How to Make a Simple Inventory System in Unreal Engine 5

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  • Опубликовано: 2 фев 2025

Комментарии • 270

  • @Mirakuruuu
    @Mirakuruuu 2 года назад +41

    Oh man im glad i found this channel. Thank you so much man. You teach the kind of things no one is covering in UE5. This video would've been extra nice if looting system is also covered haha

    • @GorkaGames
      @GorkaGames  2 года назад +3

      Thank you man!! I really appreciate it. Yeah good idea, I will note down the looting system idea for a future tutorial!

    • @westonshorts912
      @westonshorts912 Год назад

      @@GorkaGames did you end up makeinh it?

    • @samjefferies5598
      @samjefferies5598 Год назад +2

      @@westonshorts912 he made it a few days ago

  • @DorianDodo-mt2cy
    @DorianDodo-mt2cy Год назад +8

    If it doesn't work for you :
    At the Event Begin Play, create the widget and set it up as a variable 'Inventory Widget' but do not add it to viewport.
    Then, when you'll press "I" to open your inventory, instead of "create widget" or "set visibility", do this :
    - Flip Flop A --> Add To Viewport (Inventory Widget) --> The same thing as the video
    - Flip Flop B --> Remove From Parent (Inventory Widget) --> The same thing as the video
    The widget is already created at the beginning of the game, so you'll just have to open it and close it.
    It works for me :)

    • @elisey5909
      @elisey5909 2 месяца назад

      thank youuu

    • @InnovistAI
      @InnovistAI 3 часа назад

      wish i knew enough to understand this

  • @Timtowtdi-oop
    @Timtowtdi-oop 2 года назад +59

    Please stop with the fake thumbnails. These do not reflect what you are doing...

    • @Acromata
      @Acromata 2 года назад +10

      It's extremely simple to make your own UI. He doesnt need to hold your hand for everything

    • @ItzA1fie
      @ItzA1fie 7 месяцев назад +16

      @@Acromata he still has a point, just because it's simple to you, doesnt mean to a new dev that it is also simple

    • @SamuTheFrog
      @SamuTheFrog 2 месяца назад

      He's teaching methods & programming practices... not UI design. If you can't just attach this logic to any old picture out there then you probably shouldn't be programming. I mean.... not tryina be a dick but programming is literally logic and problem solving........ it requires you to critically think and solve problems, it's literally the point of programming. So again, if you can't critically think and solve problems, then you should save yourself the struggle, turn around, and go learn game design or graphic arts, NOT programming.
      Do you see the problem here?

    • @SamuTheFrog
      @SamuTheFrog 2 месяца назад +1

      Ignoring my previous point, he does all this stuff for free.
      There's colleges sending people into life long student debt to learn what this man is teaching us *for FREE*
      So quite honestly, I could care less what clickbait he uses or how he teaches it. Just the fact that hes willing to share the knowledge for free at all is a bloody miracle and all you fools need to learn how to appreciate a blessing when you're given one.

  • @TheOneThreeSeven
    @TheOneThreeSeven 5 месяцев назад

    I've been checking out lots of UE5 tutorial channels recently and yours is one of my favorites and one of the best. Your video's are super helpful thanks!

  • @RedCat_Noodle
    @RedCat_Noodle 7 месяцев назад +2

    My favorite part is where you go "do this basically... DOOM and then BIEM" 😂 thank you for the tutorial tho! It was great.

    • @RedCat_Noodle
      @RedCat_Noodle 7 месяцев назад

      At 18:10 into the video XD

  • @Atomicurtchen
    @Atomicurtchen 11 месяцев назад +8

    So i've followed all the steps to the letter as far as i can tell and for some reason my item doesn't appear in the slot when i add the item to my inventory. Using 5.3.2 and changed out the E key for on overlap but that shouldn't be the problem.

    • @nimravi1995
      @nimravi1995 Месяц назад

      I know this is old and could have been so many different causes, but in case anyone ever comes looking for this, on mine I'd accidently not connected the WB_Inventorys > Create Widget's "return" Node to the Add Childs "content" Node. I hope that helps someone :)

  • @Rabbit14
    @Rabbit14 2 года назад +12

    wow again im glad i ran across this channel the other day. I've gone through so many inventory system tutorials on RUclips that take hours and end up being broken and useless. At least with your videos we can learn and experiment after!

    • @GorkaGames
      @GorkaGames  2 года назад +2

      Thank you so much!! I always try to make my videos simple and easy to follow. So then later on you guys can experiment and learn from it!

    • @sandakureva
      @sandakureva Год назад

      Agreed this is what I like the most: it's the basic form of the thing that I can add to as I go.

  • @StrangerInTheDarknes
    @StrangerInTheDarknes 11 месяцев назад +1

    Thank you so much, bro! You explained everything very clearly, and it was really easy to do!

    • @Eyyy999
      @Eyyy999 10 месяцев назад

      I have a problem when I take the item, the name of the item does not appear, what should I do?

    • @StrangerInTheDarknes
      @StrangerInTheDarknes 10 месяцев назад

      @@Eyyy999 You did something wrong. If you follow the video, everything should work fine. Check all the steps again.

  • @timmeh67
    @timmeh67 2 года назад +72

    so why is there clickbait? you show ONE inventory on your image than dont even use it in the tut

    • @danrocker3855
      @danrocker3855 2 года назад +7

      Totally!

    • @StarLightFilmProductions
      @StarLightFilmProductions 2 года назад +5

      Open your eyes and read SIMPLE IS IN THE TITLE

    • @Yuguta420
      @Yuguta420 Год назад +6

      + there’s no resourceful explanations its just a « do this! » tutorial

    • @katiekaliber
      @katiekaliber Год назад +4

      @@Yuguta420 Tutorials are about telling you how to do this and that so i don't see your argument lmfao. It says SIMPLE, if you want more then look for something advanced. Half the comment section here be buying a snickers and complaining it's not an entire meal.

    • @NorthvilleFiji
      @NorthvilleFiji 11 месяцев назад +2

      Why not learn from him and create your own instead of complain?

  • @fabiansinger4300
    @fabiansinger4300 8 месяцев назад +1

    Amazing tutorial, thanks a lot, i used a wrap box to get the standard inventory look, together with a padding, and it works great!

  • @JayantChakradhari
    @JayantChakradhari Год назад +1

    Please make a tutorial on in-game purchase system in ue5

  • @UKXcalibur
    @UKXcalibur Год назад +1

    thank you very much for the tut gorka!

  • @salem6505
    @salem6505 11 месяцев назад +1

    im sooooo glad i found your channel ❤❤❤❤❤❤❤❤❤❤

  • @AliBounds
    @AliBounds 2 года назад +3

    Now this is a incredible video

  • @shshshshsh7612
    @shshshshsh7612 19 дней назад +2

    I'm getting "Accessed None trying to read property VerticalBox" when I try to add the item slot to the inventory list. However I can add the item slot just fine to the viewport. Can anyone help? Thanks

  • @wolfiedgr8t
    @wolfiedgr8t 2 года назад +3

    Great video man, thanks ❤

  • @s1___
    @s1___ 2 года назад +3

    Anoter big question, how we can stuck this items to make inventory more compact?

    • @GorkaGames
      @GorkaGames  2 года назад +1

      you could add another property to the UI slot apart from the string, an amount. So when you add a new item it would detect if the string already exists in the inventory, and instead of adding a new slot, update the old slot`s amount

    • @s1___
      @s1___ 2 года назад

      ty, im workin on that, now i just make dragndrop and actionbar

    • @radial4343
      @radial4343 10 месяцев назад

      @@GorkaGames how would you do that

    • @radial4343
      @radial4343 10 месяцев назад

      i thougth of this but i have no idea how to make it so it detects if the string already exists.

  • @3DChaddd
    @3DChaddd Год назад +7

    How do I get this inventory system to save so the items stay in the inventory when the char switches levels?

    • @Kenzu-dev
      @Kenzu-dev 9 месяцев назад

      Save it than reload it in the other level

    • @3DChaddd
      @3DChaddd 9 месяцев назад

      @@Kenzu-dev had to use the Game Instance to save between levels and then the Save Game to save the inventory when game is turned off

  • @Reymastereo
    @Reymastereo Год назад +4

    Advanced pick up system video not in descrytion

  • @josephs_yt
    @josephs_yt 2 года назад +3

    Awesome tutorial

    • @GorkaGames
      @GorkaGames  2 года назад +1

      thanks man! I really appreciate it

  • @EVHIMLP
    @EVHIMLP Год назад +5

    You are the only person on youtube to help me get the inventory right ...

  • @galaxywimper
    @galaxywimper 11 месяцев назад +3

    I need help im having a breakdown trying to find out why i cant finnd my add item to list ui in bbc_inv please someone help before i break a monitor

    • @killxu6633
      @killxu6633 11 месяцев назад +2

      I'm having the same problem, let me know if you find the answer

    • @GrimeTimeGamer
      @GrimeTimeGamer 11 месяцев назад +3

      play the videos at half speed, he runs through important details too quickly and sometimes forgets to mention processes, so you'll have to watch the video closely and watch his mouse movements because he doesn't clearly define when he is switching from one tab to another. i literally have to watch the video multiple times and at slow speed, pausing often, to milk the information i need from the actual content. its all over the place in some cases, but we cant complain because we cant learn this from many other sources unless you want to spend hundreds on books and online courses....😅😅😅

    • @goldlion5132
      @goldlion5132 4 месяца назад +1

      Still looking for answers 😭😭

    • @kv_kingdom365
      @kv_kingdom365 4 месяца назад

      ​@@goldlion5132@killxu6633 I ran into this issue too and figured it out: When you promote the Inventory Widget to variable it likely made it a generic Widget Blueprint. Go to the list of variables in the character BP, find the InventoryWidget variable, and set the type to WB_Inventory.

  • @Picalourien_MC
    @Picalourien_MC 2 года назад +2

    please can you make a crafting system turtorial plzzz it woud be so helpful

  • @electronicinfection
    @electronicinfection 9 месяцев назад

    Nice tutorial! How do i check if a specific item like a key is in the inventory to open a door?

    • @rikserok
      @rikserok 7 месяцев назад

      did you figure it out?

    • @electronicinfection
      @electronicinfection 7 месяцев назад

      ​@@rikserok Nope, at least not an elegant way.

  • @ashrimplecreature9210
    @ashrimplecreature9210 Год назад +1

    Hey, I'm using UE 5.3, and at 16:50 im getting an error when hooking up my inventory widget to the Add Item To List UI event. "User Widget object reference is not compatible." Any possible fix for this?

    • @killxu6633
      @killxu6633 11 месяцев назад +1

      Hey, were you able to find the fix for this?

    • @gyasif4225
      @gyasif4225 11 месяцев назад

      You have to make sure you clicked the vertical box instead of the texts. So it should be a vertical box variable

  • @s1___
    @s1___ 2 года назад +1

    Btw the best teacher!

  • @Wrainelet
    @Wrainelet Год назад +1

    fantastic tutorial

  • @ssneakyandfriends1626
    @ssneakyandfriends1626 Год назад +2

    say Gorka, is there a way to put a graphic like a sprite instead of text in the slots?

  • @brocks9500
    @brocks9500 Год назад +2

    some reason when i duplicate my actor they are still doing things simultaneously meaning when i do something on one of them then the same happens on the other, any idea of how to fix that?
    Also i cannot rename the actor once duplicated, is there something i don't know?

    • @katiekaliber
      @katiekaliber Год назад +1

      You shouldn't duplicate the actor but rather make a child blueprint. That way you can change the values per child because if you duplicate it's going to mess with all the duplicates. Make sure that you have the settings that you want set to being able to alter when inherited and it should work. Good luck!

    • @brocks9500
      @brocks9500 Год назад

      @@katiekaliber oh yh, I figured it out a while back, but thx

  • @123chicken88
    @123chicken88 Год назад +3

    how do i change the mesh for the items for like more items

  • @devilsplague6666
    @devilsplague6666 2 года назад +4

    Ow yes thank you 😊

  • @brambatimoreira
    @brambatimoreira 2 года назад +2

    Hello my friend, first sorry for the english, I'm using google translator, I'm very happy and grateful for your tutorial, but I would like to know how I can save the inventory offline, so when the player leaves and enters the game again his items are there.

    • @GorkaGames
      @GorkaGames  2 года назад

      Thanks! No worries, yeah so I actually have a tutorial on how to save/ load your game! ruclips.net/video/14wmGdbhLOA/видео.html
      If you have any problems integrating it with the inventory system, let me know!

    • @brambatimoreira
      @brambatimoreira 2 года назад

      @@GorkaGames Thank you very much, I will watch.

  • @finnamabob
    @finnamabob Год назад +2

    Hello great tutorial!! i am just having one issue right around the 14:00 minute mark. i have followed these steps and the item is in my inventory just once and if i close it and open it again, the item is no longer listed.
    (i am assuming this is due to a minor difference in UE versions since this video has been posted. if anyone has a solution please let me know! id be happy to show my BP if anyone more experienced would like to take a look. Thanks!)

    • @SpieleSuchti894
      @SpieleSuchti894 20 дней назад +1

      It's because of the set inventory widget node in the B line of flip flop. It resets the inventory when closing. He fixed it in 20:44

    • @finnamabob
      @finnamabob 20 дней назад

      @@SpieleSuchti894 thanks so much!

  • @VeryTori
    @VeryTori Год назад

    Thanks for the tutorial! Instead of having 5 different Wood strings in my inventory, how would I go about setting it up to have a number next to the item? Also, how would I go about giving each item a different mesh? Would I make copies of BP_Item (the cube mesh actor) and just change the meshes and names and thats that, or do I have to repeat a good chunk of this process?

    • @shanezobel848
      @shanezobel848 Год назад

      I just started implementing it today and had the same problem. The first item will act as the parent blueprint then you can duplicate and make a child blueprint by right clicking the blueprint and select child. That way you can have a bunch of different items and it will only have to look for the parent during pickup in the e key event.

  • @stuffedturtle1426
    @stuffedturtle1426 Год назад +1

    Good tutorial :D only flaw is sometimes you talk too fast or mumble (even navigate and work a little too fast. Had to constantly pause and check if i was A. in the right blueprint and B. what was being changed).

  • @Tahakhan-rg6tp
    @Tahakhan-rg6tp 6 месяцев назад +1

    Plz make a video on inventory making in unreal 5.4 with design like in red dead redemptipn

  • @sulmage9926
    @sulmage9926 Год назад

    20:42 other than this brain hurting back an forth, this is a very helpful guide, thank you :)

  • @MagicxReal-Studio
    @MagicxReal-Studio Год назад +1

    so to register other items in inventory i have to repeat the process for every single one? to give example, i need weapons, armor , potions, plants, gold, quest items

    • @sophiestauffer
      @sophiestauffer Год назад

      I'm wondering the same thing, I have multiple grocery store assets that you can pickup, but I can only get the one static mesh for all of them.

    • @MagicxReal-Studio
      @MagicxReal-Studio Год назад

      Yeah i think you need to create a lot of children from that one asset and change the mesh , i payed some1 to do it for me and bug fixing so i disnt pay too much attention to it tbh but it works

  • @maiworld_
    @maiworld_ 2 года назад +1

    does this work on cient or multiplayer?

    • @GorkaGames
      @GorkaGames  2 года назад

      on client yeah, in multiplayer the mayority of things should replicate automatically, but let me know if not it might need some simple RPC`s

    • @maiworld_
      @maiworld_ 2 года назад

      @@GorkaGames awesome thanks.
      Could you maybe do a tutorial on how to make things run on client? I have many mechanics I have built that only work on standalone and not client

    • @mic007129
      @mic007129 Год назад

      I would love to see how it work with multi-player too

  • @chaosinsurgent02
    @chaosinsurgent02 2 года назад +1

    How do I do that when I pick the item, particles start to apear?
    Ngl, loving ur videos!

    • @GorkaGames
      @GorkaGames  2 года назад

      Thank you! So for that you will need to create a niagara system, or a cascade system. I do recommend to use Niagara, as its the newest one. Heres a tutorial about how to spawn paricles in a location! ruclips.net/video/OmeA-pw6NxE/видео.html

  • @sandakureva
    @sandakureva Год назад +3

    Just figured out this guy has a bunch of useful tutorials for UE5.
    Subscribed.

  • @mishamuraigames
    @mishamuraigames 2 года назад +1

    Hi bro. U should make a tut about how to make it resizable with different resolutions and aspect ratios please

    • @GorkaGames
      @GorkaGames  2 года назад +1

      Yeah that would be very useful. Do you also mean like being able to drag it around and change its size with your mouse?

    • @mishamuraigames
      @mishamuraigames 2 года назад +1

      @@GorkaGames if you about screen then yeah, like when you play in window mode and change window with mouse and UI change accordingly. There are some tuts here on yt, but not that clear like all on your channel 🙂

    • @GorkaGames
      @GorkaGames  2 года назад +1

      @@mishamuraigames Ok yeah! I will try and make one then!! Thank you for the support!!

  • @gravemurd3rs
    @gravemurd3rs 6 месяцев назад

    i can't figure out how you get the slot to edit the name of the item that appears in your inventory in editor (20:14), any help?

  • @JJHazy
    @JJHazy Год назад

    I've watched the tutorial a couple of times, doesnt add the item in the inventory, at 2:59 It wont print the string although i have everything set up

    • @LogieBear14
      @LogieBear14 Год назад

      Hey still need help? For Print string make sure "Print to Log" is unchecked

    • @kisekinomahou
      @kisekinomahou Год назад

      You might have to do Print to Text, not Print String if you're using VR. This tutorial still works as of this comment

  • @mochimaid
    @mochimaid 2 года назад +1

    Hey, is there any way you can explain in a separate video/link any tutorials that show you how to drop items from your inventory? Even just a comment explaining that would be much appreciated, thank you!

    • @GorkaGames
      @GorkaGames  2 года назад +3

      yeah, I could expand this inventory system into a more advanced one with more features like dropping!

    • @ivanzdravcov5911
      @ivanzdravcov5911 Год назад

      I will w8@@GorkaGames

  •  5 месяцев назад

    6:38 I keep getting an error message about a conflict in BP_Item, but i dont have revision control setup

  • @jorgemarin171
    @jorgemarin171 2 года назад +2

    I don't know if this is a new feature or a bug, but when I try to make the ItemList public in order to access from the player, I'm unable to press the "eye" icon. It just keeps me making this tilt effect and lets the variable as private. Any info about that? I'm using 5.1.0. Thank You!

    • @GorkaGames
      @GorkaGames  2 года назад +1

      Hmm.. strange, try to select he variable, and then in the detail spanel, check "instance editable"

    • @GHOSTYARD3
      @GHOSTYARD3 2 года назад

      @@GorkaGames I am having the same issue. When you click on it the details shows a light blue line (like the red boolean or integer etc) not the list icon. Also using 5.1.0. Nothing that I click on will let the eye icon open to be editable.

  • @dedonarnewt7
    @dedonarnewt7 2 года назад +2

    I was doing a udemy unreal engine tutorial and was learning how to make an inventory the instructor was doing everything fast and not really explaining and I could follow and understand where the nodes are going but I didn't what they meant and what they represented until I saw this video and now I understand a lot more just with this small tutorial thank you very much

    • @GorkaGames
      @GorkaGames  2 года назад +1

      haha I`m glad that I could help!! 😄 Thank you for the feedback!!

  • @Eyyy999
    @Eyyy999 10 месяцев назад +1

    I have a problem when I take the item the name of the item does not appear what should I do?

  • @taucher576
    @taucher576 2 года назад +6

    An advanced Version of the inventory system would be very interesting

    • @GorkaGames
      @GorkaGames  2 года назад +7

      Yeah, with things such as stacking, droping, consuming etc. I will see if in the future I can make a more detailed one

    • @folkelagerstrom1006
      @folkelagerstrom1006 2 года назад +1

      @@GorkaGames Would love that!!!

    • @hopefullyApro
      @hopefullyApro Год назад +1

      @@GorkaGames any update on this?

  • @ogahadlegend
    @ogahadlegend 4 месяца назад

    I thought that error was only happening to me, and I ended up wasting around 20 minutes on that video, skipping back and forth repeatedly, trying to solve the issue. Eventually, I just watched the video as is. And now I see that you also experienced the same error. Oh my God! 17:06

  • @JBolt97
    @JBolt97 9 месяцев назад +1

    Yeah, I don't know. I followed this to a T, and it is STILL not working for me

  • @mijkolsmith
    @mijkolsmith Год назад

    How would you implement this using custom classes instead of just strings?

    • @mijkolsmith
      @mijkolsmith Год назад +1

      For anyone looking; I made something like this:
      #include "CoreMinimal.h"
      #include "UInventoryItem.generated.h"
      UCLASS(BlueprintType, Blueprintable)
      class PROJECT_EDEN_API UInventoryItem : public UObject
      {
      GENERATED_BODY()
      public:
      UInventoryItem();
      ~UInventoryItem();
      };
      You can use this as a type within blueprints instead of string. You could make child classes of this to differ between item types.

    • @coffincolors_
      @coffincolors_ Год назад

      @@mijkolsmith I have no idea how to implement but thanks, I'll save this for when I get there

  • @synodx9517
    @synodx9517 Год назад

    Great tutorial! Was wondering if you have any videos that expand on this system and allow for a drag drop style inventory system using this method? Any advice on creating something like that using the method in this video would be great. Thanks!

    • @ReinzTheKing
      @ReinzTheKing 10 месяцев назад

      You can literally find the drag drop style inventory system anywhere in RUclips since it's the most popular than the list one like this.

  • @MetalGearsOfThought
    @MetalGearsOfThought Год назад +2

    Really appreciate your tutorials. I had a few issues, one being that I couldn't name the item when I dragged it into the game, and two being that I don't know how to add a second/third item etc. But I'll keep learning and figure it out!

    • @keshxn8076
      @keshxn8076 Год назад

      did you find a solution? having the same problem

    • @MetalGearsOfThought
      @MetalGearsOfThought Год назад

      @@keshxn8076 I gave up in the end. Tried some other tutorials but everyone does it differently and I'm using 5.2. Still don't have a working inventory system.

    • @mervuss
      @mervuss Год назад

      compile script first + instance editable

    • @d12duke
      @d12duke Год назад

      make sure you have it set in the array / string correctly.

    • @charzardking9419
      @charzardking9419 9 месяцев назад

      The exact issue I a m having and I have no clue how to fix it

  • @Novarcharesk
    @Novarcharesk 8 месяцев назад

    Something that would be a great addition to this is a means of removing the items after usage.

  • @instantgamer8091
    @instantgamer8091 2 года назад +1

    Hey man, i got some issues with the inventory... I pick up the item and it shows in the inventory with the name of the item, but when i close and open it again, the item disappears... Any idea?

    • @GorkaGames
      @GorkaGames  2 года назад

      hey, so what it seems that you are doing is deleting or removing the widget, where you just have to hide it. So instead of removing it, call the set visibility node, the thing is that I covered that in the video, so it will be somewhere at the end

    • @instantgamer8091
      @instantgamer8091 2 года назад +1

      @@GorkaGames You have discord or something, cus talkingh thru comments is for me a bit complicated

    • @GorkaGames
      @GorkaGames  2 года назад

      @@instantgamer8091 if you want you can DM me through Twitter

  • @WRG
    @WRG 9 месяцев назад +1

    i got everything the exact same like him but my itsm dont got names

  • @dyarynych
    @dyarynych 4 месяца назад

    Well, this is cool, but it get's tricky when you have tabs in your inventory (via widget switcher) and PlayerController calls/creates an Inventory widget that includes several tabs through widget switcher, so it doesn't have acess to separate widgets. I'm working on solving it though.

  • @fuzzyfallthetempest
    @fuzzyfallthetempest Год назад +3

    I havnt tested it yet but from how simple this is it’s much better than ryan laheys tutorial I spent like 4 hours watching his vids and it needed up breaking so ima test this easy and simple one to see if it works better

    • @DonMatek
      @DonMatek Год назад

      Stick to Ryan's tutorial. Honestly. I think this tutorial is for absolute beginners. There is much more you need to take into consideration when making an inventory/pickup/trade system. There is no inventory manipulation here, no real functionality. All you do is add a name to array and display it inside a widget. Although there are some good tutorials on this channel, this isn't one of them. You learn nothing here. It's just a clickbait for views.

    • @BlueBeam10
      @BlueBeam10 Год назад

      @@DonMatek However Ryan's inventory don't make sense, convoluted as shit, you'll spend hours for in the end making all by yourself because his inventory system is garbage. At least here you can quickly see it's a shitty clickbait video, thumb it down and do something more interesting.

  • @combycat
    @combycat 4 месяца назад

    Does this work with data assets?

  • @the5destroyer
    @the5destroyer Год назад +1

    Having two problems here: The first one is that an Error pops up whenever I stop testing saying that there is a widget already made after every time I push the button. How do I fix that. Second, the Item in question doesn't seem to stay in the inventory after pick up. What's happening there?

  • @bigchungusonline4773
    @bigchungusonline4773 2 месяца назад

    Well how does this work multiple items? I just copied the item from the content drawer, but the item doesnt get picked up?

  • @DarksCooding
    @DarksCooding Год назад

    I get an error at 13:28 because player controller requires target?

  • @TheMark147
    @TheMark147 Год назад

    Hey thanks for great a easy tutorial. It its helpful ... Im just consider why u copy and past creating inventory widget ... You could rather add it to begin play event and with key "I" just call set visibility ... even u dont have to set inventory widget to NULL

  • @supjay3945
    @supjay3945 2 года назад +2

    neat. but to try to follow along with all the jumping around is gonna be a hassle. glad you know how to do it though. maybe slow down when you move things around. thx

    • @GorkaGames
      @GorkaGames  2 года назад

      thanks, yeah especially at the middle-end I realized that I started going a bit faster, I will try to keep the same rythm for the next time 😄

  • @PlayItAgainGames2023
    @PlayItAgainGames2023 Год назад

    when you leave and go back in does the inventory save?

    • @3DChaddd
      @3DChaddd Год назад

      No, I';ve been trying to figure out how to implement that into this BP

    • @katiekaliber
      @katiekaliber Год назад

      Saving your game is a whole other can of worms. You're going to need to store them in a place that doesn't get deleted upon exiting the game. It's too much for me to explain here but there are tutorials on this on youtube.

    • @BlueBeam10
      @BlueBeam10 Год назад

      @@katiekaliber What do you mean can of worms? You can't figure out how to use either game state or a json file to save an inventory? :))

  • @ItzA1fie
    @ItzA1fie 7 месяцев назад +1

    followed your tutorial perfectly, and adding all the stuff at the end with getting the custom name just broke the whole thing and nothing appeared to say that there was anything even in my inventory!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @alecsandromauro1025
    @alecsandromauro1025 2 года назад

    man, thank you so much for the amazing channel and videos!!!
    I wanted to know if there's a way I can put animations when collecting?

  • @magegames6202
    @magegames6202 11 месяцев назад

    Can you remake this stacking items and using the items and maybe a weight system I'm trying to make something where you collect food and it'll keep stacking and remove one when you click on it from the inventory and add to player hunger I saw your new vid that helped with my hunger system a lot but a combination of that video with this one showing how to make inventory /stack items/ and use them would be incredibly more helpful

  • @thebluehotdogfrthebluehotd5869
    @thebluehotdogfrthebluehotd5869 Год назад +1

    How can we check if there is X number of an item in your inventory ? (Sorry for the english i'm French.)

  • @nobleriflemanstudio5164
    @nobleriflemanstudio5164 Год назад +1

    Could we get an intermediate one @gorkagames that lets us pick up more than one type of item?

  • @davideignuti2590
    @davideignuti2590 5 месяцев назад

    Thank you for te tutorial, very helpful and intersting!
    By the way i have a problem, the name of the items appear twice when i pick them but i can't find where the problem is :(

  • @TG2mil
    @TG2mil 2 года назад +1

    hi it is me again anyway 16:50 i cant do the list vertical even tho i did everything

    • @GorkaGames
      @GorkaGames  2 года назад

      did you get correctly the inventory widget from the player`s cast?

    • @TG2mil
      @TG2mil 2 года назад

      @@GorkaGames yes

    • @TG2mil
      @TG2mil 2 года назад

      @@GorkaGames and it didn’t work

  • @michaelhampton645
    @michaelhampton645 Год назад +1

    im useing ue 5.1 and i cant name it wood. i do not have that default tab

    • @chupitolepame5357
      @chupitolepame5357 9 месяцев назад

      For anyone wondering, on UE5+ you should go into the Item BluePrint and for the item variable check the option "Instance Editable". That way you can set the default item name string per instance.

  • @anadolgti
    @anadolgti Год назад

    hey man please make a video to save/load inventory!

  • @tuojiangoman3228
    @tuojiangoman3228 9 месяцев назад

    When I do this, only one item can be picked up per run, and the name of the object does not show up in the inventory.
    Is it because I’m using UE4? (4.26 to be specific)

  • @GrimeTimeGamer
    @GrimeTimeGamer 11 месяцев назад +6

    its annoying to be taking notes, then five minutes later in the video you are going five steps back and changing code that you should have just included at the time, instead my notes go back and fourth constantly because you forget details and then go back to fix them in code....annoying from a note taking standpoint. ill have to go through all my notes and rewrite them in correct order.....sigh....you should script your videos correctly so that every process is presented in its direct order of the next. imagine assembling a vehicle then at the half way point saying "oh i forgot the brakes lets go back and do it last instead of in order..." so we don't get confused."

  • @lmbits1047
    @lmbits1047 2 года назад

    I actually had the same issue when trying to close with Tab. For some reason that key doesn't get picked once the UI is in focus. I used OnKeyDown override in the widget where you can then cast to the character and with a custom event "flop" the node and close it but I am scratching my head about this issue. I would like to avoid having to do that in the widget but it works just fine.

  • @needse1
    @needse1 Год назад

    how can we add more item BP's to it so its not just one mesh please

    • @needse1
      @needse1 Год назад

      to add new mesh simply create a child bp class

  • @nisheshpaudel8488
    @nisheshpaudel8488 Год назад

    I add another variable called price in this which display price of item which runs fine but how can i get the sum of all the price and display it can you please help?

  • @atomicshrimpFT
    @atomicshrimpFT 2 года назад +1

    Very nice tutorial! Can you proviedr the project as a zip file for us to go through the code again?

    • @GorkaGames
      @GorkaGames  2 года назад +1

      Thank you!! Yeah good idea, I will try to add it to like google drive or something

    • @instantgamer8091
      @instantgamer8091 2 года назад

      @@GorkaGames Done with it?

  • @LewisBryanJamieson
    @LewisBryanJamieson Год назад

    After completing the guide I found that 'when I call my inventory after collecting items a few seconds later the names disappear' as if not to be recorded. Any ideas?

  • @santiagojimenezordonez2713
    @santiagojimenezordonez2713 2 года назад +2

    Un tutorial de recoger objetos con una animación donde interactues y el objeto se absorba a ti porfavor!!

    • @GorkaGames
      @GorkaGames  2 года назад +2

      Pues mira, justo tengo uno de coger y equipar objetos!! ruclips.net/video/qVtoemgM7wI/видео.html Solo faltaría la animación

    • @santiagojimenezordonez2713
      @santiagojimenezordonez2713 2 года назад +2

      @@GorkaGames Okay Muchas gracias :D

    • @santiagojimenezordonez2713
      @santiagojimenezordonez2713 2 года назад +2

      @@GorkaGames Muchas gracias acabo de terminarlo me quedo bien :D, me podrias ayudar en una cosa mas porfavor es de que el objeto agarrado te cuente en algun papel de buscar o algo asi para poder ganar

    • @GorkaGames
      @GorkaGames  2 года назад +1

      @@santiagojimenezordonez2713 Me alegro que te haya servido! Te refieres que te de una pista o algo asi?

    • @santiagojimenezordonez2713
      @santiagojimenezordonez2713 2 года назад +2

      @@GorkaGames Para ser mas claro algo como este juego (the very organized thief) donde agarra un objeto y en su papel se tacha, porque ya agarro el objeto y cuando agarra todos el gana el juego porfavor!!

  • @tomtomkowski7653
    @tomtomkowski7653 Год назад +2

    Thumb down for a misleading miniature image.

  • @MagistrTheOne
    @MagistrTheOne 11 месяцев назад

    yea its work thannks

  • @reavzlololol
    @reavzlololol Год назад

    Whenever I try to connect the cast to third person character and connect it to inventory widget it doesn’t let me connect it to Add item to list ui how do I fix it

  • @thebeamhero
    @thebeamhero 8 месяцев назад +2

    ive been watching your videos to learn ue5 and they have beep super helpful, you could speak a bit slower though, I struggle to keep up with what your saying and doing at the same time, very fast. although I get there by rewatching a lot. I appreciate the videos and keep up the quality content.

  • @lordbambithird8919
    @lordbambithird8919 Год назад

    the first time i open inventory it shows items but if i close and open again theyre gone? what am i doing wrong?

  • @Nobler_
    @Nobler_ 2 года назад +1

    can someone please send me a download link to their inventory Folder mine wont work pls!

    • @dnonith3144
      @dnonith3144 2 года назад

      Whats your Discord Name ? I can send you all the files needed, but be I used the Top Down Character.

    • @Nobler_
      @Nobler_ 2 года назад

      Nobler_#1012

  • @Abc-tx4zr
    @Abc-tx4zr 4 месяца назад

    When i connect the variable to add child it connects to content not target i cant connect it to target

  • @alettamsmith1908
    @alettamsmith1908 8 месяцев назад

    I am trying to follow along. you don't mention what you are doing. in 3rd person blueprint you press e key, but type out a word????? bring up a function ???????? can't follow.

  • @InnovistAI
    @InnovistAI 3 часа назад

    idk what i did wrong ima die i keep lookin back over it and cant find what i messed up im not getting a item print
    at the top

  • @anatolio8689
    @anatolio8689 2 года назад +1

    Good tutorial I learned a lot. Please stop saying "basically" so much.

    • @GorkaGames
      @GorkaGames  2 года назад

      thanks, yeah man I do need to say it less 🤣

  • @foxhoundgaming4805
    @foxhoundgaming4805 Год назад +6

    This would be great if it wasn't broken up. If you make a mistake while making the video, please start over

  • @KorayHassan
    @KorayHassan 10 месяцев назад

    How do I keep the Item name visible when the inventory open and closes again??

  • @ziroAU
    @ziroAU 2 года назад

    awesome!

  • @Surburis
    @Surburis 2 года назад +1

    For some reason after following this very carefully it still doesn't display my item name, it just says test object. Does anyone know why that may be? I've checked all of my code very closely. Anyone willing to spend the time to help if you can thank you!

    • @GorkaGames
      @GorkaGames  2 года назад

      hey, make sure that after you create the widget slot, you get a reference to the Item name, and set the text, like in here: 19:36

    • @Surburis
      @Surburis 2 года назад

      @@GorkaGames Do you have a discord or anything where I can send you a screenshot? if not that's all good but this looks fine to me and i'm wondering if I just need another perspective

    • @Surburis
      @Surburis 2 года назад

      Or is there anyway to like link a photo in a comment?

  • @dreamwalking2132
    @dreamwalking2132 Год назад

    Anyone knows how to add different animation to NPC when You interact with it? If you know a tutorial about that plz share thanks!

  • @MrSterTi
    @MrSterTi Год назад

    Im using enums (for list of pickable items) and line trace to interact with items and I can't get it to show in the inventory. I know you are using collisions and strings but I thought it will work simular. If you have a toutorial for that or if anyone here has any idea about it I will really appreciate that. And overall great toutorial. I have it saved for my next project.