Potato Material in Blender 3D!

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  • Опубликовано: 8 ноя 2024
  • An incredibly crazy tutorial on veggies (just like ma used to make)
    Photorealistic Material works in Cycles and Eevee.
    (Also since I didn't explain this, you have to enable loop-tools in preferences)
    THANKS FOR WATCHING!

Комментарии • 41

  • @4KProductionsFilms
    @4KProductionsFilms 3 года назад +3

    That fine detail on the skin would working really well for human skin as well. Great job.

  • @Migody
    @Migody 2 года назад

    Thank you so much, this is the best potato material on youtube

  • @blenderclicky
    @blenderclicky 2 года назад +2

    Great tutorial! Really well explained. Way too many nodes for me, but i ended up with a decent potato!

  • @SrujanRaghavendra-y9h
    @SrujanRaghavendra-y9h 2 года назад

    Kext Next you are the best next ! please do more such texturing videos. your teaching is mindblowing !

  • @americancultureaudits
    @americancultureaudits 2 года назад +1

    thank you!

  • @DURAGAMING
    @DURAGAMING 3 года назад +2

    underrated channel how do you have 2.8k subs , you should have at least 100k . keep it up with the quality content!

    • @kextnext
      @kextnext  3 года назад +1

      Thanks so much! I’ll try!

  • @21Liberdade
    @21Liberdade 3 года назад +2

    Alright man, calm down, I just wanted to model a simple potato :(

  • @Glados44
    @Glados44 4 месяца назад

    I love your videos. Awesome as always.
    70 nodes to make a potato ? 🤣😅
    I mean its ok but...I need to export this into a game man 🤣

  • @dagmarillobebrillo6162
    @dagmarillobebrillo6162 3 года назад +3

    Thank you so much for this great tutorial! Now, i wanna make an animation of the peeling of this potato with a knife :) Seriously. Any idea? Any tutorial to recommend? I am blender beginner...

    • @kextnext
      @kextnext  3 года назад

      Hm I’m not really sure. That seems pretty complex. You should look into modifiers and geometry nodes I think. You could maybe manually split the potatoes geometry up into the peeled sections, have a potato model under it with an inside potato material, and animate a twist modifier on each outside piece? Good luck!

    • @dagmarillobebrillo6162
      @dagmarillobebrillo6162 3 года назад +1

      @@kextnext Uahh...that sounds really complicated, but i will try...Thanks a lot for your input!!!

  • @AlexBudarin-r4i
    @AlexBudarin-r4i 8 месяцев назад

    bro this much for a potato is crazyy

  • @carterwachtel7625
    @carterwachtel7625 3 года назад +2

    I’m gonna like just for that pun!

  • @pantsuper7495
    @pantsuper7495 3 года назад +1

    this is what we needed

  • @bandethemstad
    @bandethemstad 3 года назад +3

    great tutorial, could be a bit faster so I have to redo it three times

  • @lilPOT4TO
    @lilPOT4TO Год назад

    wow so cool

  • @ethanthestreamerletsplayer5835
    @ethanthestreamerletsplayer5835 3 года назад +1

    Underrated

  • @jeleboba
    @jeleboba 2 года назад

    Oh yeah, that what i want. P O T A T O

  • @WannabeMarysue
    @WannabeMarysue Год назад

    I just think they're neat.

  • @applejacks175
    @applejacks175 2 года назад

    i have no idea how i screwed this up

  • @bubble4mysta525
    @bubble4mysta525 5 часов назад

    what did you do at 5.28?

  • @JordanAnimations3D
    @JordanAnimations3D 3 года назад

    That was great

  • @dagmarillobebrillo6162
    @dagmarillobebrillo6162 3 года назад +2

    How would you export this potato and import into another blender project? I tried as FBX, but the material does not come with it. I solved it with "append", but then, when i scale down the potato, its surface looks rather like a rock.

    • @kextnext
      @kextnext  3 года назад

      Yeah so append is the best way. The material (because of the texture coordinates) depends on the objects scale. You can fix this by applying the scale (ctrl-a), using UV coordinates (after unwrapping), or just adjusting the overall scale of the material using mapping nodes.

    • @dagmarillobebrillo6162
      @dagmarillobebrillo6162 3 года назад

      @@kextnext Hey! I just found your reply. Awesome!!! Thank you so much for your help and patience with my beginner`s question!!!

  • @PotatoDemonLord
    @PotatoDemonLord Год назад

    hello how do i export the material.? how do I export the texture?

  • @NugzBugz
    @NugzBugz 3 года назад

    subbed

  • @justinrogow6950
    @justinrogow6950 2 года назад

    Hi I'm not sure if it's just the latest blender update but the noise texture nodes don't have a "W" input on them. Any advice on how to work around this? Thanks

  • @tama2287
    @tama2287 3 года назад +1

    Sadly i can't try it at my potato laptop 😞

  • @CapsVODS
    @CapsVODS 3 года назад +1

    how did you get that w slider on noise texture

    • @kextnext
      @kextnext  3 года назад

      Just setting it to 4D rather than 3D!

  • @jseuren8825
    @jseuren8825 3 года назад +1

    omg!!! Potats in blender

  • @kylealexanderfortin8052
    @kylealexanderfortin8052 3 года назад

    Yeah just like potato pcs

  • @alpiakria5191
    @alpiakria5191 3 года назад +1

    do you have instagram

  • @olkazzshitpostvod9578
    @olkazzshitpostvod9578 3 года назад +3

    yea make sure to not explain anything you are doing when you do a tutorial that's great

    • @sabinekine2737
      @sabinekine2737 2 года назад

      You just got that smooth brain, bruh

    • @applejacks175
      @applejacks175 2 года назад +1

      @@sabinekine2737 no its just not a great way of doing a tutorial, skipping over pretty important info isnt very helpful...