Call To Arms GOH Liberation - USA Armored Cars Guide

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  • Опубликовано: 15 ноя 2024

Комментарии • 17

  • @probablyshadow3036
    @probablyshadow3036 11 месяцев назад +17

    I found that the m20 was really good in my campaigns because you can get it so early and it has a bazooka in its inventory. You can get it long before you actually get the bazooka squads or the higher tier US infantry squads that carry them.

    • @thedeadwookie25
      @thedeadwookie25 11 месяцев назад +2

      oh wow this is great info lmao

    • @-drey
      @-drey 11 месяцев назад +1

      Yes ! M20 and a pack of 82para in a couple of matches everyone has a bazooka

    • @SirJellyBean
      @SirJellyBean  11 месяцев назад

      Didnt know about the Bazooka thanks buddy

  • @hocestbellumchannel
    @hocestbellumchannel 11 месяцев назад +3

    Since I sense that we have similar "tastes" in gaming I strongly suggest to you "MIus Front" or Graviteam games in general if you haven't played them.
    It is a bit of a nightmare to figure them out but they come with a proper operational mod which gives you the ability to play a turn based campaign and they are very realistic.

    • @SirJellyBean
      @SirJellyBean  11 месяцев назад +1

      I do have Mius front but I find it's too long a time sink even though it's definitely very deep strategy wise

    • @hocestbellumchannel
      @hocestbellumchannel 11 месяцев назад +1

      @@SirJellyBean Yes, I understand.
      They are very cryptic and the tutorials out there are a mixed bag.
      I've been struggling to figure out the mechanics for a couple of days now and I'm unsure for a lot of things.
      Communications, command structure what controls what etc.
      It's all very vague and poorly communicated but the realism factor is there.

    • @SirJellyBean
      @SirJellyBean  11 месяцев назад

      @@hocestbellumchannel Yeah its very fun when it works well , ill tell you it took me about10 hours get the command linked to mortars to fire haha so much pain .

    • @hocestbellumchannel
      @hocestbellumchannel 11 месяцев назад +1

      @@SirJellyBean 10 hours heh? That sounds painful indeed...! hahaha
      To my understanding, these kind of things such as communication lines are generally handled automatically by the respective units. You only need to place the commander of the artillery in a place that has good observability.

    • @SirJellyBean
      @SirJellyBean  11 месяцев назад

      @@hocestbellumchannel Yeah i find a lot of the time it doesnt work but i havnt played it for years

  • @HoundU2
    @HoundU2 11 месяцев назад +1

    Thanks for the review Sir!

  • @-drey
    @-drey 11 месяцев назад +1

    Kitchen foil armoured cars..

    • @SirJellyBean
      @SirJellyBean  11 месяцев назад

      So true

    • @capthawkeye8010
      @capthawkeye8010 11 месяцев назад +2

      They were barely bulletproof because the intent was splinter protection, not bullet protection although protection from snipers and the occasional potshot was welcome. The British had the single most visible example of this in the Universal Carrier-the most heavily produced armored vehicle of the second world war that Commonwealth Forces couldn't get enough of because despite how outwardly ridiculous it looked. Even that much protection from shrapnel and HE frag fire everywhere was valuable beyond measure.

    • @-drey
      @-drey 11 месяцев назад +1

      @@capthawkeye8010 thank you sir ! that makes so much sense - even in game - if artillery lands just next to them they will likely make it !

    • @capthawkeye8010
      @capthawkeye8010 11 месяцев назад

      @@SirJellyBean Note that the Universal Carrier was based on the Carden Lord Tankette, itself based on a prototype one man tank Major Gifford Martel literally built in his garage. At the time (1925) the idea of having a mobile machine gun pillbox wasn't very new but the CL was extremely cheap. It went on to influence an entire generation of tankettes that other Armies built tons of all through the 1920s. The thinking was that Breakthrough tanks lacked escort and tended to be lost once the enemy cut them off. So tankette armies would ideally pour in behind the gaps punched in a line by something much more serious than them like the Mark IV, A7V, etc.
      This configuration was dropped during the 1930s when breakthrough tanks fell out of vogue for a bit (despite common assumptions it was becoming increasingly apparent that the next war would not look like World War 1 with long static trench lines) and tankettes were losing their appeal long before 1939. The Carden Loyd was still valued by weapon crews, engineers, recce and support companies for its qualities, and this led to the much-admired Universal Carrier later on which also fixed the Carden Loyd's nauseating bad ride.