Settlement - 3DsMax/Vray Environment Breakdown

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  • Опубликовано: 21 дек 2023
  • Breakdown of environment I did in my spare time, based on a concept by Erik van Helvoirt (www.artstation.com/erikvh) Settlement concept - www.artstation.com/artwork/25wEA
    Music - "Great Wall" by TuneTank - • Great Wall
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Комментарии • 89

  • @christiandaly8847
    @christiandaly8847 6 месяцев назад

    Absolutly amazing stuff!

  • @sadrianokarami2906
    @sadrianokarami2906 5 месяцев назад +1

    Wow! stunning!

  • @pascalcreativedesign8790
    @pascalcreativedesign8790 6 месяцев назад

    Love that I've seen your progress on discord and now here you are. Just outstanding!!! ❤

    • @EvaFrise
      @EvaFrise  6 месяцев назад

      Thank you so much!!

  • @NestGFX_
    @NestGFX_ 2 месяца назад +2

    Wow! So good

  • @InfraredVisuals
    @InfraredVisuals 7 месяцев назад +2

    Astounding work.

    • @EvaFrise
      @EvaFrise  7 месяцев назад

      Glad you enjoyed it 😊

  • @Consciousnessbin
    @Consciousnessbin 7 месяцев назад +1

    Marvellous work! Keep producing .. 👏🏽

    • @EvaFrise
      @EvaFrise  7 месяцев назад

      Thank you 🙌

  • @nabarunmondal3314
    @nabarunmondal3314 7 месяцев назад +2

    Awesome, splendid!

    • @EvaFrise
      @EvaFrise  7 месяцев назад +1

      Thank you ☺️

  • @aazalrah9128
    @aazalrah9128 6 месяцев назад +1

    next level animation ❤

  • @abbas_real
    @abbas_real 7 месяцев назад +1

    Amazing as always.

    • @EvaFrise
      @EvaFrise  7 месяцев назад

      Thank you :)

  • @F10F11hm
    @F10F11hm 7 месяцев назад +2

    Incredible!

    • @EvaFrise
      @EvaFrise  7 месяцев назад

      Glad you liked it! Thank you!

  • @WaspMedia3D
    @WaspMedia3D 4 месяца назад +4

    Wow that looks epic! Looks like someone didn't get the memo that Max is only for archviz ... 😝

    • @EvaFrise
      @EvaFrise  4 месяца назад +2

      Haha, thank you!! This comment just made my day a lot better:)

    • @nicolasthieffry9509
      @nicolasthieffry9509 2 месяца назад +1

      :) Max is actively used in ILM Los Angeles for the look dev !

  • @deepbluecreations5456
    @deepbluecreations5456 5 месяцев назад

    Nice Work.

  • @GabrielMendezC
    @GabrielMendezC 6 месяцев назад

    Awesome work 👏

    • @EvaFrise
      @EvaFrise  6 месяцев назад

      Thanks ✌️

  • @aze3254
    @aze3254 7 месяцев назад +1

    Awesome!!!

  • @joojosart7772
    @joojosart7772 3 месяца назад +1

    Amazing! ❤

  • @smskr23
    @smskr23 7 месяцев назад

    Excellent..No..Words

    • @EvaFrise
      @EvaFrise  7 месяцев назад

      Many many thanks

  • @csibee76
    @csibee76 7 месяцев назад +1

    omfg! Awsome!

    • @EvaFrise
      @EvaFrise  7 месяцев назад

      Thank you much 😊

  • @SeanAriez
    @SeanAriez 5 месяцев назад

    Really nice

    • @EvaFrise
      @EvaFrise  5 месяцев назад

      Thanks a lot

  • @screamsso2790
    @screamsso2790 7 месяцев назад +1

    Nice !

  • @savinjo1
    @savinjo1 5 месяцев назад

    great one , keep up man :)

    • @EvaFrise
      @EvaFrise  5 месяцев назад

      Thanks, will do!)

  • @user-fl3nr1yd2q
    @user-fl3nr1yd2q 5 месяцев назад

    Woooow!

  • @Kuazzy
    @Kuazzy 7 месяцев назад +1

    awesome work, definitely your best yet. Im curious how you did the breakdown effect with the plants falling with forest pack scatters?

    • @EvaFrise
      @EvaFrise  7 месяцев назад +2

      In the transform tab I just animated the z offset

    • @Kuazzy
      @Kuazzy 6 месяцев назад +1

      @@EvaFrise oh of course, so simple. thanks dude. looking forward to your next project in cg lounge discord!

  • @ade_gwu6501
    @ade_gwu6501 4 месяца назад

    Imagine putting as much detail as an insect on this kinda scene 😅😊

    • @krishnabaro6036
      @krishnabaro6036 4 месяца назад +1

      Satisfaction for the creator I'd say

  • @eirik237
    @eirik237 6 месяцев назад

    looks very cinematic, great job, subscribed! Any reason why you decided to not render with UE5? Just curious if its due to limitations or just preference :)

    • @EvaFrise
      @EvaFrise  6 месяцев назад +1

      I prefer to have no limitations over shading, shadows or GI, also scattering in max for me makes it a win over UE, plus you cant export a lot of useful AOVs from ue… maybe now you can in 5.3 but in 5.1 you couldnt. Oh and if you gonna use path tracing to render then the whole purpose of using realtime engine is just irrelevant, you just extending your pipeline with a lot of reexports for no reason. Hope it answered the question :)

  • @sonambhutia2525
    @sonambhutia2525 5 месяцев назад

    wow..

  • @PotatoIsABeast
    @PotatoIsABeast 4 месяца назад +1

    Holy.........

  • @arjun220
    @arjun220 6 месяцев назад

    Nice work man, just curios got some question hope you don't mind answering them.
    1.Brute force+Light cache for GI?
    2.What was you anti aliasing settings (min / max)? and noise threshold? I'm having a hard time balancing noise vs render time.
    3.Did you use vray's denoiser? or did you use denoiser on post like neat video or such.
    4.Moving elements (people/animals) and static environment was rendered in one pass? or was the static environment and moving elements rendered
    on deferent passes?
    Thanks.

    • @EvaFrise
      @EvaFrise  6 месяцев назад +5

      @arjun220
      1: yes its bf+lc with lc switched to animation preset.
      2: It was 3/8 for min/max and 0.025 for noise threshold
      3: I am indeed used vray denoiser here, but I also used median temporary filter on some noisy elements in nuke afterwards.
      4: I rendered 3 planes here, 1 for FG, 2 for MG+BG (since theres no really BG in here I rendered all in 1 layer) and a river was also rendered separately. The reason being if I didnt like the way it looks I can just rerender river only, for the characters and all the moving stuff I made a lot of previews so I knew exactly how its gonna look

    • @arjun220
      @arjun220 6 месяцев назад

      @@EvaFrise thanks, really helpful info.

  • @androzons
    @androzons 5 месяцев назад

    please make tutorial environment lighting like this

  • @jkcookie8841
    @jkcookie8841 5 месяцев назад

    Hey, awesome work! how do make those breakdowns or how can I find tutorials? My group needs to know it for our project

    • @EvaFrise
      @EvaFrise  5 месяцев назад +1

      @jkcookie8841 Thanks! What exactly you want to know? Just render grey render, then show the inbetweens of your work from v1 to v final, then you can render some stills of the comp that you did and make it a slide show of a compositing breakdown, you can also grab the viewport camera to show how the viewport looks like compared to rendered shot

    • @jkcookie8841
      @jkcookie8841 5 месяцев назад

      @@EvaFrise Hey thank you! I will do that. Very kind of you

  • @supaflykai
    @supaflykai 6 месяцев назад

    amazing work. Can I ask where you got the cow? Or did you make it from scratch?

    • @EvaFrise
      @EvaFrise  6 месяцев назад +3

      Initially I thought about modeling them, but then I found a cheap model on sketchfab so I bought and retextured it, rigged, skinned and animated

  • @PlamenUzunov1
    @PlamenUzunov1 2 месяца назад

    Stunning work. How much it takes to render the scene?

    • @EvaFrise
      @EvaFrise  Месяц назад

      Around 4 days I think it took to render this scene

  • @Rajyadav-ri8rw
    @Rajyadav-ri8rw 4 месяца назад

    Hi.. I'm a newbie. Can you please tell me that how do you texture everything?

    • @EvaFrise
      @EvaFrise  4 месяца назад

      Using a secret weapon: triplanar+randomizer 😊

  • @peterblake988
    @peterblake988 4 месяца назад

    Great but it deserves a 4k upload

    • @EvaFrise
      @EvaFrise  4 месяца назад +1

      If only I was patient enough to wait for 4k render hah

  • @daniel20926
    @daniel20926 Месяц назад

    superb, how did you make the animated tree?

  • @ViperAleks
    @ViperAleks 3 месяца назад

    The whole animation looks really cool! But the animation of the trees looks a bit weird. So, may I ask how trees were animated?

    • @EvaFrise
      @EvaFrise  3 месяца назад +1

      Those were speed tree animations, I can agree because I didnt iterate as much on their animations as I did on all other stuff

    • @ViperAleks
      @ViperAleks 3 месяца назад

      @@EvaFrise Thanks.

  • @wallacesousuke1433
    @wallacesousuke1433 6 месяцев назад

    Is Maya as good as 3ds Max for creating game assets/modelling?

    • @3DSgeek
      @3DSgeek 6 месяцев назад

      They are both good, it's mostly about your skill and ability. It's helpful to know how to use zbrush and substance painter too.

    • @wallacesousuke1433
      @wallacesousuke1433 6 месяцев назад

      @@3DSgeek thanks, I'm waiting for my tablet I ordered online to arrive so I can start practicing Zbrush :D although I dunno if I'll be able to handle learning so many things (Maya + UE5 + Substance + Zbrush), considering picking Character Creator 4 instead, easier to create characters for games, since it must take years to learn digital sculpting (I wanna create my own game so the more corners I can cut the better lol)

  • @newsandfacts2716
    @newsandfacts2716 6 месяцев назад

    😍😍😍 bro i also learn 3ds and vray but I don’t know how to create a realistic environment like you ( my environment looks like a fake unreal ) can you please tell me something 😢😢about this

    • @EvaFrise
      @EvaFrise  6 месяцев назад +1

      Im not sure what you mean, you can join CG Lounge discord and create a WIP there to receive a professional feedback from industry pros

    • @newsandfacts2716
      @newsandfacts2716 6 месяцев назад

      @@EvaFrisebro can you send the link of the server because there is no link of cg lounge’s server

  • @mfrancisco_850
    @mfrancisco_850 Месяц назад

    is this realtime done in unreal engine ?

    • @EvaFrise
      @EvaFrise  Месяц назад

      Its not unreal engine, max+vray

  • @AaliDGr8
    @AaliDGr8 5 месяцев назад

    i wonder HTH u made clothes wind sim and water sim by 3ds max bcz 3ds max yet stupid for vfx sims???

    • @EvaFrise
      @EvaFrise  5 месяцев назад

      TyFlow for cloth and phoenix for water

    • @3com
      @3com 5 месяцев назад

      @@EvaFrise How do you bring Tyflow cloth animation out of 3dsmax? the only one I see is Alembic, but not every engine supports Alembic. Great work btw. :)

    • @EvaFrise
      @EvaFrise  4 месяца назад

      @@3comI think most of DCCs work with alembic, I believe its the most used file format to transfer data across dccs, lately usd been getting used as well but a lot of missing features yet. You can also try to export just a geometry and a PC2 (point cache) file for it, but with pc2 really work only few other dccs

    • @3com
      @3com 4 месяца назад

      @@EvaFrise Thanks for the tip, this is my handicap with tyflow, and every animation made via modifiers in 3dsmax, i.e. waving flag via cloth, 3dsMax does not keyframe these sorts of animations, and PC2 does not always work as expected. I just want to port these animations to my indie game engine, which does not support Alembic, but glb and fbx.

    • @EvaFrise
      @EvaFrise  4 месяца назад

      @@3comI dont think its a max issue per se, what you trying to do is called “vertex deformation animation” and theres very little to no formats that supports it, for example those two you mentioned does not support it. Its either alembic or usd, so you either implement their support in the engine or you can try and bake the “vertex offset” animated maps to drive the animation via shader. I used it once in unreal engine but the set up is very troublesome

  • @guyberryman5226
    @guyberryman5226 6 месяцев назад

    hi dude extraordinary one.please share your pc information

    • @EvaFrise
      @EvaFrise  6 месяцев назад +1

      This scene rendered on single CPU 16 min per frame, it took 58-62 gb ram per frame also. my PC has 256 gb of RAM and i9-10980XE CPU

  • @matiasbenavidesdigitalvisu9511
    @matiasbenavidesdigitalvisu9511 5 месяцев назад

    People Is a premade animation, or you rigged and animate the animals and people?

    • @EvaFrise
      @EvaFrise  5 месяцев назад +1

      It depends, humans are CC4 characters so they have premade rig, bulls are rigged and animated entirely by me, humans animation also depends, some animated by hand, some are motion capture with a lot of layered manual animation on top and some are animated entirely manually

    • @matiasbenavidesdigitalvisu9511
      @matiasbenavidesdigitalvisu9511 5 месяцев назад +1

      I recently heard about CC4 or Actorcore, is a great tool, nice work man@@EvaFrise

  • @albertneuteng9862
    @albertneuteng9862 7 месяцев назад +1

    Awesome!

    • @EvaFrise
      @EvaFrise  7 месяцев назад

      Thank you :)