It's always sad when dialogue is cut. When you can spam your way through conversations easily, there's no need to be removing stuff for the people who like it.
Very interesting discoveries! I think it's easy to forget just how groundbreaking Oblivion's dialogue system was, especially in an era where fully voiced NPCs in open world settings are the norm. The contrast between Morrowind's verbose written dialogue and Oblivion's relatively brief voice clips has always stood out to me, it's fascinating to see earlier dialogue seemed to sit right between the two. I can't help but wonder how much of this change was actually due to hardware limitations or whether early play tests highlighted just how long players would be spending staring at NPCs while waiting for their lines to play. I think the answer is probably a little bit of both, but it's a shame to wonder how much worldbuilding and character development was left on the cutting room floor. This kind of videogame archaeology is right up my alley, and you are definitely one of my favourite content creators within that niche. Keep up the great work!
Bethesda's ambition is their greatest quality and greatest fault. You can only do so much before you have to scrap dialogue and maps, but at least it's a finished product.
It's always sad when dialogue is cut. When you can spam your way through conversations easily, there's no need to be removing stuff for the people who like it.
Very interesting discoveries! I think it's easy to forget just how groundbreaking Oblivion's dialogue system was, especially in an era where fully voiced NPCs in open world settings are the norm. The contrast between Morrowind's verbose written dialogue and Oblivion's relatively brief voice clips has always stood out to me, it's fascinating to see earlier dialogue seemed to sit right between the two.
I can't help but wonder how much of this change was actually due to hardware limitations or whether early play tests highlighted just how long players would be spending staring at NPCs while waiting for their lines to play. I think the answer is probably a little bit of both, but it's a shame to wonder how much worldbuilding and character development was left on the cutting room floor.
This kind of videogame archaeology is right up my alley, and you are definitely one of my favourite content creators within that niche. Keep up the great work!
For someone who wasn't going to be uploading to this channel, you've sure been uploading to this channel recently.
as for lines for every NPC about closing gates... today we can do that with all of that speech generating software
Enjoyed this! Always love learning more about Oblivion~
Great video!
Bethesda's ambition is their greatest quality and greatest fault. You can only do so much before you have to scrap dialogue and maps, but at least it's a finished product.
GG
i seem to remember hearing some similar line to that line about the councilor anexing the trans niben