Shapekeys: Custom VRChat Expressions in Blender | 5 Minute Miniseries

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  • Опубликовано: 22 авг 2024

Комментарии • 26

  • @MoogieSRO
    @MoogieSRO 2 года назад +7

    I'm just starting to research into shapekeys and how they can be used, and your video was very helpful. This was well demonstrated with a lot of really useful tips. I especially love that you showed how to recover from a mistake. Thanks so much!

    • @chimericcurios
      @chimericcurios  2 года назад +3

      I'm glad it was helpful! This means so much to me

  • @Croc
    @Croc Год назад +1

    Perfect tutorial! Been scratching my head on the issue for a long time and this explained it perfectly :)

  • @chimericcurios
    @chimericcurios  2 года назад +3

    Sorry that it's a little longer than 5 minutes 😂

    • @KClove.
      @KClove. 2 года назад +1

      nah it’s 5

  • @kii_tsune
    @kii_tsune Год назад +1

    Yo your videos are amazingly helpful

  • @ITZABIRD
    @ITZABIRD 2 года назад

    This vid actually answers so many questions of mine thank you

  • @laserbeampussydestroyer6279
    @laserbeampussydestroyer6279 2 года назад +1

    Great stuff! Thank you

  • @ITZABIRD
    @ITZABIRD 2 года назад

    UR MODEL IS EXTREAMMMMLYYY CUTE

  • @GANLERRR
    @GANLERRR Год назад

    Thank you! This video is very helpful ❤

  • @jadashrewsberry7271
    @jadashrewsberry7271 Год назад +1

    do u know how to transport the shape keys to unity and where to find them please TwT

    • @chimericcurios
      @chimericcurios  Год назад +1

      In general, if you have an object the scene and you click on it, shape keys will be visible in the inspector under Mesh renderer. For VRChat, you can assign your visemes in the avatar descriptor. if you want to make gesture expressions for VRChat, you will need to find a separate video that talks about creating them

  • @cherrygirl8204
    @cherrygirl8204 Месяц назад

    I will start doing blendshape~
    What about how to edit those face blendshape that are clipping? How can we edit? I have edit the face blendshape on unity and when test in MMD world the eyes closed but have clipping I don’t know exactly how to edit for correct that (I’m using booth avatar) I hope you can answer please and thank you 🙏

    • @chimericcurios
      @chimericcurios  Месяц назад

      It is possible that the clipping is happening because the MMD world triggers multiple blendshapes at one time. To fix this, make sure that when you have multiple blendshapes active, they look good together in blender. Hope this helps!

    • @cherrygirl8204
      @cherrygirl8204 Месяц назад

      @@chimericcurios I didn’t know is a blender thing 😅
      It’s time to open blender (I’m still new) thank your for reply🙏

  • @ccagogurt4028
    @ccagogurt4028 Год назад

    Please tell me how you moved everything with that giany circle, i'm new to blender and Idk how to do thattt

    • @chimericcurios
      @chimericcurios  Год назад

      Hi, could you be more specific? (EX time stamp)

    • @ccagogurt4028
      @ccagogurt4028 Год назад

      @@chimericcurios I got it figured out, when you move the mouth at 4:45 my circle was too big and it was moving the whole face, turns out I had to use scrool wheel to make it smaller :) Thank you so much for this tutorial, it was very helpful!

    • @chimericcurios
      @chimericcurios  Год назад

      @@ccagogurt4028 Glad you got it figured out! Let me know if you have any other questions.

  • @konegio1855
    @konegio1855 2 года назад +1

    Nerd