Car Modeling Plasticity - How to Start - Create SplineCage Part 01
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- Опубликовано: 3 окт 2024
- How to Start - Car Modeling Plasticity (Quicktip10)
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I think you are a very talented modeler in using Plasticity and Moi3D. But as I've posted about your Moi3D tutorials they are very difficult to follow without audio. Audio would inform us what you are doing and why. It is perplexing why you would go through the effort of creating tutorials with NO audio.
Even just music would help
these are more advanced tutorials - if you understand the basics then these are much easier to follow. Go look at more elementary videos before complaining about these. I'm guessing you've just picked up the software and want to go straight to modelling a car 🙄
@@unclemonty9506 - I've been using MOI3D since version 3 and trying out the beta of Plasticity to compare to MOI3D.I've been using 3D software apps (Wings3D, Silo3D, Hexagon, Blender, Cinema 4D, 3D Coat) for over 20 years. Now that I am 70 years old and having difficulty with vision, I find it very hard to watch the cursor move about with one eye, and try to read the text with the other. A simple audio track would make it much easier to follow. I have the same issue watching movies with subtitles when they do not translate the audio track. Perhaps when you are my age and your vision starts to decline you would be more understanding.
@@unclemonty9506 It would be helpful for that to be included in the video title then. Just picked the program up myself and this video was at the top of the search results when searching for a car modeling tutorial. Even with a basic understanding of the program this video is hardly helpful without some sort of audio or subtitled instruction.
Agreed. Even if it's just a written script that you get an AI voice to read, it would help. That way I could listen while trying to follow along. Thanks for the tutorial!
Hi, I'm new with Plasticity. I saw your great videos about car modeling, and I would like to ask you: What should I consider when making loft patches correctly? How do I avoid shading issues and prevent them from failing when I try to generate them? Thank you!
That look very2 perfect...good job friend!!!!!!
Thanks for sharing... Even in its beta form, this software is showing much promise!
Great work.
Thanks, many people ask me how to start. And this is the Start of a car Modeling process in Plasticity.
@@Kuechmeister that's also exactly how the Pros do it in Alias.
amazing tutorial!
Is it possible to use a CAD object instead of images for modeling (to model over it)?
Does this video have sound? I can't hear anything at all :(
nope
I'd like to learn how to use it, can you make some videos using a less complex car such as an old model panda or another vehicle and make some step by step videos to try to understand the basics
The tool that I’m waiting ! 👌🏽 suscribed
why can't I see the yellow dots at the end of the drawn line
Is this going to be compatible mith linux?
Thank you for your time, this is helpful!
Have been seeing all your car tutorials, and actually needed something like this as a stepping stone. Thank you.
great, but how do you keep tangency when creating curves?
Within the join command.
@@cr4723 cool
How does moi3d compare to plasticity?
It's kind the same with a stronger Kernel.
Is plasticity available to purchase?
Soon
@@Kuechmeister I’ve been looking forward to getting it, I’m thinking it may be better than MOI 3d. Thank you!
It is now available for 100$.
Amazing Art
Thanks
After modeling a car with Plasticity how will this translate as polygons?
Obj export....
...and in unreal 5.1 instagram.com/p/Cqk7dLzq4xa/?igshid=YmMyMTA2M2Y=
@@Kuechmeister Thanks
@@jimb6466 but you can also open a iges or step in Cinema4d. And in future Plasticity will have a livebridge to Blender. Then you model in Plasticity and it updates the model on the run in Blender.
@@Kuechmeister
"And in future Plasticity will have a livebridge to Blender"
Isn't this already integrated? If I remember correctly, Nick has shown this feature in on of his videos.
Amazing tutorial to learn Plasticity and especially interpolate splines and curved surfaces to create objects like cars. Thank you.
So far, if I understand correctly, the top in this area of modeling is still subdivision surfaces, I trust what Chipp Walters says. Bert Kaplan's modeling for example convince me a lot on this, but I am always looking for alternative and faster methods that are more free of constraints but at the same time precise enough.
The Top way is Class A Modeling but the Software Prices are too high.
It depends on what you need the models for. Modeling with surfaces/nurbs will always give you more accuracy but its a pain to convert to a game-resolution mesh since you need a final output of polygons. Subdivision surfaces are merely an approximation of the real thing but are more accessible as basically every DCC tool under the sun has some kind of workflow for subd.