Это видео недоступно.
Сожалеем об этом.
Unreal Engine 5 Mesh Cutting - Tips and Tricks
HTML-код
- Опубликовано: 1 фев 2024
- In this video, I will show you how to cut holes in meshes with Unreal Engine 5, one of the most powerful and realistic game engines in the market. You will learn how to use different tools and techniques to create dynamic and realistic holes in your meshes, whether you want to make windows, doors, bullet holes, or anything else.
Here are the tips and tricks that I will cover in this video:
How to use the Mesh Cut tool to create simple and precise holes in your meshes
How to use the Boolean tool to combine and subtract meshes and create complex shapes and holes
Some of my other helpful tutorials:
• Powerful Technique to ...
• Tip for Combining MODE...
• How to Remove the Anno...
• Centering the Axis Piv...
Join this channel to get access to the perks:
/ @jonathanwinbush
My School Of Motion Course "Unreal Engine for 3D Artists"
➜ som.bz/3N9aU5L
My FREE Unreal Engine 5 Course
➜ • Unreal Engine 5 In 5 D...
Buy Winbush a Coffee 😉
➜ Ko-Fi: ko-fi.com/winbush
-----------------------------------------------
WINBUSH DEALS FOR YOU with my Affiliate links!
-----------------------------------------------
Buy anything from the Pixel Lab store below
tinyurl.com/ya...
You can now go to my Amazon Storefront to see what I use: www.amazon.com...
FOLLOW ME ON SOCIAL MEDIA:
➜ Instagram: / jonathanwinbush
➜ Twitter: / jonathanwinbush
➜ Twitch: / jonathanwinbush
➜ ArtStation: www.artstation...
#UnrealEngine5 #MeshCutting #GameDev
I appreciate how Winbush walks through ALL of the steps regardless of how repetitive or trivial that step may seem, whether it is in the introductory courses or some random little feature topic like this one. Rather than simply saying “activate this plugin” he always includes the little steps like the “restart UE” part of the process. As a result there are never any surprises or guesswork involved in following along. Thanks Winbush, you make UE so much more approachable than it initially seems!
I remember there was a time when I would be at work and trying to figure something out so of course find it on RUclips to only see the tutorial skip all over the place because they assume you know what they know and I always drove me crazy. I always said I'd never do that and always assume it's the end users first time in the program so every step is essential 🤙🏾💪🏾
The man with the absolute best Unreal Engine Tutorials
Appreciate ya'll fam 🤙🏿🤙🏿
Great tips. Keep em coming!
Thank you my man 🤙🏿
Still Blessin us with that knowledge. Respect to da OG 🕶
Respect back thank you 🙏🏿🙏🏿
Thanks! Also had me giggling every time you said “boo-lean” 😎
😁😁
I say it bool Lee in
@@FPChris I think of it like the name Julian but with a B
Boolean gang rise up
@@RictorScale gang gang 👊🏾
Something I used to do was I'd generate an image on Midjourney of objects and places, create depth maps on LeiaPix of them and then take that into Blender and put it together properly. Then I'd import it into Unreal Engine, set the Specular to 0 and create environments for cinematics. It'd look real and was my clever way of being able to have a decent amount of control over my environment. Lately though I've abandoned this and been tinkering with modeling inside of Unreal Engine since I've been getting creative with it. This method you're showing here is a fantastic way to create windows and doors also on buildings.
That's a creative way to use A.I. though that I can get behind. Do you have any renders online I can check out?
All these awesome tips are paving the way for Project Avalanche! I can't wait for all my work to be contained right within UE5! I await the day when I wake up to a post informing me that Winbrush just released a Project Avalanche tutorial! I would definitely pay for an entire series.
Everytime i ask when is avalanche dropping they just keep telling me soon lol
I'm waiting so I can start covering it myself!
thank you! Appreciate these videos
I appreciate you thanks 🤙🏿🤙🏿
holy, wasnt what i was looking for but this is an amazing tutorial
Glad to hear!! 🤙🏾
Nice. I was doing this exact thing last week Winbush, we seem to be on the same path here.
This week was learning how to cut up Megascan atlases and converting them to static meshes inside UE5, then turning those meshes into Niagra systems. Managed to get some really nice falling feathers with gravity and wind from the megascans feathers pack. Hours or fun. ;)
Simple and straightforward! Thank you so much!!!
Awesome tip, very useful
Glad it was helpful! 🤙🏿
This tip helped me out 👍
Glad to help as always 🤙🏿
Amazing. You really helped with something else recently, maybe it was cloth sims, I forget, but SO helpful. Your short lucid style getting right to what is important, SO MUCH APPRECIATED! If you ever get around to dynamic texture/material lerping (like wiping with a cloth) that would be a life saver. That's the tutorial I need now. Smart multi layer render targets. Totally stuck.
Hmmm I'll see what I can do I've not tapped into that realm of advanced materials yet though
quick and easy, thanks bro
Absolutely 💯
Awesome 👍 Thanks man!
Any time! 🤙🏿
as always uncle WINBUSH... THANK UUUUIUUUUUU
Haha for sure for sure 👊🏿
Thank you 🤙🤙
Any time!🤙🏿
OMG Thank you!!
Absolutely 🤙🏾
you the man
Thanks brother 🤙🏾
thanks
Absolutely 🤙🏾
This is a lovely and simple way to cut holes in the mesh, thank you. However, my character can't go through the space that's been created. What am I doing wrong?
Thank you for the video, Winbush. What is your opinion on Quest 3? Do you recommend it? I am considering buying it, but I am not sure.
I've heard good things about it but I haven't tried it. I have the quest one but dont use it anymore as Facebook just kept making it difficult to use with updates and login changes. I was hoping the new vive would be a contender
They should add “modifiers” to meshes like Blender does it.
Maybe one day since the model tools are still in beta
is it any way to fill holes in a mesh u have due i do it in blender and i hate it move stuff from unreal to blender then bring them back to unreal its a lot to do
There might be a way in the modeling tools I'll have to check
@@JonathanWinbush nice
Provers 3 verses 5-7
5. Trust in the LORD with all thine heart; and lean not unto thine own understanding.
6. In all thy ways acknowledge him, and he shall direct thy paths.
7. Be not wise in thine own eyes: fear the LORD, and depart from evil.
I don't think provers is an actual book 🤷🏾♂️