I do wish Criterion Dungeons ended up like this in FFXIV. A mix of what they are currently with Deep Dungeon mechanics (in regard to pick-up loot). Hell, if they use PvP skills, they could easily scale it up for ability-changing loot like the opal/sapphire/emerald/ruby upgrades.
As an FFXIV raider, I already know that the mechanics and aesthetics were heavily inspired by the game. In fact a friend was trying to sell the game to me before it's full release by just describing it as "FFXIV, but 2d and roguelike" and honestly I was sold so fast.
one player is a hellish bullet hell, two/three/four players everyone must play perfect, but there is less spread patterns when you have only one buddy so its significantly easier to coordinate in very tight spaces, because arena is always the same size
@@AgentOracle That only depends on which "big" company. I mean, any company that makes enough money to be famous across a wide range of people can already be considered big. For example, you cannot really call Hoyoverse(the ones making Genshin Impact) a small studio in any capacity with how much money they're raking in selling Gacha mechanic while still getting a lot of people playing their games and popularity beyond them.
Maybe it's just me My voice, my face, my personality What would I have to be? If it's for you then I would change my every thing...! When I look into the jade lakeside My darkened silhouette is all that I can see But soon I'll shine, just as bright as you And then you'll see me NGL the lyrics go hard
Fun Fact: This game is a sequel to a game called "Maiden and Spell" which is essentially a non-roguelike, single player version of the game. Maiden and Spell is inspired directly by Touhou Project, which means that "Lunar" mode is a direct parallel to the "Lunatic" difficulty. Due to the notorious difficulty of the "Lunatic" difficulty and it's legacy on the Touhou community, there's a good chance that the "Lunar" mode was specifically designed to be almost impossible.
Love the video, banger as always. But uh, I noticed you missed something very important about the game; the soundtrack. It is CRIMINAL it wasn't at least mentioned. The whole game has a S tier track, especially Emerald Lakeside.
aaaaaaaa I'm so happy to see Skooch reviewing this game I've been anticipating it for so long now Additionally very important information: You can pet the shopkeeper :>
A glowing review and doesn't even mention the great soundtrack or the fact that it has local multiplayer and remote play enabled so that you can get your friends in on your runs without them owning the game. Also the character interactions are genuinely very funny (to me) AND YOU CAN PET THE SHOPKEEPER CAT! There's seriously not a bad part of this game.
if i had a penny everytime an ultrahard game with bossfights built around bullet hell mechanics was themed around bunnygirls i would have 2 pennies, which isnt much but its weird that it happened twice. And both this and Rabi Ribi as super fun games to boot.
A bit late to go and say this, but really straight forward answer to title of this video is just: (super TLDR: people don't know the story exists) To beat the "game", all it *actually* takes is to have a run where you clear outskirts, 3 main zones, final zone, then final boss. That's it, u can 1 and done it on multiplayer, get carried, and win (this does actually happen). To beat the *STORY,* you actually have to do all the side stories for each character in the game, and then beat the final boss, and then do some other stuff. The game doesn't really TELL you *ANY of this, or show you how to find these things, even though all the features are there.* Also, the story can *ONLY be done on singleplayer* (unless you play local multiplayer), so yeah. That's about it. No difficulty or nothing, you can beat the story on casual.
Good god the moment you said Red Darkhouse, i felt that pain. My favorite area though has to be the Scholars Nest. The moment the boss time stops you and gives you her next three attacks that you have to then play out is a really cool feeling when everyone does it perfectly Though you had mentioned difficult coop games? Idk if youve heard of it, but there's a roguelite coop called Ravenswatch and that's pretty difficult with an interesting skill ceiling for each character.
What I like about this game is that if you're doing the mechanics correctly, the big walls and circles of bullets just pass you by and you're fine. But even if you don't do them right, you can still be a bullet hell sicko (positive) and _just dodge them anyway._
One detail I love is that each area is set up to teach you the bosses mechanics before you fight the boss. For example, the crow boss (my personal favorite) has a teleport mechanic forcing you to position yourself somewhere that will be safe for where you teleport. But you know the boss will do this because an earlier enemy you fight in the same area uses this on you in an easy to dodge pattern. They do this for nearly every single mechanic in the game. Plus, a lot of these mechanics are special to their own area and won’t appear in other areas (with some exceptions)
6:42 I'mma be real, Skooch: I see you upload, I watch. It doesn't matter what new thing it is you're talking about, I just like hearing you talk about stuff. Keep up the great work.
The funny thing about the dragon boss, is that she doesn't bring any new mechanics to the table. Crow boss has timestop, mouse boss has you chasing around adds, but dragon boss? It's all the exact same stuff you just saw with the regular enemies in the zone. Just layered on top of eachother in the most obnoxious, sensory-overload ways possible
been playing this game for the last week or so of release quite a bit, it's really flown under the radar, and nice to see someone get more than a few thousand views on their video about it. Hopefully it brings more in to play as it's really satisfying
The bunny girls is why I'd believe someone telling me it would be one of the hardest games around. games with bunny girl protagonist are often the hardest. See: Bunny Must Die or Rabi-Ribi or some Touhou games.
Red Darkhouse is also a bit of a problem because of all the Stage colors in the game, Red on Black is ironically the least contrasting color on a black background (The others being Blue, Purple, Yellow, Green and White) while also being the most bullet hell stage.
There's actually an option to change the colors of the boss attacks, there's one for "Magenta Standard" for maximal contrast if boss attacks aren't visible enough for the player.
Gloomhaven is a Fun unique Co-Op game on steam based off a RL board game. I found it fairly challenging and it has aspects of rogue-like games i think you might enjoy.
If you want to see how insane Lunar gets one day because you're bored, if you join a Lunar mode run with 4 people already in it, you can just spectate their run. And uh. The ones I spectated went to the dragon place, which, I think, is the genuinely hardest area. And OHMYG-
Been grinding Lunar solo, gotten to the final boss of some of the zones a few times. If you don’t get a good item in the tutorial zone resetting is required as even with 100% uptime certain characters cannot meet the damage check.
As an experienced raider myself i can see one big aspect of MMO raiding thats been vastly simplified. And thats the "trying out mechanics" part of the encounter. This game always has clear indicators of what one is supposed to do when, it even spells it out in big flashing colours what you must do exactly. Usually MMOs do not do this. Their mechanics are sometimes quite veiled, and it is up to your team to find out exactly what to do when, memorise it and then execute on it. Which is an interesting choice, but a welcome one. It should probably reduce the time to learn bosses from hours to days to...well, hours.
Love this game :) also wanted to say that the actually first lunar clear with 4 players was done by cheesing the game and giving the entire team permanent invulnerability
you forgot to mention that downed players still have their spread markers so they still participate in the mechanics but can't move. so everyone else has to play accordingly
Watching that red dark house part made my brain giggle. Let me explain... I have always enjoyed bullet hell games for reason, and have always been good at them. A friend brought over a game called Mushihimesama that he had been obsessed with for days. I watched him play once before he handed the controller to me, and I beat the high score that he had spent days setting. Then there was Ikaruga which I fell in love with to the point that I could eventually beat it in a total of 11 lives. Eventually I took a test. Not some online IQ test that takes 20 minuets and tells you that you are a genius, but a timed test with more questions than there are minutes to complete the test (I think it averaged 30 seconds per question) and it mainly focused on spatial reasoning, pattern recognition, and logic. I wasn't taking this test for myself, but I was curious about my results and asked the person at the end what my score was. He said that he couldn't tell me my exact score or which answers were right or wrong, but he told me that I had the 2nd highest score he had ever seen, because one time somebody handed back both tests to him with 100% perfect scores. This game seems to be the same shape as my brain if that makes sense. Like if this game were a puzzle box with holes my brain would fit in the Rabbit and Steel shaped hole (and the square hole obviously, because everything fits in the square hole). I was watching red dark house and feeling that with enough practice I can do this. Unfortunately I don't think I'll be able to sell my friends on a game called Rabbit and Steel about cute anime bunny girls in a punishing rogue-lite co-op bullet hell.
Can you add some way to support the devs in the description their website or steam page etc the name isn't even in the title or description either. I know now its called rabbit and steel but I had to replay the video.
I love you skooch. You bring me such fantastic games for my brain. Roguelike doesnt scare me, it inspires me. The genre makes failure easier to take. Even though I fail more often. Genuinely you have a knack for these kinds of videos and keeping my attention. Super adhd and easily discouraged. Gonna give this a look! And they have a DEMO?!? games with demos are automatically given big points
A lot of roguelikes a big problem though: Making you start from scratch and go through stages that aren't challenging to you anymore. It makes them addicting when you just start them, because it's fun to make a build and stuff, but that mechanic can become a hassle once you have to go to the same tutorial stage for the 100th time without any challenge just to pick up your starting build.
For challenging co-op games i can recommend: Both Payday games, GTFO, Serious Sam (first and second encounter). And for 2-player co-op i can think of: N++, battleblock theater, super cyborg, and maybe synthetik: legion rising.
a wise touhou player once said "the prettier the pattern the more dead you are," and that still applies to this it seems. This is in no way going to become my next bullet hell addiction lol
I'm just putting this out here right now for anyone that just heard of the game and wants to try it I've played the game non stop from its release and sometimes with some friends for fun and I am also very experienced in bullet hell games as I've played them for almost my entire life and it took me almost my entire 150 hour playtime to be able to beat lunar difficulty solo (the one after hard mode) but don't be discouraged the game is hard but fair the mechanics are easy to learn and with some dedication I'm sure anyone can beat lunar difficulty, just be warned enemy mechanics changes dramatically when playing with more players so gl to everyone and don't forget to enjoy the game and stay calm as in the end this isn't just a bullet hell game its a rouge lite :))
I never thought skooch would make a video about one of my favorite games that has come out of recent. Also hello from the 2.5% of players to clear hard.
Idk if skooch is gonna see this But if you want something similar to this *terraria* with mods can provide an experience that you may be craving Calamity infurnum + fargos souls mod is maybe something you would enjoy, based on what was in this video
Thank for showing this gem to more gamers! This is awesome for Ppl who raided back in the day but dont have time to grind out an MMO and find 10+ ppl for Raiding every week.
yeah, I do agree about the visibility of mechs, I play FFXIV and cleared most savages and ultimates being the shotcaller, and some mechs should need different animations\colors to see it better, like when a Laser will rotate, it only shows arrows and the colors of it always the same as the AoEs\Boss colors, while in FFXIV when it's rotating clockwise the arrows has 1 color, if rotating counterclockwise has another color, so some QoLs would be pretty nice on this game. found this game just yesterday and I really did like it, I like both FFXIV and bullet hell games, this is just perfect, just need improvements of the mechs' visibility as said here. (and heck, I always seen FFXIV as a bullet hell game but it's disguised as a 3D game with mechs lol)
Operation tango is a fun coop game for 2 players. Highly reccomended. It relies on players only having half the info and needing to describe things to the other player.
As a FFXIV Raider this game was a must-buy and honestly it was exactly as messy and chaotic and fun as doing a new fight in XIV... definitely can recommand that game!
Actrually, for the 'mmo raid like' there is this game called mini healer. It's... interesting, played it a bunch. In that game you play as the healer for a 4 person party and have to try to keep them alive. You can tell the party which enemy to target first, but otherwise it's mostly deciding the optimal healing, dealing with debuffs and interacting with boss mechanics by making sure to stand on the right spot. Game has hit a pause in development due to the dev having RL issues last year but seems that work is being done once again.
Personally I recommend you and your friends to play "full metal furies" (not furrys tho). It's a fantastic game with fun mechanics and also decently hard and a puzzle game. Loved it with my friends, hope you give it a try ^^
If you want some recomendations on coop games i recomend "Lovers in a dangerous spacetime": despite the cute aesthetics the game's quite challenging especially on hard, requiring your team to coordinately and quickly move between the ship's control stations. Local coop only but remote play together might work for you.
I've legit been enjoying Rabbit and Steel recently! Favorite rabbit's for me would be Sniper rabbit (Go green hair for the full Bucky'O'Hare experience!) and Ancient rabbit, because her orange skin has a bird!
I feel like saying it’s a touhou game sells it short… all of the different abilities and combos of loot you’re able to rack up make the game feel way different :P
a decently challenging co-op game is deep rock galactic (ROCK AND STONE!) there are four classes and tons of areas to explore, challenges to unlock and complete, its four player co-op where you fulfil what the company wants you to do and shoot bugs. incredibly fun
Not sure if you played it but Pico Park is an 8 player co-op platformer on Steam. It can be a really fun challenge trying to get multiple people to cooperate on a level
Mate I am amazed you managed to sell me on a game that short circuited all motor skills just from watching clips of it, good video. from ur ask at the end, I've played a lot of Vagante with a friend. Definitely way slower of a roguelike than this and probably leans more to the frustrating part of difficult, but somethin keeps pulling me back into it. Also Duelists of Eden came out a couple months ago and the original game was always too fast for my brain but a deckbuilding mega man battle network type fighting game is sick as hell and closer to Rabbit & Steel's speed (also same composer as this game) o7
Vagante is great, but really need some checkpoint system. I think there might be one in the mods section but I haven't look into it. It actually made me stop playing it without mastering all the stages and bosses, just because it's so frustrating to go through the first 6 stages every single time just to get to the parts that are actually challenging. The game also incentivizes lots of scavenge hunting around every stage for loot and gear, which makes the lack of checkpoints even worse.
You know Skooch, if you wanted you could always try final fantasy 14 for your co-op experience. Yes there is a jrpg's worth of content before the end game hard stuff, but it's a story worth enjoying, especially if you have folks to meme through it with. All of the raids are done in such a way that even the ten year old ones can still be done at roughly the difficulty they were run from, you can do 2/3rds of the game for free, including the first three raid series, and once you get to the end of that free trial, you'll have access to "ultimate" raids, what are generally considered some of the hardest, and best designed co-op experiences in gaming, with their "prog time" the amount of time spent practicing, measured in weeks and months. For what it's worth there's also no pay to win, gatcha or predatory monetization.
If you want a fun challenge for co-op play, then I can think of a couple (though idk if you’ve already covered them before or not): Risk of Rain Returns (Monsoon difficulty) Risk of Rain 2 (Eclipse mode) Deep Rock Galactic (Haz 5+, also this game has fantastic mod support) *insert Monster Hunter game of preference here* Overcooked 2 Doubtless there’s more, but these are the ones I’m mostly used to
If you want a difficult Multiplayer experience try playing Deep Rock Galactic on Hazard 5+ with all modifiers maxed out. If that doesn’t challenge you enough add some mission hazards on top. If all that still doesn’t suffice mod the hell out of the game until the entire screen is filled with enemies that instantly kill you. Also the game is quite fun.
I have been able to solo this game on normal multiple times to make sure I've had a route through each area atleast once. And so far I have only been able to defeat the first area boss on hard mode solo by the skin of my teeth once when I happened upon a particularly good build.
My vid reactions: 1. There's more in the Witch & Spell series?!? 2. Skooch's unintentional Touhou roast... 3. Skooch is still very entertaining to watch.
coop recommendations hrm Hammerwatch is a cooperative dungeon crawler. Crawl is a competitive dungeon crawler. Regular Human Basketball makes players work together to operate a basketball robot. Barotrauma makes players work together to operate a not-spaceship
Hey dude, thinking of hard games, have you ever played *trap adventures* ? Its creator probably hated everything, its the hardest and one of the most creative game of my life Its not co up game but still worth it, so go and try out, and try to not destroy something after playing it
Yeah, I bought this right when I found out about it (right around when it came out) and I spent quite a long time beating it on normal with every character solo. (Cuz I didn't have any friends who also played it at the time.) Haven't gotten a Hard mode win yet, but I'll get there.
Vermintide 1. Vt2 and darktide are both great games to play with friends too and have a lot of challenge, but the path to get to endgame is kinda grindy with how they made the gear and levelling work. VT1 doesnt have that. And VT1 has some ridiculous achievements to hunt for, complete the black powder mission on cataclysm without killing the rat ogre, complete the tower mission by killing all the supports within 5s (basically requires that you split up one to each corner). The completion rate for these achievements is less than 1% for a lot of them, and they are hella fun to try.
20:56 Risk Of Rain 2 and Returns both work in comparison and challenge while being great Rougelikes. DeepRock Galatic's Dwarf lifestyle as a game. Gigantic, the Ramapage edition now adds unique enough Moba gameplay that it hopefully help cure you're trauma.
I'm sure you've heard about Helldivers 2, but I can't recommend it enough! It's a fantastic co-op game that is also very difficult, but not quite as cute as Rabbit & Steel. I guarantee that it will have you and your friends screaming in no time.
I may or may not have played one normal run, felt like it was too easy, then went and found a lobby of fandoms with no communication and unlocked all of the rest of the characters in two runs on hard mode.
Difficult coop: Ravenswatch Synthetik GTFO Ready or Not Barotrauma Other coop: Monster Hunter (old & new) Deep Rock Galactic God Eater Exoprimal Rainbow Six (pre-siege) Divinity Baldur's Gate Wasteland The Ascent Castle Crashers
this game feels like the dev did a few savage raids and was like "but what if it was the entire game?"
im pretty sure the dev is a high end raider on ff14, so, yes that is exactly what happened
I do wish Criterion Dungeons ended up like this in FFXIV. A mix of what they are currently with Deep Dungeon mechanics (in regard to pick-up loot). Hell, if they use PvP skills, they could easily scale it up for ability-changing loot like the opal/sapphire/emerald/ruby upgrades.
@@FlickTakFlakAttack yea thats how I wanted the new deep dungeon to go, more roguelike, more ambitious, and less .... potd with a new skin
Bro 4 of us ultimate raiders had trouble with hard mode 😂
@@deatsu But I like the pain of solo running a new PotD. Guess you could always intentionally skip loot. That would be a fun run.
The fact that a game so deep and cool and expansive and fun and cute was made by a SOLO DEV is so inspiring ngl.
We're in the era of solo devs right now. Lethal Company and Crab Champions are two really great games both made by a singular human.
Wait a second,a hard game,made by a solo dev,with cute girls?guys, i think we found the next touhou
@@Zel-Veraan Did you mean crab game?
@@erkot000 nope. Crab Champions is a roguelike third person shooter developed by Noisestorm, the artist who made Crab Rave.
@@Zel-Veraan IIRC both Fear and Hunger games were also made by a singular dev!
As an FFXIV raider, I already know that the mechanics and aesthetics were heavily inspired by the game. In fact a friend was trying to sell the game to me before it's full release by just describing it as "FFXIV, but 2d and roguelike" and honestly I was sold so fast.
There are lines on the floor
@@ThatVia _sometimes the lines are circles_
As a WHM, I can only recommend this Disposable Pointy Stick "don't stand in the fire, idiot" training aid highly.
this is just vierra savage raid simulator
"two players is probably the game at its simplest-" [shows what seems to be an elaborate alchemy diagram / cat's cradle made of lasers]
one player is a hellish bullet hell, two/three/four players everyone must play perfect, but there is less spread patterns when you have only one buddy so its significantly easier to coordinate in very tight spaces, because arena is always the same size
@@kapadocia-sama3449 you're making solo sound like touhou
@@frid7434 yeah because in comparison to coop its a big difference, coop is still harder tho because of griefing
@ solo is just way easier because the bosses (feel like they) have less health
@@frid7434Also no need to coordinate when its just you
It's just ff14 with an all viera party
So a normal WR prog?
just daily roulettes in a nutshell
The dev themself(?) admitted to have inspirations from XIV
Somehow, I feel like if this game was made by a big company, all of the bun girls would be a lot more anime
Considering this game was heavily inspired by Final Fantasy XIV (the dev admits they played a ton of it over the years), you are not far off the mark.
If this game was made by a "big" company, all the bun girls would be less attractive.
@@AgentOracle?
@@AgentOracle That only depends on which "big" company.
I mean, any company that makes enough money to be famous across a wide range of people can already be considered big.
For example, you cannot really call Hoyoverse(the ones making Genshin Impact) a small studio in any capacity with how much money they're raking in selling Gacha mechanic while still getting a lot of people playing their games and popularity beyond them.
@@RyudanX I never said they would be attractive
"...it feels like a choreographed dance routine while having a cannon pointed at your face..."
Ah, so you liked the Avy fight too.
Maybe it's just me
My voice, my face, my personality
What would I have to be?
If it's for you then I would change my every thing...!
When I look into the jade lakeside
My darkened silhouette is all that I can see
But soon I'll shine, just as bright as you
And then you'll see me
NGL the lyrics go hard
Fun Fact: This game is a sequel to a game called "Maiden and Spell" which is essentially a non-roguelike, single player version of the game.
Maiden and Spell is inspired directly by Touhou Project, which means that "Lunar" mode is a direct parallel to the "Lunatic" difficulty. Due to the notorious difficulty of the "Lunatic" difficulty and it's legacy on the Touhou community, there's a good chance that the "Lunar" mode was specifically designed to be almost impossible.
But the lunatic difficulty is designed to be beatable by ZUN himself though, except Touhou 8 which has reduced difficulty for his wife
I KNEW I recognise this art style! Maiden and Spell is a masters, can't recommend it enough.
Love the video, banger as always.
But uh, I noticed you missed something very important about the game; the soundtrack.
It is CRIMINAL it wasn't at least mentioned. The whole game has a S tier track, especially Emerald Lakeside.
I recommend the One Step from Eden soundtrack as well, same composer (Steel Plus).
You’re completely right abt the emerald lakeside tracks! The action vocals are so good, def one of my favs
aaaaaaaa I'm so happy to see Skooch reviewing this game I've been anticipating it for so long now
Additionally very important information: You can pet the shopkeeper :>
"Now I'm going to say my most hated and most beloved zones,"
Me, instinctively: Yeah Dragons and Frogs.
Frog is also suffering, but to good music
A glowing review and doesn't even mention the great soundtrack or the fact that it has local multiplayer and remote play enabled so that you can get your friends in on your runs without them owning the game. Also the character interactions are genuinely very funny (to me) AND YOU CAN PET THE SHOPKEEPER CAT! There's seriously not a bad part of this game.
if i had a penny everytime an ultrahard game with bossfights built around bullet hell mechanics was themed around bunnygirls i would have 2 pennies, which isnt much but its weird that it happened twice. And both this and Rabi Ribi as super fun games to boot.
Tevi exists too, made by the same guys who made rabi ribi.
I think legacy of lunatic kingdom deserves a honorable mention!
I havent played it so I am not sure how well it fits this, but maybe Rabbit Hole counts.
A bit late to go and say this, but really straight forward answer to title of this video is just: (super TLDR: people don't know the story exists)
To beat the "game", all it *actually* takes is to have a run where you clear outskirts, 3 main zones, final zone, then final boss. That's it, u can 1 and done it on multiplayer, get carried, and win (this does actually happen).
To beat the *STORY,* you actually have to do all the side stories for each character in the game, and then beat the final boss, and then do some other stuff.
The game doesn't really TELL you *ANY of this, or show you how to find these things, even though all the features are there.*
Also, the story can *ONLY be done on singleplayer* (unless you play local multiplayer), so yeah.
That's about it. No difficulty or nothing, you can beat the story on casual.
ah, multiplayer touhou
you're so wrong for that
Th3, 9, 19
I forgor if it was 3
@@unrealredist4124 to be fair Phantasms(and Fightings) are 1v1
multiplayer touhou is previous game from this game's developer - Maiden & Spell
Good god the moment you said Red Darkhouse, i felt that pain. My favorite area though has to be the Scholars Nest. The moment the boss time stops you and gives you her next three attacks that you have to then play out is a really cool feeling when everyone does it perfectly
Though you had mentioned difficult coop games? Idk if youve heard of it, but there's a roguelite coop called Ravenswatch and that's pretty difficult with an interesting skill ceiling for each character.
Edit (because I’m on mobile): I see you already talked about Ravens Watch in another video lol
What I like about this game is that if you're doing the mechanics correctly, the big walls and circles of bullets just pass you by and you're fine.
But even if you don't do them right, you can still be a bullet hell sicko (positive) and _just dodge them anyway._
One detail I love is that each area is set up to teach you the bosses mechanics before you fight the boss. For example, the crow boss (my personal favorite) has a teleport mechanic forcing you to position yourself somewhere that will be safe for where you teleport. But you know the boss will do this because an earlier enemy you fight in the same area uses this on you in an easy to dodge pattern. They do this for nearly every single mechanic in the game. Plus, a lot of these mechanics are special to their own area and won’t appear in other areas (with some exceptions)
6:42 I'mma be real, Skooch: I see you upload, I watch. It doesn't matter what new thing it is you're talking about, I just like hearing you talk about stuff. Keep up the great work.
Also, this game looks like TouHou had a child with Undertale.
I'm buying it.
@@Zel-Veraan How much money does it cost?, seems pretty cool
@@zariosmation3462 $15 on Steam.
The funny thing about the dragon boss, is that she doesn't bring any new mechanics to the table. Crow boss has timestop, mouse boss has you chasing around adds, but dragon boss? It's all the exact same stuff you just saw with the regular enemies in the zone. Just layered on top of eachother in the most obnoxious, sensory-overload ways possible
been playing this game for the last week or so of release quite a bit, it's really flown under the radar, and nice to see someone get more than a few thousand views on their video about it. Hopefully it brings more in to play as it's really satisfying
The bunny girls is why I'd believe someone telling me it would be one of the hardest games around. games with bunny girl protagonist are often the hardest. See: Bunny Must Die or Rabi-Ribi or some Touhou games.
Red Darkhouse is also a bit of a problem because of all the Stage colors in the game, Red on Black is ironically the least contrasting color on a black background (The others being Blue, Purple, Yellow, Green and White) while also being the most bullet hell stage.
There's actually an option to change the colors of the boss attacks, there's one for "Magenta Standard" for maximal contrast if boss attacks aren't visible enough for the player.
@@teereee_official Whaaat, I need to try that. Thanks for informing people
Everyone knows there's only one raid mechanic: Don't stand in fire.
Bad Rogue: It's so warm here in the fire!
LET'S GO RABBIT AND STEEL
Gloomhaven is a Fun unique Co-Op game on steam based off a RL board game. I found it fairly challenging and it has aspects of rogue-like games i think you might enjoy.
Just a heads up, in the options you can change the colors of all the attacks in various sets! Be sure to look at that. Also, this game is 10/10
If you want to see how insane Lunar gets one day because you're bored, if you join a Lunar mode run with 4 people already in it, you can just spectate their run. And uh. The ones I spectated went to the dragon place, which, I think, is the genuinely hardest area. And OHMYG-
Been grinding Lunar solo, gotten to the final boss of some of the zones a few times. If you don’t get a good item in the tutorial zone resetting is required as even with 100% uptime certain characters cannot meet the damage check.
Very few games i look at the screenand have absolutely no idea what is going on, im goin to have to check this one out.
As an experienced raider myself i can see one big aspect of MMO raiding thats been vastly simplified. And thats the "trying out mechanics" part of the encounter.
This game always has clear indicators of what one is supposed to do when, it even spells it out in big flashing colours what you must do exactly.
Usually MMOs do not do this. Their mechanics are sometimes quite veiled, and it is up to your team to find out exactly what to do when, memorise it and then execute on it.
Which is an interesting choice, but a welcome one. It should probably reduce the time to learn bosses from hours to days to...well, hours.
The game is great, the only bad thing is that it needs a proper training level. Tons of fun and hard as nails
These fucking Rabbits got Hands bro
Love this game :)
also wanted to say that the actually first lunar clear with 4 players was done by cheesing the game and giving the entire team permanent invulnerability
Can confirm that the entire dragon zone is harder than the actual final boss of the game
The best part about all this is Renalie is somehow also cute, as a dragon, that kills you harder than any other boss.
you forgot to mention that downed players still have their spread markers so they still participate in the mechanics but can't move. so everyone else has to play accordingly
I think someone needs to introduce him to Final Fantasy 14 if he wants to experience more of this game.
Funny thing is that the dev does play FF14 and was inspired by savage raids and ultimates
Ff14 raids are a fucking joke with massive wind ups and telegraphed hit boxes and there is no heat progression
@@venumus1what is heat progression?
@@sonawhite8813 gear auto correct is stupid
@@venumus1Someone hasn't seen the absolute joke that is Mythic raids
Watching that red dark house part made my brain giggle. Let me explain...
I have always enjoyed bullet hell games for reason, and have always been good at them. A friend brought over a game called Mushihimesama that he had been obsessed with for days. I watched him play once before he handed the controller to me, and I beat the high score that he had spent days setting. Then there was Ikaruga which I fell in love with to the point that I could eventually beat it in a total of 11 lives.
Eventually I took a test. Not some online IQ test that takes 20 minuets and tells you that you are a genius, but a timed test with more questions than there are minutes to complete the test (I think it averaged 30 seconds per question) and it mainly focused on spatial reasoning, pattern recognition, and logic. I wasn't taking this test for myself, but I was curious about my results and asked the person at the end what my score was. He said that he couldn't tell me my exact score or which answers were right or wrong, but he told me that I had the 2nd highest score he had ever seen, because one time somebody handed back both tests to him with 100% perfect scores.
This game seems to be the same shape as my brain if that makes sense. Like if this game were a puzzle box with holes my brain would fit in the Rabbit and Steel shaped hole (and the square hole obviously, because everything fits in the square hole). I was watching red dark house and feeling that with enough practice I can do this.
Unfortunately I don't think I'll be able to sell my friends on a game called Rabbit and Steel about cute anime bunny girls in a punishing rogue-lite co-op bullet hell.
Can you add some way to support the devs in the description their website or steam page etc the name isn't even in the title or description either. I know now its called rabbit and steel but I had to replay the video.
I am fine with everything but that *"Haha changed your location!" ALWAYS* THROWS ME OFF FROM MY TRACKS 😭😭😭
Fun fact, you can pet the merchant cat.
I love you skooch. You bring me such fantastic games for my brain. Roguelike doesnt scare me, it inspires me. The genre makes failure easier to take. Even though I fail more often. Genuinely you have a knack for these kinds of videos and keeping my attention. Super adhd and easily discouraged. Gonna give this a look! And they have a DEMO?!? games with demos are automatically given big points
A lot of roguelikes a big problem though: Making you start from scratch and go through stages that aren't challenging to you anymore. It makes them addicting when you just start them, because it's fun to make a build and stuff, but that mechanic can become a hassle once you have to go to the same tutorial stage for the 100th time without any challenge just to pick up your starting build.
For challenging co-op games i can recommend: Both Payday games, GTFO, Serious Sam (first and second encounter). And for 2-player co-op i can think of: N++, battleblock theater, super cyborg, and maybe synthetik: legion rising.
a wise touhou player once said "the prettier the pattern the more dead you are," and that still applies to this it seems. This is in no way going to become my next bullet hell addiction lol
I'm just putting this out here right now for anyone that just heard of the game and wants to try it I've played the game non stop from its release and sometimes with some friends for fun and I am also very experienced in bullet hell games as I've played them for almost my entire life and it took me almost my entire 150 hour playtime to be able to beat lunar difficulty solo (the one after hard mode) but don't be discouraged the game is hard but fair the mechanics are easy to learn and with some dedication I'm sure anyone can beat lunar difficulty, just be warned enemy mechanics changes dramatically when playing with more players so gl to everyone and don't forget to enjoy the game and stay calm as in the end this isn't just a bullet hell game its a rouge lite :))
I never thought skooch would make a video about one of my favorite games that has come out of recent. Also hello from the 2.5% of players to clear hard.
Idk if skooch is gonna see this
But if you want something similar to this *terraria* with mods can provide an experience that you may be craving
Calamity infurnum + fargos souls mod is maybe something you would enjoy, based on what was in this video
Thank for showing this gem to more gamers! This is awesome for Ppl who raided back in the day but dont have time to grind out an MMO and find 10+ ppl for Raiding every week.
yeah, I do agree about the visibility of mechs, I play FFXIV and cleared most savages and ultimates being the shotcaller, and some mechs should need different animations\colors to see it better, like when a Laser will rotate, it only shows arrows and the colors of it always the same as the AoEs\Boss colors, while in FFXIV when it's rotating clockwise the arrows has 1 color, if rotating counterclockwise has another color, so some QoLs would be pretty nice on this game.
found this game just yesterday and I really did like it, I like both FFXIV and bullet hell games, this is just perfect, just need improvements of the mechs' visibility as said here.
(and heck, I always seen FFXIV as a bullet hell game but it's disguised as a 3D game with mechs lol)
Still havent gotten around to playing this. Loved Maiden and Spell.
Operation tango is a fun coop game for 2 players. Highly reccomended.
It relies on players only having half the info and needing to describe things to the other player.
As a FFXIV Raider this game was a must-buy and honestly it was exactly as messy and chaotic and fun as doing a new fight in XIV... definitely can recommand that game!
With shorter prog session lol
Actrually, for the 'mmo raid like' there is this game called mini healer. It's... interesting, played it a bunch. In that game you play as the healer for a 4 person party and have to try to keep them alive. You can tell the party which enemy to target first, but otherwise it's mostly deciding the optimal healing, dealing with debuffs and interacting with boss mechanics by making sure to stand on the right spot. Game has hit a pause in development due to the dev having RL issues last year but seems that work is being done once again.
Personally I recommend you and your friends to play "full metal furies" (not furrys tho). It's a fantastic game with fun mechanics and also decently hard and a puzzle game. Loved it with my friends, hope you give it a try ^^
How did youtube not recomend me this video when I'm literally playing this game and I normally watch all of your videos
Rabbit and Steel needs MORE COVERAGE! It's such a fun game with friends!!
I would love to see you and your friends play Overcooked 2! It's silly fun and gets fairly complex the later you get
I think " *RED DARK* house" is meant to be dark, and red
"Enrage" is a word that I was not expecting to hear outside of Final Fantasy XIV
If you want some recomendations on coop games i recomend "Lovers in a dangerous spacetime": despite the cute aesthetics the game's quite challenging especially on hard, requiring your team to coordinately and quickly move between the ship's control stations. Local coop only but remote play together might work for you.
I would probably say Mini Healer is the first "MMO Raid-like", but this one certainly tops it.
If you havent already, GTFO is an amazing 4 player multiplayer co-op game about stealthing, shooting, and dying so very many times.
I've legit been enjoying Rabbit and Steel recently! Favorite rabbit's for me would be Sniper rabbit (Go green hair for the full Bucky'O'Hare experience!) and Ancient rabbit, because her orange skin has a bird!
This game is 2D Final Fantasy 14 raiding, and I love it
Dude, games that force me to trust random strangers with my life are just asking for a quick fall off
Oh so its a touhou game!
No, it's a touhou game but the bosses figured out bullets are no longer enough
@@AdamDj-ic3kr Oh so it's a Touhou game!
@@LeRoiduSaucisson-t4o .....yes
That would suit its predecessor more I guess
I feel like saying it’s a touhou game sells it short… all of the different abilities and combos of loot you’re able to rack up make the game feel way different :P
a decently challenging co-op game is deep rock galactic (ROCK AND STONE!) there are four classes and tons of areas to explore, challenges to unlock and complete, its four player co-op where you fulfil what the company wants you to do and shoot bugs. incredibly fun
Not sure if you played it but Pico Park is an 8 player co-op platformer on Steam. It can be a really fun challenge trying to get multiple people to cooperate on a level
1:34 you forgot that while doing that you also have to maintain your dps rotation because if you dont kill the boss in time on hard it's game over.
Sounds like something the hardcore 2hu crowd would enjoy. The Reisen enjoyers in particular.
I wish the girls were a bit more bunny, but you've sold me on this. Adding to my wishlist!
Endless dungeon on the hardest difficulties with a coktail is an interesting experience
Mate I am amazed you managed to sell me on a game that short circuited all motor skills just from watching clips of it, good video.
from ur ask at the end, I've played a lot of Vagante with a friend. Definitely way slower of a roguelike than this and probably leans more to the frustrating part of difficult, but somethin keeps pulling me back into it.
Also Duelists of Eden came out a couple months ago and the original game was always too fast for my brain but a deckbuilding mega man battle network type fighting game is sick as hell and closer to Rabbit & Steel's speed (also same composer as this game) o7
Vagante is great, but really need some checkpoint system. I think there might be one in the mods section but I haven't look into it. It actually made me stop playing it without mastering all the stages and bosses, just because it's so frustrating to go through the first 6 stages every single time just to get to the parts that are actually challenging. The game also incentivizes lots of scavenge hunting around every stage for loot and gear, which makes the lack of checkpoints even worse.
You know Skooch, if you wanted you could always try final fantasy 14 for your co-op experience. Yes there is a jrpg's worth of content before the end game hard stuff, but it's a story worth enjoying, especially if you have folks to meme through it with. All of the raids are done in such a way that even the ten year old ones can still be done at roughly the difficulty they were run from, you can do 2/3rds of the game for free, including the first three raid series, and once you get to the end of that free trial, you'll have access to "ultimate" raids, what are generally considered some of the hardest, and best designed co-op experiences in gaming, with their "prog time" the amount of time spent practicing, measured in weeks and months. For what it's worth there's also no pay to win, gatcha or predatory monetization.
You say that Roguelike is a scary word but seeing this clusterfuck, I'm reminded of an even scarier word ; Touhou.
As a day 1 rabbit & steel player, thank you skooch for making the game known to more people
If you want a fun challenge for co-op play, then I can think of a couple (though idk if you’ve already covered them before or not):
Risk of Rain Returns (Monsoon difficulty)
Risk of Rain 2 (Eclipse mode)
Deep Rock Galactic (Haz 5+, also this game has fantastic mod support)
*insert Monster Hunter game of preference here*
Overcooked 2
Doubtless there’s more, but these are the ones I’m mostly used to
SKOOCH PLAYING RABBIT AND STEEL?!
If you want a difficult Multiplayer experience try playing Deep Rock Galactic on Hazard 5+ with all modifiers maxed out.
If that doesn’t challenge you enough add some mission hazards on top.
If all that still doesn’t suffice mod the hell out of the game until the entire screen is filled with enemies that instantly kill you.
Also the game is quite fun.
I have been able to solo this game on normal multiple times to make sure I've had a route through each area atleast once.
And so far I have only been able to defeat the first area boss on hard mode solo by the skin of my teeth once when I happened upon a particularly good build.
Someone had a bit of inspiration from Tohou
I know this is a month back but Chained Together has been kicking off recently where you and 1-3+ friends have to escape hell "getting over it" style
I put this game alongside "Rabbit Hole"! They are such a games to play if you wanna go bnuuy mode
_FFXIV x Rabbit & Steel_ when?
My vid reactions:
1. There's more in the Witch & Spell series?!?
2. Skooch's unintentional Touhou roast...
3. Skooch is still very entertaining to watch.
There actually were "MMO Raid-like" games on roblox a very long time ago , that one BALLER meme came from one of those old games.
literally bought the game now, thanks skooch, love ya
coop recommendations hrm
Hammerwatch is a cooperative dungeon crawler. Crawl is a competitive dungeon crawler. Regular Human Basketball makes players work together to operate a basketball robot. Barotrauma makes players work together to operate a not-spaceship
Hey dude, thinking of hard games, have you ever played *trap adventures* ? Its creator probably hated everything, its the hardest and one of the most creative game of my life
Its not co up game but still worth it, so go and try out, and try to not destroy something after playing it
if you've played FFXIV, this is basically a 2D roguelike version, very fun!
5:29
They really got that toad scream after that interaction.
Yeah, I bought this right when I found out about it (right around when it came out) and I spent quite a long time beating it on normal with every character solo. (Cuz I didn't have any friends who also played it at the time.) Haven't gotten a Hard mode win yet, but I'll get there.
Vermintide 1.
Vt2 and darktide are both great games to play with friends too and have a lot of challenge, but the path to get to endgame is kinda grindy with how they made the gear and levelling work. VT1 doesnt have that.
And VT1 has some ridiculous achievements to hunt for, complete the black powder mission on cataclysm without killing the rat ogre, complete the tower mission by killing all the supports within 5s (basically requires that you split up one to each corner).
The completion rate for these achievements is less than 1% for a lot of them, and they are hella fun to try.
The hardest part of this game is to convince your friends to play with you...
And what deals the most damage is the emotional impact when they refuse
20:56
Risk Of Rain 2 and Returns both work in comparison and challenge while being great Rougelikes.
DeepRock Galatic's Dwarf lifestyle as a game.
Gigantic, the Ramapage edition now adds unique enough Moba gameplay that it hopefully help cure you're trauma.
I'm sure you've heard about Helldivers 2, but I can't recommend it enough! It's a fantastic co-op game that is also very difficult, but not quite as cute as Rabbit & Steel. I guarantee that it will have you and your friends screaming in no time.
I may or may not have played one normal run, felt like it was too easy, then went and found a lobby of fandoms with no communication and unlocked all of the rest of the characters in two runs on hard mode.
Difficult coop:
Ravenswatch
Synthetik
GTFO
Ready or Not
Barotrauma
Other coop:
Monster Hunter (old & new)
Deep Rock Galactic
God Eater
Exoprimal
Rainbow Six (pre-siege)
Divinity
Baldur's Gate
Wasteland
The Ascent
Castle Crashers
During the entire video I was shouting, “I HAVE THOSE ACHIEVEMENTS. I DID THAT.”