Chiimera
Chiimera
  • Видео 12
  • Просмотров 150 800
Avatar Recolor for Absolute Beginners | VRChat
Quick tutorial on how to recolor an avatar you may have purchased from Booth, Gumroad, etc. Tried to do this in the simplest way possible.
Please note there are many methods to do this, but this is one of the most beginner friendly.
Get the avatar shown in this video at my store for $20:
chimericcurios.booth.pm
Socials
ChimericCurios
discord.gg/s9VyS64zHr
Commissions
vgen.co/chimericcurios
Support me:
thronegifts.com/u/chiimera
ko-fi.com/chimericcurios
Music Credits
www.leagueoflegends.com/en-us...
00:00 Intro
0:51 How to know what to recolor
2:09 Texture Name/Saving Copy
2:40 Photoshop
2:58 PhotoPea (photoshop alternative)
3:20 Selecting areas to recolor
4:30 Deselecting Mistakes
5:18 Hue/Satura...
Просмотров: 1 069

Видео

How to Paint Over/Fix Normal Bakes | Substance Painter
Просмотров 8 тыс.Год назад
Follow up from my previous tutorial about baking normal maps. Here's how you can fix them in Substance Painter! Previous Tutorial: ruclips.net/video/ZhR2o9CMY30/видео.html Substance Painter- student email makes it free: substance3d.adobe.com/educati... My Store chimericcurios.booth.pm My Socials www.tiktok.com/@chimericcurios ko-fi.com/chimericcurios ChimericCurios discord.gg/z4y5nq...
Baking Normal Maps 2 Methods | Blender OR Substance Painter
Просмотров 1,7 тыс.Год назад
Normal Maps are a fantastic tool to keep your models' poly-count low while preserving detail. It is often used in games, such as VRChat, for optimization purposes. In this video, I walk you through baking normal maps in Blender as well as Substance Painter as you can use either software for similar results. Substance Painter is not required, but students get it free substance3d.adobe.com/educat...
MATCAPS How To | Fast Materials for VRChat Avatars
Просмотров 2,2 тыс.Год назад
Matcaps (aka Material Captures) are a great way to mimic certain materials with low performance cost! They're also very consistent across all platforms (PC, Quest, etc.). In this video, learn how Matcaps work and how to apply them to the most popular shaders. Resources From This Video Free Matcap Library: github.com/nidorx/matcaps/tree/master/1024 My Inclusive Avatar Base: chimericcurios.booth....
3D Artist Analyzes Half Life: Alyx | Chapter 1: Entanglement
Просмотров 328Год назад
A casual analysis of Half Life: Alyx! Learn something new about shaders, modeling, or rigging while watching me play the game. My Links: www.tiktok.com/@chimericcurios ko-fi.com/chimericcurios ChimericCurios chimericcurios.booth.pm discord.gg/z4y5nqNuXq thronegifts.com/u/chiimera Music Credits A.L.I.S.O.N. - O.R.B. Weird Inside - Mechanical Ivy Kupla - Afterglow Xander - Reading Nig...
[OUTDATED] Setting Up FULL HAND TRACKING for VRChat
Просмотров 20 тыс.2 года назад
NOTE: Some of this tutorial may be outdated. As of October 26 2022, hand tracking now works out of the box on standalone Quest headsets. ruclips.net/video/F0I2Ec4JsrE/видео.html In real life, hand gestures are one of the most important ways we communicate. Follow along with this video to learn how to set up hand tracking in VRChat using free software. a3s’s Hand Tracking a3s.booth.pm/items/3689...
SlimeVR Fullbody Tracking: Is It Right For You & How to Get Started
Просмотров 25 тыс.2 года назад
AS OF 12/13/2022: SlimeVR now works standalone with Quest 2. Please see @TheMysticle 's tutorial. SlimeVR is an open source full body tracking ("FBT") solution. In this video, I help you determine if SlimeVR is right for you, and if so, where to get started. SlimeVR Docs: docs.slimevr.dev/ SlimeVR Discord: discord.gg/SlimeVR SlimeVR-Related Tutorials ruclips.net/video/uIL2rmElqz4/видео.html My ...
Easy VRChat Fallback Avatars Using CATS Bake Function
Просмотров 6 тыс.2 года назад
A (semi) brief introduction to fallback avatars for VRChat, aimed at intermediate creators. Resources In This Video: docs.vrchat.com/docs/avatar-fallback-system github.com/absolute-quantum/cats-blender-plugin My Links: www.tiktok.com/@chimericcurios ChimericCurios chimericcurios.booth.pm Music Credits mechanical ivy by weird inside www.leagueoflegends.com/en-us... . Future video pla...
Shapekeys: Custom VRChat Expressions in Blender | 5 Minute Miniseries
Просмотров 7 тыс.2 года назад
A beginner’s guide to blendshapes, perfect for learning how to make custom expressions for your VRChat avatar. Check me out on Booth! chimericcurios.booth.pm Oculus Developer Viseme Reference developer.oculus.com/documentation/unity/audio-ovrlipsync-viseme-reference/ Друг’s VRoid Head Edit booth.pm/en/items/2581717 Music Credits O.R.B. by A.L.I.S.O.N www.leagueoflegends.com/en-us/news/community...
Setting Up & Adjusting Particles for VRChat Avatars
Просмотров 29 тыс.2 года назад
A brief tutorial on how to set up a particle toggle and adjust particles to fit your avatar. Find free particles on my Booth store: chimericcurios.booth.pm Music Credits mechanical ivy by weird inside www.leagueoflegends.com/en-us/news/community/riot-music-creator-safe-guidelines/ . Future video plans: Making SlimeVR Trackers for Beginners VRChat Quest Avatars - 5 Minute Miniseries Level Up You...
[OUTDATED] Webcam Full Body Tracking | MediaPipe Pose & OwOtrack
Просмотров 48 тыс.2 года назад
NOTE: I am no longer answering questions on this video as I am in the process of making a new video that outlines better methods of free FBT in accordance with new OSC updates. Easy-to-set up, decent full-body tracking using only a webcam and a cell phone! MediaPipe Pose github.com/ju1ce/Mediapipe-VR-Fullbody-Tracking/releases OwOtrack Discord discord.com/invite/ttDkJqKDXX Music Credits O.R.B. ...
Easy VRChat Hair Texture | 5 Minute Miniseries
Просмотров 2,5 тыс.2 года назад
An introduction to texturing and UV Maps for beginner avatar creators! Asset Credits TDA Hair Edits 3 by Lumanaera www.deviantart.com/lumanaera/art/TDA-Hair-Edits-3-DL-708380541 Music Credits O.R.B. by A.L.I.S.O.N www.leagueoflegends.com/en-us/news/community/riot-music-creator-safe-guidelines/ Future video plans: Making SlimeVR Trackers for Beginners VRChat Quest Avatars - 5 Minute Miniseries L...

Комментарии

  • @skittievrc
    @skittievrc 4 дня назад

    Hi there! Do you have any knowledge as to why a particle system would show up bright and perfect in a world mirror but not on the VrChat camera?

  • @XtrimUniverse
    @XtrimUniverse 13 дней назад

    You are under-rated !!

  • @NOTDeezy.
    @NOTDeezy. Месяц назад

    i love you.

  • @Maria..__
    @Maria..__ Месяц назад

    Omg you're a lifesaver!! Thank you so much!

  • @szrin
    @szrin Месяц назад

    I'm having troubles with resizing a particle, I managed to change the size of the particle however when I change the Avatar Height in-game the particle stays the same size is there any way to counteract this? And have it adjust the size to the same as my Avatar?

    • @chimericcurios
      @chimericcurios Месяц назад

      Make sure the particle scaling mode is set to hierarchy! If it's not, scaling its parent object (in this case, your avatar) will not cause the particle to scale. Hope this helps.

  • @cherrygirl8204
    @cherrygirl8204 Месяц назад

    I will start doing blendshape~ What about how to edit those face blendshape that are clipping? How can we edit? I have edit the face blendshape on unity and when test in MMD world the eyes closed but have clipping I don’t know exactly how to edit for correct that (I’m using booth avatar) I hope you can answer please and thank you 🙏

    • @chimericcurios
      @chimericcurios Месяц назад

      It is possible that the clipping is happening because the MMD world triggers multiple blendshapes at one time. To fix this, make sure that when you have multiple blendshapes active, they look good together in blender. Hope this helps!

    • @cherrygirl8204
      @cherrygirl8204 Месяц назад

      @@chimericcurios I didn’t know is a blender thing 😅 It’s time to open blender (I’m still new) thank your for reply🙏

  • @Texas_Real
    @Texas_Real 2 месяца назад

    How many trackers should i buy?

  • @Lord_Chibi
    @Lord_Chibi 2 месяца назад

    Simple tutorial but helped me a ton!

  • @nikhilneeraj9538
    @nikhilneeraj9538 3 месяца назад

    thanks for the video :), but when I am draging texture normal map to the view and selected normal option to view, its not being visible as yours :(

    • @chimericcurios
      @chimericcurios 3 месяца назад

      Sorry, not quite sure I understand your question; could you elaborate?

  • @Tyty0526
    @Tyty0526 3 месяца назад

    I am using an avatar with a prefab expression list and parameters list, how could I combine these 2?

  • @joshuajones6113
    @joshuajones6113 4 месяца назад

    this is great, thanks!

  • @markhansen2611
    @markhansen2611 5 месяцев назад

    "It's me from the future"That got me smiling, I love it! Thanks for this useful tut:D

  • @wolfhoundcoder504
    @wolfhoundcoder504 5 месяцев назад

    ty

  • @mikhailnesterov7734
    @mikhailnesterov7734 5 месяцев назад

    Thank you so much for explaining this clearly and quickly! )

  • @salimsadman20
    @salimsadman20 5 месяцев назад

    you really saved my life haha

  • @mifaro2255
    @mifaro2255 5 месяцев назад

    if you put particles on quest, the textures won't have transparency as far as i know, but a lot of quest avatars have transparent textures for particles. How do they do it ?

    • @chimericcurios
      @chimericcurios 5 месяцев назад

      You can fake transparency using Additive or Multiply mobile particle shaders. For Additive, anything black will be invisible (fully transparent). For Multiply, anything white will be invisible. In general I recommend Additive. Kenny.nl has a great particle alpha pack for free that you can use as textures with Additive. Hope this helps, I can elaborate further if you still have questions.

    • @mifaro2255
      @mifaro2255 5 месяцев назад

      @@chimericcurios that's true, only on the unity scene though. When i try out my avatar on quest, the particles don't have textures and just display giant transparent colored squares. I'll try again but i don't think it'll work

    • @chimericcurios
      @chimericcurios 5 месяцев назад

      @@mifaro2255 Have you tested this in multiple VRChat worlds? Could you try with a transparent texture instead of a linear (black and white) one? When using transparent texture, make sure "Alpha as transparency" is checked in import settings in the inspector.

    • @mifaro2255
      @mifaro2255 5 месяцев назад

      @@chimericcurios ok so, since i posted my reply, there was an update on vrchat quest, and all of a sudden, all of the particles started working again. A friend of mine even showed me how his avatar had added effects. Prior to this, i talked about the transparent textures not working on the vrchat discord, and someone told me that particles were broken on quest since years and that the developpers seemingly weren't gonna fix them. It seems like that was fixed recently. And i could finally do the things i planned for my avatar.

    • @chimericcurios
      @chimericcurios 5 месяцев назад

      @@mifaro2255 Glad to hear!

  • @NeiyahVR
    @NeiyahVR 6 месяцев назад

    i wonder if we're gonna have support for virtual desktop since it support quest hand tracking now

  • @littledarkone6427
    @littledarkone6427 6 месяцев назад

    omg this is exactly what I needed! ty sm :))

  • @shingobeats693
    @shingobeats693 7 месяцев назад

    thank u chiimera i appreciate u

  • @gedrgesfsdfwe4046
    @gedrgesfsdfwe4046 7 месяцев назад

    Or you can do it in a non destructive way with a shader settinga

    • @TheQuadraticAttenuator
      @TheQuadraticAttenuator 7 месяцев назад

      Rule #1: Never tell a 3d artist how to 3d artist!

    • @chimericcurios
      @chimericcurios 7 месяцев назад

      This is definitely an option for PC players, but for quest players not so much! Also Photoshop isn't destructive if you convert to a smart layer first :P

  • @cherrygirl8204
    @cherrygirl8204 7 месяцев назад

    Thank you so much for this great tutorial 💕 Can you make a video tutorial the same but using substance painter please? Also a tutorial to get the ID map to the items doesn’t have for the easy recolor please, please , please o̴̶̷᷄ ·̫ o̴̶̷̥᷅ I try to get id map manually but is really hard…is there an addon for make that would be the best 😭

    • @chimericcurios
      @chimericcurios 7 месяцев назад

      Glad you found this helpful! I may make a Substance version of this at some point! Not sure about utilizing ID maps, I don't generally use them, but I'll do some research.

    • @cherrygirl8204
      @cherrygirl8204 7 месяцев назад

      @@chimericcurios well in that case would be awesome you could make a tutorial without the ID map but recolor in substance please 🙏 As example a hair or clothes with different a color for reference, I try to make but when exporting the look of the part I paint is put from the original 😅😔

  • @venixia.
    @venixia. 7 месяцев назад

    Great tutorial, it is well done and easy to follow. Thank you!

  • @womball
    @womball 8 месяцев назад

    Can you paint in more detail like wrinkles somehow?

    • @chimericcurios
      @chimericcurios 8 месяцев назад

      Yes, it requires some foundational knowledge in substance, but a general overview of the steps would be: 1. Make a new layer that has an active Height channel 2. Paint onto the mask of the layer using wrinkle alphas 3. Add a filter to the layer that converts height to normal map

    • @womball
      @womball 8 месяцев назад

      @@chimericcurios paint layer or fill layer? Also what screen does the filter have to be to show up while painting?

    • @chimericcurios
      @chimericcurios 8 месяцев назад

      @@womball Fill layer, but you will add a black mask and be painting on it. I'm not sure what you mean by your second question.

  • @judopunch2672
    @judopunch2672 9 месяцев назад

    Your tutorials are great! Thanks for being efficient! I have watched less organized 20minute tutorials that dont really cover what they should for being 20 minutes.. Keep up the good work!

  • @Noctis2525
    @Noctis2525 10 месяцев назад

    So umm, considering the quest hand tracking seemingly can't be used in PCVR anyway, what steps in this process are out of date? I just got a quest 3 and would love to have finger tracking in VRC when using PCVR.

    • @XChaXGirlX
      @XChaXGirlX 5 месяцев назад

      Also looking for an answer for that

  • @darnellyork7019
    @darnellyork7019 Год назад

    *promo sm* 🙈

  • @Macerlot
    @Macerlot Год назад

    Mines not working. All mine says when I try to get the drivers is driver not found. I know I extracted and unzipped the file as well.

  • @krakenkitty1936
    @krakenkitty1936 Год назад

    i followed instructions and it looks like a low polly horrible mess XD

  • @theunshackled5386
    @theunshackled5386 Год назад

    all fun, but sadly it doesnt also implement being able to move, sadly the movement functions are SOLEY quest 2 standalone. (Pinch thumb n middle finger then drag to move when using hand tracking on vrc quest 2 non pcvr.) Ngl i didnt finish all the way through, got it all working but if you dont use your controllers you cant move around sadly. I only have one controller and was hoping this could let me play and still enjoy sadly i cannot as it doesnt give you the ability to use virtual joystick like quest 2 standalone does on vrc with hand tracking.

  • @TheGentlemansShow
    @TheGentlemansShow Год назад

    Does this work with kinect?

  • @scartaleon4976
    @scartaleon4976 Год назад

    Ok so, im trying to get my particals to show up in mirrors but im havng trouble trying to figure that out

    • @chimericcurios
      @chimericcurios Год назад

      This is not possible for quest, but for PC you can choose what shows in in mirrors in your Material/Shader settings. In Poiyomi toon, for example, there is a setting to control what shows up in mirrors.

  • @cruelness55
    @cruelness55 Год назад

    how can i make it so ther wont be only onectracker for my legs?

  • @TheRealBoneFreeze
    @TheRealBoneFreeze Год назад

    ty for this tutorial, pretty cool

  • @EliasCoptere
    @EliasCoptere Год назад

    what shader can we use to make a particle quest compatible?

    • @chimericcurios
      @chimericcurios Год назад

      Additive, Multiply, or Alpha Blended under VRChat > Mobile > Particles

    • @EliasCoptere
      @EliasCoptere Год назад

      @@chimericcurios that doesn't show on quest though

    • @chimericcurios
      @chimericcurios Год назад

      @@EliasCoptere It depends on what your particle texture looks like. Additive generally works best when the shape you want to show up is white and the part you want to be transparent is black. I'm happy to help troubleshoot in my discord server!

  • @zig131
    @zig131 Год назад

    I am getting Black and Grey diffuse maps in the Bake output with no colour and my generated normal maps are just solid blue. Do you know where I might be going wrong? Avatar is a Vroid VRM 1.0 import and looks great in Blender

    • @chimericcurios
      @chimericcurios Год назад

      Hi, you might want to try converting your VRM to an FBX before you import it. Sometimes VRMs can cause issues. Alternatively, CATs has a very helpful Discord server where they might be able to help with baking questions! (Link expires in one week) discord.gg/jNqQZA2U

  • @Airo_19
    @Airo_19 Год назад

    Shader is locked in unity after export. Any suggestions? Thank you

    • @chimericcurios
      @chimericcurios Год назад

      The shader in prefab the Asset browser will stay locked, but once you drag your hair mesh into the scene, you can drag any material onto it. Create a material with your desired shader and add your hair texture into it. Then drag it onto the mesh and it should work. Hope this helps!

    • @Airo_19
      @Airo_19 Год назад

      @@chimericcurios thank you!

  • @zerosaber2242
    @zerosaber2242 Год назад

    Your video doesn't cover the shaders for both Quest and PC platforms.

    • @chimericcurios
      @chimericcurios Год назад

      Hi, the shader I used in the video is PC and quest compatible. All of the particles on my store are cross compatible, but for info on your own particles please see this article: creators.vrchat.com/platforms/android/quest-content-limitations/

    • @zerosaber2242
      @zerosaber2242 Год назад

      ​@@chimericcurios I want to have an avatar that has a snow toggle. Yes I know how toggles work, I know how to set a particle emitter in the sky and point it down etc. The problem I have is that when I make a snow sprite png, the black cutout of my snow flakes shows. How do I hide this on the quest platform so it won't show the black (unused space)?

    • @chimericcurios
      @chimericcurios Год назад

      @@zerosaber2242 Try changing shader to additive, should fix this problem for quest. Info on blend modes for why this works: en.wikipedia.org/wiki/Blend_modes

  • @ccagogurt4028
    @ccagogurt4028 Год назад

    Please tell me how you moved everything with that giany circle, i'm new to blender and Idk how to do thattt

    • @chimericcurios
      @chimericcurios Год назад

      Hi, could you be more specific? (EX time stamp)

    • @ccagogurt4028
      @ccagogurt4028 Год назад

      @@chimericcurios I got it figured out, when you move the mouth at 4:45 my circle was too big and it was moving the whole face, turns out I had to use scrool wheel to make it smaller :) Thank you so much for this tutorial, it was very helpful!

    • @chimericcurios
      @chimericcurios Год назад

      @@ccagogurt4028 Glad you got it figured out! Let me know if you have any other questions.

  • @user-wk5mo4js5t
    @user-wk5mo4js5t Год назад

    i dont know how to get the discord for the owo track

  • @NexVice
    @NexVice Год назад

    As a new avatar creator, this explains everything, everything makes sense now! Very informative video! Thanks for sharing!

  • @antybitz2898
    @antybitz2898 Год назад

    Idk if i'll be answered but is this video quest compatible im trying to make particles for quest and i've seen it before, just don't know how too.

  • @azvr9740
    @azvr9740 Год назад

    every time I download owotrack from discord, I cant find the overlay, because the download becomes a note

  • @uno_3099
    @uno_3099 Год назад

    ik this vid is a year old and this will probably be ignored but what if you made a gesture toggle for particles and want to be able to disable and enable that gesture via the action menu? i.e. lightning shooting from your hand by using the "open hand" gesture but want to be able to disable the particles from activating every time you open your hand via a menu toggle

    • @chimericcurios
      @chimericcurios Год назад

      You can do this, you would just need multiple parameters. For example, set the transition condition to occur only if gesture weight = (whatever gesture you want) and if you have it turned on in your action menu. Hope this helps!

    • @uno_3099
      @uno_3099 Год назад

      @@chimericcurios so i just need 2 parameters and 1 layer with 2 conditions? OR 2 layers; one for menu toggle, one for gesture toggle, and 2 parameters?

    • @uno_3099
      @uno_3099 Год назад

      @@chimericcurios nvm i figured it out thank you!

  • @chimericcurios
    @chimericcurios Год назад

    Since making this video, I've learned that you get better bakes if you triangulate your mesh first. Edit mode, select all, then Face > Triangulate faces. (Or use the Triangulate modifier in the modifiers tab). Happy baking! EDIT: Just realized the end of this video is randomly blank- so sorry about that! Normally I'd revise and reupload since it's a production quality issue, but since it doesn't impact the tutorial at all I'm just going to leave it. Thanks for understanding!

  • @RammyRam21
    @RammyRam21 Год назад

    Would it still work with the Slime VR server download?

  • @ZetaBetaTheAlpha
    @ZetaBetaTheAlpha Год назад

    I've recently learned how to make particles from scratch and am somewhat getting the hang of it. But, for some reason they won't show up in mirrors or the camera. Is there some setting I'm missing for this? I do know shaders can be a factor, but this happens on every shader I've tried. Including the default particle shaders.

    • @chimericcurios
      @chimericcurios Год назад

      Are you on PC or quest?

    • @ZetaBetaTheAlpha
      @ZetaBetaTheAlpha Год назад

      @@chimericcurios PC

    • @chimericcurios
      @chimericcurios Год назад

      @@ZetaBetaTheAlpha Is your particle triggered by a gesture or animation?

    • @ZetaBetaTheAlpha
      @ZetaBetaTheAlpha Год назад

      @@chimericcurios Animation in this case. Specifically on an emote.

  • @jebs313
    @jebs313 Год назад

    Just wanted to say you're one of the best tutorial makers I've come across for vrc related stuff, huuuuge help. Thank you for sharing the knowledge!

    • @chimericcurios
      @chimericcurios Год назад

      Thank you for your support! Happy to help anytime!

  • @bathangout840
    @bathangout840 Год назад

    So I have made avatars with particals before but my most recent avatar with particals has a weird thing the particals work in VRchat on quest and PC but the partials only show up in the mirror does anyone know how to fix this issue

    • @chimericcurios
      @chimericcurios Год назад

      Not sure if particles work in mirrors on quest. Regarding PC, they should work by default. If they aren't working, it's likely a problem with the shader- either a blend mode that is acting up or a setting in the shader (Poiyomi toon has this) disabling them in mirrors. Hope this helps!

  • @LeilaTheRose
    @LeilaTheRose Год назад

    How do you do this with the slimevr server app that's on the discord you linked there's no longer owotrack linked there

  • @Theknightthemidknight
    @Theknightthemidknight Год назад

    Is this free