How to use a 2D face texture on a 3D object in Blender [2.92]

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  • Опубликовано: 17 дек 2024

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  • @JSAbbott
    @JSAbbott  4 месяца назад

    *IMPORTANT: This technique only work in Blender version 4.1 or earlier.

  • @Micromaximaa
    @Micromaximaa Год назад +2

    Thanks for this. Can I also say how much I appreciate someone who records their audio at a proper level.
    I watched a few tutorials before this from other channels and kept having to mess with my own amp and other applications to boost them.

    • @JSAbbott
      @JSAbbott  Год назад +1

      You are very welcome.
      I've been slowly learning more about audio over the years and hopefully I've (for the most part) struck a good balance at last. :)

  • @BROXBasher
    @BROXBasher 3 года назад +19

    You could technically shrinkwrap the image texture on, click Project Above Surface, and increase the offset slightly.

    • @JSAbbott
      @JSAbbott  3 года назад +3

      Yes you could. I don't remember if I mentioned that in the video but sometimes this is quicker and easier. :)

    • @josuegutierrez8280
      @josuegutierrez8280 2 года назад

      You beat me to it

  • @GeekyGooForYou
    @GeekyGooForYou 2 года назад +3

    Just what I needed!! Perfect tutorial for beginners that makes this task way less daunting. Thank you very much!

    • @JSAbbott
      @JSAbbott  2 года назад

      Glad it was helpful!

  • @karandhir2411
    @karandhir2411 3 года назад +10

    Wow!!! Exactly what I wanted. Thank you so much. God bless you

    • @JSAbbott
      @JSAbbott  3 года назад +2

      You’re welcome 😊

  • @eletoon1
    @eletoon1 3 месяца назад

    Thank you for this tutorial

  • @CoreyMcKinneyJr
    @CoreyMcKinneyJr 2 года назад +2

    This was ABSOLUTELY useful. Thank You.

    • @JSAbbott
      @JSAbbott  2 года назад +1

      Glad it was helpful!

  • @AuXXKeyz
    @AuXXKeyz 3 года назад

    Now this is thinking outside the box !

  • @pa-ikollo1851
    @pa-ikollo1851 3 года назад +1

    BRILLIANT tutorials, very useful, keep it up!!!!!!!!!!!

    • @JSAbbott
      @JSAbbott  3 года назад

      Thanks, will do!

  • @danford6678
    @danford6678 Год назад

    This was awesome Jen thanks for the lesson

  • @UKSteveM100
    @UKSteveM100 3 года назад +1

    Great tutorial, many thanks

    • @JSAbbott
      @JSAbbott  3 года назад

      You are welcome!

  • @EverTheFractal
    @EverTheFractal Год назад

    Just want you to know this is still helpful 2 years later.

    • @JSAbbott
      @JSAbbott  Год назад

      Thanks - I'm glad to hear that :)

  • @mahabubistihak8779
    @mahabubistihak8779 Год назад

    this was really awesome tutorial...keep it up

  • @lukasallenbaugh4728
    @lukasallenbaugh4728 3 года назад +1

    Thanks so much, this was perfect!

  • @h_nooh7390
    @h_nooh7390 Год назад

    thank you✨✨

  • @EllosTambienDuermen
    @EllosTambienDuermen 6 месяцев назад

    super usefull thanks you, suscribed!

    • @JSAbbott
      @JSAbbott  6 месяцев назад

      I'm glad it was useful and thanks for subscribing.

  • @RuminatingKiwi927
    @RuminatingKiwi927 3 года назад

    Thank you!

  • @arvzsights5045
    @arvzsights5045 Год назад

    Very useful.... Thanks for the idea. I've been thinking about making 3D explainer with stytlized appearance with this. Its lighter and easier.

  • @katrinastewart3765
    @katrinastewart3765 2 месяца назад

    please what are you clicking/pressing at 9:08 ? thanks

    • @JSAbbott
      @JSAbbott  2 месяца назад

      There is no tutorial at 9:08. What timecode did you mean?

  • @samantareis0111
    @samantareis0111 10 месяцев назад

    Obrigada pelo tutorial de tao facil entendimento - abracos do Brasil

    • @JSAbbott
      @JSAbbott  10 месяцев назад

      You are welcome.

  • @nickfai9301
    @nickfai9301 9 месяцев назад

    Hi, thanks. May I know why you didn't used shrink wrap?

    • @JSAbbott
      @JSAbbott  9 месяцев назад +1

      Welcome
      Since this is intended to only be shown from one angle it was just simpler to not use the shrink wrap modifier.

  • @sagarbhau5072
    @sagarbhau5072 3 года назад +1

    But i mostly use shrink wrap the reason is when renderen in cycles in slight angled side view png image cast shadow on object if not properly aligned to the object or if it has a gap between them

    • @neilmarshall5087
      @neilmarshall5087 3 года назад +2

      Set the planes to cast no shadow. Material >> Settings >> Shadow Mode = None

    • @sagarbhau5072
      @sagarbhau5072 3 года назад +1

      @@neilmarshall5087 waoh! That really worked

    • @sagarbhau5072
      @sagarbhau5072 3 года назад

      Thank you so much this is what i like about blender and community every doubt gets clear

    • @neilmarshall5087
      @neilmarshall5087 3 года назад +1

      @@sagarbhau5072 Yes! I agree....
      Also I am an Admin in a FB group - so now I just automatically answer peoples questions and problems.....
      Happy Blending.

    • @sagarbhau5072
      @sagarbhau5072 3 года назад

      @@neilmarshall5087 which group blend it in blender or blender for newbies?

  • @OmeedNOuhadi
    @OmeedNOuhadi 6 месяцев назад

    I tried subscribing, but I would be over 20K subscribed to. Thank you for sharing! Thumbs up!

    • @JSAbbott
      @JSAbbott  6 месяцев назад +1

      Thanks and welcome

  • @mmelo.mp4
    @mmelo.mp4 2 года назад +1

    Thanks a lot! Great tutorial.
    Is there a way to import the animated image sequences and then solidify them into a 3D object?

    • @JSAbbott
      @JSAbbott  2 года назад

      You can import static images and then project them onto a 3D object but I'm not sure if that is what you are looking for or not.

    • @mmelo.mp4
      @mmelo.mp4 2 года назад

      @@JSAbbott I was trying to add a 3D mouth to a 3D object if that makes sense. I tried using a solidify modifier on the image sequence and that didn’t work. I’m sure it’s because the image sequence is not a mesh but I don’t know how I would go about converting the image sequence to one mesh if that’s even possible

  • @zevitorgames7660
    @zevitorgames7660 3 года назад

    Thanks

  • @sagarapatil
    @sagarapatil 3 года назад

    Very helpful. Thanks

  • @gopusajeev2560
    @gopusajeev2560 3 года назад

    Awesome 👌 thank you so much for the video

    • @JSAbbott
      @JSAbbott  3 года назад

      You are very welcome.

    • @JSAbbott
      @JSAbbott  3 месяца назад

      I don't know why but this comment just showed up for me TODAY.
      Thanks

  • @angelosagoliolid1605
    @angelosagoliolid1605 3 года назад

    Nice video.. can you show us how to set up a 2d facial controller for the face, please..

    • @JSAbbott
      @JSAbbott  3 года назад

      I can try. That would mean rigging an entire face. I do have a simple eye rig tutorial to get you started.

  • @JeevansriharshaTammina
    @JeevansriharshaTammina 8 дней назад

    Hi Jen! can you give us same tutorial in blender 4.3 Please..

    • @JSAbbott
      @JSAbbott  8 дней назад

      If it is done differently, yes I can do a tutorial.

    • @JSAbbott
      @JSAbbott  3 дня назад

      It is done slightly differently in 4.3 so I will have an updated tutorial out on December 30.

  • @hidiwimae
    @hidiwimae 10 месяцев назад

    Is there a way I could pack the image sequence in the blend file?
    If I move the blend file in another folder or upload it elsewhere, the textures are gone and I'm left with a purple plane.

    • @JSAbbott
      @JSAbbott  10 месяцев назад

      Sure. File > External Data > Pack Resources

  • @SeianVision
    @SeianVision Год назад

    Thanks. This work for export to Unity or any engine?

    • @JSAbbott
      @JSAbbott  Год назад

      No, this isn't meant for exporting to game engines.

  • @notXxXayne
    @notXxXayne 3 года назад

    when i import as an animated sequence it imports as separate images instead of one

    • @JSAbbott
      @JSAbbott  3 года назад

      Did you make sure to check "Animate Image Sequences" When you imported them? (3:13)

    • @notXxXayne
      @notXxXayne 3 года назад

      @@JSAbbott yes i did and it imported side by side

    • @JSAbbott
      @JSAbbott  3 года назад

      @@notXxXayne So it imports them more like a sprite sheet instead of individual images?

    • @sergggio15
      @sergggio15 3 года назад +1

      @@JSAbbott It does that to me too and yes they're all spread out instead of being one

    • @JSAbbott
      @JSAbbott  3 года назад

      @@sergggio15 I just tried it and I did not have that issue. Make sure when you import them into Blender you have “Animate Image Sequences” checked (it is on the right-side of the import window).

  • @dayoliday838
    @dayoliday838 3 года назад

    nice, good woork , saludos .

  • @mcddrew01
    @mcddrew01 2 года назад

    Thank you! Is there any way to combine this with auto lip sync?

    • @JSAbbott
      @JSAbbott  2 года назад

      Not that I'm aware of.

  • @THEWORLD64E
    @THEWORLD64E 2 года назад

    Thank you, it was a simplified explanation, but when I go to Shader, it does not appear in the photo settings, the frame option, and it remains difficult to change the photos according to the desired frame. What is the solution to this?

    • @THEWORLD64E
      @THEWORLD64E 2 года назад

      Simply, the pictures did not come soon, as is evident in the video in the 6th minute

    • @JSAbbott
      @JSAbbott  2 года назад

      What version are you using? When I import all the images into 3.1, the shader editor is already showing the nodes with an option to change the frames. When you are in the animation workspace, make sure you have material preview chosen or you won't see the images at all.

  • @basiladeeb
    @basiladeeb Год назад

    What if I wanted the image to move in 3D space as the UV sphere looks in another direction?

    • @JSAbbott
      @JSAbbott  Год назад

      The easiest way that I can think of doing this is parenting the texture to the sphere. This would allow you to move the sphere and the texture at the same time.

  • @gisellemarte
    @gisellemarte Год назад

    why is mine showing only 2 of my images when i do image to plane etc. its not showing all of my pngs

    • @JSAbbott
      @JSAbbott  Год назад

      Did you make sure to chose "animate image sequences" when you imported the images (3:08)?
      You opened all of the images in the UV workspace (3:31)?
      When you use the offset on the image node, are you able to see all of the images or just the two you mentioned (6:44)?

  • @encapsulatio
    @encapsulatio 3 года назад +2

    Has anyone managed to duplicate in Blender the process Klaus creators have used to make their 2d look 3d-ish?

    • @JSAbbott
      @JSAbbott  3 года назад

      I'd be interested if anyone has figured this out too.

    • @gisellemarte
      @gisellemarte Год назад

      did u ever figure it out?

  • @Kingofther3gion
    @Kingofther3gion 2 года назад

    Hey, im having problems, when i press I over offset nothing shows up in the dope sheet.

    • @JSAbbott
      @JSAbbott  2 года назад

      Are there keys showing up in the timeline or the graph editor?
      Does it still animate even though you can't see the keyframes? (I've had this happen but never could find a cause.)

  • @andrewleyton6689
    @andrewleyton6689 Год назад

    and do I do this process with everything if the eyes are three different textures?

    • @JSAbbott
      @JSAbbott  Год назад

      If the eyes are separate graphics you can set them up separately (just follow the same steps).

    • @andrewleyton6689
      @andrewleyton6689 Год назад

      @@JSAbbott ok good to know. and how if Move them if they are pupils? just use coordinates or there's a more practical way

    • @JSAbbott
      @JSAbbott  Год назад

      @@andrewleyton6689 It would probably be easiest to have the pupils separate so you could scale them and rotate them separately.

    • @andrewleyton6689
      @andrewleyton6689 Год назад

      @@JSAbbott ok thanks

  • @notgirina
    @notgirina 4 месяца назад

    After selecting and importing all the face, multiple face appeared instead of 1, how do i fix this?

    • @JSAbbott
      @JSAbbott  4 месяца назад +1

      Did you make sure to choose Animate Image Sequences when you imported the images (3:02)?

    • @notgirina
      @notgirina 4 месяца назад

      @@JSAbbott I did. I have 25 images and once i imported them, 5 of them are shown instead of 1

    • @JSAbbott
      @JSAbbott  4 месяца назад

      @@notgirina Are they opening individually in the UV workspace?

    • @notgirina
      @notgirina 4 месяца назад

      @@JSAbbott No, they're still together.. If i delete the other 4 face, is it also gonna be deleted from the offset as well?

    • @notgirina
      @notgirina 4 месяца назад

      @@JSAbbott I'm sorry if I'm bothering you too much but do you mind if I show you how it looks like on discord?

  • @debjanikarmakar7913
    @debjanikarmakar7913 2 года назад

    Can i move the character with rig

    • @JSAbbott
      @JSAbbott  2 года назад

      If you have an actual character, yes.
      Are you asking if this can be used with a rigged character?

  • @lucluc7339
    @lucluc7339 2 года назад

    I don't have images as planes on my import list so... Yeah i got stuck pretty early. Any recommendations for that? 😅

    • @JSAbbott
      @JSAbbott  2 года назад

      In your Preferences, go to Add-ons and search for "image." You should see "Import-Export: Import Images as Planes." Activate it (check the white box) and save your preferences (hamburger menu).

  • @ApolloMikes
    @ApolloMikes 3 года назад

    How do you do it with multiple characters each with 2d mouths? for some reason my mouths on each character is linked and im stuck

    • @JSAbbott
      @JSAbbott  3 года назад +1

      Your characters would need to all be separate objects with separate UVs.

  • @fortissimoX
    @fortissimoX 3 года назад

    Hi! When I try to hover over the "offset" value and press "I" to insert the keyframe, the keyframe is not inserted in the dope shet. I'm using Blender 3.0.

    • @JSAbbott
      @JSAbbott  3 года назад

      I can see it in my file in 3.0. In the dope sheet, you will need to twirl open your image - you should see a 'nodetree' and if you open that, you should see your keyframe.

    • @fortissimoX
      @fortissimoX 3 года назад +1

      @@JSAbbott Thank you for very quick reply! :-)

  • @vinodonline11
    @vinodonline11 3 месяца назад

    Download link not working, please share your seperated images.

    • @JSAbbott
      @JSAbbott  3 месяца назад

      It works for me.
      This is the long URL: www.freepik.com/free-vector/comic-face-expressions-set_9649239.htm#page=1&query=expression&position=2

    • @vinodonline11
      @vinodonline11 3 месяца назад +1

      @@JSAbbott thanks for your reply

  • @PAPYRUSTHEROYALGUARDSMAN
    @PAPYRUSTHEROYALGUARDSMAN Год назад

    when i use images as planes it makes everything on the plane gray

    • @PAPYRUSTHEROYALGUARDSMAN
      @PAPYRUSTHEROYALGUARDSMAN Год назад

      nevermind lol

    • @JSAbbott
      @JSAbbott  Год назад

      I guess you figured it out :)
      For anyone else, make sure you are in material preview mode so you can see the image.

    • @JSAbbott
      @JSAbbott  Год назад

      It is always the small things that trip you up! :D

  • @pooruanimations
    @pooruanimations 2 года назад

    If I want to draw the facial expressions does that work too?

    • @JSAbbott
      @JSAbbott  2 года назад

      If you mean that you want to draw your own expressions, yet it would work. You would just need to save them as a sprite sheet. (There are tons of RUclips tutorials which can help you.)
      If you want to draw it on then you would need to use Grease Pencil and hand draw it just like any other 2D animation.

  • @blenderbay
    @blenderbay 2 года назад

    are the expressions copyright free?

    • @JSAbbott
      @JSAbbott  2 года назад

      The page says they are free for personal and commercial usage but you must give an attribution.
      The link is in the description.

  • @e-man5683
    @e-man5683 3 года назад

    Would this work for a game

    • @JSAbbott
      @JSAbbott  3 года назад

      It should work like any other animation but I haven't tried it.
      I do believe there are some games out there that use something like this for their animations.

  • @imbroke6354
    @imbroke6354 3 года назад

    Why doesn't work for me

    • @JSAbbott
      @JSAbbott  3 года назад

      You need to be more exact and explain the problem if you want me to help you.

  • @nicolasv.villarreal897
    @nicolasv.villarreal897 3 года назад

    Mirror man 🥺

  • @cinomontague
    @cinomontague 3 года назад

    Psst you should update your thumbnail.

  • @olafandrea933
    @olafandrea933 2 года назад

    Narration is too slow, at 2x it approaches normal, still too many gaps.

    • @JSAbbott
      @JSAbbott  2 года назад

      I go slowly because it is a beginner tutorial.