To be completely honest, back in 1985 my friend and I spent five months trying to beat this game. Getting the Puzzle pieces became easy it was putting them together that took forever. I will never forget the day we made a puzzle piece work and a letter appeared. We finally got a piece done! After that we painstakingly worked at it and finally got "ALIGATOR". We wondered what to do next and like a lighting bolt it hit me, go back to the door that never opened. We did and to see it open and have the bald headed jerk say "No, No, No!" and "Mission Accomplished" appear.....we cheered and jumped around for an hour!
We played this on my brother's Commodore 64, floppy disk. The sounds here really bring back memories. I thought the way the guy does running flips was the coolest thing I ever saw on a screen at the time. Never solved it...was about 13-14yrs old, circa '84-86...maybe?..I remember it seemed almost like it was an - "IMPOSSIBLE MISSION"!
I could never beat this game. I would die either falling down too many times, or being electrocuted by the robots and ball. Usually the bad guy would laugh signaling game over
I managed to beat this game, but only once. Could never repeat the feat, even with trainers. I still consider it one of my biggest accomplishments as a gamer.
And 30 years later I finally see the ending of this game! Thankyou.. I had not the skill nor patience at 10 years old to figure out those damn puzzle pieces!!!
I did! Here's something you don't see here, there ARE puzzle pieces that fit together making what appears to be a complete punch card, that doesn't work. I've been through that!
I could never figure this game out either and I too didn’t have the patience to figure out those puzzle pieces. I was 11 years old when I played it and because I couldn’t figure out how to beat it, I tuned out. Thank you for whoever uploaded it on RUclips.
Good heavens. I played this game but without a manual or Internet was never able to figure out how to finish it. To see you do it under 25 minutes is a jaw dropping experience for me. Thanks!
@@marcopederzoli4939 I did as well, and I don't think knowing English helped. Just yesterday I read the manual, and learned what the purpose of using the telephone was.
+neo Jeets Indeed. I just played the game for the heck of it (never went past half of all the rooms), the voice at the beginning (30+ years later I still mock it) and the cool animation of the guy running. :)
This game taught me the concept of deafening silence. Whenever you were in a room and the robots were active, it sounded like a bunch of modems having an orgy or a fight club. When you went out into a hall or used a password to turn them off for a few seconds, every footfall sound just felt so much louder.
I know man I remember when I was like 4 or 5 I used to have this game and gta Chinatown wars on my DSi and I never figured out how to beat this game. I feel old as well and I’m only 14
I haven’t even thought about this game for 30 years, and when I did play it, I never ever made it to the end so I will definitely watch this to see how the game actually finishes
This game was one of my party tricks. Back when so few people could complete it I totally mastered it to the point I could do the puzzle pieces in seconds.
Played this a million times, always ran out of time. With practise, patiencence and a lot of somersaulting luck, i managed to have enough time on my hands to flip those puzzle pieces into correct colour and direction. I was able to beat it, after struggling on it countless hours. Seeing you making it in half an hour forces me to say "Hats Off!". Classic piece of quality back from the days where games were original and thought out. Thumbs up!
Its actually more ridiculous how wasteful modern computers are with ram look at your average website 100 Meg of ram in chrome? I think you can connect a commodore 64 to Internet with a few k
I had a copy of this back in the day. It was the kind that came with no manual, hints, instructions, or box. Nor was there an internet to consult. Great to see the ending after all this time.
Finally, I can die in peace since I just saw how the game ends. And so it was "Another visitor. Stay a while, stay forever"? Shit, this puzzled me for over 30 years (the first two words)!!! Thumbs UP if you ever hit or bumped your 1541 Floppy Drive or even pulled the floppy disk out when you ran out of time. :p OK then... SYS64738
Raul Guadarrama As a kid I think I thought it was something said in a foreign language......this is internet gold, right here........the sound of the elevator too.....holy shit
Thank you so much for this video! This game brings me back to exactly 30 years ago, when me, my brother and a friend were playing at the latter's home. I was fascinated by the atmosphere and sound effects. We were never able to understand what the hell to do in the rooms. Great memories!
I was in college, 1986, and a roommate had a C64 with this game. I remember falling through those Mario holes in the bottom a hundred times. But with some patience, every night I would try to get the tricks with all these different robots and where to jump and when. Once I was able to collect all the pieces and solve the puzzle, this was one of the greatest video game satisfactions ever.
Same here. I have see the game in '90 but i never forget that feeling. It was some strange feeling in that building. No one else in the rooms but robots.
@@johnfoltz8183 Yeah, i wanted to leave that room as soon as possible :) But in the very first time i've checked everything what is the main point of that room... Still no clue.
I never finished this game back in the 80s. Brutally hard. Video is jaw dropping, makes it look so easy. The room with all the holes in the floor and the "stair" like platforms ascending on the right at 5:50 or so was an absolute killer. This guy one shots it. Amazing. Edit: and oh god that room at 21:50....lol so painful
Strange. I remember such "nightmares" (or night terrors) with a giant ball, especially when I had a cold. I thought I'd been younger then, but I might've had them due to this game.
I was so obsessed with this game that I figured out the entire thing, including the puzzle pieces. I'm like my cousin who is also obsessive - he figured out Indiana Jones on the Atari 2600. Part of the fun of the games was figuring out what you had to do to win them. Some games were just impossible though, which was part of the copy protection of the game.
At first I'm watching this thinking you're using too many snoozes liberally. As it progressed I was in awe of some of your skill. At the end I was stunned to see you finish this game in twenty one and a half minutes never getted zapped once. WOW! Great stuff!
@@HelloKittyFanMan. actually, no. The one that spins when you enter a room until it sees you does begin patrolling at a randomly selected speed each time you enter the room and it sees you again. The behavior selected for each room’s robots remain the same for the duration of that game otherwise.
FINALLY!!! I found this. I absolutely LOOOOOVED this game in the 80's when I was in college and could not remember the name of it. thx for posting. oh, the memories
Thanks for this!! Was obsessed when I was 7-8 years old and still love puzzles to this day!! Almost want to play it again to see if I can figure it out before I watch this entirely but SO glad it's here if I don't get the chance to play it again. Thank you for fulfilling a childhood memory! That elevator noise is permanently etched on my brain, holy hell!
My dad used to play this when I was a very small child. The sound feared me and in those days I never really understood what exactly he was doing there.... hearing the sound of this game nowadays really gave me a small shiver
Easily one of the most impressive things ive ever seen, this guy is the zen master. That was perfect, at speed, didnt waste a second, knew what he was doing 2 or 3 steps ahead every time this is other level shit, this was a tough and frustrating game and how the hell he worked that puzzle out? Frrrkkk amazing absolutely amazing
+xTHESALTSHAKERx I'm thinking this may have actually been a demo mode of some kind or using a cheat code. Near the beginning, two robots are shooting but the bolts disappear when he nears them even though the sound is still there. Also, he hits some of the robots but never dies. Also, robots don't always act the same for a given room, sometimes they'll shoot or not, come at you or not etc. but he just goes to the furniture parts without checking the action of each robot first.
I am an expert in Impossible Mission and reviewed this video twice. I see no evidence of cheating. This recording appears authentic. Robot programs change from game to game, but are from a limited set of possible programs. An expert player can narrow down the number of possibilities from initial actions of robots and in early game taking extra risk is good idea for sake of a high score. Tayo did not appear to take any risk in this recording. He played it safe. He could have scored higher even in this game by taking more risk or by using the jump exploit instead of running. Yes, jumping is faster than running. I was surprised Tayo did not use it. He could have raked up another 20 points in this game. And this random map was not too lucky either. And he wasted time in the music rooms. Also, due to computer limitations, the robots' shots are occasionally not displayed in some frames. They are there though. 100% to be fried if you are within range. When Tayo hits robots, the robots are asleep. That is safe. There are apparently problems with the recording software too. Around 2:22, the shot is not displayed at all. I guess it was displayed to Tayo, but not sure what platform he used - I assume authentic C64, which never fails to show robot shot completely, only for frames. It seems easier to play this recording, than to write a software or video editing to create this demo for this existing game. Tayo's moves are expert, but not perfect. It clearly shows the human element of suboptimal performance at all levels. He makes small mistakes and has missed opportunities. Still, he is a master. I am sure he could have scored much higher than this if he wanted to.
what i mean by perfect is his ability to sum up a room and as mentioned his ability at times to judge a robots pattern with minimal observation that at my level would seem risky/hairy yet at his he knows he's good. This is one of the most impressive run thrus ive witnessed from that perspective
There was a semi-cheat with this game. The random number generator for the lair is based on time. When you reset a C64, the time goes to zero. So if you can engineer the game starting at the exact same time as a previous run then you can potentially get the same room / robot layout and memorise it. The way that this was done back in the day was to hold the SHIFT + RUN/STOP keys down before turning on the C64 and pressing PLAY on tape at the exact same moment that you turned on the C64. That is, trying to remove any variance in timing between when the game started from when the C64 was turned on. Even then, this was really hard to do and you'd find that 4 out of 5 times, it wouldn't work. But my brother was addicted to this game and persisted with this method - reloading it again and again, until he got the same room layout - and then was finally able to complete it. I mean, it's not much of a cheat - as it's still rather random and doesn't always work - but it can give you the slight edge to, well, do the impossible and complete the mission. And looking at this video, I'm thinking the player either utilised this method or used the modern version of the same cheat - that is, play it in an emulator and immediately create a "snapshot" of the game as it's loaded, so that you can load the snapshot and always get the same map. Which you keep playing until you can master all the rooms. The reason is I think this is that the player just moves up and down on the elevators right next to robots, as if they know ahead of time that this is a robot that doesn't fire. Also, they use a "temporarily disable robots" immediately coming into a room and, again, act as if they already know the robot's patterns and which ones will and won't fire. They're playing the game as if they already know the map and robots ahead of time. That the layout isn't random for them. As I say, with modern emulators, you can engineer that with a simple memory "snapshot" and just keep playing from that until you learn the entire map. Mind you, the difficulty of this game means that, even with such a cheat, it's still an achievement to complete it anyway!
He had a good run. My brothers and I played this game incessantly back then, and we tried to beat each others' times. There are a limited number of robot behaviors, and after playing the game a hundred times, you get familiar with them, as well as the layouts of the rooms and how to get to each item to be searched. Also, after playing it many times, the torn pieces of the punch cards become somewhat recognizable, which speeds up the sorting and puzzling out of them. Still took a lot of skill and time to beat it. One of the top ten on the C54 in my opinion.
Wow. This brings back memories. I can't tell you how pumped I was to beat the game for the first time. One of my favorites. Great mechanics and speech all in one game.
Played this a lot back in the day. This has got to have the deepest gameplay and most detailed graphics of any C64 program that loads from disk in a single go. Amazing achievement and a C64 essential.
Took me forever to learn how to finish this game. I got it along with a bunch of other games from my cousin. No instruction books or anything with any of them. Even after I figured out the puzzle pieces, it took me a while to realize where to go once I had the entire password. Along the way I named the robots. The ones that were always looking behind them were Paranoid Bots. Those that just went back and forth were Patrol Bots. Ones that that stood in place and turned to watch what you were doing were Observer Bots. Ones that patrolled but fired the moment they saw you were Shoot on Sight Bots. Those that tracked you but didn't fire were Follow Bots. And those that swiveled around firing in both directions or patrolled while firing every couple seconds were Crazy Bots.
the one that slowly followed you and when they reached the end of the platform only to zap you by suprised were the scariest. They seemed to be harmless until you realized it too late.
Thank you for posting this video! It brings back such wonderful childhood memories! I don't know how many hours I played this game on my dad's C64 before middle school back in the late 1980s.
as an 8-to-10 year old i had no clue how to play this, but started it a hundred times anyway as it felt so mysterious. The synthesized speech is forever stamped in my brain. I went on to the Turrican games which made more sense to my tiny brain, completing them several times....now watching this video I'm tempted to ROM this and finally play it properly. Thanks for uploading!
Like many other Epyx games, Impossible Mission had the best running animation, and overall animation. And am I alone in thinking the voice of the mad scientist sounds like the voice of the English guy Mr. Bentley on The Jeffersons?
This was one of my favorite Atari 2600 games growing up. The voice and flip/run animation were revolutionary back then. That flip is still so satisfying to watch. The elevator and room puzzles made this game feel larger than the typical Atari game. Genius design for the time.
Omg just the sounds the man makes running thru the hallway and the sound of the elevator moving bring back memories of nearly 40 years ago! A lot of swear words would have unexpectedly come out of my mouth playing this game back then : ) "Stay awhile, Stay forever" tone and phrase funny enough I never forgot and was only a fluke my son mentioned it to me last wk that made me remember this game immediately.
Incredible run! Inspired me to try again, and after 33 years, I finally beat the game! (took me about 7 tries after seeing this vid). Impressive solution to the challenging "fireplace room" at 16:00, and loved the cheeky near fall at 20:07 while running. So much great gameplay-ship in this video. Thank you for sharing!
I used to play this game when I was younger, but I couldn't get very far because of my limited skill and also the PAL/NTSC incompatibility where you got zapped if a robot zapped the left wall. I managed to complete this game around 8-9 years ago, I got my best time down to 27 minutes. :)
I played this game a lot when I was a kid. It was the first game I downloaded when I got my first emulator. When I finally got my C128 out of storage, it was one of the first games I played. I can still beat it. Great game.
8:28 - Robot on the 2nd floor doing the moonwalk? Did you ever encounter the "wall bug", where you enter a room, a robot turns to the wall, shoots out electric discharge onto the wall and fries you?
Thomas Samoht that type of robot tended to do that when it was awakened from its spin sequence. Never got bit by that bug. Another comment suggests it is a PAL/NTSC thing.
All that shit for a guy saying "No!? No!? No!?" That's fucked up! I used to love this game as a kid but could never understand what the fuck it was all about. And I still can't.
This game was ahead of it's time back then.. Still remember it like it was yesterday.. Fast Load Cartridges.. paperclips on pinouts on the back .. paper punching the 5 1/4" discs for double siding .. ahh the good ole days of simple games :)
@@sabzinatoR: Pschh... I guess I would be asking a 5-year-old to explain why this counts as that but not so many other games where there is also someone who walks in. Plpppthhh!
Wasn't my favorite game but my brother loved it and I used to love watching him play. Even though i had other preferences, I have to be honest in saying that this has to be one of the best computer games of all time.
When I first got the game, was amazed at the ease of play, quickly got a photocopy of the instructions, then 'cheated a bit' by correctly orientating most of the puzzle pieces. Had a spot of bluetak or masking tape(back then) on the screen to show where the room was to go to. Got mum to photograph opening of the door, she said when? Enjoyed the game & still do today..
This is probably the most engrossing game of my childhood. My In 1985 my friend and i played this game for months before FINALLY beating it. It was so kick ass!
To be completely honest, back in 1985 my friend and I spent five months trying to beat this game. Getting the Puzzle pieces became easy it was putting them together that took forever. I will never forget the day we made a puzzle piece work and a letter appeared. We finally got a piece done! After that we painstakingly worked at it and finally got "ALIGATOR". We wondered what to do next and like a lighting bolt it hit me, go back to the door that never opened. We did and to see it open and have the bald headed jerk say "No, No, No!" and "Mission Accomplished" appear.....we cheered and jumped around for an hour!
Except that... you _didn't_ get "ALIGATOR." Congrats for beating tha game, though!
Passwords can be swordfish, asparagus, artichoke, crocodile, alligator, albatross, butterfly or cormorant.
We played this on my brother's Commodore 64, floppy disk. The sounds here really bring back memories. I thought the way the guy does running flips was the coolest thing I ever saw on a screen at the time.
Never solved it...was about 13-14yrs old, circa '84-86...maybe?..I remember it seemed almost like it was an - "IMPOSSIBLE MISSION"!
I could never beat this game. I would die either falling down too many times, or being electrocuted by the robots and ball. Usually the bad guy would laugh signaling game over
I managed to beat this game, but only once. Could never repeat the feat, even with trainers. I still consider it one of my biggest accomplishments as a gamer.
I remember being amazed at how realistic the running looked.
All thanks to Eadweard Muybridge!
That's what I remember most! Cheers
And 30 years later I finally see the ending of this game! Thankyou.. I had not the skill nor patience at 10 years old to figure out those damn puzzle pieces!!!
I only know realized how to beat the checker board computer room.
Westozcards, Same here. I had patience but didnt know what to do. Was 7 or 8yr old.
I was about 10 years old too and this is the first time I see the ending :D
I did!
Here's something you don't see here, there ARE puzzle pieces that fit together making what appears to be a complete punch card, that doesn't work. I've been through that!
I could never figure this game out either and I too didn’t have the patience to figure out those puzzle pieces. I was 11 years old when I played it and because I couldn’t figure out how to beat it, I tuned out. Thank you for whoever uploaded it on RUclips.
I played this fc*ing game so many times, back in the 80´. I never knew wtf i need to do.
Me and all. Could never get near to completing it.
Me too but I was a wee young Lad back then
Same here. :D
Back then I didn't even understand English... This game was a mystery to as. A cool mystery with voice output! :-)
OMFG. Same
"Another visitor! Stay a while... Stay FOREVER!" Behold the magic of the 1980s.
lol. Is that what he said at the beginning? I could never hear it properly
slaSSification I always understood “destroy in the miami walks“ XD
Always thought it was "Destroy him, my robots".
TheCanadiangirl4 yes, he said that...
Looks like a company called ESS did the voice en.wikipedia.org/wiki/Impossible_Mission#Development
Well, one thing is for sure: that place is _not_ wheelchair accessible!
Good heavens. I played this game but without a manual or Internet was never able to figure out how to finish it. To see you do it under 25 minutes is a jaw dropping experience for me. Thanks!
I figured it out at the time by trial and error but knowing almost no english words it was damn hard!
@@marcopederzoli4939 I did as well, and I don't think knowing English helped.
Just yesterday I read the manual, and learned what the purpose of using the telephone was.
Nice one. As a kid I had no idea what to do in this game. I just loved that guy talking in the beginning and how cool the guy's running animation was.
+neo Jeets Indeed. I just played the game for the heck of it (never went past half of all the rooms), the voice at the beginning (30+ years later I still mock it) and the cool animation of the guy running. :)
Same here, had no idea what I was doing but loved the digitised voice, I was probably only 6 or so at the time
It’s good to know we all had a similar experience. We had no business playing this game but it was still fun.
This game taught me the concept of deafening silence. Whenever you were in a room and the robots were active, it sounded like a bunch of modems having an orgy or a fight club. When you went out into a hall or used a password to turn them off for a few seconds, every footfall sound just felt so much louder.
17:45: Or go into the room where the only thing is the hovering electric ball and dead silence
Feels like played this yesterday.. Though it has been almost 30 years...time sure plays us
Tavarahissi i played it today
I know man I remember when I was like 4 or 5 I used to have this game and gta Chinatown wars on my DSi and I never figured out how to beat this game.
I feel old as well and I’m only 14
ohnoyetipie Y - oh the horrors that await you young lad
Make that nearly 40 years now! Crazy!! 😮
I haven’t even thought about this game for 30 years, and when I did play it, I never ever made it to the end so I will definitely watch this to see how the game actually finishes
No. No. NO.
I still remember solving Impossible Mission the first time back in the ‘80s. I still have never had a more satisfying moment in any game since
"Another visitor. Stay awhile. Stay forever! "
These lines have been stuck in my head for nearly 40yrs and I could never remember where it came from!
This game was one of my party tricks. Back when so few people could complete it I totally mastered it to the point I could do the puzzle pieces in seconds.
Played this a million times, always ran out of time. With practise, patiencence and a lot of somersaulting luck, i managed to have enough time on my hands to flip those puzzle pieces into correct colour and direction. I was able to beat it, after struggling on it countless hours. Seeing you making it in half an hour forces me to say "Hats Off!". Classic piece of quality back from the days where games were original and thought out. Thumbs up!
Jagd Panzer I did beat it eventually as well. I don't remember what the chessboard room was for at 20:16...
It´s unbelivable what is possible with only 40kb of memory for a whole game. Today the need double that space for the icon for a game on the desktop.
Henson222 ikr!
Henson222 64kb;)
Tommy Eastwood, not all 64kb is available to use for a game....... only 38kb is available. ruclips.net/video/XRR7r6qz0Ms/видео.html&t=13m9s
You could reach almost all 64K thanks to bank switching.
Its actually more ridiculous how wasteful modern computers are with ram look at your average website 100 Meg of ram in chrome? I think you can connect a commodore 64 to Internet with a few k
I had a copy of this back in the day. It was the kind that came with no manual, hints, instructions, or box. Nor was there an internet to consult. Great to see the ending after all this time.
Finally, I can die in peace since I just saw how the game ends. And so it was "Another visitor. Stay a while, stay forever"? Shit, this puzzled me for over 30 years (the first two words)!!!
Thumbs UP if you ever hit or bumped your 1541 Floppy Drive or even pulled the floppy disk out when you ran out of time. :p
OK then... SYS64738
Raul Guadarrama As a kid I think I thought it was something said in a foreign language......this is internet gold, right here........the sound of the elevator too.....holy shit
what did SYS6478 do to the c64
Reset it.
Morten Steen no.. most likely crash it..
30 years later, and having not played in decades, I still want to beat the living piss out of the developers.
Thank you so much for this video! This game brings me back to exactly 30 years ago, when me, my brother and a friend were playing at the latter's home. I was fascinated by the atmosphere and sound effects. We were never able to understand what the hell to do in the rooms. Great memories!
I must have spent a thousand hours on this game. LOVED it ...Great Memories... Thanks for posting this
I never got past the puzzle pieces at the end. Thank you for showing me what happens, 35+ years later!
I was in college, 1986, and a roommate had a C64 with this game. I remember falling through those Mario holes in the bottom a hundred times. But with some patience, every night I would try to get the tricks with all these different robots and where to jump and when. Once I was able to collect all the pieces and solve the puzzle, this was one of the greatest video game satisfactions ever.
This game is a classic.
Same here. I have see the game in '90 but i never forget that feeling. It was some strange feeling in that building. No one else in the rooms but robots.
Even more creepier was one yellow room with just the electric ball coming down in silence
@@johnfoltz8183 Yeah, i wanted to leave that room as soon as possible :) But in the very first time i've checked everything what is the main point of that room... Still no clue.
Revisiting Counterspy on ps4 made me think of this! It’s a really cool genre espionage or whatever it’s called
I never finished this game back in the 80s. Brutally hard. Video is jaw dropping, makes it look so easy. The room with all the holes in the floor and the "stair" like platforms ascending on the right at 5:50 or so was an absolute killer. This guy one shots it. Amazing.
Edit: and oh god that room at 21:50....lol so painful
That black ball gave me nightmares.
I like popping it on one of the robots
Ah thank god I wasn't the only one!
Didn't it just pop up the top when you did that?
I don't fucking know why. That thing was a silent killer. You enter a room and without notice, ZZZAAAAPPPP
Strange. I remember such "nightmares" (or night terrors) with a giant ball, especially when I had a cold. I thought I'd been younger then, but I might've had them due to this game.
The best part of this game was that every game had different combinations of rooms.
So passing it like this is the world championship.
I have no idea even now how to do the puzzle pieces. That was amazing.
I was so obsessed with this game that I figured out the entire thing, including the puzzle pieces. I'm like my cousin who is also obsessive - he figured out Indiana Jones on the Atari 2600. Part of the fun of the games was figuring out what you had to do to win them. Some games were just impossible though, which was part of the copy protection of the game.
Even now, 35 years after, I'm not sure if I could solve that puzzle
Countless hours have I spent on this when I was almost a teenager...now playing it again on vice on my laptop ❤️
At first I'm watching this thinking you're using too many snoozes liberally. As it progressed I was in awe of some of your skill. At the end I was stunned to see you finish this game in twenty one and a half minutes never getted zapped once. WOW! Great stuff!
The programmer did a great job in programming the AI for the robots, they all have unique behaviors to make them a bit harder to predict.
+Akira625 They can even change speeds when you go in and out and in a room.
Nah, they're not all that unique.
@@tryithere: No, once a game is generated, they stay the same for the duration.
@@HelloKittyFanMan. actually, no. The one that spins when you enter a room until it sees you does begin patrolling at a randomly selected speed each time you enter the room and it sees you again. The behavior selected for each room’s robots remain the same for the duration of that game otherwise.
@@HelloKittyFanMan. Not true.
FINALLY!!! I found this. I absolutely LOOOOOVED this game in the 80's when I was in college and could not remember the name of it. thx for posting. oh, the memories
Thanks for this!! Was obsessed when I was 7-8 years old and still love puzzles to this day!! Almost want to play it again to see if I can figure it out before I watch this entirely but SO glad it's here if I don't get the chance to play it again. Thank you for fulfilling a childhood memory! That elevator noise is permanently etched on my brain, holy hell!
I played this game for millions of hours when I was less than 10 years old and watching this video really brings it back. I got to get back into it
There will never be such amzing sounds in video games again.
Not true. Haven't you noticed that they're much more lifelike now?
OMG, I played this game for hours as a kid, never finished it, thanks for this.
Another unbeatable game from back in the day , thanks for showing it could be done
My dad used to play this when I was a very small child. The sound feared me and in those days I never really understood what exactly he was doing there.... hearing the sound of this game nowadays really gave me a small shiver
Here the same, I only wanted to play and die to hear the scream. The scream is something I never forgot hahah. Tbh I came here just for the scream
Much respect. I played this so much as a kid and never finished it
Easily one of the most impressive things ive ever seen, this guy is the zen master. That was perfect, at speed, didnt waste a second, knew what he was doing 2 or 3 steps ahead every time this is other level shit, this was a tough and frustrating game and how the hell he worked that puzzle out? Frrrkkk amazing absolutely amazing
+xTHESALTSHAKERx I'm thinking this may have actually been a demo mode of some kind or using a cheat code. Near the beginning, two robots are shooting but the bolts disappear when he nears them even though the sound is still there. Also, he hits some of the robots but never dies. Also, robots don't always act the same for a given room, sometimes they'll shoot or not, come at you or not etc. but he just goes to the furniture parts without checking the action of each robot first.
I am an expert in Impossible Mission and reviewed this video twice. I see no evidence of cheating. This recording appears authentic. Robot programs change from game to game, but are from a limited set of possible programs. An expert player can narrow down the number of possibilities from initial actions of robots and in early game taking extra risk is good idea for sake of a high score. Tayo did not appear to take any risk in this recording. He played it safe. He could have scored higher even in this game by taking more risk or by using the jump exploit instead of running. Yes, jumping is faster than running. I was surprised Tayo did not use it. He could have raked up another 20 points in this game. And this random map was not too lucky either. And he wasted time in the music rooms.
Also, due to computer limitations, the robots' shots are occasionally not displayed in some frames. They are there though. 100% to be fried if you are within range. When Tayo hits robots, the robots are asleep. That is safe.
There are apparently problems with the recording software too. Around 2:22, the shot is not displayed at all. I guess it was displayed to Tayo, but not sure what platform he used - I assume authentic C64, which never fails to show robot shot completely, only for frames.
It seems easier to play this recording, than to write a software or video editing to create this demo for this existing game. Tayo's moves are expert, but not perfect. It clearly shows the human element of suboptimal performance at all levels. He makes small mistakes and has missed opportunities. Still, he is a master. I am sure he could have scored much higher than this if he wanted to.
what i mean by perfect is his ability to sum up a room and as mentioned his ability at times to judge a robots pattern with minimal observation that at my level would seem risky/hairy yet at his he knows he's good. This is one of the most impressive run thrus ive witnessed from that perspective
There was a semi-cheat with this game.
The random number generator for the lair is based on time. When you reset a C64, the time goes to zero.
So if you can engineer the game starting at the exact same time as a previous run then you can potentially get the same room / robot layout and memorise it.
The way that this was done back in the day was to hold the SHIFT + RUN/STOP keys down before turning on the C64 and pressing PLAY on tape at the exact same moment that you turned on the C64. That is, trying to remove any variance in timing between when the game started from when the C64 was turned on.
Even then, this was really hard to do and you'd find that 4 out of 5 times, it wouldn't work.
But my brother was addicted to this game and persisted with this method - reloading it again and again, until he got the same room layout - and then was finally able to complete it.
I mean, it's not much of a cheat - as it's still rather random and doesn't always work - but it can give you the slight edge to, well, do the impossible and complete the mission.
And looking at this video, I'm thinking the player either utilised this method or used the modern version of the same cheat - that is, play it in an emulator and immediately create a "snapshot" of the game as it's loaded, so that you can load the snapshot and always get the same map. Which you keep playing until you can master all the rooms.
The reason is I think this is that the player just moves up and down on the elevators right next to robots, as if they know ahead of time that this is a robot that doesn't fire. Also, they use a "temporarily disable robots" immediately coming into a room and, again, act as if they already know the robot's patterns and which ones will and won't fire.
They're playing the game as if they already know the map and robots ahead of time. That the layout isn't random for them. As I say, with modern emulators, you can engineer that with a simple memory "snapshot" and just keep playing from that until you learn the entire map.
Mind you, the difficulty of this game means that, even with such a cheat, it's still an achievement to complete it anyway!
He had a good run. My brothers and I played this game incessantly back then, and we tried to beat each others' times. There are a limited number of robot behaviors, and after playing the game a hundred times, you get familiar with them, as well as the layouts of the rooms and how to get to each item to be searched.
Also, after playing it many times, the torn pieces of the punch cards become somewhat recognizable, which speeds up the sorting and puzzling out of them.
Still took a lot of skill and time to beat it. One of the top ten on the C54 in my opinion.
What a nice guy to invite you to his place to stay a while.
Wow. This brings back memories. I can't tell you how pumped I was to beat the game for the first time. One of my favorites. Great mechanics and speech all in one game.
for me one of the best C64 game ever !!!
I can't tell you the great memories your videos bring back. It's like teleporting 30 years back in time lol.
So simple but so brilliant. Impossible Mission was one of the greatest games ever.
Played this a lot back in the day. This has got to have the deepest gameplay and most detailed graphics of any C64 program that loads from disk in a single go. Amazing achievement and a C64 essential.
Took me forever to learn how to finish this game. I got it along with a bunch of other games from my cousin. No instruction books or anything with any of them. Even after I figured out the puzzle pieces, it took me a while to realize where to go once I had the entire password. Along the way I named the robots. The ones that were always looking behind them were Paranoid Bots. Those that just went back and forth were Patrol Bots. Ones that that stood in place and turned to watch what you were doing were Observer Bots. Ones that patrolled but fired the moment they saw you were Shoot on Sight Bots. Those that tracked you but didn't fire were Follow Bots. And those that swiveled around firing in both directions or patrolled while firing every couple seconds were Crazy Bots.
very cool man - like it 8-)
Nice list, fits perfectly with every robot!
You hit all of them ;)
the one that slowly followed you and when they reached the end of the platform only to zap you by suprised were the scariest. They seemed to be harmless until you realized it too late.
Jon Mar So true! I quickly learned not to trust the slow followers!
man I had this on my C64 way back in the day, but never could figure out what the point of it was
You find the pieces and you join 4 pieces together to make an letter and find the code word
I never had the instructions
Why don't you _still_ have it?
Thank you for posting this video! It brings back such wonderful childhood memories! I don't know how many hours I played this game on my dad's C64 before middle school back in the late 1980s.
Man Epyx was the shiz back in the day.
Excellent. Respect! This was my favourite game during production breaks from the supertrack MIDI sequencer. Never got through more than half of it...
I played this game for so many hours. Glad to see it complete. Well done!
At 16 seconds: 'another visitor, stay a while. Stay forever"
I played this game and Im still here. Its scary!
as an 8-to-10 year old i had no clue how to play this, but started it a hundred times anyway as it felt so mysterious. The synthesized speech is forever stamped in my brain.
I went on to the Turrican games which made more sense to my tiny brain, completing them several times....now watching this video I'm tempted to ROM this and finally play it properly.
Thanks for uploading!
Loved this game when I was a kid. Never beat it but i spent ALOT of time playing it!
25 minutes. Better than I ever did.
This was my favorite game as a kid. Looking to buy a C64 again and enjoy those old classics ;)
Like many other Epyx games, Impossible Mission had the best running animation, and overall animation. And am I alone in thinking the voice of the mad scientist sounds like the voice of the English guy Mr. Bentley on The Jeffersons?
Somebody could make a movie out of this.
It could star Cruise Tom, maybe.
someone did make a "movie" about this. ruclips.net/video/oSVJrkTLTKE/видео.html
I never could finish it. Great !
I could, but after about nearly 100 trials...
This was one of my favorite Atari 2600 games growing up. The voice and flip/run animation were revolutionary back then. That flip is still so satisfying to watch. The elevator and room puzzles made this game feel larger than the typical Atari game. Genius design for the time.
One of my first games on the C64, loved the voice sample, loved the game but found it hard. Happy memories. :)
This dude is way better than I was.
Me and my little brother would always say "stay awhile, stay foreeever"
That scream though...
"Ahhhhh hhhhhh hhhhhhhhhhh"
😂😂😂😂😂
It... _what..._ though?
12:56 -- "Ah. That's better."
I will never forget that elevator sound.
Omg just the sounds the man makes running thru the hallway and the sound of the elevator moving bring back memories of nearly 40 years ago! A lot of swear words would have unexpectedly come out of my mouth playing this game back then : ) "Stay awhile, Stay forever" tone and phrase funny enough I never forgot and was only a fluke my son mentioned it to me last wk that made me remember this game immediately.
This was Flashback before Flashback.
Incredible run! Inspired me to try again, and after 33 years, I finally beat the game! (took me about 7 tries after seeing this vid). Impressive solution to the challenging "fireplace room" at 16:00, and loved the cheeky near fall at 20:07 while running. So much great gameplay-ship in this video. Thank you for sharing!
Dude, you're the fu*king god of this game!
Great 80s gaming, unbeatable, great nostalgia of course! Great playing too, as always!
I used to play this game when I was younger, but I couldn't get very far because of my limited skill and also the PAL/NTSC incompatibility where you got zapped if a robot zapped the left wall. I managed to complete this game around 8-9 years ago, I got my best time down to 27 minutes. :)
Rob Vonk my best time is 34, so to see the uploader do it in half that just blows my mind.
The scream when he falls. Stuff of kids nightmares!
nitramletnan I always thought it was hilarious.
I love to do an impression of the scream when he falls. Both me and my brother even have the timing down! :)
nitramletnan But not as sinister as the laugh and screen dissolve when you utterly fail at this game.
I played this game a lot when I was a kid. It was the first game I downloaded when I got my first emulator. When I finally got my C128 out of storage, it was one of the first games I played. I can still beat it. Great game.
Nostalgia memory flood! One of the best games ever, clever concept, great atmosphere with those sound, stylish graphics...
wow!! for years I was wandering what is the end of this wonderful game
8:28 - Robot on the 2nd floor doing the moonwalk?
Did you ever encounter the "wall bug", where you enter a room, a robot turns to the wall, shoots out electric discharge onto the wall and fries you?
+Thomas Samoht Yep, that bug drove me crazy.
Thomas Samoht that type of robot tended to do that when it was awakened from its spin sequence. Never got bit by that bug. Another comment suggests it is a PAL/NTSC thing.
All that shit for a guy saying "No!? No!? No!?"
That's fucked up!
I used to love this game as a kid but could never understand what the fuck it was all about.
And I still can't.
Back in 84/85 when I played this, I loved it. I would have been like 8 years old at the time. So many memories!
The many hundreds of hours I spent trying to figure this game out since I was a kid! At the end I said to myself, "that's it?" and smiled. :-)
Thanks for uploading this. Some very fond memories of a 1980s childhood!
This game was ahead of it's time back then.. Still remember it like it was yesterday.. Fast Load Cartridges.. paperclips on pinouts on the back .. paper punching the 5 1/4" discs for double siding .. ahh the good ole days of simple games :)
Freeze Frame....the best invention for the C64.
In the Arkham City DLC when Harley Quinn said Destroy him, my robots, I loved it.
I remember this game, I was about 5 years old when my dad and brothers played it. I called it "He that walks in" ;D
😆
Haha. How come your then-5-year-old mind thought to call it that?
Because he walked into rooms 😂
@@sabzinatoR: Pschh... I guess I would be asking a 5-year-old to explain why this counts as that but not so many other games where there is also someone who walks in. Plpppthhh!
Wasn't my favorite game but my brother loved it and I used to love watching him play. Even though i had other preferences, I have to be honest in saying that this has to be one of the best computer games of all time.
I never did finish this. It always looked like the guy was going for a pee when he is searching.
Especially when he's searching the toilet, lol.
... or the wastebasket ...
And that's why you never finished the game?
@@Akira625: *toilets
Wow. FLAWLESS VICTORY !! Dude TYVM for showing me the ending of that game. I never did get THAT far... T_T
When I first got the game, was amazed at the ease of play, quickly got a photocopy of the instructions, then 'cheated a bit' by correctly orientating most of the puzzle pieces. Had a spot of bluetak or masking tape(back then) on the screen to show where the room was to go to. Got mum to photograph opening of the door, she said when? Enjoyed the game & still do today..
Man...that elevator sound..I will never get over it.
should be played in every elevator
One of my favourite games of all time. I never managed to do the final puzzle where you combine the pieces though.
"No. No...Nooo."
He seems so calm...
He's a professor. He knows how to control his feelings.
Never really found out how to play this game. After a couple of minutes I usually threw myself into an elevator shaft just to hear that dying scream.
Loved this game and I did finish!
I was a DUMB teenager when I played this game, so I never solved it.
Didn't occur to me to get ALL the puzzle pieces before trying to solve them.
This is probably the most engrossing game of my childhood. My In 1985 my friend and i played this game for months before FINALLY beating it. It was so kick ass!
Played this when i was a child in like 2006. I never made it but my dad played through the game and i was so impressed. Good old times.
As a young kid, I just ran around collecting stuff and tried to stay alive. Had zero clue what to do. My lord, those sound effects bring me back
I was only able to finish both once. I wish someone will make a sequel to those games. Such great game they were! :D
nanorider426 I could never finish the sequel because of its dependence on sound (more so than the two code rooms in this game).
This game is one of my favorites - at the time, seemingly ahead of its time.
my father and I used to drive my grandmother NUTS with this game....AAAAAAAAAAH!