Unity Gun Animation drive with a Gesture

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  • Опубликовано: 24 дек 2024

Комментарии • 27

  • @Cold_colt
    @Cold_colt Год назад +6

    You are literally a godsend for me right now thank you so much 🙏

  • @xv9866
    @xv9866 5 месяцев назад +1

    MORE OF THIS PLEASE

  • @kittypybro8084
    @kittypybro8084 Месяц назад +1

    my gun auto shoots when its enabled in toggles how do i fix? the particles work but the sound of the gun and the animation when i press the trigger no

    • @crazydude6006
      @crazydude6006  Месяц назад

      Hey, did you made sure that in the all parts layer in the animator, that it is empty?. I am explaining that part at 3:34 let me know if it did fix something, with the sound and animation i am not sure, maybe you could try to explain it in a little bit more detail?
      edit, wrong timestamp xD

    • @kittypybro8084
      @kittypybro8084 Месяц назад

      @@crazydude6006 so basically when I turn my own revolver on not the one shown the particles play along side the equipping sound but then when I press the shoot trigger button nothing happens as if something is not connected right

  • @_Sikorsky_
    @_Sikorsky_ Год назад

    The animator recognized Off - On, but not Off - On. Also, it turns the particle symbol on, but not the particle itself

  • @teatowl6909
    @teatowl6909 Год назад +1

    Heya, love the vid but have an issue. Everythings fine up untill I add my own animation and then create transitions, but when I go to play and toggle the Right hand to 1 in parameters, nothing happens. Any ideas?

    • @crazydude6006
      @crazydude6006  Год назад

      Hello, without any further context, I might just be able to assume that you didn't have the correct layer set in the VRC avatar descriptor on the right side where it says Animator Controller = FX in my case. For your base, it might say something different.

  • @Vector_Lotus
    @Vector_Lotus 16 дней назад

    Is there a way to make the audio linger after its fired?

    • @crazydude6006
      @crazydude6006  16 дней назад

      Yes in the animator, in the transition state, you would have to set the transition duration to whatever you want. Its where it says "Has Exit time"

  • @nemesisgaming3970
    @nemesisgaming3970 Год назад +1

    Im lost, i follow the way you did it, but its not working, not sure is there something I missed

    • @crazydude6006
      @crazydude6006  Год назад +1

      What exactly is not working? if you give me more informations about the problem you are encountering, i might be able to help you further.

    • @nemesisgaming3970
      @nemesisgaming3970 Год назад +1

      @@crazydude6006 actually no need, I have found the problem and had to use a different method and worked lol

    • @crazydude6006
      @crazydude6006  Год назад +1

      @@nemesisgaming3970 Okay good to know, yeah with so many Avatars and every one of them has a different layout of bones and armatures it's quite difficult to find the right approach. But glad that it worked out for you :D.

  • @everend_xyz
    @everend_xyz 6 месяцев назад +1

    @crazydude6006 Are you familiar with how to make a playable weapons so players can assult and take damage? I am wondering is that possible without c# or any type of scripting. I am looking for a person who I can ask for commision work as a dev🐯 thanks go the tut

    • @crazydude6006
      @crazydude6006  6 месяцев назад

      I actually dont know, if you dont want to script you might be able to use unity colliders. For example just use a sphere as a bullet and have it collide with whatever object. and maybe a collision detector/point. but it is just a theory.. i have not tried things like that because, i only do allot of stuff in unity for VRCHAT, and vr chat is quite restrictive when it comes to impacts and damage. I Hope i could give you a little direction to maybe go towards.

    • @everend_xyz
      @everend_xyz 6 месяцев назад

      @@crazydude6006 for sure) thanks I am going to continue research on this topic. And yes just getting around all of the vrchat restrictions and capabilities, all best

  • @_Sikorsky_
    @_Sikorsky_ Год назад +1

    My animator had no parameters. I have no right hand gestures

    • @crazydude6006
      @crazydude6006  Год назад

      When you imported the VRCSDK you will find a file in "Assets > VRCSDK > Examples (number) > Animation > Controllers" called vrc_AvatarV3HandsLayer or vrc_AvatarV3HandsLayer2, Duplicate which one u wish to use, and then put the file into your (Playable Layers > Gestures layer) just click on Default Gestures to be able to put something in. In the VRC Avatar Descriptor

    • @_Sikorsky_
      @_Sikorsky_ Год назад +1

      @@crazydude6006 Sweet! I’ll have to try that next chance I get!

    • @crazydude6006
      @crazydude6006  Год назад

      @@_Sikorsky_ I hope it will work out for you, if not I will try to find another solution.

    • @_Sikorsky_
      @_Sikorsky_ Год назад

      I attempted to try that. It made the list no longer empty, but it only showed my toggles; and not the gestures. I will try to mess with it rq@@crazydude6006

    • @_Sikorsky_
      @_Sikorsky_ Год назад

      I made a bool named "GestureRight" and it showed up. But when it comes time to set it to "Equals 1" I only have the option to set it to true, or false
      @@crazydude6006

  • @RandyShltass
    @RandyShltass Год назад

    whenever i pressed play the animation played on a loop, i followed what you did very closely. do you know what i couldve done wrong?

    • @crazydude6006
      @crazydude6006  Год назад

      Try look at 5:30 maybe the animation is still in all parts, and in the new created layer, it might be the issue.

  • @leonel121
    @leonel121 Год назад +1

    useful animation thank!!