5:10 90% of the time the ragdoll just flies off into the void after the guttertank dies. They fail as absolutely everything that defines an enemy in this game. Cybergrind would actually get harder if they were removed from it.
the players that cried about the guttertank being broken are the same ones that spend more time in the discord backseating people than playing the game
yeah i was able to file my taxes, apply for a home loan, setup a 401k, pay my bills, build a shelf, make dinner, spend some time farming in borderlands 2, clean my restroom, watch a couple lets plays, go to bed with a refreshing 8 hours of sleep, wake up, shower, make breakfast, get on my pc, and then parry him @@warmchoccy
To all the players being little bitch babies about the guttertank nerf, just know the pre nerf guttertank will be in both brutal and ukmd, as stated by Hakita in the dev livestream, timestamp 5:18:40
@@KindaHekku we know brutal is being worked on right now, since on the ultrakill twitter they put out a tweet of filths that jump and those will be in brutal
Glud, I had a dream that there was a version of you called Red Glud. Much like an rpg enemy recolor, he was faster, stronger, and more intelligent, but he did not have your soul. Good video!
There’s also the fact that Guttertanks seem to ALWAYS try melee when you’re in range in my experience. After you parry a Gutterman’s melee after breaking it’s shield, it will try shooting at you for a bit even at point blank before trying melee again. The Guttertanks however will gladly put themselves in the same punching bag loop that they put casual players like me in pre nerf. I myself am a fan of the nerf overall but the parry window is still comically lenient. It’s like it turns the tables entirely from how it was before.
Rise and shine, Mister Freeman. Rise and... shine. Not that I... wish to imply you have been sleeping on the job. No one is more deserving of a rest... and all the effort in the world would have gone to waste until... well, let's just say your hour has... come again. The right man in the wrong place can make all the difference in the world. So, wake up, Mister Freeman. Wake up and... smell the ashes...
I have to admit I felt adequetly challenged by act 2. Act 3 is kicking my ass, so it's nice to have at least have a decent grasp of what I'm up against
for an easier way to get the +ROUND TRIP style bonus, hold W instead of orienting the rocket. it will make you go through a round trip onto the guttertank's ass, hence + *ROUND* TRIP
imo guttermen are higher on the priority list than guttertanks for me now, i am very afraid that if i leave that mf shooting for 20 seconds he'll be installing the aimbot and decimating me
Damn, never saw so many angry people throwing a hiss over this kind of stuff. Punch combos will return with Brutal dif., no need to worry over it. Except if you aren't ready for any other VERY HARD dif. category changes and just want Tank's punch combos back for other dif. categories I didn't know how interactive landmines are. I still think they are a bit out of place, but they are pretty cool
Day 1 violence, i was really confused about why people found guttertanks so OP. After trying to P rank 7-2 i kind of found out why (although it's mostly because of my stupid wasd layout)
i keep saying Guttertanks are boring to fight against, and the more i learn about the nerfing(s) they suffered, the more i blame the ones who cried about GTs being too hard. Now i'm sad i didn't play Violence before they nerfed GTs.
Tbh they were always boring. Idk, they're just not engaging to fight in the same way that Minos Prime or Swordsmachine are. Mannequins are easily the best new enemy.
@@glompert7390 i prefer Guttermen personally, but Mannequins are great too. These are very entertaining to fight again. i can't say the same about Guttertanks. Ps. And again, they aren't entertaining 'cause they're hard, 'cause they aren't. Except for the first impression, once you get their mechanics, they became absurdly easy and boring.
the main issue people had with these is their placement in relation to level checkpoints honestly its a new enemy, youre gonna die to it a few times till you figure it out, and its punch was powerful but easilly dodgeable with a shorter hit range than their swing, just repeatedly dying to it without knowing what was happening was making people quite angry honestly a shame about the nerf, as funny as it is, without it their not nearly as scary of an enemy and pose hardly any threat
before the guttertank got nerfed i really was like "ah yes a new enemy it's pretty nice fighting against him sad they aren't parriable but that's fine" and now they have an attack that has a parry window of 2 years
honestly pre-nerf guttertanks weren't even that difficult to begin with it's just that it was best to let them put their mines and just use it as a free health pack and just dash towards them when they melee you but now they're a walking health pack that spawns more health packs
I was really hoping for more coverage on the nuttertank since his back shots are really hard to avoid.
not as bad as the gutterfreak tbh
@@gLud3 guttersexual
What about the gutterwank
How about the gutterflank
I cried when Gabriel said "Nah, I'd take the backshots"
5:10 90% of the time the ragdoll just flies off into the void after the guttertank dies. They fail as absolutely everything that defines an enemy in this game. Cybergrind would actually get harder if they were removed from it.
they're trying their best, at least they look kinda cool :(
cmon man atleast they're trying :(
It's only a matter of time until someone starts making music and samples their "voicelines"...
5:00 has the leaked new stray enemy variant from the upcoming brutal difficulty.
fym thats just a radiant stray, radiant enemies appear in the higher cybergrind waves
@@theairacobra that's a comically wide stray you glonk
I love when fart with reverb sound effect .mp3 starts playing in the cybergrind
pretty good track ngl
its very pumping from the inside
1:46 Remember when people said the guttertank was op? People were struggling with it so much that they called for an emergency nerf. Good times...
In brutal difficulty they should act like before nerf
At least brutal fixed them.
the players that cried about the guttertank being broken are the same ones that spend more time in the discord backseating people than playing the game
everything is broken day 1, everything is too easy day 2
Absolutely agree
tbf a completely unparryable, fast melee that also predicts you is just not fun, but having a whole 8 years to parry them if they miss is way too easy
I miss the old days@@gLud3
yeah i was able to file my taxes, apply for a home loan, setup a 401k, pay my bills, build a shelf, make dinner, spend some time farming in borderlands 2, clean my restroom, watch a couple lets plays, go to bed with a refreshing 8 hours of sleep, wake up, shower, make breakfast, get on my pc, and then parry him @@warmchoccy
The way guttertank stumble after he tried to punch you make me feel bad :(
he's just a clumsy guy D:
To all the players being little bitch babies about the guttertank nerf, just know the pre nerf guttertank will be in both brutal and ukmd, as stated by Hakita in the dev livestream, timestamp 5:18:40
I'm craving for Brutal and ukmd difficulties, FUCKING WHEN
based af for actually providing a source
@@KindaHekku we know brutal is being worked on right now, since on the ultrakill twitter they put out a tweet of filths that jump and those will be in brutal
@@lawfulspoon374I am envisioning jumping filth and it looks silly
Glud, I had a dream that there was a version of you called Red Glud. Much like an rpg enemy recolor, he was faster, stronger, and more intelligent, but he did not have your soul. Good video!
the indomitable human spirit
There’s also the fact that Guttertanks seem to ALWAYS try melee when you’re in range in my experience. After you parry a Gutterman’s melee after breaking it’s shield, it will try shooting at you for a bit even at point blank before trying melee again. The Guttertanks however will gladly put themselves in the same punching bag loop that they put casual players like me in pre nerf. I myself am a fan of the nerf overall but the parry window is still comically lenient. It’s like it turns the tables entirely from how it was before.
Gutterman: Wow that hurt! Shouldn't do that again. Guttertank: There's no way he'll do that again, right?
learning that the gtank has less health than the gman sounds right but feels so wrong
more powerful for less health
the gman
Rise and shine, Mister Freeman. Rise and... shine. Not that I... wish to imply you have been sleeping on the job. No one is more deserving of a rest... and all the effort in the world would have gone to waste until... well, let's just say your hour has... come again.
The right man in the wrong place can make all the difference in the world. So, wake up, Mister Freeman. Wake up and... smell the ashes...
the gutterguys are so silly i love them
the guttergang perhaps
Honestly you are probably my favorite ultrakill RUclipsr figured I would let you know
hey thanks :^)
ROUND TRIP???
Oh, that's gonna make the violence layer so much easier. Just toss a magnet, freeze, hop on, jump off, then unfreeze. Magic...
mightve started cleaning the streets but now im in the gutter with the men
The bit about the mine on 4:49 literally made me laugh under my desk. Thank you xd
Also, the music at the end is banger. Thanks.
I got an ad about gaming grandmas on this video
time to accept it
This video was hilarious and genuinely informative, great job! :)
You will never be a real sawblade launcher.
There is no switching back. This is what you chose
Did not expect to find another Chibi-Robo fan in the wild.
I have to admit I felt adequetly challenged by act 2. Act 3 is kicking my ass, so it's nice to have at least have a decent grasp of what I'm up against
I know I'm late but this tutorial helped me get to wave 169 on cyber grind
My god, the cybergrind master himself is back with another Guide
:0
I love SunShine too :)
cool video, looking forward to the Nuttertank guide next.
Can't wait for the nutterman guide
0:06 why do you have a song named "FART WITH REVERB SOUND EFFECT" in your cybergrind music playlist lmfao
whats about it
Ok the title of the video is actual fire
The trickshot potential for a mine is insane.
i gutterreally gutterappreciate gutterthis guttervideo
Another banger! You are the funniest guy in the ultrakill community!
for an easier way to get the +ROUND TRIP style bonus, hold W instead of orienting the rocket. it will make you go through a round trip onto the guttertank's ass, hence + *ROUND* TRIP
thanks for the gluide mister glutterman
your thumbnail design made my pants go
Note that you have to SLAM guttertank rockets as opposed to normal ones
imo guttermen are higher on the priority list than guttertanks for me now, i am very afraid that if i leave that mf shooting for 20 seconds he'll be installing the aimbot and decimating me
i approve of this message
I really enjoy frongman videos
guttertanks ARE good at something. it’s killing me, who is dumb and bad
SAME
Same, my brain cannot comprehend the fast explosions.
I was gonna mention the nuttertank but someone finished their comment faster than I could
u inspired me to become a good cybergrind player
thermobaric bomb jumpscare
he goes BOOOMMM!!!!
I gotta go try kick flipping off a mine now
I love the cadence of your voice
P-ranked the newest layer recently (in a lot of pain) but this will still be nice for the future
Damn, never saw so many angry people throwing a hiss over this kind of stuff. Punch combos will return with Brutal dif., no need to worry over it. Except if you aren't ready for any other VERY HARD dif. category changes and just want Tank's punch combos back for other dif. categories
I didn't know how interactive landmines are. I still think they are a bit out of place, but they are pretty cool
upload pls
CHIBI ROBO MUSIC
Buttertank
Now how do I ultraclean my guttergutters?
okay but in brutal difficulty you will need to do some P.U.R.R. jackhammer trick
wish i knew all this when p ranking it all on day 1 ;-;
i love you
nice gutterman
Day 1 violence, i was really confused about why people found guttertanks so OP. After trying to P rank 7-2 i kind of found out why (although it's mostly because of my stupid wasd layout)
i missed this
shoutout to glud
I didnt like pre nerf guttertank but I definitely think they got nerfed way too hard. Its not even a real parry, its more like a punish
can we get a +kickflip in here
I edge to ur videos, glue
"Guttertanks op" if you play dum then expect to die dum
i keep saying Guttertanks are boring to fight against, and the more i learn about the nerfing(s) they suffered, the more i blame the ones who cried about GTs being too hard. Now i'm sad i didn't play Violence before they nerfed GTs.
Tbh they were always boring. Idk, they're just not engaging to fight in the same way that Minos Prime or Swordsmachine are. Mannequins are easily the best new enemy.
@@glompert7390 i prefer Guttermen personally, but Mannequins are great too. These are very entertaining to fight again. i can't say the same about Guttertanks.
Ps. And again, they aren't entertaining 'cause they're hard, 'cause they aren't. Except for the first impression, once you get their mechanics, they became absurdly easy and boring.
Next time do a nuttertank guide
1. dodge when he tries to nut on your face
2. retaliate
I would get hit on purpose tho
Disappointed in hakita for actually listening to the community. For how much shit he talks you expect him to actually believe in his original idea lol
Jerm. (:
Dude why did they nerf my boy guttertank, get better holy shit
the main issue people had with these is their placement in relation to level checkpoints honestly
its a new enemy, youre gonna die to it a few times till you figure it out, and its punch was powerful but easilly dodgeable with a shorter hit range than their swing, just repeatedly dying to it without knowing what was happening was making people quite angry
honestly a shame about the nerf, as funny as it is, without it their not nearly as scary of an enemy and pose hardly any threat
did u know ur sawblade launcher skin shares the colors with the trans flag mr glad
before the guttertank got nerfed i really was like "ah yes a new enemy it's pretty nice fighting against him sad they aren't parriable but that's fine"
and now they have an attack that has a parry window of 2 years
honestly pre-nerf guttertanks weren't even that difficult to begin with
it's just that it was best to let them put their mines and just use it as a free health pack and just dash towards them when they melee you
but now they're a walking health pack that spawns more health packs
it's fine that they nerfed guttertank because it's german and germans generally suck