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Materialize - Sewer Cover
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- Опубликовано: 18 авг 2024
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Very powerful tool!! I used to use Insane Bump, an old add on for Gimp, and it's gone now, with the new Gimp versions. But this is another level of tool, very sophisticated and with a gorgeous UI. This UI resembles Fruity Loops, a nice music software.
DANG! imagine having all this details...by using only 4 vertices. YEAH TECHNOLOGY, BISH!
Thanks but it doesn't work for me (Windows 7x64 Pro)
It runs but does not show any image file as a preview nor does it load images.
I guess others have that problem too, because it is in the FAQ page of your site.
Running as administrator and re-installing Visual C++, does nothing.
This is working better than Adobe Sampler for the heightmaps...... it really gets good useable results. Sampler just produces a lot of noise without a lot of struggling with the settings......... Albedo texture that removes shadows would be nice! =)
Please update this tutorial, it no longer matches the GUI.
Looks amazing. I'm looking forward to trying it in my next project.
Hi. I installed the Materialize program but could not open any .jpg file. The thumbnails are not visible, they are only blank sheets and I cannot load them. What am I doing wrong?
you need to instal Microsoft visual C++ redistributal to see the textures. Also, you need to go full screen and expand the size of the dialog boxes to export. should work fine then
Awesome, this software is pure gold
This software is stunning! Thank you!
Thanks so much for this! Very useful tool.
I will try to use it to create UV plotter print files by simulating textural materials with the files generated by your wonderful software
Awesome Software Bro Really Thank You...
Hello , I have a problem. I dowlanded this application.I can not importing (png,jps...)texture files .Help please
if you sell it for 20 bucks for freelanced artists it will be a instant buy, this look awesome.
Its free now
Wow looks awesome! Any plans for a Linux version in the future?
nice, this program was called something else a few years ago i think and was worth about 1k
When I hit show full material button all became black, any one please help me
Michael, your product is very cool but you could at least gives answer to some of the questions below! Unreal use how to? Where do we plug some of your maps? Is Smoothness a rougnhness map? Where goes edge in Unreal? Thanks anyway, I use Materialize everyday and found it even better than Substance Alchemist!
excellent!!!!!!!!!!!!! thank u, guys!!!!!!!!!!!!!! ur generosity is really brilliant as ur software! =)
I don't understand a single one of the steps or sections of the program, or why we are doing them/what any of them mean. Not a clue what to set a single slider to. Not at all lol. Oh well.
After I edit then I click Show Full Material it just gives me the default black square and doesn't show any image at all?
This is great! Tried it with an image from Caspar David Friedrich. Thank you very much!
Can we export it to stl format for 3d printing?
Awesome tutorial man!!! Thanks!!
Increíble programa y su alcance....gracias por su tutorial
Hi great can I use the finished output file /image in lightburn thanks
The diffuse texture isn't loading...
this software doesnt work!!!!!! cant save the final image .
it worked me right now
this is great but how to use with vray and redshift ?
This tool looks fantastic! How much will it be when released?
Tyler Newton I haven't settled on a final price yet but my initial thinking is $20 for personal license and $50-$100 for pro/corporate license
$20 to $30 would be an instant "I'll buy it just in-case I need it" purchase for me. I bought Sprite DLight for similar reasons and use that to make quick and easy maps (lazy programmer - I make about one map set every three months, not a modeler).
Its free now
awesome! can i export as stl or obj?
this software is to make maps for your texture using one diffused image, not really a 3d software program.
Where would you plug the "edge map" into a maya shader?
Same issue in UE4
can you get a tutorial for export this level of texture in Unreal Engine 4? I dont'understand how can I connect the bluprint of this
B r o
uma palavra: sensacional! tks!
I had made similar SD presets for myself, also it can become useful. At least this looks much simpler.
Is this still being worked on?
Looks like very useful software. I'm currently redoing some "internal" maps for a human figure . Is there any way to generate a Glossy Map using this software?
The "Smoothness" map is essentially Glossyness. A specular color map is not currently supported as it uses a simpler Albedo + Metalic workflow.
@@SquirrelyJones2 Awesome. Thank you. There are just a couple of other things.... When using the up and down sliders there are no input number boxes so matching those exactly for the 4 skin maps for the figure might be a bit troublesome! Any advice on this front? Also, is there a way to make a translucency map, you know to get that red illumination that you see in ears, fingertips and other this skinned areas of the body when light is just so?
This amazing tool Can I know its any possibilities to add roughness map in this tool?
Roughness is the inverse of the smoothness... just invert the image. =) 2 years too late, sorry.
be nice if there was svg
How do I use the unreal 4 plugin?
Очень хорошее приложение! Спасибо. Но!
1. Не читает большинство стандартных картинок. Причина мне не понятна. Просто видит сам файл, но то, что он картинка, программа не понимает
2. Очень неудобно постоянно прерtлючаться в финальный результат а потом обратно в настройку Карт. Нужно сделать так, что бы все изменения моментально отображались на финальном результате без лишних нажатий.
3. Не хватает размытия в Дисплейсе.
How did smooth change the way the light is reflecting on the bricks? Wouldn't that have to be a change on normal map or height map?
Smooth is hardness/roughness, but reversed. A smooth surface reflects light sharply - so you have clear sharp specular highlights that suddenly fall off when out of light (so sharper reflections). An unsmooth (hard) surface reflects light less brightly but more evenly in all directions (so no sharp reflections, but receives a little more light at steep angles where smooth surfaces would not)
Thank you so much for the explanation. This really helps a lot! :)
What is that software?
its called "materialize"
Thank you!
How is this different from crazy bump, genetica and bitmap2material???
Its free now
Looks more intuititve than B2M at least.
bitmap2Material --> left the chat
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and lost his spot on my computer too! kkkkkk
This is cool and all but it's kind of useless to most people without the ability to see the material change in real time.
Amongst all the mumbling, he never addresses this; for any of the different component maps, does brighter always mean 'more'? For example, in the smoothness map, does whiter = smoother?
In the version I have, there are buttons P C O S in the control panel of every map type. What the hell do those letters stand for? There's no mouse-over help on anything.
Don't recomend this sofware i'ts very demanding on my computer don't use it 😡😡😡
??? what are you using?
lol - even the subtitle software can't understand what he's saying. Tip for tutorials - dont mumble to yourself. work out what you want to say beforehand and keep to the script. nice software though.