29:55 *Vanguard:* "You've shit on me for the last time, seagull." *Mammoth:* "For god sakes Gerald, we have a war to fight, GET OVER IT." *Vanguard:* "I'll get over it as soon as I've ionized that flying rat. You're not the one with bird shit all over his optical sensors. Do you have ANY idea how hard it is to clean that off when you DON'T HAVE HANDS?"
1:03:10 'if you made it this far in the video' - well I actually fall asleep to some of these longer ones. But that just means I have to rewind and watch it again, hopefully RUclips likes that.
Awesome win with Nukes! And nice that Sanyos was able to support his team with fighter cover and other misc support while building up mass nuke spam. As usually it seems like going for nuke spams means that player isn't contributing to the team much at all until their nukes are online.
I Like this format. I'm new to the game and learned a lot of your videos. Thank you for that! Keep it going, those matches are very spectacular. And even more, when you are able to "read" the scene :-)
I mean not to brag... I have a 3090 GTX KEKW sooo... I dont feel the spam lag from me haha... but ye I played sh*t in this game now that I just only play high TS dc voice channel where all the big boys play I would 100% play it diffrent but hey was a fun match thanks for the commenting :D
It's interesting, putting the geo player closer to the coast is meant to encourage fighting over the non-beach sea. More reward for taking that side than just the island. However it seems to have the reverse effect, now it's 2v1 on that side of the water so they don't even bother trying.
Did they change how the anti-nukes function? They look like they fire at multiple nukes one at a time rather than sending up a big wave of anti nukes all at once like they used to.
I feel they should increase the health of buildings. I understand the whole being prepared and little mistakes have huge consequences but there is so much going on. It’s very easy for a tiny little ant of a unit to slip through and in my opinion it should be only one unit that’s able to obliterate a base. Sure obviously a tech 3 unit should be able to but I’ve seen plenty of times where a tech 1 unit slips by and is able to cause more damage than it should. On top of that, the units don’t even do as much damage to another unit like they do to buildings. Still love to watch the game, just would like to see that change or option in the future
The fragility is what makes the game work. I've played RTS where buildings have so much HP that attacking them is actually pointless. You have to scour every single unit of your enemy's and then park outside their production. The weak buildings is why chain reactions work, forcing you to decide between being efficient with your real estate and being resistant to run bys.
29:55
*Vanguard:* "You've shit on me for the last time, seagull."
*Mammoth:* "For god sakes Gerald, we have a war to fight, GET OVER IT."
*Vanguard:* "I'll get over it as soon as I've ionized that flying rat. You're not the one with bird shit all over his optical sensors. Do you have ANY idea how hard it is to clean that off when you DON'T HAVE HANDS?"
Lmfao
Boguc seemed to always be in the right place to pop thors. Man hates thors lmao
1:03:10 'if you made it this far in the video' - well I actually fall asleep to some of these longer ones. But that just means I have to rewind and watch it again, hopefully RUclips likes that.
At this point Brightworks calling Starlights "pulsars" is part of the channel's culture :D
ZONK! That's why I buy them. Not the value, just the ZONK!
Easily one of the most entertaining matches I've ever seen
that's the most insane clutch i've seen in a while. Really wasn't expecting to see a nuke clutch this late in the game!
What a lovely poem at 11:16 !
Awesome win with Nukes! And nice that Sanyos was able to support his team with fighter cover and other misc support while building up mass nuke spam. As usually it seems like going for nuke spams means that player isn't contributing to the team much at all until their nukes are online.
Been working solid for a couple months, I have so many brightworks vids to binge it was worth it!
Waxing poetic on this one. A great cast as always.
I Like this format. I'm new to the game and learned a lot of your videos. Thank you for that! Keep it going, those matches are very spectacular. And even more, when you are able to "read" the scene :-)
I mean not to brag... I have a 3090 GTX KEKW sooo... I dont feel the spam lag from me haha... but ye I played sh*t in this game now that I just only play high TS dc voice channel where all the big boys play I would 100% play it diffrent but hey was a fun match thanks for the commenting :D
thats nothing to brag about so don't worry about it
how often do you see a team build two ragnaroks and then lose?? absolutely killer match
Really painful that he never gave them to the player with tons of unused energy as requested.
It's interesting, putting the geo player closer to the coast is meant to encourage fighting over the non-beach sea. More reward for taking that side than just the island. However it seems to have the reverse effect, now it's 2v1 on that side of the water so they don't even bother trying.
lol, the linus bit, i watch regularly, but also follow this game. great vid
what a nice game, enjoyed to watch .
Boguc's the real hero here
Just when I thought they couldnt get any better
Can't wait for another great game
Did they change how the anti-nukes function? They look like they fire at multiple nukes one at a time rather than sending up a big wave of anti nukes all at once like they used to.
I'm not sure! It's been that way as far as I remember but it could have changed some time in the past
This is like what happened to the earth in 2048! Crazy!
I feel they should increase the health of buildings. I understand the whole being prepared and little mistakes have huge consequences but there is so much going on. It’s very easy for a tiny little ant of a unit to slip through and in my opinion it should be only one unit that’s able to obliterate a base. Sure obviously a tech 3 unit should be able to but I’ve seen plenty of times where a tech 1 unit slips by and is able to cause more damage than it should. On top of that, the units don’t even do as much damage to another unit like they do to buildings. Still love to watch the game, just would like to see that change or option in the future
The fragility is what makes the game work. I've played RTS where buildings have so much HP that attacking them is actually pointless. You have to scour every single unit of your enemy's and then park outside their production.
The weak buildings is why chain reactions work, forcing you to decide between being efficient with your real estate and being resistant to run bys.
fun game to watch
I wish liking videos didn't add them to a playlist, I kinda wish those features were separate on youtube.
I feel you, it's an odd decision considering how important it is in the algorithms eyes
Daaaaaaaaaaaamn!
Love to see Segfault as a "C" player :D
Snatching defeat from the hand of victory?
me with my totinos
Oh no, its again straits map
Come on, don't be like that... there's plenty of map variety in this channel
Started watching your channel a day ago. You could be an excellent commentator if you would STOP laughing at your own jokes. You could be someone.
Hahaha thanks for the feedback but I doubt it'll stop happening, I'm just too funny! XD