Starting a New City in Cities Skylines 2 Inspired by a Real Master Plan!

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  • Опубликовано: 22 дек 2024
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Комментарии • 2,2 тыс.

  • @CityPlannerPlays
    @CityPlannerPlays  Год назад +52

    The second video will go live TODAY - Sept 27th at 11am CST! Join me in the premiere here - ruclips.net/video/g9yESIzeyQ0/видео.html !

    • @DrewC41
      @DrewC41 Год назад

      Love the videos! Thank you for teaching me that this game can be fun!
      I have a question, is there somewhere on the internet that I can find city plans to use?

    • @danielwelland6638
      @danielwelland6638 7 месяцев назад

      I like the way you do things. If a city is built on hills, can you do this in CS2?

  • @audricnicolle6915
    @audricnicolle6915 Год назад +3226

    This is Mariemont, Ohio near Cincinnati
    It was planned by John Nolen, the same city planner as a previous CPP video of Venice (the 100 years old city plan)

    • @SchuyGuy86
      @SchuyGuy86 Год назад +116

      Can confirm, from SW Ohio!

    • @hvyfknmtl
      @hvyfknmtl Год назад +110

      yeah. just found it. can see little miami river on the map. that's how I found it. was hoping a vid less than an hour old i wouldn't find any other comments having found it but damn you for watching this half an hour before me.

    • @alexnewberg6795
      @alexnewberg6795 Год назад +80

      Yup it’s mariemont, I live in Cincinnati and go to UC, mariemont is a really cool little suburb

    • @audricnicolle6915
      @audricnicolle6915 Год назад +3

      @@hvyfknmtl I found it too thanks too the river marking !

    • @michelrussell2014
      @michelrussell2014 Год назад

      I found it using Google Lens haha

  • @CitiesSkylines
    @CitiesSkylines Год назад +2348

    So many hand-placed trees... Excited to see them grow!

    • @MaskedMaths
      @MaskedMaths Год назад +99

      Nice to you here are you going to be watching when it comes out

    • @CityPlannerPlays
      @CityPlannerPlays  Год назад +327

      Such a special part of the game!

    • @civfan
      @civfan Год назад +40

      Grow?! Then how long will it take for Date Palm Trees to grow?? 😅

    • @abdulrahmanzubairu8371
      @abdulrahmanzubairu8371 Год назад +17

      ​@@civfan5 years or so

    • @DanielFildan
      @DanielFildan Год назад +39

      Love to see the early access gameplay, and so far C:S II is looking great and like a definite upgrade! But i hope that countour lines and zoning disabling will get added as theyre both useful tools even in C:S I, also the reversing of the road direction could probably be more similar to C:S I because dragging across a road could get tedious

  • @sleambean
    @sleambean Год назад +674

    I actually really like that trees don't require a grassy terrace - in my city it's very uncommon for a grass line but most urban roads are entirely treelined, with large canopies, just in planters

    • @RyTrapp0
      @RyTrapp0 Год назад +27

      Yup, I've seen quite a bit of sunken tree planters around some bigger Great Lakes cities, so I'm OK with having grass terrace-less urban trees. Would be nice to have a bit of variety; sunken planters with the metal grates on top, maybe two or three types of raised planters. But there will be PLENTY of time for mods of course...

    • @PREST0NGRAVY
      @PREST0NGRAVY Год назад +7

      Yeah that's definitely really normal in most of the cities I've been in

    • @VonRibbitt
      @VonRibbitt Год назад +13

      @@PREST0NGRAVY thinking you need grass terraces to plant trees is such a north american view, another excuse to not do shit with their cities

    • @JuneNafziger
      @JuneNafziger Год назад +13

      @@VonRibbittto be fair it gives the trees more room for their roots. Green strips (boulevards as they’re often called where I live) are definitely preferable for the trees (and for greater green space) but other methods are certainly better than no trees, and works good in places where it’s too late to put in grass strips without reducing the road because the buildings are right on the sidewalk.

    • @EvanJH02
      @EvanJH02 Год назад

      It’s better than under a sidewalk but the roots still need to breathe

  • @dustbucketau
    @dustbucketau Год назад +812

    can't wait to see this city revisited in 10 years for an abandoned city series

  • @SpiceCh
    @SpiceCh Год назад +482

    The one thing I'm missing out of all of this is the ability to make your custom green areas count as parks for the purposes of citizen pathing and entertainment. They look amazing, but the fact that nobody is using those green areas makes it seem hollow in a way.

    • @TheEclipse1989
      @TheEclipse1989 Год назад +47

      They probably keep some features locked to make DLC

    • @SleepyMatt-zzz
      @SleepyMatt-zzz Год назад +18

      Yeah, it really felt like the first game came close to that, except they had to make that kind of zoning commercial.
      Kind of a bummer, because as a guy who lives in a rural city, you just don't see that kind of thing.

    • @user-lv6rn9cf8m
      @user-lv6rn9cf8m 8 месяцев назад

      @@SleepyMatt-zzz Cities are per definition the opposite of rural

  • @natesheppard5335
    @natesheppard5335 Год назад +446

    My girlfriend and I started watching your videos a few months ago. I believe the first video I saw was your abandoned city fix. I fell in love with your content and started binging, so my girlfriend starting sitting with me as I watched. Now we both are addicted to your content, jokes, and personality. We started Clearwater from the beginning and just last week are completely up to date and are now watching other series from your channel. We cant WAIT to watch you play the second game!! I'm personally excited to try CS2, but am suuuuuper excited to see how you play the game. We usually never comment on RUclips, but wanted to use this opportunity to say thank you for being you, and thank you for continuing to make exceptional content!!! Just promise me in this new game you respect the typography, ensure the water pipes go under the road right where they belong, call plenty of mulligans, forget when you have anarchy on, and lastly use imminent domain when necessary!

    • @sbr-1143
      @sbr-1143 Год назад +31

      Missed the occasional gushing over the network multitool haha. I look forward to watching Phil yearn for the slope tool and wouldn't at all be surprised if we got a memorial service for it 😂

    • @natesheppard5335
      @natesheppard5335 Год назад +5

      ⁠​⁠​⁠​⁠@@sbr-1143hahah very true! I’m sure there will be something similar to it and I think we can all bet on Phil being among the first using it!

    • @CityPlannerPlays
      @CityPlannerPlays  Год назад +59

      First of all, thanks so much for being here, Nate, and the kind words, good vibes, and the comment! Glad to hear that both you and your girlfriend are liking the videos - I love bringing them to you!! And I promise to keep up to my normal shenanigans in CS2, haha! Thanks again for being here and for the kind words!

    • @CityPlannerPlays
      @CityPlannerPlays  Год назад +33

      @@sbr-1143 You mean CS isn't the Network Multitool Game? hahaha

    • @brandonc2829
      @brandonc2829 Год назад +4

      bros been copy pasting his comment

  • @shawa666
    @shawa666 Год назад +3851

    My body is ready.

    • @CityPlannerPlays
      @CityPlannerPlays  Год назад +466

      Edited for appropriateness, ha!

    • @euanmoo
      @euanmoo Год назад +95

      But is your mind? 🤯

    • @whatiwonder4299
      @whatiwonder4299 Год назад +64

      @@euanmoohis mind’s tellin’ him no…

    • @_LightningRod_
      @_LightningRod_ Год назад +26

      Didn't expect to find a reference like that here, but I'm here for it 😂

    • @BloodWolfXZ
      @BloodWolfXZ Год назад +35

      My governing body is ready to pass ordinances.

  • @apexbaines9014
    @apexbaines9014 Год назад +233

    “We just spent all our money on City Hall… now we have to raise taxes”
    Realism in CS2 is unrivalled 😂

  • @AuricomSystems
    @AuricomSystems Год назад +147

    There seem to be kind of a bizarre combination of baffling omissions and brilliant improvements. Can't quite wrap my head around how the game can have such incredible road tools and at the same time no line tool for trees. Still, overall the game looks pretty great and I'm very excited for it!

  • @Pastamistic
    @Pastamistic Год назад +83

    This is such a well laid out video displaying the major upgrades in CS2. Mixed in with plenty of legitimate criticism. Thank you!

  • @OVERCHARGEDEGG
    @OVERCHARGEDEGG Год назад +391

    I am loving your town square design Phil!❤ Excited to see you get to grips with cs2 😊

    • @CityPlannerPlays
      @CityPlannerPlays  Год назад +44

      Thank you, Egg!! Can't wait to see what you put together, too!

  • @CityPlannerPlays
    @CityPlannerPlays  Год назад +876

    Is anything in specific that you'd like to see demonstrated or built in this city? Let me know and it just might make it into the next video!

    • @eduardoboehringer
      @eduardoboehringer Год назад +65

      Quays please. I am so scared of a quayless cs2

    • @MrCai01
      @MrCai01 Год назад +50

      You just do you bud

    • @sbr-1143
      @sbr-1143 Год назад +52

      Seeing how zoned and plopped buildings handle difficult terrain heights would be great. Some switchbacks and/or a mountain town/resort could give us some insight since the developer videos were almost exclusively oriented around flat terrain.

    • @monymonino
      @monymonino Год назад +17

      Dam a river if possible with a map and delve into transportation, especially Trump 👌🇹🇳🇹🇳❤

    • @monymonino
      @monymonino Год назад +5

      And a beach if possible in a map ❤

  • @James-xx7yt
    @James-xx7yt Год назад +237

    I'm actually quite pleased and pleasantly surprised that you can add the grass verge and trees separately and together. Many (most even) streets trees don't have grass beneath them. Although I would like it if trees by themselves had a square dirt decal or planter prop beneath them.

  • @DarrinCalvinRoenfanz
    @DarrinCalvinRoenfanz Год назад +70

    They did soooo many cool things in this new game, which almost makes the exclusion of seemingly basic features (*cough* terrain height) even more bizarre

    • @calebkendrick1590
      @calebkendrick1590 Год назад +5

      this is par for the course for a Paradox game. Release a barebones game that improves on the previous basegame in some ways. Then release 20 dollar DLC's for years while rinsing and repeating. I mean EU4 came out in 2014 and they are still giving mission trees to some of the major nations (for a 20 dollar DLC of course)

    • @TOH_Fan
      @TOH_Fan Год назад

      @@calebkendrick1590 At least it's actual content and not loot boxes or skins.

  • @antonglonner
    @antonglonner Год назад +65

    Regarding missing features (terrain height contours, flipping one-way roads, fences): Never forget that CS1 launched without tunnels (and many other things introduced with free updates over time). Those things will come eventually.

    • @francescomaestrelli7515
      @francescomaestrelli7515 Год назад +16

      Yeah. It's just how software is released nowadays: barely working. Then it's patched up on the go 😁

    • @jasonetherington37
      @jasonetherington37 Год назад +3

      Bet it won’t be free this time, you’ll have to pay for DLC to get it.

    • @antonglonner
      @antonglonner Год назад +3

      @@jasonetherington37 Nothing we know for now (even the already announced DLC) suggest that there won't be any updates improving the gameplay of the base game in the future. Looking at CS1 I fully expect a similar "way of doing things", where paid DLC are accompanied by free feature updates.

    • @antonglonner
      @antonglonner Год назад +8

      @@francescomaestrelli7515 Adding new features through updates later on does not equal patching up a barely working game. Also, you can clearly see in this video that CS2 is working quite well already, so classifying it as "barely working" is just false.

    • @Wistbacka
      @Wistbacka Год назад +1

      @@francescomaestrelli7515 Difference is; by the looks of it, this is not "barely working", but working fine. It's a huge difference in leaving out features and not promoting them, vs the typical "It has all the features" and 70 % of them either missing or being buggy af.

  • @TRichardsBlades
    @TRichardsBlades Год назад +155

    ​It does remind me of the very early days of CS1. I'm sure mod creators will be going bananas even before it's released. Looking forward to playing when its out

    • @jg-qj7ts
      @jg-qj7ts Год назад +7

      I absolutely cannot wait till the full suite of tools from NMT and node controller are remade, it’s going to drive me bonkers until they are lol

    • @TRichardsBlades
      @TRichardsBlades Год назад +2

      @jg-qj7ts I get they can't include everything in the base game and they did a good job including the things people like but there's a few things missing like node controller that are insanely popular with players that should have been included imho

    • @Speedster___
      @Speedster___ Год назад +5

      Contour line can’t wait

    • @TRichardsBlades
      @TRichardsBlades Год назад

      @Speedster___ 100% agree, I'm sure that's gonna be a feedback from probably all of these advanced testers, hopefully the Devs have it in before the final copy

    • @jg-qj7ts
      @jg-qj7ts Год назад +2

      @@TRichardsBlades I’d almost think 100% since it’s a staple feature of toggle it!, and what’s the point of the new cut-and-fill roads if we don’t know where to properly use them?

  • @IsaiahWells
    @IsaiahWells Год назад +183

    As hyped as I am for this game, I can't wait to see your master planning skills on this new city!!!

    • @CityPlannerPlays
      @CityPlannerPlays  Год назад +23

      This game is going to allow for SO MUCH creativity!

    • @IsaiahWells
      @IsaiahWells Год назад +1

      @@CityPlannerPlays I know that's right!

  • @EverShy_
    @EverShy_ Год назад +52

    I'm sure the modding community will come up with a contour line mod and a line tool. And creator content pack and more maps will come soon enough.
    Love the layout, so unique! Can't wait to see how this city grows and develops.

  • @Quintarus1794
    @Quintarus1794 Год назад +91

    I really hope they add contours and units. Also, a tool to just recalculate the zoning grid in a selected area or along a given road would be huge.

    • @Clev3rByte
      @Clev3rByte Год назад +5

      what do you mean with no units because i do see meters symbolist with an m when he is making Streets just asking not trying to start a war

    • @Clev3rByte
      @Clev3rByte Год назад +1

      do you maybe mean increment or lines to symbolize like the with you need to make a better grid i believe there is a grid building tool to drag a whole neighborhood at once

    • @Quintarus1794
      @Quintarus1794 Год назад +6

      @@Clev3rByte Units as in the number of zoning squares. I'm sure it's fairly easy to calculate from the number of meters, but I guess I'm just lazy 😁

    • @brohvakiindova4452
      @brohvakiindova4452 Год назад +1

      Most importantly the framework of CS2 seems to be very solid. I'm so excited to see how the game will evolve with the modding community, it looks so incredibly promising.

    • @hawkeye7527
      @hawkeye7527 Год назад

      They listened, they're in now!!

  • @benholmes9546
    @benholmes9546 Год назад +4

    Cincinnati native here, that’s Mariemont - a city on US 50 just outside the Cincinnati city limits on the East side. I’ve loved your content for years, and it’s fantastic to see you building something inspired by my neck of the woods!

  • @B1GD0N
    @B1GD0N Год назад +214

    I’m excited for this game but will likely wait for mods to catch up before making the full switch over. Terrain and topography views are a must for me, I can’t start a new city without surveying the land and elevations so it sucks that they chose to remove it. Those roads are wonky as hell too

    • @keanuwick8485
      @keanuwick8485 Год назад +36

      The visuals are not good at all. Cant believe in 7-8 years time this is the best visually they could improve upon.

    • @zv3032
      @zv3032 Год назад +84

      @@keanuwick8485the game looks great what are you talking about? Bro wants graphics that’ll cause a quantum computer to run hot.
      CS1 has those amazing realistic looking cities and graphics because of mods because 90% of people don’t/can’t run them. The question you should be asking is if the bones are good. And there’s no denying that they’re meaty and mods will send it over the rails.

    • @rei8182
      @rei8182 Год назад +38

      @@keanuwick8485 i'd rather the game able to run on my laptop, rather than having realistic graphics.

    • @nepatrock
      @nepatrock Год назад +17

      @@zv3032 I don't understand what people liked about CS1's graphics. They looked brown and washed out to me and I had to play with the filters on

    • @tdh2044
      @tdh2044 Год назад

      @@keanuwick8485go have a look at base game Cities Skylines 1 dumbass and compare them ahain

  • @sammarks9146
    @sammarks9146 Год назад +91

    I love that you can rename basically anything, including trees. Some trees are important enough to deserve names! Looking forward to seeing the things that are lacking be updated as we get closer to the release. And looking forward to it coming out on Mac!

    • @NauticGaming
      @NauticGaming Год назад

      yeah, like the survivor tree.

    • @Cryolemon
      @Cryolemon Год назад

      Yeah, some trees do definitely get names!

    • @girlmadeofwires
      @girlmadeofwires Год назад

      @@NauticGaming or the tree that owns itself

  • @theyeetster
    @theyeetster Год назад +1

    26:38 that ambulance absloute had collision physics and crashed into the pick up on the loop around. Its the little things in games. Can't wait

  • @mateuszkunda9400
    @mateuszkunda9400 Год назад

    I have to say that even this first CS2 gameplay shows why CPP is my favourite Cities Skylines RUclipsr. The way everything is planned and makes sense and how everything is logically and nicely shown + how well the video is made puts Phil on a different level compared to others. That's really visible when you watch some other 30min CS2 gameplays and they're nice but then you watch this one and suddenly you're elevated to a whole new level. Keep up a great job, Phil!

  • @Veloletum
    @Veloletum Год назад +29

    I'm always loving when you're calling out your road hierarchy! I didn't notice it too much this video. Looking forward to hearing more about that planning aspect to maintain traffic flow!

  • @WerrinLotsuvhats
    @WerrinLotsuvhats Год назад +64

    It's amazing that there is a content creator that enjoys and is willing to go into such detail about the process of development. Still catching up on older series but this channel puts out the cities skylines content that I want to see. Thanks, CityPlannerPlays, for the great videos over the years.

  • @spamfilter32
    @spamfilter32 Год назад +7

    Looks pretty good. Just a few QoL improvements and the game will be a masterpiece. My thoughts:
    1. I would especially like to see the parallel road tool automatically select the correct distance between roads when you are extending an existing parallel road being off by even just 1 meter creates a lot of weirdness.
    2. I'm actually ok with having minimum spacing for tree's as I've seen people crush trees up against each other in many builds but really, tree's that close would end up killing each other since they couldn't get all the resources (light and water) they need that close together. But a prop-line tool would go a long way to improving tree placement.
    3. love that you can add trees and grass to one side of a road at a time. Would be nice to have the option to do both sides simultaneously though to save time and repetition.
    4. really wish they made parks drawn like districts. So you draw the park shape, then place assets in the area to make the park. I also wish cemeteries where the same, draw the cemetery district, then place the grave/mausoleum etc assets. the size and number of grave assets would then determine how many people could be interred. This would allow you to make parks that fit available areas, and allow you to make each one unique.

  • @rtrojosh
    @rtrojosh Год назад +1

    as a CS console edition player (because my laptop is barely powerful enough to run gmod) without access to major mods, im glad to see that a lot of mod-like features have been implemented. it will make things so much easier to build. thank you paradox and colossal order for listening to the community!

  • @paulmdevenney
    @paulmdevenney Год назад +22

    It's a weird combination of fixing exactly the things you wanted fixed, and removing some real fundamentals. I was so hopeful that there would be a focus on zones and buildings that worked better with natural slopes. This would have been the killer change for me, as it opens up so many prettier options than carving right angles out of hills all the time.

  • @Lilianne8
    @Lilianne8 Год назад +22

    After watching the whole video I'm seeing quite a few I suppose game mechanics that I like. The scale looks beautiful and more realistic. The pace of it as well is more of real life and not instant. The drawing of the streets made me sigh in awe, such nice connectivity as well as flexibility with the design. And, definitely not least, I loved how the city layout came alive in your hands. Can't wait to find a city I want to use as a base for a city of my own too.

  • @cata5274
    @cata5274 Год назад +56

    I really like the change in editing style! the city tour was legible and the speech bubbles for the pedestrians is very cute!

  • @tanel20
    @tanel20 Год назад +29

    This looks already so great, your thumbnails are always very beautiful and interesting, but the colors in this one just makes it perfect

    • @CityPlannerPlays
      @CityPlannerPlays  Год назад +8

      Thank you!! Honestly, Didn't have to do much to make this beautiful - the game looks outstanding on it's own.

  • @OGSnoberry
    @OGSnoberry Год назад

    10:20 I really enjoy this change, it makes PERFECT sense to me. Some people strongly prefer living in a single family home and want the privacy and sense of ownership/possession that brings. Others prefer living in multi-family housing and want the amenities/lifestyle often associated with apartments, condos, and townhomes. It's awesome that CS2 is bringing that into the game. Rather than just flat "residential demand", I find it much more realistic that you've got demand for lower density single family and possibly smaller 2-4 unit multi family housing like duplexes/triplexes, and then a different demand for medium/high density housing for apartments, larger condos, etc. It also more organically integrates the flow of a city's skyline into the game rather than the player having to decide between having just a sudden sharp line of tall buildings or 'wasting' space on less efficient low density housing at the outskirts of a city so the skyline looks more organic.

  • @MrSudomacho
    @MrSudomacho Год назад +6

    I wish we could use the 'property line boundary drawing' aspect for those little parks too. So many of those little triangle in my area end up leading into the 'backyard forests' interwoven in some communities.

  • @Mephora
    @Mephora Год назад +33

    There's a lot of things I would like them to improve on. But most of them are quality of life changes, which is amazing because I am sure that they can do it and probably will.
    One thing that I don't really love is that expansion buildings have to be adjacent as it constrains the way you can shape facilities and it's also not all that realistic especially for medical clinics which tend to be spread around in a block due to prior city development

    • @arcanumelite4853
      @arcanumelite4853 Год назад +1

      not all of the expansions have to be connected.. only some of them... like the ambulance has to be connected but the extra wings do not..

    • @Mephora
      @Mephora Год назад

      @@arcanumelite4853 okey that would actually be nice. Otherwise I'm sure modders will find a way.

    • @Persianking00
      @Persianking00 Год назад

      I agree 👍

  • @emmata98
    @emmata98 Год назад +144

    it is unfortunate to see, that buildings like the cementry really don't conform to the topography, while irl they do much better. And unlike with small houses, this is so much more noticeable, since even small inclinations are really noticeable and need you to terraform, witch I think is a bad solution, having to do that for every big-ish building, witch now are way more common than in sc1.
    Also still no small road without a parking lane and a wide sidewalk, makes building european style sub-urban areas still look way to open, witch is just emphasizes the problem of buildings not conforming to the terrain.

    • @geckman2022
      @geckman2022 Год назад +7

      Just saying, it's which not witch. But otherwise like your opinion on this.

    • @emmata98
      @emmata98 Год назад +4

      @@geckman2022 I also have an "is" to much ;)

    • @Khotetsu
      @Khotetsu Год назад +8

      One thing I saw in another video was that you can add a wide sidewalk to roads the same way you add trees/the grass strip, instead of having specific roads for specific variations. So it should be entirely possible to have European style suburban roads just by adding wide sidewalks to a small road, though I don't know if there's roads that are the right size to look the part.

    • @emmata98
      @emmata98 Год назад +1

      @@Khotetsu maybe. Let's see

    • @Undercapsule
      @Undercapsule Год назад

      @@emmata98ur a witch lmao

  • @PhishPhanatic17
    @PhishPhanatic17 Год назад +7

    This is the first time I've ever waited for a video to be released in RUclips. I love your content and look forward to learning how to play CS2 from your channel!

  • @Johnathon_Jackson
    @Johnathon_Jackson Год назад +1

    This looks so much better than CS1 and I’m only 12 minutes into the video. I’m a console player as well so here’s hoping that we have the same flexibility as PC. Good stuff Phil!

  • @brohvakiindova4452
    @brohvakiindova4452 Год назад +6

    I love how infrastructural buildings like schools and hospitals now have higher capacity and most importantly their coverage is limited by your actual traffic rather than distance alone.
    I always found it very annoying to have to build a hospital for every other city district and especially cemetaries/incineration facilities were kind of crazy for tiny ~20k pop cities

  • @Xiyng
    @Xiyng Год назад +17

    Some of the flaws are a bit baffling to be honest, but finally seeing this brings me so much joy anyway. I can't wait to be able to play this myself!

  • @andreww7564
    @andreww7564 Год назад +58

    Definitely going to be a bit of jank and growing pains on release, but there's a ton of exciting new stuff too. The QoL stuff will definitely come, either through official release (ideally) or modding.

  • @troyskolrood8144
    @troyskolrood8144 Год назад +14

    I have a feeling that this will be a good game when released that will morph into a great game with mods and updates. Can't wait!

    • @cheungchingtong
      @cheungchingtong Год назад

      If they get the optimization done properly with new version of their engine, with Nvdia's I got only 12g of Vram, sadly.

  • @bretabel1642
    @bretabel1642 Год назад +1

    Ohio mentioned!! 🎉 thank you for your mindful and fair review of the game so far. It’s what I’ve come to expect from your channel. I’m hopeful that the devs will take your feedback about contour lines, a tree line tool, and the grid tool to heart! I also hope some sort of prop plopping system is introduced before launch… that’s what really puts a finishing touch on a sprawling park/campus.

  • @prototype102010
    @prototype102010 Год назад

    I was a little unsure how much of a change Skylines 2 was going to be, if it would be worth buying right away or not, but just this video and what you were able to do has sold me. So many little things that I've always wanted, like the sidewalks and stuff has me so excited.

  • @drewcipher896
    @drewcipher896 Год назад +6

    Mariemont is beautiful in the fall. Hope to see the leaves change in game too.

  • @Louisiana_Swamp
    @Louisiana_Swamp Год назад +6

    The landscaping in the thumbnail looks beautiful! Looking forward to seeing your video!

  • @Wilful1
    @Wilful1 Год назад +12

    I love the tower cranes on every single plot😂 14:30

    • @mephInc
      @mephInc Год назад +8

      I don't. Tower cranes aren't used unless there's a skyscraper.

    • @ravee-eh4dd
      @ravee-eh4dd Год назад +1

      The cranes look bad for a 1 story home should only be for skyscrapers or anything taller than 6 stories

  • @izayaorihara5516
    @izayaorihara5516 Год назад +4

    I'm almost more excited to see what you're gonna do in this game than I am for the game itself lol
    Slowly catching up on some of your builds and it's really fun AND educational :D

  • @NotePortal
    @NotePortal Год назад

    7:55 oh my god thats one of the best things ive seen. Props to Colossol for making such a amazing game.

  • @GustavSvard
    @GustavSvard Год назад +8

    2 days til the premiere? Ya bastard!
    nah, we stil love ya.

    • @CityPlannerPlays
      @CityPlannerPlays  Год назад +10

      Gotta keep you waiting! Seriously though, I've been having a ton of fun and can't wait to show you what I came up with and give my impressions of the game!

  • @blackrose30333
    @blackrose30333 Год назад +10

    Oh my gosh, I'm buzzing with anticipation. The Monday videos are great, but now we can see this in action!! 👷‍♂️ 👷‍♀️
    We're all city architects for a short time!

  • @thatmotorfreak
    @thatmotorfreak Год назад +3

    Was eagerly waiting for this day. Binged your Nicolet Bay series recently and I loved the story-telling of it; hope to see something like it in your CS2 builds eventually.

  • @boki1693
    @boki1693 Год назад

    Yeah, it's a very subtle thing that I have noticed you content creators doing. You can really map out the roads in an area beforehand better than you did before at the start of a new city. I mean in the first game, you would basically make a few roads and maybe a basic grid before you had to start watching your money. Which often led to my cities growing sort of as I go. here, it is so cool seeing the whole starting area pretty much laid out before you even zone anything.

  • @Admiral45-10
    @Admiral45-10 Год назад

    20:04
    My blind guess as a plumber would be, that sewage pipes must be in specific angle in order to dispose sewage correctly (around 2% slope). To allow for sewage export, another city would probably have to add a special sewage pump.
    For water it is less of an issue, as it's possible to keep a specific pressure throughout entire installation.

  • @Alkis05
    @Alkis05 Год назад +4

    As someone who grew up playing simcity 1, city simulators have come a long way. Wow, the level of detail is incredible. Skylines 2 went above and beyond anything else I've ever seem. They are really pushing the boundary.

  • @kencube86
    @kencube86 Год назад +3

    I'm surprised they gave RUclipsrs early access so far ahead from the release date and let them record and stream everything. It shows how confident they have with the new game.

    • @Wistbacka
      @Wistbacka Год назад +2

      ikr. Imagine devs having confidence in their AAA-titles in 2023 and not trying to lie about half of the game. :)

    • @jdkoz98
      @jdkoz98 Год назад

      This aged like absolute milk

  • @Zeph_42
    @Zeph_42 Год назад +23

    Hey Phil! I'd be really interested to see how this game handles water physics compared to CS1 if you can work that in to an upcoming video!

  • @Shicksalblume
    @Shicksalblume Год назад

    One thing I'd like to see them add is Low Density Mixed - Commercial and Residential, and have it available from the very beginning of a new city. The kind of thing you see in old town centers of about 100+ years in age in the US. Because that was so common in the early days of towns throughout at least the US, and probably other places as well, where you had a starting main drag of town with shops on the ground floor and the shop's owner and their family lived in the space above. Of course, as time went on, those top spaces got turned into smaller rental units, but the character of the building remains.

  • @brSiRiuS
    @brSiRiuS Год назад

    27:47 Haha! That reminds me of car accidents. One of the features that I'm most excited about. I'm curious to see how the full process works from the accident happening to the point it is resolved, if the cars involved are collected by tow trucks or do they despawn... You know, the whole process. It would be cool if you could catch those on the series. Great video, btw! Cheers😁

  • @subzeroarctics1299
    @subzeroarctics1299 Год назад +14

    I know this game isn’t final yet, but I was honestly expecting a bit more.
    Great design, was going to guess Napoleon OH but others have already confirmed Mariemont.

  • @starrwulfe
    @starrwulfe Год назад +5

    Loving this-- Can't wait to see what you do with trams, metros and trains too!

  • @annamuench8429
    @annamuench8429 Год назад +4

    Really surprised they don't have the contour view yet, but I'm sure it'll be added eventually. Overall so excited for this game and to see what you do in it!

  • @paperaddict3756
    @paperaddict3756 Год назад

    The road mechanics are next level but the trees and props took two steps back. Really shocked by it tbh. Probably won’t play it until theres a fix. Love this build and can’t wait to watch you play.

  • @Eurion97
    @Eurion97 Год назад +1

    I love that youre honest to what you think is missing in game and how you dont spoil how the city gonna look in the intro! Amazing content❤

  • @andrewevenson2657
    @andrewevenson2657 Год назад +8

    One thing I never considered that’s a bit unrealistic about city skylines is the whole concept of industrial districts, and how when you create one it just makes a dense assortment of buildings with smoke stacks. All industrial facilities I’ve seen in real life tend to be far away from each other, have a lot of space around them, have rail connections directly to them, etc. Only like 20% of people work in industrial jobs, so it’d be nice if demand reflected that real life trend, and that commercial sones accounted for the vast majority of jobs as they do in real life.

  • @KamuflyazhKodiak
    @KamuflyazhKodiak Год назад +24

    Can't wait to see what you can do with CS2.. it's going to be great

  • @LadyLucyna
    @LadyLucyna Год назад +17

    11:00 you can select individual lanes for road upgrades?! This is just such a game changer for building highly detailed interchanges, it'll be so much easier to make them look good!

    • @Speedster___
      @Speedster___ Год назад

      Wdym

    • @boogabuga7657
      @boogabuga7657 Год назад +1

      Pretty sure that was just the different snapping points that he mentioned earlier in the video.

    • @mxdanger
      @mxdanger Год назад

      At 11:00 he is just upgrading the road. Not sure what you mean by lane upgrades.

    • @noobofagamer8929
      @noobofagamer8929 Год назад +1

      that's offset, not individual lanes

  • @roberthardy4279
    @roberthardy4279 Год назад

    This is the Cities player that I have wanted to play the game the most. I’ve been waiting for you to post your first video :)

  • @Phoenixcaptain46
    @Phoenixcaptain46 Год назад +2

    Mariemont, OH. My cousin lives there, just off of Wooster. He introduced me to Skyline Chili when I went out to visit.

  • @rosaria8384
    @rosaria8384 Год назад +4

    I am so excited. Can't wait to see the mods and assets the people will bring, though they need to bring the Contour back

  • @InfernalGarish
    @InfernalGarish Год назад +8

    This already looks touristically pleasing. Can’t wait for the finished product in the coming episodes.

  • @Paulovlyra
    @Paulovlyra Год назад +4

    I'm as hyped for this vid as I am for CS2 realease

  • @tiazjager8027
    @tiazjager8027 Год назад

    Cities: skylines 2 is like a child of cities: skylines and simcity. The upgrading of buildings, the terrain modification, all from simcity. I love it!

  • @jezzlaureano1956
    @jezzlaureano1956 Год назад

    I love how almost everything is covered in just 28 minutes and there is also a city tour at the end. But as i also commented in the other video. I hope that they will also create a water mechanic that in Winter the river water will freeze so people can walk also on ice, and the primary source of fresh water now is the underground reservoirs AND in Summer the River water will subside/dry a little bit.

  • @TeddyRadko
    @TeddyRadko Год назад +8

    Imagine having a plan. Then imagine it being a great plan. This thumbnail strikes me as both having a plan and it being great at the same time!

  • @DM-fe2bc
    @DM-fe2bc Год назад +4

    Thanks again for another great video, City Planner Plays. Really looking forward to this game! I too am perplexed by some of the missing. We're less than two months out, so I'm a bit pessimistic that these are because it's beta versus them being design choices. On the top of that list are--no contour view, no units, no reverse road tool (GAH!!!), no line tool (double-GAH!!!). A few of these are absolutely critical for my gameplay, so I do hope they get included.
    I did notice that the whole time, despite the time of day on the clock, the building lights were on. I'm getting really nervous about that. I also find it strange that you can level up to tiny village with no people in the city. I do hope they add a population requirement as another condition to what they already have at least. Lastly, the fact that the density demand meters are separate kind of bugs me. I feel like that takes away the flexibility to craft cities the way you want--what if I don't want any medium-density housing? Will that stifle my growth? I feel like this requirement is linked to the fact that certain demographics gravitate towards certain density types, but I hope there's no strict limitation on where people will live.
    Overall, very excited about what this game will become over time. Like you said, we'll probably be playing it for the next 10 years!

    • @Bjoern_1897
      @Bjoern_1897 Год назад

      no units? what is meter to you??

    • @DM-fe2bc
      @DM-fe2bc Год назад

      ​@@Bjoern_1897 Talking about the generic in-game units (1u, 2u, 3u) that let you know the length of your roads in number of squares. Made grid planning easier.

  • @arnekamphuis31
    @arnekamphuis31 Год назад +5

    Im so confused ar to why they didnt do contour lines, especially when wonky heightscaling (especially with the isometric top down view) was and still is the biggest problem in CS1

  • @uCruz_
    @uCruz_ Год назад

    Bro, adding and removing crosswalks, ugh I love it. I hate it when you lock people from using crosswalk but the thing still there.

  • @enigmastudiosgaming
    @enigmastudiosgaming Год назад

    I can tell how much of a massive nerd I am; when I saw that you could add sidewalks separately from streets, I audibly said to myself, "Ooooh, sidewalks!"
    Thank you for making such nerd-friendly content. >_

  • @capitus1295
    @capitus1295 Год назад +3

    Any thoughts on the overall traffic? I remembered you were concerned during the early dev release videos that there was a lot of parked cars and not a lot of flow in the streets, did you notice such things in your gameplay? I don't think I've seen even the shadow of a traffic jam/high volume in this video but that might be because the city is still low pop

  • @JakeDMaier
    @JakeDMaier Год назад +14

    NO CONTOUR TOOL!? WHAT

    • @Leo_Y09
      @Leo_Y09 Год назад

      It's already added

  • @cyberexile3507
    @cyberexile3507 Год назад +21

    cities skylines is an awesome city builder, but MAN it has the ugliest textures. and it looks like theyre even uglier in this one. (plain gray walking paths? really? it looks like the default cube in blender) hopefully, we can somewhat fix it with mods.

    • @Faltery
      @Faltery Год назад +11

      Indeed, when I read 90% of the comments here then I'm almost sure that some of these are paid bots "excited to play a game". Games in 2014 had better resolution and more detailed textures then this release lol. How can anyone be excited about graphics here - are you guys blind or what.

    • @m_ridae
      @m_ridae Год назад +2

      @@FalteryWe don’t care about the textures looking ultra 8k 4080p

    • @toshineon
      @toshineon Год назад +5

      ​@@FalteryI can only speak for myself, but graphics are not a priority when enjoying a game, gameplay is.

    • @danielmethner6847
      @danielmethner6847 Год назад +1

      ​@Faltery couldn't agree more, the grass, the water, the shores, they look horrible

    • @Faltery
      @Faltery Год назад +1

      @@m_ridae dude, I play on 24'' screen so full HD 1080p is fine for me. I was happy with CS1 textures because it looked pleasant for eyes. CS2 is a slap in the face to players who will pay almost 50 euro for the game with pavements made from grey rectangle, flat green grass and blurry roads. Also remember that there are NO PROPS in game. It was removed. Mobile SimCity has better graphics than PC game in almost 2024 lol.

  • @anbi7418
    @anbi7418 Год назад

    I love the fact that the things you complain about are so minor. This game really is such a huge step forward. Even if the things you mention don't get fixed, this is going to be great hit anyway ^^

  • @littlecrabgames
    @littlecrabgames Год назад

    Of all the new videos from the beta creators this if my favorite! This actually shows the intricate changes for those of us who have lots of time spent in cities skylines 1. Thanks for this I will definitely be checking back in on this project!

  • @MrShnier
    @MrShnier Год назад +3

    How is no one talking about how bad and inconsistent the scalling of the game looks? The buildings and assets? wtf.

    • @do0myk
      @do0myk Год назад

      size seems to be dependent on building's importance, nothing else

  • @Dr3amking
    @Dr3amking Год назад

    i love that little dialogue the citizens have from time to time, I think the dev have some fun adding them cause some of them are pretty funny to me

    • @CityPlannerPlays
      @CityPlannerPlays  Год назад

      That was actually me, sorry I wasn't more clear!

    • @Dr3amking
      @Dr3amking Год назад

      @@CityPlannerPlays i thought it was a feature 😭

  • @uno6504
    @uno6504 Год назад +2

    I have done some research and I believe you are building the town of Mariemont, Ohio.
    First, I reversed image searched the town layout, got a guy called "Elbert Peets", but couldn't find the exact place. Then I noticed your first section of the video is titled "OHOI!", so I figured it would be in ohio. So I searched "Elbert Peets towns Ohio", and I found a document of the original plan for the city. Took me all of 5 minutes. #Mariemont

  • @nemesisurvivorleon
    @nemesisurvivorleon Год назад

    these youtuber early-release videos are honestly the best advertisement for this game.
    Just came from Ambiguous Amphibian's video to hear and love both.

  • @AndyKoch
    @AndyKoch Год назад

    That was amazing to watch! TY for making this video. I feel like this was the first real taste of how it would feel to just play the game. Topo overlay and tree line tool FTW.

  • @megane-chan8813
    @megane-chan8813 Год назад

    great insights. never considered thinking where the plaza is ahead of time as well as future zones and buildings that will be unlocked. can't wait for CS II. the tools esp on roads looked much helpful

  • @AiPZ.1625
    @AiPZ.1625 Год назад +1

    You can turn around roads by clicking and dragging in the direction you want them to go, no matter left or right click. So basically u click on one side of the road and drag towards the other (in the direction you want them to go). That way u don’t need to rebuild them.

  • @benhoffman8264
    @benhoffman8264 Год назад

    The countdown that you had on this video for the premiere was the most mesmerizing and captivating countdown I've ever seen. I want to watch it again haha

  • @Plut0-YT
    @Plut0-YT Год назад

    Man I really like the style of the overlay arrows and stuff! Great editing Phil :D

  • @BenjaminDenverstone
    @BenjaminDenverstone Год назад

    I'm excited for Cities: Skylines 2 now. I already had it on pre-order on Steam but watching you play makes me even more excited! I might be able to improve the map of my hometown!

  • @aquaticontent
    @aquaticontent Год назад +1

    i like the new tree tool, actually. it presents a real issue in planning tree planting in cities. all they need to do is refine the tool, but keep the underlying principle that you cant have 99 trees within 1 inch of each other

  • @NimrodClover
    @NimrodClover Год назад

    at 26:38 - I like the jack knifing truck and trailer at the bottom of the screen, so realistic... well until the trailer de-materializes and the truck automatically squares itself with the road. Yes, the game has some minor adjustments still needed.
    The video thumbnail made me think this was going to be Indianapolis (another planned city).

  • @Nisan93
    @Nisan93 Год назад

    Man, you make the other streamer's CSII videos look like trash. Your passion is unparalleled. This is how you play and promote these kinds of games. Congratulations.

  • @noterix1164
    @noterix1164 Год назад +1

    so excited to see what you can do with the new game !! loving episode 1 already and can't wait for more :D

  • @junirenjana
    @junirenjana Год назад

    Naming trees is a feature I didn't know I needed lol. IRL tree plantings are often done to commemorate something and now I can replicate it in-game.