Setting Up & Adjusting Particles for VRChat Avatars

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  • Опубликовано: 31 янв 2025

Комментарии • 114

  • @superintendent7982
    @superintendent7982 2 года назад +12

    Video is very clear and makes complete sense
    I had the particles made made but geting them to cooperate was another thing

    • @chimericcurios
      @chimericcurios  2 года назад +1

      LOL I'm glad you found it helpful! It's always a gamble getting assets from Booth to work so I wanted to make sure to set up my supporters for success

  • @transversewithru
    @transversewithru 2 года назад +10

    That was really simple and hard to believe I finally learned how to do animations. Thank you! ♥

  • @GuiBrazuca
    @GuiBrazuca 2 года назад +3

    Thank you very much, this was a needed tutorial, straight forward and simple, good editing too, if you can please make a series of small videos about particles, theres lots of grounds there that people cover in a poor way, theres lots of cool stuff that can be made, but its always a mistery to everybody.

  • @TheRealBoneFreeze
    @TheRealBoneFreeze 2 года назад +2

    Your content is quite resourcesful and useful. Thank you.

  • @gawbe
    @gawbe 2 года назад +1

    Thank you so much! I'm going to use this knowledge to make weapons now. Will check your booth!

  • @uno_3099
    @uno_3099 Год назад +3

    ik this vid is a year old and this will probably be ignored but what if you made a gesture toggle for particles and want to be able to disable and enable that gesture via the action menu? i.e. lightning shooting from your hand by using the "open hand" gesture but want to be able to disable the particles from activating every time you open your hand via a menu toggle

    • @chimericcurios
      @chimericcurios  Год назад +3

      You can do this, you would just need multiple parameters. For example, set the transition condition to occur only if gesture weight = (whatever gesture you want) and if you have it turned on in your action menu. Hope this helps!

    • @uno_3099
      @uno_3099 Год назад +1

      @@chimericcurios so i just need 2 parameters and 1 layer with 2 conditions? OR 2 layers; one for menu toggle, one for gesture toggle, and 2 parameters?

    • @uno_3099
      @uno_3099 Год назад

      @@chimericcurios nvm i figured it out thank you!

    • @neowolf09
      @neowolf09 25 дней назад

      ​@@uno_3099what was the solution??? I'm struggling with this myself

    • @uno_3099
      @uno_3099 25 дней назад

      @@neowolf09 I wish I remembered what it was from a year ago, but I haven't used unity in a long time😬

  • @natesurdel3480
    @natesurdel3480 2 года назад +1

    what i want to know is how to get this connected to a contact receiver so when i push it, it will ignite my sword on fire but without interfiring with the position of the sword itself in other words toggles on and off the effect without toggles only using a receiver as a botton.

    • @chimericcurios
      @chimericcurios  2 года назад

      There are some tutorials out there for general contact receivers! You can simply replace whatever object they are using in the tutorial with your particle system. I'd highly recommend Sippbox's channel

    • @natesurdel3480
      @natesurdel3480 2 года назад

      @@chimericcurios ok thank you

  • @rizingsunz4991
    @rizingsunz4991 Год назад

    you made things simple great job

  • @thedoctor4952
    @thedoctor4952 2 года назад

    I really thank you for the tutorial for this, I am currently working on a Doctor who avatar that can regenerate like the show.

    • @barple367
      @barple367 2 года назад

      Damn, really? I'd love to actually see that. Where would we be able to find this when it's done?

    • @thedoctor4952
      @thedoctor4952 2 года назад +1

      @@barple367 I kinda put it on hold for the moment but I will definitely give you an update when ready! :)

  • @psyilux
    @psyilux 20 дней назад +1

    This is still pretty much the only tutorial i can find and since its old i doubt this’ll get seen but for some reason i cant record the particle system that i made in the animation
    It just turns off the animation completely when i try and click
    No idea how to fix?

    • @chimericcurios
      @chimericcurios  18 дней назад

      @@psyilux Hi, if you're just trying to create a simple toggle, I'd recommend checking out my latest tutorial on VRCFury where you can toggle objects without an animation clip.
      If you want to do it the traditional animation method, check out documentation on VRCSchool for troubleshooting help!
      Best of luck

  • @Chronic-Gaming
    @Chronic-Gaming 2 года назад +1

    a wierd fix to the bike riding pose is select your model, hit delete, hit ctrl+z and its fixed

  • @Mari0Wari0
    @Mari0Wari0 2 года назад

    very helpful thank you, cute avatar

  • @skittievrc
    @skittievrc 4 месяца назад

    Hi there! Do you have any knowledge as to why a particle system would show up bright and perfect in a world mirror but not on the VrChat camera?

  • @Genix_fn
    @Genix_fn 2 года назад +1

    Great Help Thanks!!!!!

  • @antybitz2898
    @antybitz2898 Год назад +1

    Idk if i'll be answered but is this video quest compatible im trying to make particles for quest and i've seen it before, just don't know how too.

  • @bathangout840
    @bathangout840 Год назад

    So I have made avatars with particals before but my most recent avatar with particals has a weird thing the particals work in VRchat on quest and PC but the partials only show up in the mirror does anyone know how to fix this issue

    • @chimericcurios
      @chimericcurios  Год назад

      Not sure if particles work in mirrors on quest. Regarding PC, they should work by default. If they aren't working, it's likely a problem with the shader- either a blend mode that is acting up or a setting in the shader (Poiyomi toon has this) disabling them in mirrors. Hope this helps!

  • @wyuenchy
    @wyuenchy 2 года назад +1

    Thanks for the asset and tutorial, but when i try putting the glitch particles on my body parts the particles doesnt rotate with my avatar even tho its set to simulation space local,any idea how to fix that?

    • @chimericcurios
      @chimericcurios  2 года назад

      This was a design choice but you can change it by clicking on the particle, going under "renderer" in the inspector, and switching to "Billboard" (NOT vertical/horizontal billboard)

    • @wyuenchy
      @wyuenchy 2 года назад

      @@chimericcurios yeah thanks for the guide, i got impatient and went on your discord and ask there and you did answer me already! Thanks🙏🏻

  • @MrTyler7070
    @MrTyler7070 2 года назад +1

    does this work for adding an effect to a hand gesture like if I wanted my avatar to look like it was casting a spell or something?

  • @mifaro2255
    @mifaro2255 10 месяцев назад

    if you put particles on quest, the textures won't have transparency as far as i know, but a lot of quest avatars have transparent textures for particles. How do they do it ?

    • @chimericcurios
      @chimericcurios  10 месяцев назад

      You can fake transparency using Additive or Multiply mobile particle shaders. For Additive, anything black will be invisible (fully transparent). For Multiply, anything white will be invisible. In general I recommend Additive. Kenny.nl has a great particle alpha pack for free that you can use as textures with Additive.
      Hope this helps, I can elaborate further if you still have questions.

    • @mifaro2255
      @mifaro2255 10 месяцев назад

      @@chimericcurios that's true, only on the unity scene though. When i try out my avatar on quest, the particles don't have textures and just display giant transparent colored squares. I'll try again but i don't think it'll work

    • @chimericcurios
      @chimericcurios  10 месяцев назад

      @@mifaro2255 Have you tested this in multiple VRChat worlds? Could you try with a transparent texture instead of a linear (black and white) one? When using transparent texture, make sure "Alpha as transparency" is checked in import settings in the inspector.

    • @mifaro2255
      @mifaro2255 10 месяцев назад +1

      @@chimericcurios ok so, since i posted my reply, there was an update on vrchat quest, and all of a sudden, all of the particles started working again. A friend of mine even showed me how his avatar had added effects. Prior to this, i talked about the transparent textures not working on the vrchat discord, and someone told me that particles were broken on quest since years and that the developpers seemingly weren't gonna fix them. It seems like that was fixed recently. And i could finally do the things i planned for my avatar.

    • @chimericcurios
      @chimericcurios  10 месяцев назад

      @@mifaro2255 Glad to hear!

  • @burdleyq
    @burdleyq 2 года назад +1

    Hi! I wanted to ask for some help with particles. I can see the effect in cameras and mirrors, but I cant see them normally and nobody else can... dont know what do

    • @chimericcurios
      @chimericcurios  2 года назад

      Try playing with settings in the Render drop-down in the particle editor. What shader are you using? Shaders like poiyomi have a feature to show/hide in mirrors so I would check on that if you're using a more complex particle shader.

    • @chimericcurios
      @chimericcurios  2 года назад

      docs.unity3d.com/Manual/PartSysRendererModule.html

    • @chimericcurios
      @chimericcurios  2 года назад

      I would also try setting the scale of the game object to 1. If you want to change the size, do it by adjusting other values in the overview and Shape tab.

  • @NOTDeezy.
    @NOTDeezy. 5 месяцев назад

    i love you.

  • @gamingvalue372
    @gamingvalue372 2 месяца назад

    Hi first of all nice and easy to follow Tutorial, but i have a Problem after i Uploaded my Avatar with a Figner Trail my Viseme Lipsync and Face Expressions broke do u know how to fix this? it worked before... :(

    • @chimericcurios
      @chimericcurios  2 месяца назад

      @@gamingvalue372 I don't have enough context to help troubleshoot, but my guess is probably mismatched Write Default on/off settings. hope this helps!

  • @NicholasDheo
    @NicholasDheo 2 года назад

    I have an issue uploading, it always says "FileNotFoundException". do you know how to fix it?

    • @chimericcurios
      @chimericcurios  2 года назад +1

      Try reimporting your assets! Does it say what file is missing? Are you using one of my systems?

  • @goldeneye2315
    @goldeneye2315 2 года назад +1

    does anyone know how to make particles work for quest?

    • @chimericcurios
      @chimericcurios  2 года назад +2

      All my particles do work for quest by default. If you need help with your own particles, I'm happy to help in my discord

    • @goldeneye2315
      @goldeneye2315 2 года назад +1

      @@chimericcurios thank you so much this means a lot ^^ I have been looking for so long

  • @foxyplayzmc_yt6815
    @foxyplayzmc_yt6815 2 года назад

    So if I wanted to make the particle a global thing. Where the particle doesnt move with me and its just in the set area that i toggle it in. How would i do that?

    • @chimericcurios
      @chimericcurios  2 года назад

      You would do that using a world constraint! It's only possible on PC but there are plenty of tutorials if you search it up.

  • @ZetaBetaTheAlpha
    @ZetaBetaTheAlpha Год назад

    I've recently learned how to make particles from scratch and am somewhat getting the hang of it. But, for some reason they won't show up in mirrors or the camera. Is there some setting I'm missing for this? I do know shaders can be a factor, but this happens on every shader I've tried. Including the default particle shaders.

  • @VinnieDaPoohh
    @VinnieDaPoohh 2 года назад

    figured out how to activate particles on toggle but i'd like to get it stuck where it spawned- any idea?

    • @chimericcurios
      @chimericcurios  2 года назад

      That has to do with world constraints and props. Once you learn how to make a world constraint (there are lots of tutorials on that) for VRChat, just stick the particle system into it and you are good to go!

  • @codedwarriors4806
    @codedwarriors4806 2 года назад

    So, i have a question, I have been in VRC and i see guns/weapons fire the particle but when you release the gesture the fired particle still lives till it collides with something. How do you do that?

    • @chimericcurios
      @chimericcurios  2 года назад +1

      There's an option in particle settings to "kill the particle" on collision or velocity change. you can see these settings by selecting your particle system and looking through options in the inspector. hope this helps!

    • @codedwarriors4806
      @codedwarriors4806 2 года назад

      @@chimericcurios I know how to kill the particle on collision, its keeping the particle alive after i "fire" it and release my gesture, and said particle continues till it hits a surface. A prime example is all these auto rifles you see in vrc, it spawns a bullet particle every time you pull a trigger and the bullet only dies when it hits, not when you release your gesture.

    • @Quetzalcoatl0
      @Quetzalcoatl0 4 месяца назад

      @@codedwarriors4806 I'm looking for something similar. If you turn on the particle emitter when you "fire", and turn it off half a second later, the particles die, but i want to them to die when their timer runs out instead of when the emitter is turned off.
      I want to have the emitter always on, but spawn a burst of particles when the trigger is clicked.I have no idea how to do that =/.

  • @KIr0_Grimmson
    @KIr0_Grimmson Год назад

    it keeps saying that prefab dont exist/work idk what to do

  • @gfrgdfgdfgdf4893
    @gfrgdfgdfgdf4893 2 года назад

    what if the affect has multiple colors im working with an aura pack that comes in diffrent auras colors

    • @chimericcurios
      @chimericcurios  2 года назад

      If you want something multicolored you will have to either use multiple particle systems, use a colored texture and a white color, change the particle color to gradient/random, or find a shader that has the effect you want.

  • @Kitalula
    @Kitalula 2 года назад

    This was very helpful, thank you. But certain particle systems call for a "container," what is that?

    • @chimericcurios
      @chimericcurios  2 года назад +1

      are you referring to one of my systems or particles in general? Basically, a container is just one object in the hierarchy which holds the "contained" (child) object.

    • @chimericcurios
      @chimericcurios  2 года назад +1

      More complicated, you can force particles to stay within a confined space, which can also be called a container

    • @Kitalula
      @Kitalula 2 года назад +1

      @@chimericcurios Just particles in general. I'll also check your particles out too though!

    • @Kitalula
      @Kitalula 2 года назад

      @@chimericcurios Ahh okay, thank you very much!

  • @EliasCoptere
    @EliasCoptere Год назад

    what shader can we use to make a particle quest compatible?

    • @chimericcurios
      @chimericcurios  Год назад +1

      Additive, Multiply, or Alpha Blended under VRChat > Mobile > Particles

    • @EliasCoptere
      @EliasCoptere Год назад

      @@chimericcurios that doesn't show on quest though

    • @chimericcurios
      @chimericcurios  Год назад +1

      @@EliasCoptere It depends on what your particle texture looks like. Additive generally works best when the shape you want to show up is white and the part you want to be transparent is black. I'm happy to help troubleshoot in my discord server!

  • @KatsuVRC
    @KatsuVRC 2 года назад

    when i leave the animator my model is still in the animation pose and it effects the avatar in game you think you can help?

    • @chimericcurios
      @chimericcurios  2 года назад

      Sounds like you accidentally animated on your main model instead of making a duplicate. Check out 01:19 in the video for what I'm referring to?

    • @lamarwealthchild6199
      @lamarwealthchild6199 2 года назад

      if you did not animate on the main model just go back to your scene hit the play button at the top then once again to exit out of play that will reset your model
      then save the changes

  • @chillindog5059
    @chillindog5059 2 года назад

    Is there anyway to make the mobile additive particle shader actually work on quest?

    • @chimericcurios
      @chimericcurios  2 года назад +1

      It does work on quest if you use VRChat/mobile/particles/additive. Additive shaders don't show up if the particle is a dark color (black, navy, etc) so use multiply instead in that case.

    • @chillindog5059
      @chillindog5059 2 года назад

      @@chimericcurios with transparency tho?? I just see black boxes come out

    • @JohnDoe-cj6uk
      @JohnDoe-cj6uk Год назад

      @@chillindog5059 there’s no such thing as transparency on quest

  • @paladinpv8460
    @paladinpv8460 2 года назад

    I had a question about particles

  • @zerosaber2242
    @zerosaber2242 Год назад

    Your video doesn't cover the shaders for both Quest and PC platforms.

    • @chimericcurios
      @chimericcurios  Год назад

      Hi, the shader I used in the video is PC and quest compatible. All of the particles on my store are cross compatible, but for info on your own particles please see this article: creators.vrchat.com/platforms/android/quest-content-limitations/

    • @zerosaber2242
      @zerosaber2242 Год назад

      ​@@chimericcurios I want to have an avatar that has a snow toggle. Yes I know how toggles work, I know how to set a particle emitter in the sky and point it down etc.
      The problem I have is that when I make a snow sprite png, the black cutout of my snow flakes shows. How do I hide this on the quest platform so it won't show the black (unused space)?

    • @chimericcurios
      @chimericcurios  Год назад

      @@zerosaber2242 Try changing shader to additive, should fix this problem for quest. Info on blend modes for why this works: en.wikipedia.org/wiki/Blend_modes

  • @ellesuarez4572
    @ellesuarez4572 2 года назад

    my question is how to i import it from booth???

    • @chimericcurios
      @chimericcurios  2 года назад

      all of my Booth items contain a unity package which you can import into unity by double clicking the file while unity is open

  • @izukumidoriya5561
    @izukumidoriya5561 Год назад

    What are the particle u used in the vid?

    • @chimericcurios
      @chimericcurios  Год назад +1

      Hello, they are the yellow variant of the Cherry Blossom set from my store. Hope this helps! chimericcurios.booth.pm/items/3673311

    • @izukumidoriya5561
      @izukumidoriya5561 Год назад

      @@chimericcurios Do think u can help me with particles i'm trying to make for an avatar?

    • @chimericcurios
      @chimericcurios  Год назад

      @@izukumidoriya5561 Happy to give you some help! My discord server is in the description where you can ask more detailed questions

  • @enderthecobra
    @enderthecobra 2 года назад

    what about quest particles

    • @chimericcurios
      @chimericcurios  2 года назад

      All of my particles are quest compatible! :D For information of quest compatible shaders you can visit the VRChat Documentation. Additive/Multiply should work on quest tho.

  • @JohnDoe-cj6uk
    @JohnDoe-cj6uk Год назад

    You forgot to tell us how to make it visible in mirrors

    • @chimericcurios
      @chimericcurios  Год назад

      Not all shaders will be visible in mirrors, but if you are using Poiyomi toon shader, you can search for the "Mirror" option using the magnifying glass.

  • @prototype9000
    @prototype9000 2 года назад

    unity is like the worst to develop on

    • @chimericcurios
      @chimericcurios  2 года назад

      Unfortunately it has a very high learning curve but it is more accessible compared to Unreal (which often needs to be run on higher-spec machines)

    • @JohnDoe-cj6uk
      @JohnDoe-cj6uk Год назад

      If your not confident towards your learning ability then it’s going to be way harder to learn, you have to know how you yourself understand things and be aware of that

  • @eMoney542
    @eMoney542 2 года назад

    nerd

  • @digitalamethystofficial
    @digitalamethystofficial 2 года назад

    🙏

  • @scartaleon4976
    @scartaleon4976 Год назад

    Ok so, im trying to get my particals to show up in mirrors but im havng trouble trying to figure that out

    • @chimericcurios
      @chimericcurios  Год назад

      This is not possible for quest, but for PC you can choose what shows in in mirrors in your Material/Shader settings. In Poiyomi toon, for example, there is a setting to control what shows up in mirrors.

  • @szrin
    @szrin 6 месяцев назад

    I'm having troubles with resizing a particle, I managed to change the size of the particle however when I change the Avatar Height in-game the particle stays the same size is there any way to counteract this? And have it adjust the size to the same as my Avatar?

    • @chimericcurios
      @chimericcurios  6 месяцев назад +1

      Make sure the particle scaling mode is set to hierarchy! If it's not, scaling its parent object (in this case, your avatar) will not cause the particle to scale. Hope this helps.