What you have made su far is really really!! Impressive! This is be far the best system i have seen for a 3rd person setup :) You are really skilled, and you have something really amazing :)
Everyone keeps saying inventory, but I think that moves away from your brand of interaction projects - there's tonnes of inventory systems on the marketplace that users can implement into their projects. Personally for me, I think your natural progression from here would be combat - Various Gun shooting, QCQ movements, stealth, hand to hand etc and then polish and get everything super clean and tight! This ALS movement project is one of the most dynamic available for a third person game and there's so much choice and variety to utilise during blocking out ideas etc Having a combat system project and perhaps an AI / NPC system project would bring an awesome trifecta to your overall collection 💪🏻 Thabk you for creating such an epic piece of content! 🙏🏻
I LOVE how the enemies come rushing at you like that instead of staying behind cover, forcing you to move and think. I hope it’s still like this when I finally get this on my Xbox
Wow. Amazing work. Do you have or thought about making a course demonstrating how to expand ALS in such wonderful ways with latest unreal 5 version? You could make a lot of money and help a lot of people out. Something like Udemy or similar. Cheers 🍻
your system is incredible, congratulations. I have a question, if I register on your patreon (interaction with ALS fan) will I have to pay for the animations? or are animations included? I'm Brazilian and a game development enthusiast, I do this for leisure, I don't know how to program very well but your system would help me a lot, I'm interested.
you made a big big big work ! and i give you a big big big thks for this !! but i was wondering if you plan to put a fps view and an inventory system ?
there is already a first person mode but he didn't adapt the project to it so some things won't line up properly. If you do use it go to your project settings and search for near clip plane and set it to 1. that will help for the camera clipping into the player and weapons. You also need to open the material the character is using and disconnect the dither mask.
Will LootingSystem be used to make some common items, such as combustion bottles, blood bags, etc? Can't wait to see the looping system work! Do you have these plans?
5:03 Since it's an older video, I wonder if He changed some stuff since. But I never see variation in those pickup animations in games in general. Meaning using both or your hands to take things. I wonder if it's just not worth it to implement but though about it for some reason, especially when you see the same animation 4 times in a row. currently watching all the videos from this channel xD. Make me want to create a game (3D artist here no notion in devs in general).
Hi! I am interested if this asset will help me to learn how to make such character locomotion systems? I mean is there any documentation, explanation why this or that node is used, etc. I am not beginner, I have some experience in creating many complex systems but smooth character movement such as in assassin's creed games or uncharted 4 is very difficult for me because I do not know motion matching, distance matching and systems like that. I also, cannot find place to learn such. Thanks!
Naprawdę, bardzo dobra robota, szczególnie jeżeli mowa o samym przechodzeniu między animacjami. Mam pytanie, jest może jakaś możliwość skontaktowania się z tobą? Również bawię się silnikiem UE5 już od roku i miałbym kilka pytań w sprawie właśnie płynnych przejść między animacjami i samego odczucia chodzenia (wiem z doświadczenia, że jest to cholernie trudny temat). Bardzo byłbym wdzięczny za kilka wskazówek ;)
Myślę że najlepszym sposobem na kontakt można by uzyskać za pomocą Discord. W Opisie kanału YT można znaleźć link do mojego serwera. Jeżeli chcesz uzyskać jakieś wskazówki, to można to zrobić wysyłając publiczny post, lub rozpocząć prywatną konwersację. Postaram się coś pomóc :)
create a hunger and thirst system that when the player is already very hungry he cannot run, or a cold system that when he is above average cold he starts taking damage
I find it hard to describe in words. All I can say is that systems like box picking use well thought out animations that can then be easily scripted. It's mainly about the maximum level on z axis of reaching for the object, and the preservation of linear interpolation between the 3 animations so that Blendspace can control them with one parameter.
there aren't any now but you could change the sound for one of the rifles and then change the model to one that has silencer or even modify the current models.
It depends. Many gameplay elements are stored in DataTables where you can easily change some settings (e.g. char speed, rifles and pistols assets, fight montages etc.) . However, how easy it is to make changes will depend on your knowledge about Unreal Engine.
the animations are in the project but their broken so they look really bad. you can buy the animation packs he used and just drag them into the project and it will automatically replace the broken ones. with all 3 animation packs its around $115
👿i sended many times msg to him on dc and no answer. he is not turn to u if u need something. yes he is a good developer but disrespectful and uncaring. i hope he can change next years.
boi created "the uncharted of us part 3"
What you have made su far is really really!! Impressive! This is be far the best system i have seen for a 3rd person setup :) You are really skilled, and you have something really amazing :)
Thanks :)
@@jakubw6404 yo bro, in what type of sub can i have the entire project? 3 10 or 17euro ?
ye i would like to know as well...
@@fvfd9626
Lol this guy made animations better than Ubisoft with watch dogs 2
Everyone keeps saying inventory, but I think that moves away from your brand of interaction projects - there's tonnes of inventory systems on the marketplace that users can implement into their projects.
Personally for me, I think your natural progression from here would be combat - Various Gun shooting, QCQ movements, stealth, hand to hand etc and then polish and get everything super clean and tight!
This ALS movement project is one of the most dynamic available for a third person game and there's so much choice and variety to utilise during blocking out ideas etc
Having a combat system project and perhaps an AI / NPC system project would bring an awesome trifecta to your overall collection 💪🏻
Thabk you for creating such an epic piece of content! 🙏🏻
I LOVE how the enemies come rushing at you like that instead of staying behind cover, forcing you to move and think. I hope it’s still like this when I finally get this on my Xbox
Absolutely amazing !
Inventory system next?
Awesome work! 😎
thank you for your sacrifice sir.
Awesome 👍🏻❤
Awesome job!
Beautiful work as always Jakub but we really need a way to manage all these items just a basic simple inventory for us to build on nothing fancy.
1:32 DISCORD SOUND NOTIF,
amzing job realy good for a game,
i'll do mine starting with your project
Wow. Amazing work.
Do you have or thought about making a course demonstrating how to expand ALS in such wonderful ways with latest unreal 5 version? You could make a lot of money and help a lot of people out. Something like Udemy or similar. Cheers 🍻
This is almost rockstar level quality. amazing
I would absolutely love and happily pay full price for an open world zombie survival game with these features.
Well, I don't currently plan to. Maybe someone else will did something like this ;)
your system is incredible, congratulations. I have a question, if I register on your patreon (interaction with ALS fan) will I have to pay for the animations? or are animations included? I'm Brazilian and a game development enthusiast, I do this for leisure, I don't know how to program very well but your system would help me a lot, I'm interested.
you made a big big big work ! and i give you a big big big thks for this !! but i was wondering if you plan to put a fps view and an inventory system ?
there is already a first person mode but he didn't adapt the project to it so some things won't line up properly. If you do use it go to your project settings and search for near clip plane and set it to 1. that will help for the camera clipping into the player and weapons. You also need to open the material the character is using and disconnect the dither mask.
the looting system is as satysfying as rdr2
program the enemy to appear
only when the player is close in this project then it would be great
1:30 The ping discord scares me to death
It looks like it makes Jakub drop the box! :D
Sorry 😂 I forgot about this.
Nah this is good🔥
Will LootingSystem be used to make some common items, such as combustion bottles, blood bags, etc? Can't wait to see the looping system work! Do you have these plans?
5:03 Since it's an older video, I wonder if He changed some stuff since. But I never see variation in those pickup animations in games in general. Meaning using both or your hands to take things. I wonder if it's just not worth it to implement but though about it for some reason, especially when you see the same animation 4 times in a row.
currently watching all the videos from this channel xD. Make me want to create a game (3D artist here no notion in devs in general).
I dint get the shelves and cupboards in my project
Looking good. but im having a bit of trouble figuring something out. do you work with the als guys or are you building on top of als?
He is building on top of ALSV4
can you make a market place or a Mac OS version out of it because I don't have windows then I would buy it?
Will you make grab animations like rdr2? Choke, chokr and punch
Hi! I am interested if this asset will help me to learn how to make such character locomotion systems? I mean is there any documentation, explanation why this or that node is used, etc. I am not beginner, I have some experience in creating many complex systems but smooth character movement such as in assassin's creed games or uncharted 4 is very difficult for me because I do not know motion matching, distance matching and systems like that. I also, cannot find place to learn such.
Thanks!
Have any changes been made to the vehicle system since version 2.8?
I don't think so. There are many vehicle systems on the marketplace, and they seem to be much better than mine.
Great work! Any plans on adding 1st person view?
there is a first person view but the project isn't setup for it to look good with the animations.
Is there chance that you will add to ALS civilians and driving ai? That Will be sick
When I’m in first person my character is invisible? Also I want to make it so you don’t have to aim to shoot and ads
To fix the first person issue open the 'M_AnimMan_Default' and disconnect whats plugged into the opacity mask.
@jakubw6404 dude i want to make vaulting a bit early i dont wanna just enter the block and remove the als mantle do you have tips?
i fixed vaulting but do you have tips to how to delete als mantle (by mantle i mean instead of mantle goes to climbing mode)
I wonder if there can be interpolation between the state of object picked when it is static and when it is in the hands of the character?
Yes it can be done, I’m using interpolation on pickups so it doesn’t just snap to the hand.
Does this version work with UE4? i'm building my game in UE4 because it's a bit stabler.
No
Hello I'm looking for a tutorial, video or a project that explain/implements grab box like the video. Anyone can help me ?
Hello, have you incorporated MetaHumans into your packs?
if i by this template on patreon can i use template for my game ?
yeah.
Naprawdę, bardzo dobra robota, szczególnie jeżeli mowa o samym przechodzeniu między animacjami. Mam pytanie, jest może jakaś możliwość skontaktowania się z tobą? Również bawię się silnikiem UE5 już od roku i miałbym kilka pytań w sprawie właśnie płynnych przejść między animacjami i samego odczucia chodzenia (wiem z doświadczenia, że jest to cholernie trudny temat). Bardzo byłbym wdzięczny za kilka wskazówek ;)
Myślę że najlepszym sposobem na kontakt można by uzyskać za pomocą Discord. W Opisie kanału YT można znaleźć link do mojego serwera. Jeżeli chcesz uzyskać jakieś wskazówki, to można to zrobić wysyłając publiczny post, lub rozpocząć prywatną konwersację. Postaram się coś pomóc :)
Do these updated versions work with 4.26 at all?
no. the last version that works on UE4. is 2.2
create a hunger and thirst system that when the player is already very hungry he cannot run, or a cold system that when he is above average cold he starts taking damage
I don't think I'm include this into the project. It's quite simple to do, but I focus on other elements.
Where did you learn all this?
I rarely used tutorials. I think It just takes time and patience to get to where I am now.
Come on Jakub tell us how you did it!
I find it hard to describe in words. All I can say is that systems like box picking use well thought out animations that can then be easily scripted. It's mainly about the maximum
level on z axis of reaching for the object, and the preservation of linear interpolation between the 3 animations so that Blendspace can control them with one parameter.
@@jakubw6404 Love your explanation
Good Job. any luck to have silencer for rifles in the near future?
there aren't any now but you could change the sound for one of the rifles and then change the model to one that has silencer or even modify the current models.
Is the project configurable? IE able to change the speed, jump distance, SFX etc?
It depends. Many gameplay elements are stored in DataTables where you can easily change some settings (e.g. char speed, rifles and pistols assets, fight montages
etc.) . However, how easy it is to make changes will depend on your knowledge about Unreal Engine.
Is this replicated at all for multiplayer use?
no
so whats going on here? is this AI approximating physics? or just really good programming?
These are the main scripted animations that try to adjust depending on the environment.
@@jakubw6404 Uncharted 1 REMAKE
Uncharted 2 REMAKE
Uncharted 3 REMAKE
I have Iwals 3.0, how do you crawl
Ctrl + Space Bar
When available?
Its on patron but idk if this version
Hi, Is Animations Pack List is not included in the project ?
the animations are in the project but their broken so they look really bad. you can buy the animation packs he used and just drag them into the project and it will automatically replace the broken ones. with all 3 animation packs its around $115
Thanks for the info @@Alex9250
does this work with 5.3.1?
At the moment no.
all good, ended up going to 5.2 as some other plugins i wanted only worked on 5.2@@jakubw6404
Czy masz w planach wypuszczenie gry na steam
Nie, obecnie nie mam tego w planach.
Does melee combat work in this project?
Yes. The systems presented in the videos work. However, to make it look like in the videos, you must have the required animation packs.
Are you gonna sell this as a third person controller template on the UE store?
This is the last uncharted
It's multiplayer?
No, description says not replicated.
There is a way to replicate a variable or object in Unreal Engine !@@marekmikeska6781
Uncharted 1 REMAKE
Uncharted 2 REMAKE
Uncharted 3 REMAKE
Please hurry up and release Far Cry 7 already.
👿i sended many times msg to him on dc and no answer. he is not turn to u if u need something. yes he is a good developer but disrespectful and uncaring. i hope he can change next years.
I mean he has a life outside of game development. he can't answer every question. ask people in his discord.
Hi! How can I activate character visibility when I'm in first person?
You need to change tme materials for player skeletal mesh. Disconect all from PixelDepth input.