Wizball longplay (C64) [QHD]
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- Опубликовано: 11 июл 2024
- Game Info
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Developer: Sensible Software
Publisher: Ocean Software
Year of Release: 1987
Coding: Chris Yates
Graphics: Jon Hare
Music: Martin Galway
Game Review & Impressions
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Regarded as the game which earned Sensible Software its reputation as one of the best and most innovative UK developers of the 80s and 90s, Wizball is a quirky hybrid of shoot 'em up and puzzle game. Players must help Wiz and his cat restore colour and vibrancy to Wizworld, now reduced to a drab and uninspiring place of misery by the dastardly Zark.
At a very basic level, the game operates as a Gradius-inspired shooter. Defeated enemies will occasionally drop a token, which can be used to earn power-ups. Collecting more tokens will change the power-up to be awarded, and players can lock in their choice by performing a quick waggle of the joystick. This is mechanism is surprisingly slick, meaning that players can control the game entirely through use of the joystick.
There is an optimal order to selecting these power-ups, however. You'll definitely want to prioritise the anti-gravity and stabilisers, which stop your ball bouncing around and enables it to hover in mid-air. You'll also want to get Catelite, for you'll need this to collect mystic chemicals required to complete each level. Other abilities include more powerful lasers, force-fields, as well as shield of invulnerability, rendering Wiz and Catelite impervious to damage for a short duration.
Actually beating the game is more complicated than just blasting enemies at random. You'll need Catelite to harvest chemical droplets from coloured blobs that spawn in each of the levels. Each level will spawn blobs of a specific colour only, so you'll need to navigate between zones using various warp holes to locate enemies of the correct colour type. Collecting droplets will fill three of the flasks located to the bottom left and centre of the screen, but you'll need to collect droplets in the correct colour and quantity to match the colour of fluid shown in the far right flask. Once the flask on the far right is filled, the zone is complete, and you're whisked away to a bonus stage, where it's possible to earn extra power-up points, as well as bestow Wiz with a permanent upgrade, even if he happens to lose a life.
There's no denying that Wizball is a very clever game. The overall concept was quite unlike anything else available for the C64 at this time, and the level of polish and presentation is exemplary. I don't think the game is likely to appeal to everyone, but it's still possible to appreciate what Sensible put together here, even if it's not your cup of tea.
Information & Trivia
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- Has no ending; game loops after completing the final level
Video Notes
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Related Longplays & Videos
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Chapters
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00:00 Main menu music & Wiztips
03:40 Gameplay
1:18:18 Ending
#wizball
#c64
#retrogaming - Игры
One of my fave C64 games without question, and the audio is utterly mesmerising. That short Game Over ditty....genius.
This is a legendary classic game 😺👍.
I had it on my Commodore 64 as a tape
version in a compilation called
THE MAGNIFICENT SEVEN.
This was also one of my older brother's first
Amiga games, when we got our first Amiga 500 as a christmas present 🎁 back in the late 1980's.
Me and my brother got TEN STAR PACK.
I got...
- THUNDERCATS
- BUGGY BOY
- THE ART OF CHESS
- INSANITY FIGHT
- TERRORPODS
...and my brother got...
- AMEGAS
- BARBARIAN: THE ULTIMATE WARRIOR
- IKARI WARRIORS
- MERCENARY
- WIZBALL
That was absolutely awesome christmas 😺👍🕹️.
Also, Martin Galway composed an awesome retrospective music soundtrack 😺👍.
And the high score music. in my dreams, i’d have that played at my funeral with everyone forced to chant along.
One of the greatest, most original games ever made imo. Plus a brilliant soundtrack.
I completed this without savestates and it's definitely satisfying when I did it way, way back.
The game does have a short ending effect, nothing special but it does have one.
Looking at how most C64 games can be played through in an hour or two feels kinda depressing as I never managed to play through them as a kid.
Granted that I didn't know any english at the time and these were the first electronic games I came into contact with, but still.
I don't feel that bad about it because, admittedly, the vast majority of the games that I owned on C64 were pirated and didn't have any documentation to go along with them. And since almost all C64 games required documentation to understand how to play, there was zero chance of most adults figuring out how to play them, much less a six year old like me.
incredible work by sensible and martin galway. one of the few c64 games i completed back in the day.
Damn it, if you did the levels in
One take wothout dying once... YOU'RE GOOD
The game that gave Platypus its theme.
Another favourite of mine, Al, and very well played. 👍🙂
Genuinely brilliant game with stunning music
I've loved video games for decades since the early 80's and still play thru emulation although nothing beats original hardware
Posted August 24th, 2022? Marty, we have to go back!!
wow.... dam this brings back so many memory's... This is my fav. all time growing up game.... Do anyone remember #Rags To Riches??? on #C64
Absolute classic. The silly fab sequel on the Amiga really needs a longplay too.
Funny how I'm currently working on a longplay for an Atari ST game in which the character is also a green ball. Didn't plan that.
0:04 lol sounds Funny ;))
Evergreen....
C'est singulier l'animation du magicien sur son chaudron...
One of those games without instructions on what to do.
The game contains instructions, hit space in start screen.
@@jussikuusela7345 Im mean more like where to go etc etc. Lot's of old C64 have that problem.
@@phlebiax5592 Probably had a small paper manual in the sleeve of the cassette/disc though :)
Platypus theme music, anyone?