A bit of feedback: AC is barely visible, I would default to a more visible color (do you allow color change on config?). For CW3 players I bet having the power management stuff in the top-center would be really smooth. Can we move HUD elements around? Last, having the power grid change color depending on its constraint is very intuitive and great design from CW3. Thanks for making a great game, reach out if you need a another casual tester!
Have to agree on AC visibility. Being able to change the color and possibly the opacity would be helpful. In CW3 I use a different color than default, which helps a lot.
This was the most wholesome thing I've watched all week. A man playing a game he made and is continuing to make, with his son providing commentary, that shows his excitement.
One thing I've noticed about the Patrollers or whatever they're called: They can change height! It seems the CW3 strategy of terping their path so that they are trapped won't work anymore.
Well the path they're actually moving on is at void level, or 0; I assume their model is being drawn at the height of the tallest adjacent terrain just so that they're easily visible. Since we're not always viewing them from straight above like in CW3, if they were all the way at the void level at the bottom it would be nearly impossible to see them coming most of the time, and thus make them extra annoying to deal with. When it comes to a different map where the path they move on isn't level 0, terping their path to trap them probably still works.
At the beginning, I thought you meant Boxxy from RUclips so I was confused for a moment xP When he asked about the creeper not flowing over I'm pretty sure he was talking about how the void creates Invisible walls and the creeper just doesn't pour off the edge. Perhaps instead of having it be a flat surface of creeper have it look wavy or bulging out so it looks like the creeper is trying to keep itself from falling into the void?
I feel like the destruction pointer could be more "virtual" the big sphere looks kinda scary i think a square on the ground and an arrow pointing towards it if it's not on screen would suffice
Not as much as you would think. Seeing as the Bertha was not using its whole ammo reserve per shot, the bottleneck was the rate at which the Control Node was dispatching ammo packets. It looks like the weapons were getting ~2 packets/second, even when connected to a pylon. Seeing as the Bertha never stopped requesting packets, the packet delay was not much of an issue.
Love your games. Hope we get a demo one day soon just to play a level or two. Keep the good work up and use your time now to get some more progress. But don’t forget, family first. Stay healthy. You need to teach your son programming so that he can continue CW in the far future 😉
Wow, what an incredible sidekick. You have hit a goldmine with creeperworld man, at least from my perspective you have. I stumbled upon the first one on sale while looking for tower defence and ended up buying all of them. Great series, i've had so much fun playing. All the best.
Nice, cant wait to play, i would suggest that you add the specific numbers to the objectives, eg. Nullify Enemies -> Nullify All Enemies , Reclaim -> Reclaim 60% or Reclaim (60%), Activate Totems -> Activate All or specific number of Totems
id love to have it where (in the campaign) there are certain "points" you get for completing the bonus objectives that you can "turn in" for special units [like re-pulsars, amp towers (they can lightly upgrade a units fire rate, range, damage,or ammo efficiency), or special reactors that you can only have a certain amount of (maybe even the more points into that perk = more reactors)] , or upgrades/perks you place in your base that gives you extra power gen, unit amps(extra range, damage, ect), or maybe extra link range...? Just an idea ive had since first playing creeper world 1 when i was in 3rd grade (i think) ~17 years ago give or take on one of those mini game websites.... but point is i really enjoy the series and am eager to play Creeper World 4. Not trying to sponsor myself but im going to try streaming a full series play through starting 4/4/2020 by 10am PST on twitchtv/nightb49 and would love to see you there.
I am very waiting very impatiently for this game! Love that you play it together with your son... I am not able to do the same so I hope in the future i can enjoy your videos together with my son :-)
Oh my god I'm looking forward to playing this game so much. I've been a huge fan of all the previous game a this one is looking great! Keep up the good work man. And thumbs up for the father-son quality time. As a dad myself, I more than approve :)
This has come a loooong way from a flash game. One of the best flash games there were too. I'm really sad that we stilll have to wait to be able to play. - Development for this game has been around 6 years now, and all we can do is watch from through the youtube window. I hope we get to play this game before Corona kills us all.
I didn't have time to watch the whole video sadly, but just in case you didn't say anything about it I really hope that the game keeps track of which win conditions you used to beat each level. Then you could try the other ones later, which makes the game much more replayable.
You are a genius! The creeper is for me the best idea in the tower and defence genre…I really love cw3! I noticed that some the units in cw4 are “op” (there is not such a thing than op because everybody likes another play stile). Never the less: could you make a “80th game mode”, where you can not win? Like in “the old days”? My idea is that you just add the destroyed amount of creeper and let it spawn with the “normal emitter amount”. I that way it would very, very challenging! Man I would love such a mode!
Just commenting to let you know that both I and my son are super hyped for this. I don't have many 'must buy' series, but Creeper World has earned a place on that list.
Perhaps something to consider. Any creeper that has a depth greater than max terrain height starts getting a steadily increasing as it deepens compression effect. So height 10 (or whatever max height is now) is still rendered and looks 10 deep. But if it gets 20 deep it renders as only 15 and if it's 100 deep it renders as only 20 deep. This way you don't get such ludicrously high spikes of creeper, but people can still see and easily judge the depth of creeper. And when they DO see a large spike they can be TERRIFIED...because if it's compressed and STILL that high...
2 additional points to consider. If the creeper is deep enough, if planes fly through it they get damaged. Add a little managing to them besides pointing wherever the creeper is deep. Makes deep strikes a bit more careful. It just looked weird seeing the planes fly through the deep creeper without issue! Also, during the "activating" charge for the totems, give the Creeper a sudden boost. All the spore launchers launch manic mode and the (uncapped) emitters double output.
Not sure if it's my colorblindness rearing its head or not but I have a really hard time seeing the anticreeper as it is. Will we have the option to change either the opacity or color of it? Also, your son is awesome and brought a whole new level of entertainment to your video. Not to mention that he is clearly already better at keeping an eye on all the aspects of the game than I am. Keep up the great work!
The Command Center reminds of the Cluster. Really makes me think how far you've gone from the original Creeper World which was basically non-flat Perimeter.
I would love to watch another video with you and your son. It’s always nice seeing a son bonding with his father. Games looking great, can’t wait to add it to my knuckle cracker collection
A couple more suggestions. Combine TOWER and PILON. To simplify the expansion of the territory! When landing the BASE, a small area underneath and next to it was already yours. Without construction TOWER. Is it worth the wait in the new version so that you can play for creeps?
Noticing that the snipers are firing at any terrain height now. No longer limited by line of sight? If so that's a wonderful change, it was super annoying to have snipers unable to shoot stuff down in range.
Game looks good. Honestly at the point you are currently at, you'd have one of the good early access games, if you were to put it up. On this particular mission: It feels like there should be a way to deal with the eggs without popping them. Your son makes for a great co-commentator on this, maybe keep him for the next videos too.
Was like hmm let's play some more Creeper World 3.Havent played it in while. Check steam. Not there? Sure I bought it. Search email. Thank for your purchase on Desura in 2013. Hmm CW4 looks very good. Keep up the good work :)
i kinda wanna say add ALL the previous games maps as secret levels in the game. ive never really dived into the secret worlds of CW3 since i always get caught on the ones that require precise planning...and im more of a barricade and terp it out kinda player.
I wish the creepers would have anti-air this time. (It has been done by Telanir, but the modding limitation makes it awkward, destroyed air units don't auto_rebuild.)
The problem I had with Creeper World 3 (I have all of them, and love them) is that one strategy would always work so in the end that's how you played every map. It just took the fun out of it. So please check that won't be so in 4 please. Also, feature idea.. Fog of war.. start on a map and only see like 20% of the map. That way it adds exploration instead of just figuring out the strategy to follow in the first 10 seconds of the game.
I'm wondering, what do you think of other swarm rts games, or the genre as a whole? Cause I've just read some of an essay that says rts games need to combine resource gathering and combat, by a member of a very dedicated rts modding crew. The mod in question was Red Alert 3 Paradox, which added probably north of fifty new units and five new factions to the game. And it seems like whenever I look up info on rts games I find people saying the genre is in a slump. Also, have you played the rts Grey Goo, by Petroglyph? It has the titular faction, which creates these proteans; formless blobs of nanites that can move and climb up cliffs, as its buildings. They also heal when they destroy an enemy, and their "refinery gains size which acts as both health and resources. Might be good brain fuel for another rts about ferocious fluid.
@knucracker I have an idea. Wouldn't be a good idea to click and drag tower's so you can place them faster? And also if it would be a click and drag also have a bind to either choose the tower's to be place as far as possible or are close as possible to claim territory?
You imported a CW 3 Map? DOes that mean that map maker will be abel to import their old CW3 Maps and have them funktion like they where in CW3 (with some tweaks of course)
Me: What did you do today?
knucracker: I played a game about destroying the sea with my son for an hour.
This comment was made a year ago, what are you guys talking about?
"It's not that hard it's just my negligence" - Story of my life lol
A bit of feedback: AC is barely visible, I would default to a more visible color (do you allow color change on config?).
For CW3 players I bet having the power management stuff in the top-center would be really smooth. Can we move HUD elements around?
Last, having the power grid change color depending on its constraint is very intuitive and great design from CW3.
Thanks for making a great game, reach out if you need a another casual tester!
Have to agree on AC visibility. Being able to change the color and possibly the opacity would be helpful. In CW3 I use a different color than default, which helps a lot.
I'm only 30% through the Forge World map.
I would much prefer the building menu to be at the bottom, so that the cursor is closer to the menu at any given time
Kid asked every question I wanted answered. So switched on.
IKR!! i felt like his kid, "oooooooo what this do? what that do?"
Yeah, even... why doesn’t it flow into the void?
@@Indian0Lore Divine law
This was the most wholesome thing I've watched all week. A man playing a game he made and is continuing to make, with his son providing commentary, that shows his excitement.
you know what game would be great during this isolation period? this game XD
Nah, this game would be best when Creeper Virus gets finally healed.
Now its time for Plague inc.
Your son has the best commentary here lol, we gotta have you do a playthrough with him
Yes.
Hail son of the maker
@@ben1techie you mean ALL HAIL DEV SON
With Bannerlord out my hype has now shifted to this game. It’s looking good dude!
The hype for bannerlord will never fade!
Wow same!!! These 2 are the only games on my watchlist!!!
Lil dude is going to be a prodigy at this game. He's noticing stuff and I'm like, "that's something that's shown?!.. how's he know that?"
Your playtesting assistant is fantastic! :)
For Creeper World 5, lets get a father son multiplayer mode / campaign :D
and mobile mode
I’m so hyped for this game
One thing I've noticed about the Patrollers or whatever they're called: They can change height! It seems the CW3 strategy of terping their path so that they are trapped won't work anymore.
Well the path they're actually moving on is at void level, or 0; I assume their model is being drawn at the height of the tallest adjacent terrain just so that they're easily visible. Since we're not always viewing them from straight above like in CW3, if they were all the way at the void level at the bottom it would be nearly impossible to see them coming most of the time, and thus make them extra annoying to deal with.
When it comes to a different map where the path they move on isn't level 0, terping their path to trap them probably still works.
That behaviour depended on the map and thus the scripting of the map builder.
you can what
@@firockfinion3326 Have a cookie for the correct response! :)
Terp, ie: terraforming ?
I hope you do more videos with your (i assume) son, he’s great and made the video more fun to watch.
well hi did say dad a few times when talking to knucklecracker ;)
At the beginning, I thought you meant Boxxy from RUclips so I was confused for a moment xP
When he asked about the creeper not flowing over I'm pretty sure he was talking about how the void creates Invisible walls and the creeper just doesn't pour off the edge. Perhaps instead of having it be a flat surface of creeper have it look wavy or bulging out so it looks like the creeper is trying to keep itself from falling into the void?
Can’t wait for this game to come out
Who can?
I feel like the destruction pointer could be more "virtual"
the big sphere looks kinda scary
i think a square on the ground and an arrow pointing towards it if it's not on screen would suffice
Hell yes! I love the progress going on for this game, you have my purchase!
me every few months "Ohh boy that was amazing, I don't know how this game could get any better" Knucklecracker every few months "hold my beer"
32:00 I want to see an ERN enhanced Big Bertha :D
You're not the only one. Not by a longshot ;-)
@@aurongrande6141
I see what you did there!
@@ikmor (Starts laughing giddily like a child who has built a dozen Berthas on power nodes)
I was literally just thinking yesterday about how much I needed one of these
This is by far the best dev log :) Absolutely love hearing you and your son play! So sweet
I look forward to every one of these videos and honestly cannot wait until I can buy a copy of this game
Your son is the most adorable thing. Loved his commentary!
After watching these videos I always end up sinking hours into creeper world 3 lmao. Keep up the great work!
Super cute that you're doing this with your (i assume) kid. Recently bought the creeper world pack and eagerly await 4!
Matthew Hamer Lol yup it’s his son. Really pulls the heartstrings
Putting a Relay on the Bertha would have helped. The packet delay was was really hurting your move to the second Bertha
Not as much as you would think. Seeing as the Bertha was not using its whole ammo reserve per shot, the bottleneck was the rate at which the Control Node was dispatching ammo packets. It looks like the weapons were getting ~2 packets/second, even when connected to a pylon. Seeing as the Bertha never stopped requesting packets, the packet delay was not much of an issue.
Most wholesome gameplay vid I've seen, reminds me of my uncle introducing me to Heroes III
Heroes of Might and Magic III? Then your uncle did you a solid!
The kid is cute and i love him!
replace kid with your son.
@@firstnamelastname8447 you can edit comments yaknow ;)
Love your games. Hope we get a demo one day soon just to play a level or two. Keep the good work up and use your time now to get some more progress. But don’t forget, family first. Stay healthy. You need to teach your son programming so that he can continue CW in the far future 😉
58:34 "There's always at least one bug when you're making a video." hahaha
The recorder view is SO SICK! GG :3
Wow, what an incredible sidekick. You have hit a goldmine with creeperworld man, at least from my perspective you have. I stumbled upon the first one on sale while looking for tower defence and ended up buying all of them. Great series, i've had so much fun playing. All the best.
Nice, cant wait to play, i would suggest that you add the specific numbers to the objectives, eg. Nullify Enemies -> Nullify All Enemies , Reclaim -> Reclaim 60% or Reclaim (60%), Activate Totems -> Activate All or specific number of Totems
id love to have it where (in the campaign) there are certain "points" you get for completing the bonus objectives that you can "turn in" for special units [like re-pulsars, amp towers (they can lightly upgrade a units fire rate, range, damage,or ammo efficiency), or special reactors that you can only have a certain amount of (maybe even the more points into that perk = more reactors)] , or upgrades/perks you place in your base that gives you extra power gen, unit amps(extra range, damage, ect), or maybe extra link range...?
Just an idea ive had since first playing creeper world 1 when i was in 3rd grade (i think) ~17 years ago give or take on one of those mini game websites.... but point is i really enjoy the series and am eager to play Creeper World 4.
Not trying to sponsor myself but im going to try streaming a full series play through starting 4/4/2020 by 10am PST on twitchtv/nightb49 and would love to see you there.
I did not know you had a kid. I did not know you made this game with your kid in mind. This entire game is now 100% wholesome.
Excited for the demo and the game. Loved this video, make more like it!
Dialogue between you and your son is precious.
I've played CW a lot and never knew there was a 4th coming out. OMG
I don't know who this kid is, but they're awesome
it's HIS kid.
very diplomatic XD
i notiiced that the first Bertha wasnt reloading as fast as the second one as you didnt have the relay connected to it
That's a great assistant you got there! You make a great team :)
Dude, the dynamic between you and your son is the most wholesome stuff i've seen
I love that your son is so interested in the game as well!
I am very waiting very impatiently for this game! Love that you play it together with your son... I am not able to do the same so I hope in the future i can enjoy your videos together with my son :-)
if the big bertha were to be gone, I would be a bit sad.
Oh my god I'm looking forward to playing this game so much. I've been a huge fan of all the previous game a this one is looking great! Keep up the good work man.
And thumbs up for the father-son quality time. As a dad myself, I more than approve :)
So excited for this! However long it'll be, I can wait. God speed
For the love of the 1,000's of hours your games have consumed of my life, RELEASE THIS GAME.
He wants to wait till he feels the game is ready to release it, and while it's in a playable state he has more he wants to add
A lot of AAA devs/publishers should take a lesson from him
Keep up the good work. Love watching the progress!
This has come a loooong way from a flash game. One of the best flash games there were too.
I'm really sad that we stilll have to wait to be able to play. - Development for this game has been around 6 years now, and all we can do is watch from through the youtube window.
I hope we get to play this game before Corona kills us all.
or hope that the corona virus is gone
It's huddled together with Bloons TD & Hollow Knight as previously flash games who greatly evolved \o/
I didn't have time to watch the whole video sadly, but just in case you didn't say anything about it I really hope that the game keeps track of which win conditions you used to beat each level. Then you could try the other ones later, which makes the game much more replayable.
This is easily my most anticipated game, can't wait!
You are a genius!
The creeper is for me the best idea in the tower and defence genre…I really love cw3! I noticed that some the units in cw4 are “op” (there is not such a thing than op because everybody likes another play stile).
Never the less: could you make a “80th game mode”, where you can not win? Like in “the old days”? My idea is that you just add the destroyed amount of creeper and let it spawn with the “normal emitter amount”. I that way it would very, very challenging! Man I would love such a mode!
Very heartwarming, father and son working on video game together.
I'm going to go old-school when this game comes out and buy a new computer. Been a long time since i got new hardware just for one game!
Can't wait for this game. Good job!
Just commenting to let you know that both I and my son are super hyped for this. I don't have many 'must buy' series, but Creeper World has earned a place on that list.
Thank you for keeping the project going. I can't wait to play CW4!
Great stuff! Your fans love every video you make
Thanks for sharing, I look forward to it. It was very cool that you had your son on too, sounds like a good kid.
The wholesome content the world of gaming needs more of!
I can't wait for this game to come out, CW3 was so much fun.
Perhaps something to consider.
Any creeper that has a depth greater than max terrain height starts getting a steadily increasing as it deepens compression effect. So height 10 (or whatever max height is now) is still rendered and looks 10 deep. But if it gets 20 deep it renders as only 15 and if it's 100 deep it renders as only 20 deep. This way you don't get such ludicrously high spikes of creeper, but people can still see and easily judge the depth of creeper. And when they DO see a large spike they can be TERRIFIED...because if it's compressed and STILL that high...
2 additional points to consider.
If the creeper is deep enough, if planes fly through it they get damaged. Add a little managing to them besides pointing wherever the creeper is deep. Makes deep strikes a bit more careful. It just looked weird seeing the planes fly through the deep creeper without issue!
Also, during the "activating" charge for the totems, give the Creeper a sudden boost. All the spore launchers launch manic mode and the (uncapped) emitters double output.
Not sure if it's my colorblindness rearing its head or not but I have a really hard time seeing the anticreeper as it is. Will we have the option to change either the opacity or color of it?
Also, your son is awesome and brought a whole new level of entertainment to your video. Not to mention that he is clearly already better at keeping an eye on all the aspects of the game than I am.
Keep up the great work!
The Command Center reminds of the Cluster. Really makes me think how far you've gone from the original Creeper World which was basically non-flat Perimeter.
I would love to watch another video with you and your son. It’s always nice seeing a son bonding with his father. Games looking great, can’t wait to add it to my knuckle cracker collection
Love the banter, very entertaining!
I adore boxy with all my heart
great to see the progress you've made, keep up the good work
A couple more suggestions. Combine TOWER and PILON. To simplify the expansion of the territory! When landing the BASE, a small area underneath and next to it was already yours. Without construction TOWER.
Is it worth the wait in the new version so that you can play for creeps?
Knucracker, are you in need of any devs to contribute a little? Will work for free just to be a part of such an amazing project!
It just keeps getting better. Please let us have early access, even at full price, I'm in.
EAAARRRLLYYY ACCESSSSSSSSS!
I need to scratch my itch for RTS games.
I loved the creeper games as a kid! I’m ssooooo excited!
If this comes out within the year, have fun to anyone who gets to play it, and I can't wait to dive in when I get back from deployment.
Noticing that the snipers are firing at any terrain height now. No longer limited by line of sight? If so that's a wonderful change, it was super annoying to have snipers unable to shoot stuff down in range.
Game looks good. Honestly at the point you are currently at, you'd have one of the good early access games, if you were to put it up.
On this particular mission: It feels like there should be a way to deal with the eggs without popping them.
Your son makes for a great co-commentator on this, maybe keep him for the next videos too.
Was like hmm let's play some more Creeper World 3.Havent played it in while.
Check steam. Not there? Sure I bought it. Search email.
Thank for your purchase on Desura in 2013. Hmm
CW4 looks very good. Keep up the good work :)
Can we pre-order your game?
Not yet. There's the Steam page already up though store.steampowered.com/app/848480/Creeper_World_4/
He doesn't want pressure of releasing too early. If you want to support him, buy his games from the knucklecrakers website!
Dude, your kid is awesome.
i kinda wanna say add ALL the previous games maps as secret levels in the game. ive never really dived into the secret worlds of CW3 since i always get caught on the ones that require precise planning...and im more of a barricade and terp it out kinda player.
With everything going on, at least you have the time and incentive (high demand) to get this game to its final stages!
The color difference on the egg layers might be a bit too subtle if you aren't completely zoomed in, especially if they're already under creep.
I wish the creepers would have anti-air this time. (It has been done by Telanir, but the modding limitation makes it awkward, destroyed air units don't auto_rebuild.)
34:33 Use the TERPS, they have nothing else to do :)
Heres how you do it : ruclips.net/video/XOJAddj_SJE/видео.html
The problem I had with Creeper World 3 (I have all of them, and love them) is that one strategy would always work so in the end that's how you played every map. It just took the fun out of it. So please check that won't be so in 4 please.
Also, feature idea.. Fog of war.. start on a map and only see like 20% of the map. That way it adds exploration instead of just figuring out the strategy to follow in the first 10 seconds of the game.
Thanks for the updates
I'm wondering, what do you think of other swarm rts games, or the genre as a whole? Cause I've just read some of an essay that says rts games need to combine resource gathering and combat, by a member of a very dedicated rts modding crew. The mod in question was Red Alert 3 Paradox, which added probably north of fifty new units and five new factions to the game. And it seems like whenever I look up info on rts games I find people saying the genre is in a slump.
Also, have you played the rts Grey Goo, by Petroglyph? It has the titular faction, which creates these proteans; formless blobs of nanites that can move and climb up cliffs, as its buildings. They also heal when they destroy an enemy, and their "refinery gains size which acts as both health and resources. Might be good brain fuel for another rts about ferocious fluid.
Woot! New video!
This is such a beautiful game. I look forward to getting to play it. :)
How do nullifiers work now? Do they just prevent the targeted unit’s action instead of destroying them?
All hail Big Bertha
@knucracker I have an idea. Wouldn't be a good idea to click and drag tower's so you can place them faster? And also if it would be a click and drag also have a bind to either choose the tower's to be place as far as possible or are close as possible to claim territory?
I was just wondering when I would hear about the next creeper game. I'm excited for it
You imported a CW 3 Map? DOes that mean that map maker will be abel to import their old CW3 Maps and have them funktion like they where in CW3 (with some tweaks of course)
D E S T R U C T I O N
Me: oh no.....
O'Mighty lords of all things creep, when might you allow us footmen to engage in the epic battles? (I know, when its done.)
Son is your copilot
Yo creeper nation... pause,like,comment,unpause
So pumped to play! Any plans for a public/closed beta closer to completion?