims, or merely agreeing to save your skin because fighting them is a massive hassle. Sidequests generally all good and yes it's very much quality over quantity.
    Even with a mediocre plot and lame villains all that puts the narrative above a lot of other games.
    On the gameplay front I wish combat players had more to play with. Most skills lean towards stealth and exploration. I'm a stealth-first type of guy, but with a game this good I had to replay with a different playstyle and that's when I discovered combat is mostly just 'ok'. Sometimes contextually really dumb depending on the mission, like why would you shoot yourself into an underground base or a high rise tower without an exit plan. Just seems like the game assumes you're stealthing your way in, or maybe you're just a suicidal megachad as a combat fella.
    And yeah as someone who actually played the Missing Link as a separate thing first time around, its inclusion as main story in the DC is not very good. Should've at least given players the option to make it part of the main game or play it separately in the DC.

  • @joey6058
    @joey6058 3 года назад

    I didnt know human revolution was released on the wiiU. I would love it if it was on the switch.

  • @kamas74able
    @kamas74able 3 года назад

    One of the best game ever

  • @Dietghostscp2107
    @Dietghostscp2107 3 года назад +420

    After cyberpunk we need the king to return.

    • @Hriskataaa
      @Hriskataaa 3 года назад +11

      in general: ALL THIS CYBER/FUTURE STYLE! And not just small indie games - BIG GAMES!
      Currently, I really enjoy Cyberpunk (the general style, feeling, experience! Story is alright, bugs & optimization.. yeah..), I nejoy it veyr mugh and it makes me very happy... and sad! THe last time I felt this good was with the Mass Effect trilogy and Andromeda was my hope to get this feeling back - and ofc, it was a big dissapointment..
      I hope more such titles prosper and are released in near future, I soo miss them - Mass Effect, Deus-ex... heck, Dead Space was such a great vibe!

    • @EKrieger
      @EKrieger 3 года назад +9

      @@Hriskataaa OH MY! I also miss Mass Effect franchise, the trilogy I mean, and Deus Ex Human Revolution and Mankind Devided, those are amazing games that should have sequels!

    • @JGD185
      @JGD185 3 года назад +7

      Give Cyberpunk a year or so it and may become the new king

    • @RexGalilae
      @RexGalilae 3 года назад +8

      All hail king Adam! 🙌

    • @bosyogurtlight
      @bosyogurtlight 3 года назад +15

      @@JGD185 let's give Cyberpunk fifty years to see if it becomes the king

  • @justinkroboth360
    @justinkroboth360 3 года назад +168

    It took me many, MANY reloads, but I did save Malek while doing a ghost run and it was goddamn satisfying.

    • @thomash341
      @thomash341 3 года назад +26

      Same. I was also completing a Pacifist play through and had to reload my save every time I found that one dead enemy.............I regret nothing.

    • @AnonEMus-cp2mn
      @AnonEMus-cp2mn 3 года назад +12

      In my first playthrough I raced to the VTOL to break in and free Malek, but the ship blew up in such a way that I thought my approach had triggered a scripted event. Least to say when I infiltrated the Harvester lair soon after I made a rather unsettling discovery when I walked into _that_ room.

    • @thomash341
      @thomash341 3 года назад +10

      @@AnonEMus-cp2mn
      After I saw that room during my first play-through, I went back through that area and made my displeasure known to the Harvesters.

    • @kato1kalin
      @kato1kalin 3 года назад +8

      Just needed a few energy bars and double knocked out everyone.

    • @scattysafari7742
      @scattysafari7742 3 года назад +4

      @@kato1kalin The main problem is not having the robot blow up.If you're quick and prevent this, you're golden.

  • @AdmiralBison
    @AdmiralBison 3 года назад +87

    Perhaps Cyerpunk 2077's massive (and disastrous) launch will renew interest in a Deus Ex sequel and other "bladerunner-esque" open world RPGs.

    • @dryricefields403
      @dryricefields403 3 года назад +1

      I bet sucker punch could do a really good cyberpunk game

    • @WilkesBarreWrestling
      @WilkesBarreWrestling 3 года назад +1

      LMAO. They sold 13 million copies in one day (counting refunds), and most adults loved it.
      You're a liar AND stupid.

    • @kato1kalin
      @kato1kalin 3 года назад

      Maybe this will scare microsoft enough because infinite could be the next 2077.

    • @WilkesBarreWrestling
      @WilkesBarreWrestling 3 года назад

      @@kato1kalin A massive succsess? I doubt it.

    • @hounsdjentlow3074
      @hounsdjentlow3074 3 года назад +8

      @@WilkesBarreWrestling yeah but now all us adults are no longer in cp2077s honey moon phase, there is ALOT promised still still left to br desired in that game. In fact only over the last few days have I personally reflected on the experience and I bought it day 1 as did so many others and for god sake I wish I took that refund. I hope cyberpunk is a lesson to every dev to stop promising the world to gamers and stop announcing games almost a decade before they release

  • @KidsWreckMovies
    @KidsWreckMovies 3 года назад +93

    This is a game that I can play forever. Every time I replay it, I discover something new.
    Immersive sims are really my favourite genre. Shame they aren't more popular :(

    • @NicheGames
      @NicheGames 3 года назад +2

      Yep, the attention to details is amazing. For example, by using the "See through walls" augmentation in the Detroit appartements building, you can see characters in the rooms located behind some of the unbreakable and unopenable doors. And if you have the laser rifle, it's even funnier. There are a lots of little things like that in the game. It's a nice touch.

    • @jkay303
      @jkay303 3 года назад +1

      They are popular with the players but not for companies: add "multiplayer" and microtransactions and you make a ton of money with little content. Developing an immersive game however takes a lot of time and risk and you only get payed once when the game sells. no stupid skins or weapons or other items to sell to continue revenue streams

    • @jcdhelios7023
      @jcdhelios7023 3 года назад

      ruclips.net/video/1e0PKWcjFqw/видео.html
      Inspired by the Ambient Track of Deus Ex 1, ( enemy within), check this out and help me please to help and save our world - JcD Helios Mo11.01.2021

    • @NicheGames
      @NicheGames 3 года назад

      Too bad, such games aren"t popular enough, thought...

    • @fury1409
      @fury1409 2 года назад

      arkane studios bro..

  • @hemangchauhan2864
    @hemangchauhan2864 3 года назад +118

    DX HR was one of my first "complex" games. As in more than just walking, fighting and solving puzzles.
    Ghosting this game is one of the most satisfying things I've experienced in games.

    • @Voidermusic
      @Voidermusic 3 года назад +19

      Wish I could say the same about ghosting irl

    • @grognougnou
      @grognougnou 3 года назад +4

      The game is trully excellent but the gameplay is a little bit too unbalanced, especially because of unfair xp rewards. When it comes to this (and gameplay in general), Mankind Divided is way better, minus the (half) story, of course.

    • @hemangchauhan2864
      @hemangchauhan2864 3 года назад +6

      @@grognougnou I agree. Stealth is favored heavily in HR.

    • @Cystlib
      @Cystlib 3 года назад +4

      @@hemangchauhan2864 Which I personally didn't really mind, as this game made me a fan of the stealth genre because it does stealth so well

    • @etherweb6796
      @etherweb6796 3 года назад +1

      @@hemangchauhan2864 To be fair - the Deus Ex series has always been a fan of stealth over brute force as far as ease of gameplay, and non-lethal choices.

  • @hs672
    @hs672 3 года назад +173

    this game probably has 1/5 of the budget and 1/3 the development time compared to cp2077 and they deliver a better gameplay experience.

    • @cidfacetious3722
      @cidfacetious3722 3 года назад +23

      Even a better role playing experience and abilities and story I like cyberpunk but it's definitely a step back from Witcher

    • @gunswinger3110
      @gunswinger3110 3 года назад +25

      DXHR and its piss yellow filter will always be my favorite game. Everything's tight, augments are meaningful (and cooler) and the gameplay is more akin to a proper RPG than CP2077 is.

    • @jcdhelios7023
      @jcdhelios7023 3 года назад

      ruclips.net/video/1e0PKWcjFqw/видео.html
      Inspired by the Ambient Track of Deus Ex 1, ( enemy within), check this out and help me please to help and save our world - JcD Helios Mo11.01.2021

    • @deus_nsf
      @deus_nsf 3 года назад +12

      Probably way less than 1/5 of the budget actually, considering CP 2077 dev budget was apparently over 200 million. For reference Nier Automata was 14 million.

    • @xion1320
      @xion1320 2 года назад +1

      Rent free

  • @opheliagrey2597
    @opheliagrey2597 3 года назад +114

    12:13 'So you can't carry five or six guns for every eventuality'
    *Currently on screen, Jensen holding 5 guns with different roles*

    • @misterkentury
      @misterkentury 3 года назад +18

      Mankind Divided Jansen: I have armaments on both my arms.

    • @amanibob1416
      @amanibob1416 3 года назад +17

      Human revolution: Weapons are your tools.
      Mankind Divided: ", You're a walking tool... Wink."

    • @furjaden8553
      @furjaden8553 3 года назад

      @@misterkentury Jansen sounds like a gender-swapped name.

    • @Duchess_Van_Hoof
      @Duchess_Van_Hoof 5 месяцев назад

      My recent playthrough:
      • Stun Gun
      • 10 min Pistol
      • Revolver
      • Submachine Gun
      • Tranquilizer Rifle
      • Sniper Rifle
      And hundreds upon hundreds of rounds of ammo. I think I had 440 SMG runs, and nearly 200 10 mm runs.

    • @Piece-Of-Time
      @Piece-Of-Time Месяц назад

      My playthrough was Stun Gun, Tranquilizer, and since the ship also had Burke's Revolver(I expected it to make something), and rocket launcher(saving Malik was so hard without anything that would counter that robot. At this point I'm lucky I've got 3 unused Praxis and that upgrading Typhoon gives you one ammo pack. Well, I expected, to meet another robot. Instead, I've used it in the boss fight where your augs are turned off)

  • @Ikcatcher
    @Ikcatcher 3 года назад +98

    I totally asked for this

  • @youplay8671
    @youplay8671 3 года назад +51

    The real cyber punk

    • @jcdhelios7023
      @jcdhelios7023 3 года назад +1

      ruclips.net/video/1e0PKWcjFqw/видео.html
      Inspired by the Ambient Track of Deus Ex 1, ( enemy within), check this out and help me please to help and save our world - JcD Helios Mo11.01.2021

    • @Overneed-Belkan-Witch
      @Overneed-Belkan-Witch 3 года назад +1

      A King of Cyberpunk

    • @terrencekelly1256
      @terrencekelly1256 3 года назад +2

      Cyberpunk makes this like the best game ever

  • @TheOldMachines
    @TheOldMachines 3 года назад +61

    HR/MD are in my top 5 games ever. Unbelievably good games.

    • @deniskasperovich8251
      @deniskasperovich8251 3 года назад +7

      I can't decide which one is better. I love HR and I think it's superior to MD in some ways.
      But I also love MD and I think it's better than HR in other regards and Prague is so fun and unique setting.

    • @rosameltrozo5889
      @rosameltrozo5889 3 года назад +1

      Too bad MD was half baked

    • @furjaden8553
      @furjaden8553 3 года назад +4

      @@deniskasperovich8251 Human Revolution has the better story, but MD has so much player choice in terms of Augs, level design, & especially the ending.

    • @studhouser6969
      @studhouser6969 3 года назад

      Your favorite games are just dumbed down versions of a better game?

    • @kibbletheturtle2359
      @kibbletheturtle2359 3 года назад +1

      El Diablo, I love how you comment with purpose seemingly only to be a dismissive dick. Why are you bothered that people like things you dont? What kind of prick wants gets angry at other peoples joy?

  • @butimjustlarry8380
    @butimjustlarry8380 3 года назад +205

    21:56 "to quote my wife when we first started dating; its not the smallest but Its far from the biggest"
    *lmao*

    • @tomasfernandez9045
      @tomasfernandez9045 3 года назад +71

      and it really shoudn't have this kind of performance problems..

    • @dudeguybro
      @dudeguybro 3 года назад +1

      This was great dude LOL

    • @classicgamingtimes6505
      @classicgamingtimes6505 3 года назад +1

      lol, i bet his wife cheats on him... sad...

    • @butimjustlarry8380
      @butimjustlarry8380 3 года назад +9

      @@classicgamingtimes6505 woah, big stretch there

    • @Junkyardproduxtions
      @Junkyardproduxtions 3 года назад +1

      God it's such a chad move for something so not Chad to say that I'm broken inside. So I'll give him the biggest of madlads.

  • @pixlman
    @pixlman 3 года назад +39

    Probably my favorite piece of environmental storytelling in the game is the broken mirror in Jensen's apartment. There's a little note from a repair guy stuck in it, impling that Adam broke it.
    Also Malik's side story is explored in a free e-book released before the game. Too bad she didn't come back for Mankind Divided.

    • @greydawn8820
      @greydawn8820 3 года назад +2

      They did add in a little easter egg involving a model of her helicopter and a note c:

    • @maestro_nik
      @maestro_nik 3 года назад +3

      If you hack the computer in the lobby you can read where that backordered replacement mirror has been.
      Turns out the landlord was spinning (her?) Wheels and never got it from the warehouse it was stored in. Its been there for like 4 weeks or something so that mirror has been broke a while.

    • @modernmobster
      @modernmobster 3 года назад +1

      In one of the pre-release trailers there was a scene where Adam is in his apartment after just getting his augs and it shows him breaking the mirror.

  • @NeverduskX
    @NeverduskX 3 года назад +76

    Maybe I might be out of my mind, but I usually prefer the original's filter haha

    • @markmullan73
      @markmullan73 3 года назад +12

      Nope! It is awesome!

    • @johnryan5133
      @johnryan5133 3 года назад +22

      Yours not alone, the filter enhanced the games ambience and golden age aesthetic

    • @clydemarshall8095
      @clydemarshall8095 3 года назад +8

      So do I. You’re not alone.

    • @morganrobinson8042
      @morganrobinson8042 3 года назад +9

      How hard is it for people to understand ambiance?

    • @JackMack
      @JackMack 3 года назад +3

      Same!

  • @AstOnokGaming
    @AstOnokGaming 3 года назад +92

    Honestly Human Rev is among my favourite games of all time.
    I met a pair of the devs at an airport a few years ago and they were super nice and excited to meat a fan aha

    • @whodatninja439
      @whodatninja439 3 года назад +2

      how did you recognize them?

    • @whodatninja439
      @whodatninja439 3 года назад +1

      also i think Mankind Divided is superior

    • @AstOnokGaming
      @AstOnokGaming 3 года назад +10

      @@whodatninja439 mankinded divided is frustrating. The gameplay and level design are absolutely incredible, but i really feel like they didnt commit hard enough to the themes. The example i always point to is the security checkpoints. I think it was a good idea to have separate aug and nonaug paths, but it was too easy to get through the aug line. They should have made it so that both options suck. Going the aug line should take a long time but be safer, but going the nonaug line should be dangerous. It would sell the world more

    • @dagrimmreepa
      @dagrimmreepa 3 года назад +7

      @@whodatninja439 I really bounced off of MD pretty fast. Everything about it is boring and underwhelming - the story, the locale, the progression, the shitty pay to win dlc, etc.
      HR is one of my all-time favorite games. The Directors Cut is damn near flawless.

    • @En7my
      @En7my 3 года назад +16

      "..and they were super excited to meat a fan" oh. Were they now? ;)

  • @Lshaw89
    @Lshaw89 3 года назад +10

    Whats more depressing? The fact the world is increasingly becoming a parallel of Deus Ex, and the fact we will probably never see a conclusion to the tragic tale of Adam Jensen?

    • @legion999
      @legion999 3 года назад +3

      Fucking Square Enix, chopping the 2nd game into 3 parts and never releasing the other two...

  • @HenningGu
    @HenningGu 3 года назад +27

    36:46 because Darrow himself is either incapable of receiving augmentations because of his DNA not being compatible or is allergic to Neuropozyn (can't remember the exact reasons) and he's jealous.

    • @szaman1701
      @szaman1701 3 года назад +7

      If I can remember corectlly Darrows body is as you said Incapable of receiving augmentations, its like a syndrome of some kind, it even has its own medical name in a world of the game.

  • @fcfliper2999
    @fcfliper2999 3 года назад +16

    Prefer Deus ex over cyberpunk 1077.

    • @fcfliper2999
      @fcfliper2999 3 года назад +4

      2077 lol

    • @jagpro91
      @jagpro91 3 года назад +3

      Hmmm, a medieval/cyberpunk game set in an alternate timeline might be weirdly interesting to play.

    • @etrs
      @etrs 3 года назад

      I prefer chocolate cake over dog shit

  • @Fatomeki
    @Fatomeki 3 года назад +37

    I personally prefer this over Cyberpunk 2077. Deus Ex HR is one of my all time favorites. Also it has more impactful cybernetics and augments.

    • @yoshitsune5691
      @yoshitsune5691 3 года назад +2

      Yeah same I kinda wish cyberpunk blown deus ex out of the water but sadly AAA games nowadays are shit.

    • @jaysanj152
      @jaysanj152 3 года назад +6

      -Also it has more impactful cybernetics and augments.
      THIS...can't empathize how literal it is.
      like the fact that you can literally overclock and cook Jensen on the inside by unlocking the experimental augs in MKD is way ahead of its time and gives the player a sense of caution which aug to pick and what not to for the first few hours of the game.

    • @yoshitsune5691
      @yoshitsune5691 3 года назад

      @@jaysanj152 ikr they where soo ahead of time with there lvl design and character progression. The story was ok imo

    • @authorherohero4450
      @authorherohero4450 3 года назад

      I said this to my friend..and now he hates me lel.. *CDPR fanboy

    • @gunswinger3110
      @gunswinger3110 3 года назад +3

      After playing CP2077, I really wish CDPR limited the scale of the game and focused on making smaller but more meaningful hubs like HR did rather than the large (and beautiful) but ultimately empty Night City. Plus the augments in HR actually allowed for specialization and were more meaningful than the looter shooter stat fest that CP2077's gameplay ended up becoming. While I personally liked CP2077, its hard not to feel like there was so much potential that was lost due to CDPR's feature creep problem.

  • @LiraeNoir
    @LiraeNoir 3 года назад +10

    I disagree somewhat about your endings arguments around 44:36 : you said it would have been better to have the game use previous actions in the game to make or affects those ending choices, instead of just pressing a button. I understand where that comes from, but I think you forget the counter-argument: the game doesn't know _why_ you did those things in the past. Basically it wouldn't have been _your_ endings or _Jensen_ endings, it would have been the writer or designer interpretation of what you perceived could be done and achieved to do in the past game.
    And that's a *huge* difference. It's a old argument in game design circles about actions, intentions, discussions and lies; it may even be a "cursed problem". For example, you might have saved Darrow at the end because you have a daddy's thing and you think he's hot. Or to troll him. Or just for the challenge. Your may present itself in a scene as the better child angel of both Gandhi and Mother Theresa, but you the player made conscious calculated choices of lying and manipulation. That's why some crpg offer the [LIE] option, telling the designer there's a dichotomy here between the character appearance and the truth or intent.
    Leaving each choice to be the player choice, on its own, is I believe a good way to work around that problem. No quest or narrative designer to interpret the player's decisions into the game world. You, the player, can be as consistent or inconsistent as you want, you can have all the depth and width of your imagination and brain for your own narrative, the game only reacting to specific actions.
    TL;DR: i trust my actions as a player and my internal monologue about the experience orders of magnitude more than I trust a narrative designer at a game studio to guess right. And the whole of Mass Effect proved me right 😁
    Edit: now, that's not to mean consequences are bad. A game and it's world should definitely have consequences for your actions. That's the cornerstone, _the_ pillar of what a rpg is. And is a always a good thing in any game genre. Consequences away. But from actions, not from divining intent or telegraphing limited scripted options.

  • @hongquiao
    @hongquiao 3 года назад +37

    "Most of the missions in Human Revolution are set during the day"??? Did we play the same game?

    • @cherimiss7983
      @cherimiss7983 3 года назад +9

      You seem to be ignoring the second half of the statement that said during the day or brightly lit areas, while the video showed a nighttime scene but near the neon lit night club.

    • @whodatninja439
      @whodatninja439 3 года назад +6

      did he mistake this for Mankind Divided??????

    • @NicheGames
      @NicheGames 3 года назад +9

      Well, Hengsha 1 is set during the day. Just the player spends most of his time in lower Hengsha with the city's second level hiding the sky, excepted in some parts on the corners so...

  • @amanibob1416
    @amanibob1416 3 года назад +14

    Grew up in sight of the stadium... Montreal represent! Plus this was one of my first "let's not kill everyone" type of gaming experience, so that was neat!

  • @thevillageyid
    @thevillageyid 3 года назад +17

    This game also did the whole first person to third person cover transition pretty well.

    • @chandlerkoskela3320
      @chandlerkoskela3320 3 года назад

      Similar controls to Ranbow Six Vegas, kind of why i liked it

    • @winghong3
      @winghong3 3 года назад

      @@chandlerkoskela3320 Yeah, and while I like both HR and MD games, I must say I vastly prefer HR's control for cover system more. Somehow I found MD's cover system kind of clunky? I got a feeling MD went that route after seeing Splinter Cell Conviction's cover system (it was either that one or Blacklist) and decied to adapt that method instead.

  • @MySqueezingArm
    @MySqueezingArm 3 года назад +20

    21:55 Savage self burn right there.
    Much appreciated my guy, love the content. This comment will appease our lord RUclips

  • @bethtargett4304
    @bethtargett4304 3 года назад +11

    I love how at 2:30 he gets the merciful soul bonus for non lethal takedowns, yet one of the guys is slipping into the sewer so they're definitely gonna down 🤣

    • @bethtargett4304
      @bethtargett4304 3 года назад +1

      @blackrave404 I actually did that all the time on my first playthrough back on Xbox 360 🤣

    • @bethtargett4304
      @bethtargett4304 3 года назад

      @blackrave404 I've heard a lot about invisible war, but I haven't played the first few. I started with Human Revolution and haven't tried the earlier games yet.

  • @bodhibanerjee1797
    @bodhibanerjee1797 3 года назад +22

    The timing of this video for me was insane.
    Just yesterday, I saw a steam sale, and noticed the Deus Ex games on sale, and decided to look into them.
    I was slightly disappointed to see there wasn't too much content talking about the game.
    I just woke up with this in my inbox. What the fuck

  • @daemonvector46
    @daemonvector46 3 года назад +11

    2077 TIMES BETTER THAN CYBERBUG

  • @broodwars64
    @broodwars64 3 года назад +43

    I prefer the look of the original game, "piss filter" included. I tried to play the Director's Cut version later on, and I thought it was incredibly drab and lifeless, at least on PS3. The game's art and environments were designed around having the filter there, so removing it without touching up the art results in a game that's harder to read and lacks any identity, IMO.
    You can even see this in your video with environments darker than they should be and characters just fading into it without the filter there to draw sharp lighting contrasts.

    • @legion999
      @legion999 3 года назад +4

      Yeah honestly I like the orange filter

    • @cliffordnutting1470
      @cliffordnutting1470 3 года назад +4

      I agree too, I honestly dont mind how the directors cut looks, but I never found the yellow filter to be too much, it just sorta set the mood for me.

    • @Koich14
      @Koich14 3 года назад +4

      Precisely! The art is more consistent with the filter on.

    • @Sleexb
      @Sleexb 3 года назад +11

      the piss filter worked. Its to convey the idea that it was a new 'gilded age'.

    • @legion999
      @legion999 3 года назад +11

      @@Sleexb Also black and gold is a great color combo

  • @WY97212
    @WY97212 3 года назад +11

    Bought it years ago, finally playing it now. Doesn't really feel like a 10 year old game. Finding the stealth element pretty frustrating even on low difficulty. Great design and atmosphere though.

    • @MyHentaiGirl
      @MyHentaiGirl 2 года назад

      This game could be a AAA game even today, release it after Cyberpunk and it would knock that shit right off, pissing off CDPR fanboy to no end lol

    • @iswitchedsidesforthiscat
      @iswitchedsidesforthiscat Год назад

      I find the stealth janky.

  • @Goldenclap
    @Goldenclap 3 года назад +9

    I remember going through the helicopter crash bit on my 1st playthrough. I was doing a non lethal run, and after 2 hours of retrying I took saved Malik and felt like a KING, until I realized too late that 1 guy died after an emp took out a mech and him ruining the non lethal run. Feels bad man.

  • @OnionTaylorJoy
    @OnionTaylorJoy 3 года назад +10

    Here after the shit show that is Cyberpunk 2077. Had both Deus Ex Human Revolution and Mankind Divided for years now but never managed to play them. Will definitely start with HR this month.

    • @Xero026
      @Xero026 3 года назад

      You're in for a treat mate

    • @Rafa-Silva-Alt
      @Rafa-Silva-Alt 3 года назад +1

      Go for it, I really hope your enjoy!

    • @AnonEMus-cp2mn
      @AnonEMus-cp2mn 3 года назад +1

      All I ask is that you do what you can to include Deus Ex: Human Revolution's DLC _The Missing Link_ Its an extra mission meant to be set between Act 2 and Act 3 and is not only impressive in itself but also helps set up HR's ending without coming off too quickly.
      Also, go out of your way to explore _everything,_ there are dozens of side missions with some being encounters that only happen if you run into the right person. There are also ebooks and newspapers that add world building and especially message readers and emails that give useful info like passcodes, dirty secrets, and even hints on the bigger picture that is to come.
      Play DX:HR for its story in spite of its gameplay limitations, play DX:MD for its gameplay in spite of its story.

    • @OnionTaylorJoy
      @OnionTaylorJoy 3 года назад

      @@AnonEMus-cp2mn I only have base ps3 version of HR, but there is currently a sale on GOG where you get HR for like 3€. It's the directors cut, does it have all the dlc?

    • @AnonEMus-cp2mn
      @AnonEMus-cp2mn 3 года назад +1

      @@OnionTaylorJoy Yes the directors cut has the DLC mission, and trust me it is worth it!

  • @MaxMonsterGaming
    @MaxMonsterGaming 3 года назад +3

    I want a third game so bad to complete Adam's story and lead into the original Deus Ex.

  • @privatepenguin8291
    @privatepenguin8291 3 года назад +44

    Human Revolution is the old school rpg brought to a modern field.

    • @Ocelopillitl
      @Ocelopillitl 3 года назад

      And we love it. Well, I do.

    • @yourgameisstupid
      @yourgameisstupid 3 года назад

      It's barely even an RPG. By the time you get through the game you're basically an expert at everything.

    • @blackout295
      @blackout295 3 года назад

      @@yourgameisstupid this

    • @eziospaghettiauditore8369
      @eziospaghettiauditore8369 3 года назад +2

      @@yourgameisstupid but until you get to that point your choice in augmentations dramatically affects how you play the game just because you become a master of everything at the end does not make it any less of an RPG LOL

    • @yourgameisstupid
      @yourgameisstupid 3 года назад

      @@eziospaghettiauditore8369 Disagree. You can keep your skills high enough in most relevant areas to still play the game as a generalist: e.g. most high hacking requirements only appear late in game, so you never need to become a specialist hacker.

  • @lollipopwaraxe6032
    @lollipopwaraxe6032 3 года назад +8

    one of the most underrated seris ever it should be played by every single rpg fan

  • @Jrdotan
    @Jrdotan 3 года назад +4

    Great analysis
    I love HR and even tho MD gets a lot of hate i like it even more
    Im looking forward to your critique of it

  • @fullrherr5875
    @fullrherr5875 3 года назад +6

    So much better than Cybertrash 2077

  • @bynde8638
    @bynde8638 3 года назад +10

    This games asset- and graphic design ist much better than Cyberpunk's. I was a little shocked how poor billboards, posters, logos are designed in Cyberpunk tbh.

    • @ThePreciseClimber
      @ThePreciseClimber 3 года назад

      According to developer commentary, one of the devs "borrowed" a poster design from his girlfriend who studied art design. Kinda funny. :P

  • @ZeAustralian1
    @ZeAustralian1 3 года назад +16

    Here's hoping one we get a vid for Mankind Divided. It feels so overlooked, I remember it being awesome! :)

    • @charaznable8072
      @charaznable8072 3 года назад +2

      Because it was, one of my favorite games to date.

    • @MalaysianChopsticks
      @MalaysianChopsticks 3 года назад

      Same. I took too much time exploring everywhere just for the heck of it and found a murder/suicide. I’m just disappointed the taser was removed.

    • @googleforcedhandle
      @googleforcedhandle 3 года назад +1

      for me iwas MUCH better than human revolution, the gameplay, level design, music and specially the aesthetic is truly worthy of the original compared to human revolution.

  • @rosodudersd260
    @rosodudersd260 3 года назад +9

    Human Revolution was the first Deus Ex game I played, and the game that got me into Immersive Sims. I have a lot of appreciation for it to this day, and I think there's a lot it did right in revitalizing the formula with some new ideas. However, I think it would be a stretch to say that it's a clear improvement from the original. As flawed as Deus Ex was, it embodied many design principles that were ignored in Human Revolution, and Eidos Montreal boiled down the essence of the series into four "pillars" (stealth/combat/hacking/social) which are fairly well constructed in their own right, but belie some misconceptions about what Ion Storm set out to do.
    The first thing a lot of DX purists will bring up is the removal of skills, and I think you do a good job laying out why this is a non-issue. In DX, you could acquire any skill at any time if you had the skill points for it, while augmentations were acquired by finding an augmentation canister and choosing between two binary abilities at a medical bot, after which any ability could be upgraded with another type of canister. In HR, this has all been rolled into one system where any passive upgrade or active ability can be acquired at any time with a praxis point, which extends the flexibility of DX's skills to its more game changing abilities. In contrast to Invisible War, there's a longer route to progression and you have to make permanent choices about how to build your character which have more tangible impacts on your options in the levels. I'd concur that the inventory system also adds a lot of depth that was missing from IW, where your equipment loadout plays a large role in how you tackle obstacles. HR's inventory is one of its strongest elements and I'd say it's better than DX's.
    However, the RPG systems also introduce some massive problems. You praise the game for rewarding a nonlethal stealth approach over action combat by granting more XP rewards for ghosting, nonlethal takedowns, and hacking. I would actually submit that this is HR's greatest flaw by a mile. The original DX rewarded 80% of its skill points for goal completion, and 20% for exploration (since that's a core part of gameplay that all players will engage in to a degree). As lead designer Harvey Smith put it, "Reward For Goal Accomplishment, Not Methodology". It's worth reading his comments in full:
    "Imagine that the player is outside a locked room and given the goal of entering the room. There is a locked door leading into the room on the north wall and a window on the south wall of the room. So the player can either pick the lock on the north wall or climb up through the window on the south wall. To reward the player for the act of "lockpicking" (as some games have done), but not for the other method of entering the room is to encourage one style of play--one that favors lockpicking. (Similarly, to exclusively reward any other method for entering the room is to encourage that style of play.) To reward both methods of entering the room has two problems: 1) It requires more work, as an individual reward must be attached to each method of entering the room, and 2) it punishes the player who figures out some new, emergent strategy for entering the room by not providing a reward for this method. The optimum solution, from the DX perspective, is to reward the player for entering the room itself, regardless of how he entered. This does not favor a particular play-style, it only requires the placement of one reward and it equally rewards a successful emergent strategy (unforeseen by the designer)."
    By attaching XP micro-rewards to so many actions, HR encourages players to seek out opportunities to grind optimal XP bonuses rather than taking an organic approach to problem-solving based on their ingenuity and agency. The latter is still possible by simply ignoring the XP system, but we should consider the purpose and result of dripfeed rewards on player psychology and incentives. Players will talk about how they hack every computer not because it furthers their goals or out of interest in worldbuilding detail, but for hacking XP. Same with the "scholar" XP for reading ebooks, or the "explorer" XP for backtracking through vents after clearing out a level. It's successful as a form of encouragement, but it's arguably too successful. DX's sandbox levels presented challenges that were nontrivial to overcome without surveying the environment and forming strategies -- stealth and subterfuge were tools to for the player to gain the upper hand. HR's levels are mostly up to snuff in this regard, so I don't think it needed any additional encouragement to push players away from rote cover shooting considering the high lethality of enemies, the low ammo drop counts, and clear communication of alternate solutions.
    HR's moment-to-moment gameplay also has some problems. While DX's melee combat was clunky, there was depth in aiming for vulnerable body parts and the option to stun enemies with tasers and tear gas to set them up for takedowns with a variety of weapons. HR's melee takedowns are extremely shallow and game breaking. As long as you're near an enemy, you can press a single button to eliminate them with a flashy time-stopping animation. You are at no risk of being seen or killed during a takedown, and can freely chain them together as long as you have enough energy. Yes, there was an attempt to balance takedowns via an energy cost. But this becomes a null tactical concern as energy bars are easy to find and energy can simply be regenerated over time. Nonlethal takedowns are also obviously superior as they are quieter, occur immediately after the button press, and grant more XP. Instant win takedowns would be acceptable if they occurred in real-time and the tradeoff for silent nonlethal takedowns was them taking longer, especially if the player has already been spotted.
    HR has some innovations worth praising. Though it's a bit overused, the hacking minigame is an excellent mix of strategy and dynamic risk that maintains real-time danger and interfaces nicely with a number of character statistics and consumable resources. The 3rd person cover mechanic is a bit too beneficial considering the amount of stealth feedback already given to the player at a baseline, but it's snappy to use and the core steath/combat built on it isn't bad. The persuasion minigame outdoes most dialogue systems as a simulation of conversation primarily due to strong writing (and is also better than MD's as it has a random element that makes it less predictable and amenable to trial and error savescumming). Inventory management is sublime, and equipment features an empowering mix of DX and IW's weapon mod mechanics with both granular statistical upgrades and custom mods that alter functionality. The hub locations have a lot of fun opportunities to explore and sidequests are The first mission is brilliant in that the hostage crisis has an actual time pressure, in contrast to most games where narrative urgency is undercut by total leniency in actual gameplay.
    I heavily disagree that the Director's Cut is an improvement. Not only does it contain a number of visual bugs (and the yellow filter is just replaced with a gray filter), but it also screws up the game in several ways. You're handed overpowered DLC items off the bat (doubled barreled shotgun and silenced sniper rifle in the first level), and The Missing Link expansion is stitched awkwardly into the main campaign. TML is a great bunch of levels, but it disrupts the pace of the story and exceeds the original difficulty curve. More importantly, it was designed as a standalone mini-campaign where your augmentations are reset. With it jammed into the base game, you are FORCED to respec your character build in a game about making permanent upgrade choices! Not only that, but it throws so many extra praxis kits at you that you can easily acquire every upgrade by the end. The bossfights are marginally improved in the DC, but they were only a minor issue before -- you could use the taser to stunlock Barrett and kill him with explosive barrels already.
    Eidos Montreal mostly had their hearts in the right place with HR, and I think their efforts largely paid off. But it's worth noting how some of the immediate gameplay mechanics and supporting RPG systems cut against DX's design philosophy, rather than directly building on it.

    • @rosodudersd260
      @rosodudersd260 3 года назад

      @Vynter Stormfell Nah, I'm just a modder (Deus Ex, System Shock 2, Prey). Look for rosodudemods if you're interested. I also do design critiques like this there.

    • @blackout295
      @blackout295 3 года назад

      One other thing in regards to thing regarding something lost in translation from ion storm to eidos montreal is something that Warren Spector was on about, regarding how deus ex's design was about allowing viability across different gameplay strategies, not just stealth www.pcgamer.com/spector-created-deus-ex-out-of-thief-frustrations/

    • @Rafa-Silva-Alt
      @Rafa-Silva-Alt 3 года назад

      Great well-thought and insightful comment. Thanks for the read!

  • @Jo_Zh
    @Jo_Zh 3 года назад +4

    We need this after colossal failure of CP1997

  • @SamButler22
    @SamButler22 3 года назад +4

    HR was the closest the AAA industry was ever going to get to the original, and I was so surprised that they actually achieved it.

  • @Rythian
    @Rythian 3 года назад +22

    21:56 made me laugh, well done.
    I love this game, and I'm glad to hear you talk about it.
    SpyboyXFlygirl for life.

    • @sufu5a
      @sufu5a 3 года назад

      Same here :D Great video

  • @jaysanj152
    @jaysanj152 3 года назад +2

    The Fact that The third game is gonna be similar to Deus EX 2 and gonna go open world alone is a huge red flag.
    Cyberpunk 2077 is a living definitive proof of that.
    Glad HR and MKD proved it wrong and sticked with it's linner open ended design.It's probably half of budget and size comparing to Cyberpunk but you'll be more immersed with it's level of detail and get a better quality content and experience.

  • @BucklingSwashes
    @BucklingSwashes 3 года назад +6

    Really excited to see your thoughts on
    Mankind Divided. I stopped playing about two thirds of the way through when it first released, then restarted it this summer and found myself really loving it. Ended up completing it twice. I came to greatly appreciate the level design and gameplay, but what surprised me was how much I liked the writing. My second playthrough resulted in some surprising revelations and conversations that I didn't get to experience in my first, stealthy, "pacifist" playthrough. Even the somewhat sudden ending didn't bother me, despite being a major concern brought up in reviews and other retrospectives. All in all, I think I actually prefer Mankind Divided to Human Revolution. The original game remains my "favorite" in the series, naturally, but MD is the one I'm most inclined to return to again in the near future.

    • @RenegadePronoun
      @RenegadePronoun 3 года назад +1

      Twice, so about 4 hours? Har har.
      Silly jokes aside, I quite liked MK:D as well. I spent about 15 hours going over Prague with a fine-toothed comb, it was amazing. The rest of the story was brief, but by that point I didn't care, I was already invested. I wish there'd been more, but I agree that it is undeserving of at least some of the flak it drew at release. (And also the DX1 is the best overall).

    • @KotsarisGR
      @KotsarisGR 3 года назад +1

      Mankind Divided is the most underrated game of the past console generation and definitely the GOTY of 2016. Sadly, a lot of stupid gamers complained and metabombed the game for insignificant nitpicking all the while they have been ignoring vastly worse problems in other games. They don't deserve Mankind Divided.

  • @theblackhundreds7124
    @theblackhundreds7124 3 года назад +6

    ManKind Divided was such a let down compared to this game.
    I know that the whole yellow theme to this game was a meme to some, but I cant be the only one that feels the art style in this game was amazing.
    I still remember this game as a game that helped me with escapism during hard times in my life.

  • @Dave-um7mw
    @Dave-um7mw 3 года назад +3

    The best prequel ever was Metal Gear Solid 3.

  • @swat6296
    @swat6296 3 года назад +5

    13:24 “the ones who were sent to stand in the corner like misbehaving children with a death wish” - that is one true masterpiece of a comparison, my congratulations. Honestly.

  • @InnuendoXP
    @InnuendoXP 3 года назад +4

    ohhh man the saving Malik bit on non-lethal.
    I did it, took a tranq rifle, stungun. loads of energy for both, loads of biocells, fully upgraded non-lethal takedowns, and fully upgraded sprinting. Picked off all the heavies with tranqs, ran in, stunned anyone slightly further away right before double-takedowns up close. Replenish biocell, spam takedown button again. Rinse, repeat.

    • @ampersandyyy
      @ampersandyyy 3 года назад +4

      worth it tho, wasn’t it ( ͡° ͜ʖ ͡°)

    • @everythingiseconomics9742
      @everythingiseconomics9742 3 года назад +1

      I too did it and it was one of the biggest and best gaming challenges I ever took on.

    • @InnuendoXP
      @InnuendoXP 3 года назад +1

      @@everythingiseconomics9742 I got such a sense of pride & accomplishment it was almost like opening an EA surprise mechanic.

    • @everythingiseconomics9742
      @everythingiseconomics9742 3 года назад +1

      @@InnuendoXP try surpassing it by saving Paul Denton on the original Deus Ex non lethal lol.

    • @InnuendoXP
      @InnuendoXP 3 года назад

      @@everythingiseconomics9742 lol yeah i never got that good at the original. I just filled the doorway with LAMs & gas mines

  • @pascalb2062
    @pascalb2062 3 года назад +3

    So refreshing to see intelligent AI after I have been Cyberpunked lately.

  • @youtubeeee6682
    @youtubeeee6682 3 года назад +2

    0:30 is this guy for real? dehr is nowhere near as good as original Deus Ex

  • @Ubeenblind
    @Ubeenblind 3 года назад +4

    im here to purify my soul after playing Cyberpunk 2077

  • @agentooe33AD
    @agentooe33AD 3 года назад +3

    My big problem with the doctor's cut is that they didn't use the parched version of the game. It runs like crap. Stuttering,frame drops, etc. I can play the original version and it's buttery smooth. Really is a shame, cause I do like the improvements in DXHR:DC.

  • @panterxbeats
    @panterxbeats 3 года назад +1

    I think the game looks *significantly* better with the yellow/golden filter... It's not like it wasn't the intended visual style... the lack of it in the DC makes the prerendered cutscenes, which still retain the look, much more jarring. I installed a great mod that comes with various options for retaining or tweaking the intended look for the DC.
    I also wasn't big on the placement of the missing link right in the middle of the game... great DLC but the backtracking is insanely repetitive.

  • @camalienator
    @camalienator 3 года назад +2

    dude, i get it that human revolution is better than most current games, but to say it's better than the original is an insult on so many levels...

    • @njones52
      @njones52 3 месяца назад

      Being "better" is just a perspective. I find HR to be a better game, you find the original a better game. Neither of us are wrong because it comes down to personal preference.

  • @ryanfrancis3839
    @ryanfrancis3839 3 года назад +1

    Ok so
    1. This game is not hard, lets be honest. Even on the hard difficulty. The only real struggle comes from the relatively frequent jank that forces you to either save scum, or repeat the tedium until you can get the game to function properly to beat it.
    2. The 90-180° shoulder swivel animation of the enemy A.I. is literally the only unique thing they do. It barely changes the gameplay at all and they are still dumb as shit (any obstacle blocks their progress and u can consistently walk in front of their face and press Q to deal with them if u want.).
    3. The gameplay loop is a joke. It essentially boils down to one of 2 options depending on what type of area you're in. In Hub Worlds, you just run to the opposite side of the map, past loading screens and a whole load of nothing to do a task. Then run all the way back to turn it in, repeat. In main story missions, the game turns into a vent finding and email reading sim, that is by far the most optimized route the game strongly encourages you to take.
    4. The high jump, strength (move heavy object), and hacking augments are literally all you need to make the game trivial. And if you REALLY wanna suck the fun outa the game just get cloak and then nothing matters at all.
    5. Even if you force yourself to play the game actively and try to make artificial fun, the gunplay isn't great and the lack of any challenge just makes everything feel trivial.
    6. Their are lots of interesting story points and world building, but at the end of the day it's no where near something your average individual could actually care about (its not Mass Effect, Witcher, Bioshock, etc.). It IS good, but at the end of day you're not gunna actually care about anybody or anything. and you're not gunna have a great idea of what's going on (cuz you won't really care that much). Its one of those games where you'll find yourself running a youtube video or podcast or music in the background to avoid boredom, you know what I mean.
    7. Inventory management is done well. The 3 story/dialog points that actually matter are great, but far too infrequent. The game does give the option to tackle things however you want, it just STRONGLY pushes you to just find the vent and read the email, and the lack of any challenge makes it feel insignificant anyway. Side quests are worth doing if the idle walking and gameplay loop doesn't bug you too much.
    And everything else was fine to great.
    OH! And the "zombie" climax mission has wonderful atmosphere and is overall VERY entertaining.
    Long story short, if you're a real person with real things going on in your life, you don't need to feel like you're missing out not playing this. If you got tons of free time and love videogames then yes, absolutely play this.
    Feel me?

  • @LOSTGAM3R
    @LOSTGAM3R 3 года назад +2

    Human Revolution is one of my favorite games of all time. A true love letter to the original game.
    It’s a shame that Square completely bungled Mankind Divided. At this point I hope there aren’t any additional games in the franchise soon lol.

  • @saadhasan2518
    @saadhasan2518 Месяц назад +1

    Recently playing this game, and it's already in one of my all time favourite games, the ways to take on situations and the variety of augmentations that you can get if you want to is great

  • @AlonzoTG
    @AlonzoTG 3 года назад +1

    I'm fairly expert with this game, too many playthroughs. =P For example, playing the director's cut for the first time, in the Eliza chamber, I was like ok, just play it normal, open with the stun gun, empty a clip from the highly upgraded assault rifle, then go back to the stun gun, wash rinse repeat, then I looked around at the new rooms and I was like WTF is all this for....

  • @jarekvoice08legend
    @jarekvoice08legend 3 года назад +1

    I find the game unplayable due to magic low energy and some kind of negative magic from it, = it's impossibly boring! But the review was entertaining, thanks!

  • @ia4049
    @ia4049 3 года назад +2

    best channel on youtube

  • @JacF6734
    @JacF6734 3 года назад +1

    I'm almost thankful that Cyberpunk 2077 was crappy, so I could better appreciate classics like this game instead.

  • @draugnaustaunikunhymnphoo6978
    @draugnaustaunikunhymnphoo6978 3 года назад +2

    Saving Malik pacifist. It took me a good hour, but I managed to do it on my third playthrough of the game. You can't spend any more than 10 seconds per enemy. Definitely the most satisfying thing I've done in any game.

  • @markwhitfield8526
    @markwhitfield8526 3 года назад +1

    On the topic of a Deus Ex remake there's a mod called Deus Ex: Revision which improves the graphics (smooths them out, doesn't give it a complete HD overhaul) and adds achievements. Even if you have played before its well worth checking out.

    • @whodatninja439
      @whodatninja439 3 года назад

      but the gameplay remains the same?

    • @lanarkorras4411
      @lanarkorras4411 3 года назад

      Essentially, yes. It does play better than the original, but it still feels old. Love the game! But it is kinda hard getting back into.

    • @rebel9494
      @rebel9494 3 года назад

      I prefer the original to revision. The hard on revision is insanely hard with instant kills from long distance. Also level design changes make it hard to easily navigate through. You waste hours going around in circles. Went back to the original and haven’t looked back. Gameplay for me should always be number 1

  • @shodan6401
    @shodan6401 3 года назад +1

    This video? Coming out now? I hacked the RUclips control panel and immediately hit the Subscribe button.

  • @datping7377
    @datping7377 2 года назад +1

    Yeah it was good but all I can remember is the so annoying boss fights where none of your upgrade mattered but brute force. Big fail

  • @neonnoir9692
    @neonnoir9692 3 года назад +1

    I didn't get the LIMB repair, there were a couple references to it during the story, and anything Frances didn't get I wasn't getting, either.

  • @moonraven6145
    @moonraven6145 3 года назад +1

    With Cyberpunk disappointing, I think the world needs another good Deus Ex game again.

  • @sargonsblackgrandfather2072
    @sargonsblackgrandfather2072 2 месяца назад +1

    Didn’t really like HR that much but absolutely loved Mankind Divided

  • @coureurdesbois6754
    @coureurdesbois6754 3 года назад +2

    Québec has a lot of talented developers because we have a lot of good programs in schools which work hand in hand with studios. Usually, people who teach in the schools are devs themselves and take on apprentices as interns.

  • @EleosGames
    @EleosGames 3 года назад +8

    After the cyberpunk fail, this is something I would really like to come out on next gen.

  • @djbhickenwings8122
    @djbhickenwings8122 3 года назад +2

    I’m lucky for this to have been my first deus ex game. I had invisible war as a demo on original Xbox but playing this made me fall in love with this series and the whole cyberpunk theme

  • @youtubeeee6682
    @youtubeeee6682 3 года назад +1

    21:22 hong kong?? it's shanghai! did you even play this game or what?

  • @Greendotz
    @Greendotz 3 года назад +1

    When spend 2 years being excited for Cyberpunk, and when it's finally realeased you realise a better Cyberpunk game has existed for almost a decade already :(

  • @ca984
    @ca984 3 года назад +2

    Wonderful vid Chris, however saying Han Solo is part of the resistance instead of the rebellion!?

  • @metacube9913
    @metacube9913 2 года назад +1

    Ah yes, Deus Ex Vents Simulator
    like seriously I don't understand the circlejerk around this game, it just shits on everything that made DE1 great and instead forces you into dialogue with braindead NPCs, closed environments with pathetic level design, controls are somehow worse than in a 2000 game, Hengsha is probably the worst hub zone I've ever seen in any game, bosses are dogshit even in the DC version, the story is a complete mess of multiple iterations of the same story held together with duct tape.

    • @HonestObserver
      @HonestObserver Год назад

      HBomberguy is the only one who called it out as overrated and shallower than it appears, and damn if he didn’t put in the hours to prove his point

  • @TheUruse
    @TheUruse 3 года назад +2

    21:20 I'm not entirely agree with this one. It's the effect of dated stuff, because constraint and limitation (how they resolve it) at the time. So it is the same argument if retro games were ported to newer hardware and all the issue (mostly frame) should be fix on the new hardware because, my system today is powerful than yesteryear.

  • @731freeman
    @731freeman 3 года назад +4

    I’m disappointed that Chris is another “the boss fights miss the point of the game” opinion holder.
    The point of Deus Ex was choice and consequence in how you tackle the game world. If you play loud the consequence is that you’ll be putting yourself in more danger. If you go quiet you’ll avoid most danger but certain situations where you can’t just stealth through is the consequence you face, when you build your characters to avoid danger 9/10 times that 1/10 is the consequence of your choice.
    Another example of this is whether you invest heavily in hacking or not. If you choose not to invest in hacking you’ll have more points to invest in combat or stealth skills so you can either hide from or combat the enemies you will inevitably face when you trigger an alarm. Or you can invest heavily and avoid those alarms and turrets and what have you, but those skill point aren’t going to your combat or stealth abilities, that’s the consequence of your build choice.
    Or here’s another example, the consequence of not choosing skills that allow for more map traversal options means you might not find the optimal paths or hidden weapons and resources, but if you don’t maybe you might not need those resources if you instead invest in skills that can make up for not having those resources or shortcuts.
    I’m also saying this being a person who mostly plays stealthily whenever I boot up Human Revolution and when I struggle with certain bosses I realize it was MY choice, not a failure on the games part, that my character isn’t a combat savant.

    • @whodatninja439
      @whodatninja439 3 года назад +1

      yeah i prefer NeverKnowsBest retrospective

    • @sunburst8810
      @sunburst8810 3 года назад +1

      Oh shut up, the boss fights are horribly designed. They just suck, no amount of circular logic or rationalization will change that. The game isnt perfect and that's okay.

    • @731freeman
      @731freeman 3 года назад

      sunburst I never said the game, or the boss fights, where perfect I only iterated why they where implemented the way they were and why it makes sense. And also, almost as if I had a point, if you make your character to be all combat all the time the boss fights are pretty easy on normal difficulty.
      Also you should look up what a circular fallacy is before accusing people of doing it.

    • @Jesion-kv9tu
      @Jesion-kv9tu 3 года назад

      Except one of Deus Ex's core design principles was making every playstyle viable, which HR's boss fights completely ruin while DX had stuff like killswitches

    • @731freeman
      @731freeman 3 года назад

      Jesion 2001 every playstyle is viable... what was your point?

  • @javieremoya
    @javieremoya 3 года назад +1

    personally I didnt mind the gold filter....it definitely cements the prequel era and gives everything a more "shiny" look despite being physically run-down
    reminds me of the similar gold tint in the flashback sequences of Godfather Part 2

  • @RiderWithTheScarf
    @RiderWithTheScarf 3 года назад +1

    "There aren't many video game adaptions of books"
    As always, Japan superior since 1987.

  • @Slyslug
    @Slyslug 3 года назад +13

    I had to download a mod to give it a yellow filter, couldn't play without.

  • @Koich14
    @Koich14 3 года назад +1

    I really don't get the hate people have for the filter. I think the art looks drastically more consistent with the filter on. The whole chiaroscuro motif is heavily tinted yellow in caravaggio's work as well, and the old version looks much better than the directors cut (besides the technicalities of it being a port).

    • @ThePreciseClimber
      @ThePreciseClimber 3 года назад

      Yeah, original Human Revolution all the way. They even messed up floor textures & camera angles during conversations in Director's Cut.

  • @legion999
    @legion999 3 года назад +5

    No way am I ever replaying DE HR without the visual filter. I like all all the orange tints and glowies everywhere.

    • @Artersa
      @Artersa 3 года назад +1

      Same same. And having the DLC be slotted into the main campaign is a weird choice.

  • @Technicallyaddicted
    @Technicallyaddicted 3 года назад +3

    Deus ex is better than cyberpunk.

    • @joshgroban5291
      @joshgroban5291 3 года назад

      Fallout is better

    • @Technicallyaddicted
      @Technicallyaddicted 3 года назад

      @@joshgroban5291 I wouldn't go that far. New vegas? Definitely. 4? Not a chance. Cyberpunk is a masterclass compared to F4

  • @ClassicAntiZero
    @ClassicAntiZero 3 года назад +1

    The gameplay is far better but the story is not nearly as good as the original, HR has a good story but just focuses on the transhumanism aspect but ignores all the deeper ideas of the original. Dues Ex is postmodern masterpiece, HR is a good game

    • @blackout295
      @blackout295 3 года назад

      This comment perfectly articulates one of my major complaints with HR

  • @CataclysmDM
    @CataclysmDM 3 года назад +1

    Human Revolution was amazing. And then Mankind Divided was.... ehhhh.....

    • @ryantaylor3917
      @ryantaylor3917 3 года назад +1

      I think mankind divided is underappreciated. It's got fantastic gameplay and Prague is really interesting to explore. It's just a shame the ending felt seriously rushed

    • @CataclysmDM
      @CataclysmDM 3 года назад +1

      @@ryantaylor3917 Prague was... okay. Kind of boring for a hub, to be honest. The ending was a major letdown for me, for sure.