Commenters Don't Understand Exodia
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- Опубликовано: 18 сен 2024
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#YuGiOh #dzeeff
There is a 1 in 658,008 that I'll draw all pieces of Exodia in the opening hand and win a game, if a tournament has 8 games for me to win, there is a 1 in 3.5143854e+46 chance of wining the tournament by drawing Exodia in every game. Chances of me winning a tournament without Exodia? zero.
1 in 3.5143854e+46 chance is still better than zero.
Yikes
You forgot to include if you go second you get an extra card
Did you include pots and upstart?
This is sound logic that cant be disputed
Marouane H Congrats sir. This is the best comment that I have seen in quite some time
You can't yell "obliterate" with any other card. Your argument is invalid.
Except when you play the card OBLITERATE
Silvertipstudio even then you need to be playing exodia to activate it
This Makes Me Want To Yell "OBJECTION!"
"Kuriboh, OBLITERATE!"
See? You've just been proven wrong, thanks to the the almighty Kuriboh.
...and if you're playing the OCG, you can say hell!
*Exodia the limited one
You beat me to it. lol
Inb4 exodia banned and it's name makes sense
Omg so original wooooooooooooow
@@pinetrees5873 Exodia isn't banned, he is only on the limited list.
Domino Hevy emphasis on *inb4*
Now I can fully understand Kaiba's reaction when he lost to Exodia.
He made the damn game though
@@hornyfuckinturtle no Pegasus did
Mind crush!
SquishSquish ImAFish underrated comment
@@buzzlight9543 technically the ancient Egyptians created the game
ZONE EATER'S BROKEN
Zone Eater hard counters shifty boy. It eats the zone he moves to before he gets there. Herald of Creation has nice feet btw
I love u
Keep doing this pls my dude
Jeff. Also bald.
Actually Swordsman From a Distant Land is broken. Zone eater is inferior in all ways.
What you should do for "commenters don't understand ______" videos is just play ygopro over the commentary using the decks they mention and let them watch it get rolled over by better decks.
More like players with better decks getting rolled over by the deck they don't understand 😗
sauce987654321 Not understanding the best way to play to counter your opponent's strategy tends to become a non-issue when they're using cards from 2005. Also, information in YuGiOh really isn't that valuable to begin with. Most of the YGOpro videos you see where outdated/bad decks "meme on" people are showing maybe 10 duels out of 300, so you're only going to see the stronger plays and worse opponents they found on that journey. Both the deck and the pilot are equally important factors in a duel, so if the players are of equal skill level, then the better deck will, statistically speaking, win out.
You say that as if they'd come back and watch the deck do bad. They don't care about proof: they just want to protect their nostalgia goggles.
pffft no, I'm a casual through and through who hates modern yugioh and only uses this kinda thing as background noise most of the time and to learn how it is today, but youre definitely wrong. being good at how the game was in the early days even if it was funner then doesn't make you some kind of authority on being good for all later versions of the game.
Dude, someone on Pojo once had Heavy Storm in their Exodia Deck. I dunno how the game is now, maybe there's some backrow which eats on Exodia strats, but back then it was a waste of Deck space, yet someone still did it.
Obviously the left leg alone is too op
"my right arm is a lot stronger than my left!"
The right nut is the most powerfull part of exodia
jaikeis Nah man, the middle leg
*crotch
The left pimple
Zone Eater is BROKEN I play 3 copies and I always OTK my opponent on that 5th turn. All i do is play 3 copies of swords of reveling light to stall and twin twisters to pop their back row. Not to brag but my strategy is IMPOSSIBLE to counter, I beat my little brother who still puts extra deck monsters in his main deck. This proves just how good zone eater is, don't @ me nerds.
Like Clockwork extra deck in the main deck 😂😂
Bet you also play 3 copies of intrigue shield so you can attack his entire field with those, man, you should get banned
Zone eater is busted you can make a linkuriboh with it that's op!
You say Zone Eater is OP, but I raise to you my ace card: Steel Scorpion.
Don't forget Swordsman from a Distant Land. The ultimate powercreep to Zone Eater. Searchable by ROTA = broken.
Commenters Don't Understand Commenters Don't Understand Videos
GSDGamingx genius
I don't understand comments about commenters not understanding commenters don't understand videos.
I don't understand comments about comments about commentary about how commenters don't understand "commenters don't understand 'commenters don't understand videos'" videos.
*i DoN't UnDeRsTaNd THiS*
Even in the anime the ONE time it was used was the first time anyone ever pulled it off tho??? Like it wasn't even a legitimate strategy in the anime lmao
the one time it was sued no it was used mro then one time yugi sued it and rare hutne sied it to ot beat joey so 2 times
@@ssjgotenks2009 What?
@@MrZahsomeA minor character used it on Joey, so it's 2 times
@@ssjgotenks2009 he sued it? Exodia went to court?
@@Sryth Yeah, Judge Man limited him for tax fraud.
I dont know why anyone is suprised exodia isnt good, nobody has ever summoned HIM
It's extremely good with no banlist
Any deck is OPwithout the banlist.
Nope, most decks can't first turn kill
Actually a lot can, that's why they're banned buddy
Most decks aren't banned dumbass.
The worst part about yugioh is that majority of people learned how to play the game from the anime but never actually learned the real rules. It’s kind of like how kids learned Pokemon tcg. Majority of them didn’t.
YOU CANT ATTACK THE MOON.THERES NO SUCH THING AS THE MOON
"now summoning three blue eyes white dragons" "did you just summon a bunch of monsters in one turn?" "affirmative. so?" "but i programmed you to play by the rules" "after analyzing the rules i have concluded that no card game could be so unnecessarily complicated so i wiped the rules from my memory" "not even the worlds most advanced technology can figure out this game!"
F2H So I shall play super Mario 3 and attack the sun
The problem with the anime is that it doesn't even follow its own rules.
@@Mitjitsu the newer series are much better
9:42 As someone who plays both Yugioh and Magic very casually, I gotta say, there's a better way to explain this to MtG players. Monsters in Yugioh attack individually, and damage is NOT residual, as it is in many other card games. So smaller monsters can't take out larger ones, because they attack individually, and the larger monster won't "remember the damage," so to speak, between one battle and another.
Essentially, in games like YuGiOh, there's no HP stat to track for monsters.
@@nmotschidontwannagivemyrea8932 Yeah, that's more succinct.
1 card with 100 attack will beat an infinite amount of cards with 99 attack
@@fortnitesexman Yes.
For the MTG or Hearthstone players, just note that when he said the bigger monster always wins, its because stats work differently.
Each monster cards has two stats: Atk and Def, and which stat you use is determined by which mode the card is in. For this example let's just use the Atk stat. If a monster with 500 attacks another one that has 1000, the one with 500 dies. 1000 will remain 1000, it will not decrease. There is no health, either a monster is dead or alive. So monsters with lower stats are basically worthless. In games like Magic or Hearthstone the weaker cards has a smaller cost to summon and you can summon as many as you wish long as you have both resources and cards to do it with, whereas in Yu-gi-oh you can only summon one monster a turn outside of special effects like spell cards.
hoping that explained it better
mtg players don't read comments they just come rage and leave like an angry porn star
Not only that, but because you can only attack directly with effects that allow you, or after killing all of your opposing monsters, therefore summoning a whole bunch of monsters doesn't let you attack with a whole bunch of monsters that your opponent can't block, because your monsters have to be able to get over all of the monsters your opponent controls
For example, in M:tG you can get someone done to 10 life using 1 or 2 creature until they manage to put a better one onto the battlefield. A way to beat then them down to 0 or less could be to summon a bunch of monsters such that the total power (damage a creature can deal per combat most generally) of creatures you control is enough to kill your opponent, even if a few of those creatures get blocked. (You send over 13 1/1 goblin tokens, while your opponent can only block 2 of them due to having two untapped creatures out (and those battles cause you to lose the tokens for no benefit for the combat itself), they still take 11 damage, and lose
However, in Yu-Gi-Oh! getting an opponent down to 4000 and having them get a 2500 beater on the board might seem like the same situation, but summoning 5 1000 attack monsters will not actually win you the game, as you have to get over that 2500 in order to be able to turn 5000 total atk into 4000 damage to your opponent.
@@itsthekid9815 Don't be like that. Yugioh's a very complicated card game compared to Hearthstone and Magic. Although they ought to know that the game is not 1:1 copy of another, there is some rules in Yugioh that would seem bizarre to the other TCG players. For example, sending a bunch of weak monsters to attack strong monsters is not an obvious thing to find if you come from other backgrounds unless they actually witness what happens to begin with, which is a rare sight in this game in the first place. Best way to find questions like that is to ask, so don't be a bleeding asshole just because they have no background knowledge of a game they hadn't touch themselves
@@kyotanaka920 it's actually not that complicated. If you are coming from another game it maybe weird but it's very easy to understand. Pokemon is the most simple game as it's pretty straight forward. While yugioh and magic do have layers and they both have way to may sub rules to the actual rules it doesn't take away from anything I said. It doesn't matter how complicated something is you have a rule book accessible to you at all times. It takes 5 seconds to look at the ruling you want. Only people who are bad at other games would negelate the material the have access to and think it works for all games. I'm not going to touch hearthstone because that game is a joke when it comes to the rules.
Kyo
I don't know about hearthstone, (I think it is mostly a game where you can't make choices during your opponent's turn, so board states get less complex) but I think Yu-Gi-Oh! and M:tG are roughly the same complexity. Just … M:tG actually has errata for everything when they update terminology, and somewhat better card text writing, at least comparing English releases.
Still, it's not really a meaningful thing, complexity. Yu-Gi-Oh! just has way weirder public and private information rules. (For example, activate a searcher that can't hit anything in your deck is forbidden in Yu-Gi-Oh!, despite the opposing player and anyone observing not being able to check, and it being possible to misremember your decklist.) While M:tG just lets you try and fail to find a particular card even if it is there.)
focodoco
"It doesn't matter how complicated something is you have a rule book accessible to you at all times. It takes 5 seconds to look at the ruling you want."
Eh, weird rulings can make learning from one card or another not make sense, and the Yu-Gi-Oh card database is not very good for FAQs about cards.
On reflection, players from any system that think that separate win condition cards that don't really contribute to your main plan, and actively don't work If you attempt to use them in any other way. (Yu-Gi-Oh doesn't have that much graveyard recurring to hand that you can use on anything, compared to M:tG, (which has plenty of creatures that return dead creatures to hand as a stapled on effect) and Hearthstone probably has some as well.
Not gonna lie, I misread the name and thought it was “Commentators Don’t Understand Exodia” and I was excited to see you railing on tournament refs about them not actually knowing the game but this was good too
Me too. I assumed that since it's underused they had forgotten how it worked.
😂 That video would be hilarious
I misread it as "Commoners don't understand exodia" and thought that was a bit entitled.
Same
Do "Commenters don't understand Tune Warrior" next pls Dzeeff
More like dzeef doesnt understand tune warrior
Why nobody plays Tune Warrior coming soon
Yes
Players should play five tune warriors, even if they dont draw all five they can use them to chip away at their opponents.
What IS tune warrior?
To clarify the point to MtG and Hearthstone players: look at the numbers at the bottom of monster cards.
See that number for "Defense"? That is not the creature's health, like it is in MtG or Hearthstone. That's the monster's ability to resist attacks, and only when the monster is in defense mode. There IS no health, as far as the monsters themselves are concerned. It is either on the board, or it isn't. Destroying cards in battle comes down exclusively to an attacking monster having a higher attack than the attack or defense (depending on the mode) of the monster on the receiving end.
Unless you have a stronger monster or some removal, the opponent's monster is staying on the board. No amount of trash mobs are going to clear a Blue Eyes White Dragon or whatever in a straight up fight.
Meaning those five pieces of Exodia stuffed into a deck not built for them are just using up space in the deck that could alternatively be used to facilitate the deck's _actual_ win condition.
Yeah,I know that. Which is why I dont play yugioh because, It is a contest to get the big op monster out first. Even with Equips in yugioh (Which I used a lot) You have a hard time getting over things that go "Oh,not only to a cancel your spell,but I come right back to the field"..And the worst part is..I know their are worst things out there...
theres no health on the creatures in mtg either...
@@farley576 Yes, but there IS Toughness, which serves roughly the same purpose. You deplete Toughness, the creature goes to the graveyard. Let's not split hairs, please.
you were splitting hairs yourself, plus thats a pretty common thing for people to get confused.
@@farley576 No, I was not splitting hairs when I said "Yugioh monsters don't have health, they have Defense". Because there is a significant difference between Yugioh's Defense points and the Health/Toughness of games like Hearthstone and MtG. The former cannot be depleted piecemeal, by being attacked by multiple enemy monsters. Either a single enemy has enough Attack points to overcome the monster's Defense (or Attack, if the monster is in Attack position), or it doesn't.
This is more than an academic quibble, because it alters how games in Yugioh are played, in comparison to MtG or Hearthstone. There can be no throwing of weak monsters at a stronger one, in the hopes of "wearing it down"; your monsters either can or cannot beat a big threat, and your deck construction will reflect this.
As for "that's a pretty common thing for people to get confused"...yes. Yes it is. That's why I made the comment in the first place, in order to clear up confusion.
Playing Exodia is like flipping a coin instead of dueling.
If luck is with you, you can totally dominate a small tournament.
But you can NEVER consistently win larger tournaments. Your luck WILL run out.
Throttle Kitty It's more like crossing a street blind folded. Yeah, you can do it once - maybe - and feel invincible but 99% of the time you'll end up flatter than a 12yr old Asian chick.
I guess I was referring more to when YuGiOh! wasn't a balancing shit show and decks older than 8 months weren't completely and utterly impossible to compete with. I try to keep with the meta and Banlist, but I haven't seen a fun format to jump back into in years... A always run rogue decks, but now "rogue" just means "That one deck that topped the very last format"
I know what you mean.
Ironically, the main thing making YuGiOh unfun these days is that everyone playing it has access to all the cards.
There are plenty of actual fun and unique strategies out there, but since they can't compete with the cream of the crop, everyone just discards them.
I'm actually working on a discord bot at the moment to experiment with creating an environment where players will have a more limited card pool to see if that livens up the game a bit. Let me know if you're interested.
Just throw a PM to Dexxus#9044 - I might lose track of a RUclips reply, given how much they've fucked up the notification system.
Yeah I get when like, 90% of Meta was the same decks, but they are almost exactly the same. Even varying the last 5 or cards for strategic tech plays has faded out, at most you see like one or two oddball cards it seems. In my opinion, Link summoning just changed the game to much. It caused power creep to become a runaway train of madness. Also handtraps aren't fun.
Yeah. I'd argue power creep has always been a bit of a runaway train in this game since the late GX era, and started reaching breaking point in late Zexal, but its definitely picked up waaay more than usual in the last 4 years or so. Late pendulums onwards just went from cycling down a hill to off a cliff, and it doesn't help that Master Rule 4 has made things into literally a different game. Handtraps are terrible, but the sad part is they're the lesser evil at this point. Medication to address the symptoms rather than the illness for a disease that never should have gotten this far. And I get what you mean - decks are so homogenous these days, at least on the competitive end of the spectrum. 2 main decks with 4 outliers, each of which has either one or two variants, each of which might vary by about 5-10 cards depending on player preference. And all of them run pretty much the same extra deck. It's depressing, almost.
A guy complained about me using a magician girl deck and I didn’t know how to feel about it
...okay?
His jealous that you have Dark Magician
I think that if you play that deck right, it would be a pretty good deck, assuming you'll get the card you wanted everytime
@@Zacky15ify they have a couple of search cards but not enough to make them broken like the guy was claiming. All I did was the search out chocolate when he attacked my apple magician and just started going off. (he was playing pure mekk-knights for context which was FAR stronger then the Magician girls at the time.)
They are complaining that they have to attack their waifu cards
This is what happens when someone’s nostalgia gets challenged.
It's great. It happens a lot in magic and Pokemon as well. When talking about old formats people will say it's great because a lot of rouge decks existed in that format but the format was a single deck.
_"Lol you are so wrong. Exodia won this really small local tournament only once. That totally means it's just as good as the decks that win hundreds of locals, regionals and wold championships again and again!"_ - A Moron
it's just mean two thing A. the local tournament is small and only having a few player in it mean easier win, or B. everyone else use worse deck then exodia
I won a one person tournament using exodia
I love how even people who play Yu-Gi-Oh don't know how to play Yu-Gi-Oh
Swampysaur I know what you mean its so sad.
The best part about the Abridged (and in general Abridged series) is that a good chunk of the humor is that it's actually true; not a parody or exaggeration. I played Magic the Gathering mid 90s. Post college late 2000 I got a gaming buddy and I kinda showed him MtG and he showed me YGO. He said MtG was complicated, but the cards so simple. For me YGO was so simple, but the cards are so complicated. I could get how it's not an exaggeration that the show was just long speeches explaining the cards since there is so much text on everything explaining situations and conditions. -- So to quote the Abridged "doesn't anyone know the rules to this game?" No, no they don't.
To be fair it is a complicated game at times and I was trying to learn that shit when I was 6
Tommy Lyczko it's complicated now but 20 years ago when it came out it was easy to learn and play. When the biggest cards you had to read were man eater bug, hanhan, and a very few other effect monsters and you didn't have to worry about a ban or limited card list that has hundreds of cards that you spent your money on. I grew up in the age where every one ran a dark hole, monster reborn, and some op cards. Now you can't use pot of greed wtf. They need to let you use what you got and dnt give that but a lot of people dnt have money for those cards. Because its b.s. I guarantee that if they weren't banned everyone would have them. Yugioh has become a joke with links rules. Only allowed 1 extra deck monster on the field. That destroys a huge portion of decks inked you run links, can link easily and quickly, or run a deck that's not a extra card deck. That's y I'd like to start my own tournament. Cuz to be honest the tourney champions now are wimps. Back in the day it took skill. Now all you have to do is look up on RUclips and copy a deck that can win and follow instructions. What happened to building a deck of cards you liked.
@@donaldmashburn1039 ngl the longer the comment reads the more you sound like a boomer
Even in MTG, playing the hypotetical equivalent of Exodia pieces as one-offs in random decks would just result in you getting bricks in your hand 99% of the time
>Go to a Dzeeff video discussing the competitive viability of an iconic card(s).
>Go to comments.
>Newest first.
Doug seems like the kind of dude that if you cut him off in traffic he'd go home and make a half hour vlog about it
Why commenters dont use the 6A.M subway
Why commenters don't USE THE FUCKING BLINK LIGHTS ON THE HIGHWAY
But Dzeef, I use Swords of Revealing Ligh with heart of the underdog, so I brick super hard and then I can insta win. I always beat my friends in the schoolyard, so Exodia is totally viable.
Tru
Sarcasm much
C H I L L I N O U T W I T H T H E C R E W I N T H E S C H O O L Y A R D
Swords is bad noob. Use gravity bind or level limit area B for permanent stall 👍
Lol just messing I know it’s sarcasm.
Why are you beating your friends just because they win a card game?
Dzeeff, obliterate (those comments)!
but you didn't draw Dzeef
THE CYCLE IS COMPLETED ONCE AGAIN
TIME FOR THE RESET
Don't worry, with my loot boxes and mom's credit card I'll draw exodia every time.
Hey Dzeff, I was wondering if you could do a video on activation timings at some point? There are many times I get confused when trying to activate a card but I "miss the timing." I understand that there are steps such as declaring battle, the battle step, damage step, etc. but it's hard to know when a card can/should be activated unless it explicitly states it must be activated during whatever step. Really appreciate your vids man, they help out intermediate players like myself who border the casual/competitive sides of this game
Cimoo did a video on this a while back. ruclips.net/video/tqPh6gmQV4U/видео.html
Missing the Timing doesn't have anything to do with phases of the turn. It has to do with the wording of effects. If you compare cards you'll notice there are four different wordings for the activation triggers of effects.
"If X do Y
"If X you can Y"
"When X do Y"
"When X you can Y"
The first three cannot Miss Timing, but the fourth can. If the effect is an "If" it simply can't miss timing, because all you have to do is confirm that what it says needs to happen has happened.
If however an effect says "When" you need to then check if it's optional or mandatory. If it's optional it will say "you can" if it's mandatory it won't. An optional "When" effect MUST have whatever it's trigger is happen immediately before it attempts to activate. A good example is Dupe Frog. It's effect says that
"When this card is sent from the field to the Graveyard, you can add 1 Frog monster from your Deck to your hand, other than Dupe Frog or Frog the Jam."
Lets use an example of using Dupe Frog as material for the Link Summon of Mistar Boy. You send Dupe and another monster form field to grave to summon Mistar Boy. You attempt to activate Dupe Frog's effect and it doesn't work. You check it's effect wording and it's "When X you can Y" in this case X is being sent to grave from field, and Y is adding a Frog to hand. What was the very last thing to happen when you attempted to activate the effect? Mistar Boy was summoned. Which means you missed the timing on Dupe Frog's effect.
@@Evnyofdeath never seen someone explain it in such a short time while explaining everything... Well done!
Rushil Narula basically Konami can’t make text well and complicates the game
@The One With The Memes
It isnt that Konami cant make text, its that people dont read cards in a lawyer's fashion. They seem to blunder the usage by using a casualized version syntax of whatever language is on the card rather than by the PSCT that is on the card. You cant do that with Yugioh, it is the PSCT an any officially recognized rulings a player must follow. PSCT is Problem Solving Card Text and is an article on the official Konami site. The rulebook as well is a PDF file that can also be found on the official Konami site.
Just run 3 copies of each part, 3 pot of greeds, 3 graceful charities bruh, so easy bruh, I win erry’time bruh, idiot!... bruh.
You're not allowed to do that, look at the banlist
Bossrosslp once I found one with 8 copies of sakuretsu
This is what happens when you don't beat your children.
Just run one copy of each part and 35 pot of greeds
Stefan Lazarevic But what if the last card in your deck is an Exodia Piece?
You'll lose the game when you play Pot of Greed!
12 minutes of not believing in the heart of your cards, smdh.
Dzeef, that's the wrong explanation for why Exodia is bad to an MTG player. You can't say the cards are bad in combat, because from the rules text on the cards itself, you can see that you're never supposed to summon the exodia pieces if you want to use the alternate win condition.
I don't understand who these idiots are who claim to be MTG players, but it's clear they have no knowledge of deck building in any game, MTG or YuGiOh, if they think it's okay to add 5 cards to a deck that have zero synergy with the rest of the deck. As you already pointed out, the exodia pieces are just dead weight in your hand unless you manage to draw all five cards. Those dead weight spaces can be replaced by literally any other card in the game, and they'd be more useful. Heck, adding 5 Zone Eaters instead of the 5 exodias would be a better deck-building strategy.
I'm an MTG player, so I know. That commenter who claimed to be an MTG player has no knowledge of either game.
It's all good tho, I hear he has a mean Weiss Schwartz deck
I remeber last year during full power spyral format im at a regional here in MA and im at one end of the room during round 2 and a few tables down theres a match between spyral and exodia the round just started and spyral player has the absolute nuts and ends with the best board at the time(we didnt have trigate yet) and right as he finished his opponent drew the last exodia piece for turn, everyone freaked out cause it was some young kid that drew exodia for turn so the spyral player just went home immediately after that. it was wild
That's called the heart of the cards
I didn't understand how you could get the life point difference to 8000, until you explained the chicken game/ pseudo space combo, I didn't know what chicken game did, and I agree life equalizer + magical explosion does look like a more consistent strategy than exodia
You can also do it with aroma decks too
Also worth mentioning that (unlike Hearthstone and Magic) you can only set or normal summon one monster per turn. You can't just set a bunch of weak monsters to block a few attacks. So setting an Exodia piece is almost never worth it unless you're desperate for monsters and have nothing better, which is a situation you never want to be in the first place.
I can't wait for the "commenters don't understand commenting" which is just pointing out all around illogical arguments or bad grammar.....
You can't expect everyone to have the same level of gamesense. That's like saying all soccer players have the same skill level, which would be ridiculous. Then there's be no point to playing the game. And thus I don't see why a few people not having the same amount of gamesense as a RUclips who devotes his entire channel to Yugioh makes THAT much of a difference that there needs to be a video about it.
@@kipolephoenix2547 because when they are wrong it's really funny
Commenters don't understand Judge Man
"What do you mean i missed the timing???"
Not an Exodia channel
Why does every fanbase have these people that are like: "This thing won a tournament once! That means it's good and 100% meta and viable!"
Commenters don't understand Exodia?!?
Impossible!!!
No one's ever been able to not understand him!
No one's ever been able to not understand him!
10:19 Dzeef did forget to mention that there are cards you can play that boost the attack of one monster you control by the attack of another, but usually, the monster who’s giving the attack points cannot attack that turn, and the boost in power only lasts that turn. Just saying it now, for all those Hearthstone and MTG players who are curious.
11:15 Dzeef is correct here. As of the time I’m posting this comment, the pieces of Exodia are limited to one copy per deck in the TCG. Exodia is simply named “the Forbidden One” more so from his lore than his actual ability to be played.
Also, the consistency of an Exodia FTK can easily be explained with math. I’ll be going over the best case scenario, meaning the use of a 40 card deck, and I’m just considering getting all 5 pieces in hand to start the duel, just to make the math easier. Drawing one piece as the first card in hand is a 1/40 chance, then another piece as card 2 is a 1/39 chance, and these chances keep going, up to and including 1/36 for the 5th card. These processes are independent of each other, given that only one copy of each piece can be used in a deck, so the chances multiply.
1/(40*39*38*37*36)
=1/78,960,960
Or 1.2664486*10^-7.
You are over 260 times more likely to be struck by lightning than getting an Exodia FTK. Considering consistent championship winning strategies need a higher probability than 1 in 2, you are most likely not gonna even win qualifiers trying to use Exodia’s win condition.
Checkmate Dzeef, I just went 29-1 against my friend by painting my heart of the underdogs to be like normal monsters, and starting with one in my hand using my super-special duelist skill.
It's not really that complicated.
'Why nobody plays Mokey Mokey'
You obviously haven't considered the Little D combo
So I just want to comment for those who have played MTG having played quite a bit of both games, though YGO only really in the video games. I think the idea that MTG players, at least in that comment, are trying to get across is that you don't have to devote your deck entirely to a given strategy. Just play the 5 cards, if your draw them you get a free win and if you don't then you just need something to do with the bricks. This can work, but isnt often a viable strategy, in MTG and when it does it is quite powerful. Basically you run your usual Plan A and often Plan B but also include a Sub Plan A, something you are not trying to do but can use if you draw into it simply as a matter of course. This usually includes splashing for some 2-3 card combo or some powerful engine piece or haymaker. The idea is that you sacrifice some amount of consistency for a greater amount of power. Two things I can see that are problematic for this approach in YGO, though you still sometimes see this applied.
The first is that YGO has 40 cards as opposed to 60. 5 cards would be a lot for a 60 card deck but doable if the pay off is really "I win the game". 5 out 40 though is a whole different story. you would need a 35 card deck that was so consistent and powerful that it could afford to run 1/8 of its deck as blanks and not care as well as actually be weak enough and inconsistent enough to care about Exodia. Basically the idea is that once you reach that level of consistency and power, why not just go all in on your plan A? do you even need a plan B? if you do you probably run it out of your board. why bother running this alternate wincon at all?
The second is that MTG is all about attacking from many angles so adding an additional angle that is really powerful has huge upsides that out weigh much of the risk. YGO is mostly just variations on combo decks. They want one focused line of attack and as many ways to protect what they are doing and disrupt what you are doing. What this comes down to is that a brick in MTG is far less harmful than a brick is in YGO. In YGO you want every card to do at least something. In MTG you want your cards to either always do something or do something so powerful that it makes up for when it does nothing. The reasons for this are many and complex but a simplified explanation would be something like this.
MTG is a longer game, with larger deck size, more variance(as in randomness) in general, and more cards drawn on average. In MTG bricks are only truly potentially game ending when your in top deck mode. In YGO every brick could be a death sentence. All these factors and more make simply adding Exodia to a deck, even a deck that can discard or make use of bricks, far more costly in YGO than MTG and generally not a good idea.
The only thing I don’t understand is why this is played over Final Countdown. You may not draw the Exodia pieces. Final Countdown GUARANTEES victory after 20 turns. The answer is clear to me.
Its not nearly as cool
Because final contdown and exodia have 2 different playstiles
Contdown is stall for 20 turns while exodia is draw all the pieces fast
Also the bad thing about contdown is that you have to left arm offering for it, gold sarc for it or draw it in the normal draw and then start waiting
"Final Countdown Obliterate!" Doesn't really roll off the tongue as well.
unless you're a really good player with really good modern stall moves... but then again why would a really good player do any of that instead of just use a good deck.
You not simply have to stall for 20 Turn, but also do have protect the card itself. That is kinda hard...
Some kid had a fake exodia. We let it fly anyway just to see how it played. Nobody got past 3 parts.
I do love Magical Mallet in my Exodia decks, sometimes when I end up shuffling Exodia pieces into the deck, I get a lot of draw power and it tends to turn out well
It still surprises me that Zone Eater won me a lot of games back in school because it was the of of the only outs that anyone had to Blue-Eyes Ultimate (Man-Eater Bug was the other)
Ok, so, Pot of greed says draw two cards... but from where? I have still some cards left in my yugioh starter deck, i draw them from there? I'm confused
I don't know they just said to draw two... so I drew them from my Opponent's Extra Deck.
No you literally have to draw two cards
Just grab a pencil or something
I'm not a ygo player. But this is hilarious. You guys just made my day so much better. This is some kind of meme I suppose? :DDD
@@Just1Pho no we literally just dont understand how it works like konami didnt come out and give a ruling i once activated pot of greed in my locals tournement and got called out when i drew 2 from my deck
guess that isnt where i should draw from i got disqualified
Exodia is no match for Moki Moki
*mokey mokey
*Muka Muka
"Why nobody plays mokey mokey smackdown"
@@thegoodoldays911 it's the most o p card of the game!
All hail the mokeys.
I think another reason MTG players might think exodia is more viable as an "oops I win" thing to toss in a random deck is they have much more viable total control decks that can just sit around and just try to stop your opponent from doing anything, and realistically just go through their entire deck. I'm under the impression that's not really a thing in yugioh?
Like before the latest MTG rotation a bunch of people were pretty upset that Teferi, a powerful control tool, incidentally had the ability to put itself 3-from-the top of your own deck, which sounds like an incredibly useless/slow ability until you understand that people were able to build control decks whose entire win condition was to prevent you from doing anything, and then infinitely shuffle Teferi back in while they literally just wait for your deck to run out of cards. Before that those decks might run Approach of the Second Sun as their win condition, which is just "7 mana: gain 7 life, put this 7 from the top, the second time you cast this in a game you win". Another egregiously slow win condition that basically amounts to "all I need to do is prevent you from doing anything for long enough and I'll win". See also lantern control in Modern.
HS is more weird to me because exodia is basically the exact shape of a *ton* of hearthstone combo decks: try to draw your entire deck to assemble some 5-7 card combo and OTK. And yet I don't think I've ever seen a regular HS deck just "slot in" that kind of combo as an alternative win condition? I think the closest thing I can think of is priest decks which played some divine-spirit+inner-fire combo as a way to "oops i win", but those cards are individually much higher impact than exodia pieces and you could dupe them with shadow visions enough to use combo pieces proactively without completely abandoning the combo plan. Unlike exodia where if you play one piece to survive you've abandoned the plan altogether, and now just have 4 more terrible cards in your deck.
Anyway, big fan of your stuff, as a non yugioh player who just finds meta/mechanics discussion of games interesting!
Yugioh also is very pressure/tempo dependent. Exodia has 2 builds a all-in combo build with just draw cards and a stall build. The combo build instantly gets run over turn 2 100% of the time and the stall build just wont be able to stall long enough before an opponent has enough negates to just push through. The combo build is the only remotely viable exodia deck in modern ygo because it atleast has a possibility of winning on the first turn, but its also just as vulnerable to handtraps as normal combo decks.
Bro zone eater is an alternate win condition. Smh, underrated asf.
I only have one question:
What is a Yu-Gi-Oh?
A game
this is a great video, havent played yu-gi-oh in years but i still knew the topic and understood what you were saying about the meta. Such a recognizable card, and explaining how large/competitive different tournaments are.
As a magic player, its really cool to see how weak exosia is to certain variables and different interaction like hand attack etc
For those heart of the Underdog decks, Normal Pendulum archetypes like Igknights might have a lot more success than just sticking a bunch of big normal monsters in a deck. Since you have two strategies working together to create more diverse win conditions.
This. Normal Pendulums aren't great, but they're still infinitely better than Vanilla Beaters/Walls.
Shame you can't throw out endless waves of chump blockers anymore since Master Rule 4 though.
You can add Gemini monsters here too or water ALO ones
Even if its not something any of us want to hear, I always appreciate these "Why No One Plays" videos. I mean come on, no one WANTS Exodia to be a casual strategy, but it just happens to be that way. Thanks for always going into detail 👍
You just need to believe in the heart of the cards.
If you directly attack with Exodia's left hand 50 times you reduce the enemy's life points to 0. That's OP!
(Inside joke, if you can't tell)
There was an igknight strategy I saw once that used the heart of the under dog strat. Popping the igknight and pendulum summoning them to make first of the dragons and then stall. That was before links now I'm sure you could beef up that strat a bit. Probly not anything special just a cool idea.
Gay men understand this pretty well. Just because you top once doesn't mean you're always going to top. You have to consider the circumstances under which you topped and who you were topping against.
Holy shit this is the best explanation I've ever heard
Zone eater, more like Hungry Burger Eater, the most broken meta deck
One other massive thing to remind MTG/Hearthstone players is that there is no ramping mana resource in yugioh. In mtg/hearthstone, you need to put some small things into your deck so that you have *something* to play in the early game.
In yugioh, otoh, you might drop your entire hand on the first turn.
6:55 "chaos max dragon never saw competitve play"
Oh, youre gonna get some comments about that from all the kaiba-boys.
*cough cough*
Duel links
What
If someone ever plays this against me I will immediately throw these cards into the ocean after stealing them.
Those magic the gathering player comments are so weird to me. Any magic the gathering player worth their salt would know that playing a series of bad 1/1 creatures on the off chance that if you have all five you’d win is a seriously bad strategy. In a game where the Meta has refined deck composition so much that people kvetch over whether they should have 2 copies or 3 copies of a particular counter spell it’s hilarious that someone could say “let’s throw away 5 free slots in my deck just for the chance of a game winning combo.”
Magic players abuse alternative win conditions more often. Exodia isn't good, but it is situationally not bad.
The thing is in magic stalling is possible..Many decks have the power to tell your foe "No,we aint doing none of that" til,you get your alt.win condition out. Yugioh,It is much harder cause It comes down to who can some the giant beat stick faster.
That being said,they have done everything in their power to keep Exodia from being viable..Because,you cant sell super op new hottness If running 3 copies of each piece was possible.
@@Carzeyday Doesn't matter about stalling. Any one from any competitive tcg will tell you that throwing 5 useless cards into your deck that has a small chance of winning your game is a terrible idea from a competitive pov.
@@tonysmith9905 Well,now in days yes. Considering we have gone for big monsters or token spam now in days. Also,take note most magic win conditions are a single card with a high mana cost or a counter based win. Not, a hand full of one guy. However,the question would be could you make something like the forbidden one in magic and It work...I mean,If you got enough draw power maybe.
Also, in yugioh Exodia has won events when he was not limited. So,It does say his power in his game.
@@Carzeyday No, always. Putting random cards into your deck that are absolutely useless and don't help your gameplan has ALWAYS been bad. Drawing into a brick while you're winning can actually give your opponent time to stabilize and recover, giving you a L.
Exodia has almost always been on the limited list because he is an alternate win condition that if was allowed in mutliples would be far too game breaking. Speaking of THAT power means squat when what WE'RE talking about is limited Exodia. It's a whole other ball game when you have multiples of a card that you need to find.
Also, your note on magic is for one archetype and there fore the assumption that MOST wins are a SINGLE card or a counter based win are wrong. Plus, in MTG there are many alternate win condition cards and while most aren't terribly difficult to get to work, they are almost never competitive. Course, none of them are held in a nearly sacred game zone such as the player's hand either.
Zone eater is a key piece of my 3 card One turn kill. Where I use magical explosion and Life equalizer, while normal summoning Zone eater to sit their while I win.
Zone eater is broken. I lose with it all the time.
According to casual players, no matter the time if a deck tops it’s good
So tune warrior beat down is meta now?
Nah, that's overrated op trash. Beaver Warrior beatdown is where it's at
@@shaynehughes6645 Casual. Thousand-Eyes Idol beatdown is where it is TRUELY at
Exodia obliterates thats the only thing to understand
As a Magic player who used to play quite a bit of Yu-Gi-Oh, I think more people are confused by the fact that combat in MTG (and most trading card games) does not work the way it does in Yu-Gi-Oh. Combat in Magic always favors the defender because they get to choose which creature will ultimately be battling the attackers you send in, or can choose to just take the damage from an attack outright rather than losing a smaller blocker. In Yu-Gi-Oh, barring card effects combat tends to favor the aggressor. Your opponent cannot choose to have their monsters team block an attack, they cannot control which of their cards is attacked, and they cannot trade their life total as a resource to save a key monster.
Obviously spells and traps in Yu-Gi-Oh change that basic dynamic quite a bit and attacking isn't ever a "sure thing", but speaking very generally, the attacker is always favored.
There's also a difference in terms of when attacking is "safe". In Magic, all attacks default to being direct attacks unless the opponent has a creature that is able to block and chooses to block with it. In Yu-Gi-Oh, you are not allowed to directly attack a player unless an effect specifically tells you to or they have no monsters. This means - unlike in Magic - you can't make a suicide run where you send five attackers in at your opponent simultaneously and they only have one blocker. Having a single big threat on the battlefield means you need removal or something bigger.
...tl;dr combat in these games is so wildly different that when I switch back and forth my brain will sometimes break a little as I try to remember how they work.
"Why dont you just add it to your regular deck like yugi did" I hope someone commented that lmfao.
I have an Exodia FTK deck so allow me to chime in.
The deck in test hands has an approximately 30-40% chance to draw through the deck and get me to Exodia, this is assuming a 50/50 split of going 1st (5 cards) or going 2nd (6 cards). This is in TEST HANDS ONLY, this means that in actual practice, the deck auto-loses to a well-timed Ash, Veiler, Ogre, or virtually any hand trap, because I depend on Royal Magic Library to horde counters to pitch for free draws. The deck had an over 50% win rate back in 2016 though, when hand traps were less prevalent AND I had 3 Chicken Game, 3 Upstart, 3 Pseudo Space, as well as the limit (I think 2 or 3) on Terraforming. Exodia was actually a reasonable force back then because there weren't as many hand traps in existence and it could play through the ones that did exist because the consistency was so fire thanks to the draw cards available. Super Poly coming back is a decent addition to the deck if you're playing the Dragon Draw variant with White Stone of Legend/Blue-Eyes/Toon Table of Contents/Trade-In/Cards of Consonance.
Rare hunter say something to you?
Limited list already killed him.
@@GatorRay No. His name was Steve. As were all of the others.
In Yugioh, deck consistency is vital for winning. Most decks comprise of a 40 card main deck (the deck into which you draw), a 0-15 card extra deck (fusion, synchro, xyz, and link monsters set aside from the main deck for special summoning), and a 0-15 card side deck (cards not used in the current duel but cards used to swap into in between duels in best of 3 match-ups).
5 cards is 12.5% of the standard 40-card main deck, which is a large percentage of a deck's power, especially considering the fact players are generally allowed 3 copies of each card in their deck with the exception of semi-limited (2 copies per), limited (1 copy per), and forbidden (0 copies per).
Setting 5 slots aside for a random assortment of cards that might win you the duel if you have all 5 in hand takes up valuable space that is better invested in other cards that actively support and enhance the core strategy and win condition of whatever deck you happen to be using, especially when each of those 5 cards are do-nothing cards without all 5 being present at once.
People might think, 'Well, just toss the 5 in on top of whatever 40 you use'. Going above 40 cards in a standard deck generally isn't a good idea either even for decks that use self-milling effects such as Lightsworn decks. Competitive players themselves rarely use more than 43 cards in their main decks. When you go above 40, you risk bloating your deck with unnecessary filler that will likely decrease your chances of achieving victory through the win condition of your deck.
Overall, Exodia is a gimmick that does not support any win condition including its own. Decks have to be built around it in order to win and even those don't perform well. Thousands of attempts have been made to make Exodia a consistent strategy and the ones that came close to achieving the desired consistency while simultaneously failing at doing so were weakened by waves of bans that specifically targeted drawing effects.
Most players have accepted the fact that if their decks aren't good enough to win without Exodia then their decks aren't good at all.
That scene from the anime is the most accurate, "Exodia?! Nobody's ever been able to summon him!".
The idea of splashing Exodia occured to me when I watched the first video. I play the old Dragonball Z TCG (made first by Score, then briefly revived by Panini and now continued by fans) and you can win that game by having all 7 Dragon Balls on your side of the field, sort of like having all 5 pieces of Exodia. The big difference is that because of how the DBZTCG works, you can lay your Dragon Balls on the field without robbing yourself of field space and you don't have to hold them in your hand to prevent yourself from holding combo cards, so you can actually SPLASH Dragon Ball victory in your deck.
I wish there was a competitively viable rogue deck in Yugioh where you could just run the 5 pieces of Exodia in addition to your main strategy, but I have no idea how that would be feasible without being totally broken.
gotta love how the normal beat guy actively recommended cards that were bad _for that terrible deck concept_
seriously, why would you ever use the 1900 ATK vanilla when there's like 6 2000 ATK ones, how many basically nigh identical beaters do you need
Arctangent They don't realize that because they're often times thinking of the game as if it were still 2006.
That Heart of the Underdog strat is a good way to get solidly fucked lmao
Like... a 1900 ATK or 2000 DEF normal monster doesn't mean shit anymore. If playing one of those is all you can do if you don't win with Exodia, then you are getting OTK'd.
For anyone who has a Hearthstone or MtG mindset, know that in those games, you get a lot of draw effects and a lot of turns. In Yugioh, the average amount of cards you'll draw without any draw engine (Yugioh draw engine is very limiting) is 8 cards, including your opening hand of 5. That's about three turns of drawing.
In Hearthstone, you can continuously delay your opponent's damage until you can assemble the Antonidas combo, but every monster in Yugioh have Charge.
Also, you can't win with Exodia on the field, they must be in hand. Summoning them is a bad option, so if you draw them, you bricked.
People who say Exodia is the best deck are the same people who would say Pikachu is the strongest monster card.
Speaking as a MTG player: Clearly it is to late to change now but the fact that you can't use several small monsters to take down a big one feels like a missed opportunity by the designer.
Seems to me like they cut off a lot of "space" that could have been used for balance or to create more cards and strats.
On the other hand a different core design can help a game stanf out.
It be useless anyway because you can get rid of your opponent monsters pretty easily before entering the battle phase
Maybe but board-clearing is pretty common in MTG and going aggro with weenies can win you games just fine. On the other hand that one normal summon per turn cap might make things a bit trickier.
if by the end of your turn you do not have an unbreakable board then you're just shit at the game. ok not really, but my point is everybody special summons now and normal summonig became almost irrelevant
You'd know more about that than me. Like I said clearly they would have had to have another fundamental design for how the games work pretty much from the start to make lots of small monster viable. Seemingly to the point where the game wouldn't be recognizable as Yu-Gi-Oh any more.
In regards to normal summoning I was thinking more about the state of the game as it was in the beginning when Normal summoning mattered more (or at least that is my impression from dzeeff's videos). Getting a lot of small monsters on the board is pretty naff if your opponent can just the same number of them but with better values.
who knows maybe in teh future they'll add something, hell link summoning made the concept of columns from 2009 extremely relevant now
Magic player here, played Yugioh back in synchro era but haven't played since. I think another reason you get the "why not just play an exodia package in non exodia decks" from magic players is that a lot of instant win combos in magic only require 2 specific cards and a lot of decks can accommodate these small combo packages in otherwise fair/interactive decks. Splinter Twin being the prime example before it's ban in modern these combos take up to 8 slots out of 60 at most so a lot of magic players may thing 5 of 40 isn't that much different.
Daddy used right arm of the forbidden one on me last night and I'm pretty sore when I sit down. It's so broken
Sure, Exodia isn’t too good alone, but if you grow your hair to 2 miles long and dye it a different color than everyone else has with purple streaks, you’ll always win no matter what deck you have.
Honestly please keep making "commenters don't understand" videos these comments are hilarious
It feels like the guy who said you could just fill your deck with 1900 Atk and 2000 Def Monsters for heart of the underdog, and still have a chance at winning without exodie has not played Yu-Gi-Oh in years and never close to semi competitive.
I can't understand how you would think that would work in any way possible? Cherry on top is it seems he doesn't even know 2000 Atk Vanilla Lv 4 exist.
Off course Exodia isn't in a competitor's deck....it's too busy being in a Winner's deck XD
The heck does that mean? Am i missing something here or...
I have no idea why this is in my suggested videos and this guys just said a bunch of words that I don't understand but it was still entertaining
"Dzeeffs Don't Understand Zone Eater"
Zone Eater is the most powerful card in the game. Just stall the game till the fifth turn and suddenly the monster just up and dies!!!
This is a powerful effect just like Pot of Greed, Magic Cylinder and dread Creature Swap!!
Come on doug. You know people don’t read the cards! Of course they wouldn’t read the cards on the screen!
So while I absolutely agree with this video... fun fact the exodia heart of the underdog deck can almost consistently win duels, not in real life but in the really popular fast paced 20 card game duel links mobile app. To play it you have to unlock yugi (not yami) and unlock his skill Grandpa’s cards which adds exodia to your deck. Thus making it a 25 card deck (sadly, 20 would be better but broken) now at 3 heart of the underdogs in a 25 card deck suddenly your chances of opening with it are a lot stronger than in a traditional 40 card deck.
Now i have a very decent water variant, and I use warrior of Atlantis and A legendary ocean to get even stronger normal Monsters like giga gagaigo with 2450 attack. Neo aqua madoor a 1 tribute with ocean also has 3000 defense. So a little better than the 1900 att 2000 def version, though they are in there too. Yes atlantis and ocean could potentially ruin my heart draw combo, but more often than not it’s a deck thin that actually helps it bc it leaves me with nothing but normal Monsters after the deck thin. You add in water has some decent draw engines with stuff like moray of greed (you could theoretically save a bad opening hand, no heart, a bunch of normal water monsters normally a brick, shuffle 2 of them back into the deck and draw 3 new cards) I actually threw in thunder dragon in here too for the extra deck thins. It’s really close to being playable consistently (although I admit it’s not there yet) maybe after a bit more draw power besides luck cards like cup of aces, which might help your opponent.
One great combo with heart of the underdog is jar of greed. Let’s say you draw a ton and then get unlucky and get the exodia head, or some other magic or trap that ruins your draw combo, well you can chain jar of greed to that last draw and it’s still your draw phase, so all you have to do is draw a normal Monster with jar and the heart combo starts again. Worst case scenario you draw another card and it also isn’t a normal monster, but that’s still good because you still got 1 more draw and more importantly you would have drawn that next turn thus another turn of no heart drawing. Now jar of greed is great in any exodia deck but it’s godly in a heart of the underdog exodia deck as it can save your combos and turn into huge plays.
Again it’s still not quite there yet, but it’s fun for casual duels. But it is getting there... maybe add in different dimension capsules to get hearts in 2 turns, or an exodia head and pray they don’t dispel it. I may try the grass is greener and backup soldier too for fun, but again pray it doesn’t send the head to the grave. But like I said it’s almost there... it’s biggest threat is the recent addition of breaker. Which can be run in 3’s if you have money lol. Before that magic and trap removal wasn’t nearly as common.
IS FORBIDDEN CHALICE BANNED?
No
There's a new thing on the internet that can help you figure it out: it's called _google_
Well, let's see. If Magic Cylinder is like the new pot of greed, that must mean that Forbidden Chalice has to be the new Yata-Garasu because the card is green. This is because Shrek is also green, and his teachings are most notably found in the Pokemon TCG Official Rule Book. By looking through this book, we can see the word 'Card' which implies that the Krabby Patty secret formula is on Mustafar. However, since there are 28 letters in antidisestablishmentarianism, we first need to analyze the 9/11 terrorist attacks. After doing simple calculations, I've discovered that to get to Mustafar to obtain the Krabby Patty secret formula we will need 394,334,134.3 lbs of chicken tetrazzini. So in conclusion, I have no fucking idea.
@@swdfulord if I could steal this I would
Flawless. I think that in conclusion this means that Forbidden Chalice can actually be ran at 5 copies per deck instead of the usual unlimited status of 3
This is the best series on your channel imo, can't wait to see more
I always like adding Exodia to random competitive deck. Just as a possibly that I could draw it, it always throws my opponent off when I suddenly have 3 or 4 pieces in my hand by the end of the duel
I used to run Exodia in my chaos emperor dragon deck back in the day. The day before the ban list screwed me and i dropped the game XD.
Was super fun while it lasted. I would sometimes auto-win and other times just drop them into the graveyard for summons.
Nothing beats an auto-win when your opponents still checking their cards.
@@Merilirem that sounds awesome
I heard rumors of people playing the exodia pieces when full power zoodiac was a thing. The +7 blacksheep combo was hard for an opponent to deal with and it gave the possibility (however remote that possibility may be.) To instantly win by draw that 5th piece at any time.
I've also heard of people playing heart of the underdog with exodia in decks like igknights and metalfoes. More so with igknights because 90% of the deck is normal monsters anyway, and even if you don't instant win you still have half ass decent plays you can make.
@@GeneralNickles I didnt know that! That's cool!
If you have a 35 card deck then adding 5 pieces to it is only good if you're going to be playing (40-n)^5 [1-5] duels with that deck. Then you're statistically likely to win exactly once by drawing exodia in your opening hand. Of course, this is such a small chance that you'd have to duel continuously with the same deck for years to win this way even once.
For HS and MtG, it's actually not just bigger monster wins, but also the fact that in those games not every card in the deck needs to be part of a specific master plan, unlike Yugioh. Plus, you can always mulligan unneeded cards away in those two games.
And now, for the next video, "I was wrong about Exodia" 😂
I play FF TCG but have played Yu-Gi-Oh in the past and wanted to let you know that your vids are great. Really enjoy the flow of your videos!