Can you maybe do a tutorial on volume to mesh modifier, and how to integrate the mesh for collisions? I'm getting very inconsistent results, even with modified normals. Thxn a bunch for your work, much appreciated and the best around :-)
Great content, thank you for taking the time to make the video and share it! Is it possible to use a mesh animation? I need to simulate a special effect that scales (the smoke expands, but retracts then expands higher...)
you're killing it :)
im being serious when i say this. you my friend are under rated
i keep seeing you all over yt lol, cold water baulander, cg matter lol
@@BKGStudios lmao, well we are looking for how to get better in blender one way or another
@@george.exe_stopped_working lol ya
@@BKGStudios good to know im not alone
True
Well, now! That's super interesting. I had never even thought about shaping a mesh to alter the smoke flow. Potentially a game changer.
Shaping meshes is really useful, definitely something I can't live without now!
I used that trick of combining different domains for an explosion, good job 👍🏻
Really informative Mr C, well done.
Thank you Mr. Cheebs
You deserve alot more subs.
Awesome!!!
great video, appreciate the concise info!
Can you maybe do a tutorial on volume to mesh modifier, and how to integrate the mesh for collisions? I'm getting very inconsistent results, even with modified normals. Thxn a bunch for your work, much appreciated and the best around :-)
Yeah, I can look into that!
@@MrCheebs thxn a bunch, i joined your patreon cheers
Great video!
great video, keep it up
Great content, thank you for taking the time to make the video and share it! Is it possible to use a mesh animation? I need to simulate a special effect that scales (the smoke expands, but retracts then expands higher...)
this video is *baked potato*
translation this video is great
do a gas stove tutor. but with advanced animation. and materials please see real photos