911 Paramedic (Part 6)

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  • Опубликовано: 2 ноя 2024

Комментарии • 27

  • @StrwbrrySmmr
    @StrwbrrySmmr 2 месяца назад

    The baby's case was sad but I saw it coming. Not all diagnoses are used, obviously, but a big one like SIDS being listed typically means we'll run into it later. And yikes, the flail chest one, I'm surprised they had the guy still alive if it was scripted as being that bad lol

  • @austinread2381
    @austinread2381 2 месяца назад +2

    I have a feeling that the patient in case 28 (chest pain) was originally supposed to crash on you and you needed to bring him back with the defibrillator. But the rigid programming that's in place for these specific Legacy games seemingly makes it hard for that to actually be executed. The gameplay in ER: Real Life Rescues was able to actually pull that off. I always found it funny that Mr. Penn seems to pass out during that case, yet he could still talk and answer your questions. Just a hunch.
    Another observation from playing this on CD that I haven't brought up yet. I actually do not remember your fellow medics asking you all those questions (Does the patient have a pulse, does the patient have any disabilities, etc.) It may be because I'm remembering this game wrong or this is another version. I remember a lot of the patients and the glitches, but I can't recall hearing those questions at all. Weird.

    • @PineCreamCone
      @PineCreamCone  2 месяца назад

      @@austinread2381 Yeah gameplay-wise I do like ER:RLR better. It feels more dynamic, even if it still suffers from bugs. That does make sense though.
      Weird that you couldn’t hear any or those things. Could’ve been the build or installation (I know there’s an option to get a more minimal installation, though I’m not sure what it entails) you had, or just a bug.

    • @austinread2381
      @austinread2381 2 месяца назад

      @@PineCreamCone If Legacy made something with the gameplay of RLR using the realistic visuals of 911 Paramedic (or Code Blue etc.), that would be perfect!

    • @PizzaBoyAnthony
      @PizzaBoyAnthony 2 месяца назад

      ​@@austinread2381 If there was a way to mod a FMV game

    • @GBAura
      @GBAura 2 месяца назад

      @@PizzaBoyAnthony This game is made in Macromedia, which is an old and dated piece of software from the 90's. While you can edit the FMV's as they're stored as separate video files, I don't think it's possible to edit the cases as the code for them is lost upon converting the CST files.

    • @PizzaBoyAnthony
      @PizzaBoyAnthony 2 месяца назад

      @@GBAura Imagine if they made Emergency Room: Code Green, that would be a mod

  • @Crockist
    @Crockist 2 месяца назад +2

    So does your supervisor just not talk about case 29 or...? The quality of this game really does just ebb and flow whenever it so desires.

    • @PineCreamCone
      @PineCreamCone  2 месяца назад +2

      @@Crockist Yeah not sure why, but it skips that one. At first I thought I misclicked, but nah.

    • @techneti_um
      @techneti_um 2 месяца назад

      They also said “ok let’s bag him” even though the patient was a woman

    • @PineCreamCone
      @PineCreamCone  2 месяца назад +1

      @@techneti_um Guessing they only recorded one voice clip and just reused it

  • @eauxpsi.fourgott6911
    @eauxpsi.fourgott6911 2 месяца назад

    This game really goes hardcore, doesn't it?
    In the second case, you never showed the full text on the PDA when you gave the patient oxygen and she started getting worse. Could that be rectified in the comments or a brief follow-up video?
    Also, a general feedback for these videos is that it would be nice if you could leave the text up for longer before continuing. I have to pause every time there's something beyond just the ordinary text on the screen so that I have time to read it, and sometimes you move on so fast that I miss with the pause and have to backtrack! Especially a bit of a drag when I'm watching on mobile. IDK what exactly your intention is with the amount of time you leave for the text, but if it's for the viewer to be able to read everything without pausing, then longer pauses are definitely needed.
    Have you decided what you're doing after this game? (I'm hoping to see ER3 to round out the coverage of this series of games.)

    • @PineCreamCone
      @PineCreamCone  2 месяца назад

      Oh yeah that’s totally my bad, I can add that at the beginning of the next video. Normally I check for these things, but I was in a bit of a rush to get this video out on time. Thanks for catching!
      As for the timing, I expect the viewer to pause to read if they are interested. I want to document as much of the game as possible, but with the absolute wall of text it presents sometimes, there’s no way I can stay on it for so long without losing efficiency points (or my partner harassing me with “hurry up!” voice clips) or possibly even failing the case. I probably do scroll a bit fast though so I can see about slowing down so that it’s easier to pause for text.
      Haven’t decided yet on next game, but probably ER3 for coverage and because it’s been asked for a decent bit. The downside is that I think it reuses content from Code Blue, but hopefully it will be enough of its own thing.

    • @eauxpsi.fourgott6911
      @eauxpsi.fourgott6911 2 месяца назад

      @@PineCreamCone Ah, of course, I hadn't been thinking about the time limit the game imposes. That makes a lot of sense! As long as you make sure to leave 1-2 second or so before clicking to the next thing, I think it should be OK. There's just a few times (not terribly often) when you click over right away and that's when it gets iffy.

    • @petrachord3355
      @petrachord3355 2 месяца назад

      Yeah, you're totally right. And what about the last two Marfan syndrome questions? Is there a way to get the answers?

    • @PineCreamCone
      @PineCreamCone  2 месяца назад

      @@petrachord3355I think those are broken. Might be a way to grab them if you go through the game files, but I don’t know how to get through the proprietary file types.

    • @petrachord3355
      @petrachord3355 2 месяца назад

      @@PineCreamCone Yeah, I guess so. I did notice the usual technique of not doing any procedures beforehand wasn't working. And I might have been able to help if they were written answers, but voiceovers I don't know how to get either.

  • @PizzaBoyAnthony
    @PizzaBoyAnthony 2 месяца назад

    Case 26 is worse than Case 22, Baby died!

    • @GBAura
      @GBAura 2 месяца назад +1

      That's the case I was warning people about and one I didn't want to spoil.

    • @PizzaBoyAnthony
      @PizzaBoyAnthony 2 месяца назад

      @@GBAura I wonder if the Suicide case in the next part will have like the same theme as Case 22 or 26

    • @GBAura
      @GBAura 2 месяца назад

      @@PizzaBoyAnthony It might be, I never finished this game so I don't know when it's coming up.

    • @austinread2381
      @austinread2381 2 месяца назад +1

      Yep, there's 4 cases left! And they all are pretty memorable for different reasons for me. There's a particularly nasty car accident injury in there that makes me cringe thinking about it. It's not gruesome, per say, but once the PDA lets you know what the injury actually is, oof!

    • @PizzaBoyAnthony
      @PizzaBoyAnthony 2 месяца назад

      ​@@austinread2381 Actually there's 35 cases in this game? So technically there's 5