Impossible Mission Longplay (C64) [QHD]

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  • Опубликовано: 15 мар 2021
  • Developed by Dennis Caswell and published by Epyx in 1984
    Despite being released in 1984, Impossible Mission was one of the few C64 titles whose appeal largely persisted throughout the entire commercial lifespan of the machine.
    The player is despatched to the lair of Elvin Atombender, evil genius at large, and assigned the task of defeating him and his army of robots. The dastardly prof is tucked safe and sound in his panic room, and you'll need to search the lair for pieces of the code that will eventually unlock the door.
    The base is is organised into a series of elevators and link corridors, each leading to rooms in which to search. Your secret agent must rifle through cupboards, desks and even refrigerators in search of code pieces, as well passwords that let you disable the robotic sentries patrolling the area. It's pretty nail-biting stuff, requiring precision jumping skills and a good sense of timing to navigate about the place, and staying out of range of droids and there zapper beams is a real challenge.
    Once you've collected all 36 puzzle pieces, it's time to set about cracking the code that will ultimately unlock the door to Atombender's lair.
    Solving the puzzle involves assembling a series of punch cards, overlaying pieces on top of each other to form a valid piece. Only pieces of the same colour can be overlayed, and you'll need to rotate them to find the correct orientation. This whole process is arguably as difficult, if not more so than collecting the damned pieces to begin with, thanks to the fact the punch cards and pieces are chosen at random at the start of each game.
    Should you actually succeed in solving the puzzle, you'll need to retrace your steps to the vault room and accost the dastardly Atombender before time runs out.
    Impossible Mission is a difficult game, but the gameplay is compelling, and it's one of the most technically accomplished for the time. A lot of folks coo over the character in Prince of Persia, but the running and somersaulting routines in IM are remarkably life-like, as was the synthesised speech.
    All these elements helped create a game that was pretty darn innovative at the time, and helped establish IM as something of a classic to this day.
    Credits
    Coding: Dennis Caswell
    #impossiblemission
    #c64
    #retrogames
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Комментарии • 42

  • @NonsensicalNation
    @NonsensicalNation 2 года назад +18

    With no manual, I never knew what the hell I was doing, but it was still fun to run around and flip all over the place.

    • @AchtungBaby77
      @AchtungBaby77 6 месяцев назад +3

      Dare I say, most people who played this back then didn't have a clue what was going on... LOL!

    • @johnaustin209
      @johnaustin209 5 месяцев назад

      I admit. I was 7 years old and didn't know any English yet.😆

  • @imonyourside8376
    @imonyourside8376 8 месяцев назад +6

    The memories

  • @stevetimman
    @stevetimman 5 месяцев назад +7

    Spent hours upon hours figuring this game out in computer lab. I had chills when I heard the intro...Stay awhile...Stay FOREVER!!

  • @dr.ignacioglez.9677
    @dr.ignacioglez.9677 10 месяцев назад +5

    I LOVE C64 ❤️ ❤️ ❤️ ❤️ FOREVER ❤❤❤❤❤

  • @Annargh
    @Annargh 6 месяцев назад +5

    Oh the nostalgia. I was afraid of that black floating ball when I was a kid in the early 80s!

  • @bansheemuse4794
    @bansheemuse4794 7 месяцев назад +3

    I played this when I was little and never could solve it, thank you and after all these years I get to see it finished.

  • @TheStuffMade
    @TheStuffMade 3 года назад +13

    Very cool, friend of mine had this back in the day, we played it a lot, good times, but we never completed the game. It's not exactly an easy game.

  • @ruukaoz
    @ruukaoz 2 года назад +12

    The most anticlimactic ending. I remember, my older brother was old and clever enough to finish this game, abd i was watching in awe and then done. I think i was still extatic.

    • @Golyszulat
      @Golyszulat 7 месяцев назад +1

      Complete Turrican II (on c64 of course) If you haven't yet. That's an ending for a long and hard game. Even the "kinda easy" Giana sisters gave you more as reward (a pleasant, relaxing music at least).

    • @AchtungBaby77
      @AchtungBaby77 6 месяцев назад +3

      They were nice enough to give you some digitized speech when you finished the game. Most C64 games just looped endlessly when you finished them!

  • @SvenSchumacher
    @SvenSchumacher 2 года назад +4

    Great to see, that it was possible.
    I never got that

  • @kokoda2453
    @kokoda2453 3 года назад +10

    i loved this game on me C64, thanx for some sweet memories,keep up the awesum work

  • @Akira625
    @Akira625 Год назад +3

    This is my favorite C64 game, even though I never had a C64 myself.

  • @barvobot
    @barvobot 3 года назад +9

    Very cool game! I have to imagine the big black bubble that shows up on some levels is homage to Rover from The Prisoner.

    • @johnfoltz8183
      @johnfoltz8183 Год назад +2

      And there's a yellow room where it is all quiet until thr ball comes down towards you.

  • @Hawkeye_-eq5lh
    @Hawkeye_-eq5lh 3 года назад +5

    Thanks for the memories. Happier times. Love the channel ❤

  • @evanhanley6437
    @evanhanley6437 3 года назад +4

    Loved playing the Nintendo DS version.

  • @TraciMoon
    @TraciMoon 5 месяцев назад +1

    I remember playing this for hours and hours and hours and my parents tried to make me go outside and play because they thought it would be more healthy for me and I would get so angry because I’d get to the end and it was really an impossible mission becausethere was no way to win

  • @almusci7373
    @almusci7373 9 месяцев назад +1

    i loved this game on the C-64 ..... have it on emulator on PC , was able to complete it with out dying once . very hard and frustrating to do. just under 50 min.....

  • @kokoda2453
    @kokoda2453 3 года назад +1

    have you done a longplay on C64 Montezumas revenge before?One of my absolute top 10 ,

  • @BikeNutt1970
    @BikeNutt1970 3 года назад +3

    Loved this game. The rotoscoped animation and the speech were quite something back in the day. I always assumed the speech was sampled but the title screen gives credit for speech 'synthesis'? It sounds too good to be synthesised, surely?

    • @retrovertigoes
      @retrovertigoes 3 года назад

      Not sure about this game but there were programs written in BASIC that could do speech synth. Was hilarious to use as a kid.

    • @extremedigitalarts4367
      @extremedigitalarts4367 3 года назад +5

      @BikeNutt1970
      Exactly. It was sampled. You cannot make such sentences with phoneme maps.
      Only thing was altering the frequency with the same samples, you can recognize this on the laugh and on "no no no".
      The "synthesis" was what we called "encoding" today.
      The raw samples were proprietary encoded (similar to today's encoding algorythms) and then additionally compressed.
      So all samples eat up only a third of the c64's memory, and were decoded before playback. The decoding eat up the whole cycles of the 6510; you can notice that while the speech is playing, the game freezes cause there's no power left to do something else.

  • @cenkhanevcil1974
    @cenkhanevcil1974 3 месяца назад

    Now i am 49 Age, i remember well this game ,We were Lucky Generation was

  • @prltqdf9
    @prltqdf9 5 месяцев назад

    I never could figure out what the first words of "...stay a while, stay forever!" actually said. I thought it was just gibberish, but it's actually "Another visitor!".
    Only took me 40 years or so to figure it out. Not by myself, though, since I learned it from the title of some other long-play video.

  • @SonicLoverDS
    @SonicLoverDS 3 года назад +2

    What was the purpose of the room you visited at 27:05?

    • @AL82RetrogamingLongplays
      @AL82RetrogamingLongplays  3 года назад +5

      You get rewarded with passwords for disabling robots/resetting lifts when you complete the sequence puzzle. It's a great way to earn them if you're struggling to find any through searching furniture :)

  • @sander_bouwhuis
    @sander_bouwhuis 5 месяцев назад

    I played this game a lot when I was a small child. I never understood what to do with the puzzle pieces though (this was before the Internet).
    Maybe I'll try it again.
    I watched the first minute of your video. Why didn't you clear the first room? Don't you need to check everywhere, or isn't it random (and you know where the puzzle pieces are)?

  • @andrevm9410
    @andrevm9410 11 месяцев назад

    Spent too many hours on this freaking game. Happy to see now how it ends.

  • @marianob5089
    @marianob5089 5 месяцев назад

    27:54 A Game showing an internet conection by telephone modem. Year 1984!

    • @CathrineMacNiel
      @CathrineMacNiel 5 месяцев назад

      Yeah you could even dial into BBSs' with your c64 back then :)

  • @20thcenturygamingc64
    @20thcenturygamingc64 Год назад

    I have just made my first puzzle piece ever.

  • @imwithname843
    @imwithname843 Год назад +2

    äänet on vieläki aikaansa edellä

  • @johnconnor4330
    @johnconnor4330 3 месяца назад

    How do I ban Domino's commercials? Love the vid btw

  • @joeykonyha2414
    @joeykonyha2414 5 месяцев назад

    That was it?

  • @sashimislayer8089
    @sashimislayer8089 3 года назад +1

    This game was re-released in 1986 as the title Nexus

    • @litjellyfish
      @litjellyfish Год назад

      Nexus is a totally different game. Or it exists TWO Nexus both released in 1986?

  • @mediamike693
    @mediamike693 Месяц назад +1

    +++🛃+++THAT WAS A GOOD GAME + ME + MY COMMODORE 64 🛂 SPENT MANY HOURS PLAYING IT 🛃+++