i love how more of the tense moments are about whether or not the Dealer randomly makes the tactically optimal decision than whether or not the next shell is live
Thanks for the shoutout! I think @nicklegos comment on my video sums up the ending of this video perfectly: "As someone who has played and watched the Ai at work. It’s not dumb. It’s either merciful or vengeful based on your choices"
honestly and genuinely your buckshot roulette videos are better than melatonin for me, I appreciate them so much bc ive been having trouble falling asleep lately (tho i do try and stay awake as long as I can bc the game looks really interesting 👀 but I always succumb 😔)
DKB is the coolest RUclipsr I've seen in a while. Nothing special except his humor and his wit. Everything from his screen name to his failures (and successes) is funny. In this particular instance, DKB bought the farm, and I'd root for him again in a heartbeat.
It looks like a starting payout of $61036 or higher requires one less double-or-nothing to get to 1B. 13 gauntlets versus 14. Not sure if it's worth grinding Gauntlet 1 over and over until you get a higher initial payout, but worth considering
You have the best of timings, i just went to bed, sad that i have nothing relaxing to watch, and i see you uploaded! Goddayum man, that’s such a good timing for me, also making my puzzle while listening to your previous video was sick af
I think in terms of items in games like BSR the best are always ones that can reduce variance. For that reason I have booze as my third item I like seeing (magnifying glass, handcuff, booze, saw and cigs are my rankings) and I only rank it so low because he need for multiples like you mentioned. I was gonna start making buckshot roulette videos but I didn't want to show off my horrific video editing and to have people say I'm copying you but I still enjoy it non the less
Pretty sure no one would think you were copying me, plenty o' peeps playin the game 👌 And horrendous editing beats no editing, as is the case for me lol
I truly and wholeheartedly believe you can get the bill ez but could you really walk away knowing a trillion is only a measly few “Yes” button presses away
Hey i just wanted to tell you that there is a guy that modded the game and made the ai of the dealer smarter based on your video, i think it's gonna be released soon, you should check it out for a video!! Love your content man
ok so i ran the maths - you have to double successfully 14 times in order to get 1 billion or more IF you get a total of at least $61,036 after round one; otherwise you need to double 15 times. this means you have to get thru 15 gauntlets/45 rounds or 16 gauntlets/48 rounds in total if you get $61035 or less. edit - i originally thought it wouldn't make a difference but i was actually calculating how quick you'd get to 100M not 1B lol
Brother the amount of situations I end up in that end exactly like how this video did. Played optimal, but just the absolute worst luck and I know I'm dead before his turn even starts
I think it’s definitely possible to get to a billion. You need to win 16 gauntlets. If you have a 75% win rate on each gauntlet it will take about 100 runs on average
A better game-smith could probably streamline these rules a bit better, but here it is. What You'll Need 8 Life Tokens 2 Four-sided Dice (d4) 9 Six-sided Dice (d6) 1 Eight-sided Dice (d8) 16 Ten-sided Dice (d10) How to Play The game is split into three rounds. At the Start of Each Round Have each player remove all of their item dice from the previous round, without the items taking effect (more on items later). Also remove any lingering effects from items. Assign one d6 to starting health, one d4 to player one's item gain, and one d4 to player two's item gain; and roll all of them. The number rolled on the starting health dice determines the starting health for both players (1-2 is 2 health, 3-4 is 3 health, and 5-6 is 4 health), and so each player gets that many life tokens. The number rolled on the item gain dice is how many d10 the player rolls and puts on their side. A player can have no more than eight items at a time. If a player's roll on the item gain dice would have them gain a total of more than eight items, they only gain as many items as would put them up to eight (for example: a player has six items, and a 3 is rolled on their item gain dice. The player would only gain two items, as getting three would put them above eight). Roll all eight other d6. These will determine the shells in the shotgun. A 5-6 is a "live" shell, a 3-4 is a "blank" shell, and a 1-2 is no shell. Remove all "no shells," and assign each of the remaining dice a number 1-8 with no overlapping numbers. Playing the Game Turn order alternates between players, starting with player one. On a player's turn, they can either use items, shoot themselves, or shoot the other player. When they use an item, the item gets removed and its effect takes place. If an item's effect contradicts a ruling elsewhere, always follow the item's effect. If the player makes a shot, either towards themselves or the opposing player, the shell is determined after the shot is made. If they choose to shoot themselves and the shot is a blank shell, their turn doesn't end, and they can use more items if they have any remaining or decide again between shooting themselves and the other player. If they choose to shoot themselves and the shot is a live shell, they remove one of their life tokens and play passes to the other player. If they choose to shoot the opposing player, play passes to the other player regardless of which shell gets fired, and the other player removes one of their life tokens only if it was a live shell. When a player is reduced to zero life tokens, the player with remaining life tokens wins the round, and a new round begins, following the same procedure from "At the Start of Each Round". A player wins the game if they win two out of the three rounds. Determining the Shell After the player whose turn it currently is decides to shoot either themselves or the opposing player, roll a d8. If the number rolled corresponds to a shell within the shotgun, remove that shell from the shotgun and play it as either a live shell or a blank shell, per the rules above. Else, reroll the d8 until it rolls a number corresponding to a shell within the shotgun. As the number of shells decrease, one can lower the size of the dice and correspondingly reorder the numbers matching each shell. At six shells, one can use a d6 and numbers 1-6; at four shells, one can use a d4 and numbers 1-4; and at two shells, one can use a coin and assign each heads or tails. It is not necessary to roll when only one shell is within the shotgun. Carry-over Rounds When all shells are removed from the shotgun and both players have at least one life token, a special sub-round passes called a carry-over round. The start of a carry-over round is just like the start of a regular round, except the players do not discard items, or reset their life tokens. For example, if a player enters a carry-over round with three items and one life token, they start the carry-over round with those same three items and one life token, plus however many items they draw. It is possible to go from a carry-over round into another carry-over round, if the criteria listed at the beginning of this paragraph are met. When a player is reduced to zero life tokens, a new regular round begins, following the same procedure from "At the Start of Each Round". Items Items are determined by the number rolled on their corresponding d10. You can use multiple of the same item in a round, unless specified in the item's description. - 1-2, cigarettes: upon removing, you regain 1 life token, up to a maximum of 4. - 3-4, handcuffs: upon removing, the opposing player's next turn is skipped. You cannot play handcuffs multiple times in a turn, or the turn immediately after the opposing player's skipped turn. - 5-6, beer: upon removing, follow the procedure from "Determining the Shell", except before deciding whether to shoot yourself or the opposing player. When a shell is determined, remove it from the shotgun as if it were a "no shell" (this does not progress turn order). - 7-8, magnifying glass: upon removing, follow the procedure from "Determining the Shell", except before deciding whether to shoot yourself or the other player. The shell that gets determined here will either be the next shell fired (either at yourself or the opposing player, following the rules above), or the one that gets removed if you use a beer. - 9-10, hacksaw: upon removing, if the next shell fired is a live shell, it instead removes 2 life tokens. If the next shell fired is a blank, there is no effect. You cannot use a hacksaw immediately after another hacksaw, except if there is a shot fired between the two.
A billion can be done in 14 gauntlets if you manage to get over 61k in the first gauntlet, 15 is needed otherwise. That's a whole lot of rng, good luck lol.
If listening to insane Instagram influencers has taught me anything, it's that I just need to visualize and believe my reality and it will become real 🤗🙌🙏💪
If my understanding is right, on 2 blanks, it doesn't matter since he knows the last one is blank. If it's 3 blanks left (or somehow you got 4-4 and have 4 blanks left), the dealer can waste some of his items so you would shoot him instead of yourself.
I strongly disagree with smokes being the worst item. I would say in fact they are the best one for the player. Unless two damage is 2 damage is dealt on a 2 health round before the other can react. they are guaranteed value. This is especially good for the player who since they extend the round which works against the dealer.
Good question! I think it would be kind of cool if there was an item that inverted the loadout, i.e. all blanks become live and vice versa. Could lead to some interesting plays. Not sure what kind of item would be flavorful to represent it, maybe some kind of psychedelic lol
Maybe something that pulls the first shell out, shows it to you, and moves it to the back. Could be like, pliers or something Similar to magnifying glass, but you'd need to plan out the round better
@@delightfulkissboy8926 im honestly too unlucky to play this game. Started two games. Both times I had a magnifying glass and handcuffs. It was 2 lives 3 blanks. Use both items. Both times back to back the first three were blanks. And i died both times to that
If the first endless gauntlet score is random would it be optimal to roll for a high number to double? Or is every following gauntlet score random like the first
Yeah, I think you could make the argument that you should restart runs that score relatively low if you're just trying to maximize score. I just don't really want to play it like that, so I'll just continue the run no matter what the initial score is
1:03:00 why would you not smoke in this scenario? you were worried he would shoot you twice instead of shooting himself for no reason, ending the run, but smoking would remove the instant fail in that case. just trying to conserve the smoke if possible?
It only matters in the double or nothing rounds where you carry over items into the next round. Otherwise no, it doesn't affect your score to use them so there's no point saving them for later
yeah ive noticed im just curious why there isnt any actually unbalanced starts obviously some would be really dangerous but it seriously would spice it up or a hardcore mode with 1 hit and like a 1:7 live to blank like the real life game that you have to hunt down to win obviously no handsaw or cigs are given because useless but more chance to get drinks mags and cuffs or a max life low blank high live shells a real slug fest to see who times it right or gets unlucky maybe those be no fun but other ratios could be interesting
i mean isnt that the point of hardcore sudden death a permeant last round of the main game but harder though like said it could be boring just random thoughts
@@khheroxcn i agree it would be fun but the tension is relieved as soon as you see the one live or one blank then its just trading dmg or waiting with more even round counts the tension is high until you get later into the round is all im saying if its like a 5-1 and you get the blank on the first or second turn youre just blasting eachother (if the ai was smart)
This guy sounds like he ate a succulent Chinese meal
I... Agree
Gentlemen, this is Democracy Manifest
He knows his Judo well
this makes an odd amount of sense
As a Chinese person I am confused.
Its refreshing to find this kind of low-key chill kind of RUclipsr who acts like themselves.
Not entirely sure, but I think Manly Badass Hero may or may not have a slightly similar vibe. Might be wrong.
I love how when you use the spyglass to check the shell, it makes a subtle noise while visible
This game has incredible attention to detail!
i love how more of the tense moments are about whether or not the Dealer randomly makes the tactically optimal decision than whether or not the next shell is live
Thanks for the shoutout! I think @nicklegos comment on my video sums up the ending of this video perfectly:
"As someone who has played and watched the Ai at work. It’s not dumb. It’s either merciful or vengeful based on your choices"
For sure! Hoping to make a vid where I go up against your AI if you're good with that 👌
@@delightfulkissboy8926 Definitely would love that ^^
honestly and genuinely your buckshot roulette videos are better than melatonin for me, I appreciate them so much bc ive been having trouble falling asleep lately (tho i do try and stay awake as long as I can bc the game looks really interesting 👀 but I always succumb 😔)
Hey, do you like Inscryption?
DKB is the coolest RUclipsr I've seen in a while. Nothing special except his humor and his wit. Everything from his screen name to his failures (and successes) is funny.
In this particular instance, DKB bought the farm, and I'd root for him again in a heartbeat.
It looks like a starting payout of $61036 or higher requires one less double-or-nothing to get to 1B. 13 gauntlets versus 14.
Not sure if it's worth grinding Gauntlet 1 over and over until you get a higher initial payout, but worth considering
this guy kinda sounds like he's a delightful kissboy
This game would also theoretically work with magazine fed pistols and rifles, some of the cartridges can also be empty.
"Well, that's a little spooky" - famous last words xd
HELP THE SPOTIFY BOT STORY IS SOME OF THE FUNNIEST SHIT I’VE HEARD IN A HOT SECOND 💀💀 This is what true friendship looks like lmaooo ty for sharing
the power of being a software engineer
How the kissboy works (and why he's so delightful)
the billy talent story is a diamond tier anecdote
Diamond on a Landmine tier.
im honestly loving your videos. i can't play this game, so I'm enjoying living vicariously through your videos.
I think what i like most about your stuff is how much you talk. Your voice is oddly soothing
Everyone raise their hands and give Delightful Kissboy your power
I'm gonna guess by the title that it was one of those days that RN-Jesus was in a bad mood
If you want to get to a billion rnjesus has to be with ye
love the buckshot roulette content, honestly teaches me a lot, you're probs the one youtube I can sit here and just watch without multi-tasking
You have the best of timings, i just went to bed, sad that i have nothing relaxing to watch, and i see you uploaded! Goddayum man, that’s such a good timing for me, also making my puzzle while listening to your previous video was sick af
noooo wheres my "it's ya' boy, delightful kissboy" 😭
He’s no longer our boy, he’s our man
Billy as in Billy Herrington gachiGASM
I think in terms of items in games like BSR the best are always ones that can reduce variance. For that reason I have booze as my third item I like seeing (magnifying glass, handcuff, booze, saw and cigs are my rankings) and I only rank it so low because he need for multiples like you mentioned. I was gonna start making buckshot roulette videos but I didn't want to show off my horrific video editing and to have people say I'm copying you but I still enjoy it non the less
Pretty sure no one would think you were copying me, plenty o' peeps playin the game 👌 And horrendous editing beats no editing, as is the case for me lol
@@delightfulkissboy8926 thanks homie, I appreciate the sentiment
It made me so happy that my comment about endless score was acknowledged.
I'll proceed to pray to RNGsus to wish for the billion round.
I truly and wholeheartedly believe you can get the bill ez but could you really walk away knowing a trillion is only a measly few “Yes” button presses away
Hey i just wanted to tell you that there is a guy that modded the game and made the ai of the dealer smarter based on your video, i think it's gonna be released soon, you should check it out for a video!! Love your content man
Yeah, the dude (ITR) actually reached out to me on Twitter, looks pretty dope! Might plug it in and try and play against it, that'd be fun 👌
@@delightfulkissboy8926 great 👍👍
I always find this channel oddly calming.
ok so i ran the maths - you have to double successfully 14 times in order to get 1 billion or more IF you get a total of at least $61,036 after round one; otherwise you need to double 15 times. this means you have to get thru 15 gauntlets/45 rounds or 16 gauntlets/48 rounds in total if you get $61035 or less.
edit - i originally thought it wouldn't make a difference but i was actually calculating how quick you'd get to 100M not 1B lol
So an extra 4 doubles then, nice.
Why does he sound so much like ManlyBadassHero
I hear it too
16:52 you have booze and smokes? that's one hell of a job
Brother the amount of situations I end up in that end exactly like how this video did. Played optimal, but just the absolute worst luck and I know I'm dead before his turn even starts
Man no way you just say Nogla is just some guy when he was one of the people that made my childhood and I still watch today.
Didn't mean to throw any shade, just couldn't remember his name; just had ppl commenting that he got $14 mil in my comment section and mentioned it 👌
Who tf is nola
Can’t wait for the next vid bro, so calming to watch moistkissboy get “destroyed”🤣
Thanks for the video Delightful Kiss Boy, very cool. 👍
You don't want to get fired **yet**. This implies you'll reveal it when you want to leave.
This is a certified hood classic
quest for billión continues
i am pretty sure Dealer got updated cuz… after doubling, he never misses a shot .. at least for me
William without natural aptitude
This game should be called "Magnifying Glass 'N' Handsaw"
Bro has a job, better than most RUclips
This game goes through so many shotguns and makes the atf so mad
39:28 Carl Wheezer
I think it’s definitely possible to get to a billion. You need to win 16 gauntlets. If you have a 75% win rate on each gauntlet it will take about 100 runs on average
keep doing the daily uploads
Great voice. You’re the only person I’ve seen play this game. Sounds like you have hopes of bigger things. Good luck.
I really hope you get that billion bag someday, it must be possible
Invested in this 1 billy goal
Holy shit looking at your items and saying ok we got … London on the track caught me so off guard
very easy to miss touhou reference in this episode
billy mitchel
He is playing into the Joe persona?😳
Unexpected
Currently writing up rules for a Buckshot Roulette 2-player dice game. Stay tuned!
A better game-smith could probably streamline these rules a bit better, but here it is.
What You'll Need
8 Life Tokens
2 Four-sided Dice (d4)
9 Six-sided Dice (d6)
1 Eight-sided Dice (d8)
16 Ten-sided Dice (d10)
How to Play
The game is split into three rounds.
At the Start of Each Round
Have each player remove all of their item dice from the previous round, without the items taking effect (more on items later). Also remove any lingering effects from items. Assign one d6 to starting health, one d4 to player one's item gain, and one d4 to player two's item gain; and roll all of them. The number rolled on the starting health dice determines the starting health for both players (1-2 is 2 health, 3-4 is 3 health, and 5-6 is 4 health), and so each player gets that many life tokens. The number rolled on the item gain dice is how many d10 the player rolls and puts on their side. A player can have no more than eight items at a time. If a player's roll on the item gain dice would have them gain a total of more than eight items, they only gain as many items as would put them up to eight (for example: a player has six items, and a 3 is rolled on their item gain dice. The player would only gain two items, as getting three would put them above eight).
Roll all eight other d6. These will determine the shells in the shotgun. A 5-6 is a "live" shell, a 3-4 is a "blank" shell, and a 1-2 is no shell. Remove all "no shells," and assign each of the remaining dice a number 1-8 with no overlapping numbers.
Playing the Game
Turn order alternates between players, starting with player one. On a player's turn, they can either use items, shoot themselves, or shoot the other player. When they use an item, the item gets removed and its effect takes place. If an item's effect contradicts a ruling elsewhere, always follow the item's effect. If the player makes a shot, either towards themselves or the opposing player, the shell is determined after the shot is made. If they choose to shoot themselves and the shot is a blank shell, their turn doesn't end, and they can use more items if they have any remaining or decide again between shooting themselves and the other player. If they choose to shoot themselves and the shot is a live shell, they remove one of their life tokens and play passes to the other player. If they choose to shoot the opposing player, play passes to the other player regardless of which shell gets fired, and the other player removes one of their life tokens only if it was a live shell. When a player is reduced to zero life tokens, the player with remaining life tokens wins the round, and a new round begins, following the same procedure from "At the Start of Each Round". A player wins the game if they win two out of the three rounds.
Determining the Shell
After the player whose turn it currently is decides to shoot either themselves or the opposing player, roll a d8. If the number rolled corresponds to a shell within the shotgun, remove that shell from the shotgun and play it as either a live shell or a blank shell, per the rules above. Else, reroll the d8 until it rolls a number corresponding to a shell within the shotgun. As the number of shells decrease, one can lower the size of the dice and correspondingly reorder the numbers matching each shell. At six shells, one can use a d6 and numbers 1-6; at four shells, one can use a d4 and numbers 1-4; and at two shells, one can use a coin and assign each heads or tails. It is not necessary to roll when only one shell is within the shotgun.
Carry-over Rounds
When all shells are removed from the shotgun and both players have at least one life token, a special sub-round passes called a carry-over round. The start of a carry-over round is just like the start of a regular round, except the players do not discard items, or reset their life tokens. For example, if a player enters a carry-over round with three items and one life token, they start the carry-over round with those same three items and one life token, plus however many items they draw. It is possible to go from a carry-over round into another carry-over round, if the criteria listed at the beginning of this paragraph are met. When a player is reduced to zero life tokens, a new regular round begins, following the same procedure from "At the Start of Each Round".
Items
Items are determined by the number rolled on their corresponding d10. You can use multiple of the same item in a round, unless specified in the item's description.
- 1-2, cigarettes: upon removing, you regain 1 life token, up to a maximum of 4.
- 3-4, handcuffs: upon removing, the opposing player's next turn is skipped. You cannot play handcuffs multiple times in a turn, or the turn immediately after the opposing player's skipped turn.
- 5-6, beer: upon removing, follow the procedure from "Determining the Shell", except before deciding whether to shoot yourself or the opposing player. When a shell is determined, remove it from the shotgun as if it were a "no shell" (this does not progress turn order).
- 7-8, magnifying glass: upon removing, follow the procedure from "Determining the Shell", except before deciding whether to shoot yourself or the other player. The shell that gets determined here will either be the next shell fired (either at yourself or the opposing player, following the rules above), or the one that gets removed if you use a beer.
- 9-10, hacksaw: upon removing, if the next shell fired is a live shell, it instead removes 2 life tokens. If the next shell fired is a blank, there is no effect. You cannot use a hacksaw immediately after another hacksaw, except if there is a shot fired between the two.
U know im manifesting homie 🔮
A billion can be done in 14 gauntlets if you manage to get over 61k in the first gauntlet, 15 is needed otherwise. That's a whole lot of rng, good luck lol.
If listening to insane Instagram influencers has taught me anything, it's that I just need to visualize and believe my reality and it will become real 🤗🙌🙏💪
Thats also a winning strat
I love these videos, hence this comment serves as my sacrifice for the algorithm :3
My question is... who hits the Billy first? You or someone else.
48:19 Why did you shoot the Dealer here? There's no live rounds. Is it just preference?
If my understanding is right, on 2 blanks, it doesn't matter since he knows the last one is blank.
If it's 3 blanks left (or somehow you got 4-4 and have 4 blanks left), the dealer can waste some of his items so you would shoot him instead of yourself.
Billy Badass
I strongly disagree with smokes being the worst item. I would say in fact they are the best one for the player. Unless two damage is 2 damage is dealt on a 2 health round before the other can react. they are guaranteed value. This is especially good for the player who since they extend the round which works against the dealer.
You would need to win between 14 and 15 double or nothings depending on starting score rng to get a billion score
Awesome video!!
What are some items you would want to see added to this game?
Good question! I think it would be kind of cool if there was an item that inverted the loadout, i.e. all blanks become live and vice versa. Could lead to some interesting plays.
Not sure what kind of item would be flavorful to represent it, maybe some kind of psychedelic lol
Maybe something that pulls the first shell out, shows it to you, and moves it to the back. Could be like, pliers or something
Similar to magnifying glass, but you'd need to plan out the round better
@@delightfulkissboy8926 Ooo yeah I like that! I hope we get some cool items like that added in the future at some point
This video calms my scabies
qt pie
Why do say "fumar" for when you smoke? Is it some kind of acronym or is it another language?
It's how you say "to smoke" in Spanish 🚬
@@delightfulkissboy8926 Yeah I was thinking French, its fumer, also assumed it was the same in Spanish. Makes sense
@@delightfulkissboy8926 im honestly too unlucky to play this game. Started two games. Both times I had a magnifying glass and handcuffs. It was 2 lives 3 blanks. Use both items. Both times back to back the first three were blanks.
And i died both times to that
Shoulda taken those odds and swallowed that barrel on the last one.
Good play all around though.
If the first endless gauntlet score is random would it be optimal to roll for a high number to double? Or is every following gauntlet score random like the first
Yeah, I think you could make the argument that you should restart runs that score relatively low if you're just trying to maximize score. I just don't really want to play it like that, so I'll just continue the run no matter what the initial score is
@@delightfulkissboy8926 totally fair and consistent with your attitude from previous runs :) you'll get the billy soon for sure
goin for a billi goat
Are you gonna play other games made by Mike Klubnika?
Probably! I actually played Concrete Tremor and didn't even realize that was by him lol, I like his style
1:03:00 why would you not smoke in this scenario? you were worried he would shoot you twice instead of shooting himself for no reason, ending the run, but smoking would remove the instant fail in that case. just trying to conserve the smoke if possible?
Billiam
but like if u die u lost, u have to chose to stop
Is there any reason not to smoke if you're not at full health?
It only matters in the double or nothing rounds where you carry over items into the next round. Otherwise no, it doesn't affect your score to use them so there's no point saving them for later
so from all ive watched of this game
it doesnt seem possible to have like more then 4 of a blank or live
i wonder why
unless ive just missed it
Yup, you're right. In endless mode the possible starting ratios of live to blanks is 1:1, 1:2, 2:2, 2:3, 3:3, 3:4, and 4:4
yeah ive noticed
im just curious why there isnt any actually unbalanced starts
obviously some would be really dangerous but it seriously would spice it up
or a hardcore mode with 1 hit and like a 1:7 live to blank like the real life game
that you have to hunt down to win
obviously no handsaw or cigs are given because useless
but more chance to get drinks mags and cuffs
or a max life low blank high live shells
a real slug fest to see who times it right or gets unlucky
maybe those be no fun but other ratios could be interesting
@@khheroxcnthe rounds would be “over” as soon as the rare round is found though
you’d either be just shooting each other or cycling through the blanks
i mean isnt that the point of hardcore sudden death
a permeant last round of the main game but harder
though like said it could be boring just random thoughts
@@khheroxcn i agree it would be fun but the tension is relieved as soon as you see the one live or one blank then its just trading dmg or waiting
with more even round counts the tension is high until you get later into the round is all im saying
if its like a 5-1 and you get the blank on the first or second turn youre just blasting eachother (if the ai was smart)
oh no youtube guys have a job?
Hey petah
1:00:22 three and what now?
U should play buckshot but it a bomb in roblox and beat level 1 and 2 of u wnat to
Does homie ever shoot himself?
Usually you're better off not doin dat, but there are exceptions, including some points in this vid
😅
womp
You sound and honestly kind of look like Zesty Jesus
Nah Zesty is loud and annoying sometimes
Disliked for the cringeworthy title
I will pay you one billion dollars to take back that dislike
@@delightfulkissboy8926 Since you asked so nicely