VRChat Avatar Dynamics Tutorial - PhysBones
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- Опубликовано: 6 июл 2024
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The Avatar Dynamics update recently dropped for VRChat, and with it brings the highly anticipated replacement for dynamic bones, PhysBones! With Physbones, you can apply secondary motion to parts of your avatar, such as hair or skirts, making avatars much more dynamic! This tutorial will show you how to properly use the VRC PhysBone component.
0:00 - Intro
0:30 - Adding the PhysBone Component
1:03 - Transform Settings
1:50 - Forces
4:15 - Limits
5:40 - Collision
6:09 - Grab & Pose
6:47 - Options (Animator Parameters)
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VRChat SDK3: vrchat.com/home/download
Music used: • Michael Wyckoff - Anal...
#VRChat #Avatars #VR #Toggles Хобби
Important things to note:
-*Don't set Humanoid bones as PhysBones Root Bones! It'll cause major issues.* Instead, create a duplicate transform of the initial Humanoid bone, and re-parent all the bones you want animated to that duplicate. Cat's Blender Plugin can do this for you.
-To test your PhysBones in unity, Make sure the physbones have a radius greater than 0. Center the main camera on your avatar then enter play mode. In the game tab, click and drag parts of your avatar you applied physbones to.
Hey, I'm sorry for asking as it's probably really easy to understand, but what do you mean create a duplicate of the bone, and how do you re-parent these bones?
@@jagagagaga it has to be made in blender. you will have full acces to the armature. with your whole armature selected press tab to go to edit mode. select the parent bone > shift D to duplicate from the humanoid parent > select your futures phys bones and go to their bones properties > under "relations" type the name of the duplicated bone.
your hair/cape/tails ect... have now a duplicate as a root and the issue is fixed
Thx I needed that
Click and drag WHAT? Because the testing in Unity very much doesn't work for me...
@@ThommyDude in Play mode, you have to select the bones in the hierarchy first and the gizmo will apear in 3D. Click the name of the bone and drag it to the physbone component slot to apply physics.
Nice! I can finally play with peoples animal ears!
ryan??!????
WHAT??!?!?>
ryan!!!!! :D
Thank you for creating this! I was having a hard time finding clear and concise explanations. This was extremely helpful!
So hype for this update, its so much more customizable than dynamic bones! Thanks for your tutorials that are always get right to the point!
This is why you're my favorite avatar RUclipsr, right to the point and simple instructions
This was a genuinely amazing video. Straight to the point, clear and concise, easy to understand, comprehensive, and a high quality voiceover.
I can't believe this is so cool! I think they outdone themselves, this is waay more complete than I expected! I can't wait to start tweaking my avatars!!
Thanks Sippbox for explaining this in a simple and direct way. As every video you do
Always on-point with new guides, Sippbox, you are a blessing ♥
Mad respect; 🙏 thank you for posting these tutorial and breakdown videos… they’ve made the transition to physbones easier for me. The Info is presented in a clear, easy to understand format.
for those of you that cant move the bones in game tab, you have to add collision radius first, then enter play mode
This is what I'm missing, thanks! ♥️
THIS NEEDS TO BE PINNED OMG
And how do I do that?
@@MooshSmoosh its in the inspector panel towards the bottom when you have your avatar selected in the hierarchy, make sure you have the latest vrc sdk too
How do u enter play mode??
You did so GOOD explaining this Tutorial!
Most people creating tutorials simply go trough the process without explaining really what does what, limiting the learning experience.
This from now on, will be my ''go to'' Tutorial for PhysBones, along with sharing this link with my friends 👍✨
Your guides are amazing Sipp, you helped me understand an issue i experienced super easily, thank you!
Nice to see a replacement to dynamic bones at last, hopefully it will indeed have a lesser performance hit as planned by the devs
Great vid!
Watching this in class before going home and putting the physbones on my avatar. Thank you for the tutorial
I haven't even played VRC in a hella minute, but I still use your videos to see how progress is going in the VRC world.
Excellent video as per usual by the way!
If you get the time, I'd love to see a video on how impressive an excellent rated quest avatar can actually be with "all the tricks in the book" being taken advantage of. 🤞
Same with the first (second as well though!) I’m hoping I’ll be able to go to larger worlds now that my computer likely won’t kill itself having to render all the dynamic bones, which was a big reason why I fell off VRC to begin with.
Thank you! Your tutorials never disappoint!
This was a VERY well explained tutorial. Thank you for all the help with understanding this new tool.
Thank you so much for posting this. It seems so hard to understand Limits from everyone else's video but you did it so well
Thank you so much for taking the time to create tutorials for us!
Oh, the conversion from dynamic bones worked out beautifully too-! 🎉🔥😭
How the hell do you have only 9k subs, dude you got on top of this live update the day of, I commend you highly mate thank you for these videos
So glad this is finally out!
You complete and utter chad, you. You answered every question I had! I only do vroid models, and I barely knew how to use Unity prior to this. But I just did what you said step-by-step and it works!
After some trial and error, I made my model recreate a scene from the Exorcist by accident, oomf
I just favorited this video for future reference! Thanks for the great videos! I always look forward to them.
I've learnt alot from you. Thank you so much. I now have a playlist of your videos saved for reference.
Great guide, right to the point and very direct unlike most of them. Thank you!
bless you for getting this up so quickly haha
IV been waiting for this update for ages n it’s finally here
Very Good Explanation, Must Watch, working on my avatar Tail and Ear stuff, really helped me out.
Thank you! All works perfectly! Presets for physics different parts looks nice!
Your vid makes me confident to try it myself, thank you so much!
i'm polishing my first ever "original" avatar. this video will be useful for sure.
btw thanks, we don't say that enough.
Amazing video. Wish more tutorials were this concise
This is so good thank you guys for creating these
thanks so much for your tutorials!! !! !!
Oh dear god thank you for including a list of body/clothes and their best settings to start with.
Super cool. I’ll have a lot of fun setting weird animations that play when the phys parameters change
I love the fact that the immaculate boneworks sound track is playing in the backround.
Thanks man! This was extremely helpful.
wow you did this quick, thank you so much!~
Ur my savior man! love you!
Thank you, can't wait for the colider tutorial.
Thanks! Needed to see this!
Thanks Sippbox
For skirts:
- Like the hair, you only need to give the physbone component to the parent bone.
- Use the Polar limits. To avoid the clipping, give low value to the Max Yaw and Max Pitch. Don't touch the rest!
- The gravity set to 0 works, but you should give a low value if you want the skirt to float a little.
- The Max Stretch value should be lower than 0.1 for a realistic "cloth stretching".
Just saying for those who were wondering if skirts were different. This tutorial is excellent!
Good and simple Sipp! Good job! C:
thank you for this. you're helping so many avatar creators!
Thanks!
This is the longest video yet. As always, quality content.
Super great tutorial that helped me alot.
Thanks, I want to create my own avatar (I'm starting and also using Blender), and the new features can help me a lot with the stuff I want to do :)
thank you so much!
Literally the moment I open unity I see this uploaded.
for those who wants to drag the hair like sipp did in the video, make sure your physbones have a collision radius that is greater than 0, enter into play mode by clicking the play button on the very top, position your camera in scene tab, and then go into the game tab to drag the physbone, good luck!
Thank you so much! I couldn’t figure this out for the life of me
this tutorial is good, thank you!
I just want to say that I really hope somebody does something really cool with the max stretch option because holy shit the possibilities with that feature
Finally some physics allowed in quest, now I will be able to offer those to my clients.
Great Videos as always
Wow, i will try it
Its amazing!! THX)
super well done, thanks sipp!
Great video, thanks
I don’t have an armature? I downloaded my vroid right after making it and it’s only saying Face, Body, Root and then the children.
thanks this helped
Clear, quick and easy to follow, great work. Are you planning on covering toggles and other touch behaviors like Boop expressions?
Thank you for 4:13! 🙏
thanks homie
Thank you. :)
Love your vids ❤️
TYYY SO MUCH THIS IS MY FIRST TIME MAKING A MODEL I HOPE IT WORKS❤️❤️❤️❤️
helpful as always
Man you’re tutorials are amazing, do you think you could ever make a video about facial expressions with physbones?
dude the boneworks music fits so damn good
you are a legend
babe wake up sippbox just posted
Thanks to this video It makes me learn a lot !☺
There's one thing I'm more interesting about is on 7:22 the animation part
I saw your How to toggle prop video but still not understand it 🥺
Can you do the other video just about this I'll be really appreciate 🥰
How do I grab the bones like you did in Unity? Nevermind: I didn't see the little bit of text saying to use game view
4:13 for example settings of things like hair, ears, tail, chest, skirt and chains
man, i used to get asmr tingles in vrchat but lost it, now im gonna get that all over again now that people can play with my hair/bunny ears.
Thank you so much I'm now a semi popular avatars creator an was losing fa me due to lack of outshines and now I have reached back to my point t ysm
thank you
I'll give you hugs and cuddles next time I see you in VRC.
you already know what people are going to use these for
I've never even made a VRC character before but this video is so comprehensive that it can be understood regardless
Great work
Thanks for these!! Eeeeep!
That's so amazing, is there an in depth tutorial out there for triggering facial expressions when interacted with hair?
THIS SHIT IS PHENOMENAL
Noice vod
It's so much better for quest now because we just got it and now we get to use it it also gives hope towards quest getting as good as pc soon possibly or just avatars as good
Which some avatars are as good actually
The desc improperly links the music used as analog sunrise instead of Bone Rhapsody by the same artist.
Thanks for all the great tutorials.
Great Tutorial! So Im not sure what I did, but! earlier I was able to use my game tab to see the movement...but now not even my animations are playing xD. Is there something Im missing here? Thanks for the great tutorial though!
when i added the physbone and did what you said, and adjusted it to what i needed, the hair didn't move at all when i used gravity or messed with the radius and game tab. i can't figure out what im doing wrong.
this is so gonna be used for erp
Any updated recommended settings after the lastes SDK updates? Also what about long vs short hair?
Can you go more in-depth on the parameters and how to transfer them to the animator etc?
Excellent Video - I truly loved it. I am just wondering how you were able to grab the pieces in game mode. I have everything set up correctly but i cannot seem to grab things like you grabbed the hair tips for example. I can move the avatar around and see parts moving but cannot grab and manipulate bits like you did. :) Thanks for your time!
make sure collision radius is greater than 0
I love this! but, how do you actually START making an avatar n' stuff? is there tutorials for it?
Nice tutorial, but can you use this on regular game too? something like for mobile game?
Will you do a tutorial on Contact Senders/Receivers then?
So how do you grab the phys bones in the unity project because I can't find the magic button combination to do that!