Skirt and dress Rigging in Blender

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  • Опубликовано: 10 июл 2024

Комментарии • 111

  • @PierrickPicaut_P2DESIGN
    @PierrickPicaut_P2DESIGN  2 года назад +8

    My Blender courses 👉 www.p2design-academy.com

    • @shankark3250
      @shankark3250 2 года назад +1

      Please make a lipsync animation tutorial that you done for noara trailer...

    • @MrGATOR1980
      @MrGATOR1980 2 года назад

      Hi Pierrick did you got back for sculpting ect. in blender after all new changes or you sticking to zbrush?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 года назад

      @@MrGATOR1980 I havn't been sculpting for more than a year now 😅

    • @MrGATOR1980
      @MrGATOR1980 2 года назад

      @@PierrickPicaut_P2DESIGN if day only could have more hours that we could do all ... m i right ? :) know the feeling when i deep dived into unreal i had this pause also, and it wasnt cool to get back :)

    • @theinquisitor7191
      @theinquisitor7191 Год назад

      Could use this for making a Roman toga.

  • @CyberSinZProductions
    @CyberSinZProductions 2 года назад +53

    I do want to appreciate the fact that Perrick often strays away from physics based solutions in his video. As someone working with a workable yet non optimal rig I appreciate Perrick provides varied, less rig intensive effects.
    Love U P2!

  • @ByTheGrace0fGod
    @ByTheGrace0fGod 2 года назад +11

    Something I love about this channel is that we get access to advanced and specific content we don't often see elsewhere.

  • @joaohuller
    @joaohuller 2 года назад +16

    This week i was literally trying to figure out how i'm going to rig the dress of a character for a game that i'm working on, i think Pierrick is reading my mind kkkkkkkkkk

  • @ManaLucune
    @ManaLucune Год назад +1

    This is the best tut ever made to get rid from simulating and baking clothes in Blender!!! Believe me I spent 3 years searching for this.. You are a savior🙏

  • @pringrings22
    @pringrings22 2 года назад +4

    Love the videos! Been trying to learn Blender on and off for the past couple years and this channel has been a good pillar of focus for 3D Animation in Blender.

  • @TheFrozenMonkeyKing
    @TheFrozenMonkeyKing 2 года назад +3

    I was thinking about doing something like this! You always make these tutorials at the perfect time!

  • @dynasteve1615
    @dynasteve1615 2 года назад +3

    I literally needed this like a month ago, thanks for the tutorial, you're like my rigging god

  • @antoniogarciapalacios80
    @antoniogarciapalacios80 Год назад

    Thank you very much Pierrick for sharing your knowledge. This is a very niche topic that you usually find posts with lots of complex solutions not suited for many games. Love your approach on this.

  • @mahmoudbakheet6545
    @mahmoudbakheet6545 Год назад

    the most tallented expert bllender artist i have ever seen modelling riging animation rendring and game devolopment i think you can work in any AAA company out there and they should be lucky to have someone like you

  • @mafty_x
    @mafty_x 2 года назад +2

    I needed this today thank you omg I have been in skirt rigging hell all week

  • @theonardi8959
    @theonardi8959 2 года назад +2

    I would be the happiest person on earth if you make a video going into details on how you animate clothes using this type of rig! 🙏

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 года назад +5

      It's planned.
      I've recorded a full animation process of a character with a dress.
      It's pretty staight forward.
      Best,
      Pierrick

  • @LawrenceAaronLuther
    @LawrenceAaronLuther 3 месяца назад

    thank you very much, this was super helpful. I actually find this kind of rigging a bit more difficult than even complicated geometry nodes setups, simply because a lot of the logic of rigging relations, hierarchy, and constraints have to be understood and kept track of in your head, where as node setups can show all of that visually. It's almost like the difference of being able to do difficult math on paper, but not being so good and simpler equations done in one's head.

  • @KwasiMedia
    @KwasiMedia 2 года назад

    Absolutely fantastic!

  • @Crabnuts
    @Crabnuts 2 года назад

    Beautiful rig

  • @MrFrostySFM
    @MrFrostySFM 2 года назад +1

    I like your channel so much
    You are making very helpful videos , I have watched many channels that offer the same content, but honestly, In my opinion you are the best one
    Keep it up dude!!

  • @legcdesign
    @legcdesign 2 года назад

    Thanks! Just what I needed!

  • @bigboss9150
    @bigboss9150 2 года назад

    Life-saver! Thanks!

  • @RAVIABHISHEKme
    @RAVIABHISHEKme 2 года назад

    Finally u made video ..i had requested for this one.thanks a lot

  • @phuongnganinh4634
    @phuongnganinh4634 2 года назад

    Thank you. I really need yours for my project.

  • @postelnicubogdan6158
    @postelnicubogdan6158 2 года назад

    I'll be honest. I didn't know I needed the trident warrior in a dress until now. Great work once again, Pierrick!

  • @fabriziolorito
    @fabriziolorito 2 года назад

    Great advanced rigging tutorial for an important topic seldom covered in tutorials. Thanks

  • @davidenaviag
    @davidenaviag Год назад

    You really rock it!! I got your course and I'm loving it. Best wishes from Colombia.

  • @Jaffar818
    @Jaffar818 2 года назад

    Toujours du contenu exceptionnel. Merci pour ce partage.

  • @piondor
    @piondor Год назад

    ❤ merci M. Pierrick Picaut
    J ai beaucoup avancé depuis que vois votre travail

  • @JSM11140
    @JSM11140 Год назад

    ❤ Awesome 🎉

  • @jiki3d
    @jiki3d 2 года назад

    Formidabile!! Grazie!!!

  • @Ssssshhhh
    @Ssssshhhh 10 месяцев назад

    Thanks a lot

  • @IyeViking
    @IyeViking 2 года назад +1

    Great video! I always just weight painting my dresses/skirts to move with the leg bones, when making things for games

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 года назад +1

      If you’re working for mobile games or low performance rig, it’s totally good

  • @pastelmoon9118
    @pastelmoon9118 Год назад

    He is bootiful with that skirt :")

  • @WheresThaHate
    @WheresThaHate Год назад

    dude i love your superhero char xD

  • @user-yk2dc6yr7q
    @user-yk2dc6yr7q 3 месяца назад

    3:10 to combine both rigs
    1) in Object mode Select Skirt Rig
    2) Select Character RIg
    3) Ctrl + J

  • @WaterShowsProd
    @WaterShowsProd 2 года назад +3

    I was trying various ways to rig a cape, and while I hit upon some similar ideas I was missing that central control for each row. Seems such an obvious thing once you've shown it. What I wound up doing was basically creating a net of Bendy-Bones with controllers that were parented to various different spine bones depending on where they were on the model. Once I started posing with the character I realised there had to be a better way that I just wasn't figuring out. I'll refer back to this video the next time. That twisting rig is an interesting setup, I was wondering where you were going with it. I definitely need to continue on the path of using bones to create mechanisms, not just controllers and deformers. I have been, but I need to push that further.

  • @aloisagboglo52
    @aloisagboglo52 2 года назад

    C'est l'un des choses qui m'a toujours intriguer. Pourquoi rigger un vêtement , au lieu d'utiliser la simulation. Maintenant j'ai compris, le choix est dorénavant vite fait. Merci

  • @artsiom.savelyeu
    @artsiom.savelyeu 2 года назад

    Pierrick is the best! ❤️🔥 Thanks for your work 🦾

  • @learningthai7523
    @learningthai7523 2 года назад +1

    I like to see you do more tutorials on cinematic trailers. You talk over a lot of advanced techniques quickly. I like to see you talk about it in more details.

  • @badejoolatuiyi1365
    @badejoolatuiyi1365 2 года назад

    😁🤣looks quite funny , hopefully I can use this for something like doctor strange cloak

  • @dude22101
    @dude22101 Год назад

    This is so helpful. Bcz I am making a girl with skirt and I wans thinking that Cloth simulation is only way to animate Skirt. Thanks Pierrick 🙏🏻🙏🏻🙏🏻🙏🏻🔥🔥🌃

  • @captainofnumenor8221
    @captainofnumenor8221 Год назад

    1:00 Figuring out altair's robes rn

  • @XAvier0210a3
    @XAvier0210a3 2 года назад

    Hi man, you have excelets tutorials and this is one of them. In some other oportunity, please make a tutorial of how to rig the arm for that in the moment that the character puts his hands on his nape , the mesh not twist and deform.

  • @yangtinh4314
    @yangtinh4314 2 года назад

    Good 👍

  • @GerardG314
    @GerardG314 10 месяцев назад

    Hi Pierrick, first of all nice video and thanks for helping us to rigg our characters. Secondly I i'm kinda stuck in the part of attaching the skirt to the body, everytime that i tried to , for some reason my character's skirts decides to turn upside down for some reason. I have been trying to fix it by changing its origin but the problem does not fix. Do you know why this happens?

  • @RogerHazelwood
    @RogerHazelwood Год назад

    i am searching for a way to simulate cloth in a game. is it possible to combine this cloth rig with physics? i thought about additional movement by wind.
    thank you for this and all your other awesome tutorials!

  • @HeLIEl
    @HeLIEl 2 года назад

    Could you make a tutorial on how to rig and animate earrings and jewelry i have not found a good enough tutorial for doing this

  • @forestlong1
    @forestlong1 Год назад +1

    Pierrick, thanks for the video. Now I would really like to see how the simulation is used with this rig. I once saw a video where a man applied a physics simulation to a similar rig in Blender, but he never said the details. Maybe I'm confusing something, but it was very similar to that.

  • @martiangod4002
    @martiangod4002 Год назад

    I wonder how they go about customizing a character with various hairstyles or clothes in video games, especially when they have bones added to them.
    I want to do something like this in Unity. Do you have any idea how they do it? I haven't found anything on the internet.
    This video helps me start making clothes. Thanks.
    Some time ago I bought your animation course. Your explanations are magnificent.

  • @Omnivoid22
    @Omnivoid22 4 месяца назад +1

    So complex

  • @downtowngorilla1666
    @downtowngorilla1666 Год назад

    Please pardon my question, what are the mechanism bones for again?

  • @user-yk2dc6yr7q
    @user-yk2dc6yr7q 3 месяца назад

    Left off here 3:30 moving hips bone and Skirt bones to a new Layer

  • @TheErilaz
    @TheErilaz Год назад

    Is this method compatible with clothes created with Simply Cloth Pro ?

  • @pyrstudio8669
    @pyrstudio8669 2 года назад

    In case of character where he's having full sleeves and we want to give inertia kind of motion to the full sleeve like you showed one of the character of Noara. Would we have to animate it manually too?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 года назад +2

      It depends. If it’s for a game, you need to animate it by hand or bake it to a rig. If it’s for film, you could use a simulation

  • @andthe.infinite
    @andthe.infinite Год назад

    is this applied to long coat too?

  • @shriyanshgupta7340
    @shriyanshgupta7340 2 года назад

    please make an cycle rig turtorial pleaasaeee

  • @sapienpark4481
    @sapienpark4481 2 года назад

    Thanks for the video and sharing your extensive knowledge! I've been experimenting with rigging a loose sleeve, so I'll definitely try out your method as well to compare. I was wondering if a series of parallel circle bendy bones would work, but I don't know if Blender has that functionality. It would look similar to the circle controllers/shapes at the end of your video. Maybe it could simplify things and allow one to adjust the bones more easily with automatic falloff for fold creation/tweaking? Or rather, if using your rig, how would one add automatic falloff where adjusting a single deform bone will "pull" on nearby bones a little bit? I figure one could use bone constraints, but I'm not sure which ones or how to set it up properly. I'd appreciate any advice.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 года назад +1

      You need to create intermediary bones with a copy transform. And you adjust the influence of the constraint to get more or less fall off

    • @sapienpark4481
      @sapienpark4481 2 года назад

      @@PierrickPicaut_P2DESIGN I see. I just did two bone constraints per tweak bone targetting adjacent bones, but of course, the tweak bone is pointing weirdly towards one side. Intermediary bone makes sense. Thanks!

  • @9Ouryu9
    @9Ouryu9 2 года назад

    Hi!!! I want to ask you if you are thinking to do a new rigging course with all of your new material??? I have both your course animation and rigging and are amazing. Thanks for share all your knowlege with us!!!

  • @neakybrown6088
    @neakybrown6088 2 года назад

    u should make a tutorial how to rig hair bro

  • @Elyakim_binenstock
    @Elyakim_binenstock 2 года назад

    That’s so awesome, though displaying the bone names is very confusing(and the axis display is a bit too)just saying🧐

  • @Kio_Kurashi
    @Kio_Kurashi 2 года назад

    Thank god I wasn't planning on having any of my characters using a skirt...
    Shit... now I want to give someone a skirt XD -Maybe I'll make it simple and just have a baked physics animation since I don't think I'd put it on a highly actionable character.-

  • @michaelmoss1515
    @michaelmoss1515 2 года назад +2

    I am rigging a cape on a character and whenever I merge the cape rig to the character rig, the cape disappears. Any thoughts ?

  • @byronleblanc6064
    @byronleblanc6064 2 года назад

    🍻

  • @BradPetersonArt
    @BradPetersonArt Год назад

    is there a way to prevent the legs from pushing through the skirt? or is that hand animated?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  Год назад +1

      It was animated by hand. you want to check this video for tranfered simulation : ruclips.net/video/1cXyIjaFxXY/видео.html

  • @SuperMontana2008
    @SuperMontana2008 Год назад

    What's the reason for disconnecting the skirt bones?

    • @ratitimothy2845
      @ratitimothy2845 Год назад

      I think for extension and flexibility of cloth, unlike the body human bones are fixed together if human bones are disconnected then they need a hospital right away.

  • @NCHDEMON
    @NCHDEMON 2 года назад

    👍👍👍👍👍👍

  • @fumakirikaze7618
    @fumakirikaze7618 8 месяцев назад

    Bonjour, Si je ne me trompe vous êtes francophone. Avez-vous fait une version en français svp ? (J'essaie de suivre avec les sous-titre mais la traduction est très approximative.)

  • @user-bk5eg7cf8k
    @user-bk5eg7cf8k 2 года назад

    😊

  • @scale...3d
    @scale...3d 2 года назад

    Isn't there an easy way to make clothes? Like by using the clothes modifier?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 года назад +1

      It’s not about being easier, it’s about control.
      You can’t control a cloth sim. And if you wanna export it, you’ll have to bake it to a rig anyway.

  • @Shka_maru
    @Shka_maru 2 года назад

    Awesome! Now can you show us this with a cloak (ie. Jedi) or some jacket with a hood. Does it work the same? :)

  • @saib7966
    @saib7966 Год назад

    when I give the command ctrl + j the bones of the skirt disappear and the skirt changes places, everything is messy, could you help me?

    • @vlusky_husky
      @vlusky_husky 2 месяца назад

      okay this is 11 months ago but here's the two possible cases i came across... just in case it's still helpful
      - Unsynced Armature Modifier
      Armature deformation is just a modifier targetting your rig. Make sure the modifier is targeted towards the correct rig object as it sometimes misses it.
      - Name collisions
      It is very VERY important that you don't have bones of similar names between two armatures. The way weight paint works is it adds a vertex group for every bone with its corresponding name. Make sure neither the bones nor the vertex weights has any name collisions.

  • @AnikenSkiwalker
    @AnikenSkiwalker 2 года назад +1

    I have your animation course. I am interested in rigging my character and send it in to unreal. Do you have any tutorials on this process?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 года назад +1

      I also have a rigging course.
      I have videos related to game export to Unity here on my channel

    • @AnikenSkiwalker
      @AnikenSkiwalker 2 года назад +1

      @@PierrickPicaut_P2DESIGN Do you specifically have videos for exporting to unreal?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 года назад

      Not yet

    • @AnikenSkiwalker
      @AnikenSkiwalker 2 года назад +1

      @@PierrickPicaut_P2DESIGN Ok. The rigs in blender are distorted when it is exported into unreal so Ive altogether abandoned this pipeline and instead use the Character Creator 3/4 pipeline. But I would love to be able to build a basic rig in blender to unreal.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 года назад

      @@AnikenSkiwalker I exported one of my rig to unreal without problem.
      twitter.com/pierrick_picaut/status/1504000008764407810?s=21&t=ALYn3p40hcUfmXKxqzYrmw

  • @hugo54758
    @hugo54758 2 года назад +1

    Can this not be done automatically with physics?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 года назад +3

      Not automatically.
      Here the goal is to be able to manipulate it through a rig.
      But you could use physics and then try to bake it to the rig to be able to edit/export

    • @hugo54758
      @hugo54758 2 года назад

      @@PierrickPicaut_P2DESIGN Thanks

  • @user-mu2du3np7d
    @user-mu2du3np7d 2 года назад

    Hi, Pierrick.
    First of all, thanks for your great tutorials.
    They are amazing.
    Can you clear me one thing, which annoying me for hell.
    In your lessons you offen uses technique with a batch of bones layered one on another(ctrl, mch and mch-int).
    And you somehow, without any troubles, just simply click on exact bone and selecting it. And had a profit.
    But for me, it's nightmare.
    If i need to select exact intermediate bone, single clicking on it doesn't select it.
    Maybe i missing something. Could you clarify your silent trick? ))
    Thanks for all.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 года назад +1

      Alt+right click and Alt+Shift+Right click to open the overlapping selection ;)

    • @user-mu2du3np7d
      @user-mu2du3np7d 2 года назад

      I know about alt+click. But in this case anoying list of bones under the cursor pop-up every time.
      And in your lessons nothing doesn't pop-up. You just move the mouse to mch-int bone, clicking and selecting it without additional menus.
      How do you do that MAGIC? ))
      Also, using last Blender with default settings, Alt+right click doesn't do anything. Only if use Alt+ left click giving me opportunity to see list of underlying bones under the cursor.
      I definitely do something wrong

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  2 года назад +1

      @@user-mu2du3np7d It worked like that on previous Blender versons.
      Now it dfoesn't work anymore

  • @lukdra
    @lukdra 2 года назад

    Jajaja

  • @dopeminddstudio6120
    @dopeminddstudio6120 Год назад

    ram ram gyani baba

  • @nightblade178
    @nightblade178 2 года назад

    Who knew Trident was Scottish?

  • @7even462
    @7even462 5 месяцев назад

    my ears

  • @meldyluova3340
    @meldyluova3340 4 месяца назад

    t'aurais quand même au moins pu montrer comment est skin ta jupe