So, you def can set it up so the dissolve animations don't collide with each other but it'll take much more then just the 3 animations. Setting different animations to play depending on what you are doing. Say if you want to still use point to point, you can make an animation for the shirts to make it so the dissolve off of one shirt is swiftly followed up but the Dissolve On of the next shirt. And vise versa. All of this will require you to not use the Any State Node since we need specific conditions in order to get dissolves to work correctly with the animations. Using an Int would still work but you can just use 2 Bools to get the same effect with little hassle.
Yes messing with the Emission and Hue settings in the Dissolve Tab will change the effects. I did a video on the whole Tab if your wanting to know more about the Tab
My guess is its probably a transition problem on one of the toggles. If you havent double checked them yet definitely see if there working correctly by debugging them
Yeah so I sorta have it working, but the dissolve animation is only showing up when I crouch down. How do I fix that? (I only have one toggle on it right now.) Edit: Found the issue, you have to set the end point very high Edit 2: Nvm didn't fix it
Afraid not, The way that this is made uses the clothes being off by default so they can turn back off again. An example since there off by default in unity when you toggle it on, it turns on the mesh and plays the dissolve animation that you gave it. and turning it off again activates the dissolve off animation with it turning the mesh back off since theres nothing keeping it on anymore. Like I said at the end of the video theres other ways you can make this type of toggle, Itll just need some experimentation and debugging. @nuketime59 explained another way of doing it if you want to go with that
Thanks for the video! Was able to get up and running pretty quick!
Amazing video, really helped me out with my latest avatar im making! Thank you!
So, you def can set it up so the dissolve animations don't collide with each other but it'll take much more then just the 3 animations. Setting different animations to play depending on what you are doing. Say if you want to still use point to point, you can make an animation for the shirts to make it so the dissolve off of one shirt is swiftly followed up but the Dissolve On of the next shirt. And vise versa. All of this will require you to not use the Any State Node since we need specific conditions in order to get dissolves to work correctly with the animations. Using an Int would still work but you can just use 2 Bools to get the same effect with little hassle.
this is cool but instead of going invisible the effect just turns into the colour I have set regardless if alpha is off or not
Now how would you make the transition glow, and are you able to make the transition in different colors?
Yes messing with the Emission and Hue settings in the Dissolve Tab will change the effects. I did a video on the whole Tab if your wanting to know more about the Tab
@@Toothyy Okay perfect thank you! You’re amazing! ^^
The toggles (both) dont want to stay set to "on" they work when i press and hold the respective buttons but then they disappear after any idea?
My guess is its probably a transition problem on one of the toggles. If you havent double checked them yet definitely see if there working correctly by debugging them
Yeah so I sorta have it working, but the dissolve animation is only showing up when I crouch down. How do I fix that? (I only have one toggle on it right now.)
Edit: Found the issue, you have to set the end point very high
Edit 2: Nvm didn't fix it
I got my toggles working, but every time I load into the avatar it starts playing the item off dissolve. Is there some way to avoid this?
Yes turn off the object that is being toggled in game, in the scene.
is there a way i can make the model look normal in unity? and still having the shirt on in unity?
Afraid not, The way that this is made uses the clothes being off by default so they can turn back off again. An example since there off by default in unity when you toggle it on, it turns on the mesh and plays the dissolve animation that you gave it. and turning it off again activates the dissolve off animation with it turning the mesh back off since theres nothing keeping it on anymore.
Like I said at the end of the video theres other ways you can make this type of toggle, Itll just need some experimentation and debugging. @nuketime59 explained another way of doing it if you want to go with that