@@PierrickPicaut_P2DESIGN if day only could have more hours that we could do all ... m i right ? :) know the feeling when i deep dived into unreal i had this pause also, and it wasnt cool to get back :)
I do want to appreciate the fact that Perrick often strays away from physics based solutions in his video. As someone working with a workable yet non optimal rig I appreciate Perrick provides varied, less rig intensive effects. Love U P2!
This week i was literally trying to figure out how i'm going to rig the dress of a character for a game that i'm working on, i think Pierrick is reading my mind kkkkkkkkkk
This is the best tut ever made to get rid from simulating and baking clothes in Blender!!! Believe me I spent 3 years searching for this.. You are a savior🙏
Love the videos! Been trying to learn Blender on and off for the past couple years and this channel has been a good pillar of focus for 3D Animation in Blender.
Thank you very much Pierrick for sharing your knowledge. This is a very niche topic that you usually find posts with lots of complex solutions not suited for many games. Love your approach on this.
the most tallented expert bllender artist i have ever seen modelling riging animation rendring and game devolopment i think you can work in any AAA company out there and they should be lucky to have someone like you
thank you very much, this was super helpful. I actually find this kind of rigging a bit more difficult than even complicated geometry nodes setups, simply because a lot of the logic of rigging relations, hierarchy, and constraints have to be understood and kept track of in your head, where as node setups can show all of that visually. It's almost like the difference of being able to do difficult math on paper, but not being so good and simpler equations done in one's head.
I like your channel so much You are making very helpful videos , I have watched many channels that offer the same content, but honestly, In my opinion you are the best one Keep it up dude!!
I was trying various ways to rig a cape, and while I hit upon some similar ideas I was missing that central control for each row. Seems such an obvious thing once you've shown it. What I wound up doing was basically creating a net of Bendy-Bones with controllers that were parented to various different spine bones depending on where they were on the model. Once I started posing with the character I realised there had to be a better way that I just wasn't figuring out. I'll refer back to this video the next time. That twisting rig is an interesting setup, I was wondering where you were going with it. I definitely need to continue on the path of using bones to create mechanisms, not just controllers and deformers. I have been, but I need to push that further.
C'est l'un des choses qui m'a toujours intriguer. Pourquoi rigger un vêtement , au lieu d'utiliser la simulation. Maintenant j'ai compris, le choix est dorénavant vite fait. Merci
I like to see you do more tutorials on cinematic trailers. You talk over a lot of advanced techniques quickly. I like to see you talk about it in more details.
This is so helpful. Bcz I am making a girl with skirt and I wans thinking that Cloth simulation is only way to animate Skirt. Thanks Pierrick 🙏🏻🙏🏻🙏🏻🙏🏻🔥🔥🌃
Hi man, you have excelets tutorials and this is one of them. In some other oportunity, please make a tutorial of how to rig the arm for that in the moment that the character puts his hands on his nape , the mesh not twist and deform.
Hi Pierrick, first of all nice video and thanks for helping us to rigg our characters. Secondly I i'm kinda stuck in the part of attaching the skirt to the body, everytime that i tried to , for some reason my character's skirts decides to turn upside down for some reason. I have been trying to fix it by changing its origin but the problem does not fix. Do you know why this happens?
i am searching for a way to simulate cloth in a game. is it possible to combine this cloth rig with physics? i thought about additional movement by wind. thank you for this and all your other awesome tutorials!
Pierrick, thanks for the video. Now I would really like to see how the simulation is used with this rig. I once saw a video where a man applied a physics simulation to a similar rig in Blender, but he never said the details. Maybe I'm confusing something, but it was very similar to that.
I wonder how they go about customizing a character with various hairstyles or clothes in video games, especially when they have bones added to them. I want to do something like this in Unity. Do you have any idea how they do it? I haven't found anything on the internet. This video helps me start making clothes. Thanks. Some time ago I bought your animation course. Your explanations are magnificent.
In case of character where he's having full sleeves and we want to give inertia kind of motion to the full sleeve like you showed one of the character of Noara. Would we have to animate it manually too?
Thanks for the video and sharing your extensive knowledge! I've been experimenting with rigging a loose sleeve, so I'll definitely try out your method as well to compare. I was wondering if a series of parallel circle bendy bones would work, but I don't know if Blender has that functionality. It would look similar to the circle controllers/shapes at the end of your video. Maybe it could simplify things and allow one to adjust the bones more easily with automatic falloff for fold creation/tweaking? Or rather, if using your rig, how would one add automatic falloff where adjusting a single deform bone will "pull" on nearby bones a little bit? I figure one could use bone constraints, but I'm not sure which ones or how to set it up properly. I'd appreciate any advice.
@@PierrickPicaut_P2DESIGN I see. I just did two bone constraints per tweak bone targetting adjacent bones, but of course, the tweak bone is pointing weirdly towards one side. Intermediary bone makes sense. Thanks!
Hi!!! I want to ask you if you are thinking to do a new rigging course with all of your new material??? I have both your course animation and rigging and are amazing. Thanks for share all your knowlege with us!!!
Thank god I wasn't planning on having any of my characters using a skirt... Shit... now I want to give someone a skirt XD -Maybe I'll make it simple and just have a baked physics animation since I don't think I'd put it on a highly actionable character.-
I think for extension and flexibility of cloth, unlike the body human bones are fixed together if human bones are disconnected then they need a hospital right away.
Bonjour, Si je ne me trompe vous êtes francophone. Avez-vous fait une version en français svp ? (J'essaie de suivre avec les sous-titre mais la traduction est très approximative.)
okay this is 11 months ago but here's the two possible cases i came across... just in case it's still helpful - Unsynced Armature Modifier Armature deformation is just a modifier targetting your rig. Make sure the modifier is targeted towards the correct rig object as it sometimes misses it. - Name collisions It is very VERY important that you don't have bones of similar names between two armatures. The way weight paint works is it adds a vertex group for every bone with its corresponding name. Make sure neither the bones nor the vertex weights has any name collisions.
@@PierrickPicaut_P2DESIGN Ok. The rigs in blender are distorted when it is exported into unreal so Ive altogether abandoned this pipeline and instead use the Character Creator 3/4 pipeline. But I would love to be able to build a basic rig in blender to unreal.
@@AnikenSkiwalker I exported one of my rig to unreal without problem. twitter.com/pierrick_picaut/status/1504000008764407810?s=21&t=ALYn3p40hcUfmXKxqzYrmw
Not automatically. Here the goal is to be able to manipulate it through a rig. But you could use physics and then try to bake it to the rig to be able to edit/export
Hi, Pierrick. First of all, thanks for your great tutorials. They are amazing. Can you clear me one thing, which annoying me for hell. In your lessons you offen uses technique with a batch of bones layered one on another(ctrl, mch and mch-int). And you somehow, without any troubles, just simply click on exact bone and selecting it. And had a profit. But for me, it's nightmare. If i need to select exact intermediate bone, single clicking on it doesn't select it. Maybe i missing something. Could you clarify your silent trick? )) Thanks for all.
I know about alt+click. But in this case anoying list of bones under the cursor pop-up every time. And in your lessons nothing doesn't pop-up. You just move the mouse to mch-int bone, clicking and selecting it without additional menus. How do you do that MAGIC? )) Also, using last Blender with default settings, Alt+right click doesn't do anything. Only if use Alt+ left click giving me opportunity to see list of underlying bones under the cursor. I definitely do something wrong
My Blender courses 👉 www.p2design-academy.com
Please make a lipsync animation tutorial that you done for noara trailer...
Hi Pierrick did you got back for sculpting ect. in blender after all new changes or you sticking to zbrush?
@@MrGATOR1980 I havn't been sculpting for more than a year now 😅
@@PierrickPicaut_P2DESIGN if day only could have more hours that we could do all ... m i right ? :) know the feeling when i deep dived into unreal i had this pause also, and it wasnt cool to get back :)
Could use this for making a Roman toga.
I do want to appreciate the fact that Perrick often strays away from physics based solutions in his video. As someone working with a workable yet non optimal rig I appreciate Perrick provides varied, less rig intensive effects.
Love U P2!
Something I love about this channel is that we get access to advanced and specific content we don't often see elsewhere.
This week i was literally trying to figure out how i'm going to rig the dress of a character for a game that i'm working on, i think Pierrick is reading my mind kkkkkkkkkk
This is the best tut ever made to get rid from simulating and baking clothes in Blender!!! Believe me I spent 3 years searching for this.. You are a savior🙏
Love the videos! Been trying to learn Blender on and off for the past couple years and this channel has been a good pillar of focus for 3D Animation in Blender.
I was thinking about doing something like this! You always make these tutorials at the perfect time!
I literally needed this like a month ago, thanks for the tutorial, you're like my rigging god
Thank you very much Pierrick for sharing your knowledge. This is a very niche topic that you usually find posts with lots of complex solutions not suited for many games. Love your approach on this.
the most tallented expert bllender artist i have ever seen modelling riging animation rendring and game devolopment i think you can work in any AAA company out there and they should be lucky to have someone like you
I needed this today thank you omg I have been in skirt rigging hell all week
I would be the happiest person on earth if you make a video going into details on how you animate clothes using this type of rig! 🙏
It's planned.
I've recorded a full animation process of a character with a dress.
It's pretty staight forward.
Best,
Pierrick
thank you very much, this was super helpful. I actually find this kind of rigging a bit more difficult than even complicated geometry nodes setups, simply because a lot of the logic of rigging relations, hierarchy, and constraints have to be understood and kept track of in your head, where as node setups can show all of that visually. It's almost like the difference of being able to do difficult math on paper, but not being so good and simpler equations done in one's head.
Absolutely fantastic!
Beautiful rig
I like your channel so much
You are making very helpful videos , I have watched many channels that offer the same content, but honestly, In my opinion you are the best one
Keep it up dude!!
Thanks! Just what I needed!
Life-saver! Thanks!
Finally u made video ..i had requested for this one.thanks a lot
Thank you. I really need yours for my project.
I'll be honest. I didn't know I needed the trident warrior in a dress until now. Great work once again, Pierrick!
Great advanced rigging tutorial for an important topic seldom covered in tutorials. Thanks
You really rock it!! I got your course and I'm loving it. Best wishes from Colombia.
Toujours du contenu exceptionnel. Merci pour ce partage.
❤ merci M. Pierrick Picaut
J ai beaucoup avancé depuis que vois votre travail
❤ Awesome 🎉
Formidabile!! Grazie!!!
Thanks a lot
Great video! I always just weight painting my dresses/skirts to move with the leg bones, when making things for games
If you’re working for mobile games or low performance rig, it’s totally good
He is bootiful with that skirt :")
dude i love your superhero char xD
3:10 to combine both rigs
1) in Object mode Select Skirt Rig
2) Select Character RIg
3) Ctrl + J
I was trying various ways to rig a cape, and while I hit upon some similar ideas I was missing that central control for each row. Seems such an obvious thing once you've shown it. What I wound up doing was basically creating a net of Bendy-Bones with controllers that were parented to various different spine bones depending on where they were on the model. Once I started posing with the character I realised there had to be a better way that I just wasn't figuring out. I'll refer back to this video the next time. That twisting rig is an interesting setup, I was wondering where you were going with it. I definitely need to continue on the path of using bones to create mechanisms, not just controllers and deformers. I have been, but I need to push that further.
C'est l'un des choses qui m'a toujours intriguer. Pourquoi rigger un vêtement , au lieu d'utiliser la simulation. Maintenant j'ai compris, le choix est dorénavant vite fait. Merci
Pierrick is the best! ❤️🔥 Thanks for your work 🦾
Thanks
I like to see you do more tutorials on cinematic trailers. You talk over a lot of advanced techniques quickly. I like to see you talk about it in more details.
It’s planned!
😁🤣looks quite funny , hopefully I can use this for something like doctor strange cloak
This is so helpful. Bcz I am making a girl with skirt and I wans thinking that Cloth simulation is only way to animate Skirt. Thanks Pierrick 🙏🏻🙏🏻🙏🏻🙏🏻🔥🔥🌃
1:00 Figuring out altair's robes rn
Hi man, you have excelets tutorials and this is one of them. In some other oportunity, please make a tutorial of how to rig the arm for that in the moment that the character puts his hands on his nape , the mesh not twist and deform.
Good 👍
Hi Pierrick, first of all nice video and thanks for helping us to rigg our characters. Secondly I i'm kinda stuck in the part of attaching the skirt to the body, everytime that i tried to , for some reason my character's skirts decides to turn upside down for some reason. I have been trying to fix it by changing its origin but the problem does not fix. Do you know why this happens?
i am searching for a way to simulate cloth in a game. is it possible to combine this cloth rig with physics? i thought about additional movement by wind.
thank you for this and all your other awesome tutorials!
Could you make a tutorial on how to rig and animate earrings and jewelry i have not found a good enough tutorial for doing this
Pierrick, thanks for the video. Now I would really like to see how the simulation is used with this rig. I once saw a video where a man applied a physics simulation to a similar rig in Blender, but he never said the details. Maybe I'm confusing something, but it was very similar to that.
I'm working on it ATM :)
I wonder how they go about customizing a character with various hairstyles or clothes in video games, especially when they have bones added to them.
I want to do something like this in Unity. Do you have any idea how they do it? I haven't found anything on the internet.
This video helps me start making clothes. Thanks.
Some time ago I bought your animation course. Your explanations are magnificent.
So complex
Please pardon my question, what are the mechanism bones for again?
Left off here 3:30 moving hips bone and Skirt bones to a new Layer
Is this method compatible with clothes created with Simply Cloth Pro ?
In case of character where he's having full sleeves and we want to give inertia kind of motion to the full sleeve like you showed one of the character of Noara. Would we have to animate it manually too?
It depends. If it’s for a game, you need to animate it by hand or bake it to a rig. If it’s for film, you could use a simulation
is this applied to long coat too?
please make an cycle rig turtorial pleaasaeee
Thanks for the video and sharing your extensive knowledge! I've been experimenting with rigging a loose sleeve, so I'll definitely try out your method as well to compare. I was wondering if a series of parallel circle bendy bones would work, but I don't know if Blender has that functionality. It would look similar to the circle controllers/shapes at the end of your video. Maybe it could simplify things and allow one to adjust the bones more easily with automatic falloff for fold creation/tweaking? Or rather, if using your rig, how would one add automatic falloff where adjusting a single deform bone will "pull" on nearby bones a little bit? I figure one could use bone constraints, but I'm not sure which ones or how to set it up properly. I'd appreciate any advice.
You need to create intermediary bones with a copy transform. And you adjust the influence of the constraint to get more or less fall off
@@PierrickPicaut_P2DESIGN I see. I just did two bone constraints per tweak bone targetting adjacent bones, but of course, the tweak bone is pointing weirdly towards one side. Intermediary bone makes sense. Thanks!
Hi!!! I want to ask you if you are thinking to do a new rigging course with all of your new material??? I have both your course animation and rigging and are amazing. Thanks for share all your knowlege with us!!!
Yes I do 😊
u should make a tutorial how to rig hair bro
That’s so awesome, though displaying the bone names is very confusing(and the axis display is a bit too)just saying🧐
Thank god I wasn't planning on having any of my characters using a skirt...
Shit... now I want to give someone a skirt XD -Maybe I'll make it simple and just have a baked physics animation since I don't think I'd put it on a highly actionable character.-
I am rigging a cape on a character and whenever I merge the cape rig to the character rig, the cape disappears. Any thoughts ?
I'm having this problem as well 😅
i got the same problem D:
🍻
is there a way to prevent the legs from pushing through the skirt? or is that hand animated?
It was animated by hand. you want to check this video for tranfered simulation : ruclips.net/video/1cXyIjaFxXY/видео.html
What's the reason for disconnecting the skirt bones?
I think for extension and flexibility of cloth, unlike the body human bones are fixed together if human bones are disconnected then they need a hospital right away.
👍👍👍👍👍👍
Bonjour, Si je ne me trompe vous êtes francophone. Avez-vous fait une version en français svp ? (J'essaie de suivre avec les sous-titre mais la traduction est très approximative.)
Bonjour,
Non, que del'anglais.
😊
Isn't there an easy way to make clothes? Like by using the clothes modifier?
It’s not about being easier, it’s about control.
You can’t control a cloth sim. And if you wanna export it, you’ll have to bake it to a rig anyway.
Awesome! Now can you show us this with a cloak (ie. Jedi) or some jacket with a hood. Does it work the same? :)
Sure, just try it.
when I give the command ctrl + j the bones of the skirt disappear and the skirt changes places, everything is messy, could you help me?
okay this is 11 months ago but here's the two possible cases i came across... just in case it's still helpful
- Unsynced Armature Modifier
Armature deformation is just a modifier targetting your rig. Make sure the modifier is targeted towards the correct rig object as it sometimes misses it.
- Name collisions
It is very VERY important that you don't have bones of similar names between two armatures. The way weight paint works is it adds a vertex group for every bone with its corresponding name. Make sure neither the bones nor the vertex weights has any name collisions.
I have your animation course. I am interested in rigging my character and send it in to unreal. Do you have any tutorials on this process?
I also have a rigging course.
I have videos related to game export to Unity here on my channel
@@PierrickPicaut_P2DESIGN Do you specifically have videos for exporting to unreal?
Not yet
@@PierrickPicaut_P2DESIGN Ok. The rigs in blender are distorted when it is exported into unreal so Ive altogether abandoned this pipeline and instead use the Character Creator 3/4 pipeline. But I would love to be able to build a basic rig in blender to unreal.
@@AnikenSkiwalker I exported one of my rig to unreal without problem.
twitter.com/pierrick_picaut/status/1504000008764407810?s=21&t=ALYn3p40hcUfmXKxqzYrmw
Can this not be done automatically with physics?
Not automatically.
Here the goal is to be able to manipulate it through a rig.
But you could use physics and then try to bake it to the rig to be able to edit/export
@@PierrickPicaut_P2DESIGN Thanks
Hi, Pierrick.
First of all, thanks for your great tutorials.
They are amazing.
Can you clear me one thing, which annoying me for hell.
In your lessons you offen uses technique with a batch of bones layered one on another(ctrl, mch and mch-int).
And you somehow, without any troubles, just simply click on exact bone and selecting it. And had a profit.
But for me, it's nightmare.
If i need to select exact intermediate bone, single clicking on it doesn't select it.
Maybe i missing something. Could you clarify your silent trick? ))
Thanks for all.
Alt+right click and Alt+Shift+Right click to open the overlapping selection ;)
I know about alt+click. But in this case anoying list of bones under the cursor pop-up every time.
And in your lessons nothing doesn't pop-up. You just move the mouse to mch-int bone, clicking and selecting it without additional menus.
How do you do that MAGIC? ))
Also, using last Blender with default settings, Alt+right click doesn't do anything. Only if use Alt+ left click giving me opportunity to see list of underlying bones under the cursor.
I definitely do something wrong
@@user-mu2du3np7d It worked like that on previous Blender versons.
Now it dfoesn't work anymore
Jajaja
ram ram gyani baba
Who knew Trident was Scottish?
me
my ears
t'aurais quand même au moins pu montrer comment est skin ta jupe