Car Modeling Plasticity - How to Start - Create SplineCage Part 01

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  • Опубликовано: 3 окт 2024
  • How to Start - Car Modeling Plasticity (Quicktip10)
    Get Plasticity on www.plasticity... and save 10% discount code: "SWAGGER"
    Free Data Download:
    1drv.ms/u/s!Ag...
    Blueprint:
    drawingdatabas...
    End Result:
    www.artstation...

Комментарии • 43

  • @kenmorris2858
    @kenmorris2858 Год назад +25

    I think you are a very talented modeler in using Plasticity and Moi3D. But as I've posted about your Moi3D tutorials they are very difficult to follow without audio. Audio would inform us what you are doing and why. It is perplexing why you would go through the effort of creating tutorials with NO audio.

    • @MrNobodyX3
      @MrNobodyX3 Год назад +4

      Even just music would help

    • @unclemonty9506
      @unclemonty9506 Год назад +3

      these are more advanced tutorials - if you understand the basics then these are much easier to follow. Go look at more elementary videos before complaining about these. I'm guessing you've just picked up the software and want to go straight to modelling a car 🙄

    • @kenmorris2858
      @kenmorris2858 Год назад +9

      @@unclemonty9506 - I've been using MOI3D since version 3 and trying out the beta of Plasticity to compare to MOI3D.I've been using 3D software apps (Wings3D, Silo3D, Hexagon, Blender, Cinema 4D, 3D Coat) for over 20 years. Now that I am 70 years old and having difficulty with vision, I find it very hard to watch the cursor move about with one eye, and try to read the text with the other. A simple audio track would make it much easier to follow. I have the same issue watching movies with subtitles when they do not translate the audio track. Perhaps when you are my age and your vision starts to decline you would be more understanding.

    • @ryanignites5923
      @ryanignites5923 Год назад +2

      @@unclemonty9506 It would be helpful for that to be included in the video title then. Just picked the program up myself and this video was at the top of the search results when searching for a car modeling tutorial. Even with a basic understanding of the program this video is hardly helpful without some sort of audio or subtitled instruction.

    • @evanlane1690
      @evanlane1690 Год назад +1

      Agreed. Even if it's just a written script that you get an AI voice to read, it would help. That way I could listen while trying to follow along. Thanks for the tutorial!

  • @Ale3dGl
    @Ale3dGl Год назад +2

    Hi, I'm new with Plasticity. I saw your great videos about car modeling, and I would like to ask you: What should I consider when making loft patches correctly? How do I avoid shading issues and prevent them from failing when I try to generate them? Thank you!

  • @rizkyhidayat2078
    @rizkyhidayat2078 Год назад

    That look very2 perfect...good job friend!!!!!!

  • @PorscheMonster
    @PorscheMonster Год назад

    Thanks for sharing... Even in its beta form, this software is showing much promise!

  • @EdonGuraziuOfficial
    @EdonGuraziuOfficial Год назад +2

    Great work.

    • @Kuechmeister
      @Kuechmeister  Год назад +2

      Thanks, many people ask me how to start. And this is the Start of a car Modeling process in Plasticity.

    • @wasimoto_7540
      @wasimoto_7540 Год назад

      @@Kuechmeister that's also exactly how the Pros do it in Alias.

  • @mauriciodelexpreso
    @mauriciodelexpreso Год назад +1

    amazing tutorial!
    Is it possible to use a CAD object instead of images for modeling (to model over it)?

  • @TheStickyBusiness
    @TheStickyBusiness Год назад +2

    Does this video have sound? I can't hear anything at all :(

  • @umbrellacorporation5859
    @umbrellacorporation5859 Год назад

    I'd like to learn how to use it, can you make some videos using a less complex car such as an old model panda or another vehicle and make some step by step videos to try to understand the basics

  • @MuzzJoob
    @MuzzJoob Год назад

    The tool that I’m waiting ! 👌🏽 suscribed

  • @mateuszgrabowski755
    @mateuszgrabowski755 Год назад

    why can't I see the yellow dots at the end of the drawn line

  • @isauromanuel
    @isauromanuel Год назад

    Is this going to be compatible mith linux?

  • @facts-n-stats4696
    @facts-n-stats4696 Год назад

    Thank you for your time, this is helpful!

  • @ajdhgsldhdgwielbw736
    @ajdhgsldhdgwielbw736 Год назад

    Have been seeing all your car tutorials, and actually needed something like this as a stepping stone. Thank you.

  • @pieralessi7426
    @pieralessi7426 Год назад

  • @ahmadshishani1195
    @ahmadshishani1195 Год назад

    great, but how do you keep tangency when creating curves?

  • @mitri5389
    @mitri5389 Год назад

    How does moi3d compare to plasticity?

    • @Kuechmeister
      @Kuechmeister  Год назад

      It's kind the same with a stronger Kernel.

  • @danholzer4626
    @danholzer4626 Год назад

    Is plasticity available to purchase?

    • @Kuechmeister
      @Kuechmeister  Год назад

      Soon

    • @danholzer4626
      @danholzer4626 Год назад

      @@Kuechmeister I’ve been looking forward to getting it, I’m thinking it may be better than MOI 3d. Thank you!

    • @cr4723
      @cr4723 Год назад

      It is now available for 100$.

  • @theplayroom23
    @theplayroom23 Год назад

    Amazing Art

  • @jimb6466
    @jimb6466 Год назад

    After modeling a car with Plasticity how will this translate as polygons?

    • @Kuechmeister
      @Kuechmeister  Год назад +2

      Obj export....

    • @Kuechmeister
      @Kuechmeister  Год назад

      ...and in unreal 5.1 instagram.com/p/Cqk7dLzq4xa/?igshid=YmMyMTA2M2Y=

    • @jimb6466
      @jimb6466 Год назад

      @@Kuechmeister Thanks

    • @Kuechmeister
      @Kuechmeister  Год назад

      @@jimb6466 but you can also open a iges or step in Cinema4d. And in future Plasticity will have a livebridge to Blender. Then you model in Plasticity and it updates the model on the run in Blender.

    • @manollobango
      @manollobango Год назад

      @@Kuechmeister
      "And in future Plasticity will have a livebridge to Blender"
      Isn't this already integrated? If I remember correctly, Nick has shown this feature in on of his videos.

  • @matsy7450
    @matsy7450 Год назад

    Amazing tutorial to learn Plasticity and especially interpolate splines and curved surfaces to create objects like cars. Thank you.
    So far, if I understand correctly, the top in this area of modeling is still subdivision surfaces, I trust what Chipp Walters says. Bert Kaplan's modeling for example convince me a lot on this, but I am always looking for alternative and faster methods that are more free of constraints but at the same time precise enough.

    • @Kuechmeister
      @Kuechmeister  Год назад +3

      The Top way is Class A Modeling but the Software Prices are too high.

    • @AlexTsekot
      @AlexTsekot Год назад +1

      It depends on what you need the models for. Modeling with surfaces/nurbs will always give you more accuracy but its a pain to convert to a game-resolution mesh since you need a final output of polygons. Subdivision surfaces are merely an approximation of the real thing but are more accessible as basically every DCC tool under the sun has some kind of workflow for subd.