All Ultrakill enemy changes on BRUTAL difficulty

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  • Опубликовано: 15 апр 2024
  • Only includes enemies that spawn in Cyber Grind, I will make a part two for boss once I can beat them 😅.

Комментарии • 520

  • @JinxTheCatFan26
    @JinxTheCatFan26 2 месяца назад +1772

    Ferryman isn't unchanged. In difficulties under Brutal, he only summons lightning on you when you're far away. In Brutal, he uses it as an attack at close range.

    • @Deasty
      @Deasty 2 месяца назад +99

      It also tracks more accurately for a bit, and he moves slightly faster

    • @karotgamin790
      @karotgamin790 2 месяца назад +42

      the strike can also attack while he’s attacking you with other moves

    • @AnakinFury
      @AnakinFury 2 месяца назад +19

      Weirdly can make him easier as it leaves him open to getting hit alot during the summoning animation

    • @kingofpigs6630
      @kingofpigs6630 2 месяца назад +8

      Basically a nerf because funny coin lightning redirect

    • @Dawnanims
      @Dawnanims 2 месяца назад

      guttertanks are also not unchanged... they "unnerfed" the guttertank back to when their punch was unparriable

  • @cofe7744
    @cofe7744 2 месяца назад +1524

    4:55
    caught trying to parry with the knuckleblaster

    • @1thedanfan949
      @1thedanfan949 2 месяца назад +13

      I've seen it work tho

    • @kingerdinger
      @kingerdinger 2 месяца назад +128

      ​@@1thedanfan949 knuckleblaster can't parry, you're probably thinking of when it breaks gutterman shield

    • @Superkuzia15
      @Superkuzia15 2 месяца назад +49

      @@kingerdinger and also punching the saw on the red shotgun variant

    • @thej62
      @thej62 2 месяца назад +17

      legit what went through my head, went to the comments to see if anyone mentioned it and this comments appears lol

    • @That_omniproject_Nick
      @That_omniproject_Nick 2 месяца назад +6

      Yeah the saw can be parried with the knuckleblaster not with the.... i dont remember 💀👍

  • @igmilkyway5888
    @igmilkyway5888 2 месяца назад +1714

    Guttertank isnt unchanged, it no longer slips and falls after missing a punch on the player

    • @dx6502
      @dx6502 2 месяца назад +262

      Basically he is pre-patch guttertank

    • @FetusDeletus_E
      @FetusDeletus_E 2 месяца назад +155

      They gave him the release day punch, that was very strong

    • @jagplaysroblox2169
      @jagplaysroblox2169 2 месяца назад +7

      gutterpunch mod

    • @madnard8744
      @madnard8744 2 месяца назад +61

      he can slip on oil tho

    • @danielzika2443
      @danielzika2443 2 месяца назад +6

      Not the og guttertank

  • @mrsneakypl6379
    @mrsneakypl6379 2 месяца назад +850

    A stalker that cannot die is giving me p-2 flashbacks ngl

    • @victortolstov5175
      @victortolstov5175 2 месяца назад +43

      Turrets that shoot faster also do

    • @petersinkworking6198
      @petersinkworking6198 2 месяца назад +2

      It can die just not by itself

    • @user-zs9ir1hg1v
      @user-zs9ir1hg1v 2 месяца назад +9

      @@petersinkworking6198thats the point lol

    • @somebodyoncetoldme1141
      @somebodyoncetoldme1141 2 месяца назад

      ​@@user-zs9ir1hg1vRocket launcher + knuckleblaster still works

    • @enn1924
      @enn1924 2 месяца назад +1

      ​@@user-zs9ir1hg1v you should not let them explode to begin with

  • @aimrurt
    @aimrurt 2 месяца назад +773

    "Maurice: Shoots lots more bullets in a spread"
    Kid named sharpshooter:

    • @VortexF
      @VortexF 2 месяца назад +39

      Finally,I don't have to aim

    • @ubadlol
      @ubadlol 2 месяца назад +29

      Kid named parry:

    • @someonewithsomekindofsense5860
      @someonewithsomekindofsense5860 2 месяца назад +5

      Kid named explosion :

    • @imfade415
      @imfade415 2 месяца назад +9

      literally made it easier to hit lol

    • @kidneybean4399
      @kidneybean4399 2 месяца назад +5

      honestly feels like a nerf. Now it feels like landing a parry with the projectile hitting maurice it always ends in an instakill whereas before it wasnt as consistent

  • @Xenocide333
    @Xenocide333 2 месяца назад +600

    Sending this to the guy that said "they only changed the mindflayers" you're insane my guy what the hell

    • @allorey2506
      @allorey2506 2 месяца назад +17

      based as hell lmfao

    • @yeafu1924
      @yeafu1924 2 месяца назад +52

      Who tf said that?

    • @IdentificadorNoDisponible
      @IdentificadorNoDisponible 2 месяца назад +20

      My dude must be blind

    • @gneu1527
      @gneu1527 2 месяца назад +46

      Bro focused on them.

    • @landsquid9509
      @landsquid9509 2 месяца назад +28

      "they only changed the mindflayers" MF MINDFLAYERS WERENT CHANGED

  • @xilenator
    @xilenator 2 месяца назад +891

    me on my way to tell this guy that virtue's beams also last longer than in previous difficulties:

    • @guerranoturna5860
      @guerranoturna5860 2 месяца назад +54

      Me on my way to tell this guy that Virtue's beams also try to predict where you're going to go:

    • @xilenator
      @xilenator 2 месяца назад +17

      @@guerranoturna5860 wait so it's no longer enraged form only in brutal mode? Cuz I can only remember normal beams trying to predict where you will go from flesh prison/panopticon

    • @guerranoturna5860
      @guerranoturna5860 2 месяца назад +11

      ​​@@xilenator I don't think Flesh Prision/Panopticon's beams predict where you're going, I think it's just bc they're really big
      Virtue's beams now try to predict you like in the video (I will put a timestamp here) (nvm I think it's just when enraged, could they always do that?)

    • @epikrussiansans5716
      @epikrussiansans5716 2 месяца назад +4

      ​@@guerranoturna5860both beams do.

    • @guerranoturna5860
      @guerranoturna5860 2 месяца назад

      @@epikrussiansans5716 o ok tnx

  • @rightman5554
    @rightman5554 2 месяца назад +578

    You miss TOO MUCH things
    Ferryman can now summon lighting bolts even if he close to you
    Mindflyer can't be one shot with red railcannon
    Streetcleaners can now shoot upward
    Guttertank can't be parried if he miss his hit (you can parry if there is oil under his legs)
    Mannequin now melee attack you 2 times in a row(check update log idk what that means)
    Virtue's beam last longer
    Gabriel, apostate if hate in second phase can spawn swords around you and then stab
    Gabriel judge if he'll can attack with spear from any direction
    Sisyphus 2nd phase: You can't escape after last stomp will spawn exploding dust
    And be gone attack will spawn dust

    • @okyhars
      @okyhars 2 месяца назад +74

      gabriel is vergil now fr

    • @colee5524
      @colee5524 2 месяца назад +150

      STREETCLEANERS CAN FUCKING WHAT?????

    • @aldenlalduhpeka1782
      @aldenlalduhpeka1782 2 месяца назад +59

      ​@@colee5524 Also they travel at mach 3

    • @GokuFromFornite
      @GokuFromFornite 2 месяца назад +28

      HE ARE SO FUCKING COOKED 💀​@@colee5524

    • @something1285
      @something1285 2 месяца назад

      Sissyphus does what
      He sure loves his pocket sand

  • @TRDRHDB
    @TRDRHDB 2 месяца назад +146

    Its cool that enemies have new behaviors on higher difficulties and not just "they hit harder"

    • @duccline
      @duccline 2 месяца назад +19

      Wouldn't expect less from ultrakill

    • @sukigdwastaken
      @sukigdwastaken 2 месяца назад +20

      They always have. Many enemies have far fewer features on lenient and harmless than they do on standard and violent

    • @TRDRHDB
      @TRDRHDB 2 месяца назад +4

      @@sukigdwastaken oh damn i knew some things with like flesh prison but i didnt know that there was more than that

    • @sukigdwastaken
      @sukigdwastaken 2 месяца назад +13

      @@TRDRHDB it’s not as crazy as the buffs going from violent to brutal, but IIRC of the top of my head:
      - Soldiers don’t block explosions
      - Gabe’s spear doesn’t explode
      - Sentries stop tracking you during their parry window
      - Hideous Masses don’t make vertical shockwaves
      - Malicous Faces, Mindflayers and Virtues don’t enrage
      - A myriad of changes and stamina tweaks to the Prime Souls
      - And more I think

    • @intranube
      @intranube 2 месяца назад +8

      Agreed.That balance decision is just horrible, bullet sponge enemies that one shot kill you just make a game slower. "Oh, i just emptied 2 bullet clips on you but you get me once and now its game over... great"

  • @FetusDeletus_E
    @FetusDeletus_E 2 месяца назад +204

    They gave the stalker that P-2 treatment

  • @clairdoidao
    @clairdoidao 2 месяца назад +256

    Imagine hakita saying "V2 can parry now"

    • @allorey2506
      @allorey2506 2 месяца назад +3

      😧😧😧

    • @ThatIdiotChompers
      @ThatIdiotChompers 2 месяца назад

      ...that would require him to use his arm

    • @Drukiii
      @Drukiii 2 месяца назад +62

      dont give him ideas, there is still a difficulty left

    • @Sov_spoiled
      @Sov_spoiled 2 месяца назад +9

      Every room has an idol stalker

    • @toastergaming7783
      @toastergaming7783 2 месяца назад +16

      Parry? With a knuckleblaster?

  • @wooloovoodoo467
    @wooloovoodoo467 2 месяца назад +178

    This makes me scared for Ultrakill must die difficulty.

    • @SomeCowguy
      @SomeCowguy 2 месяца назад +88

      The filth will get arms

    • @af2547
      @af2547 2 месяца назад +29

      @@SomeCowguyoh god now it does Minos attacks

    • @silksongoutyet
      @silksongoutyet 2 месяца назад +25

      @@af2547 filth prime

    • @Saxjon
      @Saxjon 2 месяца назад +20

      My guess is that they'll implement radiant enemies and bosses on top of it all.
      ...Y'know, like when enemies get devil trigger in Dante Must Die

    • @blamgit
      @blamgit 2 месяца назад +1

      Filth gonna have arms frfr

  • @puficica
    @puficica 2 месяца назад +244

    Schism think he can be maurice lmao

  • @someone7804
    @someone7804 2 месяца назад +73

    You did miss a couple of changes, these are the ones that I spotted were missing.
    -Soilders: Can now jump to higher/lower ground and across platforms.
    -Streetcleaners: Can now angle their flamethrowers up and down.

    • @schcumcutter_3000
      @schcumcutter_3000 2 месяца назад +7

      they can angle WHAT!?

    • @Sov_spoiled
      @Sov_spoiled 2 месяца назад +15

      Stress cleaners got that y axis

    • @ebluegamer5397
      @ebluegamer5397 2 месяца назад +1

      Mannequins move much more erratically.
      Ferrymen now mix in thunder spell.

    • @someone7804
      @someone7804 2 месяца назад

      Thank you! I didnt know this.

  • @Reinoiro
    @Reinoiro 2 месяца назад +111

    4:25 Lebron James spotted trying to parry a sentry shot directly

    • @anshsgh6092
      @anshsgh6092 2 месяца назад

      uhm u can do that (even i didnt know that i found out yesterday on accident (is it harmless only))

    • @void1895
      @void1895 2 месяца назад

      @@anshsgh6092 probs had to be, otherwise it just works like the Maurice beam parry

    • @anshsgh6092
      @anshsgh6092 2 месяца назад

      @@void1895 ok thx

    • @diamondyoshi6649
      @diamondyoshi6649 2 месяца назад

      @@anshsgh6092 You can only parry them by punching them directly with the feedbacker or by chargebacking them.

  • @Techmoblad
    @Techmoblad 2 месяца назад +39

    2:40 The ferryman can now decide to charge up its lightning attack even if you're on the same vertical level and near it. It also charges up much faster

  • @nombre8527
    @nombre8527 2 месяца назад +29

    Cerberus' double dash is just pure evil

  • @mayrapenaranda9035
    @mayrapenaranda9035 2 месяца назад +33

    Brutal difficulty giving us PTSD from P-2, Specifically that one room with the idolled Stalker

  • @Error_Snow.
    @Error_Snow. 2 месяца назад +52

    Farryman also isn't unchanged, he does the lighting strike even when your on the ground

  • @Polar_Ratio
    @Polar_Ratio 2 месяца назад +21

    4:55
    Lebron James spotted trying to parry with the knuckleblaster

  • @marinauder
    @marinauder 2 месяца назад +43

    Sentries got that AN-940 module installed

    • @altf4755
      @altf4755 2 месяца назад +2

      AN-94 hyperburst feature being installed on sentries (they have to be Russian)

  • @Content_Deleted
    @Content_Deleted 2 месяца назад +14

    - Ferryman uses lightning at close range, isn't unchanged
    - Stalker seemingly has a shorter interval between its mode changes
    - Guttertank no longer staggers after missing a punch
    - Virtue doesn't just have increased attack speed, its beams last much longer

    • @pieperson444
      @pieperson444 2 месяца назад

      bro i just hit my moniter what the fuck

    • @UH-60_Blackhawk
      @UH-60_Blackhawk 2 месяца назад +3

      ​@@pieperson444
      dude doesnt even have the fake pfp centred how did you fall for this

  • @Farnciss
    @Farnciss 2 месяца назад +10

    1:22 *acorn drop* "SHOTS FIRED"

  • @outzymes3636
    @outzymes3636 2 месяца назад +26

    Soldier doing combat rolls is so unbelievably badass

    • @redmadness265
      @redmadness265 2 месяца назад +4

      And they get up in your face way more often, making you see more of their melee

    • @memelord3986
      @memelord3986 2 месяца назад +12

      I guess they heard an acorn fall

    • @anshsgh6092
      @anshsgh6092 2 месяца назад

      @@memelord3986 💀

    • @ebluegamer5397
      @ebluegamer5397 2 месяца назад

      Gungeoneers

  • @Shaolinraichu
    @Shaolinraichu 2 месяца назад +6

    filth jumping scared the shit out of me the first time

  • @avacado4706
    @avacado4706 2 месяца назад +10

    can we just appreciate how cool enraged gutterman looks

    • @z6847
      @z6847 2 месяца назад +2

      It already gave me Bioshock vibes and now it has the yellow “eyes” to boot, love it

    • @FrahdChikun
      @FrahdChikun 2 месяца назад +2

      Ubercharged Heavy

  • @epicvids491
    @epicvids491 2 месяца назад +5

    I think the scariest part about this is that instead of just buffing the big enemys it buffs the fodder in particular so the basic husks are even more of a threat
    btw first form sword machine can aim with shot gun instead of where its facing.

  • @vaccaria6391
    @vaccaria6391 2 месяца назад +10

    Not just increased speed for Streetcleaners: A few seconds once they start aiming that they'll start aiming upwards if you're jumping.

  • @memelord8611
    @memelord8611 2 месяца назад +5

    so brutal is basically ULTRAKILL but the enemies are way smarter
    this may be difficult to deal with

  • @sansgaming.mp4
    @sansgaming.mp4 2 месяца назад +5

    4:55 ULTRAKILL PLAYER CAUGHT TRYING TO PARRY WITH KNUCKLEBLASTER 🗣

  • @bonefortune
    @bonefortune 2 месяца назад +4

    i love the new difficulty. i beat the prelude on brutal today, even with a full arsenal it felt like i was playing it for the first time

  • @idk-eepy
    @idk-eepy 2 месяца назад +9

    The street cleaners can now aim at you while you are in mid air

    • @idk-eepy
      @idk-eepy 2 месяца назад

      correction: i tested, and they cannot dodge coins, my bad

  • @Vror_TF
    @Vror_TF 2 месяца назад +5

    Insurrectionists get up way faster after being stunned

  • @daenite2480
    @daenite2480 Месяц назад +2

    "Insurrectionist has a minor speed increase"
    The minor speed increase: 2:23

  • @josip812gamingandreacting4
    @josip812gamingandreacting4 2 месяца назад +8

    7:54 and the beam stays longer

  • @levibruner7553
    @levibruner7553 2 месяца назад +1

    Strays actually have incredibly accurate target leading. If you are dash jumping and slide hopping, you will get hit if you don't change directions often.
    Edit: Streetcleaners can aim up while they are shooting fire (they only shoot horizontally in violent).

  • @inhalerisinsane
    @inhalerisinsane 2 месяца назад +10

    swordsmachine can also use shotgun attack when enraged, in difficulties under brutal it does not use the shotgun when enraged

  • @baronbacku9984
    @baronbacku9984 2 месяца назад +4

    the stalkers man, the FUCKING STALKERS

  • @acoolbugproductions1936
    @acoolbugproductions1936 2 месяца назад +2

    another thing! streetcleaners can now cancel their flamethrower if you get too far, along with aiming the flames upwards.

  • @pitchvantablack7005
    @pitchvantablack7005 2 месяца назад +1

    That stalker change is crazy.
    I'm horrified to see what they're going to do for the final(?) difficulty

  • @raff4874
    @raff4874 2 месяца назад +3

    every enemy is atleast SLIGHTLY changed, besides obvious behavior changes, almost every enemy does something faster, either speed, attack speed , projectile speed or other actions like teleporting

  • @chilling_here9
    @chilling_here9 2 месяца назад +1

    street cleaners now have the ability to aim up if you are airborn

  • @memeuz8882
    @memeuz8882 2 месяца назад

    Those drones look like absolute hell to deal with

  • @enn1924
    @enn1924 2 месяца назад +1

    Drones also seem to move in a more chaotic way

  • @SmugBab
    @SmugBab 2 месяца назад +1

    Bro the massive changes from soldiers, schisms and filths like damn, they read a book

  • @basicnodes7029
    @basicnodes7029 2 месяца назад +1

    streetcleaners can also now aim upwards if you are in the air. Guttertanks cannot be parried. Virtue beams now stay for much longer

  • @SlabMarksman
    @SlabMarksman 2 месяца назад +8

    missed a bunch of changes
    pyros can now aim slightly up and down, ferry randomly summons lightning, guttertanks cant slip, mindflayers charge faster, maurice charges beam much faster, virtue beam stays for much loger, drones' amount of crack depends on amount of other drones

  • @weirdibibfishiplop3644
    @weirdibibfishiplop3644 2 месяца назад +1

    filth leap when you're at a distance, soldiers are more aggressive in their behavior, street cleaners can aim up, and I'm not sure on this one but I believe virtues no longer wait when chaining with eachother

  • @ze_glitchy_gamer7629
    @ze_glitchy_gamer7629 2 месяца назад

    Yes! Yes it's glorious!!!

  • @digitalizedmind6784
    @digitalizedmind6784 2 месяца назад +1

    "Stalker: LITERALLY CAN NOT KILL ITSELF!" so like me

  • @strawhatdac
    @strawhatdac 2 месяца назад +1

    mindflayers aren’t unchanged, they can’t be hurt by their own projectiles in brutal meaning instakills are now impossible

    • @kevintheboi_
      @kevintheboi_ 2 месяца назад +1

      They also attempt to track you as opposed to shooting in a circular way.

  • @jambles3752
    @jambles3752 2 месяца назад

    Some notes from my playthrough:
    - Mindflayer gets enraged more often, I don't know what causes it but I noticed it was a lot more common
    - Mannequins move and attack MUCH faster
    - Virtues' light attack stays for a lot longer

  • @pray7056
    @pray7056 2 месяца назад +1

    The Virtue's attack also lasts longer than usual

  • @madnard8744
    @madnard8744 2 месяца назад +1

    another detail for streetcleaners: they can now target you

  • @bradydeanda3243
    @bradydeanda3243 2 месяца назад +1

    Blud pulled out the doohickey thingamajig contraption machination at 0:26

  • @theoverseer1775
    @theoverseer1775 2 месяца назад

    From what I can tell, Virtue beams linger for a much longer time after being shot out. On Violent, they disappear pretty fast after being shot.

  • @VamsgavrDrews
    @VamsgavrDrews 2 месяца назад +1

    Streetcleaners can also shoot their fire upwards and directly at you.

  • @Firelegs101
    @Firelegs101 2 месяца назад +1

    Also something i noticed you wont find in sandbox
    Street cleaner spawns seems to be 2x for every one cleaner. I swear i witnessed rooms with more street cleaners than usual

  • @mashedpotato7219
    @mashedpotato7219 2 месяца назад

    The street cleaners can now also aim up if you jump while they are attacking

  • @cloudy7092
    @cloudy7092 2 месяца назад +1

    2:22 fast motion insurrectionist sounds like a isaac zombie

  • @90z79
    @90z79 2 месяца назад

    The mindflayers aren't unchanged, the projectiles have been changed so that they can no longer be knocked directly back into the mindflayer by explosions, negating things like overpump and red railgun instakills, instead, they disperse and occasionally have the chance to recover and once again chase the player.
    |
    Maurices also charge their beam noticeably faster than before.
    |
    Mannequin attacks 4 times with its melee instead of the usual 3
    |
    Sisyphus and Minos both attack noticeably faster and likely have some technical changes in regards to their "energy" system.

  • @LiamDaToast
    @LiamDaToast 2 месяца назад +1

    0:10 "GO LONG!"

  • @6ftfemboy
    @6ftfemboy 2 месяца назад

    nice spaceballs reference on the drone

  • @hyp0cr1tical
    @hyp0cr1tical 2 месяца назад +1

    this is exactly the kind of video i was looking for regarding the new difficulty, thank you

  • @vapreom
    @vapreom 2 месяца назад +1

    Combat roll cool as hell

  • @harmlesstherobot7181
    @harmlesstherobot7181 2 месяца назад

    The stalker being immortal is giving me P-2 flashbacks and I’m afraid.

  • @somchaiiw
    @somchaiiw 2 месяца назад

    The street cleaner isn’t allergic to water anymore

  • @intranube
    @intranube 2 месяца назад

    It's great to see difficulty modes that don't merely increase damage received and give more hp to enemies.

  • @sharkrider3045
    @sharkrider3045 2 месяца назад

    street cleaners can shoot a bit upwards and mindflayers can sometimes feint

  • @codycraft3005
    @codycraft3005 2 месяца назад

    also for virtues they now enrage after 2 shots instead of 3 and the light beams stay for like 5 seconds straight

  • @CommanderFoxy
    @CommanderFoxy 2 месяца назад

    street cleaners are also able to shoot fire upwards if you are airborne, instead of only straight forwards

  • @Cherries-N-demonicentities
    @Cherries-N-demonicentities 2 месяца назад

    in all my days of ultrakill i didnt know you could punch the skewer

  • @knightaxolotl
    @knightaxolotl 2 месяца назад

    Double charge back bout to be crazy

  • @menacingarc2297
    @menacingarc2297 2 месяца назад

    Ferryman is changed in 5-2 boss fight.
    Also virtue light strike sticks around longer before dissipating

  • @Limofeus
    @Limofeus 2 месяца назад

    Also, street cleaner can now aim slightly upwards

  • @LastFromFallenClan
    @LastFromFallenClan 2 месяца назад

    When i played 1-3 on brutal i remember how first swordsmachine's attack cant be parried anymore, it flicked blue

  • @KriTzFromTF2
    @KriTzFromTF2 2 месяца назад

    street cleaners are not unchanged, they track the player and can now also fire upwards

  • @Mastersab2
    @Mastersab2 2 месяца назад +3

    My brother
    Street cleaner isn't unchanged
    While airborn now he will aim at you

  • @Ravioli-de4dr
    @Ravioli-de4dr 2 месяца назад

    Can't wait for underthemayo to review this update.

  • @bahencio
    @bahencio 2 месяца назад

    Streetcleaners are not just running speed, but their attacks have more verticality now

  • @LimonluMentos
    @LimonluMentos 2 месяца назад

    swordsmachinr and streetcleaners can shoot upwards now, only like 20° for streetcleaners

  • @Mynameisjoe321
    @Mynameisjoe321 2 месяца назад

    You forgot that the swordsmachine can still shoot his shotgun/throw sword when enraged

  • @mathieu525
    @mathieu525 2 месяца назад

    Is it just me or does the virtue beam also last longer? forgor if it was already like that on violent or not

  • @obelix8492
    @obelix8492 2 месяца назад

    Stalker became truly terrifying

  • @natalie6811
    @natalie6811 2 месяца назад

    Surprised you didn’t mention Swordsmachine’s ranged attacks being better at targeting you in the air, as well as the fact that I’m 90% sure it can now use its ranged attacks while enraged.

  • @bloorb0569
    @bloorb0569 2 месяца назад

    I believe streetcleaners couldn't aim up before but now I think they do, making the air game a lot less safe with them around.

  • @abfg616
    @abfg616 Месяц назад

    I think the virtue also enrages quicker. It sure feels like it anyways

  • @form5
    @form5 2 месяца назад

    Street cleaner will also continuously shoot fire out, if V1 got in range.
    It won't just stop firing after losing proximity.
    Mind flayer shoots more frequently
    ... wich feels like opportunity to kill it faster, actually.
    Gutter tank got his previous unnerfed version back. Doesn't falls down on missing hit.
    Virtue's beam lasts longer.
    (another opportunity to cause friendly fire)

  • @nenudiable-7649
    @nenudiable-7649 2 месяца назад

    Oh, here's a funny one-
    Earthmover's Defense System has all 3 components active at once, and the Homing Beam moves 2x as fast when the shield drops.

  • @a52productions
    @a52productions 2 месяца назад

    Maurice looks like he's charging up his laser a lot faster and shooting faster bullets, unless you sped up the video at that point. Virtue also looks like it enrages faster.

  • @SwaginatorX
    @SwaginatorX 2 месяца назад +1

    4:55
    shotmcduck caught trying to parry using knuckleblaster.

  • @kamilslup7743
    @kamilslup7743 2 месяца назад +1

    streetcleaners also start aiming upwards on brutal

  • @NotArmoredSelf
    @NotArmoredSelf 2 месяца назад +1

    its either the game doesn't comply with this man, or bro just didnt test enough

  • @Raviness.
    @Raviness. 2 месяца назад

    2:45 im fairly certain ferryman has changes only in his first appearance, he calls Thunder strikes down at you (before and after the idol)
    Also you missed out on few things:
    -street cleaners aim up if you are airborne
    -schisms aim up if you are airborne
    -mindflayer can double teleport (during rage at least)
    -maurice charges his laser significantly faster
    -virtue lasers last much longer (same with fp and panopticon lasers)

  • @DavidFan
    @DavidFan 2 месяца назад

    Note for the mindflayer: The friendly fire instakill setup no longer works on Brutal.

  • @N4melessWanderer
    @N4melessWanderer 2 месяца назад

    the street cleaner now will aim up if you jump

  • @glitchrr36
    @glitchrr36 2 месяца назад

    Streetcleaners can aim a bit in your direction, meaning if you're in mid air they can still hit you, which they couldn't in lower difficulties.
    Mindflayers have an immunity to Friendly Fire according to a reddit comment but I'm not sure if that's legit or just them flubbing the instakill.

  • @josa5157
    @josa5157 2 месяца назад

    While mannequins are unchanged it feels like the blue projectiles strafe much tighter than before making them harder to dodge. Or maybe I'm just bad

  • @jadsoncaua5939
    @jadsoncaua5939 2 месяца назад

    I think the streetcleaner can also aim up now and the virtue beam lasts longer

  • @bplayfuli
    @bplayfuli 2 месяца назад

    Now it's a real soldier