It's different system because sverchock uses python and it is much slower than geometry nodes. Sverchock also uses "list" instead of fields. It is very powerful though because there is much more nodes than in geo nodes, but the fundamentas of this sytem are much different and Sverchock's speed is big issue
Geometry nodes is a part of Blender, Sverchock is an addon that uses the python api to interact with Blender. There are a lot more than just two different node systems for Blender. There is animation nodes, there is sorcar etc. but geometry nodes is the only official one that's part of Blender which will only grow over time in terms of nodes and eventually later it will be a part of other parts of Blender which will be controlled by nodes so it will be an all-cohesive system, kinda like Houdini.
BlenderからCG制作初めて半年です。
blenderのジオメトリーノードの解説大分漁りましたが殆どなくて、かつ日本語でここまで詳細に語ってくれている動画は皆無です。
他と比べて出来ないことが多いなんてことも初めて知りました。
今うちに勉強しとくといいと聞いて燃えております🔥
いちBlender愛用者として、できれば今後もジャンさんのblender解説動画をつづけてほしいです。本当に感謝致します。
解説が丁寧で初心者でもとても分かりやすかったです、ありがとうございました。
日本語でもの凄くわかりやすくジオメトリノードを解説してくれてありがとうございます!
I cant speak japanese but I'd thought I should comment anyway. You put in so much quality work 🥰
丁寧なご説明ありがとうございます。
勉強になりました💡
めちゃくちゃわかりやすい笑
再現もできましたし最高でした!
すごく為になりました。
日本語でノードの勉強をする方法が分からないので凄く助かりました。
自分の場合もっと基礎的なところから勉強しなきゃいけないみたいですが・・・。
Thank yu for blender tutors !!!
Thank you ❤️🌸
Can you Explorer and make tutorial for Scene node inside Cinema 4D ?
🎉🎉🎉
Can Geometry Nodes replace Sverchock? I think it's pointless to have two different node systems into Blender.
It's different system because sverchock uses python and it is much slower than geometry nodes. Sverchock also uses "list" instead of fields. It is very powerful though because there is much more nodes than in geo nodes, but the fundamentas of this sytem are much different and Sverchock's speed is big issue
Geometry nodes is a part of Blender, Sverchock is an addon that uses the python api to interact with Blender. There are a lot more than just two different node systems for Blender. There is animation nodes, there is sorcar etc. but geometry nodes is the only official one that's part of Blender which will only grow over time in terms of nodes and eventually later it will be a part of other parts of Blender which will be controlled by nodes so it will be an all-cohesive system, kinda like Houdini.
1:31:47 Attribute Base
sensei