A little thing that’s interesting to know is that the M1A1 howitzer with no shield is an 82nd Airborne unit that is manned by paratroopers, so there’s a bit of a hidden bonus having a better equipped crew should the gun itself be knocked out and the crew survives.
The US Army went to Europe in World War 1 with few if any domestically built field-guns/howitzers. What little they had was considered by the other Entente powers to be woefully inadequate, so for the most part US Infantry divisions were kitted out with French Artillery which is why the US was license building so many French guns between the wars and why most US guns were influenced by French designs after the Great War. After the war the US Army conducted a program to modernize its field artillery park. The old French 75 guns (known is US service as the M1897) were placed in storage (the guns were later re-used on the M3 Gun Carriage) and the US Army decided to increase the infantry's artillery caliber from 75 to 105mm as the Germans were also doing. The US Army also decided to invest in heavy-but-modern road sprung carriages with the decision that infantry artillery would be 100% motorized. Most Armies were not able to do this in the 30s so large numbers of older guns had to be retained for horse towing such as in the Wehrmacht. (The Soviets attempted to plow ahead with motorized artillery parks despite lacking the trucks and as a result lost many thousands of guns to the Germans during Barbarossa. Later in the war these newer guns began to pay off as the Allies and Russian industries finally provided enough trucks to move everything.) These modernization programs led to the M1 howitzer, M3 Regimental Cannon, and superb M1A1 155mm "Long Tom". US Army field artillery in general trended toward motorization and sophistication, the carriages and guns themselves were thus usually quite heavy and conventionally designed with long split trails. They would not have been remarkable guns were it not for the qualities of US industrial sophistication which produced the remarkable ammunition these guns used, the complicated VT Fuze and highly destructive White Phosphorous round. Late in the war US field artillery was notorious for breaking up attacks all by itself-even by Panzer Corps.
I watched a interview somewhere where a WW2 105 howitzer gunner was talking about the pro's of the gun, and he said they were ridiculously accurate. He recalled having a call in for "fire for effect" and the effect was hitting a tiger repeatedly from over a mile away.
To put in perspective: the 400 meters of the best guns in real life is considered a bit still effective to try to shoot at targets with rifles, if you are a good shot I think it's totally fine. Note I'm not complaining, I'm just a ww2 nerd and an indie dev, so I took notice of this kind of stuff, the game is fun as f.
@@SirJellyBean The range of the artilery gun is around 400 meters, with in real life is around the range for a bolt action rifle fight. (Sorry for the poor english)
Thanks so helpful! Been really curious about all of these pieces , i haven't been using any in my conquest I've been using capture german artillery and field guns and using the quad 50 cal. Just mows down the troops with a seriously deadly barrage
I use that 155mm howitzer in conquest, I line 3 of them up and can wipe out tanks, cars, infantry, within like 2 shots even at max distance as it’s accuracy might be some of the best for its caliber and power - Amazing offense gun, always bring one and a gunned ammo truck, as it eats ammo insanely fast, and the reload is crazy for this gun size and power and just ACCURACY!
@@SirJellyBean Is the big artillery any good, same with how do I use the Sherman’s well? I’ve noticed that I loose about 80% of my tanks every deployment, they seem to stop no bullets, and god forbid there is a guy off to the side.
Man, im playing hardcore Germany conquest against USA. Hardest conquest ive done yet! Literally get pummeled by their arty. Lost two battles back to back last night. Not looking good lol
@SirJellyBean well. Crap, I gotta go find that then... I'm using 3 of the M7 Priest SPG's currently in my US conquest.. fun stuff to saturate a cap point with lots of HE shells...
@@SirJellyBean the last 3 guns shown. they miss or don’t effect much of the targets you fire at unless you’re lucky. or they straight up overshoot but that is when you first “buy” them
A little thing that’s interesting to know is that the M1A1 howitzer with no shield is an 82nd Airborne unit that is manned by paratroopers, so there’s a bit of a hidden bonus having a better equipped crew should the gun itself be knocked out and the crew survives.
Great info thanks dude
The US Army went to Europe in World War 1 with few if any domestically built field-guns/howitzers. What little they had was considered by the other Entente powers to be woefully inadequate, so for the most part US Infantry divisions were kitted out with French Artillery which is why the US was license building so many French guns between the wars and why most US guns were influenced by French designs after the Great War. After the war the US Army conducted a program to modernize its field artillery park. The old French 75 guns (known is US service as the M1897) were placed in storage (the guns were later re-used on the M3 Gun Carriage) and the US Army decided to increase the infantry's artillery caliber from 75 to 105mm as the Germans were also doing. The US Army also decided to invest in heavy-but-modern road sprung carriages with the decision that infantry artillery would be 100% motorized. Most Armies were not able to do this in the 30s so large numbers of older guns had to be retained for horse towing such as in the Wehrmacht. (The Soviets attempted to plow ahead with motorized artillery parks despite lacking the trucks and as a result lost many thousands of guns to the Germans during Barbarossa. Later in the war these newer guns began to pay off as the Allies and Russian industries finally provided enough trucks to move everything.)
These modernization programs led to the M1 howitzer, M3 Regimental Cannon, and superb M1A1 155mm "Long Tom". US Army field artillery in general trended toward motorization and sophistication, the carriages and guns themselves were thus usually quite heavy and conventionally designed with long split trails. They would not have been remarkable guns were it not for the qualities of US industrial sophistication which produced the remarkable ammunition these guns used, the complicated VT Fuze and highly destructive White Phosphorous round. Late in the war US field artillery was notorious for breaking up attacks all by itself-even by Panzer Corps.
Fantastic info thankyou for this good Sir.
I watched a interview somewhere where a WW2 105 howitzer gunner was talking about the pro's of the gun, and he said they were ridiculously accurate. He recalled having a call in for "fire for effect" and the effect was hitting a tiger repeatedly from over a mile away.
Wow that's insane tbh the USA had amazing engineering skill back in the day
To put in perspective: the 400 meters of the best guns in real life is considered a bit still effective to try to shoot at targets with rifles, if you are a good shot I think it's totally fine. Note I'm not complaining, I'm just a ww2 nerd and an indie dev, so I took notice of this kind of stuff, the game is fun as f.
What part are you referencing here I'm a bit confused .
@@SirJellyBean The range of the artilery gun is around 400 meters, with in real life is around the range for a bolt action rifle fight. (Sorry for the poor english)
Thanks so helpful! Been really curious about all of these pieces , i haven't been using any in my conquest I've been using capture german artillery and field guns and using the quad 50 cal. Just mows down the troops with a seriously deadly barrage
The quad 50 is insane and sounds beutifull.
@@SirJellyBean have you seen it put your down like serious action firepower .
@@Jados1Blackos1 yeah it clears streets in seconds
0:35 The M5 is an AT gun; it's the same one that the Wolverine tank destroyer carries.
O I see thanks for this dude
I use that 155mm howitzer in conquest, I line 3 of them up and can wipe out tanks, cars, infantry, within like 2 shots even at max distance as it’s accuracy might be some of the best for its caliber and power
- Amazing offense gun, always bring one and a gunned ammo truck, as it eats ammo insanely fast, and the reload is crazy for this gun size and power and just ACCURACY!
Good tactic might use it myself now .
@@SirJellyBean Is the big artillery any good, same with how do I use the Sherman’s well? I’ve noticed that I loose about 80% of my tanks every deployment, they seem to stop no bullets, and god forbid there is a guy off to the side.
@@Daniel_Temo that later sherman models are tough but early ones a little light
Just got the E2 shermans, theyre very nice to use around. havent enountered a Tiger yet so... I'll see how long it'll keep up being good@@SirJellyBean
That Accuracy is hard to match! Great Vid Brotha!
Thankyou pal 😁
poor Finland - they used to be the artillery faction, didn't they
Once opon a time lol
Man, im playing hardcore Germany conquest against USA. Hardest conquest ive done yet! Literally get pummeled by their arty. Lost two battles back to back last night. Not looking good lol
Yeah it cab be tough
More great info Sir! Thanks!! :)
Thankyou Sir Hound
Oh wow you made this basically as soon as I made a comment on your other video wow😂 that’s so awesome thank you jelly bean!
No worries dude glad it was helpfull
Great review. SPG's next? Including the calliope?
Did them in the tank videos
@SirJellyBean well. Crap, I gotta go find that then... I'm using 3 of the M7 Priest SPG's currently in my US conquest.. fun stuff to saturate a cap point with lots of HE shells...
@@vessery_8028 yesh there very powerfull
What do you use the Grappling Hook Mortar for?
It's for the first USA mission
very good good sir
Thankyou Sir Tea
Do you plan on continuing the Soviet conquest?
It's already done but I'm prioritising liberation content at the moment
@@SirJellyBean alright ty
“very accurate” my experience IT HITS NO WHERE NEAR THE TARGET!!!
even when it’s a cluster of infantry or a artillery gun.
Which gun are you referring too dude
@@SirJellyBean the last 3 guns shown. they miss or don’t effect much of the targets you fire at unless you’re lucky.
or they straight up overshoot
but that is when you first “buy” them