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3 Rotate Tips for FASTER Modeling

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  • Опубликовано: 18 авг 2024
  • If you have ever felt like your rotate game could use a leg up, Tyson has the Skill Builder that you have been looking for! Tips, tricks, and new ideas that will take your rotate game to the next level!
    To win more work and deliver great projects, you need technology that’s fast, robust, accurate, and interoperable. Design better. Model with ease. Win more work with SketchUp.

Комментарии • 19

  • @SketchUp
    @SketchUp  Год назад +5

    Have you used any of these techniques before?

    • @ChrisAttwood1
      @ChrisAttwood1 Год назад +4

      With the robot arm a technique that worked well for me was to nest group the components so the base included all the "downstream" elements, then inside that group a sub group containing the 1st.element and again all the downstream components etc etc. That way you are always rotating all the attached parts without having to select them each time.

    • @ahmad-murery
      @ahmad-murery Год назад +2

      @@ChrisAttwood1 Exactly what I wanted to say 👍

  • @Chuka887
    @Chuka887 Год назад +8

    Surprised that I didn’t notice so many useful functions though I used sketchup for 8 years. This is the reason for official RUclips channel. Thank you so much

    • @SketchUp
      @SketchUp  Год назад +1

      That's awesome to hear! There's always more to learn 🤓

  • @ahmad-murery
    @ahmad-murery Год назад +6

    I liked the Robot arm example, it was really helpful,
    anyway, I would nest the arm parts according to the rotation relationship, so that I can rotate the outer most group and all its child groups will rotate with it.
    Thanks 💯🚀

  • @Thesketchupessentials
    @Thesketchupessentials Год назад +2

    Super good video Tyson - there was some stuff in there I'd forgotten, so thanks for this video! :)

  • @keggyification
    @keggyification Год назад +2

    Great tips there Tyson. Great video, thanks

  • @MickHealey
    @MickHealey Год назад +2

    Great stuff Tyson. I enjoyed that, and learnt some stuff. Thank you.

  • @ikagviz
    @ikagviz Год назад +2

    Great tips, thank you!

  • @MrHeHim
    @MrHeHim Год назад +1

    I usually use Tape Measure as my throw away geometry, easier to distinguish. Although does hide away if you try to use 'K' to view back edges, then i use the pencil tool for said geometry. But everything else was awesome to learn! thanks

  • @Technicallywoodworking
    @Technicallywoodworking Год назад +1

    These are awesome tips! The throw away geometry one blew my mind. Thanks for sharing!

    • @Villervallan
      @Villervallan Год назад

      I for sure like the method! And I use similar strategies for different purposes also. Thank you, Tyson, for a nice presentation!
      A small advice tough: If you make your "trash" geometry to "keepers" geometry, do not forget to group them. Make the keepers distinguishable as keepers as Tyson did in his robot arm (line/axle with a circle). (If the "trash -> keepers" geometry are simple, like a single line or similar, I see before me how I can have all nested groups hidden with a "trash -> keepers" geometry visible, while I am cleaning up its sister group. And there are for sure are situations where I easily could collect an entire group, mistaken for a "stray edge". There can be a lot of work invested in these hidden groups. Believe me! Mama mia!)

  • @neutralmultiverse8589
    @neutralmultiverse8589 Год назад +2

    Such a great videe, thank you for all your help!

  • @johnclements7340
    @johnclements7340 Год назад +2

    Very useful/practical❤

  • @sovonkhan
    @sovonkhan Год назад +1

    very helpful, thanks a lot

  • @glersongomes
    @glersongomes Год назад +2

    good job

  • @riccardo8663
    @riccardo8663 Год назад

    amazing 🤩

  • @paulcritchley464
    @paulcritchley464 Год назад +2

    We’ll done very informative
    But I was doing well until the robot. Will have to watch a few more times
    Cheers enjoy your day