All Ultrakill enemy changes on BRUTAL difficulty

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  • Опубликовано: 23 ноя 2024

Комментарии • 556

  • @JinxTheCatFan26
    @JinxTheCatFan26 7 месяцев назад +1966

    Ferryman isn't unchanged. In difficulties under Brutal, he only summons lightning on you when you're far away. In Brutal, he uses it as an attack at close range.

    • @Deasty
      @Deasty 7 месяцев назад +109

      It also tracks more accurately for a bit, and he moves slightly faster

    • @karotgamin790
      @karotgamin790 7 месяцев назад +44

      the strike can also attack while he’s attacking you with other moves

    • @AnakinFury
      @AnakinFury 7 месяцев назад +19

      Weirdly can make him easier as it leaves him open to getting hit alot during the summoning animation

    • @kingofpigs6630
      @kingofpigs6630 7 месяцев назад +8

      Basically a nerf because funny coin lightning redirect

    • @Dawnanims
      @Dawnanims 7 месяцев назад

      guttertanks are also not unchanged... they "unnerfed" the guttertank back to when their punch was unparriable

  • @aimrurt
    @aimrurt 7 месяцев назад +897

    "Maurice: Shoots lots more bullets in a spread"
    Kid named sharpshooter:

    • @VortexF
      @VortexF 7 месяцев назад +47

      Finally,I don't have to aim

    • @ubadlol
      @ubadlol 7 месяцев назад +38

      Kid named parry:

    • @someonewithsomekindofsense5860
      @someonewithsomekindofsense5860 7 месяцев назад +8

      Kid named explosion :

    • @imfade415
      @imfade415 7 месяцев назад +10

      literally made it easier to hit lol

    • @kidneybean4399
      @kidneybean4399 7 месяцев назад +6

      honestly feels like a nerf. Now it feels like landing a parry with the projectile hitting maurice it always ends in an instakill whereas before it wasnt as consistent

  • @mrsneakypl6379
    @mrsneakypl6379 7 месяцев назад +975

    A stalker that cannot die is giving me p-2 flashbacks ngl

    • @victortolstov5175
      @victortolstov5175 7 месяцев назад +50

      Turrets that shoot faster also do

    • @petersinkworking6198
      @petersinkworking6198 7 месяцев назад +2

      It can die just not by itself

    • @Acatinhawt
      @Acatinhawt 7 месяцев назад +16

      @@petersinkworking6198thats the point lol

    • @somebodyoncetoldme1141
      @somebodyoncetoldme1141 7 месяцев назад

      ​@@AcatinhawtRocket launcher + knuckleblaster still works

    • @enn1924
      @enn1924 7 месяцев назад +1

      ​@@Acatinhawt you should not let them explode to begin with

  • @TRDRHDB
    @TRDRHDB 7 месяцев назад +217

    Its cool that enemies have new behaviors on higher difficulties and not just "they hit harder"

    • @duccline
      @duccline 7 месяцев назад +29

      Wouldn't expect less from ultrakill

    • @TRDRHDB
      @TRDRHDB 7 месяцев назад +7

      @@sukigdwastaken oh damn i knew some things with like flesh prison but i didnt know that there was more than that

    • @intranube
      @intranube 7 месяцев назад +17

      Agreed.That balance decision is just horrible, bullet sponge enemies that one shot kill you just make a game slower. "Oh, i just emptied 2 bullet clips on you but you get me once and now its game over... great"

    • @TRDRHDB
      @TRDRHDB 7 месяцев назад +2

      @@intranube yeah like ik its not comparable gameplay wise but, even though i love the new god of war games, higher difficulties are a slog to get through because every enemy takes no less than 3 business days to kill and it just gets frustrating. I'm always happy to see more unique ways to make a game harder

    • @he3004
      @he3004 7 месяцев назад +3

      ​@@TRDRHDB the easiest difficulty malicious faces are almost afk, I keep thinking they are going to shoot but they just stare into my soul, and when they shoot it's just three balls, can't even one shot them with the Sharpshooter

  • @cofe7744
    @cofe7744 7 месяцев назад +1689

    4:55
    caught trying to parry with the knuckleblaster

    • @1thedanfan949
      @1thedanfan949 7 месяцев назад +14

      I've seen it work tho

    • @kingerdinger
      @kingerdinger 7 месяцев назад +148

      ​@@1thedanfan949 knuckleblaster can't parry, you're probably thinking of when it breaks gutterman shield

    • @Superkuzia15
      @Superkuzia15 7 месяцев назад +58

      @@kingerdinger and also punching the saw on the red shotgun variant

    • @thej62
      @thej62 7 месяцев назад +20

      legit what went through my head, went to the comments to see if anyone mentioned it and this comments appears lol

    • @That_Soldier_Nick
      @That_Soldier_Nick 7 месяцев назад +6

      Yeah the saw can be parried with the knuckleblaster not with the.... i dont remember 💀👍

  • @igmilkyway5888
    @igmilkyway5888 7 месяцев назад +1877

    Guttertank isnt unchanged, it no longer slips and falls after missing a punch on the player

    • @dx6502
      @dx6502 7 месяцев назад +275

      Basically he is pre-patch guttertank

    • @FetusDeletus_E
      @FetusDeletus_E 7 месяцев назад +162

      They gave him the release day punch, that was very strong

    • @jagplaysroblox2169
      @jagplaysroblox2169 7 месяцев назад +7

      gutterpunch mod

    • @madnard8744
      @madnard8744 7 месяцев назад +67

      he can slip on oil tho

    • @danielzika24
      @danielzika24 7 месяцев назад +6

      Not the og guttertank

  • @xilenator
    @xilenator 7 месяцев назад +945

    me on my way to tell this guy that virtue's beams also last longer than in previous difficulties:

    • @guerranoturna5860
      @guerranoturna5860 7 месяцев назад +60

      Me on my way to tell this guy that Virtue's beams also try to predict where you're going to go:

    • @xilenator
      @xilenator 7 месяцев назад +21

      @@guerranoturna5860 wait so it's no longer enraged form only in brutal mode? Cuz I can only remember normal beams trying to predict where you will go from flesh prison/panopticon

    • @guerranoturna5860
      @guerranoturna5860 7 месяцев назад +13

      ​​@@xilenator I don't think Flesh Prision/Panopticon's beams predict where you're going, I think it's just bc they're really big
      Virtue's beams now try to predict you like in the video (I will put a timestamp here) (nvm I think it's just when enraged, could they always do that?)

    • @epikrussiansans5716
      @epikrussiansans5716 7 месяцев назад +4

      ​@@guerranoturna5860both beams do.

    • @guerranoturna5860
      @guerranoturna5860 7 месяцев назад

      @@epikrussiansans5716 o ok tnx

  • @Xenocide333
    @Xenocide333 7 месяцев назад +660

    Sending this to the guy that said "they only changed the mindflayers" you're insane my guy what the hell

    • @allorey2506
      @allorey2506 7 месяцев назад +18

      based as hell lmfao

    • @yeafu1924
      @yeafu1924 7 месяцев назад +57

      Who tf said that?

    • @IdentificadorNoDisponible
      @IdentificadorNoDisponible 7 месяцев назад +23

      My dude must be blind

    • @gneu1527
      @gneu1527 7 месяцев назад +54

      Bro focused on them.

    • @landsquid9509
      @landsquid9509 7 месяцев назад +33

      "they only changed the mindflayers" MF MINDFLAYERS WERENT CHANGED

  • @FetusDeletus_E
    @FetusDeletus_E 7 месяцев назад +222

    They gave the stalker that P-2 treatment

  • @rightman5554
    @rightman5554 7 месяцев назад +616

    You miss TOO MUCH things
    Ferryman can now summon lighting bolts even if he close to you
    Mindflyer can't be one shot with red railcannon
    Streetcleaners can now shoot upward
    Guttertank can't be parried if he miss his hit (you can parry if there is oil under his legs)
    Mannequin now melee attack you 2 times in a row(check update log idk what that means)
    Virtue's beam last longer
    Gabriel, apostate if hate in second phase can spawn swords around you and then stab
    Gabriel judge if he'll can attack with spear from any direction
    Sisyphus 2nd phase: You can't escape after last stomp will spawn exploding dust
    And be gone attack will spawn dust

    • @okyhars
      @okyhars 7 месяцев назад +80

      gabriel is vergil now fr

    • @colee5524
      @colee5524 7 месяцев назад +158

      STREETCLEANERS CAN FUCKING WHAT?????

    • @aldenlalduhpeka1782
      @aldenlalduhpeka1782 7 месяцев назад +62

      ​@@colee5524 Also they travel at mach 3

    • @GokuFromFornite
      @GokuFromFornite 7 месяцев назад +30

      HE ARE SO FUCKING COOKED 💀​@@colee5524

    • @something1285
      @something1285 7 месяцев назад

      Sissyphus does what
      He sure loves his pocket sand

  • @clairdoidao
    @clairdoidao 7 месяцев назад +304

    Imagine hakita saying "V2 can parry now"

    • @allorey2506
      @allorey2506 7 месяцев назад +4

      😧😧😧

    • @ThatIdiotChompers
      @ThatIdiotChompers 7 месяцев назад

      ...that would require him to use his arm

    • @Drukiii
      @Drukiii 7 месяцев назад +67

      dont give him ideas, there is still a difficulty left

    • @Sov_spoiled
      @Sov_spoiled 7 месяцев назад +12

      Every room has an idol stalker

    • @toastergaming7783
      @toastergaming7783 7 месяцев назад +19

      Parry? With a knuckleblaster?

  • @wooloovoodoo467
    @wooloovoodoo467 7 месяцев назад +218

    This makes me scared for Ultrakill must die difficulty.

    • @SomeCowguy
      @SomeCowguy 7 месяцев назад +108

      The filth will get arms

    • @af2547
      @af2547 7 месяцев назад +40

      @@SomeCowguyoh god now it does Minos attacks

    • @silksongoutyet
      @silksongoutyet 7 месяцев назад +35

      @@af2547 filth prime

    • @Saxjon
      @Saxjon 7 месяцев назад +26

      My guess is that they'll implement radiant enemies and bosses on top of it all.
      ...Y'know, like when enemies get devil trigger in Dante Must Die

    • @blamgit
      @blamgit 7 месяцев назад +2

      Filth gonna have arms frfr

  • @Reinoiro
    @Reinoiro 7 месяцев назад +131

    4:25 Lebron James spotted trying to parry a sentry shot directly

    • @anshsgh6092
      @anshsgh6092 7 месяцев назад

      uhm u can do that (even i didnt know that i found out yesterday on accident (is it harmless only))

    • @void1895
      @void1895 7 месяцев назад

      @@anshsgh6092 probs had to be, otherwise it just works like the Maurice beam parry

    • @anshsgh6092
      @anshsgh6092 7 месяцев назад

      @@void1895 ok thx

    • @diamondyoshi6649
      @diamondyoshi6649 7 месяцев назад +1

      @@anshsgh6092 You can only parry them by punching them directly with the feedbacker or by chargebacking them.

  • @puficica
    @puficica 7 месяцев назад +268

    Schism think he can be maurice lmao

  • @someone7804
    @someone7804 7 месяцев назад +78

    You did miss a couple of changes, these are the ones that I spotted were missing.
    -Soilders: Can now jump to higher/lower ground and across platforms.
    -Streetcleaners: Can now angle their flamethrowers up and down.

    • @schcumcutter_3000
      @schcumcutter_3000 7 месяцев назад +7

      they can angle WHAT!?

    • @Sov_spoiled
      @Sov_spoiled 7 месяцев назад +19

      Stress cleaners got that y axis

    • @ebluegamer5397
      @ebluegamer5397 7 месяцев назад +1

      Mannequins move much more erratically.
      Ferrymen now mix in thunder spell.

    • @someone7804
      @someone7804 7 месяцев назад

      Thank you! I didnt know this.

  • @mayrapenaranda9035
    @mayrapenaranda9035 7 месяцев назад +35

    Brutal difficulty giving us PTSD from P-2, Specifically that one room with the idolled Stalker

  • @Techmoblad
    @Techmoblad 7 месяцев назад +42

    2:40 The ferryman can now decide to charge up its lightning attack even if you're on the same vertical level and near it. It also charges up much faster

  • @nombre8527
    @nombre8527 7 месяцев назад +35

    Cerberus' double dash is just pure evil

  • @Farnciss
    @Farnciss 7 месяцев назад +20

    1:22 *acorn drop* "SHOTS FIRED"

  • @sansgaming.mp4
    @sansgaming.mp4 7 месяцев назад +9

    4:55 ULTRAKILL PLAYER CAUGHT TRYING TO PARRY WITH KNUCKLEBLASTER 🗣

  • @Shaolinraichu
    @Shaolinraichu 7 месяцев назад +9

    filth jumping scared the shit out of me the first time

  • @Error_Snow.
    @Error_Snow. 7 месяцев назад +55

    Farryman also isn't unchanged, he does the lighting strike even when your on the ground

  • @marinauder
    @marinauder 7 месяцев назад +45

    Sentries got that AN-940 module installed

    • @altf4755
      @altf4755 7 месяцев назад +3

      AN-94 hyperburst feature being installed on sentries (they have to be Russian)

  • @avacado4706
    @avacado4706 7 месяцев назад +12

    can we just appreciate how cool enraged gutterman looks

    • @z6847
      @z6847 7 месяцев назад +3

      It already gave me Bioshock vibes and now it has the yellow “eyes” to boot, love it

    • @FrahdChikun
      @FrahdChikun 7 месяцев назад +3

      Ubercharged Heavy

  • @memelord8611
    @memelord8611 7 месяцев назад +8

    so brutal is basically ULTRAKILL but the enemies are way smarter
    this may be difficult to deal with

  • @outzymes3636
    @outzymes3636 7 месяцев назад +34

    Soldier doing combat rolls is so unbelievably badass

    • @redmadness265
      @redmadness265 7 месяцев назад +6

      And they get up in your face way more often, making you see more of their melee

    • @memelord3986
      @memelord3986 7 месяцев назад +14

      I guess they heard an acorn fall

    • @anshsgh6092
      @anshsgh6092 7 месяцев назад

      @@memelord3986 💀

    • @ebluegamer5397
      @ebluegamer5397 7 месяцев назад

      Gungeoneers

  • @Content_Deleted
    @Content_Deleted 7 месяцев назад +18

    - Ferryman uses lightning at close range, isn't unchanged
    - Stalker seemingly has a shorter interval between its mode changes
    - Guttertank no longer staggers after missing a punch
    - Virtue doesn't just have increased attack speed, its beams last much longer

    • @pieperson444
      @pieperson444 7 месяцев назад +1

      bro i just hit my moniter what the fuck

    • @UH-60_Blackhawk
      @UH-60_Blackhawk 7 месяцев назад +4

      ​@@pieperson444
      dude doesnt even have the fake pfp centred how did you fall for this

  • @vaccaria6391
    @vaccaria6391 7 месяцев назад +12

    Not just increased speed for Streetcleaners: A few seconds once they start aiming that they'll start aiming upwards if you're jumping.

  • @baronbacku9984
    @baronbacku9984 7 месяцев назад +6

    the stalkers man, the FUCKING STALKERS

  • @idk-eepy
    @idk-eepy 7 месяцев назад +11

    The street cleaners can now aim at you while you are in mid air

    • @idk-eepy
      @idk-eepy 7 месяцев назад

      correction: i tested, and they cannot dodge coins, my bad

  • @daenite2480
    @daenite2480 6 месяцев назад +4

    "Insurrectionist has a minor speed increase"
    The minor speed increase: 2:23

    • @_interstXllar_
      @_interstXllar_ 5 месяцев назад

      LMFAO THAT'S EXACTLY WHAT I THOUGHT

  • @epicvids491
    @epicvids491 7 месяцев назад +8

    I think the scariest part about this is that instead of just buffing the big enemys it buffs the fodder in particular so the basic husks are even more of a threat
    btw first form sword machine can aim with shot gun instead of where its facing.

  • @chilling_here9
    @chilling_here9 7 месяцев назад +2

    street cleaners now have the ability to aim up if you are airborn

  • @levibruner7553
    @levibruner7553 7 месяцев назад +2

    Strays actually have incredibly accurate target leading. If you are dash jumping and slide hopping, you will get hit if you don't change directions often.
    Edit: Streetcleaners can aim up while they are shooting fire (they only shoot horizontally in violent).

  • @acoolbugproductions1936
    @acoolbugproductions1936 7 месяцев назад +2

    another thing! streetcleaners can now cancel their flamethrower if you get too far, along with aiming the flames upwards.

  • @pitchvantablack7005
    @pitchvantablack7005 7 месяцев назад +1

    That stalker change is crazy.
    I'm horrified to see what they're going to do for the final(?) difficulty

  • @Vror_TF
    @Vror_TF 7 месяцев назад +6

    Insurrectionists get up way faster after being stunned

  • @intranube
    @intranube 7 месяцев назад +1

    It's great to see difficulty modes that don't merely increase damage received and give more hp to enemies.

  • @basicnodes7029
    @basicnodes7029 7 месяцев назад +1

    streetcleaners can also now aim upwards if you are in the air. Guttertanks cannot be parried. Virtue beams now stay for much longer

  • @isthischannelstillalive9062
    @isthischannelstillalive9062 7 месяцев назад

    Streetcleaners are more than just fast. Now they can look up slightly to get you while airborne.

  • @inhalerisinsane
    @inhalerisinsane 7 месяцев назад +10

    swordsmachine can also use shotgun attack when enraged, in difficulties under brutal it does not use the shotgun when enraged

  • @josip812gamingandreacting4
    @josip812gamingandreacting4 7 месяцев назад +13

    7:54 and the beam stays longer

  • @SmugBab
    @SmugBab 7 месяцев назад +1

    Bro the massive changes from soldiers, schisms and filths like damn, they read a book

  • @nenudiable-7649
    @nenudiable-7649 7 месяцев назад +1

    Oh, here's a funny one-
    Earthmover's Defense System has all 3 components active at once, and the Homing Beam moves 2x as fast when the shield drops.

  • @SwaginatorX
    @SwaginatorX 7 месяцев назад +1

    4:55
    shotmcduck caught trying to parry using knuckleblaster.

  • @GreedInhabitant
    @GreedInhabitant 7 месяцев назад +1

    Mfw Hakita implements p-2 stalker into the base game: 😭

  • @VamsgavrDrews
    @VamsgavrDrews 7 месяцев назад +1

    Streetcleaners can also shoot their fire upwards and directly at you.

  • @weirdibibfishiplop3644
    @weirdibibfishiplop3644 7 месяцев назад +1

    filth leap when you're at a distance, soldiers are more aggressive in their behavior, street cleaners can aim up, and I'm not sure on this one but I believe virtues no longer wait when chaining with eachother

  • @TwilightCry4308
    @TwilightCry4308 24 дня назад

    The drones in this difficulty are just house flies. Change my mind.

  • @raff4874
    @raff4874 7 месяцев назад +3

    every enemy is atleast SLIGHTLY changed, besides obvious behavior changes, almost every enemy does something faster, either speed, attack speed , projectile speed or other actions like teleporting

  • @SlabMarksman
    @SlabMarksman 7 месяцев назад +8

    missed a bunch of changes
    pyros can now aim slightly up and down, ferry randomly summons lightning, guttertanks cant slip, mindflayers charge faster, maurice charges beam much faster, virtue beam stays for much loger, drones' amount of crack depends on amount of other drones

  • @digitalizedmind6784
    @digitalizedmind6784 7 месяцев назад +1

    "Stalker: LITERALLY CAN NOT KILL ITSELF!" so like me

  • @spiceforspice3461
    @spiceforspice3461 22 дня назад

    The mindflayer becomes immune to the instakill on Brutal.

  • @cloudy7092
    @cloudy7092 7 месяцев назад +1

    2:22 fast motion insurrectionist sounds like a isaac zombie

  • @bradydeanda3243
    @bradydeanda3243 7 месяцев назад +1

    Blud pulled out the doohickey thingamajig contraption machination at 0:26

  • @Phakinw
    @Phakinw 7 месяцев назад

    The street cleaner isn’t allergic to water anymore

  • @90z79
    @90z79 7 месяцев назад

    The mindflayers aren't unchanged, the projectiles have been changed so that they can no longer be knocked directly back into the mindflayer by explosions, negating things like overpump and red railgun instakills, instead, they disperse and occasionally have the chance to recover and once again chase the player.
    |
    Maurices also charge their beam noticeably faster than before.
    |
    Mannequin attacks 4 times with its melee instead of the usual 3
    |
    Sisyphus and Minos both attack noticeably faster and likely have some technical changes in regards to their "energy" system.

  • @theoverseer1775
    @theoverseer1775 7 месяцев назад

    From what I can tell, Virtue beams linger for a much longer time after being shot out. On Violent, they disappear pretty fast after being shot.

  • @bloorb0569
    @bloorb0569 7 месяцев назад

    I believe streetcleaners couldn't aim up before but now I think they do, making the air game a lot less safe with them around.

  • @MielBeta
    @MielBeta 7 месяцев назад +1

    The mindflayer actually uses her beam more smarter! Previously it started far from you going where you were, now it starts where you were and tries to follow you. I think we'll notice this more on P-2

  • @jambles3752
    @jambles3752 7 месяцев назад

    Some notes from my playthrough:
    - Mindflayer gets enraged more often, I don't know what causes it but I noticed it was a lot more common
    - Mannequins move and attack MUCH faster
    - Virtues' light attack stays for a lot longer

  • @harmlesstherobot7181
    @harmlesstherobot7181 7 месяцев назад

    The stalker being immortal is giving me P-2 flashbacks and I’m afraid.

  • @enn1924
    @enn1924 7 месяцев назад +1

    Drones also seem to move in a more chaotic way

  • @strawhatdac
    @strawhatdac 7 месяцев назад +1

    mindflayers aren’t unchanged, they can’t be hurt by their own projectiles in brutal meaning instakills are now impossible

    • @kevintheboi_
      @kevintheboi_ 7 месяцев назад +1

      They also attempt to track you as opposed to shooting in a circular way.

  • @loltwest9423
    @loltwest9423 2 месяца назад

    I knew there was something different about just about everything here.

  • @memeuz8882
    @memeuz8882 7 месяцев назад

    Those drones look like absolute hell to deal with

  • @NotKij
    @NotKij 7 месяцев назад

    Virtue beams linger significantly longer, street cleaners can now aim at u, guttertanks no longer slip when missing a melee shot, ferryman have a close range lightning strike, everything got faster and most enemies got more hp so nothing is unchanged

  • @madnard8744
    @madnard8744 7 месяцев назад +1

    another detail for streetcleaners: they can now target you

  • @pray7056
    @pray7056 7 месяцев назад +1

    The Virtue's attack also lasts longer than usual

  • @dezsodebreceni4829
    @dezsodebreceni4829 7 месяцев назад

    Ultrakill must die mindflayer: spawns another mindflayer and 2 idols with it

  • @CreatorofSecks
    @CreatorofSecks 7 месяцев назад

    Mannequins deal two melee attacks in a row now, I believe

  • @LastFromFallenClan
    @LastFromFallenClan 7 месяцев назад

    When i played 1-3 on brutal i remember how first swordsmachine's attack cant be parried anymore, it flicked blue

  • @4g3nt06
    @4g3nt06 7 месяцев назад

    Hakita goofed in P2 and realized: Damn this a good idea actually

  • @thecapedcoconut1316
    @thecapedcoconut1316 Месяц назад

    you forgot to mention how the virtue's beams linger for a while

  • @Firelegs101
    @Firelegs101 7 месяцев назад +1

    Also something i noticed you wont find in sandbox
    Street cleaner spawns seems to be 2x for every one cleaner. I swear i witnessed rooms with more street cleaners than usual

  • @menacingarc2297
    @menacingarc2297 7 месяцев назад

    Ferryman is changed in 5-2 boss fight.
    Also virtue light strike sticks around longer before dissipating

  • @Ravioli-de4dr
    @Ravioli-de4dr 7 месяцев назад

    Can't wait for underthemayo to review this update.

  • @Cherries-N-demonicentities
    @Cherries-N-demonicentities 7 месяцев назад

    in all my days of ultrakill i didnt know you could punch the skewer

  • @Liam842withextracharacters
    @Liam842withextracharacters 7 месяцев назад +2

    0:10 "GO LONG!"

  • @codycraft3005
    @codycraft3005 7 месяцев назад

    also for virtues they now enrage after 2 shots instead of 3 and the light beams stay for like 5 seconds straight

  • @mashedpotato7219
    @mashedpotato7219 7 месяцев назад

    The street cleaners can now also aim up if you jump while they are attacking

  • @TruxySSJ
    @TruxySSJ 7 месяцев назад

    Man, some of these changes should be in the regular difficulties too! Filth's lunge for example

  • @1_1bman
    @1_1bman 7 месяцев назад

    they also made it so the streetcleaners can aim their flamethrowers upwards

  • @OllieDM910
    @OllieDM910 7 месяцев назад

    Ferryman uses lowtiergod, streetcleaners can aim up, mindflayers have a more concentrated beam, insurrectionist now has an AOE every time he uses Maurice, Guttertank cannot be parried anymore, maurice has a faster beam charge, Minos and Sisyphus I’m gonna let y’all find out.

  • @bahencio
    @bahencio 7 месяцев назад

    Streetcleaners are not just running speed, but their attacks have more verticality now

  • @Redd56
    @Redd56 7 месяцев назад

    Mindflayer is actualy changed. The instakill mechanic is removed so explosions on its body dont make projectiles blast back into itself

  • @Superawsomnetheifguy85fromcc
    @Superawsomnetheifguy85fromcc 7 месяцев назад

    Soldiers went from fodder to a god damn explosive tanking high speed projectile spammer who has even higher speed kicks who will knock you into more enemies

  • @form5
    @form5 7 месяцев назад

    Street cleaner will also continuously shoot fire out, if V1 got in range.
    It won't just stop firing after losing proximity.
    Mind flayer shoots more frequently
    ... wich feels like opportunity to kill it faster, actually.
    Gutter tank got his previous unnerfed version back. Doesn't falls down on missing hit.
    Virtue's beam lasts longer.
    (another opportunity to cause friendly fire)

  • @abfg616
    @abfg616 6 месяцев назад

    I think the virtue also enrages quicker. It sure feels like it anyways

  • @Dipshit619
    @Dipshit619 7 месяцев назад

    People getting P-2 vibes with that stalker

  • @desko2041
    @desko2041 7 месяцев назад

    Ferryman does lightning strikes while in combat with you

  • @a52productions
    @a52productions 7 месяцев назад

    Maurice looks like he's charging up his laser a lot faster and shooting faster bullets, unless you sped up the video at that point. Virtue also looks like it enrages faster.

  • @Tired_Loner
    @Tired_Loner 7 месяцев назад

    While mannequins are unchanged it feels like the blue projectiles strafe much tighter than before making them harder to dodge. Or maybe I'm just bad

  • @Etwisted_
    @Etwisted_ 7 месяцев назад

    4:55
    shotmcduck caught trying to parry with the knuckleblaster

  • @DavidFan
    @DavidFan 7 месяцев назад

    Note for the mindflayer: The friendly fire instakill setup no longer works on Brutal.

  • @TheOneEyed-Music
    @TheOneEyed-Music 3 месяца назад

    Virtue:
    -Attack speed increased
    -Faster enrage
    -The beam lasts longer

    • @artman40
      @artman40 3 месяца назад

      Also, moves sideways more often.

  • @Vertix07911
    @Vertix07911 7 месяцев назад

    brutal ferryman spams lightning and guttertank got unnerfed

  • @dinossauroproductions6271
    @dinossauroproductions6271 7 месяцев назад

    every aspect of virtues attacks are changed, they fire more often, their beams of light stay for longer and they also get enraged faster.

  • @pieperson444
    @pieperson444 7 месяцев назад

    guttertank isnt unchanged, he's completely unparryable now

  • @Liability2
    @Liability2 7 месяцев назад

    4:56 Shotmcduck caught trying to PARRY with the KNUCKLEBLASTER