Noob vs Pro artist: creating handrails

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  • Опубликовано: 16 сен 2024

Комментарии • 386

  • @gargatarian1803
    @gargatarian1803 Месяц назад +3340

    I have never used the skin modifier in my life. Good on you for teaching me something im GOING to forget

    • @osasart
      @osasart  Месяц назад +131

      🤣🤣🤣🤣🤣. U better not forget

    • @MagnusTheGreat
      @MagnusTheGreat 29 дней назад +17

      Use it then, even if it doesn't amount to much 😊

    • @BelldofersMatlack
      @BelldofersMatlack 23 дня назад +16

      I made a playlist on blender tips tricks and tutorials

    • @winatabenediktus7295
      @winatabenediktus7295 23 дня назад +2

      ​@@BelldofersMatlack sounds good, thankyou

    • @AndresMagnone
      @AndresMagnone 18 дней назад +4

      Better that way. It sucks. It gives you obscenely dense topology, the noob bars are way way better for performance. And you can't even fix it with a decimate modifier, it's honestly quite bad.

  • @wildenboy_
    @wildenboy_ 25 дней назад +1581

    Finally.
    Its time i use all my knowledge of blender from the shorts.
    For my animation class.

    • @osasart
      @osasart  24 дня назад +39

      That sounds awesome

    • @pianoman5259
      @pianoman5259 17 дней назад +23

      All fun and games until they pull up adobe animate instead

    • @wildenboy_
      @wildenboy_ 17 дней назад

      @@pianoman5259 as of currently, my class only teach using adobe after effects, photoshop, and blender.
      so im safe.
      for now.

    • @madboii5678
      @madboii5678 8 дней назад

      Lmao

  • @udhi_gn3893
    @udhi_gn3893 14 дней назад +517

    Noob artist: good for natural, rural landscapes
    Pros: good for precise urban constructions.
    Game devs, take notes!

    • @osasart
      @osasart  14 дней назад +25

      Let me get my notes 😂😂😂💪

  • @generalefficiency
    @generalefficiency 5 дней назад +17

    I have the sudden urge to watch blender tutorials now

    • @osasart
      @osasart  5 дней назад

      Awesome. Glad to have you here

  • @ashisharky
    @ashisharky 23 дня назад +314

    Level design is going to be so much easier knowing all of these tricks i keep coming across.

    • @osasart
      @osasart  22 дня назад +10

      Yesss🙌🙌🙌 let’s goo

  • @SweetSimena
    @SweetSimena 20 дней назад +79

    I go from laughing at myself at the beginning because it's always me, to taking serious notes to become better 😂

    • @osasart
      @osasart  20 дней назад

      😂🤣😂. lo me every single video

  • @captain_commenter8796
    @captain_commenter8796 Месяц назад +170

    I design ships in blender with detailing like this, this is gonna be a GAMECHANGER

    • @osasart
      @osasart  29 дней назад +5

      Yeah this would definitely work for that

    • @JohnnyThund3r
      @JohnnyThund3r 24 дня назад +3

      I've been making boats in freecad recently, in part because It's far easier to loft things in Freecad and also because Freecad is suppose to get good here soon with version 1.0.

  • @drukcg
    @drukcg 20 дней назад +19

    Doing things monotonously isn't always a noob move.

    • @osasart
      @osasart  19 дней назад +6

      Well said

  • @joeeeee256
    @joeeeee256 24 дня назад +40

    depends on what style ur going for :)

  • @bread6851
    @bread6851 23 дня назад +176

    Pro artist scaled the fence down incorrectly, the spacing between the fence and the edge of the ground is different throughout

    • @osasart
      @osasart  22 дня назад +48

      lol such a lazy pro artist

    • @bread6851
      @bread6851 21 день назад +19

      @@osasart I'm just pointing it out XD
      I love your content anyway and it doesn't subtract from the video at all

    • @impheris
      @impheris 17 дней назад +9

      @@osasart and tbh most pro artist are lazy for a good reason XD

    • @luckyxtension700
      @luckyxtension700 5 дней назад +2

      ​@@impherisBut anyway they get paid better...i wanna think

    • @thamessinclair2010
      @thamessinclair2010 2 дня назад +1

      "Shrink/Fatten" with negative offset and "Offset Even" checked is the right way to do this.

  • @Gonzas97
    @Gonzas97 15 дней назад +13

    It depends on the fence you trying to go for.
    Not so many fences got a horizontal spout at floor level.

    • @osasart
      @osasart  15 дней назад +2

      Yeah true

    • @subfuscous987
      @subfuscous987 13 дней назад

      can't you just boolean subtract?

    • @bainelf
      @bainelf 8 дней назад

      Just put it in the ground.

  • @FurryEskimo
    @FurryEskimo 2 дня назад +1

    The noob version looks like what construction workers do, haphazardly putting up fences, versus the pro, which is what they build.

    • @osasart
      @osasart  2 дня назад

      Very well said 😁🙌🙌

  • @kermitthefrog4830
    @kermitthefrog4830 7 дней назад +1

    I've never used blender in my life and I'm not planning to but these videos are so satisfying to watch

  • @Danster_TheTDSguy
    @Danster_TheTDSguy 9 дней назад +2

    this mad relatable😭🙏🏻 imma like this vid in 4 years.

    • @osasart
      @osasart  9 дней назад

      😊💪 awesome

  • @ytuser4562
    @ytuser4562 3 дня назад +2

    Boy gee golly I’m sure glad this person decided to show us the process and explain it so we can learn instead of just speeding through it to flex

    • @osasart
      @osasart  3 дня назад

      😂😂. Awesome.

  • @YaBoiAzazel01
    @YaBoiAzazel01 8 дней назад +2

    Finally, handrails. Now my renders will be approved OSHA!

    • @osasart
      @osasart  8 дней назад

      Yesss. All that power 💪🗿

  • @zebrapringlez3141
    @zebrapringlez3141 Месяц назад +21

    I was thinking of using the wireframe modifier but this works too

    • @osasart
      @osasart  29 дней назад +6

      Yeah they both work. Wireframe is lighter on your scene but at the cost of it’s looks

  • @SlattLyfe
    @SlattLyfe Месяц назад +11

    I have never used that modifier in my life 😭I’m glad YT always shows me your vids I learn something new every time

    • @osasart
      @osasart  Месяц назад +2

      Let’s goo!!! Glad you do.. YT you the goat for this 😭🤣

  • @psevd0679
    @psevd0679 23 дня назад +10

    Thickenings are visible at the junctions of the pyrillas

    • @osasart
      @osasart  23 дня назад +3

      Nice observation

  • @sufironic2
    @sufironic2 24 дня назад +8

    Can you please do a tutorial on this, its hard following without knowing what's going on

    • @osasart
      @osasart  23 дня назад +2

      Alright sure I would break it down and post on my channel

  • @asdfasdf-dg2qx
    @asdfasdf-dg2qx 19 дней назад +107

    Noob artist made it actually more realistic since he made the fences like they're made IRL

    • @osasart
      @osasart  18 дней назад +16

      😂🤣😅 can’t deny that

    • @Gonzas97
      @Gonzas97 15 дней назад +13

      Sorry for ruining the joke, but ut depends on the fence.
      If it is a metalic one, they will be welded together and you won't notice it. If they are made of wood, they will look like that.

  • @erenarslan9601
    @erenarslan9601 8 дней назад +1

    Goddamn just what I’m looking for. Thanks

    • @osasart
      @osasart  8 дней назад

      You are welcome. Glad to have you here 😊

  • @off5125
    @off5125 2 дня назад +3

    TBH results are not the same. Second one looks like it casted from metal as one part and first one looks like it composed from different parts (from different materials or so). Different artistic goals.

    • @osasart
      @osasart  День назад

      Nice take on this

    • @InMediasRes_vo
      @InMediasRes_vo День назад +1

      Adding Mark Sharp on some loops would fix that and still take less time.

  • @PIZZARATRBLX442
    @PIZZARATRBLX442 14 дней назад +1

    This ones actually really helpful as someone who's used blender for 4years👍

    • @osasart
      @osasart  14 дней назад

      Wow +20EXP Gained

  • @colbymullenix9140
    @colbymullenix9140 8 дней назад +1

    Could have also scaled the whole mesh for the railing to the X&Y axis for more precision.

    • @osasart
      @osasart  7 дней назад

      Yeah true 😎

  • @docooll1690
    @docooll1690 Месяц назад +67

    Нуб vs Нуб думающий, что он про

    • @osasart
      @osasart  Месяц назад +11

      🤣🤣🤣🤣🤣💀💀💀

    • @Ismeretlen-ri9zn
      @Ismeretlen-ri9zn 23 дня назад +1

      Comeback:
      Good luck with that.

  • @mrnevermind
    @mrnevermind 15 дней назад +1

    This is pretty good

    • @osasart
      @osasart  15 дней назад

      Thanks a ton

  • @Eantrin
    @Eantrin 9 дней назад +1

    Going from learning 3DS Max in college to Blender at home I’m finding a lot of the modeling side of animation is knowing techniques to keep you from turbo smoothing yourself into a blue screen.

    • @osasart
      @osasart  9 дней назад

      😂😂 very true, optimization is needed

  • @Phantom_Il
    @Phantom_Il 8 дней назад

    Although I have no experience of doing this it’s very entertaining to watch

    • @osasart
      @osasart  8 дней назад

      Maybe we would convince you. Thanks for being here

  • @JoseArmandoSaint-HilaireAcosta
    @JoseArmandoSaint-HilaireAcosta 3 дня назад +1

    Depends on what your going for,the second one is just too perfect,a method like the first one and then using a boolean to mix them makes it less perfect so it looks more realistic

    • @osasart
      @osasart  3 дня назад

      Yeah depends on what you going for

  • @swaglandking2347
    @swaglandking2347 15 дней назад +2

    This channel has taught me, there's an easier and simpler way to do everything

    • @osasart
      @osasart  15 дней назад

      Yeah very true. Thanks for being here

  • @Team_Reimagined
    @Team_Reimagined 12 дней назад +1

    Thank you actually! I was not really looking for a tutorial on how to make handrails but, now I can make a better map :D. But can you make a playlist with all of shorts about blender?

    • @Team_Reimagined
      @Team_Reimagined 12 дней назад +1

      oh mb i see u have one

    • @osasart
      @osasart  12 дней назад

      Awesome 💪😎. Happy to have you here

    • @osasart
      @osasart  12 дней назад

      Yeah I made one

  • @ibonlopez2395
    @ibonlopez2395 12 дней назад +1

    En ese momento descubri que soy PRO
    🫡Doy gracias a los 2 años de pandemia este gran honor 🫡

    • @osasart
      @osasart  12 дней назад

      That is awesome you spent that time wisely

  • @istvandeak8232
    @istvandeak8232 2 дня назад +1

    I can definetly see myself when I started building worlds with unreal engine years ago! :D SO FLIPPIN FUNNY!

    • @osasart
      @osasart  День назад +1

      😂😂😂 true true. Unreal shaders compiling time is crazy tho

    • @istvandeak8232
      @istvandeak8232 День назад

      @@osasart xD

  • @Bexx_Jeed0
    @Bexx_Jeed0 19 дней назад

    Wow, thanks for the tip

    • @osasart
      @osasart  18 дней назад

      You are welcome

  • @Spellbound_93
    @Spellbound_93 23 дня назад +2

    I personally would have use the inflate tool to push the faces inward a little rather than a scale amd transform.

  • @CrazyJay_456
    @CrazyJay_456 12 дней назад +1

    Kane pixels be sitting at his desk exactly like Mr. Incredible 😂

    • @osasart
      @osasart  12 дней назад

      😂😂😎💪

  • @miniminiRONkun1221
    @miniminiRONkun1221 8 дней назад +1

    慣れたら簡単でわあ、ってなるけど虚しさが増える
    そんな作業

    • @osasart
      @osasart  8 дней назад +1

      ☺️😊☺️

  • @Starkless
    @Starkless 15 дней назад +1

    I need to learn Blender

    • @osasart
      @osasart  15 дней назад

      Let’s goo💪💪💪 you are in the best place

  • @jerfi6592
    @jerfi6592 13 дней назад +1

    nice tool. Blender is getting good...

    • @osasart
      @osasart  13 дней назад +2

      Yeah funny how enough it has been underrated for so long

  • @Rahd9ast
    @Rahd9ast 22 дня назад +9

    Can you do that without the weird bevelling in the intersections?

    • @osasart
      @osasart  22 дня назад +1

      Sadly no solution yet

    • @Rahd9ast
      @Rahd9ast 21 день назад

      @@osasart 😔

    • @carlosmarx2380
      @carlosmarx2380 20 дней назад +5

      you can instead convert it to curves and give it a thickness. perfect intersections, and just a tiny bit more work

    • @Rahd9ast
      @Rahd9ast 19 дней назад +1

      ​@@carlosmarx2380 brilliant. Thank you!

  • @pitched7401
    @pitched7401 19 часов назад +1

    Pro artist probably has a geo nodes asset in his library for that xD

    • @osasart
      @osasart  16 часов назад

      😂😂😂

  • @pummelweed784
    @pummelweed784 4 дня назад +1

    I really need to just search easy ways to make the things I want, like good lord that looked like a life hack

    • @osasart
      @osasart  3 дня назад

      😊😅 yeah very nice method

  • @mohdarief6292
    @mohdarief6292 15 дней назад

    Seriously, I wonder what app is this. So cool 😊

    • @osasart
      @osasart  15 дней назад

      Blender 3d software and it’s free

  • @ieyazzu9297
    @ieyazzu9297 15 дней назад +2

    Thank you for using a friendlier sound effects on the first half of the video.

    • @osasart
      @osasart  15 дней назад +1

      You are very much welcome. If you have any other feedback pls do share . 😂😅😂.

  • @SoloBrainCell
    @SoloBrainCell 12 дней назад +1

    As my professors used to say , “Dont work hard, work smart”

    • @osasart
      @osasart  11 дней назад

      Yes smart work

  • @Filipcreate
    @Filipcreate 16 дней назад +2

    There is some truth in it. Laughed hard though. Cool video 😂

    • @osasart
      @osasart  16 дней назад +2

      😎😅 thanks so much

  • @shajithrenders
    @shajithrenders Месяц назад +22

    So it is confirmed, that i am a noob.

    • @osasart
      @osasart  29 дней назад +3

      😅😅 we guilty as charged 😂😂

  • @Dartace2ace
    @Dartace2ace 3 дня назад +1

    I know how to do it the second way, but i would still do it the first way because I wouldn’t think of it. I agree though that Its definitely faster and easer and overall better.

  • @Flaeron1
    @Flaeron1 5 дней назад +1

    wish i had known this before i did an industrial scene 😭

    • @osasart
      @osasart  5 дней назад

      😮. Would have been really helpful

  • @kikijewell2967
    @kikijewell2967 24 дня назад +3

    The takeaway I have with all of these amazing videos is: think of the whole, not the parts. You're not recreating the manufacturing process.

    • @osasart
      @osasart  23 дня назад +2

      Yes very awesome 😎

  • @OuroBoros_Games
    @OuroBoros_Games 16 дней назад +1

    First one looks like wood, second one like metal bars

    • @osasart
      @osasart  15 дней назад +1

      Yeah true

  • @litjellyfish
    @litjellyfish 18 дней назад +2

    Did you notice that the noob got the job done quicker than the pro ;)

    • @osasart
      @osasart  18 дней назад

      😂😅 he sure did. In a messy way

  • @averyyeen
    @averyyeen 11 дней назад +1

    ahh yes the flesh fence my favorite

    • @osasart
      @osasart  11 дней назад

      lol nothing compared to

  • @parabellum4622
    @parabellum4622 3 дня назад +1

    Yeah nah, fuck that I'm subscribing, I took this personally! 😧😦

    • @osasart
      @osasart  3 дня назад +1

      ☺️😅. Thanks so much. Glad to have you here

  • @BurgersBacon
    @BurgersBacon 11 дней назад +1

    damnnnnnnn this one was hard af

  • @mateypizzafria818
    @mateypizzafria818 20 дней назад +2

    It seems that in the first method you save polygons by hiding the ends inside the vertical cylinders, if it is for games I think I would go for that

    • @osasart
      @osasart  19 дней назад +1

      Works too

    • @g3rmany600
      @g3rmany600 14 дней назад

      It's a modifier 😭🙏

  • @ChixiaWW
    @ChixiaWW 14 дней назад +1

    ey man! i really wanna learn that pro way, do you have tutorial?

  • @FouTea_Official
    @FouTea_Official 16 дней назад +2

    BRO, TAKE IT SLOWLY, I have trouble studying😢

    • @osasart
      @osasart  16 дней назад +1

      I am sorry. 😅😅 I would post normal version on my channel

  • @NimeveasKM
    @NimeveasKM 3 дня назад +1

    I will save this

    • @osasart
      @osasart  3 дня назад

      Awesome 👏🔥

  • @greenberrygk
    @greenberrygk 20 дней назад +2

    I thought this was the wireframe modifier. What’s the difference between that and skin?

    • @osasart
      @osasart  20 дней назад

      The skin gives a better result but a lot of it would slow down your scene

  • @DaDavid-es2wj
    @DaDavid-es2wj 20 дней назад +1

    I would have used edge as curve

    • @osasart
      @osasart  19 дней назад +1

      Smart move

  • @NE0__
    @NE0__ 16 дней назад +1

    Bro can you turn on the Key pressed tab which show which key you pressed

    • @osasart
      @osasart  16 дней назад

      Yess sorry I omitted it in that video

  • @mrcloud234
    @mrcloud234 19 дней назад +1

    The way my jaw dropped 😂

    • @osasart
      @osasart  19 дней назад

      @@mrcloud234 😂🤣 I can relate

  • @victorseba6410
    @victorseba6410 17 дней назад

    Id separate the verticals from horizontals to keep the edges, if its not welded

  • @unraveledultimatefate
    @unraveledultimatefate 12 дней назад +1

    not rly noob , at times simplicity adds to the uniqueness.

  • @tamizhado5413
    @tamizhado5413 28 дней назад +4

    Your tutorial helped me so much, thanks!

    • @osasart
      @osasart  27 дней назад

      You are very much welcome

  • @Starx1952
    @Starx1952 11 дней назад +1

    Friend, between you in Blender and the Spanish guy in Photoshop, I have set up a mini design studio, thank you very much.

    • @osasart
      @osasart  11 дней назад +1

      You are super welcome. 🙏 I am glad to have you here. Setting up a design studio is awesome you gat this 🔥

  • @jrdfilms363
    @jrdfilms363 7 дней назад +1

    In the end this video is simply editing, there is nothing better than taking the time to calmly carry out a task.

    • @osasart
      @osasart  6 дней назад

      Yeah nothing wrong there

  • @adasttra1740
    @adasttra1740 22 дня назад

    The good thing about learning blender in my free time is that everytime i have a school project and need to present something i use Blender to do models, animation, everything

    • @osasart
      @osasart  21 день назад

      That is a superpower awesome

  • @3CH09R
    @3CH09R 12 дней назад +1

    Yea but.. the Noob way keeps the polygon count Low!! XD

    • @osasart
      @osasart  12 дней назад

      😂🤣😂

  • @ridhowijaya7584
    @ridhowijaya7584 18 дней назад

    All of blender meme giving us better tutorial than official blender tutorial 😅

    • @osasart
      @osasart  17 дней назад

      😂😂 all before GTA 6.

  • @BolorBattulga-pi1tm
    @BolorBattulga-pi1tm 15 дней назад +1

    I'm noober than noob artist😢😅

    • @osasart
      @osasart  15 дней назад

      😅😂😅😂

  • @vik3111
    @vik3111 19 дней назад +1

    MR Incroyable.

  • @MalignohiyfuouX
    @MalignohiyfuouX 11 дней назад +1

    Así de fácil 😮

  • @manuel.camelo
    @manuel.camelo 11 дней назад +1

    lol
    EXTRA HYPER PRO Artist::
    Geometry Nodes

    • @osasart
      @osasart  11 дней назад

      lol 😂. Very true

  • @caseydewitt6236
    @caseydewitt6236 14 дней назад +1

    Do you have these in full videos on your channel? It would be nice if I could see the steps at a slower pace.

    • @osasart
      @osasart  14 дней назад

      Yeah I have posted some but would do well to post these one soon

  • @TheMadGooseWizard
    @TheMadGooseWizard 24 дня назад +2

    I love making little dudes with the skin mod lol

    • @osasart
      @osasart  24 дня назад

      lol stick man fighting

  • @SageX85
    @SageX85 22 дня назад

    I just learnt a new skill!!!!

    • @osasart
      @osasart  21 день назад

      New skill unlocked 😁

  • @kimjihye7373
    @kimjihye7373 14 дней назад +1

    Gave wisdom..

    • @osasart
      @osasart  14 дней назад

      🙌🙌 +11 EXP Gained

  • @lucaspawprint1888
    @lucaspawprint1888 17 дней назад

    The sounds in the pro artist version were synced!

    • @osasart
      @osasart  17 дней назад

      😂🤣😎 I would take a look at that again

    • @osasart
      @osasart  17 дней назад

      lol they actually are fr 😂🤣😅

    • @lucaspawprint1888
      @lucaspawprint1888 17 дней назад

      @@osasart Wait, that wasn't intentional?! 🤯

  • @cresp9123
    @cresp9123 9 дней назад +1

    but now you have to unwrap 30 railings instead of 1

    • @osasart
      @osasart  9 дней назад

      lol cube project everything

  • @CatsFlock
    @CatsFlock 8 дней назад +1

    Damn now i can not just use the boolean tool for literally any kind of railing or window ever.

    • @osasart
      @osasart  8 дней назад

      😂🤣😂

  • @hunterbanks3746
    @hunterbanks3746 19 дней назад +1

    I have never known what the skin modifier was for I am very much the beginning artist here

    • @osasart
      @osasart  19 дней назад

      😂🤣 very weird modifier

  • @ng65gaming
    @ng65gaming 7 дней назад +1

    Bro is criticizing the way I use blender so hard rn

    • @osasart
      @osasart  7 дней назад +1

      😂🤣😂🤣😂

  • @JorgeNetrunner
    @JorgeNetrunner 12 дней назад +1

    Super PRO artist: Uses Houdini instead

    • @osasart
      @osasart  11 дней назад

      😂😂😂

  • @CMDNPLYZ
    @CMDNPLYZ 3 дня назад +1

    Or use a wireframe modifyer

  • @SariniyaKiyu
    @SariniyaKiyu 8 дней назад +1

    WHAT, ITS SO EASY????

    • @osasart
      @osasart  8 дней назад

      lol Yeahh 😂😂😂

  • @luislebronaponte2737
    @luislebronaponte2737 7 дней назад +1

    Oh. Well, that's interesting. Does that mean that the pro version also prevents z-fighting between objects, or does the noob version merge all of those tubes or whatevers that were made???

  • @Prophet659
    @Prophet659 17 дней назад +1

    Every day I learn that there's a new key bind for something I did that could have been done by pressing a single button, why are there so many key binds I can't keep up with all these key binds AHHHHHHHHHH

    • @osasart
      @osasart  16 дней назад

      😂😂 I get that feeling. Soon you would remember most

  • @cheese_mama_mia
    @cheese_mama_mia 17 дней назад +1

    Bro down below the screen didn't even use mouse for this! 4 real Mir incredible!

    • @osasart
      @osasart  16 дней назад

      😂😅😂 special powers

  • @akiharuhino
    @akiharuhino Месяц назад +4

    Impressive this means you should change less since it is so simple 😮

    • @osasart
      @osasart  Месяц назад

      😎😎😎

  • @user-gu1jf5et7b
    @user-gu1jf5et7b 5 дней назад

    後からUV展開が面倒になって、頂点スナップで配置すればよかったとなるやつ

  • @thatsruffdog
    @thatsruffdog День назад +1

    WHAT?? WHAT DID I JUST SEE?

    • @osasart
      @osasart  День назад

      😂😂☕️🗿

  • @Mr_Eduard108
    @Mr_Eduard108 23 дня назад +1

    So, you extracted in the beginning to create similae shape of th mesh, then you right clicked for what before setting skin in modifiers?

    • @osasart
      @osasart  23 дня назад +1

      Right click to separate mesh by selection

  • @tommegg8486
    @tommegg8486 23 дня назад +1

    Well, i use achipack and archimesh

  • @parum4a
    @parum4a 26 дней назад

    Кстати прикольная идея

    • @osasart
      @osasart  25 дней назад

      Thanks a lot

  • @abdallahshaihab3898
    @abdallahshaihab3898 12 дней назад +1

  • @Ismeretlen-ri9zn
    @Ismeretlen-ri9zn 23 дня назад +1

    Noob vs Pro vs AI

    • @osasart
      @osasart  23 дня назад

      @@Ismeretlen-ri9zn that would be crazy

    • @Ismeretlen-ri9zn
      @Ismeretlen-ri9zn 23 дня назад +1

      @@osasart Yep. Therefore called Unfair mode after all.
      Wait for minute: Noob vs Pro vs AI vs God vs Celestial vs Unfair mode
      😳

    • @osasart
      @osasart  23 дня назад

      @@Ismeretlen-ri9zn 😂😂😂🤣

  • @justbarkloke5601
    @justbarkloke5601 22 дня назад +1

    I hope I don't forget this

    • @osasart
      @osasart  22 дня назад

      lol turn on notifications. And I would keep sending them