How to deal with skirts in VRChat

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  • Опубликовано: 27 окт 2024

Комментарии • 104

  • @FukaOni
    @FukaOni Год назад +95

    So helpful! A thing that you can make on 9:13 instead of rolling the bones manually you can select all bones and press F3 menu and search "Recalculate > roll > cursor" and all bones Z axis will be pointed at the 3d cursor (the center)

    • @Airbee
      @Airbee  Год назад +12

      Ohhh damn, thats cool :D Thanks for sharing!

    • @pentothalic
      @pentothalic Год назад +2

      great comment, thanks!

    • @FukaOni
      @FukaOni Год назад +1

      @@pentothalic ❤❤

    • @WeasleFireable
      @WeasleFireable 9 месяцев назад +1

      This really saved me, I didn't have the correct named bones so mirroring didn't help rotate the Z axis to the centre, cheers!

    • @colbydiamond
      @colbydiamond 4 месяца назад

      mvp

  • @pentothalic
    @pentothalic Год назад +15

    Perfect tutorial: well edited, often misunderstood topic, and you point out the little details that a person doing this for the first time might miss. Thanks for posting!

    • @Airbee
      @Airbee  Год назад +1

      Thanks for the kind words

  • @PyramidCat
    @PyramidCat 6 месяцев назад +2

    I am such a big fan of (long)skirts and dresses, and almost went mental because its such a pain to make! And there are not really tutorials out there about this specific topic. It's so much trying and failing...
    Thank you so so so so so much for you tutorial. You are a hero! Really much appreaciated! It helped me a lot!! ♥♥♥

  • @Kantorek555
    @Kantorek555 Год назад +4

    I've been struggling to work with the skirt of my avatar since I have gotten into avatar creation (2 years plus+) and this is the best looking solution so far, thank you

    • @Airbee
      @Airbee  Год назад

      Great to hear, you're welcome :D

  • @iisilas
    @iisilas 2 месяца назад

    Hands down the best skirt tutorial I've ever seen.

    • @Airbee
      @Airbee  2 месяца назад

      thanks :D

  • @firelink109
    @firelink109 2 месяца назад

    At 3:05, you could do this much easier by setting the transform pivot point to 3D cursor, and put the 3d cursor in the middle of the skirt. Then, after duplicating a bone chain, just rotate by 30 degrees. Use the relationship lines as a visual guide to move the bones into place away from the center point and into place.
    At 3:50, enable "Show > Names" in bone settings to easily check your work.

  • @2scu
    @2scu 7 месяцев назад

    I haven't tried making a skirt since dynamic bones this is neat

  • @tamias3196
    @tamias3196 Год назад +2

    This is infinitely better than what I was doing

  • @Jomoko89
    @Jomoko89 10 месяцев назад

    Thank you for this tutorial I was able to have good skirt physics with a "good" performance rank thank to you!!

  • @EL_BUEN_LOS
    @EL_BUEN_LOS Год назад

    I didnt intend to use it for vrchat, but still helped me a ton! thanks!

    • @Airbee
      @Airbee  Год назад

      you're welcome :)

  • @AFoulXzeno
    @AFoulXzeno Год назад +3

    When you are creating the rotation constraint bones, how do you get them to scale on each bone's y axis? When I press S and Y it is not moving them in the same way. It is scaling the position of the bones along the global Y axis.

    • @Airbee
      @Airbee  Год назад +1

      I show it at 09:10 - at the top you need to change the transform orientation to "Normal" instead of Global

  • @kuromiLayfe
    @kuromiLayfe 4 месяца назад

    very nice... managed to reduce the amount of physbones from 10 for the skirt to just 1 with pretty much the same physics and no colliders accept for floor

  • @TheWackiestDemon
    @TheWackiestDemon Год назад +1

    I love this, thank you so much

  • @Hypophrenia3D
    @Hypophrenia3D 3 месяца назад

    thanks a lot for the amazing tutorial!!

  • @RiaRosella
    @RiaRosella 3 месяца назад

    Would accept a commission to trouble shoot this (a skirt)? I tried to do it on my own and it keeps cliping. I think I may have messed up the wieght painting but I am not sure.

    • @Airbee
      @Airbee  3 месяца назад

      I don't really do commissions, but you can join my discord and post some videos of what's happening/isn't happening, and i can try to look at it and see if i see something wrong if you want ^^ discord.gg/3UKJVyM

  • @Losjo4093
    @Losjo4093 3 месяца назад

    How would i make it more swirvy, moves more when you move?

  • @verpiworkshop
    @verpiworkshop 8 месяцев назад

    This is what i need! Thank You

  • @Losjo4093
    @Losjo4093 3 месяца назад

    How would i do it with physbones instead of rot constraints

  • @gunmanjack3975
    @gunmanjack3975 6 месяцев назад

    can this tutorial can be applied to a one peice suit? ive been trying to do what you did but end up with messed up weight painting

  • @Thawah
    @Thawah 7 месяцев назад

    Okay, I followed this tutorial exactly, and I finally just finished it all. But sadly, when I test it in play mode and move my avatar around, the skirt jitters like crazy. What could be wrong?

    • @Airbee
      @Airbee  7 месяцев назад

      Hoi, 15:05 - 17:00 is the thing you're probably missing. The first bones in the chain, the ones that have the rotation constraints - those need to have a max pitch and yaw limit of 0. If they don't have that, then they will jitter

    • @Thawah
      @Thawah 7 месяцев назад

      @@Airbee Thank you, and I appreciate you answering my questions ☺️

  • @rofinatheirin9929
    @rofinatheirin9929 8 месяцев назад

    I got this to work before, but now suddenly when I make rotation constraints, they're grayed out and I can't activate them...if I click on the activate checkbox anyway, my skirt just violently pulls inward to hug the avatar's body TT^TT
    EDIT: I'm dumb! I had play mode on like a dork >>;;;

  • @jakeblade2017
    @jakeblade2017 Год назад

    Thank you so much!, this tutorial has been helpful

  • @itsWISHY
    @itsWISHY Год назад

    Thank you, this really helped!

  • @Oradimi
    @Oradimi Год назад +1

    Hello! Thanks for the video, it was very helpful. Although, I do have one issue.
    Since my skirt extends past the knees, sitting makes the bottom of the skirt float in the air, and reveals the underwear in broad daylight.
    Would there be any way around this? I also chose to have 12 bone chains of 5 bones each, do you think I could more reduce the count without trouble?

    • @Airbee
      @Airbee  Год назад

      Should be possible to reduce without trouble, yea. As for how to deal with longer skirts like that... no idea, sorry :/

    • @Thawah
      @Thawah 7 месяцев назад

      I'm currently working on a skirt that is almost floor length. What I normally do to at least help part of the underwear-reveal issue is I block out the crotch area. You can do this many different ways. What I usually do is just paint the texture black or some other neutral color, or I may even put some modest clothing under there, like shorts or bloomers. Or you could change your sitting pose/animation to something different, I guess? Then there are some other methods like using a shader to turn that under-skirt area completely black/shadowy, not sure how to do that but a friend mentioned it. Just some options.
      Also, actually a potential fix for the skirt floating in the air when you sit... Another friend mentioned to me that there's a way to weight paint the lower part of the skirt to your lower legs so it kinda sticks to them better. Sorry if this comment was a lil vague but I'm still learning myself lol so maybe you can look further into these methods, hope this helped a bit :3

  • @Rinny3105
    @Rinny3105 Год назад +2

    I really appreciated that you've made a tutorial video on making skirt physics to work properly for VRChat. It has been a thing I've stumbled across with for as long as I have been into this social VR game.
    Quick question though. As an avatar creator who cares moreso about optimizing models, if I follow your way of doing skirt bones then apply Phys Bones to them, the number of Phys Bones count components will be a lot, and VRChat's SDK would warn me about Poor performance caused by a lot of them being applied onto the model. In that case, how would you think I can deal with the warning, while still having a decent skirt physics like yours in the video? Or is it something that I can safely ignore, because Phys Bones is known to be much performant than the old Dynamic Bones?

    • @Airbee
      @Airbee  Год назад +4

      Ayyy great to hear someone else cares about optimization :D Its a big part of me aswell. Unfortunately, when you really want nice skirt physics it will have to be a little more physbones than i'd like to aswell.
      However, 2 things that you can do to optimize it a little:
      - You don't need many bones in your skirt chain. In the video i had 3 bones going down every chain (4 including the constraint). But i've found it to look pretty good even if you only have 2, or maybe even just 1 bone per chain (+ that 1 for the constraint).
      - You can reduce the number of bone chains going around the skirt. In the video i used 11, but it will probably still be fine if you use for example 8 (4 left, 4 right) or even less. Just a matter of distributing them correctly.
      Good luck, and thank your for serving the greater good of having good fps :D

    • @Rinny3105
      @Rinny3105 Год назад

      @@Airbee Thank you so much for the suggestions. I will definitely try them out to see which fits best.

    • @Oradimi
      @Oradimi Год назад

      @@Rinny3105 Which count did you end up going for? Is your skirt going past the knees, or is it as short as in the video?

    • @Rinny3105
      @Rinny3105 Год назад

      ​@@OradimiSorry for late response, I have been busy with work recently. Anyway, I went for 2 bones per each chain, for 6 chains in total. I was doing this for the Quest version of my avatar, and the skirt can still go past the knees since my avatar has a pretty long skirt. So yeah, I didn't add an extra counts of bones just for rotation constraint like in this video, since VRChat on Quest doesn't allow that.

    • @Oradimi
      @Oradimi Год назад

      @@Rinny3105 No problem, I really appreciate that you took the time to respond even months later. So you still ended up using physics on the bones even on the quest version? Isn't it clipping?

  • @moshidoes3d
    @moshidoes3d Месяц назад

    Would the new VRC Constraints need any tweaks?

    • @Airbee
      @Airbee  Месяц назад

      I have no idea, i haven't used them at all yet ^^' But probably not i think

  • @richy9589
    @richy9589 Год назад +1

    2:55 after doing this, if i try to duplicate the bones it will reset the Envelopes, any idea what might be happening?

    • @BuIlDaLiBlE
      @BuIlDaLiBlE 8 месяцев назад

      Same here, I think it may be due to "Deform" but even with it being turned off the issue remains.

  • @LessFluff
    @LessFluff 11 месяцев назад

    I get minor clipping at the front-center area even at 1.0 weight, is there a way to go slightly above that value?

    • @Airbee
      @Airbee  11 месяцев назад

      No, you can't go above 1.0 weight as far as i know. You likely need to remove some weight from the other bones around it (Hip/Spine/Leg or something) Or maybe repositioning the bones a little helps

  • @Thawah
    @Thawah 7 месяцев назад

    I have a question! What is the purpose of rolling the bones?

    • @Airbee
      @Airbee  7 месяцев назад

      You see it at 17:30. If you don't rotate the bones, and all of them are facing to the front, you cannot properly use the Limit Rotation Pitch. They would all rotation forward, and not inward/outward. Making the limit less practical.

    • @Thawah
      @Thawah 7 месяцев назад

      @@Airbee I see, thank you!!

  • @i_want_bleach__2894
    @i_want_bleach__2894 2 месяца назад

    the skirt flow works on unity but on vrchat itself it gets disabled is there a way to fix this?

    • @Airbee
      @Airbee  2 месяца назад

      Do you see the physbones in VRChat when you enable the Physbone Overlay?

  • @spaghettios2662
    @spaghettios2662 Год назад

    Hello, my phys bones won't move at all with the rotation constraint set, what could be the problem? Thank you for your time.

    • @Airbee
      @Airbee  Год назад

      I don't know, but maybe check the curve at 15:00 again and adjust it, feels like that could be causing the issue

  • @Yhfk1Mc5vfeo9cc5vBfLhwubf7d
    @Yhfk1Mc5vfeo9cc5vBfLhwubf7d 7 месяцев назад

    this helped a lot thank you

  • @悠彌
    @悠彌 Год назад

    Hello! If the skirt mesh already has Spine & Hip weight paint, do I need to remove their vertax group before doing it?

    • @Airbee
      @Airbee  Год назад

      i would do so, yes. But keep a backup, just in case

  • @BlueVenom101
    @BlueVenom101 3 месяца назад

    Good tutorial, the only downside is that this isn't quest compatible.

    • @Airbee
      @Airbee  3 месяца назад +1

      Thanks! Yeah, can't have everything unfortunately >.

  • @InqyKitti
    @InqyKitti 4 месяца назад

    does this work on quest at all? i really wanna try it since im a questy :'3

    • @Airbee
      @Airbee  4 месяца назад

      Unfortunately Constraints do not work on Quest, no

    • @InqyKitti
      @InqyKitti 4 месяца назад

      @@Airbee damn :'3

  • @dr.feelgood9829
    @dr.feelgood9829 Год назад

    I have to be misunderstanding something, I'm having trouble with my skirt phys bones jittering a lot when they move. Please help me.

    • @Airbee
      @Airbee  Год назад

      Hoi, 15:05 - 17:00 is the thing you're probably missing. The first bones in the chain, the ones that have the rotation constraints - those need to have a max pitch and yaw limit of 0. If they don't have that, then they will jitter

  • @kokahashinda
    @kokahashinda Год назад

    i dont know if you still answering, im not using it for vrchat, followed all the order it was fine in unity, skirt following the leg movement but after i export it with univrm the skirt still pass thru is it possible because univrm is not compatible for Rotation Constraint?

    • @Airbee
      @Airbee  Год назад

      I am not 100% sure, but yes, i think univrm does not support any type of constraint.

    • @kokahashinda
      @kokahashinda Год назад

      ​@@Airbeei see, so the other alternatives way is through manually parenting it from blender?

    • @Airbee
      @Airbee  Год назад

      @@kokahashinda i guess that could work, yeah. But you won't be able to have only a partial constraint (for example 70%)

  • @ReiskiAudio
    @ReiskiAudio 10 месяцев назад

    i have one issue the skirt clips to my models uh cheeks eeeh

  • @xaviercanada7452
    @xaviercanada7452 Год назад

    I'm having a problem with my blender not letting me assign from bone envelopes is there anyway I can fix that?

    • @Airbee
      @Airbee  Год назад

      does it give an error message?

    • @xaviercanada7452
      @xaviercanada7452 Год назад

      @@Airbee nope, its alright if you dont have a solution though cause i have a few alternative outfits i can use

    • @Airbee
      @Airbee  Год назад

      @@xaviercanada7452 Maybe the mesh is not properly parented to the correct armature? Or the Mesh doesn't have the Armature Modifier added, and the correct Armature selected there?

  • @unorgnal7217
    @unorgnal7217 Год назад

    actually saintly

  • @Snowarc
    @Snowarc Год назад

    I got a outfit the only has a front and back part so i bascially just did the front and rear bones. gotta flip the rear z still. i still think I want to add a collider ontop of this for that extra effect :)

    • @Airbee
      @Airbee  Год назад

      Yeah of course you can still add colliders, especially when there is no connection on the sides i think it should work out just fine :D

  • @rutabaltvilka1352
    @rutabaltvilka1352 Год назад

    When i select all skirt bones after assigning the constraint it doesnt let me activate them... Why is that?

    • @rutabaltvilka1352
      @rutabaltvilka1352 Год назад

      Nvm, i was in play - scene mode. :D

    • @rutabaltvilka1352
      @rutabaltvilka1352 Год назад

      But I am getting clipping still. :/

    • @Airbee
      @Airbee  Год назад

      @@rutabaltvilka1352 ya same xd can't ever get it perfect ^^' but its better than nothing

  • @zarephlae
    @zarephlae Год назад +1

    You use more bones that needed for this. You don't need a dozen to pull it off. It can be done with less and still look good.

    • @Airbee
      @Airbee  Год назад +1

      Yep, nowadays i also use less bones.

  • @neodymus
    @neodymus 3 месяца назад

    Amazing

  • @edenmeden3090
    @edenmeden3090 Год назад

    I have a small question, how did you select all in Unity at 11:24?

    • @Airbee
      @Airbee  Год назад +1

      Heyo, i selected the first one, hold shift and then selected the last one :) It will then select all the elements in between.
      You can also hold down ctrl to select/unselect single ones in between

  • @elvaaan
    @elvaaan Год назад

    how do you export this file and import it to unity so perfectly tho? I've been trying for days and my character's armature won't move in unity.

    • @Airbee
      @Airbee  Год назад

      Export as FBX - drag and drop into unity :o

    • @elvaaan
      @elvaaan Год назад

      @@Airbee yeah thats what I do but it seems like there is a problem I can't find out. still thanks tho, awesome tutorial.

    • @Airbee
      @Airbee  Год назад

      @@elvaaan thanks ^^ hard to say like that, could really be a million things :/ Hope you'll figure it out D:

  • @counterfeit6089
    @counterfeit6089 7 месяцев назад

    The physics didn't help, still clipping all over the place.

  • @KvetaURL
    @KvetaURL Год назад

    thank you!~

  • @crimson-foxtwitch2581
    @crimson-foxtwitch2581 Год назад +1

    This guide is outdated, it was recently discovered that rotation constraints are actually a LOT more expensive than additional PhysBones are. Plus, they don’t work on Quest at all.

    • @Airbee
      @Airbee  Год назад +2

      "There's a billion ways of solving this in a different way, but this is what i currently do with skirts."
      There is no right/wrong way to do it, and optimization is always about a balance. Adding 10 rotation constraints to your avatar won't make the entire lobby lag. VRChat recommends staying below 15 Constraints, which is the case with this method.
      Also you can't get the same/similar effect with just additional physbones. To get something comparable you'd need to replace every constraint with its *own physbone component*, (not one component with all the skirt bones). Which alone would already be worse in performance than the constraints. But in addition to that, you'd need to add multiple colliders to each physbone chain, which again makes it less optimized.
      I am aware of the cost of constraints, and you certainly should use them with caution. But i wouldn't really call this outdated. Not yet at least :D

  • @Tiniuc
    @Tiniuc Год назад +3

    *laughs in magica cloth from ChilloutVR*

  • @mercurymoon16
    @mercurymoon16 Год назад +5

    instructions are so unclear

  • @aliakdogan9426
    @aliakdogan9426 8 месяцев назад

    thanks so much