Thank you so much man I am going about this way of doing all the lip syncing idk why but the limited documentation on photoshop character texture design. Finding the right way to do this has made it kinda daunting but this was super concise super coherent and really easy to follow!
Wow, man, thank you so much. I like that you were specific. I would have lost one of my careers if it wasn't for you! many thanks, man❤️🩷❤️🩷 I'm subscribing to your channel now. I think that you're funny. And I like your voice.😁👍 Keep up the good work!!! I am very grateful.
Awesome tutorial, what im wondering about right now is, would it be possible to link this to shape keys and then use it for face tracking ? For example have this 2D face animation tracked in VR chat
Next question - any idea how to fix the mirrored images when you mirrored the head and applied the mirror Ages Ago and there is nothing you can do about it now? Cause I have mirrored mouths. (I only did the mouths.)
Usually you need to keep the mouse cursor on the part where you need to inster keyframe and press I button. That is the most common problem that I see when people use Blender. Also you can press Auto Keying button on your timeline and keyframe will be inserted automatically. But I don't like this method, because very often I forget to turn it off when I fionish animating and later on that adds keyframes all over the place where I don't need them. Hope it pelps. If you need any more help, feel free to reach out :)
I made a detailed tutorial for my premium members quite a long ago. You can join for 5 usd and see all my premium tutorials. I wasn't very active recently, but I am planning to create more stuff for premium members soon. That is the tutorial on how I make those characters: ruclips.net/video/NnXuwCLIoNg/видео.html
Any idea where Blender moved Blend mode in 4.2? EDIT: Think I found it: Materials > Settings >> Surface Render Method: Blended (dropdown) check the box: Transparency Overlap
hi, still trying to learn blender, i did the things you said, my image shows in the "material properties" on the object, so i'm guessing i assigned it correctly, i can see it on my uv editor too but i cant see it on my object, what did i do wrong and how can i fix it? can you please help?
@@bilgebasarslan4417 turn on material preview in viewport shading. If you're using recent versions of blender, there should be 4 balls in top right, hover over them and press the one that says material preview.
Awesome video, however for some reason the key frames aren't showing on the timeline. It exists because the offset turns yellow when the play head is over where the key frame should be, but it's not showing the actual key frame. Any solutions?
There are two missing steps. First, the new P selection inherits the old material, so you need to delete it and create a new one. Second, you need to UV unwrap because you had to delete the old material on the object.
Hello, thank you for the video, one question, can this model and animated texture, be used in unity, and if animated textures can be exported to unity, Could you please point me in the right direction on how to do this:)
Thank you so much man I am going about this way of doing all the lip syncing idk why but the limited documentation on photoshop character texture design. Finding the right way to do this has made it kinda daunting but this was super concise super coherent and really easy to follow!
Glad I could help!
Nice tutorial, and great explanation.
It's very easy
Glad you liked it
this is just like bubble guppies and Kirby! Easy stuff.
clear and straightforward!
Glad it helped!
Wow, man, thank you so much. I like that you were specific. I would have lost one of my careers if it wasn't for you! many thanks, man❤️🩷❤️🩷 I'm subscribing to your channel now. I think that you're funny. And I like your voice.😁👍 Keep up the good work!!! I am very grateful.
Glad it helped!
The only tutorial that helped me, thabk you
I enjoy you're vids sblga
I am glad to hear that. Thank you!
Awesome tutorial, what im wondering about right now is, would it be possible to link this to shape keys and then use it for face tracking ? For example have this 2D face animation tracked in VR chat
To said true, I don't know :)
Next question - any idea how to fix the mirrored images when you mirrored the head and applied the mirror Ages Ago and there is nothing you can do about it now? Cause I have mirrored mouths. (I only did the mouths.)
very nice
Thank you!
great video but im having issues with the insert keyframes not working whenever i want to actually put the faces on different keyframes
Usually you need to keep the mouse cursor on the part where you need to inster keyframe and press I button. That is the most common problem that I see when people use Blender. Also you can press Auto Keying button on your timeline and keyframe will be inserted automatically. But I don't like this method, because very often I forget to turn it off when I fionish animating and later on that adds keyframes all over the place where I don't need them. Hope it pelps. If you need any more help, feel free to reach out :)
Make sure you’ve selected the image texture node, then the key frame you’ve added will show up in graph editor.
1:18 I got stuck for 30 minutes trying to understand why it wasn't working. I kept thinking he said "b"
Can you make a full body modelling and rigging tutorial please
I made a detailed tutorial for my premium members quite a long ago. You can join for 5 usd and see all my premium tutorials. I wasn't very active recently, but I am planning to create more stuff for premium members soon. That is the tutorial on how I make those characters: ruclips.net/video/NnXuwCLIoNg/видео.html
How do you get the keyframe to take? I hit K and I get the keyframe popup, but it doesn't matter what I click the keyframe doesn't stick.
Thanks it worked perfectly but I don't know how to assign it to a specific action, it put it in the general dope sheet how can I fix it please?
I am not sure what you mean? I think you need to add the keyframe to the offset and it will appear in the dope sheat, or timeline :)
thank you so much
How can I save this image sequence as action for later use?
Any idea where Blender moved Blend mode in 4.2?
EDIT: Think I found it:
Materials > Settings >> Surface
Render Method: Blended (dropdown)
check the box: Transparency Overlap
3:51 i lost you here i opened image it shows base color but nothing has changed
Thank you 😊 💓
Thank you for watching
@@sblga please give body tutorial also
@@priyanshu_does Ok, I am a little bit busy with my freelancing project at the moment. But I have a body tutorial in my plans 🙂
Been trying to do this, but when I change the offset the material turns pink
Same
Thank you so much🖐
hi, still trying to learn blender, i did the things you said, my image shows in the "material properties" on the object, so i'm guessing i assigned it correctly, i can see it on my uv editor too but i cant see it on my object, what did i do wrong and how can i fix it? can you please help?
i can send you pictures if it would help?
@@bilgebasarslan4417 turn on material preview in viewport shading. If you're using recent versions of blender, there should be 4 balls in top right, hover over them and press the one that says material preview.
is it possible if all the faces are on one spritesheet?
How do you get the cursor into a circle?
What do you mean?
@@sblga Also i meant having the circle around it lol
@@sblga Also do you play roblox?
this is very helpfull, thank you very much !😁
You're welcome!
great work o/
Thanks! 😄
Nice tutorial. How do you auto refresh?
There is an auto refresh button on the node
thank u
Thank you for watching
This does not work on multiple characters. Please help me make it work on multiple characters.
Awesome video, however for some reason the key frames aren't showing on the timeline. It exists because the offset turns yellow when the play head is over where the key frame should be, but it's not showing the actual key frame. Any solutions?
Make sure you’ve selected the image texture node, then the key frame you’ve added will show up in graph editor.
is there a way to bring this into unreal?
No idea :D I do not work in Unreal, so I never tried :)
There are two missing steps. First, the new P selection inherits the old material, so you need to delete it and create a new one. Second, you need to UV unwrap because you had to delete the old material on the object.
Hey sir can you help me my thing turns purple like its a missing Texture when its there and I dont understand
That's strange. Did your image texture alpha channel is connected to the principal bsdf alpha?
ya still does it@@sblga
Hello, thank you for the video, one question, can this model and animated texture, be used in unity, and if animated textures can be exported to unity, Could you please point me in the right direction on how to do this:)
To said true, I don't know. I do not use unity.
i doesn't work in cycles
one off my last faces doesnt work
What exactly do not work? Maybe I could help..
@@sblga never mind i fixed it but thx great vid
How did you solve this problem I am also facing the same problem. guide me
@@miniclips4u274 U number ur image file? like face.1.png and after that face.2.png?
❤❤🎉
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