Why I LOVE Lords of the Fallen & My Response To Negative Reviews

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  • Опубликовано: 7 окт 2024

Комментарии • 693

  • @ocoDOT
    @ocoDOT  11 месяцев назад +27

    Thank you so much for 200 subscribers! Hope you're having a great day! ❤ More LOTF and Elden Ring to come.
    Timestamps:
    0:49 Critique Response
    1:29 Bosses & Mindset
    3:05 Forward Momentum When Attacking
    4:21 Frustrating Mechanics
    6:46 Vestige Seeds
    8:18 Why I Love LOTF!

    • @lazygenie5616
      @lazygenie5616 11 месяцев назад +2

      It truly shocked me to hear I’m not the only one who will deliberately die to a boss if I’m not happy with how I’m defeating it. It’s not enough to simply kill a boss, for me to be happy I have to be able to beat the boss without getting my ass beat in the process. And even if it takes more time, you gain a lot of skill which will transfer over to the next boss.

    • @ocoDOT
      @ocoDOT  11 месяцев назад +1

      @@lazygenie5616 From the responses I've gotten it seems like we're the weird ones haha. I knew it probably wasn't common but literally no one else I've seen comment on that has shared my view. Not only does what you learn transfer over to the next boss or the next playthrough, it also just feels good to turn the tables and absolutely demolish the boss.

    • @bard1847
      @bard1847 11 месяцев назад

      Another thing this game did right for me was the ammunition system. Like you don't need to run around farming a throwing item or anything of that same kind. You just pick up one to unlock it and just buy ammunition pouches or satchels. Major things I hate about this game is that its difficulty is synthetic and too try-hard coming in the form of ganks and ridiculous enemy density. The bosses on the other hand are too damn easy I've beaten most of them first try and a few ones took not more than three tries.
      Environmental "puzzles" are also a bit too frustrating at times, not because they're hard lol c'mon. But moreso that the lock-on system of this game is the worst I've ever seen in any game like holy shit is it that garbage. You have like 49,738 mobs coming for you and you need to grab that platform that's literally 2 inches in front of you? Let's lock on to that goddamn inanimate egg from 7km across the map because this is a "difficult" game. Whoever designed and did the lock-on system in this game should be fired and prohibited from working on any game development well into the far future lmao.

    • @SyNeox
      @SyNeox 7 месяцев назад

      the biggest gripe with the game is the fact that tancred phase 1 and Hushed Saint have the exact same moveset, also mini bosses are being recycled as normal enemys literally after 2 minutes walking time@@ocoDOT

  • @etutelary
    @etutelary 10 месяцев назад +13

    I just beat it for the first time 3 days ago, and immediately started up a new game. I'm honestly pretty obsessed.

  • @ilou7423
    @ilou7423 8 месяцев назад +7

    LotF is a game I loooove. It is my first soul's like so I'm completely new to this style. For those who say the bosses are "too easy", try to play without any health, because a lot of time I see ppl saying "ez ... kill" with a health bar that could almost reach the end of the screen. Not having a lot of room for mistakes makes the game much harder.
    One of the most enraging experiences I had in this game was ambushes. The penitent head hiding behind a corner and just insta smash ur head down and one shot (cuz I have no vitality) gives me the feeling of "Oh, you haven't visited this place yet? Well, better luck next tiiime". But that's really the only thing that annoyed me, and now that I know the map it just doesn't bother me anymore.
    Thank you for bringing love to this game

  • @jstar2235
    @jstar2235 10 месяцев назад +15

    Glad to see some love for this game after youtube pointing me to so many negative reviews. It surprised me quite a bit and became one of my favorites of the year, finished 5 runs and got 170 hours of fun out of it. My favorite build was radiance based, since both the utility and offensive spells are fantastic.

    • @ocoDOT
      @ocoDOT  10 месяцев назад +1

      Radiance seems goated 😄

  • @SenpaiStoner
    @SenpaiStoner 11 месяцев назад +111

    This is definitely one of those games you have to try to see if you’ll love it or not.

    • @RobOngrui
      @RobOngrui 11 месяцев назад +3

      Thank god, we got rid of demos a long time ago :D I'd really like to try this one.

    • @YEY0806
      @YEY0806 11 месяцев назад +9

      ​@@RobOngruiwhat do you mean? Aren't demo's a player friendly option that allows you to get a feel of a game without spending money

    • @oxysz
      @oxysz 11 месяцев назад +1

      @@YEY0806I think he’s saying thank god it’s good. Because it sucks he doesn’t have a way to try a demo

    • @RobOngrui
      @RobOngrui 11 месяцев назад +4

      @@YEY0806I mean: It sucks that we don't have demos anymore to check if you vibe with a game. Was just trying to be snarky (and failed) :D

    • @antonytomas1
      @antonytomas1 11 месяцев назад +1

      Agreed, there's lots of different mechanics going on. It's not the typical R1, dodge spam of the more simplistic/easy Fromsoft games

  • @JonathanMarshallbonez
    @JonathanMarshallbonez 11 месяцев назад +220

    It really shocked me to see so many negative review videos. I have been at it for over 150 hours and can’t seem to stop. I went through it solo and got all the static loot I could find and now I’m running it co-op with my wife and it’s fantastic not having to leave her world. Can even use all her vendors and upgrade my gear/level up! Like you I adapted to the movement and combat but honestly it really didn’t take me long. Such a quality game and I believe as more people take the plunge, it’ll rise to the top and be widely recognized as a masterpiece.

    • @JohnDoe-pu5gk
      @JohnDoe-pu5gk 11 месяцев назад +25

      Lmao it runs like shit on everything, terrible bosses, the lack of enemy variety is shockingly poor, you can't explore a single part of the world as you get ganked at every turn, this game does not live upto the hype and I feel robbed spending full price on it. Each to their own tho.

    • @pascalem1219
      @pascalem1219 11 месяцев назад +1

      Do you need 2 consoles and 2 copies of the game to play coop?

    • @Ajjooo
      @Ajjooo 11 месяцев назад +12

      True, been playing for like 70+ hrs solo and enjoying it, didnt even know there many bad reviews.. As long we enjoy it, then dont rlly have to bother other opinion..

    • @wakifilms2592
      @wakifilms2592 11 месяцев назад +46

      ​@@JohnDoe-pu5gk u wont get ganked at every corner if u know how to play souls games. Go plays sims 4 or minecraft, this genre is not for babies like u ;)

    • @ELDENLORD89
      @ELDENLORD89 11 месяцев назад +7

      I feel like the people who are head over heels for this game just don’t fully grasp what the criticism of the game are. Either because those were never issues for them in past Souls games or because they never noticed them. For full transparency I’m close to the end of the game but on PS5 I had 2 back to back crashes which just ruined the mood. Performance is fucking abysmal. While the devs are doing a good job rolling back some of the less balanced parts of the games the fact that they even had to makes you wonder if anyone play tested this before it came out.

  • @EldenSnaps
    @EldenSnaps 11 месяцев назад +10

    This is really what it comes down to. If you're a souls vet like me and played demon souls and DS1 the days they were released, you'll love this game. If you're first FROM game is Elden Ring, you'll think this game is trash. The souls community has been more of a smaller niche community until Elden Ring. So now, half of the people that claim they love Elden Ring are the same people that play fortnite and call of duty type stuff. So if a souls game isn't comparable to Elden ring, then its automatically trash in their eyes.

    • @ocoDOT
      @ocoDOT  11 месяцев назад +1

      To be fair my first real souls experience was also Elden Ring. I mean I did play Dark Souls 1 a few years back but never finished it. Not because it wasn't fun but I simply played other things. But I certainly see what you mean and you're probably right that it's hard to separate from ER for most new players. When I went back and played the DS series after ER I purposely went in with the mindset that this is NOT Elden Ring even though they are similar in many ways. Same here with LOTF and I think that helps me a lot.

    • @MrMultiPlatform
      @MrMultiPlatform 11 месяцев назад

      All you did was make assumptions while trying to insult people. I'm a Souls vet(started with OG Demons Souls) & have every game of that genre platinumed & I don't care for LoTF.

    • @EldenSnaps
      @EldenSnaps 11 месяцев назад +2

      @@MrMultiPlatform Correct? I did make assumptions about different types of gamers. But when did I insult any body? Also, I would like to hear why you don't care for lotf?

    • @avelonzx
      @avelonzx 11 месяцев назад

      This is a true assessment. This game is so clearly inspired way more by the older Souls games like Demons Souls, Dark Souls and Dark Souls 2. They wanted to go for the slower, heavier feel of combat, and the more puzzle-based bosses that have interesting quirks to their design. Their attacks are also more telegraphed and slower that make them much more fair than Elden Ring. People complained to no end about ER bosses, it’s a shame they already forgot and bash this game for not going the bullshit boss design route. If LOTF is someones first soulslike game, trust me the difficulty is plenty. Of course if you are playing these games for 14 years then it is not much challenge but this idea that the devs need to balance the game around no hit runners and speedrunners and veterans with 10.000 hours is idiotic and a sure way to make the game bullshit, just look at late game ER bosses.
      However what carries this game so hard is the world and level design, and the lamp puts it to amazing technical marvel levels. honestly shocking to me that people can say with a straight face that this is a bad game. You must not play a lot of games and must also have some clear bias. If you think just for 5 minutes about this game you realize it is well made. Of course the performance can suck but then Elden Ring should have gotten a 6/10 review as well, that game was unplayable at launch, literal 1 fps fighting the Tree Sentinel in Limgrave so what are you on about? Still to this day PS5 version of ER doesnt even get close to stable 60 FPS and there are bugs that they just dont care to fix. But ofc FromSoft gets a pass bcuz Miyazakis dong has to be sucked at all times its crazy.

    • @123SLM123
      @123SLM123 11 месяцев назад

      @@avelonzx Lol, slow and heavy feel of combat? My guy, hammers in Lords swing with the speed of daggers in ER. Your character will literally cha-cha slide 20 meters forward during a single combo when dual wielding short swords. This game is anything but slow and heavy. It is fast and floaty.

  • @brianblattner861
    @brianblattner861 11 месяцев назад +77

    I’m in love with this game. It has a real magic to it.

    • @JohnDoe-pu5gk
      @JohnDoe-pu5gk 11 месяцев назад +1

      🤣

    • @inthelap2
      @inthelap2 11 месяцев назад +1

      @@JohnDoe-pu5gk 60-2

    • @FosterC144
      @FosterC144 10 месяцев назад

      I really like the armor sets too, especially the Cleric ones.

    • @tomasburian6550
      @tomasburian6550 10 месяцев назад

      It really does, but it's almost nothing like the previous game. People should go into it knowing this. It's not a sequel, but rather a reimagining.

  • @loganmcgirt2295
    @loganmcgirt2295 11 месяцев назад +11

    Honestly it’s nice to see someone with a similar mindset. yes this game has issues what game doesn’t, but what I 1000% percent agree with is this game rewards people who PAY ATTENTION. You’d be amazed of how many times I’ve corrected my friends complaints by explaining how something works and then they come back and say dang that wasn’t that bad actually. All in all great game and for once bleed isn’t the end all be all ! I did radiant paladin I know basic af but fun !

    • @KnightXera
      @KnightXera 8 месяцев назад

      Every game has issues sure, but not like lotf. There is a problem with damn near every aspect of the game. The npcs suck, the enemy placement is dogshit, the bosses are lackluster at best, the enemy variety is terrible, the vigor gain sucks and so on and so forth. Lotf tried to recreate the greatness of fromsoft games and somehow managed to fail miserably. To say that this game is great is a huge stretch

  • @kristoferprovencal3608
    @kristoferprovencal3608 11 месяцев назад +36

    Frankly I think the bosses are very well designed for the most part, sure they’re a little on the easier side, but I think that’s just coming off of Elden Ring, where the boss difficulty is way higher than previous games, and not always for the right reasons. The bosses are easy because they move in a way that makes sense and they actually have gaps in their attacks where you can get hits in.

    • @XicorVT
      @XicorVT 11 месяцев назад +5

      yeah they are easy once you learn that there openings and not some Crazy delays like Lies Of P and Dark Souls series and learning this weaknesses is the key to easy also there are lamps mechanics that can be used on some bosses to make the easier

    • @elblaise5618
      @elblaise5618 11 месяцев назад

      The boss are well done indeed, the tells are obvious and there’s almost none of that delay nonsense Miyazaki seems so found of. Going back to Demons Souls the only souls bosses I ever found difficult were those meant for coop. Elden Ring was pretty easy with the right summons.

    • @golfRgod
      @golfRgod 11 месяцев назад

      I agree on some points but I kinda wish they were a little harder and the last boss is crap, very disappointing but I did like a handful of the boss battles.

    • @kristoferprovencal3608
      @kristoferprovencal3608 11 месяцев назад

      @@golfRgod which last boss? There are actually several that fit that description depending on your ending. And I think one thing many of us souls fans don’t realize is that the bosses haven’t gotten easier, we’ve just gotten better. I recently got DS1 on PC, as I originally played it on Xbox, and played through it again. I was amazed at how easily I handled bosses whose difficulty was imprinted in my memory so deeply that the anticipation of them was worse than the fight. Even O&S felt like a walk in the park.

    • @golfRgod
      @golfRgod 11 месяцев назад

      @kristoferprovencal3608 well I did the radiant ending but the Adyr where you fight a bunch of regular small enemies running around and they are throwing fireballs at you, easy and not much fun, I know I'm spoiled by Fromsoft but I think a little more thought put into a few bosses would help. I think you are right though we are better and can play these more easily if you've had any souls like experience

  • @pockystyx4087
    @pockystyx4087 11 месяцев назад +8

    I can completely sympathize with people's first impressions of this game. It's rough, and needed some more time in the oven; no doubt, I think that much is a certainty even the devs would admit to.
    But; in spite of all that, I am having a fun time with the game. I think; with Nioh 2, Salt and Sanctuary, and Code Vein, this is up there with souslikes I dig about as much as Fromsoft's output. But there's just something fun about the levels, combat, build making, and (when it works) the co-op is scratching that itch I had. While Lies of P is the more polished game; with a much smaller scope that intends to ape Bloodborne, I find Lords of the Fallen's dual-world take on an interconnected world more interesting.
    In a few months; I feel like we're going to see an uptick of "LotF is good now" kind of content, and I won't blame creators if they do that for clicks. The devs are workin' damn hard to get this game to be the best it can be, and I hope they are all given a nice long vacation to relax afterwords lol

  • @MrTmm97
    @MrTmm97 11 месяцев назад +3

    I only have a few issues with this game. I’m on series X. Biggest complaint is performance. Constant frame drops to the point where the game is basically frozen temporarily often.
    Next is co-op and crossplay. PvP crossplay is super reliable and you invade within seconds. But if you try “accompany lampbearer” I’ll go go hours without linking with anyone and when I did it connects then immediately disconnects. I’ve only had good experience (or I should say any experience because the only way I’ve gotten it to work and stay connected) is by connecting with friends on Xbox directly. Performance in co-op can be pretty abysmal also.
    Other than those issues I really love this game. Even with those issues it’s a great game. When they fix these technical issues it’s really going to be wonderful

    • @themanwithnoname1839
      @themanwithnoname1839 Месяц назад

      Pvp is trash and should be removed form the game, the invader gets very clear, very blatant buffs while the defender gets very clear, very blatant debuffs..... This games "pvp" is legit rigged for the invader to win, not even joking, google this shit theres a group of a pc players who tested this extensively, they took two characters same everything, stats, weapons, armor etc, the invader did three times the damage the defender did...... The game is rigged for the invader to win and if the invader uses wards right before the fight, its literally a no win situation for the defender....... This games "pvp" is a pathetic embarrassment to pvp in general.....

  • @TheSyrx
    @TheSyrx 11 месяцев назад +14

    There were some definite problems during the first week. For me it was the enemy density in certain areas. I'm on my 2nd playthrough now and it's much more enjoyable due to Hexworks having changed or removed the enemy placement/density along with other improvements.
    Asmongold did an entire rant about this game and it literally comes down to him plain out refusing to learn anything, or adapting. He gets eaten by the same mimic twice in the row and admits he doesn't want to do it, etc. Then he Alt+F4s, uninstalls, and calls the game bad. I've watched his latest LotF stream where he quit and it is honestly MIND BOGGLING to see people defend him.
    Man was literally using an un-upgraded shitty spear in Fitzroy's Gorge, rushes through the entire zone and cave and then complains there's a lot of enemies... he complains about not knowing what weapon to use, he complains about a lack of bonfires (Vestiges) and then plants a Vestige Seedbed ONLY TO NEVER USE IT. He didn't rest, didn't level up, all because he was afraid of 3 enemies respawning. (3 shitty pilgrim hollows lmao) And later he continues to complain about no bonfires, even after running straight into a room with a bonfire right above him, which he never used, did a complete 180, went back outside into Calrath and pulls half the enemies of the entire city - only to then complain about enemy spam. These are the type of people who call this game bad. They don't learn, they can't adapt, they don't use the Umbral Lamp / Soulflay mechanics, they don't play tactically - it's not only a skill issue, it's also an IQ issue. Every. Single. Review.
    Most twitch streamers/youtubers are retarded and the LotF controversies proved this to me. I will die on this hill. This game isn't made by an AAA studio and people somehow expected Elden Ring 2 or something. Maddening.

    • @XicorVT
      @XicorVT 11 месяцев назад

      beat the game 3 times before this patch came out where tune down the density was really easy for my tho

    • @golfRgod
      @golfRgod 11 месяцев назад

      Idk how people take him seriously and how he is so popular, he sucks at gaming, or maybe just souls like. It's like dude don't shit on the game when u put 5hrs into it and you suck at it, get better and upgrade shit and you'll have fun.

    • @ovidiuserdean6955
      @ovidiuserdean6955 10 месяцев назад +1

      For me it is elden ring 2 :))

  • @phaedrus12134
    @phaedrus12134 11 месяцев назад +4

    I'm loving it. Very rarely do I engage with new game+ in soulslikes. Ends up feeling like you find your build and then you stop getting stronger by new game+. LoF has an actual endgame feel. On ng+ 3 right now on my main character and after each playthrough I come out feeling stronger - some runes you can only get 1 per playthrough. So you still feel like you're progressing. Its a really addicting cycle, getting stronger and stronger.

  • @NME10E
    @NME10E 11 месяцев назад +22

    I loved the game! I just finished it with almost 100 hours and at level 180. I did the radiance build and ending for my first play through but I'm going to do an inferno Adyr ending next. Nice review!

    • @ocoDOT
      @ocoDOT  11 месяцев назад +3

      Thank you! Wow lvl 180? I finished at 96 😅

    • @TristenBell-fi2zo
      @TristenBell-fi2zo 11 месяцев назад

      See…. On my first playthrough I was level 136ish doing everything. I didn’t grind extra really just did…. Everything.
      2nd playthrough I was much less thorough and ended level 87 killing last boss.

    • @NME10E
      @NME10E 11 месяцев назад

      @iMaPound420 Lvl 210 Nice! I spent a lot of time exploring the world, the architecture and attention to detail is amazing. After you beat the Monarch the world looks like a "Cradle of Filth" album, it's so sick!

    • @EGH666
      @EGH666 11 месяцев назад +1

      Wow i finished it in 25h at like level 100... i felt like i explored everything haha

    • @NME10E
      @NME10E 11 месяцев назад

      I'm working towards being a designer for game dev. I probably took way longer than most because I geek out over texture maps, character models lighting etc. haha@@EGH666

  • @michelcollazo5809
    @michelcollazo5809 11 месяцев назад +7

    I love this game. I have completed the radiance and the inferno Endings and going for the umbral as well.Since I started it I haven't been able to stop playing, I love it.

    • @ocoDOT
      @ocoDOT  11 месяцев назад +1

      Got Radiance ending first playthrough and now about to get Inferno I think, but how is it getting Umbral? Seems the more trickier one to get but I haven't fully looked into it yet.

    • @KilledTheBoss
      @KilledTheBoss 11 месяцев назад

      It's worth it for the final boss. Funnest and hardest boss IMO.@@ocoDOT

    • @michelcollazo5809
      @michelcollazo5809 11 месяцев назад +1

      I finished the umbral ending and the quest is longer than the others. You have to face Elianne at the end. It's hard.

  • @joshuahuff2672
    @joshuahuff2672 11 месяцев назад +20

    I got the game few days after it came out saw all the hate for it and just continued to play it absoultly love the game, love the theme and darkness of it. All in all been a great gane to play enjoy hopping on to multiplayer and helping other players get past a boss they been stuck on

    • @ocoDOT
      @ocoDOT  11 месяцев назад +1

      I haven't dipped into multiplayer at all. Maybe I should try that too, sounds fun! Glad you've been enjoying yourself. Do you have any thoughts on why there's been such a divisive response to the game?

    • @joshuahuff2672
      @joshuahuff2672 11 месяцев назад +1

      @@ocoDOT my thought is the problem with many games of the souls-like you compare everything to everything and get to high of hopes, I came into this game thinking it has its own world, game, mechanics and all and found myself enjoying it greatly. The other hand it does have issues frame rate, stuttering a bit, but nothing I couldn't over look and wait for a patch to come and fix it, what ive seen was a lot of ppl not giving it time and getting only 10h in and hating it

    • @ocoDOT
      @ocoDOT  11 месяцев назад +1

      True! I've noticed this as well. A lot of people want sort of the same thing when they hear ''souls-like'' but I would prefer them to be different and try new things. Otherwise what's the point, you know?
      For instance, I saw one reviewer who didn't like how it's more face paced than Dark Souls and claimed it was a bad game largely because of the combat.
      It's fair if you prefer DS/ER gameplay but in my mind that's not a good way to rate the quality of the game, he simply prefers slower combat with more commitment in attacks.
      I love Elden Ring but I don't want the exact same thing with a reskin, not even Fromsoft does that if you really look at the DS series.
      Anyway, thanks for the comment!@@joshuahuff2672

    • @JohnDoe-pu5gk
      @JohnDoe-pu5gk 11 месяцев назад

      The lag in multiplayer makes it unplayable.

  • @SenpaiStoner
    @SenpaiStoner 11 месяцев назад +4

    I’ve got 100 hrs in LOTF and I’m still enjoying myself and gameplay I just want to be able to consistently join players via helping or invasions. As it is now I was to invade 2 out of 10 times of trying and failing to connect. Same with joining players though I will say when I am able to join its FAR less laggy then it was same with frame drops on PS5 it’s a lot smoother from my experience.

    • @ocoDOT
      @ocoDOT  11 месяцев назад +1

      That is something I've heard but not experienced myself since I haven't tested much online stuff yet. Fixing the multiplayer connection should be one of their priorities and now I'm almost glad I didn't convince one of my friends to get the game for co-op yet 😅

  • @digitalintent
    @digitalintent 10 месяцев назад +10

    I was frustrated with the game at first. Then, when I decided to stop playing it like a soulsborne, and realizing it is its own thing, I began to love it. I hope they learn from some of their mistakes and make a follow-up.

    • @17thknight
      @17thknight 5 месяцев назад

      Terrible take. There's nothing that sets it apart from other souls games, it just does everything worse and has an ABSURD number of enemies

    • @digitalintent
      @digitalintent 5 месяцев назад +1

      @@17thknight To each their own. Have fun now.

  • @supertaroful
    @supertaroful 11 месяцев назад +2

    I love this game now, but had a rough start. The Pilgrims perch climb with the bellroom vestige being like a mid-point was infuriating for me that I almost stopped playing. The amount of times I got knocked off the edge really pissed me off. But I had some hope that not all levels would be like this, happily my hopes were correct.
    I played with a radiant pietas sword build (wow so original I know), but loved the attack speed, I later combined it with a bloody fury and double wielded them.
    1 thing that I still really hate is the targeting, I don't know if it is just me, but it ALWAYS targets stuff I don't want to target. Mostly in umbral when I want to target those floating platforms to move, or doors blocked by umbral entities etc, it mostly just automatically targets a random enemy not even close to the umbral target I want. It killed me multiple times and is 1 of the things that will keep on irritating me if it happens, this is really the only complaint I have.

  • @GrandeJano
    @GrandeJano 9 месяцев назад +3

    Great review! I only started now which means Im having the advantages of many patches, Im really liking it so far. Wordbuilding & artstyle are exceptional, fighting feels responsive and the world shifting offers something new to the genre. Only flaw I am seeing right now is that my soulslike build strat doesnt work here: I always start with a quality build to have access to most of the weapons in my first playthrough but in LOTF, there not as many STR/DEX scaling weapons at all...

    • @ocoDOT
      @ocoDOT  9 месяцев назад +1

      Likewise! Quality builds aren't at all the same as in Fromsoft games since the requirements for weapons are usually heavy on one side (except for umbral weapons).

  • @RandomGamer1984
    @RandomGamer1984 11 месяцев назад +10

    I think most people are just to use to the Souls formula. I love the mimics in this, it keeps you from just running and looting everything and going straight to the boss fights. Mob density, I feel like this was a idea to make the game harder, and it does, but not in a fun way. Performance issues, this is never a good thing, they have been patching these so that does help alot. Boss fights, hit and miss tbh. Hushed saint gave me the most issues so far, because it would lag, and bug out for some reason. All in all I still love this game, its more fluid, and faster paced then Souls, but you have to play different and learn more compared to those games imo.

    • @sgtflamingo6532
      @sgtflamingo6532 11 месяцев назад +1

      I actually enjoy the mobs personally. I'm weird though lol

    • @RandomGamer1984
      @RandomGamer1984 11 месяцев назад +1

      @@sgtflamingo6532 Just depends, I hate them when near the ledges, but other then that I just take my time, and not try to aggro everything lol.

  • @Kelsper
    @Kelsper 11 месяцев назад +5

    It depends on what you like. I have found that this game in general seems to be more of a love letter to the design philosophies found in DS1 (and to a lesser extent, Demon's Souls) than any other newer Fromsoft Souls games, and I think a lot of people don't recognise that.
    1) The game cares about exploration more than other Soulslike games (other developers) to a certain degree. For example, people are comparing this game to Lies of P, but LoP basically has no real exploration because it is designed in a more linear fashion. Which is fine, if you prefer that style of game.
    2) Tying into the first, Lords of the Fallen does the whole widely-praised (or so I thought) interconnected level design that DS1 does. People have said ever since DS1 came out that they were immensely impressed by this style of level design, and even From Software themselves have not continued with that style. Unironically the level design in LotF is great, even if people have issues with what they consider tedium or brutality (ala Blighttown of original DS1).
    3) The bosses being easier is also more of the level that a lot of the design philosophy was in Demon's Souls and DS1. People seem to always imagine O&S or Artorias in their mind when they think of DS1 bosses, but the majority are quite easy and very one-shottable. Gaping Dragon, Moonlight Butterfly, Pinwheel, Iron Golem is the standard level of bosses in DS1, there are actually very few ballbusters. The more recent Souls games have tried to step up the level of difficulty to keep up with a rapidly improving playerbase, but this was not the design philosophy of the first few Souls games, where most bosses were intended to be more spectacle than an actual brutal challenge. The levels in DS1 and DeS usually were more dangerous than the bosses. I'm not saying the bosses being like this is *necessarily* a good thing, but I don't think they wouldn't have made the bosses harder if they thought that would be better. Hence, design choice.
    4) I think the combat pace and how deliberate it is mimics more like DeS and DS1 is compared to how much faster the pace of the game is in Bloodborne, DS3 and Lies of P.
    I do like Lies of P, I have to admit it is a far more polished game. But the aesthetic (which I think is generally liked, I also like the look of the environments too), feeling of exploration and level design is actually all pretty great in Lords of the Fallen, which I think is important to appreciate, and they are actually something I value highly in Souls games, makes me almost prefer Lords of the Fallen over it. And I think that's one of the reasons for the discrepancies in what people think about the game, because if you can't appreciate the design philosophy and how the game is trying to be a love letter to DS1, you probably won't like it.
    A shame about the performance issues for sure, though.

    • @ocoDOT
      @ocoDOT  11 месяцев назад +2

      Great comment! Haha I never knew Blighttown had such a reputation until way after my first playthrough of DS1, It never bothered me but Sen's Fortress bro... fuck that place.

  • @MrNaevus19
    @MrNaevus19 11 месяцев назад +6

    Most of the complaints can be attributed to genre in general, but for example mimics not being chests but shinies on the ground changed how I viewed them, but some people don't want to adapt.
    Density was very high, but there was not a single area as infuriating as Tomb of the Giants, Sen's Fortress, Anor londo archers, Catacombs or Blight town. Dark souls 2 also had those areas. Only Dark Souls 3 was mostly free of those zones (Irythyll Dungeon). Why is that complaint exclusive to Lords of the fallen?
    PvP is responsive and the ping was solid every time I tried. Can't say the same for From Software games.
    Some bosses were bullshit (Kingrangr what's his face comes to mind), but there was no Bed of chaos levels of bullshit. Some bosses were really easy for me, but I think it's mostly because of the relative imbalance of thrown weapons and spells.
    The game has lot's of cool mechanics and some that aren't as fun/good. But which soulslike doesn't?
    I feel like Lords gets that much hate because Lies of P released not long ago and while it's an awesome game, it gets exhausting. Genre burnout might be the issue here, not Lords as a game.
    On the topic of Lies of P - THANK YOU LORDS OF THE FALLEN FOR NOT DOING THE 2 FULL HP BARS PHASES BULLSHIT FOR EVERY BOSS.
    After the archbishop in Lies of P almost every boss has either 5 gank members or 2 gigantic health bars. Champion Viktor being the exception and I think that was the best fight in the game.

    • @ocoDOT
      @ocoDOT  11 месяцев назад +1

      Very well said! Thrown weapons are insanely strong imo, just like you said.
      Also fuck Sen's Fortress. 😂

    • @VerySaneDr
      @VerySaneDr 11 месяцев назад +1

      Lol no, don't blame the genre as a copout for shit mechanics. I have played soulslike for a bit and this is the worst out of them all. Looks great, but plays bad, worst visibility and sound design out of all modern soulslike.

    • @MrNaevus19
      @MrNaevus19 11 месяцев назад +2

      @@VerySaneDr Plays bad - disagreed. Worst visibility - whatever you mean by that. I had no problems whatsoever with visibility(?) and sound design. Still not sure what you mean by that, the game sounds great, had no problems with any sounds at all and the music is really good as well. Is it perfect? No. But neither are Dark souls or Elden ring. For the studio that made 2014 Lords I'm pleasantly surprised by how polished the game is.

    • @VerySaneDr
      @VerySaneDr 11 месяцев назад +1

      @@MrNaevus19 who said any game has to be perfect. Rest is opinions and the game is garbage if you remove the design aspect from the critique.

  • @gabrielbetson
    @gabrielbetson 10 месяцев назад +3

    I love all the points you've made, I personally have been loving the game. I've been playing it all the way through with one of my friends, and I'm happy to say the way they implement seamless co-op has been super smooth and fun with my friend. I think you will enjoy it if you do it as well.

    • @ocoDOT
      @ocoDOT  10 месяцев назад +1

      Crossing my fingers for one of my friends to finally buy the game 😄

    • @gabrielbetson
      @gabrielbetson 10 месяцев назад

      @ocoDOT haha hope they do soon, it's worth it

  • @Joe-l2q
    @Joe-l2q 11 месяцев назад +8

    I like LOTF a lot. The main reason is that variety is king and you often do not need to level too much to try a new weapon. I started with a exile stalker dex focused build, dual daggers. I gradual switched through various weapons Resh-Mesah's, Melted Crusader Sword and then focused on adding radiance/inferno once I got Judge Cleric's Corrupted Sword. I enjoy switching back and forth between the various weapons, throwables, and spells that help me beat the mobs, which you need them all. Usually, I ring and a few levels is all one needs to access a new attack or weapon.
    I am a good way through new game+ and think that the seedling system makes a lot of sense once you know the world and understand which enemies drop vestige seeds. The system prevents over-leveling that ruins the game because farming is much tougher. The player is also forced to conserve resources and learn how to best approach different levels.

    • @ocoDOT
      @ocoDOT  11 месяцев назад

      I also love to have multiple weapons to switch between. Variation is very important for me as well! How was the Resh-Mesah? It looks really nice and I wanna use that one sometime.
      I think you may be right with the seedling system. It is more fun now that I know the game much better, yet I still think it makes sense to make it optional, or like they have done it now, gradual with each NG+.

  • @touxiong1652
    @touxiong1652 11 месяцев назад +9

    I feel the same way. I didn’t like it at first, especially my first play through. Once you dive in and give it a chance to learn the mechanics of the game, then you can see how good the game can be.

    • @ocoDOT
      @ocoDOT  11 месяцев назад +1

      Yeah! I had fun in the beginning and then around the halfway point started to wonder if that was still the case. It took me respeccing and just continuing on to truly appreciate the experience. And now on my second playthrough it's even more fun!

    • @NajidHajee
      @NajidHajee 11 месяцев назад +1

      How did you make it through an entire playthrough without 'diving in' and learning the mechanics?

    • @VerySaneDr
      @VerySaneDr 11 месяцев назад +1

      Not much to learn when 3 ranged mobs with zero cd are throwing things at you and you have to stay animation locked to get rid of the blue shield over a mob and 2 melee mobs kill you.

  • @Captain-Fordo
    @Captain-Fordo 11 месяцев назад +10

    I like Lords of The Fallen so far. 50 hours already. The first 10 hours were rough but I didn’t expect an Elden Ring or Dark Souls, but as his unique game. Love it!
    I do think people dislike the game because they though it was gonna be a Elden Ring or a wannabe Elden Ring. But it has it owns playstyle. Don't expect to be a fromsoftware game...

    • @yvannenikolainethercott5709
      @yvannenikolainethercott5709 11 месяцев назад +1

      More like it lacks polish so much. There's so much imbalance here, and things that don't make sense. I sure wasn't expecting Elden Ring or anything Souls, but when you're a game that literally adopts ALOT of mechanics from other souls title, of course you will be compared, especially if it's not polished or properly balanced around other mechanics that exist in the game.
      And it sounds to me like you're saying "don't expect Fromsoft polish". If that was what you meant, I mean this game sells for as much as every other Fromsoft title. It had the time to look at the inspirations that it was built upon. OF COURSE I will expect more polish. I don't expect it to work the same, but I expect it to work better or work intimately with the other things that exist in the game.
      But when your combat screams calculated aggression but you're discouraged from doing so by spamming ganks; or the way you move around the world so fast but ambushes contradict that and slow you down so much, then there is a very clear issue of disconnect, where the initial design was meant to do x, but then y prevents that from happening.

    • @Captain-Fordo
      @Captain-Fordo 11 месяцев назад

      @@yvannenikolainethercott5709 It’s debatable, because Gameplay is subjective.

  • @Mink0twink
    @Mink0twink 10 месяцев назад +2

    This game rocks, I’ve been no lifeing it for over a week and only find myself more intrigued than the day before. Yesterday, I officially ranked it higher than Elden Ring and put my first play through on par with playing DS1 for the first time. Sure it has some bugs and I think to experience this game correctly you need to have the hardware, but come on this game has so much to offer! The world captures the perfect dark fantasy grit, umbral is a lovely mechanic that has room for growth if they do choose to do a DLC, the boss designs are simple S-tier, the tink system has nearly perfected fashion souls, the level design clearly takes inspiration from everything we love about DS1, the spells are unique, combat system is punchy and satisfying.. I could keep going about how much I love about this game. If they can smooth out some of the key complaints people have I think this studio might just be the best competitor to from soft which will make both companies strive to make a better product at a time when souls games have never been more popular. As gamers we have so much to be thankful for right now 😊

  • @cygnusdarth7726
    @cygnusdarth7726 11 месяцев назад +2

    Totally agree. I really don't understand the so many negative rewiews and opinions. I really love this game,it's amazing. It's my GOTY with Remnant 2. 10/10 for me.

  • @uzuvibe5420
    @uzuvibe5420 11 месяцев назад +13

    100 hours into this game and I think it’s amazing one of the best souls like ever, I don’t get how you cannot like this game in this genre. It has its problems but at its heart the game is great

    • @NWOslave
      @NWOslave 11 месяцев назад

      I dont get how you can like this game. It has so many unfun game designs that just cause tedium and irritation. Enjoy the game but i think people like you are simpletons.

  • @GUSTAVINNESSONN
    @GUSTAVINNESSONN 11 месяцев назад +17

    I get it, bro 💯. This game has lots of problems. The frame rate for one has me smh. But I can't get enough of it. I can't put my finger on exactly why I'm liking it so much, I just am. I've been playing more of this than lies of p, and that's saying something 😉. I think with a few really good patches, this game could be a soulslike masterpiece

    • @ocoDOT
      @ocoDOT  11 месяцев назад +2

      I've heard so many good things about Lies of P, I really gotta give it a try.

    • @GUSTAVINNESSONN
      @GUSTAVINNESSONN 11 месяцев назад +3

      @ocoDOT Bro, if you're liking lotf, you'll love lies of p. If you're into soulslikes, it's a must play

    • @therealmarce440
      @therealmarce440 11 месяцев назад +4

      @@ocoDOTQuantity wise LOTF is amazing, but Quality wise Lies of P ist just amazing.

    • @MrMultiPlatform
      @MrMultiPlatform 11 месяцев назад +2

      It's easier than lies of P

    • @therealmarce440
      @therealmarce440 11 месяцев назад

      @@MrMultiPlatform Yeah man. Played trough it before all the nervs. It was tedious but Great!

  • @Promethevs_xviii
    @Promethevs_xviii 11 месяцев назад +2

    I agree with your points.
    The problem I feel with the quite polarizing reviews of this game, is that nowadays reviews are so incredibly subjective. It's not hard to look at the definition of what is a review on a dictionary.
    I can't believe Lords of the Fallen can be rationally be put just slightly higher than Skull Island Rise of Kong on a review score.
    All these big RUclipsrs, influencers, game journalists, "soulslike gamers", reddit maniacs, that call out the game as "absolute trash" really suffer of chronic intellectual dishonesty.
    People are schizophrenic and have no sense of scale and proportion of objective criticism. Perhaps I dare say even short memory.
    Everybody apparently forgot how DS1, DS2 and the most recent Elden Ring launched, the t-pose deaths, the constant crashing and in-game lag, the absolutely broken pvp, reused bosses that become normal enemies, the immensely cheap level design of the last areas of the game with its enemy density and placement, and a gameplay that is 10 years old in its formula.
    That sounds good right? sounds like a 10/10 GOTY 2022 masterpiece of a game.
    Now let's get LoTF, and let's apply the same criticism. Nah man, game bad, 4/10. "It's bad". "Absolute trash".
    This "Souls-like" definition is complete, pure, out of control cancer. It's the death of the videogame, but its strongest point when you've got to sell it.
    I don't recall any game advertised as a "God-of-War-like" in early 2000s, or "Last-of-Us-like" in mid 2010s. But there were plenty taking full inspiration and outright stealing out of those games.
    Except here now it's a thing with Souls formula, but in all the bad ways. The average gamer/journalist/streamer REFUSES to adapt to any new mentality or approach.
    Because if it's a souls-like, it HAS to be EXACTLY like Souls, right? If I can't play it naked, two handing an oversized stick, rolling like a schizo, ignoring everything cause I have to beat this game right now, oh it's definitely a bad souls-like.
    People don't know what they want: they scream plagiarism when it's too similar, and scream it's horrible when it's slightly different or trying to have an identity of its own.
    There is ZERO respect for the aim and vision of the developers, their scale and scope, and zero intention to find what is objectively good in this game even in its rough state of things.
    At the end of the day everyone can have an opinion and make sure it's the loudest and most controversial, so they can bring some spice up on the algorithm and gain that lovely ad revenue.
    Small channels and individual people expressing their interpretations and analysis is where it's really at, and where I'm sticking to.

    • @ocoDOT
      @ocoDOT  11 месяцев назад

      I agree very much that gamers, and the internet in general, can have a very collective short term memory about these types of things.
      ''Souls-like'' being a term for these games is strange to me for the reasons that you stated. It just makes me concerned that game development is becoming stagnant. It's fine to compare games and genres but I feel like we're missing something here.
      Thanks for your comment!

    • @ShawnC07
      @ShawnC07 9 месяцев назад

      True story bro

  • @authornathanday6983
    @authornathanday6983 5 месяцев назад +1

    Maybe I'm so positive on this game because I only started deep diving into it within the last month, so maybe the patches kept me from seeing the worst of the complaints. I'm loving the world and the overall gameplay. Decided to go with an agility build (blackfeather starter) and used axes for a good while at first (either dual-wielding or single with the purger axe once I started leveling it). Now I've switched over the Fitzroy's sword but may try dual-wielding it with the purger axe. Great review vid. You earned another new fan/new subscriber.

  • @sanitala
    @sanitala 11 месяцев назад +3

    I came into this game knowing nothing more than a couple adds and that it was a souls like. Unlike a lot of people you see complain or compare it to other games, I always take a game for what it is as a individual basis unless it's a sequel. Had some FPS issues which was easily fixed by turning DLSS off and putting things to medium settings, and that's all the problems I had for over 100 hours in the game. Absolutely love the game for what it is and every bit of that 100 hours has been two different inferno builds. I'm a Pyro in any souls like that let's me 100%.

    • @ocoDOT
      @ocoDOT  11 месяцев назад +1

      A Pyro build is what I'm looking to try next after I unlocked the Inferno/Adyr ending. How is it? Do Inferno spells work well?

    • @sanitala
      @sanitala 11 месяцев назад +1

      ​@@ocoDOT It's a challenge as most things are strong to neutral to fire damage. Depending on the build you want I'd pick the cultists or even exile (if you plan on agility and inferno) over playing as the lord starting class. As there is only a couple strength and inferno weapons to use, much better off with one of the other choices and just pushing through the start of the game till you finally get your power spike.

  • @nuh-uhbro765
    @nuh-uhbro765 11 месяцев назад +2

    Man, when you talked about changing your mindset from trying to win to trying to learn it felt like you were stealing the words from my brain. I’ve been thinking about that a lot lately because even though I’ve been a fan of these games for many years, I still find myself forgetting this sometimes. If anything, getting more skilled at these games leads me to getting more cocky, and having a higher expectation that of success, which sometimes leads to frustration at failure. It doesn’t matter if it’s your first souls game or your 6th, you’re always learning.

  • @quindaliousbarnaclejonesjr1493
    @quindaliousbarnaclejonesjr1493 11 месяцев назад +2

    Most of the hate this game gets mostly just comes from people not understanding the mechanics, and instead of trying to improve they just hate and whine about the game as a whole.

  • @braindump.3xe154
    @braindump.3xe154 11 месяцев назад +2

    As someone who has played all 7 of FromSoft's Soulsbornewhatever games, and was excited for Lies of P and Lords of the Fallen, I think they both scratched an itch that has itched for sometime, albeit in different ways. Lies of P got that Bloodborne/Sekiro itch, and LoTF got that Dark Souls itch. It deff has its issues, and I agree there is a FAIR amount of jank in trying to replicate certain souls like mechanics, but it kinda annoys me at this point when reviewers call this game downright bad.
    Mobs: I agree with you and every reviewers take on this. It was like DS2 levels of mobs, where you'd already be a bloody corpse and there would still be like 3 enemies you somehow aggroed that come to dance on your grave.
    Bosses: I think I see bosses more like you than the general consensus in that I am more concerned with every aspect of a boss, and for the most part, besides the bosses that end up in mobs, I enjoyed them, but as devils advocate, I feel it wouldn't hurt for them to be uptuned a bit to add a bit more difficulty.
    Foreward Momentum/Wep Speed: Yeah, this could definitely be tweaked down a little bit, and I'm adding weapon speed bc I've heard youtubers critique this. I personally like the weapon speed, albeit on some it can be pretty fast, but it's indicative of someone with skill in a weapon. Look, when I slam my greatsword, I wanna do it as quickly as Guts, and this game lets me do that; it is Hex's own iteration on the Souls combat system. But, some of the momentum, mainly in traversal, can be tuned down. I don't need to tap into the Speed Force to sprint. I don't need a 10 yard dodge roll when I'm just trying to get to the next platform.
    Jumping: Even with the points you made, I still agree rolling is still a but too cumbersome, and can be made easier. but it more so goes back to my last point about foreward momentum.
    Mimics: Mimics are frustrating, but (and I say this with the utmost love and care for anyone getting into this genre) you gotta git gud. Just like in the souls games, there is a way to determine what mimics look like, so always make sure you take like less than a second and check your items movement before picking it up.
    Vigor animation: I think this is a non issue since the patch for it. They gave it i-frames. I picked up my vigor and that Fire Enchantress boss in Lower Calranth threw a fireball that went right through me lmao
    Vestige seed beds: Ngl this infuriated me at the beginning of the game. I was like "why the fuck would you add a seed bed right after a fucking vestige" and vice versa, or "I JUST planted one, wtf", but I believe what kinda helped me cope was someone on reddit basically explaining it's mainly for their whole "no vestige NG+" so there was an abundance of places to plant in necessity. They also patched Molhu's prices, so they only cost like 1,200. It's super easy to stay topped up on them.
    Level design: This is my personal gripe. I think they did a lot of good things with a lot of levels. There were plenty of levels where I would find some shortcut or something and be pleasantly surprised. But, man where there some levels where I needed a smoke after. Forsaken Fen felt the same no matter where I turned, and that level is huge, and that's on top of the many mobs I had to contest against. It wasn't until my second playthrough where I was able to map out the blueprints a bit more, and I still ended up quitting and moving on at like 70%.
    There are definitely aspects of this game that give it some jank, but I believe this is the best iteration of a game trying to replicate specifically the Dark Souls formula, and it's definitely a fun time. Solid 7. I would liken the jank to what the OG Dark Souls 1 must have felt like. Hexwork is just finding their groove with this game. If they hone in on it the way they have been with how much they've been listening and patching, this could be the start of a really great series.

    • @braindump.3xe154
      @braindump.3xe154 11 месяцев назад +1

      I will say, in regards to powerstancing, I would have liked a bit more variety. If the heaviest weapon you hold determines your powerstance combo, I would have liked to see some variation dependant on if you're, let's say, holding an axe with a short sword, holding two short swords, or holding a knife with a short sword. I feel like they could have done a bit better with that. but, I do love the movesets. especially that chunky grand sword moveset >:)

  • @davancee2146
    @davancee2146 11 месяцев назад +6

    The way people critic the game is almost like, they’re game developers/creators; if it says “souls like” it has to be EXACTLY as if FromSoft made it; no other game had flaws in early release
    I love the game, heck more than Remnant and I LOVED that game 😂
    Nice vid man

    • @soundconjurer4380
      @soundconjurer4380 11 месяцев назад

      No, customers are fucking stupid. Shut up and give them your money. Fuck your complaints, fuck the broken ass crashing game. People should always shut up and accept whatever they buy. Right?

  • @NoisieBastrdd
    @NoisieBastrdd 6 месяцев назад +1

    You brought a point so solid, made me rethink everything. Because i also love this game, i just finished it and i plan to keep playing it until Elden Ring DLC. You said: "people play the game to beat the game, i play it to learn it". Most of the criticism, technical issues obviously aside, is so unfair. People was expecting Elden Ring level of gameplay, and this is not Elden Ring, is something new. I feel it's heavily inspired by FS work, mostly DS2 and DS1, but it has a tool for you to overcome every challenge some people call "bullshit" like the mimics, or the ganks. You have kicks, soulflays, especial moves that are pretty much an AOE, giving you an arsenal of tools to plan how you tackle an area, an enemy or a boss. I find this to be fantastic. And i feel, mechanically, and gameplay-wise this is one of the best in the new generation of the genre.

    • @ocoDOT
      @ocoDOT  6 месяцев назад +1

      DS2 happens to be my favorite Dark Souls so there is definitely something to what you said. Thanks for commenting 😊

    • @NoisieBastrdd
      @NoisieBastrdd 6 месяцев назад +1

      @@ocoDOT That also explains why the exacerbated hate towards this game being of people hate DS2 aswell. I'm not saying it's not valid, though. I thoroughly enjoyed DS2 and LOTF

  • @renamoda5450
    @renamoda5450 7 месяцев назад +1

    Glad to see LotF getting some love,it deserves it. Not a flawless game by any means,but pretty fun. The atmosphere and world are superb,and the ability to explore 2 parallel worlds in tnadem is fantastic. I played a radiance build for my 1st playthrough,and i'm going for inferno when i play next. And ranged/throwbles the third time.
    P.S. Any fellow gamers who liked the og 2014 LotF here? I know i did,it's quite...different,to say the least.

  • @iHaveTheDocuments
    @iHaveTheDocuments 11 месяцев назад +3

    Such a based move by the devs to listen and lower trash mob density and agro range. Initial reviews would have been way better for it if they had adjusted it fairly from the start. Great game

    • @ocoDOT
      @ocoDOT  11 месяцев назад

      Feeling heard as a player feels good and creates loyal fans!

  • @AMonsterMango
    @AMonsterMango 9 месяцев назад +1

    I hated the game at first but then got better and better at fighting and now im loving it. I really enjoy most boss fights. The real boss for me is targeting enemys during a fight mob.

  • @golfRgod
    @golfRgod 11 месяцев назад +2

    I agree on a lot of points, if they fix the lock on, and frame rate drops I would be less annoyed but still really like this game, about to beat it and start again. Definitely no Elden Ring but still good. I'm hoping this success for Hexworks motivates them to do more and better in the next one, they have a ton of possibilities for their next one.

  • @Kopinger
    @Kopinger 11 месяцев назад +1

    Still in first playthrough. Picked Exiled Stalker, went into a hybrid dual dagger / bow build, agile only. I am loving it! I love the dark gothic environment, I love the boss rhythm / mechanics / movesets, the fact that they are viable with different takes (ranged, melee, magic, whatever), I love the character's move set and speed, it aligns very well with bosses / enemies, I love how hard it is to explore and everything kills you in 3 hits like in other souls games, regardless what super duper armour you wear.
    Speaking of which, I love that finally I can wear nothing and the game helps me stay light but hit like a tank with items, I love the variety it possibilities, I love weapon move sets. I love the lamp and the umbral world, I think they are on to something with this dual world setup. I love the runes too, making your scalings even better.
    I dont know, I think they nailed it for all the things I liked in a souls game. Finally a game thats not like playing dance dance revolution or guitarhero... I can enter a boss fight raw, and test my way through with different approaches and builds, I think thats the most important.
    They nailed it with difficulty too imo, because you cant just run around picking up items just as you wish, you gonna get punished if you do that, like in any other souls games. I dont think the density of the enemies was too much to be fair, but maybe I am not at the end game yet and I didnt feel it that much?
    well anyways, I am loving it!

    • @ocoDOT
      @ocoDOT  11 месяцев назад +1

      They did recently release a patch changing mob density if you haven't gotten too far into the game yet to see some areas.
      I think you, like others, bring up a good point with it not being easy to just run past everything and pick stuff up because that's sort of my instinct in Elden Ring for example because I have no real reason to attack everything. Making replaying actually more interesting in a way.
      Thanks for your comment and great to hear that you're enjoying yourself!

    • @Kopinger
      @Kopinger 11 месяцев назад +1

      @@ocoDOTyeah precisely, I loved this aspect in DS3, DS1, hell even in Sekiro. When you panic run out of an area and when you are back the second time, you realized you've missed items / secret doors for loots even though you swear you have checked everything there, but when mobs ganged up on you it made you forget about it to go back and check. I keep doing that :D
      One more thing I forgot to mention is this new approach with the ammunitions, I think it makes bow builds MUCHO better. Finally dont have to go and craft arrows one by one like in ER. I think its awesome too. Not to mention the separate bar for ammunitions only.
      Yeah, likewise, lets hope we will have a couple of NG+ runs in this game, it looks very promising to me

  • @hayyan958
    @hayyan958 11 месяцев назад +2

    My two biggest issues with the game are that 1, multiplayer doesn't work like at all (it's trash) and 2 there's a lot of artificial difficultly (spam fodder mobs,insta oneshot mimics, Umbral shields on a gaint group of strong enemies, gravity). The artificial difficulty is so bad that a lot of the time fighting a group of basic enemies is harder than the boss of the area🤣.
    Despite all that I'm loving the game hoping they fix the pvp since i'd love to play to invasions sometime. Also the build I'm making for my first playthrough is strength/radiance build about half way through the game I'm at the upper calrath.

    • @ocoDOT
      @ocoDOT  11 месяцев назад

      Strength/radiance seems to have some awesome weapons and spells, looking forward to that run myself!

    • @scragglie
      @scragglie 11 месяцев назад +1

      did you play lies of p? compared to lies of p this game is a walk in the park lol.

    • @hayyan958
      @hayyan958 11 месяцев назад

      @@scragglie I beat lies of p but to be fair I started summoning specters for boss fights more than halfway into the game. (when I got to the sludge monster boss that goes into the puppet for phase 2) I got hard stuck on him so I caved on used the specter.
      I beat it by using a cube to make the phantom take agro/dmg resist then buff my weapon and do charged heavy attacks with strength weapon over and over again.
      (The weapon I used was the puppet axe before that I used wrench). I had a motivity and hp build just focused on straight dmg.
      I'd say I agree with you but lies of p got good NPC AI to help you if you ever get stuck. meanwhile Lotf has straight ass npc's and unfortunately the multiplayer hasn't been working for me.

  • @jonbrown5041
    @jonbrown5041 10 месяцев назад +1

    Your mentality about how to play the game via learning how the game works and learning every boss is exactly why souls fans love these games. People that complain about souls games and souls like games being too hard is because they are lazy gamers that don't want to take the time to learn it, which is the entire point of these games. Too many gamers want instant gratification and these games will not give you that.

  • @jankmedia1985
    @jankmedia1985 4 месяца назад +1

    Picked up v1.5 because it's on sale for 50% off. I do think it has some baked-in balancing issues/design flaws but my main issue is that some enemy (physical) attacks are magnetized to you. I just don't like that type of mechanic in a Soulsborne and I struggle to think of another Soulsborne I've played that does it in such a glaring fashion.
    Outside of that, I think the game is pretty damn fun and most of the other things that people complain about don't really bother me. I do think the balancing is really off at times though. I can't even imagine what this game would have been like on Day 1, lol. Thank God for NG0+, I made it midway but started over because I just wasn't being as effective as I wanted to be and I was tired of simply running through most areas.
    Now I feel like I can engage with the game in a proper way but it's also disappointing because I feel like the balancing just isn't there at times. In Souls games I never want an easy mode or to cheese things but this game just feels so off at times so cheese it is because when the game shines it really shines and I want to see it through solo, then do some coop, and maybe unlock some different endings, lots of content to have fun with. Not a terrible game at all. Hopefully the devs tighten things up in the sequel, I'll definitely pick it up as I'm sure it'll be an improvement on some already fantastic ideas for the genre.

  • @mephistophelesthesilentchi3446
    @mephistophelesthesilentchi3446 11 месяцев назад +1

    Nice to see another casual souls player who enjoys the process of learning the boss more than just beating the boss.

    • @ocoDOT
      @ocoDOT  11 месяцев назад

      Started to think I'm a weirdo 😅

  • @mkv2718
    @mkv2718 11 месяцев назад +1

    the “forward momentum” issue is a non issue. why? because it’s a LEARNABLE behavior that’s CONSISTENT. if someone cant figure that out by the end of the game, heck… even past the first area… yeah, that’s a you problem. as for enemies on bridges: KICK. THEM. OFF. edit: kicking is waaay easier than in DS or ER as well. just hit L1 and R1 simultaneously. no awkward timing of hitting forward on the stick while pressing R1 at the moment the stick hits the up position
    also, the rolling animation works just like Dark Souls 3. exactly, in fact. you let go of the stick to roll. and the mimics in this game are sooooooo much easier to spot than Dark Souls, and no special item needed to kill them.
    as for “bad” bosses, the only ones that feel bad to me are Isaac, the Crow, and Adyr (which that comes right after a much better boss so it’s less egregious. kinda like dark beast ganon, except you can lose)

  • @matthewblankenship7968
    @matthewblankenship7968 3 месяца назад +1

    This game is very underrated..I went for the umbral ending first playthrough with a pure radiance build and had a blast ..I absolutely love this game ..I just don’t understand all the hate from some RUclipsrs ..I never seen the first hickup or frame drop of any ..it’s runs great on ps5 ..but I never played it at launch ..which I never play a game at launch ..I really hope this game gets the credit it deserves and a sequel..✌🏻

  • @FlatEarthPhotography
    @FlatEarthPhotography 11 месяцев назад +1

    Agree on your points man. Especially the way you cast spells. In Elden Ring it's so tedious and painful to scroll through your spells.. You fight more with selecting the spell than with the enemies. From Soft taking notes here I hope. We also see the commitment from devs to make the game as best as possible and huge point they listen to our feedback.

    • @yvannenikolainethercott5709
      @yvannenikolainethercott5709 11 месяцев назад

      The reason the game is being patched so much is because it's LITERALLY unfinished. Do you know why they can release these patches very fast, even with just a day between each of them? No, it's not because they don't sleep, it's because these patches were already on the bench, and they either chose to watch if people were going to have issues, and deploy them, or they were re-QAing them first before actual release.
      Credits to them though for actually listening to density and trying to fix it in SOME places, but reducing it is not the point, placing them to be challenging, NOT FRUSTRATING is what people want.

    • @FlatEarthPhotography
      @FlatEarthPhotography 11 месяцев назад

      @@yvannenikolainethercott5709 agree. The studio is learning the lesson I hope. However they do listen to feedback, which is not very common. They want to make the game great and even working on custom mods? No studio is ever bothered by that. This is a next step toward customers. Keep in mind even our From Soft has issues at release, although not as many.

  • @sikevillain
    @sikevillain 11 месяцев назад +1

    Thanks for the discussion. I really like this game a lot & think it's great. I ran a Radiance/Strength build with the bloody glory for my first playthrough. A lot of fun and really strong. I'm now tryna make a umbra build with dual wielding weapons on my second playthrough along with running ng+ with my main build. 🔥

  • @coreylarcomb4879
    @coreylarcomb4879 11 месяцев назад +2

    Mimics don't instakill you if you get 40-80 vitality. You're all under healthed. Change my mind.

    • @ocoDOT
      @ocoDOT  11 месяцев назад +1

      You're right! Once you get enough HP you don't get instakilled.

  • @ChaosGoddessRaven
    @ChaosGoddessRaven 11 месяцев назад +1

    I ripped into my friend because I bought the game so he and I could play it and I've always wanted to run a souls like with him. At the time, it had been only a week since launch and he just completely tore into why the game was bad. No game ever created or will be, is going to have a perfect release. His judgement was unfair and biased, as he has that mindset where every souls like has to be just as good as ones released by FromSoft. I agree with people who find the movement a bit annoying, but let's all be honest here, if LOTF had the same movement as DS1 or even DS3, with how big the world is, it would take forever to get through an area, especially with the intense mob density at first. Yes, the game won't tell you certain things or it will have hints somewhere in the game, ffs it's a souls like. It's not going to tell you everything and just make your playthrough easy peasy, no! It is going to make you actively learn the mechanics. Lastly, now hear me out, IT'S A SOULS "LIKE" MEANING THE GAME IS NOT GOING TO BE JUST LIKE THE SOULS SERIES. Elden Ring and LOTF ARE THEIR OWN GAMES. JUST BECAUSE IT'S NOT EXACTLY LIKE DS1, 2, or 3 DOES NOT MEAN IT'S A BAD GAME! IT JUST MEANS YOU HAVE A LACK OF BRAIN CELLS!
    P.S Ocodot, this is the first time I'm watching you and I already like you, keep up the videos! I'll be watching!

  • @Jambiiiii
    @Jambiiiii Месяц назад +1

    I haven’t seen anyone saying this but I wish they would’ve let us chose if we wanted a dash or roll dodge when locked on. I know you can press O twice for a roll when locked on but it’s just not the same. It might sound crazy but to me the dash just doesn’t seem quite right for the flow of this game, I think it’s the shorter distance you travel and how quick the dash is, it just kinda messes up the flow for me on a lot of the boss fights cause I can sit there while not locked on and roll everything perfectly.

  • @TheFool12-12
    @TheFool12-12 10 месяцев назад +1

    I like the way you explained at around 2:00. I really started learning patience is these style of games playing jedi Survivor on jedi master. I've never pushed myself hard enough to beat any of these games and I learned that I'm better off learning patterns. Now when it came to bosses on jedi Survivor I couldn't rely on ablities to finish them off so I had no choice but to learn. But even tho I could figure out how to barely kill a boss by using all my tools at my disposal in this LOTF. I tell myself. "You're not gonna beat this boss till you can perfectly parry all parryable attacks and dodge when needed". If I can't parry or dodge 90% of attacks on the fly as it happens in the game, then I have no business progressing

  • @MultiNichts
    @MultiNichts 8 месяцев назад +1

    Multiplayer is so refreshing bcs of the lack of arbitrary restrictions.
    First build was the biggest sword i could find + healing magic.

  • @ToxicallyMasculinelol
    @ToxicallyMasculinelol 11 месяцев назад +1

    I'm enjoying the game a lot too. I appreciate the frequency of updates. The devs are really working overtime to respond to feedback, which is more than I can say for pretty much any other game I've ever played that had a hairy launch (which is pretty much every game that's released since like 2013)

  • @EternalSpinx
    @EternalSpinx 11 месяцев назад +1

    This game’s atmosphere scratches my bloodborne itch

  • @DuskYokai
    @DuskYokai 11 месяцев назад +1

    Tbh as someone with 100+ hours already i only really have a few complaints:
    The removal of vestiges in ng+. I understand there idea and logic behind it but realistically its not a good system in the size the world has. Like the world is interconnected but its not interconnected enough to be tolerable to run for 80% of your ng+ time.
    the multiplayer connection and balancing. I love helping other players especially ones that arent mechanically the best and struggle more then most sp they can progress the game further vs dropping it BUT trying to join is 10-20 minutes of getting failed connnections only to join someone whos like 2 bosses away from finishing ng+. Along with joining people around my level it still hyper nerfs the guest to where its like "why am i even here to help" and i feel every host expects the guest to sit back 60 feet away with the 3 shot crossbow. On top of the balancing kinda sucks theres so much 1 shot mechanics in pvp its wild. And the rewards for american servers being so dogshit compared to australian servers is just dumb.
    and finally my last complaint is just the final part of the game. Every 1 of the 3 endings is just so eh unless you hyper focused every bit of lore and story you could find even then its not the best. Only 1 of the "final boss" fights is even good being the umbral ending. The adyr fight you get for lighting all the beacons is the biggest snooze fest of a fight ive ever done i never want to play that ending again. Its just not worth it.

    • @ocoDOT
      @ocoDOT  11 месяцев назад

      I was so sure the final boss had a second phase or something but yeah it was not a great final battle. I guess the real final boss is the Sundered Monarch which was one of my favorites.

  • @neorandy
    @neorandy 4 месяца назад +1

    I got my first console, a PlayStation, in my 40’s for Gran Tourismo 2, I believe. I played a few games in the ensuing years. But I really got into Borderlands, then the entire Destiny franchise. A friend talked me into trying Elden Ring and. I found that to be Ana amazing experience. Next he talked me into trying LotF. It was a bit rough at the start. But, I stuck with for a while. I just recently started a new character and in less than 2 weeks finished the new play through.
    At 68, I don’t claim to be an expert gamer. But I do enjoy LotF. I’m looking forward to The Final Phase and the Elden Ring DLC coming in June.

  • @TheCandidPygmy
    @TheCandidPygmy 10 месяцев назад +1

    I've enjoyed the game, but when I see the negative reviews and negative takes, I find it hard to disagree. From jankiness, to reskins, to very unstable multi-player, hordes of annoying trash mobs, the list goes on and on.
    I don't think they don't understand, I think the game might _actually_ be bad. The more I look at it, the more I agree. I think we're kinda huffing copium sometimes, because we enjoy the game personally, and that's fine. We're having fun and that's what matters.
    I hope the consistent patches can make the game more bearable for others, however, I do think some of the game's flaws are incontrovertible. Still, I think this game brought a lot of fresh ideas to the table and has a lot of potential and I personally have a few more build ideas I want to do a playthrough with.
    So in summary; The game has a lot of flaws and a lot of potential, needed more time in the oven but still brought a lot of charm and fun new concepts.

  • @christopherway2546
    @christopherway2546 10 месяцев назад +1

    People- I play soulslikes because I like to explore and not have my hand held and be told everything
    Also people- why don’t they tell us all the things

    • @ocoDOT
      @ocoDOT  10 месяцев назад

      Figuring stuff out is fun!

  • @sarwanmohan3055
    @sarwanmohan3055 3 месяца назад +1

    Maybe a bit late, I've been playing patch 1,5. It's honestly a very good game. Don't play it like dark souls, play it like LotF. Use every mechanics included. It's very rewarding.

  • @heyguyslolGAMING
    @heyguyslolGAMING 11 месяцев назад +3

    I'm def waiting for a sale on this game. I don't want to pay full price only to find that I end up hating the game as so many others do. At least if I buy it for like $20 in a few months and I hate it I can live w/ the loss but if I end up loving it, then its a win. I can say I've seen and heard so much about this game that it mostly seems that it's not for me. Way too many design choices I just don't agree w/ but dev's are bending the knee so perhaps in time it will be worth trying but def waiting for it to go on sale.

    • @ocoDOT
      @ocoDOT  11 месяцев назад

      Smart move honestly

  • @SlotterYT
    @SlotterYT 11 месяцев назад +1

    I really liked this game, and was able to get the full experience with co-op. I can say it dips in frames a bit, but unless the host has less than desirable internet, the dips will mainly be in areas with little to no enemies, such as Skyrest. I will say as far as getting invaded tho, as long as you are online, you can get invaded, but it doesn’t usually happen that often, at least in my experience. I liked the bosses, but I wish one of the rememberance bosses had more than one phase, because it’s otherwise just first phase Rennala with a timer (helped one of my friends with that fight, wanted to get the lord class, myself).

    • @ocoDOT
      @ocoDOT  11 месяцев назад

      Did you play through the game in co-op? What was that like? I really want to do that but no friend of mine has gotten the game yet.

    • @SlotterYT
      @SlotterYT 11 месяцев назад +1

      @@ocoDOT for the most part, yes, I have. The coop is basically Elden Ring’s co-op with one less friend. The bosses definitely felt easier than what I’ve heard, for example, another RUclipsr (I can’t recall the channel name) said that they had spent around 2 hours on Judge Cleric, while my friend and I first tried her, not even going into umbral on my end. There is weapon/catalyst scaling, but your health doesn’t seem to get cut at all, and radiance/inferno doesn’t seem to really get scaled that much. For example, one of my friends and I were fighting the archer boss just before Congregator, and I decided to use magma surge which after 3 or 4 uses, that boss was dead. As far as the cooperator dying, it works like Remant II, where you can revive the player at the cost of a healing charge, if you have one. There is a distance limit, so you there isn’t a possibility of the host being in Forsaken Fen, while their friend is in Fitzroy’s Gorge. As far as the stability, the host really needs to have decent internet, or else you will definitely lag, and possibly teleport all over the place. While you can completely go through the game as a cooperator, only pick-ups you can get are off of enemies that are killed, and you won’t be able to get any of the rememberances, long story short, you’re only getting weapons from enemy drops or from bosses like the Skinstealer. Overall not as seamless as Hexworks advertised (unlike Remant II), but it is fun, and I would recommend if you have friends to play with. Just expect the every once in a while invasion, as soon as you are set multiplayer to “Yes”, you are able to be invaded (so basically DS3, but online isn’t behind a finite resource).

  • @Andy_Paris
    @Andy_Paris 11 месяцев назад

    I noticed many people who criticized this game don't _seriously_ critically think. Like the weapon mechanics. People who criticized it don't play Monster Hunter games for example lol. That game is held in high regard, and the weapon mechanics have a ridiculously high learning curve, and once you learn your weapon of choice, it becomes second nature.
    The vestige seed mechanic was so fun for me once I learned about each environment. I would make a blind runthrough until I got defeated, then run back to that same area, and plant a seed at the nearest one where my vigor would be.
    It's fair to point out that mob density is only for the base difficulty, NG+0. In NG+1, mob density goes back to normal; and that's fine because I kite the enemies to a vantage point anyway, take them out no problem, _then_ explore!
    The combat, the most important part of any game I play, and the main reason I play these types of games, is fantastic, and only gets better with experience. You can play this entire game with fists only if you wanted to. Bosses were fun, and each enemy became very easy once you learn their attack patterns.
    This game is like a puzzle, the reward is in the experience and learning from your mistakes. It's the only Souls-like I've enjoyed since Dark Souls 3, not even Elden Ring gave me this feeling.
    8/10 game for me.

  • @FosterC144
    @FosterC144 10 месяцев назад +1

    Honestly i think the negative reviews come from the diehard Souls-Eldenring fans. They look at this game as an attempt to "copy souls" instead of its own game.
    As a Souls-elden player myself i can say i really enjoyed lords of the fallen to the point i unlocked all the secret classes with all three endings.
    LoTF has some flaws in mechanics and PVP but this game is being actively patched almost every other day because they actually listen to their fanbase

  • @Arkraktor
    @Arkraktor 6 месяцев назад +1

    I really like it cause of the Atmosphere.
    A dark Medieval land
    Cursed by The Darkness
    Horrid Monsters and vile Humans turned savage around every corner

  • @umbertomuniz866
    @umbertomuniz866 9 месяцев назад +1

    I agree with your point about taking the time to learn the game. I think sometimes people come in with expectations and constantly comparing it to other games like Elden ring or lies of P, not realizing how that can hurt their experience.
    I know when I first played Sekiro, I played it like a souls game. I wanted to quit lol, but decided to stick to it and learn the game. Now it has become one of my all time fav games.

  • @silverbolt6699
    @silverbolt6699 10 месяцев назад +1

    I like the game I just want it to RUN! Especially in the second phase of boss fights where there are lots of particle effects and my fps is all over the place. Nothing is worse than working your way to the end of a boss fight and not dying, but not knowing HOW I died. I really do look forward to when it gets fixed up.

  • @lucaslykos6840
    @lucaslykos6840 11 месяцев назад +6

    Great vid! I was hestitant to get the game after watching some reviews and the criticisms people had but im really glad i ended up getting it. The world design and interconnected map really sold it for me as i fell in love with souls games because of that aspect in ds1. Its definitely not perfect but glad to see the devs are regularly patching and listening to the community with it, my biggest complaint probably is how floaty it feels with the forward momentum but ive been adjusting to that. On my first playthrough i went with dual wielding pietas sword and bloody glory, looking forward to trying many other builds out

    • @ocoDOT
      @ocoDOT  11 месяцев назад

      That sounds like a powerful build!
      The forward momentum thing is something I can really understand people struggling with and luckily it doesn't bother me as much as it could. The devs seem to really listen and send out patches regularly which is great and definitely gives me more faith in the games future.
      Thanks for your comment! Got your eye on any specific build next?

    • @lucaslykos6840
      @lucaslykos6840 11 месяцев назад +1

      I'm thinking about trying out a full range/Magic build for my next playthrough as I didn't really touch on those systems in my first playthrough

    • @therealmarce440
      @therealmarce440 11 месяцев назад

      @@lucaslykos6840Its op. So go for it and have some fun.

  • @scragglie
    @scragglie 11 месяцев назад +1

    i think im like one of the few people where this game just immediately clicked with me, i understood each facet of the combat, every mechanic, every design choice, they just all made sense and worked for me right out of the gate. not saying this to brag or anything but it seems like the general sentiment is that you have to put alot of time into the game and "learn to love" it. for me, i immediately loved it and its probly my favorite soulslike game not made by fromsoft. i dont really consider nioh 2 to be soulslike either, its just too different, it feels unfair to lump it in to the "soulslike" category. great video man.

    • @ocoDOT
      @ocoDOT  11 месяцев назад +1

      That's awesome that it clicked immediately for you! Honestly took me a couple of hours.

  • @lunasllenas1997
    @lunasllenas1997 11 месяцев назад +2

    I really liked this video, and its actually one that is not just the bias of the creator bashing the game over and over without showing why people would like it.
    My first build was a dual orian preacher hammer radiance build, it was pretty cool.

    • @ocoDOT
      @ocoDOT  11 месяцев назад

      Thank you! I try not to be biased and consider every side but I also want to stay positive at the same time.

  • @SyNeox
    @SyNeox 7 месяцев назад

    the biggest gripe with the game is the fact that tancred phase 1 and Hushed Saint have the exact same moveset, also mini bosses are being recycled as normal enemys literally after 2 minutes walking time

  • @specialthanksyou601
    @specialthanksyou601 11 месяцев назад +1

    I really love this game but avoided the parry like the plague, it just feels so frustratingly inconsistent. On repeat playthroughs, I'll just try to exclusively parry a boss and it seems like the timing is just so obtuse for all of their attacks. Just better off rolling and attacking since the bosses don't really punish you for doing that, and it lets you have consistent dps

    • @ocoDOT
      @ocoDOT  11 месяцев назад

      I get that, against some bosses it definitely makes more sense to just roll. If the posture dmg was a little bit higher when you parry it'd be great.

  • @tomasburian6550
    @tomasburian6550 10 месяцев назад +1

    I loved the first game (supposedly I am a minority in that) so I was looking forward to this one as well, but it seems like the game has become much more complicated and perhaps even too changed. I am trying right now to find enough things to like in order to buy it. You make a good job in presenting the game, it seems to be getting better, so I am going to wait a bit longer and see if they bring in some changes to make some improvements that would get my interest high enough.

  • @Moss_and_Such
    @Moss_and_Such 11 месяцев назад +2

    I put about 8 hours into this game right at launch and I thought it was bad for multiple reasons. I’ll pick it up in about a month to see what’s up.

    • @ocoDOT
      @ocoDOT  11 месяцев назад

      Anything specific you dislike that comes to mind?

    • @scragglie
      @scragglie 11 месяцев назад

      ​@ocoDOT some people just like to hate on things for no reason i guess😂

    • @Budd631
      @Budd631 11 месяцев назад

      @@scraggliehe said he didn’t like it for multiple reasons. He just didn’t specify

  • @TheHeartThatRunsCold
    @TheHeartThatRunsCold 11 месяцев назад +1

    The game world is large, and somehow, my first playthrough was 28 hours with afk time + me getting lost a few times. One of the biggest misteps this game makes is how fast it is. If you know where you're going the world goes from feeling large to small fairly quickly. I did not skip passed most of the game, the only encounters I skipped were ambushes I didn't want to deal with a second time.
    Due to that speed, the encounter design issue gets worse, because you have significantly less down time between encounters. Which will push players to want to utilize the best options to clear out packs of enemies, or just utilize their mach speed sprint.

  • @ryanherbison9466
    @ryanherbison9466 11 месяцев назад +1

    my enjoyment with this game directly correlates to how fast i can kill the endlessly spawning zombies. If it takes me 3+ hits it drains my sanity very quickly. 1 hit is ok. Mindlessly spamming R1 into these guys over and over and over again in just not fun. My hot take: even rolling into these guys should make them dissipate into ash. The other more advanced umbral enemies, sure leave them the same, but just make those basic zombies always extremely quick to deal with.

  • @SenpaiStoner
    @SenpaiStoner 11 месяцев назад +3

    I want 2 enjoy PvP but as an invader hosts are punk a**es! Either they quit to main menu or jump off a cliff when losing or don’t want get invaded like c’mon!? Devs need to take the option away to quit to main menu during a invasion or give the weak a**es a option to turn off invasions

    • @ocoDOT
      @ocoDOT  11 месяцев назад +2

      That happens often in Elden Ring for me but at least you can't quit the game without ALT+F4 or something. Is it worse in this game? I'm prepping for some PvP right now actually.

    • @chasegaetze4507
      @chasegaetze4507 11 месяцев назад

      The pvp is @$$ in this game. I literally got invaded and the guy blocked me in a one way room with a healing aura and constant aoe attacks... Thanks. Great design and he never stopped spamming for the next 10 minutes

  • @IntelligentProbe
    @IntelligentProbe 11 месяцев назад +3

    I loved the mimics... you trying to run around and quickly grab but not clear the area? Your life is in the balance of a wispy mimic!
    It seems to me most critics simply want to play Elden Ring 2 and not LOTF... do we really want all souls-like games to just copy (for good or bad) FromSoft in every respect? I think not.... IMO.

    • @ocoDOT
      @ocoDOT  11 месяцев назад

      Haha fair enough. The mimics didn't bother me too much since many times they just bring you into Umbral in an area where you wanted to do that anyway.
      I don't want the genre to become stagnant so I agree that they SHOULD try new things and set out to make it different yet keeping the things that people seem to enjoy from DS and Elden Ring.
      I don't think that the way Fromsoft do questlines is something they should copy for instance. I'm so bad at paying attention to mini hints (if there are any) and then wander around aimlessly trying to find things.

  • @RagnaRantz
    @RagnaRantz 7 месяцев назад +1

    Anybody would understand mechanic troubles, lag & jank
    A whole playthrough, my very 1st one (so it wasn’t “smooth” or anything of course-plenty of time spent on days or moments off)
    -f-ing CRASH, couldn’t reload it or salvage it from saves at all
    THAT made sense, far as becoming frustrated w/this game. But then, for plenty it seems-it’s maybe as if they used those issues to suddenly start moaning about “problems” that, I just didn’t understand.
    Few people complained w/me “uh the level design! The atmosphere-no good!” I’m thinking “WHAT?” atmosphere? They NAILED the atmosphere! The level design was awesome. The atmosphere was more panic inducing than most FROM titles actually.
    Then-mobs were too hard/too much (I loved the mobs-felt like an incredibly hostile world, absolutely no rest for the protagonist-that felt RIGHT to me
    -the bosses too easy! (I’ll admit, whoever the 1st “big time gamers” that allegedly pushed the devs on making them easier-mistake. Cause now I wouldn’t mind them tuned up. But even still I love the bosses, most
    -too much like Souls, this is basically the Twin Princes, this is basically so & so
    Yeah? That’s a bad thing? They aren’t RIP OFFS but yes, inspired by-that’s no secret anyway.
    POINT being, this game is awesome & extremely fun. Devs busted their butts (maybe too many patches lol)-which is appreciated. Loved the music, the tension, atmosphere was just dripping it’s so well done, control mechanics are actually better for faster combat.
    Elden Ring is THE flawed masterpiece-absolutely (though even still, Bloodborne remains king in many ways)-but went back to Elden Ring & I noticed-LotF had REALLY great control set ups. Being able to switch from spells, even diff schools of spells, to projectiles to bows on the fly-awesome.
    Especially as of now-it plays so good, & this is their 1st swing at this (discounting 2014’s)-they’ll only get better
    I just didn’t get the arguing either. Hey, it’s not your flavor-cool-but why do you NEED me to hate it so much w/you?
    Other side of the fence too; hey you really love the game (I did)-great-why MUST you have others love it just like you?
    Silly arguments, & it felt like a lot of it didn’t come from vet Soulsborne players. Elden Ring brought in ALL KINDS of 1st timers, all around-which is great. But they just didn’t understand the crap those of us that have been since Demon’s Souls PS3 went through.
    “Why would that NPC move? Why does this cause so & so to leave (the elevator after 1st Skin Stealer was pretty questionable -I’ll admit that)
    They thought FROM never did things like that-really? Anyone remember Ranni’s frickin quest? Anyone around for Patches & Greirat? How about Demon’s Souls black/white world tendency & finding certain character w/THAT???
    Way too much unhinged h8-love the game, imo I MISS the mobs as they were-kept you more than on your toes
    To each their own-but love this game
    Lies of P was incredible too-didn’t understand the h8 there either. Wasn’t as much but still plenty.
    Anyway I loved the experience, they’ll only get better (hopefully)-their only real sin was just releasing it too quick-more time in the oven please
    But awesome. Glad to see the love coming back around to it

    • @ocoDOT
      @ocoDOT  7 месяцев назад

      A lot of great points! Thanks for sharing your thoughts.
      Of course players have a right to complain if the game isn't working on a technical level. Because if the product you've paid for doesn't work you should let them know. Optimization is so often put on the backburner or sometimes seem like no thought has gone into it at all and that should change. You shouldn't need the latest hardware to play every new release in my opinion.
      And of course you are allowed to not like something and state that opinion. Just as I have stated the opposite. I never really try to convince people that they are wrong, only that I disagree.
      However.
      Common things that I've noticed brought up in reviews are criticisms about LotF that can easily be applied to FromSoft titles yet are excused there but brought up as a comparison to Elden Ring or Dark Souls. I just don't get it.
      Like for instance, the lock-on system...
      Yes, I lock on to things I don't want to that are far away and I go ''bruh'' but that doesn't bother me since it happens in Elden Ring/Dark Souls too. I kind of just thought that came with the package and adapted.
      Maybe that's just a low standard on my part?
      It's not perfect but there are no issues with it that I haven't experienced in the Souls games. Yet it was one of the leading issues among players. So much so that now there are multiple settings for the lock on system and AFTER the update I had problems and had to switch back to the ''Legacy lock-on'' option that I was accustomed to.
      That was just one example and when it comes to atmosphere and the world there were just too many opinions disguised as facts and statements that it was just ''bad'' or a copycat of Dark Souls. Like Dark Souls doesn't take inspiration from Berserk? But when FromSoft does it it's not copying now it's just a homage?
      I can probably go on and on about it but the fact remains that I love Dark Souls, I love Elden Ring, and I love Lords of the Fallen. Flaws and all.

    • @RagnaRantz
      @RagnaRantz 7 месяцев назад +1

      @@ocoDOT dude right on the $. Just as you said-they DID promise a complete product, to run as good as Soulsborne (& if its Souls-like, well the frame rate had better be there)
      Initial release w/the crashes & lag & ridiculous multiplayer-ANYONE would understand if “u know what? This just ain’t ready, refund? Even an exchange-“ which there’s no getting around this; heard of a # of players refused a refund or, again, even an exchange.
      I do have an issue w/that-who wouldn’t?
      As you said, the legitimate complaints, especially at launch, were clearly there
      -but did this open up enough frustration for complaints against…well “issues” that don’t actually make a lot of sense or @ the least, extremely debatable
      I figure yes, yes it did open the door for just frustrated venting
      (Man btw apologies for writing a damn book! LOL didn’t even realize till I was done)
      Peace dude 👍✌️

  • @richdurfee2206
    @richdurfee2206 11 месяцев назад +1

    I agree with you on this game, though it was frustrating coming from Soulsborne games with the mechanics, once I learned them I love it. My build is high radiance and endurance, I started with the extra class from the special edition. I am about halfway thru my 1st playthrough. Mob enemies are tough, but it seems the devs are listening and responding to the community

  • @striker_svt15
    @striker_svt15 10 месяцев назад +1

    Im on my NG+2 run and still having fun.
    Although the game may not be perfect it’s still is tons of fun. For anyone saying the game is really easy the bosses get a little more difficult on NG+2 the life boost and aggressiveness is significant.

    • @ocoDOT
      @ocoDOT  10 месяцев назад +1

      Yeah I've never claimed the game is perfect which is something I've seen people misunderstand in the comments. It's just fun and I'm having fun! Glad you are too.

  • @andyhaney29
    @andyhaney29 8 месяцев назад +1

    Ng+ bosses are much more competitive and enjoyable to me. The spurned progeny whooped my ass at least a dozen times. Took me 1 time first playthrough. Wish you had more time before things go awry in umbral, but I've enjoyed this game

  • @13Skaree
    @13Skaree 11 месяцев назад +1

    I was going to get lords of the fallen, but there’s been so many reviews were people say it’s frustrating Lee difficult, and not in the good ways. I am 52 years old. I have been playing games since pong
    My reflexes aren’t quite as sharp as they used to be, but I can still out game most people. However, I am extremely busy and don’t have the times that I used to a couple decades ago, to devote myself to being able to find out how to beat certain difficult boss patterns, and things like that. So when I heard that lords of the fallen has Needlessly injected gameplay elements to make things artificially difficult and frustrating. I find myself not wanting to experience that. I love the artwork the combat looks awesome I just don’t want to drop 70 or $80 to find myself frustrated 48 hours after I buy it.

  • @user-yb6tk1ru6x
    @user-yb6tk1ru6x 6 месяцев назад

    I'm not fussed about the mobs. I found that there weren't enough varieties of enemies. Felt like I was fighting the same enemies over and over.

  • @kasplat5874
    @kasplat5874 11 месяцев назад +1

    The game was sold on the Unreal Engine 5 and the great graphics, but mostly that was marketing. The reality is that even in Performance mode you will still see horrible frame rate drops in Umbral, especially Pilgrim's Perch, but even cutscenes sometimes crawl. The highlights to me are exploration, the interconnected areas and initially Umbral is cool, but the ridiculous amount of enemies and chokepoints, especially in Umbral for unblocking doors or even just getting an item drop is terrible and it is more depressing than fun to redo some parts as the game goes on.
    The short take is that they stupidly put "blightown on steroids" (or Demon's Souls 5-1 as another take) as the second area so that even after you learn how to parry for Pieta or whatever strategy you use, you are then confronted with a big, really big, area where you can easily die to gravity whether it is platforming or combat (most weapon moves move you forward), you have to deal with Umbral swaps and you are definitely going to get lost at some point, especially as you unlock shortcuts, because it all starts looking the same. Based on the trophies, over 50% of players are still there and probably gave up.
    While I really appreciate that the game isn't linear and that you can progress a bit more like Dark Souls, they still gate key items and vendors and there is a lot, really, a lot, that is missable, so I won't be surprised to hear about the person that never unlocked the blacksmith or thought the game was broke because they missed a conversation with an NPC and couldn't progress.
    Unlike Lies of P, it isn't linear and it does have multiplayer, and while the NPCs will not win fights for you, you can summon OP players that will destroy everything for you and they don't automatically disappear after a boss is dead. That is what will get more people through the game.
    The game should get better as they patch it and it is definitely worth checking out, but be prepared to be frustrated or disappointed by a lot of elements.

    • @ocoDOT
      @ocoDOT  11 месяцев назад

      All very valid points. The blacksmith being missable is not a good at all, I agree 100% on that. Didn't make sense to me.
      As for performance I did notice frame drops sometimes in Umbral and in the hub area of all places but other than that I had a smooth experience. Though if that happens more often than not I can certainly see that lessening your enjoyment of the game. I know it's a real killer for me but I have a rather good PC so I don't experience that much nowadays. You shouldn't need the latest thing though just because a new game came out. Optimization (both framerate and disk space) is something developers just gave up on some years back it seems.
      Thanks for the comment! How did you feel about the game overall?

    • @kasplat5874
      @kasplat5874 11 месяцев назад

      @@ocoDOT I haven't finished the game yet, and I don't know how much more I have left since I'm mostly playing blind, so I'll wait to make a more detailed response. Right now, the enemy density is still a big gripe and it remains to be seen if I'll ever be able to record long "bonfire" and shortcut unlocks like these from DS3 and ER, which is disappointing; the Umbral element makes it even harder as you are often surprise attacked when you raise the lamp in many spots.
      Grand Archives - ladder, levers, and both elevator shortcut unlocks to boss, etc.
      ruclips.net/video/aseM8jV5zsE/видео.htmlsi=27siFne1dz0t4ViB
      Crumbling Farum Azula after Godskin Duo, Sites of Grace before boss fog, plus Talismans
      ruclips.net/video/jl_cfI2fJLY/видео.htmlsi=51uOGjocapyRMzSO

    • @kasplat5874
      @kasplat5874 11 месяцев назад +1

      @@ocoDOT Overall, I recommend this game to anyone that enjoys Soulslike games, unless they have OCD and feel they must complete trophies. I finished the game with one of the endings, and have done a fair amount of co-op, dealt with invaders, started new games on different toons, etc. NG+ is annoying, so just do additional playthroughs on NG 0 and gimp yourself if you don't like being OP so you don't have to deal with the vestige issue, if nothing else. Since LotF is multiplayer, it has more longevity than Lies of P. The developers have already dropped so many patches, that LotF has dramatically improved since launch, but some bits are simply aggravating, like all the Red Reaper changes that punishes anyone that hasn't already farmed him. They still have a long ways to go, but their roadmap shows the game will continue to improve through the end of the year.
      The OCD issue is that almost nobody is going to get the platinum unless they play through at least two times or three times if you don't make a backup save and then redo a large part of the end game for all the endings and side quests. In addition to the endings and NPC quest lines, the armor and weapon trophies are unbearable. Some NPC quest lines are mutually exclusive, many that require engaging with the NPC before a particular point, including needing to fail around ten boss fights or more, so you can then summon an NPC for the boss fight for their quest line. In short, I do not recommend trying for the platinum unless you want to hate the game and yourself.

  • @dizzydjt7455
    @dizzydjt7455 4 месяца назад

    The final boss for the umbral ending to me was fantastic, tough yet fair. Required all my concentration but I'm not the greatest at these games lol. (How the hell I managed to get the 3 endings for this game and become elden lord is beyond me haha.) The armor and weapon designs are fantastic and I enjoyed doing exacter dunmire's and stomand's quests as a paladin, the tortured prisoner and delarosa's quests when I sided with adyr as an inferno dual wielding short sword guy. A couple for the umbral ending and now I'm on my 4th playthrough doing strength and agility with no magic. Which is tough because the magic is sick imo. I got the deluxe edition for half price about two weeks ago and this might be the only game I get the platinum for. I would have been happy to pay full price tbh. Cool vid btw. Glad u enjoy it too.

  • @Sseanbrokengames
    @Sseanbrokengames 7 месяцев назад +1

    Kids jump on to what the top streamers say. Some of which didn’t even play the game correctly lol. Then you have the lower tier streamers trying to jump on the hate wagon with the bigger streamers.. this new generation of hating everything because it doesn’t cater to you or because you don’t understand it is beyond frustrating and TERRIBLE for the gaming industry. We won’t get better games from these developers with tons of potential if we act this way. It’s pathetic honestly. This game was a solid 8.5/10 for me. Maybe even a 9. Got my ass kicked a bunch but it felt so rewarding coming back and overcoming. F the haters.

  • @lord.johatsu
    @lord.johatsu 11 месяцев назад

    First I played the guy with the flail and shield, but after the 3th boss, I wasn't really feeling the build so I started over with the prisoner class. I had a blast just mega punching mobs and drop kicking mobs of legdes, it cracked me up everytime. Finished the game with the prisoner class and ended up dual wielding talons, using the the umbral chain to imbued the talons with poison and on the side used the assassin's bow. From the start I just spammed points in endurance so I could just keep punching, in combination with max equip load to be able to wear heavy armor but still stayed in the light category to be quick and bulky. A couple of bosses I managed to kill them 1st try cause my high endurance and light encumbrance kept me moving all the time so I could just keep dodging quickly and could easily reengage to get some quick punches in.

  • @papadaddio866
    @papadaddio866 11 месяцев назад +1

    Soulsborne combat tends to exist on a spectrum between very methodical, deliberate combat and more frantic, agressive gameplay. Games that fall into the former like DS1, DS2 and more recently, Lies of P require you to commit to your movements and weapon swings. If you attack at the wrong time, you will get punished for it.
    Games like Lords 2023 and Bloodborne prioritize speed and mobility. In the case of Lords, not only does each weapon strike cover great distance, but you can cancel an attack into a dodge roll at almost anytime, so the combat is much more forgiving and non-commital.
    DS3 and Elden Ring exist somewhere right in the middle of the spectrum.
    While I prefer the setting and atmosphere of bloodborne style games, in terms of combat, I absolutely enjoy the more high commitment style of gameplay more. In DS1 and Lies of P for example, you have to be much more deliberate and understand not only your own attack speed and animations but also be more knowledgeable about enemy attack patterns and punish windows to perform well consistently, which forces you to engage with the games mechanics on a deeper level instead of getting by with just r1 spam and panic rolling which is almost encouraged by the mechanics of this type of game. The faster combat of Lords almost feels too forgiving to me in that if I make a mistake, I can always roll out and face no consequences for my bad timing.
    I think that when a lot of people say things like "the game feels floaty" or "weapon strikes and parries don't feel like they have enough impact" what they mean is that Lords has a more frantic, low commitment form of combat. Which style you prefer comes down to personal preference. There is no wrong answer but most people into this genre probably prefer one or the other a bit more.

    • @ocoDOT
      @ocoDOT  11 месяцев назад +1

      I like both styles obviously but I probably enjoy the commitment to attacks in DS & ER more. I get that others just don't like how it is in LOTF but I can't accept that it's a ''bad'' game because of it. Like you said, it's down to preference.

  • @waldganger5244
    @waldganger5244 9 месяцев назад +1

    Well, I started with Demons Souls on PS3 and Ninja Gaiden. I finished several times DS1, DS2, DS3, Bloodborne, even Sekiro (actually, my first games were Atari 2600 games...these were hard asf :).
    And I finished tons of metroidvanias (still love Castlevania series). Even if it is still a great game, Elden ring was disappointement for me. First FS game I didn´t finish yet.
    Great response from you. I enjoyed new LoF too.

  • @OrigionalGiant75
    @OrigionalGiant75 10 месяцев назад +1

    Yoo I hated this game till I beat the final boss and found out I could do a ng+0. Guess whose clapping everyone’s cheeks and having a blast now? Nothing like going back and Ohkoing a boss that gave you hell for a few days the first time.

  • @pedrosousa1394
    @pedrosousa1394 4 месяца назад +1

    I'm 150 hours in it and I haven't even finished the game yet. Love it now, but was really hard to engage with it in the beginning. Preordered it and only now I am playing to finish it. I suppose the hard part is getting used to the dual worlds sort of speak. But the game turned out to be quite good

  • @Treznor331
    @Treznor331 9 месяцев назад +1

    It's pretty much the only game I've played since it came out. They really worked tirelessly on making it better with all the updates. I'll be playing it until the Elden Ring Dlc 😁

  • @spacedoohicky
    @spacedoohicky 11 месяцев назад

    My first build is a full umbral caster. I spend a lot of time in umbral nuking hundreds of enemies. As far as coop goes it is very good as long as you have a good connection with the host. A bad connection makes it super hard because your dodges aren't respected. A dodge that would normally work does not in a bad connection. I usually exit on people who have a bad connection with me.

  • @morbid1.
    @morbid1. 11 месяцев назад +1

    btw i've beaten the game btw I think it's like 7/10
    - mob density is one thing but the damage trash mobs do is fucking insane... average archer not only does like 50% dmg per shot it also staggers and I'm in heavy gear. I had situation where 3 archers shot me in a pattern where I was stun locked do death, all projectiles hit like a fucking truck
    - projectiles track to the point even arrows turn in flight and those umbral cum shots can almost do u-turn after you
    - parry is totally pointless, you are punished for doing it successfully and even weak mobs need multiple parries to get crit which means you will lose more hp than just dodge it
    - reusable mobs to the point of absurd... you beat mini boss, then you walk 2 rooms further and previous bosses are waiting for you as normal enemies... wtf
    - traps everywhere, it's almost like a parody
    - umbral buff is annoying because it's very slow to remove
    - umbral chest must be targeted while being surrounded by billion mobs your targetting switch to
    - when you die and respawn in umbral in boss fight they attack you constantly and you die
    - there are 2 ring slots, while 3 would provide much more interesting build variety
    - respec items are literally 3 and you need 75 eyes to get it from vendor... I still didn't get that many I don't care about pvp bullshit
    - i tried online... only once i got connected and instantly dc after loading
    - dual daggers are pointless, they do less dmg, often miss, instead better to go with dual short swords