Thanks! Theres a scene breakdown available here: ruclips.net/video/x7zibs1JEm0/видео.htmlfeature=shared As I did only the character’s stuff for the shot, I didnt bother to render any breakdown elements for them
This is amazing man! Did this demo get you a job or opened new doors? Also the terrain, do you also model it from scratrch?? And which software do you use for textures? Sorry for all the questions but this was amazing work :D
Well its hard to say if it opened me some doors, I never send it to anyone Terrain is modeled with tyflow and megascans As for texturing its all tilable textures with triplanar and randomizer, theres no texturing per se in a traditional way
Wow! Great Job. Do you know any good High end tutorials that focus on realism like you have using v-ray. I am in maya but the concepts usually translate.
Thanks, I only watched a few on youtube, Steffen Hampel has a few making ofs with quite deep explanation about the process he uses, you can see those on his youtube page
I started with max so so long ago that at this point its pointless to me to switch to any other software. Plus Forest Pack + max viewport makes this combination very dominant in environment creation
How did you achieve the volumetric fog I’m the sci-fi structure scene? How did you get it to be lit up on the middle and darker towards the edges? This is a hard shot to get with fog
Hi, it will be great if you can share , which cpu are you using to render this and how much time it took to render 1 frame. For a 1 man army film making this is great.
breathtaking
Breathtaking shots, awesome
Thanks a lot!
Amazing work man!
Thanks a lot!
you are amazing.
Awesome work!
So good
Good stuff!
Damn!! you are a true master!
Thank you!!!
@@EvaFrise Is this Blender?
@@bbrother92no, max
@@EvaFrise its beutiful, how much time you spent?
god.....awsome!!!1
haha, thanks!
What a reel, gorgeous! Would you mind a scene breakdown of the animation at 0:36, it's so great with the mood it establishes.
Thanks! Theres a scene breakdown available here: ruclips.net/video/x7zibs1JEm0/видео.htmlfeature=shared
As I did only the character’s stuff for the shot, I didnt bother to render any breakdown elements for them
Awesome! 😮 🔥🔥🔥
Thanks 🔥
Totally awesome 🎉🎉🎉
Thanks!
love it!!!!!
Thanks!
Great Job !
Thank you!
Awesome❤
Thank you 🙏
Last ence is epic on horse 🐎🐎🐎
You are not generalist - you are one man team! :)
Great job!
Haha, thanks man, appreciate it :)
Great work
Thanks
This is amazing man!
Did this demo get you a job or opened new doors?
Also the terrain, do you also model it from scratrch??
And which software do you use for textures?
Sorry for all the questions but this was amazing work :D
Well its hard to say if it opened me some doors, I never send it to anyone
Terrain is modeled with tyflow and megascans
As for texturing its all tilable textures with triplanar and randomizer, theres no texturing per se in a traditional way
your work is amazing. How much would you say was the average time you spent on a shot?
Thank you! Id say its around a month per environment shot not full time
素晴らしい!
どうもありがとうございます
👏👏👏👏
Wow! Great Job. Do you know any good High end tutorials that focus on realism like you have using v-ray. I am in maya but the concepts usually translate.
Thanks, I only watched a few on youtube, Steffen Hampel has a few making ofs with quite deep explanation about the process he uses, you can see those on his youtube page
Nice work bro. Why do you choose to use Max instead of Maya when creating environments?
I started with max so so long ago that at this point its pointless to me to switch to any other software. Plus Forest Pack + max viewport makes this combination very dominant in environment creation
Hi! :) amazing work. Can u maybe answer me why you chooose vray instead of corona? as a rendering engine
Thank you! Vray is just a rendering engine of choice for me, right now you can achieve this in any renderer
How did you achieve the volumetric fog I’m the sci-fi structure scene? How did you get it to be lit up on the middle and darker towards the edges? This is a hard shot to get with fog
Every atmospheric effect in every shot was done in nuke, you can see right after the comped version of that render a raw beauty
Hi, it will be great if you can share , which cpu are you using to render this and how much time it took to render 1 frame. For a 1 man army film making this is great.
Its i9-10900ex I believe, usually I try to make the render time to be lower than 15 min, so most of these were around 15 min per frame
Where you did it? Is this Blender?
3ds max/Vray
cool work blendr?
No, max
@@EvaFrise I used to work with 3ds max and maya, and i have to say blender is the best tool!
@@i_am_a_real_cat1443okay
@@EvaFrise did you try blender, yet?
@@i_am_a_real_cat1443yes, didnt like it
what school did u learn from?
I didnt go to school, youtube and discord/forums