*NEW* How to Make a Modular Control Rig in Unreal Engine 5.4 Preview

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  • Опубликовано: 20 окт 2024

Комментарии • 41

  • @rickships1333
    @rickships1333 6 месяцев назад +3

    Pls keep going with the RPG serie!!!

  • @cgxlv
    @cgxlv 6 месяцев назад

    Very cool. Looking forward to playing with that.. 👍

  • @tgykurtulus
    @tgykurtulus 3 месяца назад +4

    Hello , I have got an interesting issue which is completly ruins my pipeline.
    When i add the spine module, there is no shoulder sockets are appeared. I can only see the neck module is available. does anyone have the same problem ?

  • @RipperRoo92
    @RipperRoo92 6 месяцев назад

    Thank you. I was looking forward to this tutorial and this feature ever since I couldn't afford Maya software anymore 🙏🏿💯.

  • @alperentascan5529
    @alperentascan5529 6 месяцев назад +2

    keep up the good work bro

  • @hotsauce7124
    @hotsauce7124 6 месяцев назад +1

    Hello, if we want to hand keyframe our animation in sequencer, how can we use the IK/FK switch for the arms? When I use the IK/FK switch, I can see the arm popping or rotating during the IK/FK blend. In Maya, there is a 'Match to Pose' button that aligned the FK skeleton to the IK skeleton and removes the popping during the IK/FK blend. Does UE5 has a similar "Match to Pose" button?

  • @tariqal-sadi9585
    @tariqal-sadi9585 6 месяцев назад

    When will you release your multiplayer shooter game course?

  • @RSProduxx
    @RSProduxx 6 месяцев назад

    My GoSH! This is brilliant!
    Does it only work for "humanoid" chars or also for other things like animals or other things that´d need a c-rig??

  • @magro2358
    @magro2358 6 месяцев назад

    Hi...Can you please teach us.. adding weapon icons and movement icons to viewport displaying in?🙁

  • @kamaelru6938
    @kamaelru6938 6 месяцев назад

    Cool! And what about animation 4 creatures without legs fxmpl? Or with 4 arms? Is it possible to make with the same feature?

  • @ECAKJ
    @ECAKJ 6 месяцев назад

    i may have missed it, but ddoes it work for non-human meshes?

  • @philhighfield4741
    @philhighfield4741 5 месяцев назад

    thanks for the tut! I'm a proper UE newbie. I imported a random character from mixamo, but the yellow hexagon is in the middle of the chars body and none of the sockets pop up automatically... I have to manually select them in module hierarchy. Are only some models compatible or am I doing something wrong? Thanks

  • @AlpacaHacker
    @AlpacaHacker 5 месяцев назад +1

    Can you do a demo with Synty characters rather than characters that already work on the UE5 manekin. I can't get that to work.

  • @liubaka5420
    @liubaka5420 6 месяцев назад

    Is it possible to rig a vehicle inside UE5 directly?

  • @LearnUnrealwithZico
    @LearnUnrealwithZico 6 месяцев назад +6

    Motion matching please

    • @GorkaGames
      @GorkaGames  6 месяцев назад +3

      when they release the sample pack I will make a video on it!!

    • @Varomic
      @Varomic 6 месяцев назад +1

      @@GorkaGamesthat will be a while won’t it

  • @ibrahimrezaee5342
    @ibrahimrezaee5342 5 месяцев назад

    Thank you for this tutorial

  • @nbmservice
    @nbmservice 6 месяцев назад

    Thanks man! But can you show how to use it for customize character idle or shooting poses. Keep going)

  • @marcus_ohreallyus
    @marcus_ohreallyus 5 месяцев назад

    will it work with mocap?

  • @Gazwal_Studios
    @Gazwal_Studios 6 месяцев назад

    Can you make a tutorial for the Motion Matching please ?

  • @akaseven112
    @akaseven112 6 месяцев назад

    Can i rig character in 5.4 and export it to previous version?

  • @marcusmanningtv
    @marcusmanningtv 5 месяцев назад

    Do you need a pre-rigged character

  • @101_studios
    @101_studios 6 месяцев назад

    Bro please you create a shotter online series please?

  • @jotafumeiro
    @jotafumeiro 6 месяцев назад +1

    Can i migrate my project from 5.3 to 5.4 in a clean way or is it better to clone the assets from the origin after creating the 5.4 project?

    • @TheLegoMasterMan100
      @TheLegoMasterMan100 6 месяцев назад

      I think he said it was just auto enabled in 5.4. I'm likewise using 5.3 I'm going to see if I can enable it in 5.3 before I look into updating.

  • @jake1225
    @jake1225 6 месяцев назад

    what if the character has a tail?

  • @garaxd
    @garaxd 6 месяцев назад

    sir, 12100f + 4060 8gb does it support ue5?

    • @cgxlv
      @cgxlv 6 месяцев назад +1

      I run a 13500H with a 4060 8Gb no problem. Not sure how much RAM you have but you´ll need at least 16 Gb but 32 Gb or more would be better.

  • @b1gland
    @b1gland 5 месяцев назад

    It doesn't work properly with non-human skeletons

  • @3D-lm9is
    @3D-lm9is 3 месяца назад

    don't work my controller are big AF and my character small

  • @Anubisfr3ak
    @Anubisfr3ak 2 месяца назад

    Disappointed in this one unfortunately, I have the same character and happens the same thing in the video, the legs are twisted around, which will be a mess using it in anything. Since there is a lack of content in troubleshooting control rigs would love some videos about it

  • @playerbs1
    @playerbs1 6 месяцев назад +5

    How to use 500 free animations 😅

    • @forcepower7116
      @forcepower7116 5 месяцев назад

      I think they will release with the sample project to motion matching. That should release a few months from now

  • @harrymirchi8140
    @harrymirchi8140 6 месяцев назад +2

    I am first

  • @screenapple1660
    @screenapple1660 6 месяцев назад

    RUclips is a joke. I pressed theater mode or full screen. I can't see text font clearly. Player screen is actually smaller than application. The fonts is horrible. it's a lot smaller than comment section font size 12. Theater Mode -- Text font is almost size of fucking ant. I'm dead serious. I have PC with 40 inch HDTV. I can't see shit. Even people's laptops.

    • @jeremiahruiz9686
      @jeremiahruiz9686 6 месяцев назад +1

      Because he using 4k monitor and recording everything smaller