UE5 - Interaction With ALSv4 v3.0 - More Features | Unreal Engine 5.0

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  • Опубликовано: 5 фев 2025

Комментарии • 99

  • @TheSicklyOne
    @TheSicklyOne Год назад +37

    boi created "the uncharted of us part 3"

  • @MrLarsalexander
    @MrLarsalexander Год назад +16

    What you have made su far is really really!! Impressive! This is be far the best system i have seen for a 3rd person setup :) You are really skilled, and you have something really amazing :)

    • @jakubw6404
      @jakubw6404  Год назад +1

      Thanks :)

    • @fvfd9626
      @fvfd9626 Год назад

      @@jakubw6404 yo bro, in what type of sub can i have the entire project? 3 10 or 17euro ?

    • @TAN_409
      @TAN_409 11 месяцев назад

      ye i would like to know as well...
      @@fvfd9626

  • @A1exJane
    @A1exJane 11 месяцев назад +3

    Lol this guy made animations better than Ubisoft with watch dogs 2

  • @idontknow8898
    @idontknow8898 11 месяцев назад

    Everyone keeps saying inventory, but I think that moves away from your brand of interaction projects - there's tonnes of inventory systems on the marketplace that users can implement into their projects.
    Personally for me, I think your natural progression from here would be combat - Various Gun shooting, QCQ movements, stealth, hand to hand etc and then polish and get everything super clean and tight!
    This ALS movement project is one of the most dynamic available for a third person game and there's so much choice and variety to utilise during blocking out ideas etc
    Having a combat system project and perhaps an AI / NPC system project would bring an awesome trifecta to your overall collection 💪🏻
    Thabk you for creating such an epic piece of content! 🙏🏻

  • @thegetrichchannel618
    @thegetrichchannel618 Год назад +3

    I LOVE how the enemies come rushing at you like that instead of staying behind cover, forcing you to move and think. I hope it’s still like this when I finally get this on my Xbox

  • @AlexelTech
    @AlexelTech Год назад +4

    Absolutely amazing !

  • @EvanXDev
    @EvanXDev Год назад +6

    Inventory system next?

  • @ElusifiedStudios
    @ElusifiedStudios Год назад +1

    Awesome work! 😎

  • @Spanda_Bear
    @Spanda_Bear Год назад +1

    thank you for your sacrifice sir.

  • @JohnDaniels
    @JohnDaniels Год назад +1

    Awesome 👍🏻❤

  • @damian3k
    @damian3k Год назад +1

    Awesome job!

  • @deepelements
    @deepelements Год назад +6

    Beautiful work as always Jakub but we really need a way to manage all these items just a basic simple inventory for us to build on nothing fancy.

  • @marcelouiki7220
    @marcelouiki7220 Год назад +3

    1:32 DISCORD SOUND NOTIF,
    amzing job realy good for a game,
    i'll do mine starting with your project

  • @Skynetits
    @Skynetits Год назад +1

    Wow. Amazing work.
    Do you have or thought about making a course demonstrating how to expand ALS in such wonderful ways with latest unreal 5 version? You could make a lot of money and help a lot of people out. Something like Udemy or similar. Cheers 🍻

  • @aku47
    @aku47 Год назад +1

    This is almost rockstar level quality. amazing

  • @Elmeatbolio
    @Elmeatbolio Год назад +2

    I would absolutely love and happily pay full price for an open world zombie survival game with these features.

    • @jakubw6404
      @jakubw6404  Год назад

      Well, I don't currently plan to. Maybe someone else will did something like this ;)

  • @RAFADESENHOS
    @RAFADESENHOS 9 месяцев назад

    your system is incredible, congratulations. I have a question, if I register on your patreon (interaction with ALS fan) will I have to pay for the animations? or are animations included? I'm Brazilian and a game development enthusiast, I do this for leisure, I don't know how to program very well but your system would help me a lot, I'm interested.

  • @selimsaidi378
    @selimsaidi378 Год назад +1

    you made a big big big work ! and i give you a big big big thks for this !! but i was wondering if you plan to put a fps view and an inventory system ?

    • @Alex9250
      @Alex9250 Год назад

      there is already a first person mode but he didn't adapt the project to it so some things won't line up properly. If you do use it go to your project settings and search for near clip plane and set it to 1. that will help for the camera clipping into the player and weapons. You also need to open the material the character is using and disconnect the dither mask.

  • @PotatoObliteratorGD
    @PotatoObliteratorGD Год назад +2

    the looting system is as satysfying as rdr2

  • @EDUSCHMIDT-Z
    @EDUSCHMIDT-Z 8 месяцев назад

    program the enemy to appear
    only when the player is close in this project then it would be great

  • @Lorkydey
    @Lorkydey Год назад +3

    1:30 The ping discord scares me to death

    • @samwaterfall1893
      @samwaterfall1893 Год назад +1

      It looks like it makes Jakub drop the box! :D

    • @jakubw6404
      @jakubw6404  Год назад +1

      Sorry 😂 I forgot about this.

  • @4Kslimy
    @4Kslimy Год назад +1

    Nah this is good🔥

  • @LDqingshan
    @LDqingshan Год назад +1

    Will LootingSystem be used to make some common items, such as combustion bottles, blood bags, etc? Can't wait to see the looping system work! Do you have these plans?

  • @Ssecave
    @Ssecave 5 месяцев назад

    5:03 Since it's an older video, I wonder if He changed some stuff since. But I never see variation in those pickup animations in games in general. Meaning using both or your hands to take things. I wonder if it's just not worth it to implement but though about it for some reason, especially when you see the same animation 4 times in a row.
    currently watching all the videos from this channel xD. Make me want to create a game (3D artist here no notion in devs in general).

  • @bharanimanoharan297
    @bharanimanoharan297 Год назад +1

    I dint get the shelves and cupboards in my project

  • @radspiderjackson
    @radspiderjackson Год назад +1

    Looking good. but im having a bit of trouble figuring something out. do you work with the als guys or are you building on top of als?

    • @Alex9250
      @Alex9250 Год назад

      He is building on top of ALSV4

  • @Spiederman-yy2gl
    @Spiederman-yy2gl 8 месяцев назад

    can you make a market place or a Mac OS version out of it because I don't have windows then I would buy it?

  • @yeazye
    @yeazye Год назад

    Will you make grab animations like rdr2? Choke, chokr and punch

  • @steader29
    @steader29 Год назад +1

    Hi! I am interested if this asset will help me to learn how to make such character locomotion systems? I mean is there any documentation, explanation why this or that node is used, etc. I am not beginner, I have some experience in creating many complex systems but smooth character movement such as in assassin's creed games or uncharted 4 is very difficult for me because I do not know motion matching, distance matching and systems like that. I also, cannot find place to learn such.
    Thanks!

  • @Alex9250
    @Alex9250 Год назад +3

    Have any changes been made to the vehicle system since version 2.8?

    • @jakubw6404
      @jakubw6404  Год назад +1

      I don't think so. There are many vehicle systems on the marketplace, and they seem to be much better than mine.

  • @RealtecNL
    @RealtecNL Год назад

    Great work! Any plans on adding 1st person view?

    • @Alex9250
      @Alex9250 Год назад

      there is a first person view but the project isn't setup for it to look good with the animations.

  • @studioviktor8673
    @studioviktor8673 Год назад

    Is there chance that you will add to ALS civilians and driving ai? That Will be sick

  • @HudsonIsaNerd
    @HudsonIsaNerd 8 месяцев назад

    When I’m in first person my character is invisible? Also I want to make it so you don’t have to aim to shoot and ads

    • @Alex9250
      @Alex9250 7 месяцев назад

      To fix the first person issue open the 'M_AnimMan_Default' and disconnect whats plugged into the opacity mask.

  • @notyobusy
    @notyobusy 6 месяцев назад

    @jakubw6404 dude i want to make vaulting a bit early i dont wanna just enter the block and remove the als mantle do you have tips?

    • @notyobusy
      @notyobusy 6 месяцев назад

      i fixed vaulting but do you have tips to how to delete als mantle (by mantle i mean instead of mantle goes to climbing mode)

  • @AlexiosLair
    @AlexiosLair Год назад +1

    I wonder if there can be interpolation between the state of object picked when it is static and when it is in the hands of the character?

    • @marekmikeska6781
      @marekmikeska6781 Год назад

      Yes it can be done, I’m using interpolation on pickups so it doesn’t just snap to the hand.

  • @dubhglasstone
    @dubhglasstone Год назад

    Does this version work with UE4? i'm building my game in UE4 because it's a bit stabler.

  •  Месяц назад

    Hello I'm looking for a tutorial, video or a project that explain/implements grab box like the video. Anyone can help me ?

  • @conanfredleseul
    @conanfredleseul Год назад

    Hello, have you incorporated MetaHumans into your packs?

  • @oldaman8388
    @oldaman8388 Год назад

    if i by this template on patreon can i use template for my game ?

  • @yoorface4680
    @yoorface4680 Год назад

    Naprawdę, bardzo dobra robota, szczególnie jeżeli mowa o samym przechodzeniu między animacjami. Mam pytanie, jest może jakaś możliwość skontaktowania się z tobą? Również bawię się silnikiem UE5 już od roku i miałbym kilka pytań w sprawie właśnie płynnych przejść między animacjami i samego odczucia chodzenia (wiem z doświadczenia, że jest to cholernie trudny temat). Bardzo byłbym wdzięczny za kilka wskazówek ;)

    • @jakubw6404
      @jakubw6404  Год назад

      Myślę że najlepszym sposobem na kontakt można by uzyskać za pomocą Discord. W Opisie kanału YT można znaleźć link do mojego serwera. Jeżeli chcesz uzyskać jakieś wskazówki, to można to zrobić wysyłając publiczny post, lub rozpocząć prywatną konwersację. Postaram się coś pomóc :)

  • @rangerforceproject4182
    @rangerforceproject4182 Год назад

    Do these updated versions work with 4.26 at all?

    • @Alex9250
      @Alex9250 Год назад

      no. the last version that works on UE4. is 2.2

  • @uzi9282
    @uzi9282 Год назад

    create a hunger and thirst system that when the player is already very hungry he cannot run, or a cold system that when he is above average cold he starts taking damage

    • @jakubw6404
      @jakubw6404  Год назад +1

      I don't think I'm include this into the project. It's quite simple to do, but I focus on other elements.

  • @ufcmma8046
    @ufcmma8046 Год назад +1

    Where did you learn all this?

    • @jakubw6404
      @jakubw6404  Год назад +1

      I rarely used tutorials. I think It just takes time and patience to get to where I am now.

  • @tubicidio
    @tubicidio Год назад +2

    Come on Jakub tell us how you did it!

    • @jakubw6404
      @jakubw6404  Год назад +1

      I find it hard to describe in words. All I can say is that systems like box picking use well thought out animations that can then be easily scripted. It's mainly about the maximum
      level on z axis of reaching for the object, and the preservation of linear interpolation between the 3 animations so that Blendspace can control them with one parameter.

    • @lolaswift111
      @lolaswift111 Год назад

      @@jakubw6404 Love your explanation

  • @HoseinMohamady
    @HoseinMohamady Год назад

    Good Job. any luck to have silencer for rifles in the near future?

    • @Alex9250
      @Alex9250 Год назад

      there aren't any now but you could change the sound for one of the rifles and then change the model to one that has silencer or even modify the current models.

  • @squally9149
    @squally9149 Год назад

    Is the project configurable? IE able to change the speed, jump distance, SFX etc?

    • @jakubw6404
      @jakubw6404  Год назад

      It depends. Many gameplay elements are stored in DataTables where you can easily change some settings (e.g. char speed, rifles and pistols assets, fight montages
      etc.) . However, how easy it is to make changes will depend on your knowledge about Unreal Engine.

  • @YhLadd
    @YhLadd Год назад

    Is this replicated at all for multiplayer use?

  • @richbynoon
    @richbynoon Год назад

    so whats going on here? is this AI approximating physics? or just really good programming?

    • @jakubw6404
      @jakubw6404  Год назад +1

      These are the main scripted animations that try to adjust depending on the environment.

    • @shaddouida3447
      @shaddouida3447 Год назад +1

      ​@@jakubw6404 Uncharted 1 REMAKE
      Uncharted 2 REMAKE
      Uncharted 3 REMAKE

  • @bharanimanoharan297
    @bharanimanoharan297 Год назад

    I have Iwals 3.0, how do you crawl

    • @Alex9250
      @Alex9250 Год назад

      Ctrl + Space Bar

  • @MetaIsland
    @MetaIsland Год назад

    When available?

  • @Sami.499
    @Sami.499 Год назад

    Hi, Is Animations Pack List is not included in the project ?

    • @Alex9250
      @Alex9250 Год назад +2

      the animations are in the project but their broken so they look really bad. you can buy the animation packs he used and just drag them into the project and it will automatically replace the broken ones. with all 3 animation packs its around $115

    • @Sami.499
      @Sami.499 Год назад +1

      Thanks for the info @@Alex9250

  • @JenisixR6
    @JenisixR6 Год назад

    does this work with 5.3.1?

    • @jakubw6404
      @jakubw6404  Год назад

      At the moment no.

    • @JenisixR6
      @JenisixR6 Год назад

      all good, ended up going to 5.2 as some other plugins i wanted only worked on 5.2@@jakubw6404

  • @WiktorZ1
    @WiktorZ1 Год назад

    Czy masz w planach wypuszczenie gry na steam

    • @jakubw6404
      @jakubw6404  Год назад

      Nie, obecnie nie mam tego w planach.

  • @vitorcarvalho6006
    @vitorcarvalho6006 Год назад

    Does melee combat work in this project?

    • @jakubw6404
      @jakubw6404  Год назад

      Yes. The systems presented in the videos work. However, to make it look like in the videos, you must have the required animation packs.

  • @itsWorm
    @itsWorm Год назад +1

    Are you gonna sell this as a third person controller template on the UE store?

  • @Crydead007
    @Crydead007 Год назад

    This is the last uncharted

  • @gerardo9167
    @gerardo9167 Год назад

    It's multiplayer?

    • @marekmikeska6781
      @marekmikeska6781 Год назад

      No, description says not replicated.

    • @azeez673
      @azeez673 Год назад

      There is a way to replicate a variable or object in Unreal Engine !@@marekmikeska6781

  • @shaddouida3447
    @shaddouida3447 Год назад +1

    Uncharted 1 REMAKE
    Uncharted 2 REMAKE
    Uncharted 3 REMAKE

  • @catdsnny
    @catdsnny Год назад

    Please hurry up and release Far Cry 7 already.

  • @bylordtv
    @bylordtv Год назад

    👿i sended many times msg to him on dc and no answer. he is not turn to u if u need something. yes he is a good developer but disrespectful and uncaring. i hope he can change next years.

    • @Alex9250
      @Alex9250 Год назад +1

      I mean he has a life outside of game development. he can't answer every question. ask people in his discord.

  • @lawriita
    @lawriita Год назад

    Hi! How can I activate character visibility when I'm in first person?

    • @jakubw6404
      @jakubw6404  Год назад

      You need to change tme materials for player skeletal mesh. Disconect all from PixelDepth input.