man, things have gotten so much easier to work with during the years. It took me a couple of tries to get a rig to work properly and now with all those easy editors and clear tutorials it's almost no hazzle at all anymore to get even complicated things like hair bones to work in vr! I'm really thankful for what people have developed during the years to make all of this so much more comfortable and easier to work with, thank you
For skirts: - Like the hair, you only need to give the physbone component to the parent bone. - Use the Polar limits. To avoid the clipping, give low value to the Max Yaw and Max Pitch. Don't touch the rest! - The gravity set to 0 works, but you should give a low value if you want the skirt to float a little. - The Max Stretch value should be lower than 0.1 for a realistic "cloth stretching". Just saying for those who were wondering if skirts were different. This tutorial is excellent!
Important things to note: -*Don't set Humanoid bones as PhysBones Root Bones! It'll cause major issues.* Instead, create a duplicate transform of the initial Humanoid bone, and re-parent all the bones you want animated to that duplicate. Cat's Blender Plugin can do this for you. -To test your PhysBones in unity, Make sure the physbones have a radius greater than 0. Center the main camera on your avatar then enter play mode. In the game tab, click and drag parts of your avatar you applied physbones to.
Hey, I'm sorry for asking as it's probably really easy to understand, but what do you mean create a duplicate of the bone, and how do you re-parent these bones?
@@jagagagaga it has to be made in blender. you will have full acces to the armature. with your whole armature selected press tab to go to edit mode. select the parent bone > shift D to duplicate from the humanoid parent > select your futures phys bones and go to their bones properties > under "relations" type the name of the duplicated bone. your hair/cape/tails ect... have now a duplicate as a root and the issue is fixed
@@ThommyDude in Play mode, you have to select the bones in the hierarchy first and the gizmo will apear in 3D. Click the name of the bone and drag it to the physbone component slot to apply physics.
I haven't even played VRC in a hella minute, but I still use your videos to see how progress is going in the VRC world. Excellent video as per usual by the way! If you get the time, I'd love to see a video on how impressive an excellent rated quest avatar can actually be with "all the tricks in the book" being taken advantage of. 🤞
Same with the first (second as well though!) I’m hoping I’ll be able to go to larger worlds now that my computer likely won’t kill itself having to render all the dynamic bones, which was a big reason why I fell off VRC to begin with.
@@MooshSmoosh its in the inspector panel towards the bottom when you have your avatar selected in the hierarchy, make sure you have the latest vrc sdk too
for those who wants to drag the hair like sipp did in the video, make sure your physbones have a collision radius that is greater than 0, enter into play mode by clicking the play button on the very top, position your camera in scene tab, and then go into the game tab to drag the physbone, good luck!
I can't believe this is so cool! I think they outdone themselves, this is waay more complete than I expected! I can't wait to start tweaking my avatars!! Thanks Sippbox for explaining this in a simple and direct way. As every video you do
You did so GOOD explaining this Tutorial! Most people creating tutorials simply go trough the process without explaining really what does what, limiting the learning experience. This from now on, will be my ''go to'' Tutorial for PhysBones, along with sharing this link with my friends 👍✨
Mad respect; 🙏 thank you for posting these tutorial and breakdown videos… they’ve made the transition to physbones easier for me. The Info is presented in a clear, easy to understand format.
You complete and utter chad, you. You answered every question I had! I only do vroid models, and I barely knew how to use Unity prior to this. But I just did what you said step-by-step and it works! After some trial and error, I made my model recreate a scene from the Exorcist by accident, oomf
It's so much better for quest now because we just got it and now we get to use it it also gives hope towards quest getting as good as pc soon possibly or just avatars as good
Thanks to this video It makes me learn a lot !☺ There's one thing I'm more interesting about is on 7:22 the animation part I saw your How to toggle prop video but still not understand it 🥺 Can you do the other video just about this I'll be really appreciate 🥰
when i added the physbone and did what you said, and adjusted it to what i needed, the hair didn't move at all when i used gravity or messed with the radius and game tab. i can't figure out what im doing wrong.
Excellent Video - I truly loved it. I am just wondering how you were able to grab the pieces in game mode. I have everything set up correctly but i cannot seem to grab things like you grabbed the hair tips for example. I can move the avatar around and see parts moving but cannot grab and manipulate bits like you did. :) Thanks for your time!
man, things have gotten so much easier to work with during the years. It took me a couple of tries to get a rig to work properly and now with all those easy editors and clear tutorials it's almost no hazzle at all anymore to get even complicated things like hair bones to work in vr! I'm really thankful for what people have developed during the years to make all of this so much more comfortable and easier to work with, thank you
For skirts:
- Like the hair, you only need to give the physbone component to the parent bone.
- Use the Polar limits. To avoid the clipping, give low value to the Max Yaw and Max Pitch. Don't touch the rest!
- The gravity set to 0 works, but you should give a low value if you want the skirt to float a little.
- The Max Stretch value should be lower than 0.1 for a realistic "cloth stretching".
Just saying for those who were wondering if skirts were different. This tutorial is excellent!
Important things to note:
-*Don't set Humanoid bones as PhysBones Root Bones! It'll cause major issues.* Instead, create a duplicate transform of the initial Humanoid bone, and re-parent all the bones you want animated to that duplicate. Cat's Blender Plugin can do this for you.
-To test your PhysBones in unity, Make sure the physbones have a radius greater than 0. Center the main camera on your avatar then enter play mode. In the game tab, click and drag parts of your avatar you applied physbones to.
Hey, I'm sorry for asking as it's probably really easy to understand, but what do you mean create a duplicate of the bone, and how do you re-parent these bones?
@@jagagagaga it has to be made in blender. you will have full acces to the armature. with your whole armature selected press tab to go to edit mode. select the parent bone > shift D to duplicate from the humanoid parent > select your futures phys bones and go to their bones properties > under "relations" type the name of the duplicated bone.
your hair/cape/tails ect... have now a duplicate as a root and the issue is fixed
Thx I needed that
Click and drag WHAT? Because the testing in Unity very much doesn't work for me...
@@ThommyDude in Play mode, you have to select the bones in the hierarchy first and the gizmo will apear in 3D. Click the name of the bone and drag it to the physbone component slot to apply physics.
Thank you for creating this! I was having a hard time finding clear and concise explanations. This was extremely helpful!
I haven't even played VRC in a hella minute, but I still use your videos to see how progress is going in the VRC world.
Excellent video as per usual by the way!
If you get the time, I'd love to see a video on how impressive an excellent rated quest avatar can actually be with "all the tricks in the book" being taken advantage of. 🤞
Same with the first (second as well though!) I’m hoping I’ll be able to go to larger worlds now that my computer likely won’t kill itself having to render all the dynamic bones, which was a big reason why I fell off VRC to begin with.
for those of you that cant move the bones in game tab, you have to add collision radius first, then enter play mode
This is what I'm missing, thanks! ♥️
THIS NEEDS TO BE PINNED OMG
And how do I do that?
@@MooshSmoosh its in the inspector panel towards the bottom when you have your avatar selected in the hierarchy, make sure you have the latest vrc sdk too
How do u enter play mode??
So hype for this update, its so much more customizable than dynamic bones! Thanks for your tutorials that are always get right to the point!
Nice to see a replacement to dynamic bones at last, hopefully it will indeed have a lesser performance hit as planned by the devs
Great vid!
This is why you're my favorite avatar RUclipsr, right to the point and simple instructions
for those who wants to drag the hair like sipp did in the video, make sure your physbones have a collision radius that is greater than 0, enter into play mode by clicking the play button on the very top, position your camera in scene tab, and then go into the game tab to drag the physbone, good luck!
Nice! I can finally play with peoples animal ears!
ryan??!????
WHAT??!?!?>
ryan!!!!! :D
How the hell do you have only 9k subs, dude you got on top of this live update the day of, I commend you highly mate thank you for these videos
Watching this in class before going home and putting the physbones on my avatar. Thank you for the tutorial
This was a genuinely amazing video. Straight to the point, clear and concise, easy to understand, comprehensive, and a high quality voiceover.
I can't believe this is so cool! I think they outdone themselves, this is waay more complete than I expected! I can't wait to start tweaking my avatars!!
Thanks Sippbox for explaining this in a simple and direct way. As every video you do
I love the fact that the immaculate boneworks sound track is playing in the backround.
Always on-point with new guides, Sippbox, you are a blessing ♥
You did so GOOD explaining this Tutorial!
Most people creating tutorials simply go trough the process without explaining really what does what, limiting the learning experience.
This from now on, will be my ''go to'' Tutorial for PhysBones, along with sharing this link with my friends 👍✨
Mad respect; 🙏 thank you for posting these tutorial and breakdown videos… they’ve made the transition to physbones easier for me. The Info is presented in a clear, easy to understand format.
Your guides are amazing Sipp, you helped me understand an issue i experienced super easily, thank you!
You complete and utter chad, you. You answered every question I had! I only do vroid models, and I barely knew how to use Unity prior to this. But I just did what you said step-by-step and it works!
After some trial and error, I made my model recreate a scene from the Exorcist by accident, oomf
Thanks!
So glad I found this vid. So much better than using colliders! I just fixed all my hair with these adjustments. Perfect!
This was a VERY well explained tutorial. Thank you for all the help with understanding this new tool.
I've never even made a VRC character before but this video is so comprehensive that it can be understood regardless
Great work
i'm polishing my first ever "original" avatar. this video will be useful for sure.
btw thanks, we don't say that enough.
Thank you! Your tutorials never disappoint!
Goated tutorial, thanks for the super easy to understand instructions!
Oh, the conversion from dynamic bones worked out beautifully too-! 🎉🔥😭
Thank you so much for posting this. It seems so hard to understand Limits from everyone else's video but you did it so well
IV been waiting for this update for ages n it’s finally here
Literally the moment I open unity I see this uploaded.
bless you for getting this up so quickly haha
I just favorited this video for future reference! Thanks for the great videos! I always look forward to them.
Thank you so much for taking the time to create tutorials for us!
babe wake up sippbox just posted
So glad this is finally out!
Oh dear god thank you for including a list of body/clothes and their best settings to start with.
Great guide, right to the point and very direct unlike most of them. Thank you!
I've learnt alot from you. Thank you so much. I now have a playlist of your videos saved for reference.
Very Good Explanation, Must Watch, working on my avatar Tail and Ear stuff, really helped me out.
thank you for this. you're helping so many avatar creators!
Thank you! All works perfectly! Presets for physics different parts looks nice!
Timestamps to make it easier to reference specific parts ofthe video.
Consider putting them in the description so youtube splits the video into chapters
0:00 - What are Physbones
0:27 - How to Add Physbones
0:53 - Ignore Transforms
1:03 - Endpoint Position
1:24 - Multi Child Type
1:50 - Forces: Intro
2:01 - Forces: Integration Type - Simple
2:08 - Forces: Pull
2:19 - Forces: Spring
2:30 - Forces: Immobile
2:44 - Forces: Gravity
2:55 - Forces: Gravity Falloff
3:14 - Forces: Integration Type - Advanced
3:22 - Forces: Momentum
3:31 - Forces: Stiffness
3:46 - Curves
4:06 - Example Settings
4:17 - Limits : Intro
4:38 - Limits : Limit Types
4:42 - Limits : Angle Limit
4:59 - Limits : Hinge Limit
5:11 - Limits : Polar Limit
5:40 - Collisions
6:08 - Grab & Pose
6:18 - Grab Movement
6:35 - Max Stretch
6:47 - Parameter
7:23 - How to use Parameters
7:36 - Is Animated
7:53 - Outro
This is the longest video yet. As always, quality content.
Amazing video. Wish more tutorials were this concise
Thank you for 4:13! 🙏
How do I grab the bones like you did in Unity? Nevermind: I didn't see the little bit of text saying to use game view
but how do you get close to the avatar? I see it super far and I cant get close (nevermind: move the camera object in the editor)
Finally some physics allowed in quest, now I will be able to offer those to my clients.
man, i used to get asmr tingles in vrchat but lost it, now im gonna get that all over again now that people can play with my hair/bunny ears.
Your vid makes me confident to try it myself, thank you so much!
Good and simple Sipp! Good job! C:
thanks so much for your tutorials!! !! !!
Super cool. I’ll have a lot of fun setting weird animations that play when the phys parameters change
This is so good thank you guys for creating these
Thank you, can't wait for the colider tutorial.
4:13 for example settings of things like hair, ears, tail, chest, skirt and chains
dude the boneworks music fits so damn good
wow you did this quick, thank you so much!~
I don’t have an armature? I downloaded my vroid right after making it and it’s only saying Face, Body, Root and then the children.
Your root is your armature
It's so much better for quest now because we just got it and now we get to use it it also gives hope towards quest getting as good as pc soon possibly or just avatars as good
Which some avatars are as good actually
THIS SHIT IS PHENOMENAL
you already know what people are going to use these for
Thanks man! This was extremely helpful.
The desc improperly links the music used as analog sunrise instead of Bone Rhapsody by the same artist.
Thanks for all the great tutorials.
in 7:20 i got lost because i have no idea how to add those nodes since it has been skipped in this video
Man you’re tutorials are amazing, do you think you could ever make a video about facial expressions with physbones?
Thanks, I want to create my own avatar (I'm starting and also using Blender), and the new features can help me a lot with the stuff I want to do :)
Ur my savior man! love you!
super well done, thanks sipp!
Thanks to this video It makes me learn a lot !☺
There's one thing I'm more interesting about is on 7:22 the animation part
I saw your How to toggle prop video but still not understand it 🥺
Can you do the other video just about this I'll be really appreciate 🥰
Thanks! Needed to see this!
Super great tutorial that helped me alot.
when i added the physbone and did what you said, and adjusted it to what i needed, the hair didn't move at all when i used gravity or messed with the radius and game tab. i can't figure out what im doing wrong.
TYYY SO MUCH THIS IS MY FIRST TIME MAKING A MODEL I HOPE IT WORKS❤️❤️❤️❤️
Great Videos as always
Wow, i will try it
Its amazing!! THX)
this would be nice on a batman avatar cape so you could grab the cape to spread it open
I'll give you hugs and cuddles next time I see you in VRC.
Thanks Sippbox
I can't grab my character's hair or mess with it while in play mode even after adding bones and collision radius.
In the first step while adding the phys bones component I do not see that as an option. Already tried reimporting the SDK and that did not work
I definitely need another tutorial for 7:22
For anyone confused, in order to enter "play mode" hit the triangle facing right on the top middle screen
Excellent Video - I truly loved it. I am just wondering how you were able to grab the pieces in game mode. I have everything set up correctly but i cannot seem to grab things like you grabbed the hair tips for example. I can move the avatar around and see parts moving but cannot grab and manipulate bits like you did. :) Thanks for your time!
make sure collision radius is greater than 0
That's so amazing, is there an in depth tutorial out there for triggering facial expressions when interacted with hair?
this tutorial is good, thank you!
so for some reason the "(parameter)_IsGrabbed" and the other two ones aren't being created for me? i'm pretty sure i set everything up correctly :
When the expression changes when you grab the hair or certain physics, could you go more in depth on that?
have you ever gotten this down btw? I can't seem to make it work
@@eveeve429 i ended up using a different tutorial video
@@blitzsen3535 can you link it for me? or give me the title?
@@eveeve429 ruclips.net/video/HoAo2P1hLNY/видео.html
Hope this helps
Thank you so much I'm now a semi popular avatars creator an was losing fa me due to lack of outshines and now I have reached back to my point t ysm
helpful as always
you are a legend
*In play mode, the physbones work, but I still don't know how to grab them with my cursor and move them.*
Love your vids ❤️
Can you go more in-depth on the parameters and how to transfer them to the animator etc?
Great video, thanks
Trust me the bones will work, he’s using the boneworks OST
im doing everything but my phys bones arent animating at all when i move the model around like you do :(
I love this! but, how do you actually START making an avatar n' stuff? is there tutorials for it?
thank you so much!