How to Create an Overlay Material in Unreal Engine 5 - Simple Outline

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  • Опубликовано: 28 апр 2024
  • Hello guys, in this quick and simple tutorial we are going to see how we can make an overlay material in Unreal Engine 5.
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Комментарии • 21

  • @DARK-WORLD45
    @DARK-WORLD45 Месяц назад +13

    Overlay material is best to show gamers which object is intractable

  • @idrawstudios87
    @idrawstudios87 Месяц назад +3

    I wish you would if showed us how to activate it by turning it on and off in runtime

  • @kristabenson1893
    @kristabenson1893 27 дней назад +1

    Please show how to setup in blueprint for game to active on ability.

  • @Sirbozo
    @Sirbozo Месяц назад +2

    can you make a ue5 cpp vid for the very beginners in ue5?

  • @juanmilanese
    @juanmilanese Месяц назад +1

    thanks gorka.
    what About performance, costs like a translucent material right?

  • @gerasiniestro9577
    @gerasiniestro9577 Месяц назад

    muchas gracias , me ayudaste con este tutorial , estaba buscando un efecto simple de daño para un enemigo , ahora lo que hago es en el blueprint del enemigo añado y quito el overlay material , justo cuando recibe daño con eso logre un efecto similar a cuando los arcades con enemigos brillando cuando los golpeaba

  • @sachchitlauvyadaskakoty
    @sachchitlauvyadaskakoty Месяц назад

    Bro please make a tutorial series on how to make a game like resident evil just like you did for gta 6 & assassins creed

  • @angeldelvax7219
    @angeldelvax7219 Месяц назад

    Thank you, I needed that!
    Any ideas how to set replication behavior for this? I want it to be replicated if I use it for powerups or something like that, but when I use it to show a selected object (or to show what I'm interacting with) it shouldn't be replicated. All players should see powerups, but when everyone sees what one player is selecting it gets confusing ;)

  • @halall_man_o
    @halall_man_o Месяц назад

    Noice, I hope you will go to the VFX side of Unreal Engine or a series of it. ❤

  • @pierrotbeats-music
    @pierrotbeats-music Месяц назад

    could you deepen the tutorial by doing this but when the player has their cursor on the object to interact with it??

  • @PhatTan-hy3jb
    @PhatTan-hy3jb Месяц назад

    Bro!! Now I’m using UE5 version 5.4 and I see the trace when I attack the dummy is less than in your video 1 year ago. So does it have any effect? 😅

  • @Alternatywny_1
    @Alternatywny_1 Месяц назад

    At my end, this Overlay Material doesn't seem to work. I've added it to every type of object as a test, but nothing changes :/ Any ideas?

  • @FrankSpinello-ei3kz
    @FrankSpinello-ei3kz Месяц назад

    is there a way to do this but make it so the material is slightly bigger than the base mesh, like a force field type of look or would it need to be a separate mesh outlining the character to get that effect?

    • @juanmilanese
      @juanmilanese Месяц назад

      you could push the vertices outwards with world position offset I guess.
      Probably something like multiplying the vertex normal with a scalar and plug it in WPO

  • @b7bkLove
    @b7bkLove Месяц назад +1

    ❤️❤️😊

  • @zqz.66
    @zqz.66 Месяц назад +1

    Can u make the new motion system in the next gta video?

  • @jonnyex
    @jonnyex Месяц назад

    And with Nanite??

  • @mayurjain7969
    @mayurjain7969 Месяц назад

    Bro gta tutorial update plz

  • @REXTVOP
    @REXTVOP Месяц назад +3

    hii