That is a very next level flex - choosing the official profile picture of a unit, then with out thought choosing tha starting pack with that unit, setting it up the same way every time, and still getting into 2200 MMR...
Game 2 last round: What about AM on the stangs? I tried to test it (inaccurately ofc) and i think, 1 fortshield would have lived with the intercepted emp-missiles, so the highlvlmustangs dont burn
In game 2 I feel like the major problem came from picking the saber in round 9, instead of the melters for lategame wars or the farseers for photon to counter the acid crawlers.
Love the way you play. I saw one thing I think could be an improvement is your mobile beacon going a little too far past the tower so your units are wasting a bit of movement finishing the path during the prime time of tower debuff.
At the end of second game, what if you put down like 2-3 missile interceptors? It could get enough of the EM missiles so that the fort shields last a bit longer.
That is a very next level flex - choosing the official profile picture of a unit, then with out thought choosing tha starting pack with that unit, setting it up the same way every time, and still getting into 2200 MMR...
Old rat is the way, what programs are you using for stream/video youtube edit? just bought pc, tommorow i should start my channel :P
Well his strange deployment worked on you though lol
Game 2 last round:
What about AM on the stangs? I tried to test it (inaccurately ofc) and i think, 1 fortshield would have lived with the intercepted emp-missiles, so the highlvlmustangs dont burn
rare rat game without the sell button
23:00 "He'll oil now."
Instant oil.
In game 2 I feel like the major problem came from picking the saber in round 9, instead of the melters for lategame wars or the farseers for photon to counter the acid crawlers.
photon could have been good
But u promised: no more late farseers 😅
I'm using this opening and it works really well. Don't know how to play against it tbh :D
Love the way you play. I saw one thing I think could be an improvement is your mobile beacon going a little too far past the tower so your units are wasting a bit of movement finishing the path during the prime time of tower debuff.
true
Wurm mvp!!!!
At the end of second game, what if you put down like 2-3 missile interceptors? It could get enough of the EM missiles so that the fort shields last a bit longer.
maybe yea, should test it