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3 Rotate Tips for FASTER Modeling
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- Опубликовано: 18 авг 2024
- If you have ever felt like your rotate game could use a leg up, Tyson has the Skill Builder that you have been looking for! Tips, tricks, and new ideas that will take your rotate game to the next level!
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Have you used any of these techniques before?
With the robot arm a technique that worked well for me was to nest group the components so the base included all the "downstream" elements, then inside that group a sub group containing the 1st.element and again all the downstream components etc etc. That way you are always rotating all the attached parts without having to select them each time.
@@ChrisAttwood1 Exactly what I wanted to say 👍
Surprised that I didn’t notice so many useful functions though I used sketchup for 8 years. This is the reason for official RUclips channel. Thank you so much
That's awesome to hear! There's always more to learn 🤓
I liked the Robot arm example, it was really helpful,
anyway, I would nest the arm parts according to the rotation relationship, so that I can rotate the outer most group and all its child groups will rotate with it.
Thanks 💯🚀
Super good video Tyson - there was some stuff in there I'd forgotten, so thanks for this video! :)
Great tips there Tyson. Great video, thanks
Great stuff Tyson. I enjoyed that, and learnt some stuff. Thank you.
Great tips, thank you!
I usually use Tape Measure as my throw away geometry, easier to distinguish. Although does hide away if you try to use 'K' to view back edges, then i use the pencil tool for said geometry. But everything else was awesome to learn! thanks
These are awesome tips! The throw away geometry one blew my mind. Thanks for sharing!
I for sure like the method! And I use similar strategies for different purposes also. Thank you, Tyson, for a nice presentation!
A small advice tough: If you make your "trash" geometry to "keepers" geometry, do not forget to group them. Make the keepers distinguishable as keepers as Tyson did in his robot arm (line/axle with a circle). (If the "trash -> keepers" geometry are simple, like a single line or similar, I see before me how I can have all nested groups hidden with a "trash -> keepers" geometry visible, while I am cleaning up its sister group. And there are for sure are situations where I easily could collect an entire group, mistaken for a "stray edge". There can be a lot of work invested in these hidden groups. Believe me! Mama mia!)
Such a great videe, thank you for all your help!
Very useful/practical❤
very helpful, thanks a lot
good job
amazing 🤩
We’ll done very informative
But I was doing well until the robot. Will have to watch a few more times
Cheers enjoy your day