It would be very interesting to give the C and AC different properties. I understand they're positive and negative numbers so their cancellation is 1:1, but they could have a different viscosity. For instance, if the conditions for AC to move from a pixel adjacent to other AC, to a pixel that was not adjacent to AC were more demanding, you might get AC that acted 'gooey' in contrast to creeper's syrupiness. I also noticed a substance that absorbed creeper. I didn't get to observe closely enough how it worked (Man I need to grab that demo), but adjusting the weight and color of particles briefly after absorbing creeper would give it a cool 'boiling' effect. For instance, if it's heavier than creeper, make it a little heavier still, and darker, for a few seconds after it absorbs creeper, so it has a visible reaction. I don't see a guppy-like unit, which I have to admit, I'll miss. The portals seem like far too easy a solution. The problem of power distribution has a lot of potential to demand thought and structures that must be defended.
Secret level in the demo was really tough. I don't think I solved it the intended way, took me about 2 hours to beat. Was really fun and felt good to conquer the challenge! More spicy secret chellange missions please =)
After watching multiple videos I think K75 should become even more of a factotum and also design missions! His strategic advice is usually good and defintely better than whatever KC is doing ;)
💡Would be cool if there was a "Hardcore" mode that you could toggle at the beginning of mission or campaign. In hardcore mode the mission ends as soon as you loose the main ship. No being able to respawn it.
Hey dev, been playing your games since the first. I would like to request modding support so we can design our own ships, projectiles and missions. Its the one thing ive wanted since creeper world 1. Also hope for some random mission generator, since it seems more like a noita puzzle game from the lets plays I saw, that would be too linear imo.
Enjoyed the demo. Makes me eager for more. :)
This reminds me of the CW2 mission "The Cooker". It's one of the first that's really horrific to deal with.
Can't wait for the full release, I'll be there day one!
A little bit of Angorium'd T.O.M. and some Pit Liquid to the rescue from a rough opening!
25:18 Nullifier ignored portal! and moved by realspace!
Already have 18 hours in this game. Please release it now!!
Thank you two very much for this new showcase. So looking forward to playing the full game hopefully soon. Much respect!
Every year of my life I've played your games!
Love the creeper world series of games! Keep up the hard work.
It would be very interesting to give the C and AC different properties. I understand they're positive and negative numbers so their cancellation is 1:1, but they could have a different viscosity. For instance, if the conditions for AC to move from a pixel adjacent to other AC, to a pixel that was not adjacent to AC were more demanding, you might get AC that acted 'gooey' in contrast to creeper's syrupiness.
I also noticed a substance that absorbed creeper. I didn't get to observe closely enough how it worked (Man I need to grab that demo), but adjusting the weight and color of particles briefly after absorbing creeper would give it a cool 'boiling' effect. For instance, if it's heavier than creeper, make it a little heavier still, and darker, for a few seconds after it absorbs creeper, so it has a visible reaction.
I don't see a guppy-like unit, which I have to admit, I'll miss. The portals seem like far too easy a solution. The problem of power distribution has a lot of potential to demand thought and structures that must be defended.
Cannot wait for IXE to release! I absolutely loved the demo!
Secret level in the demo was really tough.
I don't think I solved it the intended way, took me about 2 hours to beat.
Was really fun and felt good to conquer the challenge!
More spicy secret chellange missions please =)
Yay!!!! New video!!!!
Little reminder to correct the video title from
"Nest Fest 2024"
to "Next Fest 2024" :D
“Nest Fest” would make a cool level name tho.
So ready for this.
After watching multiple videos I think K75 should become even more of a factotum and also design missions! His strategic advice is usually good and defintely better than whatever KC is doing ;)
💡Would be cool if there was a "Hardcore" mode that you could toggle at the beginning of mission or campaign. In hardcore mode the mission ends as soon as you loose the main ship. No being able to respawn it.
Nest fest woo
So far, I've only liked CW1 and CW3. It's like Windows, every other version is good 😉
I would really like a better looking CW3... love that game!
Hopefully they consider paid alpha, take my money!
Wonder if the police have taken you away yet because you make criminally amazing games! Demo is great and I can't wait for the full game!
Demo? Was just thinking the other day there hasn't been an update since January.
Hey dev, been playing your games since the first. I would like to request modding support so we can design our own ships, projectiles and missions. Its the one thing ive wanted since creeper world 1. Also hope for some random mission generator, since it seems more like a noita puzzle game from the lets plays I saw, that would be too linear imo.
is this level in the demo?
No, unfortunately
24:17 thats not nice!