VRChat Avatar Tutorial - Contact Toggles (Grabbing Objects off your Avatar)

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  • Опубликовано: 21 авг 2024

Комментарии • 230

  • @SippsAvatarBox
    @SippsAvatarBox  2 года назад +117

    I should mention, constraints will only work on PC avatars! If you're doing this for a quest avatar, you'll instead need to use 2 seperate objects.

    • @mintyvmiku6866
      @mintyvmiku6866 2 года назад +9

      I just did this whole thing for quest and it took so long I feel dumb as hell

    • @shrillr3d293
      @shrillr3d293 2 года назад +14

      You couldve told us that in the begining 😭

    • @theofficialpippin225
      @theofficialpippin225 2 года назад +6

      Can you possibly explain what you mean by this a little more? It seems like the whole thing is a little dependent on using constraints

    • @shrillr3d293
      @shrillr3d293 2 года назад +9

      @@theofficialpippin225 Im guessing that he means that, you should have the item in your back and in ur hand (a duplicate) then u need an animation for on (which will turn on the one in ur hand and turn off the one on ur back) and then the animation for off which is the opposite

    • @theofficialpippin225
      @theofficialpippin225 2 года назад

      @@shrillr3d293 that’s what I guessed, im gonna try it out in a bit when I can

  • @Wikiwi
    @Wikiwi 2 года назад +31

    I've literally been trying to figure this out on my own with little to no knowledge outside of VRC stuff in Unity and then you come along with this miracle. You're a lifesaver!

  • @PurifireGG
    @PurifireGG Год назад +10

    you should also add a part that says, "Don't rotate or move the prop when using the parent constraint, rotate the game objects that the prop is zeroed to."
    I accidentally skimmed over the part that said to move the game object and spent hours trying to make my object move and work properly.

    • @ZacharyTrainer
      @ZacharyTrainer Год назад +1

      you saved me minutes to hours of my life. ty

    • @3DMVR
      @3DMVR 6 месяцев назад

      bruh spent an hour so confused

    • @3DMVR
      @3DMVR 6 месяцев назад

      bruh its just the prop position it can be moved since you grab the sword through another contact entirely, confused myself with my own labels, i thought that was what recognized you grabbing it instead of "Hand R" since I had it labeled Hand Constraint

    • @3DMVR
      @3DMVR 6 месяцев назад

      EVERYONE SHOULD SEE THIS AND SAVE HELLA CONFUSION!!!

  • @Smash_ter
    @Smash_ter 2 года назад +19

    2:10 you don't need to do that really. You can just record the animation without going into play mode. Make your animation and when you're done just click the preview button in the animation tab. It makes it a bit easier to work with as the bicycle pose bug is not an issue in 2019

    • @alwaysyouramanda
      @alwaysyouramanda 2 года назад

      *clears throat* 😱 Since when!?

    • @Smash_ter
      @Smash_ter 2 года назад

      @@alwaysyouramanda since 2019 was a thing. I know because I made like over 65 meme avatars in Unity 2019

    • @roongamingepicly
      @roongamingepicly 2 года назад

      Ah…I uh, I had it happen a few times. Is that strange?

    • @toastedprinny
      @toastedprinny Год назад

      This broke my avatar a few weeks ago... I had to redo everything and i did this by mistake lol
      Thought i was working on a clone but wasn't and then the rig was stuck like that even after removing the FX

    • @Smash_ter
      @Smash_ter Год назад

      @@toastedprinny you might've done odd

  • @dimdude1
    @dimdude1 2 года назад +22

    Dude, I love your tutorials. They're always clear, clean, and easy to follow. Plz keep up the great work. And thanks!

  • @Velocity_AU
    @Velocity_AU 2 года назад +2

    FINALLY, I HAVE BEEN TRYING TO FIGURE THIS OUT FOR MONTHS, ALL THE FAILED TESTS

  • @CaseFace5
    @CaseFace5 2 года назад +12

    Wonderful tutorial as always Sipp, I never could understand the whole parameter driver part of this setup when friends explained it to me but this made it a lot more clear. Thanks!

  • @xpreacherx
    @xpreacherx Год назад +2

    If the object you want to toggle (ie. knife/gun) is offset from the Hip/Hand constraints go to the constraint settings of the parent and unlock them. After that move the object to match with the constraint so the contact sphere properly centers around the item.

    • @space9932
      @space9932 Год назад

      tysm

    • @3DMVR
      @3DMVR 6 месяцев назад

      this didnt help my issue the other comment did, you dont move the prop for the hand position, instead you adjust the thing its constrained too (obvious in hindsight, the prop kept moving and wouldnt save positions), i did set active after adjusting the literal prop the first time to get back position.

  • @zoldenmkbm7841
    @zoldenmkbm7841 Год назад +2

    tysm helped a lot

  • @AnthonyAgresta
    @AnthonyAgresta 2 года назад +3

    I've been trying to figure out how to do this for a while now, thanks!

  • @bizz7612
    @bizz7612 2 года назад +8

    Another great tutorial as always. I hope other VR Platforms adopt similar systems so we can see this sort of thing in more platforms than just VRChat.

  • @MaliciousGrim05
    @MaliciousGrim05 Год назад +3

    So I followed this step by step and even double checked everything that was shown in this tutorial however I wasn't able to actually 'grab' things off of my avatar with my hands (using the fist gesture). At least the menu toggles work though :)

    • @shai380
      @shai380 9 месяцев назад

      Curious if you ever got it working, I'm in the same boat 😢

  • @Yash88
    @Yash88 2 года назад +1

    Great Job Sip!

  • @starcrestcustoms
    @starcrestcustoms Год назад +3

    I've been doing this all wrong for months, wasting my precious physbone count by simulating contacts using physbones for grabbing objects of the body, this is going to change everything! Thank you so much for the tips Sipp!

  • @Some_random_kid611
    @Some_random_kid611 Год назад +2

    this guy is the santa of vrchat but instead of giving gifts he gives us amazing tutorials!
    thanks man and keep up the great work!

  • @Cinnnners
    @Cinnnners Год назад +13

    I just want to say after watching this video I went to ask for help. One of your official discord helpers was so condescending. I asked for help building a system similar to yours (a tiny bit more advanced, I managed it by myself in the end) and instead got berated for unpacking my prefabs which is apparently totally taboo (even though, looking back at this video following, you'd unpacked your avatar prefab) and told that I needed to place every animation in a seperate layer then use an avatar paramater driver for efficiency. My rig was already set up, the problem was getting a phys bone and a rotation constraint to be compatible. They refused to actually help me with my problem and instead got all snarky because my rig wasnt optimised to their standard. Just overall rude and unhelpful. Just made me feel bad for asking in the first place.

  • @VrmastermindOffical
    @VrmastermindOffical 2 года назад +2

    thank you so much for making this video. me being able to complete this literally made me cry tears of joy. Keep making tutorials for stuff idk lol

  • @killingerk
    @killingerk Год назад +5

    I did everything you told me in this video but damn prop won't go back to the hip I started working on this at 5 a.m. now it's 8 a.m.

  • @EleanorTheChupa
    @EleanorTheChupa 2 года назад +2

    I needed this for one of my upcoming public avatars

  • @Psivox69
    @Psivox69 2 года назад +1

    Bruuuuh I love you. You always drop a vid right when I need the info.

  • @senkodev
    @senkodev 2 года назад +3

    Another great tutorial, thank you very much Sipp 💜

  • @SkyZi_
    @SkyZi_ 2 года назад

    Oh, i was actually thinking about doing that!

  • @Catheur
    @Catheur 2 года назад +8

    A tutorial i unfoutunately wont get any use out of...still gonna wafch anyway

  • @hunterx2210
    @hunterx2210 Год назад +3

    Sippbox, can you also show tutorial how to allow other player to grab object on your avatar and move it away?

  • @UnrebornMortuus
    @UnrebornMortuus 2 года назад +2

    my workflow is animations states -> conditions to activate states. if i dont do it this way i get lost somewhere. thanks for not being 40 minutes long like everyone else is.

  • @nesnalica
    @nesnalica 2 года назад +3

    thank you for the tutorial! I was fooling around with CR and CS myself but was always wondering why it was so laggy. I never added the avatar parameter drivers. not adding them always caused the animation to play for some people but not everyone.

  • @tedtubegaming
    @tedtubegaming 2 года назад +1

    This would have made for a great tutorial about 2 weeks ago!
    Thanks Tupper!

  • @Rekunance
    @Rekunance 2 года назад

    Thanksh for making these videos free Sippy! They helped a lot!

  • @mandoza1695
    @mandoza1695 2 года назад

    ngl was looking for a guide on this yesterday

  • @zoterodisuke4398
    @zoterodisuke4398 2 года назад +1

    I just asked about this a few days ago, thank you so much

  • @soundsofapollo
    @soundsofapollo 2 года назад

    Thank you

  • @MARWHAL
    @MARWHAL Год назад +1

    it wont let me move the object after pressing "Zero"

  • @stubbystubby
    @stubbystubby Год назад +7

    This is a long shot, but hey maybe you'll answer:
    I'm an index user and often run into the issue of when I wanna grab objects or put objects in my hand (with this method or other methods) I'm required to basically utilize the gesture layer to lock my fingers to where I need them to be. Problem is, I have no idea how to set it back to index finger tracking without resetting the avatar. I've got the toggle prop working as in the video and that's great, now I just need it so my hand is doing a specific motion around the base of the hilt of a sword I'm using so it doesn't look... Well, stupid. Is it possible for you to maybe explain (even in text form honestly) how I could achieve this? This is specifically an Index user issue so I don't know if you'd know how, but would really appreciate an answer if you did.

  • @burdleyq
    @burdleyq Год назад +1

    This is probably gone to time, but I'm struggling getting my weapon to go back into place, I can grab it out just fine, but it wont go back...

    • @Axel230
      @Axel230 10 месяцев назад +2

      You need a 4th "Return" state, and instead of transitions from the Hips and Hands back to Wait you make the transitions to this new state.
      Then you add a transition from THAT new state back to Wait

  • @WarpedKarma6471
    @WarpedKarma6471 4 месяца назад +1

    did everything exactly, but it still doesn't work. I can see the contact in game and it trigger when I put my hand on it but it doesn't do anything.

  • @bradenlynott44
    @bradenlynott44 11 месяцев назад

    Watching this a year after post because its a solid good tutorial to kick off getting into avatar creation and editing with complex stuff, you do great work, please do more !

  • @PremortalVR
    @PremortalVR 2 года назад

    It gets down when Sippbox whips out a shotgun

  • @antoniocruz-xd4us
    @antoniocruz-xd4us 2 года назад +2

    Could you make a tutorial on proximity switches?

    • @ftkirito6304
      @ftkirito6304 2 года назад

      ruclips.net/video/3JqgS-F1M4o/видео.html

  • @paladinpv8460
    @paladinpv8460 2 года назад

    Thank you so much sipp!!

  • @mimklive
    @mimklive 3 дня назад

    Did everything exactly, can pick up off hip but cant return back. Toggle works however.

  • @LevelXeven
    @LevelXeven 2 года назад +1

    I've made something like this before when the Avatar Dynamics first released and I wonder if this tutorial will fix the Desync Issues when you have more than 3 Contact Toggles

  • @luissantiago5163
    @luissantiago5163 2 года назад

    Ayy cool

  • @2xenos1
    @2xenos1 2 года назад +1

    this is cool and all but what I and most people really could use is how to set up animations that can be activated for props once the prop is toggled on, like pulling a gun out then having it fire, or pulling out a party popper and then popping it, I've tried to mash together information and just figure it out but its not as obvious as it would seem, how is there NO videos on this? (you should be the first NUDGE NUDGE) closes I have gotten is just replacing a gesture but it deletes the actual gesture and the animation doesn't even trigger, how to people get it to where they keep the gesture and the animation plays too

  • @modraxyen1109
    @modraxyen1109 Год назад

    very helpful! ty for all your effort

  • @vonka2024
    @vonka2024 18 дней назад

    Make a quest tutorial

  • @Dragonfire1000
    @Dragonfire1000 5 месяцев назад

    Can you also do something similar with an avatar that already has the items separated. for example, my character has a crown on his head that is a separate mesh but is part of the blender file, would I have to export his crown as a separate mesh or can it be used as it is. I should add its also parented to the head currently

  • @tvhe4d
    @tvhe4d 2 года назад

    Can you make a tutorial on how to make a gun or something like that including how to add the sounds and the shooting of the gun pls

  • @alwaysyouramanda
    @alwaysyouramanda 2 года назад

    I will watch every tutorial. *slams fists onto some surface surface*

  • @planetpaddys
    @planetpaddys 2 года назад +1

    can you show how to do this with a gun after you grab it and then shoot it ?

  • @valzzu
    @valzzu Год назад

    i Really wish that constraints would work on quest

  • @REO-777
    @REO-777 2 года назад

    arigatou!

  • @MeepAlchemist
    @MeepAlchemist Год назад +2

    Got it to work somewhat; the prop flickers both in my hand and in the initial position, any idea why?

    • @YeeHawRev
      @YeeHawRev Год назад +1

      Hey! Have you found a solution? Sorry to comment, I'm just curious.

  • @TheFerruccio
    @TheFerruccio Год назад +1

    I am having issues getting my animations to work properly for making accessories appear and disappear.
    I have all the menu items set up, and I have a parameter paramName which is a bool which is toggled. That parameter is referenced in the animation controller, which works for all my other animations. I added a parameter in that controller called paramName and I made a layer in that controller (with a weight of 1) to enable/disable the animation, using transitions to set paramName to true, and paramName to false, interchangeably.
    However, in VRC, while the menus to enable the prop work just fine, the prop itself does not appear.
    One issue that might be going on is that my animation is referencing the wrong thing. I recorded animations for enabling and disabling the prop in question. However, I am completely unable to access any information about these animations. If I click one of them, every control is greyed out. I cannot investigate which object property is being referenced. I cannot scrub through the timeline. I cannot use the dropdown menu for animations. I cannot use the play or record button. I'm stumped as to what is going on in this regard, but it has prevented me from debugging one area which potentially has the things I did incorrectly.
    Does anyone have any idea what is going on?

  • @totallynotsquish
    @totallynotsquish 3 дня назад

    I followed everything in the tutorial, yet the prop stays stuck in the hand and does go back where it's supposed to. Help?

  • @killswig
    @killswig 2 года назад +2

    🤔 Is there a specific reason to use a parameter driver on that second layer and not just having the first animation layer handle it by having the contact and gesture params in its transitions?
    Or is it just there to also teach people about parameter drivers?

    • @xonxt
      @xonxt Год назад

      Yeah, that's what I was about to say... it can all be done on one single layer, and without using parameter drivers.

  • @weeaboobaby
    @weeaboobaby Год назад +1

    Does this work with clothing toggles by any chance? I saw a cute avatar change her clothes by pinching/touching her body and I wanna do that as well TuT

  • @jaydenbelle1783
    @jaydenbelle1783 2 года назад

    I’m so interested, I want to know how some individuals make amazing animations that change the environment?

  • @Buru_BunRU
    @Buru_BunRU Год назад +1

    Will there be any contacts between putting things on other peoples body for quest? Like you grabbing an knife and stabbing someone and it stays on them until u grab it off them?

  • @TheMCPanda
    @TheMCPanda 3 месяца назад

    so i did everything but the issue im having is with the GestureRight it doesn't matter if my hand is in a fist or not the object will still snap to my hand and once im away from the constraint it'll snap back to it's default position im trying to make it so it will only snap to my hand when my hand is in a fist

  • @alterwolf471
    @alterwolf471 Год назад +1

    How do you do to see the blue and yellow circles of the avatars???
    0:06

  • @swordeaser
    @swordeaser 2 года назад +2

    This might be a little too much to ask but is there a chance you could create a short vid on doing this for quest? I'm lost on what you mean by making two different objects

    • @kirianvr
      @kirianvr 2 года назад +1

      Instead of a constraint, put two copies of your prop in the desired spots. Turn the one that you don't want out by default to inactive. Then put the contact on the default prop like in the video. Instead of creating animations that act on a constraint you'll make animations that turn off one of the copies and on the other. That should be it!

  • @PurpleAlike
    @PurpleAlike Год назад

    I love your tutorials helps a lot, but theres one more interestin topic to make tutorial about, would be great if you would make a tutorial how make gun shouting vfx, particles and how to make it shoot it would be very useful tutorial because theres not much helpful tutorials like yours

  • @itsKimi
    @itsKimi 2 года назад +1

    Could you make CVR tutorials now ?

    • @SippsAvatarBox
      @SippsAvatarBox  2 года назад +1

      No current or future plans for CVR content.

    • @itsKimi
      @itsKimi 2 года назад +2

      @@SippsAvatarBox I wonder why 🙄

    • @tvhe4d
      @tvhe4d 2 года назад

      @@itsKimi maybe because he isn't toxic trash who is pissed because their hacks got taken away

    • @tvhe4d
      @tvhe4d 2 года назад

      @@itsKimi and before you say anything yes i understand adding that removed accessibility for some people

    • @itsKimi
      @itsKimi 2 года назад +1

      @@tvhe4d "hacks" lmao. Don't talk about stuff if you don't know shit kid.

  • @aaron_taro
    @aaron_taro 2 года назад

    YEAAAAAAAAAAAAA

  • @shyannenichols2420
    @shyannenichols2420 Год назад

    I'm having a severe problem with my prop. I don't even have to touch it to make it go in hand and it sticks. No clue what I'm doing wrong.

  • @KlausTheArcticFox
    @KlausTheArcticFox Год назад +1

    im having an issue after i zero it i cant move the prop to position it please help if you can

  • @HumbertoOriginal
    @HumbertoOriginal Год назад

    Mine is only working the first time, I have to reset the avatar to grab the prop again

  • @tyroneplayzgames9270
    @tyroneplayzgames9270 Год назад +1

    what if i already have the props in their positions will this still work?

  • @HackTheG1bs0n
    @HackTheG1bs0n Год назад

    so lets say i have a weapon on my back that i can grab with my right hand over my shoulder i have made it ,but can i make it so i can toggle the whole thing off or on so whenever i dont want these contacts or props ? cheers on tutorial helped alot thanks

  • @clinicalia
    @clinicalia 2 года назад +6

    I hope ChilloutVR adopts a system like Avatars 3.0 in the future. I preferred it to 2.0 as it made more sense to me whenever I wanted to do something complex. Going back to VRChat right now feels... wrong, though. I guess we'll see.

    • @technolus5742
      @technolus5742 2 года назад +1

      Not going back for as long as I remember this big middle finger they gave to the community.
      Heck they didn't even think of implementing basic accessibility features before the whole thing blew up. Community is the last thing on their mind. They are just gearing up for monetization, that's what they are all about.
      MrFancheyDoggo
      They said this for why vrchat is early access “We believe that such a platform shouldn't be built privately, but rather alongside a passionate community who can help us shape the future of VRChat.”
      That's out the window. How funny.

    • @brookethedragon
      @brookethedragon 2 года назад

      VRLabs ContactTrackiing and Damping Constraints will help out chilloutvr its a complicated process

    • @tvhe4d
      @tvhe4d 2 года назад

      @@technolus5742 dude no one cares but you rn

  • @shai380
    @shai380 9 месяцев назад +1

    No offense but if I've done everything you did and redid many times, but it still doesn't work, then what?

  • @ChiaroscuroSeries
    @ChiaroscuroSeries 2 года назад +1

    I'm a total noob to Unity so this has been helpful, though I'm still not sure I fully understand it. I bought an avatar the other day that came with a gun that has animations in the package but it isn't actually on the avatar in anyway so I've been wracking my brain in how to get it on her and then how to trigger the gun's firing animation only when the gun is in hand. I hate to ask but could you do a tutorial on that sort of thing sometime? Or is it just a simple extra step or so from what's done here?

    • @windwakin
      @windwakin Год назад +2

      I'd also love to know how to animate an object only while it's in my hand (for a grabbable sonic screwdriver)

  • @liamturner1342
    @liamturner1342 3 месяца назад

    Has anything significant changed in the year since this tutorial was made? I followed the tutorial pretty exactly and the prop won't stay in my hand, it just flickers there as I walk, and the menu to toggle it doesn't work.
    4:30 the exit transitions have no conditions, is this intentional? Edit: answered my own question, yes it's intentional, and they do have exit time but it's set to zero.

  • @Doc_2BDamned
    @Doc_2BDamned 11 месяцев назад

    Is there a possibility for a quest version of this video? Because I almost managed to do it myself but failed miserably XD

  • @Rxsie18
    @Rxsie18 Год назад +1

    hy there. after i grab the sword (in my case) i am not able to put it back on the hip and after i retoggle it, i can't even grab it from the hip. do you know why?

  • @myamarcial1633
    @myamarcial1633 Год назад

    Can you do a skin color shift using radial puppets tutorial? I cannot figure it out!

  • @VideoSage
    @VideoSage Год назад

    Help- for the life of me, I cannot comprehend why one can't just use the transition between constraint animations here!?
    All the later animation layer is doing is sending a trigger to this transition, when surely you could have just sent that trigger with the Contact system... right?
    Edit: I tink my brain may be- squeezing out some brain juice. Is it so that you the item wont' leave your hand, until you put it back to the hip? Still, surely that would work with only the one toggle I would think.

  • @alphywaffles691
    @alphywaffles691 Год назад

    my prop wont move when i adjust it in my hand or hip unless i unmark "is Active"
    Edit: nvm i didnt see he clicked on the contacts to move at first.

  • @lunaadrivy
    @lunaadrivy 5 месяцев назад

    So, I have an issue, I got the thing to move but now I for some reason don’t have an animation option?

  • @jippy9049
    @jippy9049 2 года назад

    Can you and Or Have you Done a Video On how to make a Static Item as an avatar toggle.
    Similar to the Pride wicker and How Its flag is a static toggle that Remains in that spot when the Player and avi Move around. Would you pleeeease Do a video on this?

  • @netuseringram
    @netuseringram Год назад +21

    please stop fast forwarding in tutorial videos

    • @aboveaphid
      @aboveaphid 3 месяца назад +3

      Yeah it’s really hard to follow when things seem to be cut out or to fast.

  • @TheBoyzInASmallTown
    @TheBoyzInASmallTown Год назад +2

    umm sippbox can you help when its active i cant move it

    • @Axel230
      @Axel230 10 месяцев назад +1

      I found a workaround
      If you add a 4th empty state (I called it "Return") and instead of making the transitions from the "Move to Hand" and "Move to Hip" states to the "Wait" state you make them to this 4th "Return" state, and then make a transition from that state to the "Wait" state it actually works
      It does sometime take a second for the toggle to react tho so set the Contact to "Constant" instead of "On Enter."

  • @xemply
    @xemply 2 года назад

    mine isn't working and i have done everything and when i go in game i even used debug and all the values were correct but it still didnt work also when i did the expression thing it set the prop parameter to true but it didnt go into my hand

  • @lunaadrivy
    @lunaadrivy 5 месяцев назад

    Mine keeps freezing for some reason when I try to move it

  • @cyberstar251
    @cyberstar251 Месяц назад

    can this also be used for buttons on an avatar? to toggle things on the avatar itself?
    edit: also mine isn't showing the parameter driver script in the options.

  • @killingerk
    @killingerk Год назад

    it looks like you skip a part move to hit have two arrows up and down

  • @kuuderekitten5201
    @kuuderekitten5201 Год назад +5

    there is too many things missing from this tutorial. If an ordinary person followed your exact steps, they cannot do this accurately. No wonder so many people are confused. The transitions at 4:50 you failed to specify how to setup the transition from 'Move to hip' TO 'Wait for Contact' . You skipped it completely! I had to re-watch this video 5 times to figure out where I went wrong. Plus the entire screen isn't showing so whether or not you put animations inside those states is unknown to the viewer. Very frustating

    • @wordydird
      @wordydird Год назад

      Yo I'm actually having a bit of trouble with that part. Do you by chance remember what you set it to?
      *Edit after hours of trying different things of course immediately after I ask for help I figure it out lmao.
      The transition back doesn't have any conditions.

    • @eraedus729
      @eraedus729 Год назад

      @@wordydird what constraints did u set for the transition back for the hip and hand movements?

  • @Velocity_AU
    @Velocity_AU 2 года назад

    Question! So we dont need to put PropGrab onto the avatar parameter list like we do with the Prop parameter?

  • @garra131491
    @garra131491 Год назад

    doesn't work wont save constants properly donno what im douing wrong but following this exactly so. keeps putting the first one i do in a random place once i do the second

  • @carlylove3354
    @carlylove3354 Год назад

    I did it for a hat but the hat blocks my view.. if I move it to the head section it doesnt block my view but I cant take it off with my hand

  • @kalebagraham
    @kalebagraham Год назад +1

    2:10 doesn't work. Everytime i hit record and try to click on the object I'm picking up, it'll stop recording and change the animation target to the object I'm picking up...sooooo how am i supposed to juggle that if it just keeps switching on the animation tab and the inspector? Am i recording on the Avatar like u said, or am I recording on the OBJECT? or what?

    • @SamNukem
      @SamNukem Год назад

      Having the same issue. Found this tutorial pretty difficult to follow.

  • @mikethespartanvoger1772
    @mikethespartanvoger1772 3 месяца назад

    Should i add anything to the root transform section in the grab menu?

  • @YuJay
    @YuJay Год назад

    Do you have a Tutorial on Props that allows other people to use your props?

  • @saphi2716
    @saphi2716 Год назад

    Works fine, but there is a slight lag while grapping and droping the items

    • @uglybad4
      @uglybad4 Год назад +1

      sounds like you forgot to disable the Has Exit Time and Transition Duration values in the transitions in your animator

  • @kasiwirmp5907
    @kasiwirmp5907 Год назад

    I've got a problem. I can grab my weapon, but it returns back when i move it from the contact receiver's zone. How to fix that?

  • @koizumiizumi5426
    @koizumiizumi5426 2 года назад

    hey Sipbox, been trying to wrap my head around the slider toggle, I have a button up shirt asset i wanna use, and it has Blend Shaps to Open and Close the shirt along with a few other blender shapes. I just cant figure out how to do so, is this mentioned on one of your tutorial videos, and i just missed it, as i am quite dense to this type of thing DX

  • @superninja3338
    @superninja3338 3 месяца назад

    Is this the same thing has me holding an item I spawn in with my avatar and someone else can take it? because I have been ,looking for atutorial for it and it always leades me back here

  • @planetpaddys
    @planetpaddys Год назад

    What about if its a gun and then shooting after grabbing it

  • @FluteMonke
    @FluteMonke Год назад

    boneworks music wierd choice

  • @lancemoontail2676
    @lancemoontail2676 Год назад

    Okay. How would I do this if i have the prefab attached to the thigh. Keeping the Base locked to the thigh while being able to grab the knife whenever.?