Under Night In-Birth 2 Yuzuriha Combo Guide

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  • Опубликовано: 18 сен 2024
  • Holds are not needed anymore, they're mostly from muscle memory.
    Credit to Ruric, Carp, Ghost, ChaseRLewis, and all the other Yuzu chads in the discord for most of the combos.

Комментарии • 17

  • @hideharu-xiii8852
    @hideharu-xiii8852 7 месяцев назад +7

    First Under Night game and my fingers are hating me for picking Yuzuriha to main, but this guide will definitely make things easier. Appreciate it brother

  • @zachstarattack7320
    @zachstarattack7320 7 месяцев назад +6

    ITTTSSS TIIIIMEEEE!! She and eltnum make me feel happy. will look into dis

  • @alexbowers8630
    @alexbowers8630 Месяц назад

    I picked up Yuzu as a pocket and kept accidentally getting cool things to happen. Now it's time to make them happen

  • @therainbowsonicbrony
    @therainbowsonicbrony 7 месяцев назад +1

    Amazing vid thanks so much

  • @tylerp3650
    @tylerp3650 4 месяца назад

    That ENDER you do I can not get down for my life and idk why

    • @Eidonix
      @Eidonix 29 дней назад

      For Slash Ender 236ABAC 236A+D, you input 236A~B~A~C 236A+D.
      If short slashes are coming out, you're probably inputting A~B~A~C too quickly.
      Source: The Thirty Minute Yuzu by Ruric

  • @lakeyaellis528
    @lakeyaellis528 5 месяцев назад +2

    Whats does [C] mean?

  • @Fullmetalobiwan
    @Fullmetalobiwan 4 месяца назад

    the standing b always wiffs at the end of the first bnb what am I doing wrong?

  • @darkjak6780
    @darkjak6780 Месяц назад

    What does the w mean in the notations

  • @raphu2272
    @raphu2272 6 месяцев назад

    Is there a way to know which i should prioritize firsr? Since I wont be able to memorize them all

    • @raphu2272
      @raphu2272 6 месяцев назад +1

      or which combos are better than others

    • @iframes7
      @iframes7 6 месяцев назад +4

      I'd say it depends on your skill level and in which situations you find yourself the most.
      The best combo is the one that you can always do from start to finish without dropping, so there's nothing wrong with doing the day 0 combo or an easier variation of another combo. As you get better by playing, you will learn the execution requirements to pull of more difficult/damaging combos without dropping them.
      As for priority, try and learn combos that start from the situations that you find yourself the most. For example, landing a 5A, 2A or throw is much more common than landing a raw 236C, so you wanna learn a good combo that starts off of 5A, 2A or throw, since you'll be doing that much more than raw 236C